From: Lineage 8421 of the Luminescent Weaver
Slot: Hand Slot (Attuned when held).
Description: A specialized alchemical extraction device constructed with a brass syringe casing, glass chambers, and a micro-etched needle array. It is engineered to draw tree-specific sap, biological fluids from fresh monster corpses, or volatile liquids from local bogs for use in magical crafting recipes. The tool is automatically attuned to the avatar upon physical grasp, counting as an active held apparatus that does not contribute to the systemic pain threshold of worn gear slots.
Operational Rules: Accessing or utilizing this device to harvest fluids from an environmental substrate or corpse requires the complete use of a standard action loop, including the physical retrieval to an appendage, operational execution, and return to secure storage.
Lore of the Mechanical Fluid Collector of the Gilded Tap (Item 2954)
The origin of the Gilded Tap traces back to the Golden Sap Wars in the mist-shrouded arboretums of the Sun-Dappled Canopy. As the demand for refined alchemical reagents, ancient tree-saps, and rare monster bile escalated among rival guilds and wandering apothecaries, traditional glass vials and crude syringes proved far too slow and prone to contamination. Extracting volatile fluids from living flora or freshly slain beasts required a device that could draw, filter, and preserve delicate bio-essence without exposing it to atmospheric corruption.
Master alchemists collaborated with clockwork artisans to forge the first Gilded Tap casing out of non-reactive brass, fitted with reinforced, pressurized glass chambers and a micro-etched needle array. The needle array was specially carved with micro-capillary runic pathways that create an instant magical vacuum when pressed against an organic substrate. According to legend, the device was dubbed the “Gilded Tap” after an intrepid apothecary used it to draw the glowing, golden sap of an ancient Elder Sentinel Tree mid-battle, using the fresh fluid to instantly brew a counter-toxin that saved an entire expedition from venomous spores.
Because the tool relies on a precise, direct attunement loop, it immediately links with an avatar’s sensory network upon physical contact. The device acts as an extension of the wielder’s hands, bypassing standard gear-weight pain thresholds and allowing gatherers to safely extract unstable liquids—from bog-gas distillates to corrosive monster juices—with surgical safety.
Configuration and Statistics
- Designation: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Specific Slot: Hand Slot (Attuned when held)
- Tier Level: Tier 1 (Common)
- Item Durability: 30 Hit Points (Calculated using the standard metric combining the baseline resilience of 10 per tier level with the avatar vessel’s maximum health pool parameters)
Tier One Stats
- Intelligence: +2 (Enhances reagent identification, chemical stability analysis, and alchemical precision)
- Dexterity: +1 (Refines hand stability during micro-needle insertion and swift fluid extraction)
Skills Gained While Openly Worn or Held
- Alchemy / Reagent Harvesting: +1 Temporary Skill Point (Improves fluid yield, extraction purity, and sap distillation efficiency)
- Medicine / Anatomy: +1 Temporary Skill Point (Enhances field surgical knowledge and precise target node identification on monster corpses)
Passive Magic Attributes
- Symbiotic Attunement: The device automatically attunes to the avatar upon physical grasp, functioning as an active held apparatus without contributing to the systemic pain threshold or load penalties of worn gear slots.
- Preservation Field: Micro-capillary runes within the brass casing generate a gentle containment field inside the glass chambers, preventing harvested saps, monster bile, and bog fluids from degrading or losing potency over time.
- Substrate Sensing: While held, the wielder perceives a faint, intuitive glow over viable fluid extraction points on nearby trees, plant life, bogs, or biological remains.
Activatable Magic Attributes
- Rapid Vacuum Siphon: As a standard action loop (retrieval, extraction, and return to secure storage), the wielder can engage the pneumatic pump to harvest pristine biological reagents or saps from a substrate or corpse, instantly filling a glass chamber without risk of spillage or contamination.
- Pressurized Reagent Purge: The wielder can expend a stored chamber of volatile fluid to emit a short-range, 15-foot spray of pressurized liquid or caustic sap, dealing 1d6 acid or elemental damage (based on the stored liquid) to a target in front of them.
Tags
Syringe, Alchemy, Harvesting, Extraction, Brass, Glass, Siphon, Reagents, Anatomy, Intelligence, Dexterity, Tools, Substrates, Botany, Pneumatic, Capillary, Needles, Filtering, Sap, Monster, Bile, Unstable, Distillation, Chemical, Preservation
Acquisition Parameters of the Mechanical Fluid Collector of the Gilded Tap
Acquisition Pathways
- The Gilded Tap can be looted directly from defeated elite botanical guardians, swamp abominations, or rival gatherer avatars; upon their defeat, their physical form dissipates, leaving the brass syringe assembly behind.
- It can be received as a specialized contract reward or guild payout from local apothecaries, alchemical unions, or botanical research expeditions after completing gathering quests or securing rare flora samples.
- The collector can be acquired through a successful possession routine executed on an enemy gatherer avatar holding the device, claiming the brass apparatus directly from their grasp.
- It can be crafted by an experienced artisan or tinkerer using non-reactive brass, reinforced glass cylinders, and micro-etched steel needles at an alchemical workbench.
Mercantile Environments and Transaction Dynamics
- The item is primarily bought and sold in specialized apothecary shops, alchemical supply depots, and botanical guilds rather than standard general stores or weapon armories.
- These shops feature specialized testing stations with synthetic plant nodes and preserved monster tissues where gatherers can verify the suction strength, vacuum seal, and needle integrity of the device before purchasing.
- Clandestine transactions occur in black-market shadow bazaars, where rogue gatherers sell the tool alongside illegal bio-toxins, unrefined monster bile, and restricted swamp distillates.
- Standard transactions with legitimate merchants involve active bargaining, modifying the final price by roughly 10% multiplied by the seller’s character level tier.
- Members of an established Apothecary Guild or Alchemical Union receive a standard 10% discount multiplied by their tier level when purchasing directly from guild-affiliated vendors.
- Standard commercial trades automatically deposit monetary balances into the World Bank registry managed by the god of commerce, deducting a 1% transaction fee (rounded up to the nearest copper) and updating the balance in the character’s Mind’s Eye.
- Black-market traders operate entirely outside the World Bank system, conducting transactions strictly using physical, weighted gold coins to maintain anonymity.
Valuation and Exchange Costs
- Due to the lack of a standardized global economy, the exchange value of the Gilded Tap varies significantly based on regional demand for alchemical reagents, proximity to dense forests or bogs, and local trade regulations.
- The market operates as a strict “sellers’ market” under the principle of “buyer beware,” meaning the final cost is dictated by what the buyer or vendor is willing to negotiate.
- A standard municipal apothecary purchasing this item from a Tier 1 character will haggle the price down by approximately 10% of its base market value, transferring the gold directly to the character’s World Bank account.
- Black-market vendors purchasing the item for covert poison extraction may pay up to double the standard commercial rate, provided they operate in regions with high demand for contraband bio-reagents.
- Non-player merchants hold full authority to decline transactions entirely if they lack sufficient gold reserves or do not trade in specialized alchemical extraction gear.
Tactical Roleplay of the Gilded Tap in Diverse Environments
Defensive Applications Across Regional Zones
- In designated safe areas, such as municipal sanctuaries, botanical academies, or trade halls, where baseline avatar protection parameters are tripled by divine decree, the wielder can roleplay using the Gilded Tap’s precise extraction action loop to safely drain dangerous, leaking chemical containers or unstable bio-toxins before they explode or harm bystanders.
- Within somewhat safe areas, including patrolled forest roads, agricultural outposts, and alchemy plazas, defensive efficacy is doubled; the user utilizes the Substrate Sensing and Preservation Field to quickly siphon venom from a bitten ally’s wound or harvest neutralizing sap from nearby plant life to counter incoming elemental or poison damage.
- When traversing normal wilderness environments across the 73 island nations, the collector operates at its baseline performance; defensively, the wielder roleplays utilizing the complete standard action loop (retrieving the tool, extracting fluid, and storing it safely) to draw defensive counter-agents directly from hostile flora or environmental bogs mid-combat.
- In highly volatile unsafe areas, such as toxic swamps or monster-infested ruins, ambient hazards reduce structural stability; the wielder relies on the Symbiotic Attunement to extract corrosive fluids without taking environmental damage or triggering load penalties on worn gear slots.
- Upon entering designated deathly areas, where baseline armor protections collapse completely, defensive roleplay focuses on emergency field surgery—using the micro-etched needle array to drain internal fluid buildups, toxins, or necrotic bile from critically injured party members to prevent fatal systemic shock.
Offense and Active Engagement in High-Magic Environments
- During active combat cycles, the wielder leverages the complete standard action loop to target freshly slain monster corpses or toxic environmental nodes, extracting pristine volatile reagents mid-fight to fuel immediate alchemical crafting or secondary attacks.
- In areas rich with high-density mana, leylines, or volatile bogs, the user channels ambient magic through the glass chamber, empowering harvested liquids into supercharged elemental or acidic concoctions.
- When executing offensive actions against living beasts or plant creatures, the user roleplays precision needle strikes aimed at vulnerable fluid sacs or vital nodes, using the Rapid Vacuum Siphon to drain essential bio-fluids and weaken the target’s physical resistance.
- Utilizing the Pressurized Reagent Purge active feature, the user expends a filled glass chamber to spray a 15-foot cone of stored caustic sap or acidic monster bile directly into the eyes or armor joints of incoming foes, dealing 1d6 acid or elemental damage and blinding them.
- When ambushed in tight spaces, the gatherer uses the tool defensively and offensively in tandem—harvesting a nearby poisonous spore pod in one action loop and immediately spraying the pressurized gas at attackers in the next to break their assault line.

Perception of Activation:
- User’s Perspective: Upon gripping the brass handle and piercing a biological substrate or environmental node with the micro-etched needles, the wielder experiences a warm, rhythmic pulsing through their palm as symbiotic attunement engages. A low, satisfying pneumatic hiss hums up the arm while the glass chamber fills with swirling, luminous liquid. Through the attunement link, the user gains several extra-sensory perceptions: an intuitive “chemical breakdown” vision that highlights the purity percentage, molecular stability, and viscosity of the fluid in real time; a tactile “density feedback” sensing the exact volume and internal pressure of the glass cylinder without needing to look at it; and a subtle “essence-resonance” that alerts the user to the underlying magical or elemental traits (acidic, toxic, restorative, or volatile) of the harvested liquid.
- Observer’s Perspective: To a nearby watcher, the activation presents a sharp, clinical display of mechanical efficiency. The brass syringe casing emits a quiet, rhythmic clicking sound as the internal gears align the suction valves. A faint green or golden runic luminescence ripples along the capillary etchings of the needles as fluid is rapidly siphoned up through the array. The transparent glass cylinder brightens from within as glowing, swirling liquid fills the chamber under vacuum pressure, accompanied by a faint scent of pine, ozone, or sweet sap depending on the substrate.
- Positives: The immediate attunement loop allows hands-free balance integration without adding weight pain to worn equipment slots. Extra-sensory chemical vision prevents the collection of contaminated or inert fluids, while the vacuum preservation field locks in maximum reagent potency indefinitely for mid-combat alchemy or offensive purges.
- Negatives: The bright glow of harvested luminescent fluids inside the glass chamber makes total concealment difficult in pitch-black environments. Furthermore, if the user engages the pneumatic vacuum on an unstable, hyper-pressurized organ without properly reading density feedback, a tiny back-pressure pop can momentarily numb the wielder’s fingers, disabling extra-sensory chemical vision for several minutes.
Crafting Recipe for the Mechanical Fluid Collector Replica
Materials Needed
- Non-Reactive Brass Casing: 1 forged brass housing to enclose the mechanical gears, internal valves, and handle assembly.
- Reinforced Tempered Glass Cylinder: 1 pressure-resistant glass chamber fitted with sealing gaskets to hold harvested fluids securely.
- Micro-Etched Steel Needle Array: 1 cluster of fine steel needles etched with capillary channels for rapid vacuum siphoning.
- Pneumatic Vacuum Springs & Seals: A set of airtight rubberized gaskets, brass pistons, and high-tension springs to generate suction.
- Attunement-Conductive Wire: A fine electrum wire harness to wrap around the grip, linking the tool directly to the wielder’s sensory network.
Tools Required
- Precision Jeweler’s Lathe: A small benchtop lathe to thread brass fittings, bore valve channels, and shape internal pistons.
- Runic Diamond Stylus: A specialized engraving tool used to carve micro-capillary pathways into the needle array.
- Glassblower’s Torch & Annealing Kiln: Equipment to shape, seal, and temper the central glass cylinder to withstand volatile liquids.
- Vacuum Pressure Tester: A bench gauge to calibrate suction seals and verify airtight containment.
Skill Requirements
- Alchemy / Reagent Handling: Level 1 proficiency minimum, required to understand non-reactive material properties and fluid stability.
- Clockwork Engineering / Tinkering: Level 2 proficiency minimum, needed to assemble the pneumatic piston loop, gear alignment, and pressure valves.
Crafting Steps
- Step 1: Casing Forging & Handle Assembly: Machine the brass housing into a comfortable grip and internal chamber. Thread the grip with electrum wire to establish the sensory attunement interface.
- Step 2: Glass Chamber Tempering & Fitting: Blow and shape the reinforced glass cylinder, ensuring uniform wall thickness. Mount rubberized airtight gaskets to both ends and fix the cylinder securely within the brass frame.
- Step 3: Needle Etching & Array Alignment: Use the runic diamond stylus to etch micro-capillary suction channels along each steel needle. Mount the needles into a central nosecone manifold connected to the internal vacuum line.
- Step 4: Pneumatic Calibration & Seal Verification: Install the spring-loaded piston and internal gears inside the upper casing. Attach the vacuum tester to ensure the pump draws liquid cleanly through the needle array into the glass chamber without pressure leaks.
Golden Straw and Angry Mud-Monster
- Long ago before the moon had three teeth, there lived a girl named Small-Nose who liked to drink juice from yellow berries.
- Her grandfather was a very round man who sat on a cabbage and made glass bottles out of sand and hot fire.
- One morning, a giant tree in the swamp did begin to cry very fat syrup that smelled like honey and warm pancakes.
- Small-Nose did run to the tree with a wooden bucket, but when she did scoop the syrup, forty hundred green flies did jump into her bucket and eat all the sweet juice.
- She did sit on a wet frog and cry seven buckets of nose-water, saying: “Why must the flies steal my pancake-water every time I draw it from the big bark?”
- The round grandfather did come out of his cabbage-patch holding a long yellow tube made of shiny brass-metal.
- Stuck to the bottom of the brass-metal was a clear glass tube and seven tiny needles sharp like the teeth of a baby snake.
- The grandfather did say: “Do not wet the frog with your face-rain. Hold this brass-pipe in your two hands.”
- “When you push the tiny needle-bunch into the tree, the glass stomach will suck the sweet grease before the flies can even smell its mother.”
- Small-Nose did grab the brass handle, and suddenly her ears did feel warm like they were stuffed with hot beans.
- She could see inside the tree bark, watching the golden juice flow through the wood like red blood inside a pig.
- She did poke the seven needles into the tree-skin and pulled the brass handle back with a loud SCHLURRRRP-PUMP!
- The clear glass stomach did fill with pure golden sap, so clean that not even a single flea hair was floating inside.
- Here the ancient stone slab was licked by a salt-goat, so seven paragraphs about the Great Syrup Feast are missing from the record.
- Later, a giant mud-monster with fourteen elbows did come out of the dark swamp to smash the village soup-pots.
- The village warriors did throw heavy spears at the mud-monster, but the spears did bounce off its thick green skin like dry peas against a wall.
- Small-Nose did run up behind the mud-monster while it was busy stepping on her uncle’s roof.
- She did jam the brass needles deep into the monster’s left knee-joint where the skin was soft like wet dough.
- SCHLURRRRP-PUMP! went the brass-pipe, sucking out three quarts of green monster-bile before the creature could turn its big nose around.
- The mud-monster did feel its leg go floppy like a boiled noodle, and it did fall over sideways into a thorn bush.
- Small-Nose did turn the brass valve and squirted the pressurized green bile right back into the monster’s eyes, making the monster scream like a boiled kettle and run away into the fog.
- Small-Nose became very proud and shouted: “I am the queen of all brass tubes and I can suck the juice out of the sun!”
- She did run to the top of a big hill and jammed the needles into a sleeping volcano, thinking she could harvest glowing red soup for her porridge.
- She did pull the handle back forty times without checking the density-meter in her brain-eyes.
- The glass tube did get too hot, making a loud KA-BANG! that blew off her eyebrows and squirted hot spicy mud all over her grandfather’s cabbage-patch.
- Small-Nose had to sit in a tub of cold goat-milk for three weeks until her face stopped looking like a burnt sausage.
The Moral of the Story: A golden brass-siphon can steal sweet syrup from a tree and drain the knee of a giant mud-monster, but she who pokes a volcano with a needle will lose her eyebrows and end up in a tub of goat-milk.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Artifact Designation: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Classification: Field Extraction Tool / Technomantic Apparatus
- Sanity Loss: 0 Sanity points (unless harvesting human or mythos organs/fluids, which may trigger 0/1d3 Sanity checks).
- Base Skill: Medicine, Science (Pharmacy), or Dexterity; Damage: 1d4 (Piercing) if used as an improvised weapon.
- Game Mechanics:
- Symbiotic Attunement (Passive): Automatically attunes when held in hand. It functions as an active held tool that does not count toward worn equipment burdens or encumbrance penalties.
- Substrate Sensing (Passive): The wielder gains a +10% bonus to Spot Hidden or Medicine checks when identifying viable biological fluids, venoms, or botanical saps.
- Rapid Vacuum Siphon (Active): Spending a full combat round (retrieving, extracting, and stowing) allows the user to harvest 1 dose of pristine fluid from a corpse, plant node, or environmental substrate.
- Pressurized Reagent Purge (Active): The user can expend a stored chamber of caustic or toxic fluid to discharge a short-range spray (Range: 5 yards, uses Dodge or Dexterity to hit). Deals 1d6 damage (Acid or Poison) and forces the target to pass a CON Check or be blinded for 1 round.
Blades in the Dark
Tier 1 Craft: The Gilded Tap
- Item Quality: Tier 1 Fine Extraction Gear (Load: 0 when held, counts as 1 Load if stowed).
- Functional Essence: A brass-and-glass pneumatic syringe designed to extract pure botanical saps, monster bile, and volatile bog fluids safely in the field.
- Game Mechanics:
- Fine Harvesting Tool (Passive): Counts as Fine Alchemical / Doctor’s Gear. Adds +1 Quality when taking Tinker or Doctor actions to extract rare reagents, neutralize venom, or preserve volatile bio-matter.
- Preservation Field (Passive): Harvested liquids never degrade or lose potency, preserving full Effect when used in subsequent Alchemistry or Crafting rolls.
- Pressurized Reagent Purge (Active): You may mark 1 Stress to spray a stored charge of volatile monster bile or caustic fluid into an enemy’s face, instantly granting Great Effect on a desperate or risky combat action to blind or push back a group of foes.
- Over-Pressure Rupture (Negative Compulsion): Siphoning hyper-reactive fluids can strain the glass seals. The GM may compel a seal leak or splashback as a consequence on a partial success or failure, inflicting 1-harm (“Chemical Burn”).
Dungeons & Dragons (5th Edition)
Magic Item Registry: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Wondrous item (tool), common (requires attunement)
- Slot: Hand Slot (Attuned automatically when held).
- Item Durability: 30 Hit Points (Resilience 10, modified by standard avatar health parameters).
- Passive Properties:
- Attribute & Skill Augmentation: While held and attuned, your Intelligence score increases by 2 and your Dexterity score increases by 1, up to a maximum of 20. You also gain proficiency with Alchemist’s Supplies or Nature (your choice).
- Symbiotic Attunement: The device automatically attunes upon physical grasp and does not count toward standard worn equipment slot burdens or pain thresholds.
- Preservation Field: Biological fluids, saps, and biles stored inside the glass chamber do not spoil, evaporate, or lose potency over time.
- Active Properties:
- Rapid Vacuum Siphon: As a standard action loop (retrieval, extraction, and return to secure storage), you can use the collector to harvest a dose of fluid from a tree, monster corpse, or liquid substrate within 5 feet.
- Pressurized Reagent Purge: As an action, you can expend one stored chamber of volatile fluid to spray a 15-foot cone in front of you. Each creature in the area must succeed on a DC 13 Dexterity saving throw or take 1d6 acid or elemental damage (based on the harvested liquid) and be blinded until the start of your next turn.
Knave (2nd Edition)
Relic Inventory: Item 2954 – Mechanical Fluid Collector of the Gilded Tap
- Item Slots: Occupies 0 Slots when held (1 Slot when stowed in inventory).
- Tool Type: Alchemical Harvester / Improvised Weapon (1d4 Piercing).
- Game Mechanics:
- Attunement Link: Automatically attunes upon being grasped. Gives a +2 bonus to Wisdom or Intelligence checks made to harvest plant saps, identify monster anatomy, or craft alchemical potions.
- Preservation Chamber: Stored liquids retain their full potency indefinitely until used or purged.
- Vacuum Siphon: Spending a full action loop allows you to harvest pristine biological fluids from any substrate or fresh corpse without risk of contamination.
- Pressurized Purge: Once per encounter, you may spray a stored cylinder of volatile acid/bile at an enemy within 15 feet. The target takes 1d6 damage and must make a CON Save or suffer disadvantage on their next attack.
- Glass Fragility: On a natural 1 on any check involving the collector, the glass chamber cracks, requiring a camp rest and tinkering to repair before it can hold liquid again.
Fate Core / Fate Condensed
Aspect Designation: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- High Concept Extra: Hand-Held Alchemical Vacuum & Extraction Apparatus.
- Functional Description: A specialized extraction tool built from non-reactive brass, reinforced glass cylinders, and a micro-etched needle array. Held in the hand, it automatically attunes to the wielder to draw tree saps, monster bile, and bog fluids without encumbering worn gear slots.
- Game Mechanics:
- Symbiotic Attunement (Passive Extra): Attunes instantly upon physical contact. Occupies the Hand Slot and functions as an active held apparatus without adding to worn equipment stress or load limits.
- Substrate Sensing (Passive Stunt): You gain a +2 bonus to Crafts or Notice rolls when locating, identifying, or extracting pure biological reagents and volatile environmental liquids.
- Rapid Vacuum Siphon (Active Stunt): Taking a full action loop (retrieving, extracting, and stowing) allows you to harvest 1 dose of pristine alchemical fluid from a target node or corpse, automatically storing it without risk of contamination.
- Pressurized Reagent Purge (Active Stunt): Once per scene, you can spend a Fate Point to spray a stored charge of caustic or elemental fluid in a close zone. This creates an immediate attack using Crafts against a target’s Athletics, dealing 2 extra stress on a hit and creating the Situation Aspect Blinded by Caustic Spray.
Numenera & Cypher System
Numenera Artifact: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Level: 3
- Form: A brass syringe-like device with a set of micro-needles and a central tempered glass cylinder that glows when drawing liquid.
- Base Tool: Specialized Harvesting / Alchemical Tool (Held).
- Game Mechanics:
- Symbiotic Attunement (Passive): When held, the artifact attunes instantly, easing all Understanding Numenera, Crafting, or Identifying tasks related to biological fluids or chemicals by one step.
- Preservation Chamber (Passive): Biological saps, monster fluids, and bog chemicals held within the glass cylinder remain at peak potency indefinitely until discharged or refined.
- Rapid Vacuum Siphon (Active): As an action loop, the wielder inserts the needles into a target organic substrate or fresh corpse to extract 1 unit of pure reagent without risking exposure to hazardous bio-toxins.
- Pressurized Reagent Purge (Active): By spending 2 points from your Speed or Intellect Pool, you can discharge a stored cylinder of volatile liquid as a 15-foot spray. This counts as a Light Ranged Attack (2 points of elemental/acid damage) that eases your next action against the target due to temporary blinding.
- Depletion Roll: 1 in 1d20 (Checked only when using Pressurized Reagent Purge).
Pathfinder (2nd Edition)
Magic Item Registry: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Level: 2; Price: Subject to local apothecary availability and haggling.
- Traits: Magical, Alchemical, Tech, Invested, Usage: Held in 1 hand.
- Bulk: Light (L).
- Resilience Parameter: 30 Hit Points (Hardness 5, Broken Threshold 15).
- Passive Properties:
- Attribute & Skill Augmentation: While held and invested, the collector grants a +1 item bonus to Crafting checks made to harvest or synthesize alchemical items and a +1 item bonus to Nature checks to identify rare flora or monster anatomy.
- Symbiotic Attunement: The device attunes instantly upon being held, acting as an active held tool that does not count against worn slot limits or load penalties.
- Preservation Field: Liquids stored within the glass cylinder are kept in stasis, preventing degradation, evaporation, or spoil.
- Active Properties:
- Rapid Vacuum Siphon [Single-Action] Requirements: The collector is held in hand. Effect: You use the pneumatic pump to extract a dose of fluid from an adjacent tree node, corpse, or bog substrate.
- Pressurized Reagent Purge [Two-Actions] Frequency: Once per 10 minutes (requires a stored fluid charge). Effect: You unleash a pressurized 15-foot cone of caustic or volatile fluid. Creatures in the area take 1d6 acid damage (Reflex save DC 16 for half) and become dazzled for 1 round on a failed save.
Savage Worlds (Adventure Edition)
Relic Framework: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Type: Technomantic Harvesting Tool / Improvised Apparatus (Hand Slot).
- Metrics: Range Cone Template (for Purge), Damage 2d4 Acid/Elemental, Weight 2 lbs.
- Game Mechanics:
- Symbiotic Attunement (Passive): Attunes automatically when held in hand. Does not count toward standard encumbrance limits or worn gear slot burdens.
- Substrate Sensing (Passive): Grants a +1 bonus to Healing, Notice, or Science checks when identifying biological nodes, monster bile, or extracting useful alchemical saps.
- Rapid Vacuum Siphon (Active): Executing a full action loop allows the user to harvest 1 charge of pristine fluid from an environmental substrate or corpse into the glass chamber.
- Pressurized Reagent Purge (Active): As an action, the user can expend a stored fluid charge to place the Cone Template in front of them. Anyone in the template must pass an Agility roll or take 2d4 Acid damage and suffer a -2 penalty to their next action from fluid splash in their eyes.
- Systemic Complications:
- Seal Rupture: On a Critical Failure during a Purge or Extraction check, the glass chamber’s pressure seal pops, spilling the contents and requiring a successful Repair check during a rest to re-seal the pneumatic piston.
Shadowrun (6th World Edition)
Item Designation: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Type: Specialized Extraction Apparatus / Cyberware-Compatible Held Tool
- Hand Slot: Attuned automatically upon physical grasp (held in hand); does not count toward worn equipment burdens or encumbrance thresholds.
- Availability: 2 (Legal)
- Game Mechanics:
- Symbiotic Attunement (Passive): Links directly with the wielder’s sensory network upon being grasped. Functions as an active held apparatus without adding to worn armor/gear encumbrance or physical strain limits.
- Substrate Sensing (Passive): Grants a +1 dice pool bonus to Biotech or Perception tests when locating, analyzing, or harvesting organic fluids, tree saps, or monster bile.
- Rapid Vacuum Siphon (Active): Requiring a standard Major Action loop (retrieving, extracting, and stowing), the wielder can siphon 1 dose of pure biological fluid from a substrate or corpse into the glass chamber.
- Pressurized Reagent Purge (Active): As a Major Action, the wielder can discharge a stored cylinder of volatile or caustic fluid as a short-range spray (Close Range Attack). Uses Exotic Ranged Weapon + Agility. Deals 3P Acid/Elemental damage and applies a -2 Status Penalty to the target’s actions for 1 combat round due to facial blinding.
- Pneumatic Seal Jam (Negative Modifier): Scoring a Glitch on an extraction or purge test breaks the vacuum seal, requiring a Minor Action and a Logic + Engineering (1) test to reset the valves.
Starfinder (2nd Edition)
Advanced Tech-Magic Registry: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Level: 2; Price: Subject to regional availability and apothecary trade haggling
- Item Category: Worn/Held Item (Hand Slot – Attuned when held)
- Usage: Held in 1 hand (Attuned); Bulk: L
- Resilience Parameter: 30 Structural Hit Points (Hardness 5, Broken Threshold 15)
- Game Mechanics:
- Symbiotic Attunement (Passive): Automatically attunes when held in hand. The collector functions as an active held tool that does not occupy worn equipment slots or contribute to systemic load penalties.
- Preservation Field (Passive): Bio-reagents, botanical saps, and monster fluids stored within the tempered glass cylinder are held in stasis and never degrade, evaporate, or spoil over time.
- Substrate Sensing (Passive): While holding the device, the user gains a +1 status bonus to Life Science and Medicine checks to locate fluid nodes or analyze biological samples.
- Rapid Vacuum Siphon (Action Loop): Executing a standard action loop allows the user to harvest a dose of pristine fluid from an adjacent corpse, tree node, or environmental substrate.
- Pressurized Reagent Purge (Reaction / Action): Frequency: Once per 10 minutes (requires a stored fluid charge). Effect: As a two-action activity, you discharge a 15-foot cone of pressurized caustic fluid. Creatures in the area take 1d6 acid damage (Reflex save DC 15 for half) and are dazzled for 1 round on a failed save.
Traveller (Core Rulebook Update 2022)
Relic Framework: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Classification: High-Tech / Archaic Biological Sampling Tool
- Item Type: Held Extraction Apparatus
- Hand Slot: Attuned when held (Occupies 1 Hand Slot; weight ignored while actively gripped)
- Required Characteristic: DEX 6+ or INT 6+
- Weight: 0.5 kg
- Game Mechanics:
- Symbiotic Attunement (Passive): Attunes instantly upon physical grasp. Does not contribute to encumbrance limits or armor strain while actively held.
- Substrate Sensing (Passive): Grants a DM+1 bonus to Biology, Medical, or Recon checks when identifying biological nodes, animal bile, or harvesting rare flora.
- Rapid Vacuum Siphon (Active): Executing a full action loop allows the operator to extract 1 dose of pure biological reagent from a substrate or fresh specimen without contamination risk.
- Pressurized Reagent Purge (Active): As a main action, the operator can expend a stored cylinder of caustic fluid to spray a target within 5 meters. The attack uses DEX Check (Difficulty 8+). Deals 1d6 acid damage and forces the target to pass an END Check (Difficulty 8+) or suffer a DM-2 penalty on their next action from blinding fluid splash.
- Seal Rupture: An Exceptional Failure on an attack or extraction roll damages the glass pneumatic seals, requiring a Mechanic Check (Difficulty 8+) to repair during a non-combat phase.
Warhammer Fantasy Roleplay (4th Edition)
Rare Trappings: Mechanical Fluid Collector of the Gilded Tap (Item 2954)
- Item Type: Fine Alchemical Tool / Improvised Hand Weapon (Hand Slot)
- Weapon Group: Improvised / Specialty
- Range: Melee (Extraction) / 6 Yards (~18 feet for Purge)
- Damage: SB + 2 (Piercing / Acid)
- Qualities: Fine, Special (Attuned Held Apparatus)
- Game Mechanics:
- Symbiotic Attunement (Passive): Attunes automatically when held in hand, allowing the wielder to operate the tool without adding to worn equipment burdens or encumbrance penalties.
- Substrate Sensing (Passive): While holding the apparatus, the wielder receives a temporary +10% bonus to Lore (Apothecary), Lore (Plants), or Heal tests when diagnosing fluids, venoms, or botanical saps.
- Rapid Vacuum Siphon (Active): Using a standard action loop (retrieval, extraction, and stowing), the wielder extracts a dose of pristine fluid from a corpse, plant node, or bog substrate into the glass chamber.
- Pressurized Reagent Purge (Active): The wielder can spend 1 Advantage point to discharge a stored chamber of caustic sap or bile in a 6-yard spray using a Ranged (Engineering) test. On a hit, the target takes +1d6 acid damage and gains 1 Blinded Condition from the fluid spray.
- Glass Fracture (Drawback): Fumbling any test involving the collector cracks the glass cylinder, disabling the vacuum mechanism until a successful Challenging (+0) Trade (Glassblower or Engineer) test is made to repair the chamber.
