Silent Boots

From: Deceivers

These boots are imbued with enchantments that allow the creature to move silently, muffling their footsteps even on the loudest surfaces. They provide a bonus to Stealth checks and negate any penalties for moving through noisy environments.

Availability: Uncommon but can be used at (Tier 1)

Cost: 80 gold

Tags: Footwear, Enchanted, Stealth, Noise Reduction, Silent Movement, Dexterity, Concealment, Light Armor, Agility, Evasion, Shadowstep, Subtlety, Precision, Reconnaissance

Simple passive: (Always on if worn)
Stealth Bonus: +2
Noisy Environment Penalty Negation

In the world of Saṃsāra, the Silent Boots can be bought and sold in various shops, each catering to different clientele. The price of the boots varies depending on the type of shop and location.

  • Shadow Markets
    • In the hidden corners of major cities, the Shadow Markets specialize in goods for rogues, spies, and thieves. These underground establishments, often disguised as ordinary shops or hidden behind secret passages, carry enchanted items like the Silent Boots. Customers must show discretion when entering, as the market deals in illicit or secretive trade. Here, the Silent Boots can be found for 60-70 gold due to the prevalence of stealth-focused items.
  • Enchanter’s Boutiques
    • High-end enchanters, found in affluent districts or arcane academies, sell finely crafted magical items. These shops focus on high-quality enchantments and custom commissions, with Silent Boots sold as a luxury item. The price is elevated due to the craftsmanship and guaranteed magical potency. In these establishments, the boots can cost 100-120 gold, with the option for customized enchantments for an additional fee.
  • Adventurers’ Guild Outfitters
    • In more mainstream locations, such as Adventurers’ Guild outfitters, Silent Boots are available to mercenaries, scouts, and rangers. These shops offer reliable but practical gear for adventurers at reasonable prices. Here, the Silent Boots are more common, with a cost of 80-90 gold, close to the standard market value.
  • Nomadic Traders
    • Nomadic traders who travel between towns and remote areas often carry hard-to-find items like the Silent Boots. They barter in exotic goods and tend to mark up prices due to the rarity of their stock and the risk involved in traveling through dangerous territories. In these mobile shops, the Silent Boots may cost 90-110 gold depending on scarcity.
  • Thieves’ Guild Safehouses
    • In secretive thieves’ guild safehouses, where stealth and subterfuge are prized, Silent Boots are highly coveted and often in limited supply. These establishments serve only guild members or those with connections, so prices are somewhat negotiable. Typically, the boots would go for 70-80 gold, with discounts for guild members or associates.
  • Traveling Bazaars
    • In large, traveling bazaars or magic fairs, where a wide range of magical items are bought and sold, Silent Boots may be found as part of a stall specializing in enchanted footwear. Due to the competitive nature of the market, prices here range from 75-85 gold, depending on the rarity of stock and demand.

Each shop type reflects the nature of trade in Saṃsāra, with varying levels of legality, quality, and price based on accessibility, rarity, and the client’s needs.

In roleplay, the Silent Boots offer dynamic advantages in both defensive and offensive situations. Depending on the environment, characters can utilize these boots in creative ways to outmaneuver enemies or avoid detection. Here’s how they might be used in various scenarios:

  • Urban Environment (City Streets, Alleys, and Buildings)
    • Defense: In crowded city streets or narrow alleyways, the Silent Boots help the wearer slip through unnoticed. A character could avoid detection by guards, slip past pursuers, or hide in plain sight during a busy market day. The noise reduction enchantment ensures their footsteps are muffled, allowing them to retreat quietly to safety, scale buildings, or evade capture during tense moments. The boots could also help avoid confrontations by sneaking into safe houses or bypassing locked areas without alerting city patrols.
    • Offense: For a character on an assassination or burglary mission, the Silent Boots are ideal. Moving through a bustling urban landscape unnoticed allows the wearer to infiltrate secure buildings, slip into rooms undetected, and strike from the shadows. The boots enable silent takedowns or quick escapes after an attack. Rogues or thieves could use them to approach a target from behind, striking before the enemy even knows they’re there.
  • Dense Forest or Wilderness
    • Defense: In the wilderness, the boots allow a character to traverse noisy terrain like dry leaves, branches, or underbrush without being heard. This could mean the difference between evading a dangerous predator or a hostile hunting party. The wearer could use the Silent Boots to sneak away from an ambush, find a quiet place to hide, or climb trees without making a sound, all while evading detection from enemies or wild animals.
    • Offense: When hunting or stalking enemies in the wilderness, the Silent Boots give the wearer a crucial edge. The ability to close the distance on prey or enemies without alerting them allows for precision attacks, especially in ambush situations. A character could use them to sneak up on a camp of foes, position themselves for a ranged attack, or set up traps without revealing their location. The stealth bonus could make them particularly deadly in guerilla tactics, attacking from hiding and disappearing into the woods again.
  • Dungeons or Dark Caves
    • Defense: In the echoing halls of dungeons or caverns, where every step could give away a position, the Silent Boots are a powerful tool for defense. A character could use them to avoid the attention of dungeon creatures, sneak past traps that rely on sound, or evade detection in dark corridors. The boots help in slipping away from large groups of enemies or avoiding dangerous encounters entirely, allowing the wearer to explore safely or scout ahead for the party.
    • Offense: When engaging in dungeon raids or underground battles, the Silent Boots help characters move through dimly lit tunnels without alerting dungeon guardians. This allows the wearer to take the upper hand, positioning themselves for a surprise attack on unsuspecting foes. The boots are especially useful for stealth classes like rogues, who can deal critical strikes from behind, or for disabling traps or alarms silently. In caves, where sounds travel far, the boots allow for tactical repositioning during fights, ensuring a quiet approach or retreat.
  • Sailing Ships or Coastal Areas
    • Defense: On the wooden decks of sailing ships or in coastal environments, where creaking boards or shifting sand can reveal movement, the Silent Boots provide valuable defense. The wearer could move across a ship undetected, avoiding the notice of enemy sailors or avoiding detection during a naval skirmish. The boots are also useful for sneaking through beach encampments at night or escaping across a quiet shoreline, especially when enemies are listening for footsteps.
    • Offense: In shipboard combat or coastal raids, the boots give the wearer an advantage when boarding enemy ships or sneaking up on coastal fortifications. A character could scale the side of a vessel silently, slipping past guards to sabotage or take out key targets. The noise-reduction feature helps in stealth-based ambushes during shore assaults, allowing the wearer to strike before enemies can react.
  • Mountains or Rocky Terrain
    • Defense: In rocky or mountainous regions where the environment amplifies sound, the Silent Boots help the wearer avoid detection when navigating treacherous terrain. The boots allow for silent movement over loose stones or rocky surfaces, reducing the risk of causing avalanches or alerting enemies. They could be used to evade mountain-dwelling predators or enemy patrols, allowing the character to retreat quietly through mountain passes or over ridges.
    • Offense: When tracking enemies or prey in the mountains, the Silent Boots allow the wearer to approach unnoticed over rough terrain. Whether sneaking up on a campsite hidden in a mountain crevasse or preparing for an ambush from a high vantage point, the boots provide a tactical edge. The wearer can get into striking position silently and use the environment to their advantage for surprise attacks, retreating just as quietly after the assault.
  • Ruins or Abandoned Fortresses
    • Defense: In ancient ruins or abandoned fortresses, the Silent Boots help characters move without disturbing loose debris, echoing halls, or hollow structures. The boots are perfect for avoiding ancient traps, navigating precarious structures, or moving past roaming sentinels or spirits that guard the ruins. The wearer can use the silence to search for treasure without attracting attention from lurking dangers.
    • Offense: In ruins, where enemies might be stationed for defense or searching for relics, the Silent Boots allow the wearer to move undetected through crumbling passageways and sneak up on distracted opponents. Infiltrating an enemy’s base within a ruined fortress becomes easier, with the wearer able to disable sentries, sabotage defenses, or steal vital information without being heard.
  • Swamps or Marshlands
    • Defense: Swamps and marshlands often have waterlogged terrain and thick mud, making noise reduction vital. The Silent Boots allow the wearer to move without the usual splashing or sucking sounds that accompany walking in marshy environments. This helps them avoid the notice of swamp predators or hostile creatures lurking just below the surface, as well as outmaneuver enemy scouts.
    • Offense: In the dense vegetation of a swamp, the Silent Boots give the wearer the ability to strike from ambush without making a sound. Sneaking through reeds and shallow waters, the wearer could approach enemies undetected, making surprise attacks and disappearing into the mist. The boots make it easier to scout enemy positions or set up ambushes along boggy trails.

Roleplay Considerations:

  • Stealth Characters: Rogues, scouts, and assassins will use these boots primarily to enhance their stealth abilities, making them even deadlier in ambushes or infiltration missions.
  • Survival Characters: Rangers or druids may use them for scouting and navigating difficult terrains, ensuring they can move through the wilderness undetected while tracking prey or avoiding dangerous wildlife.
  • Urban Characters: Thieves, spies, and characters involved in espionage may rely on these boots to carry out covert missions in city environments, from theft to subterfuge.

The Silent Boots offer versatility in roleplay, providing both offensive and defensive advantages depending on the environment and the player’s tactical approach.

Perception of Activation: Silent Boots

  • User’s Perspective:
    • Sight: The moment the Silent Boots activate, you notice a slight dimming of light around your feet as the magical energy subtly wraps around the boots. The engravings along the boots glow faintly, absorbing surrounding light, giving the impression of shadows clinging to your footsteps.
    • Sound: Complete and eerie silence. As you move, even the typical scuffing of leather or the creaking of floorboards vanishes, replaced by an unnatural stillness. No sound of footsteps, no rustling from your clothing, just an enveloping quiet.
    • Touch: The boots feel snug and almost weightless, as though they’re a part of your feet. Each step feels as if you’re gliding across the ground, cushioned by air, with no resistance or impact. The terrain beneath you (gravel, leaves, wood) no longer registers in the same tactile way—it’s like walking on the softest of surfaces.
    • Smell: A faint scent of aged leather lingers around the boots, blending with the cool, crisp air that surrounds you, as if the environment itself is holding its breath.
    • Taste: Though subtle, there’s a hint of cold metal or stone in your mouth, as if the enchantment’s magic creates a tangible chill in the air.
    • Extrasensory Perception:
      • Magic Aura: You feel a deep connection to the magic in the boots, as if tendrils of shadow coil around your feet, extending into the ground with each step. It’s as though the boots are becoming one with the earth, erasing your presence.
      • Spatial Awareness: There’s a heightened sense of the space around you, as if every small sound or movement in the environment is somehow more distant. You feel enveloped by an aura of concealment, making it seem like you’re less noticeable, even in broad daylight.
      • Time Distortion: For brief moments, your steps seem to happen out of sync with the world around you. The world continues to move at its normal pace, but your movement feels delayed, adding a surreal effect to your walking.
  • Observer’s Perspective:
    • Sight: An observer will see a slight distortion in the air around the boots, especially in low light. The user’s footsteps appear softer, as if their body is gliding or the light around them is subtly dimming. In a brightly lit environment, their movements may seem unnervingly graceful, almost unnatural.
    • Sound: An eerie absence of noise. In an otherwise noisy environment, this can be jarring—the sound of footsteps vanishes, creating a sense of confusion. An observer might try to listen intently, but will hear nothing, which can feel unsettling.
    • Touch (If interacting): Should an observer touch the user while the boots are activated, they might notice a strange resistance, as if the user’s feet are lightly vibrating or surrounded by a magical barrier. The user’s footsteps would not produce the expected vibration through the ground or floor.
    • Extrasensory Perception:
      • Magical Detection: Those with a sensitivity to magic would feel a pulling or bending of magical currents around the user. The magic feels like a void—an absence that draws their attention, as if the space around the wearer is being silenced.
      • Presence Concealment: The user feels like they’re somehow out of phase with the world, harder to focus on or notice. Even when spotted, their presence seems less immediate or pressing.
  • Positives:
    • Complete Sound Suppression: Total elimination of footstep noise, making the user incredibly difficult to detect by sound, even in noisy or echo-prone environments.
    • Improved Stealth: The user can move across difficult terrain (gravel, dried leaves, wooden planks) without penalty, eliminating environmental challenges to stealth.
    • Enhanced Control: The boots provide a heightened sense of the environment, improving the user’s ability to evade detection or track movements while staying concealed.
    • Augmented Perception: The user may notice small shifts in light or sound that alert them to hidden dangers or unseen foes, providing a tactical edge.
  • Negatives:
    • Over-Reliance on Silence: The boots make the user overconfident in their stealth, potentially neglecting other senses like sight or smell. While their footsteps are silent, enemies may still spot them visually or catch a scent.
    • Unsettling Silence: For both the user and those nearby, the lack of natural sound can be unnerving. It creates an eerie void that could raise suspicion in sharp-eyed observers or break immersion in normal conversation.
    • Limited in Bright Environments: In well-lit areas or during broad daylight, the silence alone may not suffice to remain hidden. The lack of footsteps could draw unwanted attention if it’s out of place or noticed by sharp-eared enemies.
    • Sense of Disconnection: The feeling of moving without tactile feedback can be disorienting. The detachment from the physical environment might make it harder for the user to judge terrain, distance, or grip.

The Silent Boots offer a powerful combination of tactical advantages and unique sensory experiences, helping characters blend into their surroundings and avoid detection, but they come with nuanced limitations that can affect both the user and those around them.

Crafting Recipe: Silent Boots of Subtle Movement

  • Materials Needed:
    • 1x Pair of High-Quality Leather Boots (preferably crafted from dark, supple leather such as Shadowhide)
    • 2x Shadowcore Crystals (small, black crystals imbued with sound-dampening magic)
    • 4x Threads of Nightweave Silk (a rare, magical silk that absorbs light and sound)
    • 1x Bottle of Echo-Suppressing Enchantment Oil (an oil infused with silence spells, used to imbue materials with noise-dampening properties)
    • 2x Essence of Darkness (collected from shadow-dwelling creatures or deep caves, used to enhance the boots’ connection to stealth and concealment)
    • 1x Magical Ink of Glyph Binding (used to draw enchantment glyphs on the boots)
  • Tools Required:
    • Enchanted Needle & Thread (used for stitching magical materials)
    • Arcane Inscriber (for etching runes and symbols onto the leather and crystals)
    • Alchemy Kit (to mix and apply the Echo-Suppressing Enchantment Oil)
    • Leatherworking Tools (for crafting and shaping the boots)
    • Runecrafter’s Hammer (to bind the Shadowcore Crystals into the soles)
  • Skill Requirements:
    • Leatherworking (Intermediate): Crafting the boots and shaping the leather to accommodate magical enhancements.
    • Enchanting (Advanced): To infuse the boots with sound-dampening magic, requiring knowledge of silence-based spells.
    • Runecrafting (Intermediate): To carve the runes and activate the enchantments with precision.
    • Alchemy (Basic): For preparing and applying the Echo-Suppressing Enchantment Oil to the boots.
  • Crafting Steps:
    • Prepare the Boots:
      • Begin with a well-crafted pair of high-quality leather boots. Use your leatherworking tools to ensure the material is soft and durable, perfect for accommodating magical infusions. Reinforce the soles with layers of treated leather to prepare them for magical binding.
    • Weave the Nightweave Silk:
      • Thread the Nightweave Silk into the interior lining of the boots, using an enchanted needle and thread. The silk should be evenly distributed to cover the areas that would come into contact with the ground, especially the sole and lower ankle areas. The silk absorbs both sound and light, beginning the process of creating silence.
    • Embed the Shadowcore Crystals:
      • Carefully cut shallow grooves into the soles of the boots, deep enough to insert the Shadowcore Crystals. Use the Runecrafter’s Hammer to gently tap the crystals into place. The crystals will act as magical conduits, absorbing noise and amplifying the enchantment.
      • Once the crystals are embedded, etch small runes around them with the Arcane Inscriber, specifically designed to enhance their sound-dampening properties.
    • Prepare the Enchantment Oil:
      • Using the Alchemy Kit, combine the Echo-Suppressing Enchantment Oil with two drops of Essence of Darkness. This mixture enhances the oil’s ability to infuse the boots with silence and grants the wearer a minor connection to the shadows.
      • Carefully apply the enchanted oil to the exterior of the boots, using a soft cloth to rub it into the leather. Ensure the oil covers every inch of the boots, particularly focusing on the soles and the areas around the Shadowcore Crystals.
    • Inscribe the Glyph of Silence:
      • Using the Magical Ink of Glyph Binding, draw a small glyph of silence on each boot’s tongue. These glyphs bind the magic within the boots, ensuring their effects are activated as long as the boots are worn.
      • After inscribing the glyphs, recite the incantation of silence (specific to your enchanting knowledge) to bind the magic permanently into the leather and silk.
    • Activate the Enchantment:
      • Place the boots in a quiet, dark room to allow the enchantment to settle. Let them sit for at least 12 hours, undisturbed. During this time, the magic from the crystals, silk, and oil will bond with the leather, finalizing the sound-dampening effect.
    • Final Testing:
      • Once the enchantment is fully set, test the boots by walking across various surfaces. The wearer should notice a complete suppression of footstep noise, even on loud or uneven terrain. Adjust the glyphs or crystals if any areas still produce sound.

Upon completion, the Silent Boots of Subtle Movement will grant the wearer a +2 bonus to Stealth checks, allow for silent movement across noisy environments, and negate penalties for moving through surfaces that would normally produce sound. The enchantments are permanent, but they can be slightly weakened if exposed to dispel magic or anti-magic fields.

Tale of the Silenced Steps

In days before days, when moon and sun were same light, there lived the one known by no name, from land far past the deep shadows. In that place, silence was treasure, and noise was the curse of those without wisdom. The people of this far land moved with steps that cracked the ground, and they were hunted by the beasts that lived under the earth.

The no-name one, being of both fear and cleverness, sought to find the way of silent steps. Many days passed in searching—through forests of tall trees whose leaves whispered in loud voices, across rivers that roared and spoke ill of travelers. And then, in the place where shadows gather but never leave, the no-name one found a cave hidden by light, not by darkness.

Within this cave was a creature of many arms and eyes, who spoke not with tongue, but with the quiet that lives in the air between moments. The no-name one did not ask for silence; no, they knew the creature would grant not what was begged. Instead, they listened to the silence between the creature’s steps, the way the earth bent but did not complain.

For seven moons, the no-name one watched and learned, until the moment came when the creature, knowing all was seen, removed its skin, which was not of flesh but of leather woven from the night itself. The creature offered these to the no-name one without word or sign, for the silence was understanding.

The no-name one took these dark skins and sewed them onto their feet with the silk of stars and the oil of still water. From that moment, the earth forgot the weight of their steps, and the sky did not speak of their passing. The no-name one walked unseen and unheard through the loud world, and in time, they became as shadow—known to all, yet known by none.

But, as it is told, the boots of silence are both gift and trap. For though the no-name one moved without sound, they soon found that the joy of the quiet led to loneliness. The voice of the wind no longer called their name, and the songs of rivers forgot them. And in their silence, the no-name one became as the void, feared and forgotten by the world.

Moral: Silence, though a friend to the clever, is a harsh master when followed too far. Seek quiet when needed, but do not let it steal the voice of the world from your heart.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Silent Boots

  • Item Type: Enchanted Clothing (Footwear)
  • Rarity: Rare
  • Effect: These boots muffle the wearer’s footsteps, allowing them to move silently in most environments.
  • Game Mechanics:
    • Stealth Bonus: Grants a +20% bonus to Stealth rolls when attempting to move silently.
    • Mythos Effect: Characters attuned to the boots may begin to experience unnatural sensations, like heightened paranoia or moments of time distortion. Prolonged use could result in Sanity Loss (1D2 points per week of use), as the wearer becomes disconnected from the world’s normal sounds.
    • Drawbacks: In particularly silent environments, the complete lack of sound may attract the attention of Mythos entities or alert others through unnatural silence.

Blades in the Dark

Silent Boots

  • Item Type: Fine Footwear (Special Item)
  • Load: 0 (When worn, counts as a fine item)
  • Effect: These boots, enhanced with shadow magic, allow the wearer to walk in complete silence, even across treacherous terrain.
  • Game Mechanics:
    • Effect: When worn, the wearer gains Potency in actions involving Prowl (sneaking, infiltrating, evading).
    • Special Ability: The boots allow you to move quietly, ignoring most sound-based alarms and detection methods.
    • Devil’s Bargain: Prolonged use may detach the wearer from the natural world, granting temporary effects like Reduced Effect in social encounters due to an eerie, unsettling presence.
    • Item Cost: 1 Coin (to acquire through black market connections or specialized thieves).

Dungeons & Dragons (5th Edition)

Silent Boots

  • Wondrous Item, Uncommon (Requires Attunement)
  • Item Type: Magical Footwear
  • Game Mechanics:
    • Stealth Bonus: While wearing these boots, you gain a +2 bonus to Dexterity (Stealth) checks that rely on moving silently.
    • Effect: The wearer can move across any surface (including gravel, leaves, or creaky wooden floors) without making any noise.
    • Special Property: When you wear these boots, you do not trigger traps or alarms that rely on sound.
    • Attunement: Requires a short rest to attune. The boots function for any humanoid creature.
    • Drawback: In environments where absolute silence is suspicious, NPCs may have advantage on Insight checks to notice the unnatural quiet.

Knave

Silent Boots

  • Item Type: Magic Item (Footwear)
  • Weight: 1 slot
  • Rarity: Uncommon
  • Game Mechanics:
    • Stealth Boost: Grants Advantage on Stealth checks involving movement.
    • Effect: The boots eliminate all sound when moving, making the wearer undetectable by sound-based traps or creatures that rely on hearing.
    • Drawback: In bright light, enemies can still detect the wearer, and any actions beyond moving (like opening doors or interacting with objects) do not benefit from the silence effect.
    • Cost: 100 silver pieces (to acquire from a magical merchant or by looting a dungeon).

Fate Core

Silent Boots

  • Item Type: Enchanted Footwear
  • Rarity: Rare
  • Aspect: “Silent as the Shadows”
  • Game Mechanics:
    • Passive Effect: The wearer gains a +2 bonus to Stealth-related actions when moving silently, particularly in situations where sound might give them away (e.g., sneaking past guards, avoiding alarms).
    • Invoking the Aspect: The user can invoke the boots’ aspect, “Silent as the Shadows,” to gain a +2 bonus or re-roll on any action where moving without sound would be advantageous.
    • Compel: The GM may compel the aspect to cause a complication—such as eerie silence drawing unwanted attention or the boots’ magic flickering unexpectedly in strange environments.

Numenera & Cypher System

Silent Boots

  • Item Type: Artifact (Level 3)
  • Rarity: Uncommon
  • Game Mechanics:
    • Stealth Boost: The wearer gains an asset to all Stealth rolls involving movement, reducing difficulty by one step when attempting to move quietly.
    • Depletion: Roll 1d20, and on a roll of 1, the magic in the boots depletes, rendering them ordinary until recharged by a visit to a numenera-infused area.
    • Effect: The wearer moves without creating any sound, even across surfaces like metal grating or broken glass.
    • Drawback: In extremely quiet or echo-heavy environments, using the boots may draw unnatural attention from creatures attuned to sound.

Pathfinder (2nd Edition)

Silent Boots

  • Item Type: Worn Item (Magical, Uncommon)
  • Bulk: Light
  • Price: 400 gp
  • Item Level: 5
  • Game Mechanics:
    • Stealth Bonus: The wearer gains a +2 item bonus to Stealth checks for moving silently.
    • Effect: These boots muffle all sound made by the wearer when walking or running, allowing them to move across noisy surfaces (like gravel or dry leaves) without penalty.
    • Activate: (Free Action) Frequency once per 10 minutes; Effect: The wearer completely silences their movement for 1 minute, treating all ground as normal for Stealth purposes, and gaining the ability to ignore any sound-based detection.
    • Drawback: In social environments, the unnatural silence produced by the boots might cause a -1 penalty on Diplomacy checks, as the lack of sound creates an eerie presence.

Savage Worlds (Adventure Edition)

Silent Boots

  • Item Type: Magic Item (Footwear)
  • Rarity: Rare
  • Cost: 500 gold
  • Game Mechanics:
    • Effect: The wearer gains a +2 bonus to Stealth rolls involving movement across noisy terrain. The boots allow the wearer to ignore any penalties for moving through surfaces that normally cause noise (e.g., dry leaves, metal floors).
    • Activation: 1 Power Point, Duration: 1 hour; the boots provide complete silence to the wearer’s movement, preventing detection by sound-based means or creatures with enhanced hearing.
    • Drawback: If used in an environment where silence is unnatural (such as a bustling market), the GM can impose a -1 penalty on Notice or Persuasion rolls when interacting with others, as the eerie silence unsettles nearby people.

Shadowrun (6th Edition)

Silent Boots

  • Item Type: Enchanted Clothing (Footwear)
  • Availability: 6R
  • Cost: 4,500¥
  • Essence Cost: None
  • Game Mechanics:
    • Stealth Bonus: These boots grant a +2 dice pool bonus to Sneaking tests when attempting to move silently.
    • Effect: The wearer’s steps are muffled, allowing them to move across noisy or unstable surfaces without making a sound.
    • Wireless Bonus: When the boots’ wireless function is enabled, they provide an additional +1 die to Sneaking tests but can be detected by matrix perception if not running silent.
    • Drawback: In areas with strong magical interference (background count of 3 or higher), the boots’ enchantment weakens, reducing their effectiveness to a +1 bonus on Sneaking tests.

Starfinder

Silent Boots

  • Item Type: Worn Magic Item
  • Level: 5
  • Price: 3,000 credits
  • Bulk: L
  • Usage: Worn; Duration: 10 minutes/day (can be split up into 1-minute increments)
  • Game Mechanics:
    • Stealth Bonus: Grants the wearer a +4 enhancement bonus to Stealth checks when moving silently.
    • Effect: These boots silence all sounds made by the wearer’s movements, allowing them to walk on even the loudest surfaces without creating noise.
    • Activation: As a swift action, the wearer can activate the boots for 1 minute, during which they can ignore all penalties for noisy terrain. The daily usage limit recharges after 24 hours.
    • Drawback: The boots are vulnerable to sonic damage; if exposed to a sonic attack, the wearer must succeed at a DC 16 Reflex save or lose 1 minute of the boots’ daily duration.

Traveller (Mongoose 2nd Edition)

Silent Boots

  • Item Type: Advanced Technology (Tech Level 12)
  • Cost: Cr15,000
  • Game Mechanics:
    • Effect: These boots are designed with sound-dampening materials and a micro-suspension system, allowing the wearer to move silently across any surface.
    • Skill Modifier: The wearer gains a +2 DM to Stealth checks that involve moving quietly.
    • Special: The boots also allow the wearer to walk on otherwise dangerous or unstable terrain without causing noise or triggering pressure sensors.
    • Drawback: In low-gravity or vacuum environments, the sound-dampening feature is less effective, reducing the bonus to +1 DM.

Warhammer (4th Edition)

Silent Boots

  • Item Type: Magical Item (Boots)
  • Encumbrance: 0
  • Rarity: Rare
  • Availability: Restricted
  • Game Mechanics:
    • Stealth Bonus: The wearer gains a +10 bonus to Stealth (Ag) tests when attempting to move silently.
    • Effect: The boots muffle the sound of footsteps, allowing the wearer to traverse noisy or unstable surfaces without being heard. They are particularly useful in avoiding detection in urban environments or by creatures with keen hearing.
    • Drawback: The boots’ magic can be disrupted in areas tainted by Chaos or where dark magic lingers. In such areas, the bonus is reduced to +5. Additionally, the wearer is more susceptible to magical tracking while using the boots, imposing a -10 penalty to Opposed tests involving magic detection.

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  1. […] Silent Boots: These boots are imbued with enchantments that allow the creature to move silently, muffling their footsteps even on the loudest surfaces. They provide a bonus to Stealth checks and negate any penalties for moving through noisy environments. […]