From: Lineage 913 of the Tideglass Artificers
This breastplate protects the avatar’s humanoid upper body. It is constructed from a foundation of hardened leather, but its strength comes from the strips of Luminwood that are artfully laminated onto its surface. This magically resonant timber from Aegean’s Whispering Woods is as strong as steel but remarkably light. The cuirass provides excellent protection without adding significant weight or bulk, ensuring it does not impede the avatar’s powerful swimming motions. The grain of the Luminwood is visible, giving the armor a natural, elegant appearance that complements the avatar’s Apsaran aesthetic.
Lore
This cuirass was the first piece of true adventuring gear Caelia crafted for herself, a project born from the necessity of her planned journey. The foundation is simple, a suit of hardened leather boiled and shaped in the traditional Apsaran style, but its true strength lies in the wood that adorns it. To acquire the material, Caelia undertook a pilgrimage to the Dominion of Whispering Winds and entered the ancient, magical forest known as the Whispering Woods.
According to the lore of the wood-shapers who live there, true Luminwood cannot be felled by an axe. Its magical resonance is a gift from the forest itself. A crafter must spend days meditating amongst the trees, listening for the faint, musical hum—the “whisper”—of a branch that is ready to fall. Only by respectfully asking the forest for the branch and waiting for it to be given can one harvest wood that retains its magical properties. Caelia spent a week in the woods before she was gifted a single, perfectly straight bough.
Back in her workshop, she artfully cut the bough into thin, flexible strips. She then used a secret Artificer technique, laminating the wood to the leather not with mundane glue, but with a glowing alchemical resin made from crystallized sea-salt and the sap of the Luminwood tree itself. As the resin cured, she used her “Wave-Sight” to psychically align the grain of each wood strip with the natural flow of magical energy, weaving them into a matrix of incredible strength and lightness. The finished cuirass is therefore a testament to her patience, her respect for nature, and her unique ability to fuse different magical traditions into a single, functional work of art.
Item Values
- Tier One Stat Modifiers:
- Armor Value: +2
- Agility: This armor is exceptionally light and well-fitted, imposing no disadvantage on stealth checks or other Agility-based actions.
- Skills Gained:
- Nature (Woodlore): The wearer gains proficiency in this skill. The cuirass’s resonance makes the wearer keenly aware of the nature of wooden objects or plants, granting an intuitive sense of their health, age, and any unusual properties.
- Passive Magical Effects:
- Whispering Resonance: The Luminwood remains faintly connected to its forest origin. The wearer has advantage on Perception checks that rely on hearing when they are in a forest, jungle, or other dense woodland.
- Buoyant Heartwood: The magical lightness of the wood makes the wearer significantly more buoyant in water. The wearer has advantage on all Athletics (Swimming) checks made to stay afloat or to ascend from the depths. The armor offers no resistance or penalty to swimming.
- Life-Aligned Grain: The aligned grain of the wood has a natural affinity for positive, life-giving energy. The wearer receives one additional hit point from any magical healing effect that targets them.
- Activatable Magical Effects:
- Woodland’s Light (At Will): As a minor action, the wearer can cause the grain of the Luminwood to trace itself in lines of soft, silver-green light. This illumination is equivalent to a candle and gives off a gentle, calming aura.
- One with the Wood (Once per Long Rest): As an action, the wearer can place their hand on the cuirass and touch a single, non-creature wooden object (such as a door, chest, wall, or tree). For one minute, the cuirass creates a sympathetic bond, allowing the wearer to sense the object’s general structural integrity, its weak points, its age, and the presence of any hollows or secret compartments within it.
- Specific Slot:
- Chest
Tags: Chest Armor, Light Armor, Luminwood, Leather, Apsaran, Artificer Crafted, Enchanted Wood, Buoyant, Tier 1, Self-Repaired, Life-Affinity, Whispering Woods Gift, Personal Pilgrimage, Alchemical Resin Bonded, Divination (Wood), Illumination, Sensory Enhancement (Hearing), Aquatic, No Check Penalty, Naturalistic Design, Elegant, Resonant Grain
A unique and artfully crafted item like the Luminwood-Laced Cuirass 503 wouldn’t be found in a common armory. Its value lies in its rare material and specific enchantments, making it a specialized piece sought by discerning clients in particular markets.
1. The Woodshaper’s Guildhall
- Type of Shop: This isn’t a retail shop but the official guildhall of the woodshapers who live in or near the Whispering Woods, likely in a town like Aeridor Perch. This is the only place to legitimately commission a new item made of true, magical Luminwood. The atmosphere is one of serene craftsmanship and deep respect for nature.
- How it is Bought/Sold: You can’t buy this item off the rack. You must file a formal commission request. The guild elders will assess your character and your reasons, as they do not grant the forest’s gifts to the unworthy. If accepted, an artisan is assigned to you. The process is slow, as the crafter must wait for the forest to “gift” a suitable bough of Luminwood. The price is fixed, and a portion is paid as a tithe back to the forest.
- Cost: This is the baseline for creating a new, similar item.
- Cost to Commission: Approximately 50 Platinum.
2. The High-End Boutique in Tidehaven
- Type of Shop: An elegant, exclusive boutique in the upper spires of the capital, likely run by an Elf or another long-lived, nature-attuned avatar. A shop like “The Gilded Bough” would specialize in items where artistry and natural magic are paramount. The cuirass would be displayed on a mannequin of living wood, presented as a work of art.
- How it is Bought/Sold: This is a luxury retail experience. The proprietor would speak of the armor’s connection to the Whispering Woods and the spirit of its creation. The transaction is quiet, personal, and discreet. The price is high, reflecting the shop’s location and curated selection. They would be interested in buying such a piece, but would only offer a price that allows for a significant profit margin.
- Cost:
- Cost to Purchase: Approximately 75 Platinum.
- Value if Selling: The proprietor would offer around 40 Platinum.
3. The Master Outfitter in Port Aqua-Vel
- Type of Shop: A specialized outfitter for high-end explorers, rangers, and scouts, like “The Trailblazer’s Rest.” This shop values function over form. They appreciate the cuirass not for its beauty, but for its practical advantages: it’s silent, lightweight, magically buoyant, and its wood-sensing ability is a valuable exploration tool.
- How it is Bought/Sold: A straightforward, professional transaction. The owner, likely a retired high-tier adventurer, would thoroughly inspect the armor, testing its flexibility and weight. They’d recognize the quality of the Luminwood and understand the utility of its enchantments. They would negotiate a fair market price based on its practical value to their clientele.
- Cost:
- Cost to Purchase: Approximately 60 Platinum.
- Value if Selling: The outfitter would offer around 35 Platinum.
4. The Black Market (Raw Materials)
- Type of Shop: Not a shop, but a clandestine meeting with a smuggler or poacher who deals in illicit natural goods. Here, you wouldn’t find the finished cuirass, but rather a log of “False” Luminwood—wood that was felled by force from the Whispering Woods instead of being respectfully received.
- How it is Bought/Sold: The transaction is illegal and dangerous. The wood looks identical to true Luminwood but has no magical properties. It is just strong, light wood. An unscrupulous artisan might buy it to create a convincing counterfeit to sell to an unwary buyer. The price is low, but the risk of being caught by the forest’s guardians or the Woodshaper’s Guild is immense.
- Cost:
- Cost to Purchase a bough of non-magical Luminwood: No more than 5 Platinum.
The Luminwood-Laced Cuirass is a piece of gear for a cunning survivor, not a brute. Its role in combat is one of strategic advantage, using its unique connection to nature to turn the environment into a weapon and a shield.
Defensive Roleplay (The Unseen Guardian)
Defensively, the cuirass excels at avoidance, awareness, and resilience, allowing you to mitigate threats before they strike or recover from them more quickly.
In a Forest Environment
This is where the armor’s true defensive potential awakens. Your Whispering Resonance isn’t just enhanced hearing; it’s a form of communion with the woods.
- Roleplay Example: As your party moves through the dense Whispering Woods, you would narrate your senses being heightened: “I feel a thrumming through the cuirass. It’s not just a sound—the wood itself is telling me something’s wrong.” You’d then specify what you perceive, “The whispers of the forest are agitated. I can feel the heavy, rhythmic tread of something large and predatory approaching from the north, its weight shaking the roots.” This allows your party to prepare an ambush or hide long before the creature would normally be detected, turning a potential surprise attack into a controlled encounter.
In an Aquatic Environment
The Buoyant Heartwood turns a deadly hazard into a tactical advantage. If a bridge collapses or you’re knocked from a ship, you are not in peril.
- Roleplay Example: During a fight on a narrow rope bridge, a foe cuts the ropes. As your allies plummet toward the rushing river below, you describe your descent: “Panic flashes, but as I hit the water, the Luminwood on my chest pulls me upward with a surprising force. I bob to the surface instantly, my head above the rapids, and can immediately start swimming to help the others.” Your defense here is negating the danger of drowning, allowing you to recover and act while others are struggling.
Against Magical Assault
The Life-Aligned Grain offers a small but meaningful edge. It’s not about shrugging off a fireball, but about having the resilience to endure it.
- Roleplay Example: After being struck by a bolt of negative energy, as your party’s healer sends a pulse of magic your way, you’d describe the effect: “As the healing light touches me, I feel a surge of warmth from the cuirass itself. The living wood seems to drink in the magic, amplifying it. The pain recedes faster than it should, leaving me ready to rejoin the fight.”
Offensive Roleplay (The Cunning Hunter)
Offensively, the cuirass is a tool for infiltration, ambush, and misdirection, allowing you to outsmart your opponents by manipulating the environment.
Infiltrating Wooden Structures
The One with the Wood ability is a key for any infiltration. You can assess any wooden barrier to find its weakness.
- Roleplay Example: Your party needs to get inside a wooden palisade. You place a hand on your chest and press the other against the wall. You close your eyes and narrate what you sense: “I’m feeling the structure of the wall through the cuirass. Most of it is solid, fresh-cut timber. But there’s a section over here, near the base, that feels different. It’s older, and the wood’s life-force is weak… it’s riddled with rot. Give me a moment, and I think I can break through silently right here.” You’ve just created an offensive opening where none existed.
Setting the Perfect Ambush
In the wilderness, your enhanced hearing allows you to become the party’s hunt master.
- Roleplay Example: You signal for your party to halt. You narrate your actions: “I quiet my breathing and listen through the cuirass. I can hear them now—a patrol of at least six. Their armor is clinking, and one of them has a hacking cough. They’re following the game trail about 100 yards east of us and haven’t spotted us yet. Let’s move to that rocky outcrop and prepare our ambush.” You are using your superior senses to offensively control the terms of the engagement.
Misdirection with Light
The Woodland’s Light ability, while soft, is perfect for a decoy in dark environments.
- Roleplay Example: In a dark cavern, a group of sentries blocks the path ahead. You’d tell your allies your plan: “I’m going to make the cuirass glow, then toss a stone down that side tunnel. They’ll see the strange light and hear the noise and go to investigate. The moment they turn their backs, we move.” You are using the armor’s light not for illumination, but as a lure to create an offensive opportunity.

Perception of Activation:
When the One with the Wood ability of the Luminwood-Laced Cuirass 503 is activated, the perception is a subtle, flowing, and deeply connective experience, focusing on information rather than raw power.
User’s Perspective
The activation begins as you place one hand on the cuirass over your heart and the other on the wooden object you wish to sense. A gentle warmth spreads from the Luminwood on your chest, flowing down your arm and into the target. You hear a low, soft hum, not with your ears, but within your mind—a sound like the rustling of a thousand leaves in a gentle breeze. The air fills with the phantom scent of damp earth, fresh sap, and ancient forests.
This is followed by the primary extra-sensory perception: a sensation of your own consciousness flowing and expanding, seeping out of your fingertips and into the grain of the wood. You don’t just see the object’s structure; you feel it as an extension of your own body. A weak point feels like a dull ache in your own bones, a secret compartment feels like a hollow space in your chest, and the flow of sap in a living tree feels like a slow, steady pulse alongside your own heartbeat. You may receive brief, fleeting flashes of the wood’s memory—the warmth of the sun in the forest it grew in, or the sharp scent of the carpenter’s tools that shaped it.
Observer’s Perspective
To an outside observer, the activation is quiet and beautiful. They see the user place their hands and close their eyes in deep concentration. The first visible sign is the Luminwood strips on the cuirass beginning to glow with a soft, pulsing, silver-green light. This light appears to flow like liquid down the user’s arm and into the object they are touching, sometimes causing the grain of the target wood to be momentarily traced in faint, glowing lines.
The only sound is a very faint, melodic hum, audible only to those standing very close. A magically-attuned observer would perceive a gentle, probing wave of divination and nature magic connecting the wearer to the object, a process of communion rather than command.
Positives
The primary positive is its function as an unparalleled tool for infiltration and investigation. It allows you to find secret doors, hidden compartments, and structural weaknesses in any wooden barrier silently and with perfect accuracy. It’s a key that opens obstacles through knowledge, not force. The information it provides about an object’s age and condition can be crucial for solving environmental puzzles or piecing together the history of a location. Its subtlety makes it ideal for situations where a loud spell or a brute-force attempt would be disastrous.
Negatives
The greatest drawback is the user’s total vulnerability during the activation. For the full minute the ability is active, you must remain in contact with the object and in a state of deep concentration, rendering you effectively oblivious to your immediate surroundings. You are defenseless and an easy target for any unnoticed threat. If used on a vast or ancient living thing, like a great sentient tree, the sheer sensory overload of a thousand years of memory could be disorienting or mentally exhausting. Finally, the ability is highly specialized; it is completely useless against stone, metal, or anything not made of wood, and its limited use requires careful, strategic consideration.
Woodshaper’s Formula: Resonant Wood Cuirass
This document outlines the standard procedure for crafting a Tier 1 magical light armor cuirass, incorporating the unique properties of Luminwood. The creation process requires both fine craftsmanship and a deep connection to the principles of nature magic.
Materials Needed
- One Bolt of Cured Reef-Stalker Hide: This forms the foundation of the armor, providing a durable yet flexible base.
- Three Strips of Gifted Raw Luminwood: The wood must be respectfully sourced from the Whispering Woods. It cannot be taken by force; it must be a bough that has been willingly offered by the forest.
- One Vial of Alchemical Resin Base: A neutral, quick-curing adhesive prepared by a master alchemist.
- One Pouch of Crystallized Sea-Salt: Used as a catalyst to activate the resin’s magical bonding properties.
- Essence of Luminwood Sap: A small amount of sap carefully drained from the gifted boughs before shaping.
- Spool of Enchanted Silk Thread: For stitching the leather components.
- Vial of Life-Infused Ink: A special ink made with a base of crushed green tourmaline, used for the final enchanting runes.
Tools Required
- Master Leatherworker’s Kit: A full set of high-quality awls, skiving knives, and burnishing tools.
- Fine Woodshaper’s Tools: A collection of delicate saws, carving knives, and sanding blocks. Luminwood must be worked by hand, as the vibrations from steam-powered tools can shatter its resonant structure.
- Alchemist’s Crucible: A small, heat-resistant bowl for mixing the alchemical resin.
- Runic Inscription Stylus: A fine-tipped instrument capable of inscribing delicate, magically-charged runes.
- A Quiet, Consecrated Workshop: The alignment process requires a state of deep meditation, free from magical and mundane disturbances.
Skill Requirements
- Primary Skill: Artisan Leatherworking (Armor). The crafter must be proficient in shaping and stitching hardened leather into functional armor.
- Secondary Skill: Master Woodworking (Luminwood). This specialized skill involves the knowledge of how to shape Luminwood without destroying its magical properties.
- Required Knowledge: Alchemy and Runic Inscription (Nature Runes).
Crafting Steps
- Leather Foundation (Duration: 1 Day): The Reef-Stalker hide is cut into the chest, back, and shoulder pieces of the cuirass. The edges are beveled and the pieces are soaked and then molded on an armor stand to create the desired shape.
- Shaping the Wood (Duration: 8 Hours): This is a delicate, meditative process. The artisan carefully cuts the raw Luminwood boughs into thin, flexible strips, following the natural grain. Each strip is then sanded by hand until it is perfectly smooth. The artisan must maintain focus, “listening” to the wood’s faint hum to avoid creating stress fractures.
- Mixing the Resin (Duration: 1 Hour): The alchemical resin base is gently heated in the crucible. The crystallized sea-salt is mixed in, followed by the Luminwood sap. The mixture will take on a faint, glowing green hue when it is ready.
- The Alignment and Lamination (Duration: 4 Hours): The artisan lays the shaped wood strips onto the hardened leather pieces. The glowing resin is applied. Before it cures, the crafter must enter a focused state, using their magical senses to feel the flow of life energy—the “grain”—in the wood and physically align it with the intended defensive matrix of the armor. This alignment is what grants the finished piece its unnatural strength and magical resonance. The pieces are then clamped and left to cure.
- Assembly and Final Enchantment (Duration: 2 Hours): The finished, laminated pieces are stitched together with the enchanted silk thread. As a final step, the artisan uses the Runic Inscription Stylus to draw small, hidden runes of life and light on the inside of the Luminwood strips, awakening the cuirass’s passive and active magical abilities.
Song of the Bough
It is written in the old scrolls that there was a maiden of the Apsaran folk, a shaper whose hands could coax glass from light and water. Verily, her skill was great, and the things she made were beautiful, yet her heart was heavy within her. For she looked upon her works, the clear glass and the shining lens, and she thought, “These things are perfect, but they do not live. They hold the light, but they do not know the sun. They are silent things, and my spirit is weary of silence.” She heard the sailors speak of the Whispering Woods, an ancient forest where the trees had souls, and the wood itself held a memory of the sky. A great longing grew in her to make a thing that was not dead, but alive.
And so it was that the maiden, whose home was the sea-foam and the salt-wind, began a great journey inland. She left the shore, and her four hooves, which knew the feeling of wet sand and the slick decks of ships, trod upon dry earth and stone. The journey was long, and the land was a strange and quiet place to her. At last, she came to the edge of the great forest. The trees were titans, their heads lost in the clouds, and a deep silence filled the air, a silence so heavy it felt like a presence. She, a daughter of the ever-moving tide, stood before the still and watchful wood.
She entered the forest, but the whispers did not come. The trees were silent to her. Their spirits, old and deep, looked upon this creature of the sea and did not know her. She was a strange song in their quiet home. The maiden did not grow angry, nor did she take an axe to the wood, as a lesser soul might have. She understood that she was a guest. She found a small clearing by an ancient, moss-covered stone, and there she sat. She did not ask for a gift. She did not demand a sign. She simply waited, and she listened to the silence.
For a full turning of seven days and seven nights, she sat. She listened to the creak of the branches, the fall of a single leaf, the scurrying of a beetle in the loam. She quieted the tide within her own heart and tried to learn the slow, deep rhythm of the wood. She showed the forest her patience, which is the only coin that has value in a place where time is measured by the growth of rings.
On the morning of the eighth day, the silence was broken. A light, not of the sun, but a soft, green glow, filled her mind. The spirit of the oldest tree, the Grandfather, spoke to her. It was not a voice of words, but a song of growing things, of deep roots and high branches. It showed her that the wood was not a thing to be taken, but a life to be joined with. To shape a living thing, one’s own spirit must be a worthy vessel. The song filled her heart, and she knew she had been found worthy. A single, perfect bough, covered in silver moss and humming with a faint light, detached from the high branches of the Grandfather tree and fell softly at her feet.
The maiden returned to her workshop, her heart now full. She did not treat the bough as dead timber. She honored its life. She took the hide of a great sea-beast and the gifted bough, and she began the weaving. She used not glue, but a resin of salt and sap, a tear of the sea and a tear of the wood. As she laid the strips of living wood upon the leather, she used her inner-eye, the one that sees the world’s water, and she aligned the flow of the sap in the wood with the memory of the tide in the leather. She taught the song of the forest and the song of the sea to sing together. When she was finished, the cuirass was not wood upon leather. It was a single new thing, a shield whose strength was of the unbreaking wave and the unbending root, a living armor that breathed with a quiet, twofold life.
The moral of the story is: To create a thing of true strength, one must not command, but listen; for harmony is not the joining of two dead things, but the patient weaving of two living spirits.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
The Vestment of Whispering Wood
This strange, form-fitting vest is made of a smooth, dark leather laminated with strips of a pale, unnaturally light wood that seems to glow faintly in the dark. It was recovered from the secluded woodland compound of a nature-worshipping cult. The wood is believed to be a type of “Dreamwood,” harvested from a location within the Dreamlands. It feels warm to the touch and sometimes emits a soft, humming sound.
- Armor: Provides 1 point of armor.
- Forest Attunement: When in a forest or dense woodland, the wearer gains a Bonus Die on all Listen rolls.
- Soothing Resonance: The wood’s gentle humming has a calming effect on a trained mind. Once per day, the wearer may attempt a Psychology roll. If successful, they may recenter their thoughts and regain 1d3 SAN points.
- Woodland’s Light: By succeeding on a POW x5 roll, the wearer can will the wood to glow, producing light equivalent to a candle.
- Commune with Wood: The wearer can perform a 10-minute ritual (costing 2 Magic Points and 1 SAN point) to press the vest against a wooden object. If successful, they are flooded with disjointed psychic impressions of the object’s history. This may reveal secrets, but it may also expose the Investigator to the horrifying events the object has witnessed, requiring a further Sanity roll (0/1d4).
Blades in the Dark
The Glimmerwood Coat
A heavy, dark coat reinforced with strips of polished Glimmerwood, a rare, petrified timber found only in the Deathlands after a lightning strike. The wood has a ghostly, internal luminescence and is said to whisper with the echoes of the spirits it has absorbed.
Special Item: Occult, Heavy Load: 2
- Functions: This coat serves as armor (1 Armor) and grants the following abilities:
- Whispering Grain: When you Survey a location, you can listen to the coat’s whispers to gain insight into your surroundings. You get improved Effect on your roll.
- Ghost-Light: You can cause the wood grain to glow with a faint, spectral light as a free action. This can create a diversion or improve your Position when you’re operating in the dark.
- One with the Rot: Once per score, you can press your hand to a wooden object (a door, a support beam, a crate) and ask the GM for one specific structural weakness or hidden feature. The wood’s spirit reveals its secrets to you.
Dungeons & Dragons (5th Edition)
Cuirass of the Whispering Woods
Armor (studded leather), uncommon (requires attunement)
This cuirass is made of supple, hardened leather, artfully laminated with strips of a pale, magically resonant timber. It is remarkably light and gives off a faint scent of fresh sap and damp earth.
- You have a +1 bonus to AC while wearing this armor.
- Whispering Resonance: While in a forest, jungle, or other dense woodland, you have advantage on Wisdom (Perception) checks that rely on hearing.
- Buoyant Heartwood: You have advantage on Strength (Athletics) checks made to swim.
- Woodland’s Light: As a bonus action, you can cause the armor to glow with a soft, green light, shedding dim light in a 10-foot radius. You can extinguish the light as a bonus action.
- One with the Wood (1/Day): As an action, you can touch a wooden object or plant. For the next 10 minutes, you learn the object’s general state of health and structural integrity, and you can sense the location of any secret doors or compartments within it.
Knave (2nd Edition)
Luminwood Cuirass
A breastplate made of hardened leather reinforced with strips of a magically light and resilient wood. The wood glows faintly with a soft, green light.
- Slots: 3
- Qualities: Light, Quiet, Buoyant
- Armor: Provides 1 Armor Die (d6).
- Abilities:
- You can cause the wood to glow with the light of a candle, or extinguish it, at will.
- You are an excellent swimmer; you cannot drown from exhaustion and have a bonus (roll with advantage) on rolls to swim in difficult conditions.
- In a forest, you can hear things others cannot (e.g., an enemy’s quiet footsteps).
- Once per day, you may touch a wooden object (a door, chest, tree, etc.) to learn its secrets, such as weaknesses or hidden parts.
Fate Core
Cuirass of the Whispering Bough
This item is a significant piece of your character’s story and is best represented as an Item of Power that grants a new character Aspect and several Stunts.
Aspect: Guardian of the Living Wood
- This is a core truth about your character. You can invoke this Aspect for a +2 bonus or a re-roll on any roll where your connection to nature, keen hearing in the wild, or the armor’s subtle magic would be a factor. The GM can also compel this Aspect to introduce complications; for example, the armor’s whispers might distract you at a crucial moment, or you might feel a magical compulsion to protect a corrupted forest, putting you at odds with your group.
Stunts:
- Whispering Resonance: Because my armor listens to the forest, I get a +2 to Notice rolls that rely specifically on hearing when I am in a forest, jungle, or other natural woodland.
- Buoyant Heartwood: Because my armor is unnaturally buoyant, I can ignore any negative situational Aspects or consequences related to being weighed down or drowning in water.
- One with the Wood: Once per session, I can place my hand on a wooden object and attune to it. I can ask the GM one specific question about its physical condition, structural weaknesses, or hidden features, and they will answer truthfully.
Numenera & Cypher System
The Sylvanweave Cuirass
This light cuirass appears to be made of a synth-organic material that mimics the grain of pale wood. It is remarkably light and hums with a faint internal energy. It is a relic of a prior world’s bio-technology, a piece of armor that is still, in some ways, alive.
Level: 1d6+2 Form: A light, form-fitting cuirass. Effect: This artifact provides protection and enhances the wearer’s senses in natural environments.
- Passive: Grants the wearer +1 to Armor.
- Passive: The wearer’s swimming-based tasks are eased.
- Passive: In a forest or jungle, the wearer’s perception-based tasks that rely on hearing are eased.
- Active: Woodland’s Light. An action to cause the armor to emit dim light in an immediate radius.
- Active: Structural Scan. An action to initiate a one-minute scan of a single non-creature object made of wood or other organic plant matter. The user learns of any significant structural weaknesses or hidden compartments within the object. Depletion: 1 in 1d20 (Check only when the Structural Scan active ability is used).
Pathfinder (2nd Edition)
CUIRASS OF WHISPERING BOUGHS – ITEM 4
UNCOMMON, MAGICAL, DIVINATION, INVESTED Price 100 gp Usage worn armor; Bulk 1
This suit of +1 studded leather is artfully laminated with strips of glowing, magically resonant Luminwood.
- While wearing this armor, you gain a +1 item bonus to Perception checks to hear sounds and to Nature checks to identify plants. Whenever you regain Hit Points from a spell with the healing trait, you regain 1 additional Hit Point. The armor does not impede your movement while swimming.
Activate (manipulate) Frequency at will; Effect You cause the armor to glow, shedding dim light in a 10-foot radius. You can use this activation again to extinguish the light.
Activate (envision, exploration) Frequency once per day; Effect You place your hand on a wooden object for 1 minute. For the next 10 minutes, you can sense the object’s structural integrity and the presence of any secret doors or compartments. This is a discovery activity.
Savage Worlds (Adventure Edition)
Luminwood Vest
This vest of hardened leather is reinforced with strips of a strange, glowing wood. It is as strong as steel but as light as cork, and it hums with a gentle, natural energy.
- Armor: +3
- Weight: 10
- Min. Strength: d4
- Notes:
- Whispering Wood: The wearer gains the Keen Sense (Hearing) Edge, but only while in a forest environment.
- Buoyant: The wearer gains a +2 bonus to all Athletics (swimming) rolls and is not dragged down by the armor’s weight in water.
- Light: As a free action, the wearer can make the armor glow, providing light equivalent to a candle in a Small Blast Template centered on themselves.
- Sense Wood: Once per day, the wearer can touch a wooden object to automatically learn of any significant secrets it holds, such as its structural weak points or if it contains a hidden compartment. This is at the GM’s discretion.
Shadowrun (Sixth World)
Evo Sylvanweave Vest
This custom armored vest is a high-fashion, boutique item from Evo’s “Carnival” line, popular among Elven gangers and corporate courtiers. The foundation is a modern ballistic-cloth vest, but it is laminated with strips of “Sylvanweave,” a magically treated and genetically modified timber grown in Evo’s orbital arcologies. The wood is bio-luminescent and carries a faint magical resonance.
- Type: Custom Armored Vest
- Armor Rating: 9
- Availability: 14R
- Cost: 45,000 Nuyen
- Effects:
- Natural Attunement: The vest functions as a Sustaining Focus (Health, Rating 2) for spells that heal or manipulate living things (but not undead). Using it as a focus still causes Drain as normal.
- Whispering Grain: The Sylvanweave is attuned to natural acoustics. The wearer gains a +2 dice pool bonus to Perception tests that rely on hearing in natural or outdoor environments.
- Buoyant Core: The armor is naturally buoyant and imposes no penalties on Swimming tests.
- Verdant Light: The wearer can cause the grain of the wood to glow with a soft, green light as a minor action.
Starfinder
Cuirass of the Whispering Boughs
This light armor is crafted by Xenowardens from the living heartwood of sentient flora found on the jungle world of Castrovel. The cuirass is a fusion of magically resonant wood laminated onto a modern polymer frame, blending ancient tradition with advanced materials science.
CUIRASS OF THE WHISPERING BOUGHS – LEVEL 4 CATEGORY Magic Armor; PRICE 2,100 credits EAC BONUS +5; KAC BONUS +6 MAXIMUM DEX BONUS +5; ARMOR CHECK PENALTY 0; SPEED ADJUSTMENT — SLOTS 1; BULK 1 DESCRIPTION This suit of +1 studded leather is a testament to the harmony of nature and technology.
- Sylvan Hearing: You gain a +2 circumstance bonus to Perception checks that rely on hearing while in a forest or jungle.
- Buoyant: The armor is naturally buoyant. You gain a +5 circumstance bonus to Athletics checks to swim, and you are not weighed down by the armor in water.
- Verdant Light: As a swift action, you can command the armor to glow, shedding dim light in a 10-foot radius.
- Woodland Stride (1/day): As a standard action, you can attune yourself to the armor’s spirit. For the next 10 minutes, you can move through any sort of undergrowth (such as natural thorns, briars, and overgrown areas) at your normal speed and without taking damage or suffering any other impairment.
Traveller (Mongoose 2nd Edition)
Bio-Weave Environmental Armor
This appears to be a standard suit of cloth armor, but analysis reveals the fibers are a sophisticated, semi-living biopolymer. Woven into the cloth are strips of a lightweight, incredibly durable synthetic that mimics the appearance of wood grain. It’s likely a high-tech survival suit from an advanced, eco-conscious society.
- Tech Level: 11
- Protection: 6 (vs. all)
- Armor Type: Cloth
- Weight: 1 kg
- Cost: 25,000 Cr
- Traits:
- Acoustic Enhancement: The armor contains sensitive acoustic sensors woven into its fibers. The wearer gains DM+1 on any Recon or Survival check that relies on hearing.
- Buoyancy Control: The armor’s fibers can trap or vent air. The wearer can make themselves neutrally buoyant in water, gaining DM+1 on Athletics (swimming) checks.
- Integrated Light Source: The “wood grain” strips can be made to emit a soft glow, providing light equivalent to a glow stick.
Warhammer Fantasy Roleplay (4th Edition)
Laurelorn Wythen-Scale Hauberk
This beautiful hauberk of hardened leather is reinforced with dozens of small, interlocking scales carved from the living wood of Laurelorn Forest. Each scale hums with the life-force of Athel Loren, and the grain seems to shift and move when not directly observed. It is a treasure of the Asrai (Wood Elves) and rarely seen in the lands of men.
- Armour Points: 1
- Locations: Body
- Qualities: Lightweight, Magical
- Weight: 1
- Special Rules:
- The Forest Listens: The wearer is in harmony with the natural world. While in any forest, they gain a +10 bonus to all Perception Tests that rely on hearing.
- Blessing of the Wythan: The living wood has an affinity for life. The wearer gains a +1 SL to any Heal Test they perform on another creature. In addition, when the wearer receives magical healing, they regain 1 additional Wound.
- Spirit-Light: The wearer can will the scales to glow with a soft, emerald light, bright enough to read by.
- Elven Distrust: The hauberk is imbued with the deep-seated distrust the Asrai have for artifice and industry. When in a large, heavily industrialised city (like Nuln or Altdorf), the wearer feels a constant, distracting sense of unease and suffers a -5 penalty to all Cool Tests.
