From: Lineage 5821 of the Kaelic Veilweavers
This chest covering consists of layered dark fabric reinforced with shadow-hardened leather panels and thin metal threading that channels minor ley-line energy. It occupies the chest region and provides a base protective layer suited to damp subterranean environments. The harness includes adjustable straps that accommodate minor biological adaptations such as temporary flattening of profile without restricting movement. Faint Tar-Mark symbols are inscribed along the inner lining to stabilize Kaelic Tracings when they emerge under stress. When attuned the item adds a small amount to the avatar’s total Armor Check value while remaining below the per-item limit of three and does not interfere with vibration sensitivity through exposed dermal areas at the hands and neck. The construction reflects Renaissance-era refinement of steam-assisted weaving techniques common in Shadowdeep forges.
Shadowvein Harness 8473 draws its origins from the deep cavern forges beneath the central mountain range of Aterian where steam-assisted weaving techniques first merged with umbramantic principles during the Renaissance reawakening. Artisans of the Kaelic Veilweavers refined earlier Sef-Kal methods of reinforcing hide with metal threading by channeling minor ley-line currents through the fabric itself. The process requires repeated immersion of the layered dark cloth in mineral-rich waters drawn from hidden springs followed by controlled exposure to geothermal steam that hardens the leather panels without cracking the underlying weave. Tar-Mark symbols are added only after the base structure stabilizes so that the inscriptions remain aligned with the natural emergence of Kaelic Tracings on a Verran wearer. The harness is formed to sit directly against the chest and upper torso allowing the thin metal threads to rest in continuous contact with the dermal surface. This contact supports the transmission of subtle vibration data from the surrounding cavern stone into the wearer’s sensory network without requiring additional conduits. Historical records within the Grand Shadowvault note that early prototypes were tested along the riverine passages leading toward Ironfang Harbor where damp conditions would otherwise degrade ordinary cloth. The final form incorporates adjustable straps positioned at the sides and shoulders so that temporary flattening of the wearer’s profile during infiltration does not shift the panels or interrupt the ley-line flow. Construction remains consistent with the Aterian requirement that every tool function across both surface plateaus and subterranean depths while preserving the balance against excessive resource extraction warned of in the Darkfade accounts.
• Tier one stats place the item at Common rank with a resilience of ten. Hit points equal the possessing avatar’s maximum hit points plus ten. Armor Check contribution is limited to plus two so that the total remains below the per-item maximum of three. The item occupies the chest slot exclusively and counts as one worn magical item toward the tier one limit of nineteen total items and ten attuned items. Attunement requires a simple process of one full minute while the harness is worn openly. Benefits cease if the item is placed in extradimensional storage or if the avatar’s hit points drop to zero.
• Skills gained while openly worn or held include two temporary points in Vibration Tracking and one temporary point in Precision Crafting. These points remain active only while the harness is worn and attuned and do not count against the character’s maximum trained skill level of six at tier one. The points support detection of ground tremors through the chest panels and alignment of Tar-Mark symbols during minor adjustments to the straps.
• Multiple passives magic consist of continuous ley-line channeling that stabilizes emerging Kaelic Tracings by reducing the time required for the silver-white patterns to fully appear under stress by half. A second passive maintains a minor dampening field across the leather panels that prevents moisture from the surrounding cavern air from degrading the fabric weave. A third passive transmits faint vibration signatures from the chest contact points into the wearer’s dermal network allowing passive awareness of nearby movement without an action.
• Multiple activatable magics include a once-per-turn ability to release a brief pulse of channeled ley-line energy through the metal threads that clears minor mist or steam from the immediate chest area for three seconds. A second activatable requires an action to tighten the adjustable straps through bio-alchemical feedback allowing the wearer to flatten the torso profile for one minute without losing the harness’s protective layer. A third activatable permits the wearer to focus for six seconds and inscribe a temporary Tar-Mark sequence onto an adjacent piece of gear using the inner lining symbols as a template with the effect lasting until the next long rest.
• Specific slot is the chest slot. The harness covers the chest region and may overlap slightly with the lower edge of a shoulder covering or the upper edge of a waist covering without occupying those additional slots. Only one item may occupy the chest slot at a time.
Tags: Shadowvein, Ley Thread, Tar-Mark, Cavern Weave, Steam Hardened, Kaelic Stable, Damp Resistant, Vibration Link, Renaissance Forge, Aterian Craft, Veilweaver Tool, Obsidian Thread, Spring Mineral, Geothermal Set, Profile Adjust, Tracing Align, Chest Conduit, Forge Refined, Mist Clear, Strap Feedback, Archive Deposit, Balance Kept
Acquisition and Commerce of Shadowvein Harness 8473
• The Shadowvein Harness 8473 enters circulation through the established crafting traditions of Aterian deep cavern forges where lineage artisans of the Kaelic Veilweavers produce limited numbers for deposit into family archives or direct commission by the Matriarchal Monarchy. An avatar may obtain one by completing a documented contribution of a unique Tar-Mark conduit to a Shadowvault archive and receiving the harness as the corresponding return from the overseeing Shadowweaver. Crown intelligence assignments that require prolonged vibration monitoring along riverine or coastal routes sometimes include the harness as issued equipment that remains with the avatar upon successful filing of the final report. Guild apprentices who reach the documented skill level of six in Precision Crafting may request a personal harness from the supervising forge technician in exchange for a measured quantity of extracted fluids and inscribed bone tablets submitted over successive downtime periods. Possession through these channels does not involve a fixed exchange of coin and depends on the avatar’s standing within the lineage or guild at the time of request.
• Small family-operated shops within the upper cavern levels of Shadowdeep and the secondary settlements along the Shadowdeep Arteries stock finished harnesses produced by resident weavers who specialize in steam-hardened cloth and metal threading. These shops occupy single rooms or adjoining forge spaces where the proprietor and immediate relatives perform the immersion and geothermal setting steps on site. An avatar purchases by presenting the requested coin value in local or World Bank exchange after the proprietor examines the buyer’s openly worn faction badge or lineage seal. The suggested value fluctuates with the current availability of mineral-rich spring water and the volume of recent Crown commissions that have drawn stock into official use. In these locations the exchange typically settles near the equivalent of forty to sixty gold after the one percent World Bank transaction fee when the account is used with the precise figure determined by the seller’s assessment of the buyer’s need and the shop’s remaining inventory. Goods entering the central city of Shadowdeep incur the island country tax of one percent while passage through any intervening state border adds the five percent receiving-state levy before the final shop price is set.
• Coastal trade hubs such as Ironfang Harbor and the bridge-linked districts of Hydra’s Embrace maintain a smaller number of specialized outlets run by former cavern weavers who relocated to serve shipyard and airship traffic. These shops occupy reinforced stone rooms near the docks or steam-lift platforms and display harnesses alongside other shadow-infused coverings. Purchase requires the same presentation of coin or World Bank transfer with the proprietor noting the buyer’s origin through Sef-Tar phrasing or Kaelic Tracings if visible. Suggested values in these ports rise due to the added cost of river barge or coastal vessel transport from the interior forges and commonly range from seventy to ninety gold after fees and the three percent tax applied to goods sold within the city. Sellers may request an additional verification of the buyer’s vibration-tracking skill through a brief demonstration on the shop floor before completing the exchange. Black-market stalls operating in the less-patrolled coves of the Obsidian Coast occasionally offer harnesses obtained through unrecorded means and accept only physical gold at full or elevated amounts without World Bank involvement or recorded logs.
• Resale occurs when an avatar or non-player character presents a used harness to any of the same family shops or to traveling merchants who move between waystations on the main roads. The receiving party inspects the Tar-Mark lining and metal threads for wear then offers a return amount that reflects the remaining resilience and the current local demand for ley-line capable coverings. In Shadowdeep shops the return commonly falls between twenty and thirty-five gold after the seller’s one percent fee and any applicable city tax on outgoing goods. Coastal outlets return lower amounts due to the higher original transport cost already embedded in their stock and may decline the item entirely if recent volcanic activity has increased the supply of raw shadow-hardened leather. All transactions remain subject to the sellers’ market conditions of the region with no fixed price per tier and with the final figure set by the individual proprietor’s judgment of access and availability at the moment of exchange.
Roleplay Applications of Shadowvein Harness 8473 Across Environments
• Within the deep cavern forges and upper levels of Shadowdeep the harness supports defensive positioning by transmitting vibration signatures from the surrounding stone through the chest panels into the wearer’s dermal network. An avatar standing near a steam vent or ley-line conduit feels the approach of footsteps or shifting rock before visual confirmation occurs allowing a prepared reaction to raise a shadow wall or step behind a carved pillar. The continuous dampening field prevents moisture from geothermal steam from softening the leather panels so that the protective layer remains intact during prolonged exposure. Offensively the once-per-turn pulse of channeled energy clears a brief pocket of mist from the chest area revealing a target’s outline for a subsequent Tar-Sef guided strike with a held blade or dart launcher. The adjustable straps permit a momentary flattening of the torso profile so that the avatar can press against a narrow cavern wall and remain partially obscured while observing an opposing group.
• Along the riverine passages and spring-fed hamlets between Whispering Springs and Ironfang Harbor the harness maintains its vibration link through the chest contact even when the avatar stands on a moving barge deck. Defensive use involves detecting unauthorized stops or approaching vessels by the change in tremor patterns transmitted upward allowing the wearer to tighten the straps and reduce their visible profile before the barge reaches a contested dock. The damp-resistant passive keeps the fabric stable despite spray from the river surface. Offensively an avatar may activate the temporary Tar-Mark inscription ability during a six-second focus to mark an adjacent piece of gear with a sequence that enhances a single dart trajectory toward a figure on the opposing bank. The mist-clearing pulse removes river fog from the immediate area long enough for the wearer to confirm the location of a hidden spring outlet used by opposing scouts.
• On the surface plateaus of the Mistral Uplands and the cliffside approaches to Skyreach Citadel the harness channels minor ley-line energy that stabilizes Kaelic Tracings when wind and temperature shifts cause the patterns to emerge under stress. Defensive application includes the passive transmission of ground tremors from the tough grasses and rocky soil so that the avatar senses the movement of resilient surface creatures or approaching patrols before they crest a rise. The profile-flattening activation allows the wearer to lie against the plateau surface with reduced silhouette while the chest panels continue to feed vibration data. Offensively the brief energy pulse clears wind-driven mist from the chest region providing a clear line for a staff strike or blade thrust toward a target that has closed distance across the open ground. The inner Tar-Mark lining supports a focused inscription that temporarily aligns an adjacent tool for improved accuracy in the high-wind conditions common to the uplands.
• In the coastal districts of Ironfang Harbor and the bridged islands of Hydra’s Embrace the harness functions amid salt air and steam-lift traffic by preserving the integrity of the shadow-hardened panels. Defensive roleplay centers on the vibration link detecting the rhythmic footfalls of dock workers or the heavier impact of cargo haulers moving across reinforced stone so that the avatar can prepare a reaction before an opposing party reaches the immediate area. The dampening field counters the higher humidity near the water. Offensively an avatar activates the strap-tightening ability to flatten the profile while moving between stacked crates or under a steam-powered lift reducing exposure during a repositioning action. The mist-clearing pulse removes localized steam from forges or vents long enough to identify a specific individual among a group of traders allowing a subsequent precision action with a held weapon. All applications remain within the item’s tier one limits and the established action economy in which movement does not consume an action and successive attacks in the same turn apply reduced damage.

Perception of Activation:
• User’s Perspective begins with a low thrum that travels from the chest panels through the dermal surface into the sternum as the metal threads engage the ley-line current. The sensation registers as a steady pressure rather than heat or cold and spreads outward along the paths where Kaelic Tracings would normally emerge. Vibration data from the surrounding stone or barge deck intensifies for several seconds becoming sharp enough to distinguish individual footsteps from the general background of steam vents or river flow. A faint clicking resonance accompanies the Tar-Mark symbols on the inner lining aligning with any spoken Sef-Tar phrase the wearer forms. Extra-sensory impressions include a brief expansion of the Mind’s Eye that outlines nearby conduits of magic as thin silver threads against the cavern dark and a momentary awareness of the harness’s own resilience value as a fixed numerical weight resting against the torso. The dampening field registers as the absence of moisture cling on the skin beneath the panels. When the mist-clearing pulse activates the air immediately in front of the chest loses its haze and the user’s vision sharpens for the duration of the effect without any change to the eyes themselves.
• Observer’s Perspective shows the leather panels of the harness darkening by a single shade while thin lines of pale light trace the metal threading for the length of the activation. Adjustable straps draw inward by a visible fraction when the profile-flattening ability engages and the wearer’s torso outline narrows against the background stone or stacked cargo. A short burst of displaced mist or steam moves outward from the chest area in a low arc before dissipating. Tar-Mark symbols on the inner lining produce a soft audible click that carries a short distance in still air but is lost amid forge noise or dock activity. Extra-sensory observers who possess their own vibration sense note a localized damping of tremors directly beneath the wearer’s feet for the same interval. Those using true sight perceive a brief ultraviolet flare along the harness edges that fades once the ley-line pulse ends. No change occurs to the wearer’s facial features or exposed dermal areas at the hands and neck.
• Positives include the immediate clarification of nearby movement through heightened vibration data that allows the wearer to prepare a reaction before an opposing figure closes distance. The mist-clearing pulse provides a momentary unobstructed view of a target’s position in steam-heavy or fog-bound spaces without requiring a separate action beyond the activation itself. Stabilization of emerging Kaelic Tracings reduces the interval of partial pattern visibility during stress so that the wearer maintains a consistent silhouette. The temporary Tar-Mark inscription transfers a usable sequence to an adjacent tool within the six-second focus supporting a subsequent precision action. Continuous dampening prevents environmental moisture from degrading the protective layer over extended periods in river or coastal conditions.
• Negatives include a brief narrowing of peripheral awareness while the vibration data intensifies so that distant sounds or movements outside the immediate chest-linked range become harder to distinguish. The profile-flattening activation restricts full arm extension for the one-minute duration requiring the wearer to rely on shorter reaches with held weapons. Activation of the energy pulse produces a visible light trace along the metal threads that can draw attention in low-light caverns if an observer is already facing the wearer. The extra-sensory outline of nearby magic conduits fades quickly and leaves a residual dull pressure in the sternum that persists until the next action is completed. Overlapping activations within the same turn reduce the clarity of each successive sensory input so that the second and third uses yield progressively less distinct vibration or visual data.
Recipe for Shadowvein Harness 8473
• Materials needed consist of four lengths of dark cavern-grown fabric each measuring the width of an adult torso and the length from shoulder to waist. Two panels of shadow-hardened leather cut to cover the front and back chest regions. A continuous strand of thin metal threading drawn from rare metal deposits in the deep cavern forges and long enough to run through every seam. One measure of mineral-rich water collected from a hidden spring using a fluid extractor. A small quantity of geomantic crystal dust ground from a tier one crystal shard. Bone or treated-wood tablets sufficient to hold the Tar-Mark sequence that will be transferred to the inner lining. Steam-vent residue gathered from an active geothermal source within a Shadowvault or forge complex.
• Tools Required include a steam-assisted loom or weaving frame capable of handling layered cloth under controlled heat. A fluid extractor for drawing the spring water and any additional bog or flora fluids used in the immersion step. A fine metal stylus or the Tracings Resonance Stylus for inscribing Tar-Mark symbols after the base structure sets. Adjustable clamps and straps for forming the side closures once the panels are joined. A geothermal steam chamber or portable vent apparatus that can direct focused steam onto the leather without scorching the fabric. A grinding surface for reducing the crystal shard to dust. Standard cutting blades and measuring cords for sizing the materials to the intended wearer’s chest dimensions.
• Skill Requirements call for a minimum of six points in Precision Crafting to manage the alignment of metal threading and Tar-Mark placement. Four points in Tar-Sef Articulation to speak the stabilizing phrases during the steam-setting and inscription stages. Three points in Vibration Tracking to confirm that the finished panels transmit ground tremors correctly through the chest contact. Access to a functional Shadowvault or deep cavern forge with active ley-line flow. The crafter must be able to maintain focus for the full duration of each immersion and setting cycle without interruption. Prior experience depositing at least one unique conduit into a lineage archive is noted in Aterian records as supporting successful completion though it is not a strict numerical requirement.
• Crafting Steps begin with immersion of the dark fabric lengths in the mineral-rich spring water mixed with a portion of the geomantic crystal dust. The cloth remains submerged for one full day while the crafter periodically agitates the mixture and speaks a short Tar-Sef sequence to encourage even absorption. After removal the fabric is stretched on the steam-assisted loom and the thin metal threading is woven through each layer in continuous runs that will later rest against the wearer’s dermal surface. The shadow-hardened leather panels are cut to size and stitched to the outer faces of the woven cloth using the same metal thread. The partially assembled harness is then placed in the geothermal steam chamber where controlled vents harden the leather and set the threading without degrading the inner weave. Once cooled the inner lining receives the Tar-Mark symbols transferred from the prepared tablets using the stylus while the crafter maintains a steady Tar-Sef articulation to align the inscriptions with expected Kaelic Tracing paths. Adjustable straps are attached at the sides and shoulders and tested for range of movement that accommodates temporary profile flattening. Final verification involves wearing the harness against a stone surface and confirming that vibration signatures pass through the chest panels into the dermal network. The completed item is then available for attunement or deposit into a Shadowvault archive.
Chest-Cover That Held Dark Breath
In the time before the counting of the steam-clocks when the caverns were still young and the first shadows had not yet learned the names of the forges there lived a weaver whose hands were called by the old ones the Binder of Threads. This one did not speak in the clear clicks of the later tongue but in the broken sounds that the stones themselves made when the deep water moved beneath them. The Binder took the dark cloth that grew in the upper hollows and the hide that the pale beasts left when the hunters had finished and the thin bright metal that the crystal veins gave up only after many turnings of the mist. These things the Binder laid upon the flat stone and spoke the half-words that no living mouth now remembers.
For many cycles the Binder worked alone in the place where the steam first rose from the cracked floor. The cloth was pressed into the water that carried the taste of the hidden springs and the metal was drawn through the wet layers until the whole became one skin. The hide was set upon the outer face and the steam was called to touch it so that the hide would not tear when the body beneath it changed its shape. The Binder spoke again and the marks that later hands would call Tar-Mark appeared along the inside where the skin of the wearer would rest. These marks were not cut with a tool but grew from the speaking itself as if the thread had learned the shape of the sound.
When the covering was finished the Binder carried it to the high place above the great hollow where the first Shadowvault would one day stand. There the Binder placed the covering upon the chest of a young one who had not yet gained the full changing of the flesh. The young one stood and the covering held. The ground shook as the deep stones shifted and the young one felt the shaking through the chest before the eyes saw the dust fall from the ceiling. The young one stepped aside and the falling stone did not strike. The Binder nodded once and spoke the last half-word. The covering stayed upon the chest and the young one lived.
In the days that followed other hands tried to make the same covering. Some used too much of the bright metal and the threads burned the skin beneath. Some called the steam too long and the hide cracked so that the marks inside were lost. Some spoke the half-words in the wrong order and the covering would not hold when the body tried to flatten itself against the wall. These failed coverings were set aside in the lower hollows where the mist gathered and no one touched them again. The Binder watched and did not speak. Only when a new pair of hands repeated the immersion and the drawing of the thread and the setting of the steam in the same order did the Binder allow the covering to be worn by another.
Word of the covering that felt the shaking of the ground moved through the caverns on the backs of the river barges and the wings of the early air-riders. In the place that would become the harbor of the iron fangs a captain placed one such covering upon the chest of a lookout. When the lookout felt the heavy step of an enemy upon the deck before the eyes saw the sail the captain turned the vessel and the enemy found only empty water. In the high grass of the northern plateau a hunter wore the covering and felt the movement of the tough beasts through the soil so that the dart flew before the beast charged. Each time the covering worked the wearer spoke a small thanks to the half-words though none could say what the half-words had meant.
Yet there came a season when a group of elders in a deep hollow decided that the covering could be made stronger if more of the crystal dust was mixed into the spring water and if the steam was held longer upon the hide. They gathered many lengths of cloth and many panels of hide and they spoke the half-words louder and longer than the Binder had ever done. The covering they made shone with a brighter line of metal and the marks inside glowed even when no one touched them. The elders placed this new covering upon the chest of their strongest changer and they sent the changer into the lowest hollow where the ley lines ran thickest.
The changer felt the shaking of the ground as never before. Every pebble that moved in the dark was known. The changer walked deeper and the covering grew warm. The metal threads pulled tighter. The changer tried to flatten against a wall to pass a narrow place and the straps would not loosen. The covering held the chest so firmly that the breath grew short. From the walls the shadows thickened and the steam that should have risen turned instead to a heavy stillness. The changer called out but the half-words would not form. The covering remained and the changer did not return.
When the elders went to look they found only the covering lying upon the stone with the marks inside still glowing and the metal threads pulled into a knot that no hand could undo. The hollow around it was silent. No steam rose. The elders carried the covering back to the upper levels and set it upon a flat stone in the place where the Binder had once worked. They spoke no more half-words over it. From that day the weavers who made the coverings used only the measure of crystal dust that the Binder had used and they called the steam only for the time the Binder had called it. They taught the young ones to feel the shaking through the chest but never to ask the covering to hold more than the body could bear.
The covering that the elders had made too strong was left upon the stone. In later times when the forges grew large and the air-ships moved above the mountains the stone was still there and the covering still lay upon it. Travelers who passed the place said that if one stood close the chest would feel a faint thrum even through ordinary cloth and that the thrum warned of any step that came too near. None touched the covering itself. The story was told in the Shadowvaults whenever a new harness was finished so that the hands which wove the thread would remember the measure.
The moral of the story is that the chest-cover which feels the dark breath of the stone will serve only while the hands that make it keep to the first measure and do not ask the thread to hold more than the body beneath it can bear.
Suggested conversions to other systems:
Call of Cthulhu Seventh Edition Adaptation
Veilbound Chest Binding
This item is a reinforced torso covering of layered cloth and hardened hide threaded with conductive metal strands. It occupies the torso location and may be worn under or over ordinary clothing. While worn and attuned through a one-minute ritual of focused concentration the wearer gains a bonus die on Listen rolls made to detect footsteps or ground movement within thirty feet. The binding also grants a bonus die on any roll to resist the effects of damp or misty conditions on gear integrity. Once per scene the wearer may spend a point of Luck to clear a small area of obscuring vapor immediately in front of the torso for one round. The item has 10 hit points and takes damage only from deliberate attacks aimed at it. If reduced to zero hit points the binding is destroyed and any ongoing benefits end. Possession of the item does not require a dedicated skill but successful use of its vibration-sensing property may be supported by the Spot Hidden skill at the Keeper’s discretion. The binding counts as a single piece of equipment for encumbrance purposes and may be stored in ordinary packs when not worn.
Blades in the Dark Adaptation
Shadowthread Harness
This is a fine quality torso covering that provides +1d to any action roll involving the detection of nearby movement through vibration or the maintenance of a low profile in confined spaces. The harness may be worn openly or concealed beneath other layers. While worn it grants the wearer the ability to push themselves on a Prowl or Survey roll that relies on sensing tremors or adjusting body outline without additional stress. Once per score the wearer may activate the harness to ignore the first level of harm from an environmental effect involving steam mist or falling debris that would otherwise affect the torso. The item has a quality rating of fine and may be damaged or lost according to the standard rules for gear. Repair requires a downtime activity and access to appropriate tools and materials. The harness does not occupy a load slot beyond its own bulk when carried and may be attuned as a special item if the crew’s playbook or claims support such equipment.
Dungeons and Dragons Fifth Edition Adaptation
Leywoven Chest Harness
Wondrous item uncommon requires attunement. This chest covering is constructed of dark layered fabric and reinforced panels. While attuned and worn the harness grants a +1 bonus to Armor Class that does not stack with other chest armor. The wearer also gains advantage on Wisdom Perception checks made to detect creatures moving on the same surface within 30 feet. As an action the wearer may cause the harness to release a pulse that clears nonmagical fog or mist in a 5-foot radius centered on the wearer until the end of the wearer’s next turn. The harness has AC 12 and 20 hit points. It is immune to poison and psychic damage. If reduced to 0 hit points the harness is destroyed. Attunement requires the harness to be worn for one minute. The item weighs 4 pounds and may be worn with light or medium armor that does not already occupy the chest. Benefits end if the harness is removed or if the wearer is reduced to 0 hit points.
Knave Second Edition Adaptation
Cavern Thread Cuirass
This is a piece of torso armor with a defense value of 1 that occupies one inventory slot when worn. While equipped the wearer adds their Wisdom modifier to any check made to notice movement or tremors within near range. Once per day the wearer may spend an action to tighten the fit of the cuirass reducing their effective size category by one step for the purpose of squeezing through tight spaces until the end of the scene. The item has 10 item hit points and is destroyed if reduced to zero. Repair costs half the original value in materials and requires a successful crafting check. The cuirass may be worn over or under other clothing and does not interfere with the use of shields or weapons held in the hands. Its vibration-sensing property functions only while the item is worn against the body and ends immediately upon removal.
Fate Core Adaptation
Resonant Chest Weave
This is an aspect-bearing piece of gear that may be invoked or compelled when the wearer is attempting to sense nearby movement through vibration or to adjust their physical outline in confined spaces. The weave occupies the torso and may be worn beneath other clothing. While equipped it provides a free invoke once per session on any roll involving the detection of footsteps tremors or the maintenance of a low profile. The wearer may also spend a fate point to activate a temporary clearing of obscuring mist in the immediate area lasting for one exchange. The item has a stress track of two boxes. If both boxes are marked the weave is damaged and loses its free invoke until repaired through an overcome action using an appropriate skill such as Crafts. Repair requires a scene of focused work and access to suitable materials. The weave does not add to the wearer’s normal stress or consequences and may be stowed in ordinary inventory when not worn.
Numenera and Cypher System Adaptation
Threadbound Torso Sheath
Level 3 cypher or artifact depending on campaign tone. This torso covering depletes on a roll of 1 on a d6 after each use of its active function or after a full day of continuous wear if treated as an artifact. While worn the sheath grants an asset on any Speed or Intellect task related to detecting vibration-based movement within immediate or short range. As an action the wearer may activate the sheath to ignore one level of environmental damage from steam mist or minor falling debris affecting the torso for one round. The item has a depletion chance as noted and may be repaired or recharged through a successful crafting task using appropriate numenera components. It occupies one equipment slot and may be worn under or over other armor. Benefits end immediately if the sheath is removed or depleted.
Pathfinder Second Edition Adaptation
Leythread Chest Harness
Item 4. This chest covering has a Bulk of 1 and requires one hand to don or remove. While worn and invested it grants a +1 item bonus to AC that does not stack with other chest armor and a +1 item bonus to Perception checks made to notice creatures moving on the same surface within 30 feet. Once per day as an action the wearer may activate the harness to gain the effects of a 1st-level obscuring mist spell centered on themselves that lasts for 1 minute or until dismissed. The harness has Hardness 5 and 20 Hit Points. It is destroyed if reduced to 0 Hit Points. Investment requires a 10-minute process while the harness is worn. The item may be worn with light or medium armor that does not already occupy the chest slot. All benefits cease if the harness is no longer invested or is removed.
Savage Worlds Adventure Edition Adaptation
Vibration-Linked Harness
This is a piece of torso armor that provides +1 Toughness when worn. While equipped the wearer gains a +1 bonus to Notice rolls made to detect movement or tremors within 10 yards. Once per session the wearer may spend a Benny to activate the harness and ignore the effects of obscuring mist or steam in a small area immediately around the torso for one round. The item has a Toughness of 6 for the purpose of being targeted and is destroyed if it takes a Wound. Repair requires a Repair roll at –2 and appropriate tools and materials during a downtime period. The harness occupies one equipment slot and may be worn under or over other clothing. Its vibration-sensing bonus applies only while the item is in direct contact with the wearer’s body.
Shadowrun Sixth World Adaptation
Resonant Torso Weave
This is an Availability 8 Restricted item with a cost of 4,500 nuyen. It occupies the torso armor slot and provides +2 Armor when worn. While equipped the wearer gains a +2 dice pool bonus to Perception tests made to detect movement or vibrations within 10 meters. As a Simple Action the wearer may activate the weave once per scene to ignore the effects of one level of obscuring smoke or mist in the immediate area for one Combat Turn. The item has a Structure rating of 6 and is destroyed if its Structure is reduced to zero. It may be worn under other clothing or light armor and does not interfere with the use of cyberware in other locations. Repair requires an Armorer test with a threshold of 3 and appropriate parts. The weave’s vibration-sensing function operates only while in direct contact with the body and ends if the item is removed.
Starfinder Adaptation
Threadlinked Chest Harness
This is a level 4 magic or hybrid item with a bulk of 1. While worn it grants a +1 enhancement bonus to EAC and KAC that does not stack with other chest armor and a +2 insight bonus to Perception checks made to notice creatures moving on the same surface within 30 feet. Once per day as a standard action the wearer may activate the harness to create a 10-foot-radius area of clear air centered on themselves that lasts for 1 minute and suppresses nonmagical fog or mist. The harness has 20 hit points and hardness 5. It is destroyed if reduced to 0 hit points. Attunement or bonding requires 10 minutes of wear. The item may be worn with light armor that does not already occupy the chest and its benefits cease if removed. It weighs 4 pounds and may be upgraded with additional tech or magic seals according to standard item modification rules.
Traveller Second Edition Adaptation
Vibration Chest Sheath
This is a piece of personal equipment with a cost of Cr 2,500 and a mass of 2 kg. While worn it provides +1 to the wearer’s Protection rating for the torso. The sheath also grants a DM+1 on any Recon or Survival check made to detect nearby movement or ground tremors within short range. Once per day the wearer may activate the sheath as a significant action to clear a small area of obscuring vapor or mist immediately around the torso for one round. The item has 10 hits and is destroyed if reduced to zero. Repair requires a Mechanic check with an appropriate toolkit and spare parts during downtime. The sheath occupies one equipment slot and may be worn under or over standard clothing or light armor. Its sensing function requires direct skin contact and ends immediately upon removal.
Warhammer Fantasy Roleplay Fourth Edition Adaptation
Shadowbound Chest Binding
This is a Best quality torso covering with an Encumbrance of 1. While worn it grants +1 to the wearer’s Armour Points on the body location. The binding also provides a +10 bonus to Perception Tests made to detect movement or vibrations within 10 yards. Once per day the wearer may spend an Action to activate the binding and ignore the effects of one level of obscuring mist or steam in the immediate area for one Round. The item has 8 Wounds and is destroyed if reduced to zero. Repair requires a successful Trade Artisan or Crafting Test and appropriate materials. The binding may be worn under other clothing and does not interfere with the use of weapons or shields. Its vibration-sensing bonus applies only while the item remains in contact with the body and ceases if the binding is removed or destroyed.
