From: Lineage 7421 of the Wave Riders
Slot: Hoofguards (paired, counts as 2 armor slots)
Description:
These paired coral-steel hoofguards wrap each front hoof in curved plates etched with wave-break sigils, intended to grip wet planking and kelp-slick coral. Tiny recesses store compressed salt-crystal grit, released in micro amounts when pressure is applied, creating friction on nearly any surface, even when coated in algae or storm oil.
Subtle Effect: Grants superior footing on unstable, shifting, or magically slick surfaces. Apsaran lore states that “A Tide-Break that slips betrays the tide”, so these guards are considered sacred maintenance tools for those who stand first when storms rise.
Cultural Note: It is tradition among this lineage that hoofguards are polished with seawater heated by steam furnaces, never by fire alone, to honor the twin elements of Thalindra.
Lore
The Tide-Break Line are not merely warriors—they are the first contact between shore and storm, those who hold the line against the opening crash of a surge, whether that surge is made of water or steel. In Apsaran maritime doctrine, “The one who stands first must never slip,” and from this creed comes the deep reverence for Hoofguard Bracings.
Forged in steam-seawater furnaces beneath Iron-Tide City, each pair is treated not as simple armor, but as a pact between hoof, tide, and stone. The coral-steel alloy is etched with wave-break sigils, angular glyphs that mimic the fracturing path of a collapsing wave, breaking momentum and dispersing impact. These sigils are not decorative—they guide flow and even channel salt-crystal grit reservoirs, which release controlled bursts of friction grit beneath the hoof when pressure angles shift suddenly.
To the untrained eye, this looks like vapor or mist kicking from beneath the Apsaran’s hooves during a brace, but in truth it is a sacred engineering of traction magic, designed to cling even to kelp-coated decks, blood-slick stone, or arcane illusions that remove friction altogether.
Among Lineage 7421, polishing these guards is a ritual: steam-water only, never flame, honoring Thalindra’s dual mastery of wind-carried steam and deep salt tide. It is believed that a hoofguard polished by fire alone becomes rebellious, causing missteps at critical moments.
Tier 1 Stat Assignment (While Attuned and Worn)
- Ground Stability Bonus: +1 resistance against forced movement or slipping effects.
- Traction Boost: +10% improved success chance on mobility or footing-related maneuvers.
- Impact Absorption (Minor): Reduces shock penalties from landing impacts when leaping from deck to sea or reef.
Skills Gained (Worn at Tier One)
- Tide-Brace Instinct (Passive Skill) – Automatic micro-adjustment of stance when detecting surface instability.
- Storm-Foot Reading (Environmental Awareness Skill) – Can “feel” through hooves whether a surface will fail, crack, or shift moments before it happens.
- Deck Warrior’s Grip (Combat Skill) – Gain increased precision when striking from unstable footing, reducing penalties.
Passive Magics (Always Active While Equipped & Attuned)
- Salt-Grit Dispenser Channels – Hoofplates release microscopic salt-crystal grit in response to motion vectors, granting reliable traction on nearly any surface, even magical ones.
- Wave-Sigil Balance Translation – Sigils etched into the sideplates subtly pulse and translate surface vibrations into leg muscle cues.
- Stormstep Feedback Loop – Hooves “hum” against approaching movement pressure (like an enemy charging), feeding early warning through limb nerves.
- Tide-Break Promise – If the wearer stands to defend and does not move, surface stability beneath them increases slightly, as if the ground itself chooses not to yield.
Activatable Magics (Requires Intentional Command or Combat Trigger)
- Surge-Foot Lockdown – Once per encounter, anchor hooves to a surface (deck, coral, stone) to become momentarily immovable, resisting shove or lift effects entirely for one breath.
- Razor-Grit Kick – Kick to unleash a burst of salt grit in a forward spray, momentarily blinding or staggering foes directly in front who rely on vision or hooffall auditory tracking.
- Wave-Cut Advance – Use salt-grit propulsion to step through magical grease, illusions, or enemy conjured slick fields as if they were solid ground.
- Reef-Grip Leap – Vault with no footing penalty, even when launching from unstable or shifting terrain like floating debris.
Tags: Apsaran Craft, Tailored Hoofgear, Salt-Grit Channeling, Sacred Maintenance Item, Moisture-Forged, Steam-Seawater Ritual, Traction Magic, Line-Holding Equipment, Tide-Break Tradition, Coral-Steel Alloy, Stability Relic, Wave-Sigil Engraved, Deckfighter’s Gear, Stormline Approved, Reef-Step Certified, Anti-Slip Enchantment, Sentinel Grade, Siege-Ready Traction, Tide-Forged Alloy, Salt-Rite Consecrated
Where Hoofguard Bracings 5527 of the Tide-Break Line Can Be Acquired
These hoofguards are considered line-holding gear, reserved for those who stand at the front edge of conflict where sea meets stone, deck meets storm, and tide meets blood. While less restricted than the harness or finplate, they are still spiritually bound to duty and are not treated as simple merchandise.
1. Iron-Tide Foundry Forges (Official Steam-Seawater Armament Stations in Iron-Tide City)
Location: Western industrial capital, beneath the smokestacks where seawater is piped directly into steam furnaces.
How Acquired:
- Must present proof of Tide-Break service oath or maritime defense conscription crest.
- Forge-masters will only issue hoofguards after observing the buyer perform the Tide-Break Stance Test, where they must stand against artificial deck tilting and seawater slick tests.
Cost Equivalent: - 15 Platinum value in coral-steel and ritual steam allocation charts (no coin accepted for official tide-line distribution).
Approval Note: Apsarans who fail the traction trial are told: “The tide will not trust your stance yet.”
2. Storm-Hoof Guild Outposts of Pearlwater
Location: Pearl-polishing quarters near the Sunstone docks.
Type: Guild-certified crafting for civil defense riders, reef scouts, and trade-route guardians.
How Acquired:
- May be purchased legally but requires a signed Tideworthiness Ledger, confirming the buyer has endured at least one stormfront patrol.
- Payment accepted in coin only after ceremonial seawater polishing with witnesses present.
Cost: - 5 Platinum + 30 Gold plus a half-day guild inspection of hoof anatomy to engrave sigils to match leg stride.
Failure Clause: Buyers who later abandon storm-service duties have their names placed on the Grit-Blacklist, and guilds will deny traction repairs to their gear thereafter.
3. Kelp-Slick Markets of Mistfall Black Current Dealers (Illicit Tide Gear Exchange)
Location: Salt-rusted trade vaults beneath Mistfall Sanctuary where reclaimed or stolen tide gear is bartered in secret.
How Acquired:
- Items here are often taken from fallen Tide-Break defenders or stripped from wrecks.
- Black-market dealers grind off lineage sigils, but salt-memory lingers, causing sudden bursts of grit at unpredictable times.
Cost: - 40–75 Gold depending on condition.
- 120+ Gold if still bearing active tide-sigils (highly illegal, carries divine stigma).
Risk: - If discovered by guild marshals, the wearer may be marked with “Slip-Betrayer Brand”, a painful salt rune burned onto the forelimb indicating they wear unblessed traction gear.
Hoofguard Bracings 5527 of the Tide-Break Line — Roleplay in Varied Environments
These hoofguards are not just armor—they change how an Apsaran stands, how they charge, and how they defy the shifting world beneath them. Their true power plays out through stance, timing, and friction magic, making roleplay highly tactile and environmental.
SHIP DECK DURING STORM OR BOARDING COMBAT
Defense:
- When waves slam the hull and the deck tilts unpredictably, the hoofguards release micro bursts of salt grit, audible as faint crackling beneath the hooves.
- Roleplay the Apsaran leaning into the tilt, hooves hissing against soaked wood, refusing to slide even as lesser sailors crash across the boards.
- Use phrases like: “Her hooves anchored like harpoons into the deck, and she stood where others were thrown.”
Offense:
- Charging during rocking motion feels deliberate—the deck moves, but the charge cuts straight, like a spear through water.
- When kicking an enemy back, narrate the coral-steel hoof striking with a trail of grit, a sudden flash of white grains spraying as the enemy loses footing and crashes into railings or sea.
CORAL REEF AMBUSH ZONES
Defense:
- Sharp coral spires and slick algae are normally treacherous, but the hoofguards read the surface before the hoof lands.
- Narrate a hoof placing perfectly between hazardous ridges, leaving a brief salt mark that sizzles against living coral.
- If enemies try to push the wearer off a ledge, describe their stance locking with an audible grit-pop, hooves refusing to break contact.
Offense:
- When executing a cliff-edge push or tail sweep, describe the hooves grinding coral dust into traction, allowing sudden lateral movement no other species could imitate.
- Strikes can deliberately aim to break footing, using salt bursts to destabilize enemies on sloped reefstone.
SLICK PORT STONES / DOCKFRONT BRAWLS
Defense:
- Information move: with a light hoof tap, the avatar can test stability. Narrate how the sigils glow faintly, indicating danger beneath puddles or spilled fish oil.
- When foes attempt to create slick zones with oil or illusions, the wearer can walk through them with disdain, hooves scratching grit across the false sheen.
Offense:
- In crowded chaos, the dust-burst kick can be used not for harm but for terrain control, stunning or tripping multiple dockfighters at once by ruining their traction.
LEVITATING PLATFORMS & SKY-BRIDGES
Defense:
- Wind shear and partial gravity can destabilize footing, but the Tide-Break hoofguards anchor as if onto real ground.
- Roleplay how, even when others crawl or cling to railings, the wearer walks upright, trusting the grit-release and the tide-sigil micro-corrections in each joint.
Offense:
- A hoof strike on a levitating platform produces a controlled grit vent that leaves a circular anchor mark, symbolically and physically claiming that ground. This can knock airborne enemies aside who rely on glide leaps or wind boosts.
SHALLOW WATER / SURF ZONES
Defense:
- With waves constantly pulling, most lose footing. The Apsaran with these hoofguards steps into the pull instead of against it.
- The grit disperses in little salt-plumes underwater, forming temporary traction halos around hooves, visible as spirals in the surf.
Offense:
- A sudden forward thrust through shallow surge is possible—the bracing grit detonates downward, allowing a kick-jump forward even as a wave recedes, surprising enemies expecting the usual draw-back.
RUINED TEMPLES / MAGICAL GREASE FIELDS
Defense:
- Enchanted floors meant to remove friction entirely are partially negated by ritual grit, which binds even to illusionary surfaces.
- Roleplay the character sensing unstable magic beneath their step through vibration feedback through the forelimbs.
Offense:
- Use the Razor-Grit Kick to clear a safe path for allies—a shimmering arc of grit crystals etches a temporary traction trail across a cursed floor.
ROLEPLAY PROMPTS / FLAVOR LINES FOR IMMERSION
- “Her forehooves met the slick coral, and the sigils lit—a soft hiss, and she moved as if the world had traction only for her.”
- “The grit burst beneath each step like sparks on wet metal, marking the path of one who will not slip.”
- “He stood in the tide where others stumbled, and the sea itself chose not to move him.”

Perception of Activation:
User’s Perspective (Wearer’s Sensory Experience)
The moment the Hoofguard Bracings engage, a tactile surge ripples up through the hooves, as if the ground itself exhales beneath your weight. There is a sharp crystalline crackle, not heard through the ears but felt through pressure-sensitive nerves in the forelimbs. Each plate tightens in response to surface tension, and your sense of balance expands outward, mapping the terrain like a living contour line beneath your hooves.
Pressure translates into knowledge—you don’t simply stand; you grip. Subtle micro-tugs inform you which direction yields better stance, as though the tide itself is whispering where to root. A faint cooling sensation runs across the hooves, followed by a metallic taste of salt at the back of the tongue, the sensory echo of the grit discharge.
In spaces without water or tide-flow, the activation feels muted, and an uneasy phantom tug lingers behind each step, as if the bracings are searching for a proper surface to anchor into.
Observer’s Perspective (External Observation)
To those watching, activation is marked by a soft shimmer and burst of pale grit beneath the hooves, like salt dust catching stray light. The avatar’s posture lowers by a subtle margin—a warrior’s poise settles into their frame, signaling readiness not through aggression but through impeccable control.
Footfalls become deliberate, each placement leaving a faint scatter-trail of glinting grit that quickly dissolves into mist. The hooves produce a muted, clicking hiss—neither natural nor entirely mechanical, a sacred sound recognized by those trained in Tide-Break combat.
Extra-Sensory Perceptions (Unique to the Attuned Wearer)
- A pressure-sense halo radiates from each hoof, providing an intuitive map of traction density, slope, and impending shifts in terrain.
- Vibrations from enemy movement resonate through the plates, giving early warning before visual confirmation.
- Surfaces touched with grit echo faint emotional impressions—storm, stillness, or treachery—allowing the avatar to feel if the ground beneath them is stable, alive, dead, or magically tampered with.
- In rare cases, ancestral impressions of past Tide-Break warriors flicker through limb memory, guiding stance unconsciously.
Positives of Activation
- Unshakable footing, even where no other creature could stand steady.
- Preemptive movement awareness, allowing reaction before danger fully manifests.
- Grants an aura of unspoken authority, as even allies instinctively shift their stance to mirror the wearer’s grounded presence.
- Enhanced environmental intuition, turning unstable terrain into a controlled battlefield.
Negatives of Activation
- On lifeless or magically sterile terrain, the bracings emit restless pulses that create discomfort, like standing on ground that wants to reject you.
- Overconfidence in footing may tempt the wearer to brace when evasion is wiser, making agility-based reactions harder.
- Salt-grit trail can betray movement patterns, allowing clever foes to anticipate positioning.
- After extended use, removal of the bracings causes temporary disorientation, as natural hoof contact feels slippery and imprecise without the artifact’s guidance.
Recipe Title: Forging of the Tide-Break Hoofguards 5527
This ritual-forging is not merely a smithing process—it is a binding of salt, steam, coral memory, and oath, performed only by those who understand that footing is faith made physical.
Materials Needed
- Coral-Steel Alloy Ingots (4 units) — Coral harvested from Sunstone Shallows, smelted with iron from Orestone Quarry.
- Salt-Crystal Grit Source (1 flask) — Refined seawater salt compressed in pressure crucibles beneath Tidehaven’s steam towers.
- Ley-Touched Seawater (2 gallons) — Must be gathered during the turn of a high tide under storm-light, or it will not hold enchantment.
- Lumin Thread Filaments (2 spools) — Fine conductive thread to line the inner channels, spun from bioluminescent coral silk.
- Wave-Break Sigil Plates (2 etched slabs) — Thin ritual plates pre-etched in Aque-Script by a credentialed Reef-Sigil Scribe.
- Polished Pearl Dust (ritual amount) — Used not for structure, but to bind the memory of traction into the alloy.
- Steam-Blood Ember (optional, lineage-purified) — A tiny ember taken from a Thalindra-forged steam crucible, used to awaken the salt-release channels.
Tools Required
- Steam-Seawater Ritual Furnace capable of blending coral with steel without killing its magical resonance.
- Coral Anvil — Regular anvils disrupt the flow pattern; coral absorbs the pressure pulses evenly.
- Aque-Script Engraver Needle — Must be made of silver and reef-teeth to correctly channel sigils.
- Salt-Pressure Grit Injector — A narrow chambered tool used to embed compressed salt into micro-reservoirs.
- Wave-Stance Platform — A sloped forging platform that shifts unpredictably, forcing the crafter to adjust footing in rhythm. This is deliberate.
- Steam-Hoof Polishing Trough — A shallow bath filled with boiling seawater and pearl dust, used for final consecration.
Skill Requirements
- Smithing (Metal-Coral Hybrid Work): Adept Level
- Aque-Script Sigil Etching: Trained Level
- Ley-Line Flow Sensitivity: Initiated Level (must feel when the alloy “accepts” seawater binding)
- Ritual Polishing Knowledge: Cultural Rite of Tide-Break Line
- Salt-Pressure Calibration: Precision Engineering Skill or Magical Artisan Equivalent
Crafting Steps
- Coral-Steel Binding Melt
Heat the coral-steel alloy in the Steam-Seawater Forge. The crafter must maintain footing on the shifting Wave-Stance Platform—if they lose stance, the alloy cools improperly and becomes brittle. - First Quench – Living Water Dip
Plunge the heated alloy into ley-touched seawater. A faint hum should resonate through the hoof, signaling the coral has accepted the iron without dying. - Sigil Carving Under Steam Veil
While the metal still steams, use the Aque-Script Engraver Needle to carve the Wave-Break Sigils. Each rune must be carved as steam passes out of the vents in rhythm—timing matters. A misaligned sigil can cause wild grit expulsions in battle. - Salt-Crystal Grit Embedding
Use the Salt-Pressure Injector to embed grit beneath each hoof-plate seam. The salt will shudder if properly seated, causing a brief stinging mist release—this is a good omen. - Lumin Thread Channel Lining
Carefully thread the micro-channels with lumin filament, weaving it in spiral patterns that echo tide flow. This allows the salt-grit to respond to motion rather than brute pressure. - Second Quench – Steam-Blood Infusion
Drop a Steam-Blood Ember into the polishing trough. The water will hiss into pearl-lit steam. Submerge the hoofguards and recite the Tide-Break Lineage Oath while polishing only with seawater steam—never direct flame. - Footing Acceptance Test
Set the forged guards on a surface coated with kelp oil and saltwater. Step into them. If the first three steps leave a faint grit line and no slip, the forging is complete.
Optional Final Rite (For Lineage-Bound Craft Only)
Paint a single curved Aque-Script rune inside the plate, representing your personal tide-mark. This marks the gear as spiritually anchored, and the artifact will store the wearer’s stance memory after the first battle.
Song of Grit That Would Not Slip
(As recorded from the Broken Tide Tablets, translation uncertain and fragmentary)
And it was in the days when the sea spoke in boiling whispers, before the bells of Tidehaven were cast and before the steam-towers learned to breathe, that there walked among the First Defenders one known only as She-Who-Stood-At-The-Edge, her name eaten by the salt of forgotten memory.
The telling says she was not of high house nor of Pearl-Born blood, but of those who clean the decks and sweep the coral grit from the sacred harbors. Yet when the Storm-Devourer came, when waves clawed the sky and the sky roared like a wounded leviathan, the high warriors slipped, and their hooves danced foolishly like newborn calves on slick glass.
The tide surged, greedy as a living beast, and the warriors fell one by one, their pride drowned before their breath.
And in that moment, when all things trembled like shells under great crushing feet, She-Who-Stood-At-The-Edge did not step back, for her hooves remembered the rhythm of the wash-buckets and the tilt of deckboards beneath her labor. She pressed her hooves into the plank, and the salt beneath her feet cracked like thunder, releasing a white grit-cloud that clung to the wood like loyal spirits.
The tide crashed again, seeking to break her stance, but she did not move. Three breaths. Six heartbeats. Nine thunders. She stayed.
Seeing this, the others crawled to her, but they slipped, and their hooves betrayed them, for their steps had never known humility. Only she, who learned the deck by scrubbing it, heard the secret pulse of footing that lives in labor and not in praise.
So the story goes: when the storm withdrew, ashamed by her refusal to bow, she gathered coral scrap and iron nail, and salt scraped from the very boards she stood upon. She bound them around her hooves and carved upon them the runes she saw not with eyes but with pressure felt in her bones.
Thus were born the first Hoofguards of Tide-Break, forged not by smith-hammer nor guild-sigil, but by standing one’s ground until the sea itself yielded.
Some say the gods of tide looked then and whispered among themselves: “This one does not slip. She is anchored not in metal, but in purpose.”
And so the line was named Tide-Break, and those who wear such bracings must prove worth not with bloodline, but with stance under storm.
The last fragment carved into the tablet reads, broken and sea-bitten:
“To hold the line is to hear the ground breathe.
To hear the ground breathe is to know which tide is yours.
Only those who scrub the decks may command the storm.”
Moral of the Story: True footing is not granted by lineage nor weapon, but by the humility to learn the ground before claiming the tide.
Suggested conversions to other systems:
CALL OF CTHULHU (Latest Edition)
Item Name: Tide-Break Hoofguards
Classification: Ritual Maritime Traction Artifact
• Sanity Cost: 0/1 upon first activation (brief sensation of tide pressure through the bones)
• Recognize Origin: 15% on Cthulhu Mythos or Occult (Maritime)
• Required Competency: Ride (Aquatic) or Athletics 40%+ to use properly
Effects:
• Grants +20% bonus to Balance or Dodge checks made on slick, flooded, or unstable terrain (ship decks, coral reefs, flooded temples).
• When a sudden shift or tilt occurs, wearer may roll Listen (Hard) to detect the motion a moment early through hoof vibrations.
• If worn in dry or magically sterile environments for more than an hour, wearer must make a CON or POW roll or gain –10% to Agility-based skills due to phantom slipping sensations.
Drawback: Extended use may lead to a fixation on “proper stance,” requiring occasional POW checks to avoid refusing to retreat or reposition.
BLADES IN THE DARK
Item Name: Bracings of the Tide-Break Line
Type: Fine Hoofgear (2 Load, counts as specialized equipment)
Benefit:
• Gain +1d to Prowl or Skirmish rolls when fighting or moving on wet, shifting, or treacherous footing.
• You may resist being pushed, knocked down, or losing footing by describing how the salt-grit vents anchor you—reducing the stress cost of that resistance by 1.
• When you Study or Survey an area involving slippery surfaces or oceanic threat, gain improved effect due to pressure-sense through the hooves.
Complication: Your gait becomes marked by salt-grit resonance; characters tied to ocean cults, Leviathan guilds, or storm factions will notice your step-pattern and recognize Tide-Break lineage.
DUNGEONS & DRAGONS (Latest Edition)
Item Name: Hoofguard Bracings of the Tide-Break Line
Wondrous Item (Requires attunement by a creature with hooved locomotion or aquatic heritage)
Rarity: Uncommon (becomes Rare if lineage sigils remain active)
Slot: Hoof Slot (Counts as 2 armor slots)
Effects:
• You gain advantage on Dexterity saving throws made to avoid being knocked prone, shoved, or moved against your will while on wet, slick, or uneven ground.
• Your movement is unaffected by difficult terrain caused by slippery surfaces such as oil, seaweed, blood-soaked planks, or magical grease.
• Once per short rest, as a reaction, when an enemy attempts to push or trip you, you can activate Surge-Foot Lockdown, causing your speed to become 0 but making you immune to movement or prone effects until the start of your next turn.
• Optional Activation (Razor-Grit Kick, 1/long rest): You may make a special attack to unleash salt-grit in a 5-foot cone. Targets must succeed on a Constitution saving throw (DC = 8 + proficiency + Strength or Dexterity mod) or become blinded until the end of their next turn.
Drawback: If you begin your turn in an arid or magically parched area, you must pass a DC 10 Wisdom save or suffer disadvantage on the first attack or skill roll due to disorienting phantom tide sensation.
KNAVE (Latest Edition)
Item Name: Tide-Break Hoofguards
Type: Paired Hoof Armor (Counts as 2 Slots)
Defense Benefit: Treated as Light Protection against forced movement or slipping effects
Effects:
• Gain Advantage on Saves involving footing, slipping, or being shoved when on wet, sloped, or unstable surfaces.
• Surfaces such as flooded stone, ship decks, algae-coated ruins, or magical grease are treated as normal ground to you.
• Once per rest, you may plant yourself and declare Hold Against the Tide—you automatically succeed your next Save against forced movement or being toppled.
• You can also perform a Grit-Spray Kick once per rest, forcing nearby enemies to Save or suffer Disadvantage on their next action as they lose traction.
Flaw: In dry wastelands or dust-heavy ruins, make a WIS Save each hour or suffer a penalty to movement until your hooves taste salt or moisture again.
FATE (Latest Edition)
Item Name: Tide-Break Line Hoofguards
Aspect: “Salt-Grit That Anchors the Tide”
Invoke For: Standing firm amid chaos, gaining superior footing in storms, boarding actions, or slick environments.
Compel For: The bracings urge the wearer to hold ground even when tactical retreat would be wise.
Mechanical Effects:
• Gain +2 to Athletics or Physique rolls to resist being knocked down, pushed, or losing footing.
• Once per scene, declare Hold Fast Like the Tide to automatically succeed on a defense or overcome action related to stability or positioning.
• If in dry or magically drained environments, the GM may compel the item’s Aspect to cause disorientation or fixation on stance, creating complications.
NUMENERA & CYPHER SYSTEM (Latest Edition)
Item Name: Hoofguards of the Salt Pulse
Level: 4 Cypher-equivalent Artifact (Depletion: 1 in 1d20 on activation)
Effect:
• You ignore penalties from unstable, wet, or slick surfaces.
• Gain an Asset on Speed Defense tasks against being knocked prone, shoved, or destabilized.
• Once per 10 minutes, you may activate Grit Burst, sending a short arc of salt-crystal grit. Creatures within immediate range must succeed on a Speed Defense roll or be hindered on their next action due to loss of footing.
Complication: In areas devoid of moisture or magical resonance, wearer suffers a one-step hindrance on footing-related tasks until the artifact replenishes by contact with saltwater or storm rainfall.
PATHFINDER (Latest Edition)
Item Name: Tide-Break Hoofguards
Slot: Feet (counts as two worn slots due to quadrupedal design)
Rarity: Uncommon (Rare if etched with lineage sigils)
Traits: Magical, Water, Lineage, Armor
AC Bonus: Treated as Explorer’s Clothing with additional stability enchantment (+1 item bonus to Reflex saves vs. forced movement or Prone effects)
Effects:
• You gain a +2 circumstance bonus to Acrobatics checks to Balance and against being Shoved, Tripped, or knocked Prone on wet, slick, or unstable surfaces.
• Once per hour, as a reaction to being targeted by forced movement, you may trigger Salt-Stance Brace: your Speed becomes 0 until your next turn, but you automatically critically succeed on your check to resist being moved.
• Grit Spray Kick (1/day, 2 actions): Creatures in a 10-foot cone must attempt a Reflex save (DC = your Class DC or 10 + proficiency + STR mod). On a failure, they are flat-footed and take a –10-foot penalty to Speed until the end of their next turn.
Drawback: In arid or anti-magic zones, you become flat-footed for 1 round at the start of combat unless you spend an action to ground yourself.
SAVAGE WORLDS (Latest Edition)
Item Name: Tide-Break Bracings
Category: Magical Armor (Footgear)
Armor: +1 Armor against any knockdown or forced movement attempts (instead of against direct damage)
Benefits:
• Gain +2 to Agility rolls to avoid being Shaken, knocked Prone, or forcibly moved when on hazardous surfaces such as wet decks, loose gravel, coral, or magical ice.
• Once per encounter, declare Anchor to the Tide as a free action: you become immovable until your next action, gaining +4 to resist knockback, whirlwind attacks, or environmental hazards that would displace you.
• Salt Grit Burst (1/session): Make a Fighting roll; if successful, all adjacent foes must make an Agility roll or suffer –2 on all movement-related rolls until their next turn.
Hindrance: If used in desert, dustlands, or magically sterile terrain, the user must make a Spirit roll at –2 or suffer Distracted for one round due to phantom slipping sensations.
SHADOWRUN (Latest Edition)
Item Name: Tide-Break Line Hoofguards
Type: Custom Cyber-/Bio-Enhanced Footgear (Counts as 2 Lower Limb Enhancements)
Availability: 10R • Cost: ¥18,000 • Essence Cost: 0.2 (if integrated as living alloy graft)
Effects:
• Gain +2 dice on Athletics or Gymnastics tests to maintain footing, resist knockdown, or move across slippery, uneven, or magically unstable surfaces.
• When on wet or conductive ground, gain +1 to Reaction for purposes of avoiding forced movement or balance-based effects (stacking only once per turn).
• As a Free Action once per combat, activate Salt Grit Venting—next melee defense test against a charge or shove gains an additional +2 dice.
Drawback: In dry or static environments, wearer must make a Willpower + Body (2) test when first activating the bracings, or suffer –1 dice to movement tests for 2 combat rounds due to phantom tide-feedback.
STARFINDER (Latest Edition)
Item Name: Hoofguards of the Tide-Break Line
Level: 6 • Price: 4,300 credits • Bulk: 2
Slot: Feet (Counts as two slots for quadrupeds)
Armor Special Property: Stability, Traction, Elemental (Water)
Effects:
• Gain a +2 circumstance bonus to KAC + CMD against bull rush, trip, reposition, and any forced movement.
• Ignore penalties from difficult terrain caused by slippery, flooded, or low-gravity unstable surfaces.
• Tide Anchor (1/short rest): As a reaction, negate any forced movement and gain temporary resistance 5 to bludgeoning damage until the start of your next turn.
• Grit Burst (swift action, 1/day): Enemies adjacent to you must succeed on a Reflex save (DC = 10 + half level + STR mod) or become flat-footed until the end of their next turn.
Drawback: In vacuum or magical null zones, the bracings provide no bonus to footing, and you suffer a –1 penalty to Acrobatics checks until reset by saltwater contact.
TRAVELLER (Latest Edition)
Item Name: Tide-Break Hoofguards (Ancient-Tech Gear)
TL (Tech Level): 9 with Biocrafted Materials
Cost: Cr15,000
Mass: 4 kg (pair) • Slots: Counts as two armor mounts for quadrupeds
Effects:
• Provides +2 DM (Dice Modifier) to Athletics (Dexterity) or Recon checks to stay upright, balance on moving platforms, or navigate unstable terrain.
• Characters wearing these ignore negative DMs from wet or shifting surfaces when making movement checks.
• When resisting knockback or forced movement, roll 3D6 and take the best 2D6 (once per combat sequence).
• May perform Salt Dispersal Strike once per mission to impose a –2 DM penalty on an adjacent enemy’s next Dexterity-based action.
Drawback: In low-humidity or vacuum environments without environmental seals, user must pass an END 7+ check each hour or suffer a –1 DM to Dexterity actions from discomfort and phantom balance strain.
WARHAMMER (Fantasy or 40k, Latest Editions Adaptable)
Item Name: Tide-Break Hoofguards of the Line
Rarity: Rare (Lineage-Bound) • Gear Type: Sacred Armor Plates
Effects (Fantasy Roleplay):
• Gain +20 to Athletics or Agility Tests to resist being knocked Prone, moved, or unbalanced in wet, marshy, or storm-tossed ground.
• Treat all slippery or wet surfaces as normal ground.
• Anchor Against the Storm (1/session): Automatically pass a Test to resist forced movement or knockdown.
• Salt Grit Spray (Half Action): All enemies in melee range must pass an Agility Test or suffer –10 to Weapon Skill until their next turn due to footing disruption.
Effects (40k Narrative/Crunch):
• Counts as Light Bionic Armor on lower limbs: +1 Armor (Legs), +10 to Tests to resist knockback, scatter, or difficult terrain effects.
• Tide-Lock Protocol (Free Action, 1/combat): Become immune to knockback effects for one Round but may not move.
• If deployed on dead worlds or dry moons with no water presence, user must take a Challenging (+0) Willpower Test or suffer –10 to Agility until rehydrated with brine or ritual salt.
