Seraphic Gauntlets

From: Radiant Kin

Description: These intricately designed gauntlets are crafted from ethereal materials and adorned with celestial symbols. They are infused with celestial energy, harnessing the radiant power of the Radiant Kin. When activated, the Seraphic Gauntlets can emit radiant pulses, granting them versatile abilities to blind enemies or provide healing energy to nearby allies.

Stats:

  • Rarity: Rare (Tier 1)
  • Tags: Celestial, Radiance, Blinding, Healing, Dexterity, Divine, Lightbringer, Energy Pulse, Ethereal, Protector
  • Crafting or Acquisition: (4000 to 6000 gold) The method of obtaining the gauntlets can affect their cost. If they can be purchased from specialized craftsmen, the price may reflect their skill, and the effort required to create the item. Alternatively, if they can only be acquired through specific quests, tasks, or by defeating powerful adversaries, their cost may be more subjective.

Skills: (Each time attuned the user may choose two of the following.)

  • Athletics: (+1) The Radiant Kin can utilize the Seraphic Gauntlets to enhance their physical strength, allowing them to perform mighty feats of strength or overpower opponents.
  • Insight: (+1) The character’s insight is further heightened by the Seraphic Gauntlets, enabling them to perceive hidden truths and unravel the intentions of others more effectively.
  • Medicine: (+1) The gauntlets’ burst of healing energy can supplement the character’s proficiency in medicine, allowing them to provide immediate healing to allies in dire situations.
  • Sleight of Hand: (+1) The intricate design and celestial energy of the gauntlets can assist the character’s dexterity-based actions, such as picking locks or manipulating objects discreetly.
  • Persuasion: (+1) The radiant pulses emitted by the Seraphic Gauntlets enhance the character’s persuasive abilities, making their words more captivating and compelling.

Special Abilities (Radiant Pulses) When activated, the Seraphic Gauntlets can emit radiant pulses. These pulses have two primary effects:

  • Blinding Enemies: The radiant pulses can temporarily blind enemies within a certain range, impairing their vision and granting advantage to the character or their allies in combat.
  • Burst of Healing Energy: The gauntlets can also emit a burst of healing energy, providing immediate healing to nearby allies in close proximity, helping them recover from injuries or regain lost vitality.

Appearance: The Seraphic Gauntlets are intricately designed gauntlets made from ethereal materials, featuring celestial symbols and radiant gemstones. The gauntlets emit a faint, warm glow, indicating their connection to celestial energy. When activated, the gauntlets emanate radiant pulses, creating bursts of celestial light that temporarily blind enemies or provide healing energy to nearby allies.

The Seraphic Gauntlets not only serve as a powerful offensive tool but also symbolize the Radiant Kin’s connection to celestial power and their role as protectors of light. The intricate design and celestial energy within the gauntlets reflect the grace and divine nature of the lineage.

In the world of Saṃsāra, the Seraphic Gauntlets would be a prized and rare item, sold in specialized shops that cater to those who seek powerful magical artifacts or celestial gear. The cost and availability of the gauntlets would vary greatly depending on the type of shop and the region in which it is found.

  • Celestial Artifact Emporiums
    • Cost: 6000 gold
    • In the grand cities, where temples and schools of divine magic thrive, Celestial Artifact Emporiums are the most likely places to find the Seraphic Gauntlets. These shops, often run by radiant clerics or descendants of angelic bloodlines, specialize in items imbued with celestial energy and are known for their craftsmanship and authenticity.
    • Shop Environment: The interiors are adorned with golden statues, radiant crystals, and symbols of light. An aura of sanctity surrounds the shop, making it a serene and hallowed space.
    • Shopkeeper: The owners are often former Radiant Kin, celestial descendants, or scholars of divine artifacts who have traveled across realms to collect such rare treasures.
  • High-Magic Bazaar Stalls
    • Cost: 5000 gold
    • In bustling city bazaars where various types of magic are traded, a few select stalls may carry the Seraphic Gauntlets. These bazaar stalls are frequented by adventurers, mages, and clerics looking for rare gear, though celestial items are typically the most coveted.
    • Shop Environment: These stalls are nestled among others selling arcane and divine items, with enchanted sigils and glimmering light drawing attention to their wares. The shopkeepers often keep rare items like the gauntlets in locked chests, showing them only to trusted or wealthy customers.
    • Shopkeeper: An enigmatic merchant or magic user, dealing in rare items obtained through connections with Radiant Kin or other celestial beings. They might offer a story of how the gauntlets were recovered from a holy battleground or divine temple.
  • Temple Sanctuaries
  • Cost: 4500 gold
    • Temples dedicated to the divine forces or Radiant Kin offer blessed items such as the Seraphic Gauntlets as rewards for donations, pilgrimages, or service to the temple. While not traditionally sold, those who have shown great faith or devotion to the temple may be given the opportunity to acquire these gauntlets for a high donation to the faith.
    • Shop Environment: The sale or bestowment happens in sacred chambers deep within the temple, often surrounded by holy relics. The gauntlets may be displayed on an altar surrounded by holy light, making them feel like a divine blessing rather than a mere purchase.
    • Shopkeeper: High-ranking priests or priestesses, often deciding who is worthy of purchasing such a powerful item. They may also require the buyer to pass a spiritual trial or perform a service in exchange.
  • Underground Artifact Traders
    • Cost: 7000 gold
    • In the darker regions of Saṃsāra, celestial items like the Seraphic Gauntlets may be found in the hands of underground traders. These sellers deal in rare and forbidden items, often procured from plundered tombs or war-torn lands where celestial beings once fought.
    • Shop Environment: Hidden away in shadowy alleys or secret locations, these traders operate in dimly lit, smoke-filled chambers where items are displayed behind protective glass. The atmosphere is tense, and purchases are conducted in secrecy.
    • Shopkeeper: Shady individuals with connections to mercenaries, thieves, or black-market networks. The gauntlets may come with an inflated price, as their rarity and celestial origin make them difficult to obtain legally.
  • Adventurer’s Guild Halls
    • Cost: 4000 gold
    • Some Adventurer’s Guilds have been known to trade in rare artifacts like the Seraphic Gauntlets, offering them to guild members or high-ranking adventurers. These guild halls are a popular place for adventurers to buy, sell, or trade such powerful items.
    • Shop Environment: The guild’s armory or treasure vault is where these items are stored, usually behind reinforced doors and magic wards. Access is often restricted to members who have proven their mettle through quests or donations to the guild.
    • Shopkeeper: The guildmaster or a trusted quartermaster who manages the guild’s inventory. Prices may be negotiable based on the adventurer’s reputation or contributions to the guild.
  • Celestial Pilgrim Markets
    • Cost: 5500 gold
    • These small, traveling markets set up near holy sites or regions associated with divine beings offer rare and blessed items for those on spiritual journeys. The Seraphic Gauntlets might be found here as a special offering for pilgrims seeking celestial guidance or protection.
    • Shop Environment: Simple but reverent, with traders setting up temporary stalls under tents, near shrines or sacred groves. Items are sold in exchange for gold or divine favors, with the atmosphere focusing on the pilgrimage experience.
    • Shopkeeper: Wandering priests, spiritual healers, or Radiant Kin who offer divine items to travelers seeking guidance from the celestial realms.

In the world of Saṃsāra, the rarity of the Seraphic Gauntlets and the reputation of their celestial origins make them highly coveted, with their price fluctuating based on the location, type of seller, and the method of acquisition.

The Seraphic Gauntlets serve both offensive and defensive roles, depending on the environment and the character’s approach to battle or protection. The gauntlets’ radiant pulses and celestial energy allow them to adapt to various situations, making them versatile for roleplay.

  • Defense
    • Urban Environments
      • In a bustling city or populated area, the wearer of the Seraphic Gauntlets can use them to protect themselves or others from surprise attacks or ambushes. The radiant pulses of light can act as both a deterrent and a shield.
      • Roleplay Example: As thieves or assassins attempt to strike in the shadows, the wearer could activate the gauntlets, releasing a blinding pulse of radiant light that disorients the attackers, giving the wearer or their allies time to escape or gain the upper hand. The healing energy can also be used to revive injured bystanders or allies caught in a sudden skirmish.
    • In Temples or Holy Grounds
      • Within a temple or sacred environment, the Seraphic Gauntlets become a symbol of protection, channeling divine energy to guard against malevolent forces that seek to defile the holy site.
      • Roleplay Example: When dark forces threaten to invade, the wearer might stand at the temple’s entrance, using the gauntlets to cast radiant pulses that create a barrier of light. These pulses could temporarily blind intruders or force malevolent spirits back, protecting the sanctity of the site. The healing abilities might be used to tend to wounded temple guardians or priests.
    • In Dense Forests or Wilderness
      • In treacherous wilderness or when traversing dangerous forests, the Seraphic Gauntlets provide both physical and magical protection. The wearer could use the gauntlets to fend off beasts or hostile creatures by blinding them with radiant light or healing injured party members after an encounter with predators.
      • Roleplay Example: When surrounded by a pack of wolves or other creatures, the gauntlets could emit a radiant burst, startling and disorienting the attackers, allowing the party to regroup or escape into the forest. After the conflict, the healing energy could help allies recover from wounds inflicted during the battle.
    • In Castles or Fortified Strongholds
      • During a siege or while defending a stronghold, the wearer can take on the role of a protector, standing on the battlements or at key defensive points, using the gauntlets to bolster defenses and heal the wounded.
      • Roleplay Example: As the enemy breaches the gates, the wearer could blind their forces with a radiant pulse, causing chaos and confusion. This would give the defenders a chance to regroup or launch a counterattack. Meanwhile, the wearer could move through the ranks of their allies, using the healing energy to strengthen the resolve and health of the defenders.
  • Offense
    • In Arena Combat or Dueling
      • In structured combat settings, such as arena fights or duels, the Seraphic Gauntlets can be a powerful tool for offensive maneuvers. The blinding radiant pulses can give the wearer a tactical advantage, allowing them to overpower opponents.
      • Roleplay Example: During a tense one-on-one duel, the wearer could use a radiant pulse to blind their opponent momentarily, then swiftly move in to strike while their enemy is disoriented. The pulses could also be used as a crowd-pleaser in arena combat, filling the area with bursts of light that excite onlookers as the wearer gains the upper hand.
    • In Dark Dungeons or Caverns
      • When exploring dark, monster-infested dungeons, the gauntlets’ offensive capabilities shine. The radiant pulses can be used to illuminate the surroundings, exposing hidden dangers, or to deal with groups of enemies who thrive in darkness.
      • Roleplay Example: As the party moves through a dark dungeon filled with shadowy creatures, the wearer could activate the radiant pulses to light up the area, revealing lurking enemies and temporarily blinding them. In the ensuing combat, the wearer could use their increased strength from the gauntlets to deliver powerful blows, turning the tide of battle.
    • In Battlefield Warfare
      • On an open battlefield, where large-scale combat is unfolding, the wearer can use the gauntlets to disrupt enemy formations and heal injured comrades. The radiant pulses become a strategic asset in large conflicts, allowing for precise strikes and battlefield control.
      • Roleplay Example: As enemy lines advance, the wearer could stand at the forefront, activating the gauntlets to send out blinding pulses that confuse and disorient enemy soldiers. This disruption could create openings for allies to exploit. The wearer could then move through the battlefield, providing bursts of healing energy to fallen or wounded comrades, helping to keep the fight going.
    • In Stealth or Infiltration Missions
      • While primarily designed for combat, the Seraphic Gauntlets can also be used creatively in infiltration scenarios. The wearer could employ the sleight-of-hand and persuasion bonuses provided by the gauntlets, manipulating situations to their advantage or escaping tight spots if discovered.
      • Roleplay Example: When sneaking into a heavily guarded fortress, the wearer might use the gauntlets to deftly pick locks or manipulate mechanisms without drawing attention. If discovered, they could activate a quick burst of radiant light to blind guards, allowing them to escape or overpower the sentries.
  • Hybrid Role: Healing and Support
    • In Party Combat
      • During cooperative combat with other adventurers, the Seraphic Gauntlets excel as both an offensive and defensive tool. The wearer can blind enemies while simultaneously healing and supporting their allies.
      • Roleplay Example: When fighting against a powerful foe, the wearer might take a support role, strategically activating the gauntlets to blind key enemies and protect their party. After a heavy blow from an enemy, they could switch to a healing role, using the gauntlets to emit bursts of healing energy, keeping the party members on their feet as the battle rages on.

In the world of Saṃsāra, the Seraphic Gauntlets offer a balanced mix of offense, defense, and support, allowing players to roleplay diverse strategies and adapt to different environments. Whether used to blind foes, heal allies, or manipulate events, the gauntlets symbolize celestial power and provide flexibility in both combat and protection.

Perception of Activation:

  • Sight
    • Perception: When the Seraphic Gauntlets are activated, a brilliant burst of radiant light erupts from the celestial symbols and gemstones embedded in the gauntlets. The light is warm and golden, streaked with faint ethereal hues of silver and blue, radiating outward like solar flares. The entire area around the wearer is bathed in a soft, glowing aura, with shimmering particles of light suspended in the air.
    • Positives: The light is awe-inspiring and comforting to allies, providing a clear signal of protection and strength. It enhances visibility in dark areas and serves as a beacon of hope in dangerous environments.
    • Negatives: The brightness can be overwhelming to enemies, but if uncontrolled, it may momentarily blind the wearer or their allies in tight spaces. It may also attract unwanted attention in stealthy situations.
  • Sound
    • Perception: A soft hum resonates when the gauntlets activate, like a distant choir singing or the gentle chime of celestial bells. This sound intensifies into a more powerful, almost musical note as the gauntlets pulse with energy, akin to the ringing of a divine cathedral bell. A faint crackling of radiant energy accompanies this, as if stars were sparkling in the sky.
    • Positives: The sound soothes allies and can embolden them, giving a sense of divine protection and encouragement. The resonance of the gauntlets can signal to allies that aid is coming or that enemies are blinded.
    • Negatives: The sound could alert nearby enemies, drawing attention to the wearer’s location, making it difficult to remain discreet.
  • Touch
    • Perception: Upon activation, the gauntlets warm noticeably, though the warmth is pleasant, not overwhelming. The material feels lighter, and the wearer may sense a slight tingling through their fingers, as if the radiant energy is coursing through their body. The metal becomes pliant and responsive, flowing with the movements of the wearer as if it were a second skin.
    • Positives: The warmth provides a sense of comfort and strength, making the wearer feel empowered and focused. The gauntlets feel agile and responsive, increasing dexterity for tasks like healing or combat.
    • Negatives: The sudden warmth can be jarring in colder environments, causing a momentary distraction. If used for an extended period, the heat may become uncomfortable or cause slight fatigue.
  • Smell
    • Perception: A subtle, sweet fragrance fills the air around the wearer, reminiscent of freshly bloomed lilies or other celestial flowers, mixed with the crisp, refreshing scent of ozone after a lightning storm. This scent carries a sense of purity and renewal.
    • Positives: The scent is invigorating, calming nerves and offering a sense of divine clarity to those nearby. Allies in close proximity may feel refreshed and rejuvenated.
    • Negatives: The scent may be overwhelming in confined spaces, and prolonged exposure could cause a mild headache. Enemies with sensitive senses might also track the wearer based on this unique fragrance.
  • Taste
    • Perception: Though the gauntlets do not directly affect taste, there may be an aftertaste of metallic sweetness lingering in the air during activation, akin to the taste of lightning or static on the tongue.
    • Positives: The metallic taste can serve as a subtle reminder of the celestial power in play, reinforcing the connection to divine energies.
    • Negatives: The taste can be strange and disorienting if noticed by the wearer, especially during combat or healing.
  • Extra-Sensory Perceptions
    • Aura Sensation
      • Perception: Upon activation, the wearer senses an enveloping field of protective energy expanding outward, reaching several feet beyond their physical form. This aura has a tangible presence, almost like a soft barrier that interacts with the wearer’s consciousness. Allies within the aura feel lighter and more protected, while enemies sense an impending force, growing uneasy in its presence.
      • Positives: The aura creates a comforting environment, enhancing the wearer’s confidence and instilling a sense of trust in nearby allies. It also acts as a subtle warning system, giving the wearer heightened awareness of approaching threats.
      • Negatives: The wearer might experience sensory overload if exposed to multiple auras or magical fields, leading to distraction or a weakened focus.
    • Divine Whisper
      • Perception: A gentle, ethereal voice occasionally echoes in the wearer’s mind upon activation, offering wisdom, guidance, or reassurance in moments of stress. The voice feels distant yet deeply personal, like a guardian angel watching over the wearer.
      • Positives: This whisper provides insight into difficult situations, helping the wearer navigate moral choices or strategic decisions during combat or healing. It can serve as a calming influence in tense moments.
      • Negatives: The voice, though helpful, may become distracting if it surfaces during critical moments. In some rare cases, the voice might offer conflicting advice, leading to hesitation.
    • Empathy Field
      • Perception: The gauntlets activate a subtle link between the wearer and nearby allies, allowing the wearer to feel the emotional state of those close to them. This empathy field provides instant awareness of who is in need of healing or who is mentally fatigued during battle.
      • Positives: This link strengthens group cohesion, enabling the wearer to quickly respond to the needs of allies, directing healing or support exactly where it is needed.
      • Negatives: Being exposed to the raw emotions of others can be overwhelming, especially in chaotic combat situations where fear, pain, or anxiety might cloud the wearer’s mind.

The activation of the Seraphic Gauntlets creates a multi-sensory experience that is both inspiring and intense. While the radiant light and warmth provide a sense of divine protection and power, the overwhelming nature of the light, sound, and aura may occasionally prove distracting or hazardous in certain scenarios. The extra-sensory perceptions of divine guidance and emotional links foster deeper connections with allies but could also lead to sensory overload if not managed properly.

Crafting Recipe: Seraphic Gauntlets of Radiant Kin

  • Materials Needed:
    • Ethereal Steel (5 lbs) A rare metal imbued with celestial energy, found in the highest peaks or sacred celestial realms.
    • Radiant Gemstones (2 large gems) Two celestial gems that glow faintly with divine energy. Found deep within radiant temples or gifted by divine beings.
    • Celestial Thread (20 ft) Woven from strands of divine light, often harvested by priests or obtained from powerful radiant creatures.
    • Holy Water (1 vial) Blessed water from a sacred shrine or temple, infused with protective divine energy.
    • Angel’s Feather (2 feathers) Plucked from the wings of an angelic being, or gifted after completing a celestial task. The feathers must be in pristine condition.
    • Arcane Essence (1 vial) Essence of pure magic, harvested from a high-tier magical source like a ley line or ancient relic.
    • Adamantine Thread (10 ft) Strong, flexible thread used to stitch the gauntlets together, providing durability and flexibility. Harvested from enchanted adamantine found in celestial forges.
  • Tools Required:
    • Celestial Forge
      • A magical forge used to shape divine materials, blessed by the gods and capable of harnessing the energies required to work ethereal steel.
    • Divine Hammer
      • A tool capable of molding celestial metals without corrupting their divine properties. The hammer is enchanted to channel radiant energy into the crafting process.
    • Enchanted Needle and Thread
      • Special needle and adamantine thread required to stitch together the materials of the gauntlets. This needle is made of enchanted silver.
    • Blessed Anvil
      • An anvil sanctified by celestial priests to ensure the purity and durability of the gauntlets.
    • Arcane Infuser
      • A device used to imbue the gauntlets with magical energy, allowing them to store radiant pulses for healing and blinding.
  • Skill Requirements:
    • Mastery in Smithing (Advanced) Required to work with Ethereal Steel and shape it into gauntlets without weakening the material’s divine properties.
    • Proficiency in Arcane Weaving (Intermediate) To work with Celestial Thread and Arcane Essence, seamlessly integrating magical properties into the gauntlets.
    • Proficiency in Enchanting (Advanced) Necessary for properly imbuing the gauntlets with radiant pulses, healing capabilities, and blinding effects.
    • Divine Attunement (Intermediate) A spiritual connection to celestial beings is required to handle materials like the Angel’s Feather and Holy Water without defiling them.
  • Crafting Steps:
    • Purify the Materials
      • Begin by laying out all materials in a sacred circle, blessing them with the Holy Water. This ensures that the items remain pure throughout the crafting process. A short prayer or invocation to the Radiant Kin is required to properly prepare them for the celestial infusion.
    • Forge the Base
      • Heat the Ethereal Steel in the Celestial Forge to a glowing temperature. Using the Divine Hammer, shape the steel into gauntlet forms, carefully molding the fingers and joints to ensure flexibility without sacrificing durability. This step requires precision and mastery of smithing to prevent cracks or imperfections. The crafting should take several hours to avoid overheating or damaging the material.
    • Inlay the Radiant Gemstones
      • Carve small settings into the gauntlets at key points (palms, knuckles, and wrists) where the Radiant Gemstones will be embedded. Using the Enchanted Needle, stitch the gemstones into place with Celestial Thread, ensuring they are securely fastened and aligned to radiate divine energy properly.
    • Weave in the Celestial Threads
      • Take the remaining Celestial Thread and weave it into the inner lining of the gauntlets, creating a connection between the gauntlets and the wearer’s essence. This enhances the divine and arcane energies that will flow through the gauntlets, allowing the wearer to channel radiant pulses. Each stitch must be carefully aligned with the flow of energy.
    • Attach the Angel’s Feathers
      • Sew the Angel’s Feathers into the back of the gauntlets with the Adamantine Thread. These feathers will act as a conduit for divine energy, amplifying the healing and defensive properties of the gauntlets. The feathers must be positioned symmetrically, as any imbalance will affect the gauntlets’ functionality.
    • Infuse with Arcane Essence
      • Place the nearly complete gauntlets into the Arcane Infuser, where they will be bathed in the Arcane Essence. This step allows the gauntlets to store and release radiant pulses. The infusion must be carefully monitored, and the gauntlets must be removed at the exact moment the energy is absorbed to avoid overloading or weakening them.
    • Final Blessing
      • The final step involves placing the gauntlets on the Blessed Anvil, where a celestial priest or a radiant being will perform the final blessing. This blessing infuses the gauntlets with divine purpose, enabling them to heal allies or blind enemies when activated. Without this blessing, the gauntlets would lack their full power.
    • Attunement Ceremony
      • To complete the process, the wearer must attune to the gauntlets through a ritual where they meditate while wearing them. This ceremony allows the gauntlets to bond with the wearer’s essence, granting them the ability to select the two skills (Athletics, Insight, Medicine, Sleight of Hand, or Persuasion) for enhancement.
  • Crafting Time: The process takes 3 to 5 days in total, including the purification, forging, enchanting, and final attunement rituals.
  • Cost of Materials: 4000 to 6000 gold, depending on the availability of Ethereal Steel and Radiant Gemstones.

Once complete, the Seraphic Gauntlets will be a powerful tool of celestial power, capable of blinding enemies, healing allies, and enhancing the wearer’s abilities.

Tale of the Light Bringers’ Handcovers

Long, long time before time, there was the place beyond stars where the Light Bringers lived. The Handcovers of these shining ones, crafted from sky-metal and tear-gems of fallen stars, were not just hand protection. It is told that they glowed with the sun’s embrace and held the secrets of both war and healing, though much of that has been lost, like sands in the wind.

The first of these Light Bringers, called El-har-in, was told to make peace with the shadows, but his heart was prideful. El-har-in wore these handcovers, shining bright as ten suns. Wherever he walked, darkness fell away like the morning mist, and all eyes turned to him in awe. With one pulse from the Handcovers, the enemies were blinded and could not see him. With another pulse, his comrades’ wounds were made like new skin, and their hearts filled with joy.

But pride is a heavy stone. El-har-in, mighty with his Handcovers, believed himself the greater than any. One day, in his pride, he turned his face from the Light Bringers and said, “Why share the light, when it is for me alone?” And so he traveled to the deep lands where shadows lived, seeking to claim all the light and make it his own.

There, in the pit of the world, a great shadow known only as the Nameless Darkness awaited. El-har-in raised his handcovers to drive away the dark, but the shadows whispered to him, “Light can blind the eye, as well as guide it.” His pride still burning, he did not listen, and lo! when he called upon the power of his handcovers, they glowed so bright that the light consumed his own sight. Now blind, El-har-in flailed, his steps confused and stumbling. In the pit of the world, the Nameless Darkness devoured his light, leaving El-har-in lost.

It is said that El-har-in wandered, his eyes seeing only shadows, and could no longer find the way home. The Handcovers, once bright and true, became heavy on his arms, their glow dimmed, for they fed upon his greed. Some say they were taken from him by the Night Watchers, others say he threw them into the abyss, where they fell to the lands of men.

In time, the Handcovers were found by humble hands. No longer did they shine for pride, but for those who carried them with humility. When worn with the heart of a healer, they bring light to the broken and strength to the weak. But when worn by the prideful, they blind both the wearer and those around them, leaving only darkness behind.

Moral of the Story: Light is a gift meant to be shared, not hoarded, for those who seek to claim all of it will find themselves lost in the dark.

Suggested conversions to other systems:

Seraphic Gauntlets for Call of Cthulhu (7th Edition)

Item Name: Seraphic Gauntlets

  • Type: Artifact (Mythos-related Item)
  • Description: These radiant gauntlets are rumored to have been forged by celestial beings and contain energies that defy the natural world. When activated, they emit bursts of light that can blind enemies or heal allies.
  • Game Mechanics:
    • Effect:
      • Blindness: When activated, the wearer may make a POW roll to release a flash of blinding light. All enemies within a 20-foot radius must make a Hard CON check or be blinded for 1D4 rounds. This effect does not harm Mythos creatures immune to light-based effects.
      • Healing: Once per day, the gauntlets can provide healing equal to 1D6+POW, restoring HP to one target within touch range. This can also heal one Major Wound per day.
    • Sanity Cost: 1D4 Sanity per use (due to the unnatural power contained within the gauntlets).
    • Mythos Knowledge: If fully understood, a user might lose 1D6 Sanity due to realizing their origin ties to alien and celestial forces unknown to man.
  • Game Balance: The power of the gauntlets is balanced by the Sanity cost and risk of blindness to both enemies and allies.

Seraphic Gauntlets for Blades in the Dark

Item Name: Seraphic Gauntlets

  • Tier: 3 (Advanced Artifice)
  • Description: Forged from celestial materials and imbued with radiant energy, these gauntlets grant the wearer the ability to release pulses of light that can heal or impair vision. Used by daring whisperers or occultists, these rare gauntlets require skill to wield without harming oneself.
  • Load: 2
  • Game Mechanics:
    • Blindness: When activated, the gauntlets emit a flash of radiant light. You may spend 2 stress to attempt a Flash maneuver, forcing nearby enemies (within Close range) to suffer reduced effect or be temporarily blinded. Blinded foes have limited actions for the next turn.
    • Healing Touch: Once per score, you may use the gauntlets to heal 1 level of harm or clear a condition. This requires a downtime action or a risky attune roll.
    • Special Armor: The gauntlets count as special armor that can be used to resist supernatural effects or radiant energy.
  • Game Balance: The stress cost for frequent use keeps the gauntlets from being overpowered, while the healing touch requires risky actions.

Seraphic Gauntlets for Dungeons & Dragons (5th Edition)

Item Name: Seraphic Gauntlets

  • Wondrous Item (Rare, Requires Attunement)
  • Description: These intricately crafted gauntlets are forged from ethereal materials and adorned with celestial symbols. They radiate faint, golden light and carry the divine powers of healing and radiant energy.
  • Game Mechanics:
    • Blinding Pulse (Recharge 5-6): As an action, the wearer can activate the gauntlets to emit a radiant pulse. Each creature of your choice within 30 feet must make a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
    • Healing Burst (1/Day): As an action, the gauntlets can release a burst of healing energy. Choose up to 3 creatures within 10 feet of you. Each target regains hit points equal to 2d8 + your Wisdom modifier.
    • Bonus to Skill Checks: While attuned, you gain a +1 bonus to Persuasion and Medicine checks.
  • Game Balance: The gauntlets’ healing and blinding abilities are balanced by limited uses (recharge on a short or long rest) and the attunement requirement.

Seraphic Gauntlets for Knave

Item Name: Seraphic Gauntlets

  • Type: Magical Item
  • Description: These radiant gauntlets, forged in ancient times, allow the wearer to emit blinding light and offer healing to allies in need. The gauntlets pulse with celestial energy, but using them comes with risks.
  • Game Mechanics:
    • Blindness: The wearer may use an action to unleash a burst of light that blinds all creatures in sight range. Creatures must succeed on a DEX save or be blinded for 1D6 rounds. If they fail, they are unable to take any meaningful action during this time.
    • Healing: Once per day, the wearer may heal 1D6 HP to an ally within reach, restoring them from the brink of death.
    • Risk: Each time the gauntlets are used, roll a D20. On a 1, the gauntlets backfire, and the wearer suffers the same effect (blindness or healing their enemies instead of allies).
  • Game Balance: The randomness and risk of backfiring add an element of uncertainty, making players weigh each use carefully.

Seraphic Gauntlets for Fate Core

Item Name: Seraphic Gauntlets

  • Type: Artifact (Celestial)
  • Description: These radiant gauntlets, infused with celestial power, allow the wearer to blind enemies and heal allies using bursts of divine energy.
  • Aspects:
    • Shining Radiance of the Heavens
    • Blessed by Celestial Beings
    • Light Both Heals and Blinds
  • Game Mechanics:
    • Blinding Radiance (Create Advantage): The wearer may create an advantage by using the gauntlets to blind opponents. This requires a Will roll against the enemy’s Physique or Athletics to resist. Success creates a temporary aspect, Blinded by Radiance, that lasts for one scene or until overcome.
    • Healing Light (Overcome): Once per session, the wearer can use the gauntlets to restore an ally’s health. Make a Careful or Clever roll. On success, the target recovers from a minor consequence or stress.
    • Stunt: Divine Pulse: Once per session, the wearer can emit a pulse of radiant energy, creating a boost that grants them or an ally +2 to their next roll.
  • Game Balance: The once-per-session limit and reliance on Fate points ensure the gauntlets do not become overpowered in regular play.

Seraphic Gauntlets for Numenera & Cypher System

Item Name: Seraphic Gauntlets

  • Type: Artifact (Level 5)
  • Description: These ethereal gauntlets are crafted from materials that resonate with celestial energies. They allow the user to channel bursts of light to blind foes or heal allies, offering powerful offensive and defensive capabilities.
  • Game Mechanics:
    • Effect:
      • Blinding Pulse: As an action, the wearer may activate the gauntlets to emit a blinding flash of light. Enemies within short range must succeed on a Speed defense roll (difficulty 5) or be blinded for 1 minute. Blinded enemies have disadvantage on attacks and defenses.
      • Healing Light: The gauntlets can heal an ally for 5 points of health as an action. The gauntlets store 1 charge per day.
    • Depletion: Roll a D20 each time the gauntlets are used. On a roll of 1, they become depleted and cease to function until recharged through a ritual or repair.
  • Game Balance: The depletion mechanic ensures the gauntlets’ power is not overused, and their level 5 status marks them as potent, rare items.

Seraphic Gauntlets for Pathfinder (2nd Edition)

Item Name: Seraphic Gauntlets

  • Type: Wondrous Item (Rare, Magical, Divine)
  • Description: These divine gauntlets are radiant with celestial energy, granting the wearer abilities to heal allies and blind foes. They are crafted from ethereal materials and glow faintly with divine light.
  • Game Mechanics:
    • Blinding Flash (3/day): The wearer can release a burst of blinding light as a two-action activity. All creatures within a 30-foot radius must make a DC 22 Fortitude save or be blinded for 1 minute (success reduces the effect to dazzled).
    • Healing Pulse (1/day): The wearer can emit healing energy, restoring 3d8 hit points to one ally within 30 feet. This requires a two-action activity and is a divine healing effect.
    • Bonus to Skills: The wearer gains a +1 item bonus to Medicine and Diplomacy checks while wearing the gauntlets.
    • Crafting Requirements: Crafting these gauntlets requires access to divine magic and rare celestial materials, costing 4000 gp and requiring the crafter to be of at least level 10 in divine spellcasting.
  • Game Balance: The limited uses per day and the balance of effects (blinding vs. healing) ensure that the gauntlets provide powerful, but not overpowered, benefits.

Seraphic Gauntlets for Savage Worlds

Item Name: Seraphic Gauntlets

  • Type: Magic Item (Divine, Rare)
  • Description: Crafted by celestial beings, these radiant gauntlets allow the wearer to blind foes with bursts of light and heal allies using divine energy. The gauntlets shine with faint golden light and are covered in intricate, celestial runes.
  • Game Mechanics:
    • Blinding Flash: The gauntlets can release a burst of light as an action. All creatures within a Medium Burst Template must make an Agility roll (-2) or be blinded for 1d4 rounds. Blinded creatures suffer a -4 penalty to all trait rolls involving sight and lose their Parry bonus.
    • Healing Pulse: Once per day, the wearer can cast the Healing power using the gauntlets, restoring 2 wounds or 10 points of damage to one target.
    • Skill Bonus: The gauntlets grant the wearer a +2 to Healing rolls.
    • Power Points: The wearer must spend 2 Power Points to activate the blinding effect, but the healing ability is free once per day.
  • Game Balance: The power point cost and single-use-per-day healing limit ensure the gauntlets remain balanced, with significant utility in combat and healing scenarios.

Seraphic Gauntlets for Shadowrun (6th Edition)

Item Name: Seraphic Gauntlets

  • Type: Magical Gear (Artifact, Rare)
  • Description: These gauntlets are imbued with divine energy, allowing the user to channel radiant power to blind enemies and heal allies. Crafted from ancient, ethereal materials, they resonate with an otherworldly glow.
  • Game Mechanics:
    • Blinding Flash (Complex Action): The wearer can release a burst of radiant light. All enemies within 10 meters must make a Willpower + Intuition (3) test or be blinded for 1D6 turns. Blindness imposes a -3 dice penalty to all actions involving vision.
    • Healing Light (1/day): The gauntlets can heal an ally within touch range. Roll 4D6; the number rolled is the amount of physical damage healed. This does not work on characters who are near death (Overflow track filled).
    • Drain: Using the blinding flash causes 2 stun damage to the user as a side effect of channeling the intense energy.
    • Gear Slots: The gauntlets occupy 2 accessory slots.
  • Game Balance: The drain damage and limited healing ability ensure that the gauntlets provide tactical utility without being overpowered. Limiting usage per day keeps them in line with other magical gear.

Seraphic Gauntlets for Starfinder

Item Name: Seraphic Gauntlets

  • Item Level: 8
  • Price: 10,000 credits
  • Bulk: 1
  • Description: These gleaming gauntlets are crafted from radiant materials and imbued with the power of the stars. They allow the wearer to emit bursts of light that blind enemies or heal allies, channeling divine energy in both offensive and supportive ways.
  • Game Mechanics:
    • Blinding Flash (3/day): As a standard action, the wearer can release a radiant flash of light. All enemies within a 30-foot radius must succeed at a DC 18 Fortitude saving throw or be blinded for 1D4 rounds.
    • Healing Burst (1/day): As a full action, the gauntlets can emit healing energy to restore 3d6 HP to up to 3 creatures within 10 feet. This is considered a divine effect.
    • Skill Bonus: While wearing the gauntlets, the wearer gains a +2 insight bonus to Medicine and Diplomacy checks.
    • Usage: Limited to 3 blinding flashes and 1 healing burst per day.
  • Game Balance: The limited uses per day and reliance on a saving throw balance the powerful effects of the gauntlets, making them a valuable but not overwhelming tool in combat.

Seraphic Gauntlets for Traveller (Mongoose 2nd Edition)

Item Name: Seraphic Gauntlets

  • Type: Advanced Technology (Artifact)
  • Description: These ancient gauntlets are believed to be relics of a long-forgotten civilization, capable of harnessing radiant energy for both healing and combat.
  • Game Mechanics:
    • Blinding Pulse: As an action, the wearer can release a flash of radiant light. All creatures within 10 meters must make an Endurance check (8+) or be blinded for 1D6 rounds. A blinded creature has a -2 DM to all physical actions and attacks.
    • Healing Field: Once per day, the gauntlets can heal 1D6+2 damage to a target within touch range. This healing ability can stabilize a dying individual but does not revive the dead.
    • Effect on Electronics: Using the blinding pulse in a high-tech environment can interfere with electronics, causing a temporary -1 DM to any technology within the pulse radius for 1 round.
  • Game Balance: The gauntlets’ effects are potent but limited in scope and frequency, ensuring they do not overwhelm the game’s balance. The interaction with electronics adds an interesting strategic consideration.

Seraphic Gauntlets for Warhammer (Warhammer Fantasy Roleplay 4th Edition)

Item Name: Seraphic Gauntlets

  • Type: Magic Item (Divine Artifact)
  • Rarity: Very Rare
  • Description: These gauntlets, forged from celestial metals, are infused with the power of the gods. They allow the wearer to call forth radiant light to blind enemies and restore vitality to allies.
  • Game Mechanics:
    • Blinding Flash: Once per encounter, the wearer may activate the gauntlets to emit a bright flash of light. All enemies within 20 yards must make a Challenging (-10) Toughness Test or be blinded for 1D4 rounds, suffering a -10 penalty to Weapon Skill and Ballistic Skill.
    • Healing Light: Once per day, the gauntlets can be used to restore 1D10 Wounds to a single ally within touch range. This requires a full action and can also cure one minor injury.
    • Divine Aura: The wearer gains a +10 bonus to Fellowship-based tests when interacting with followers of the divine or those who recognize the gauntlets as a holy relic.
    • Corruption Risk: As the gauntlets are infused with divine energy, repeated misuse or greed can result in corruption tests for the wearer, as the gods do not favor selfish use of their gifts.
  • Game Balance: The gauntlets’ power is mitigated by the once-per-day healing and encounter-based blinding effect, along with the moral implications of misuse in Warhammer’s grim setting.