Harmonic Flux Bellows 621

From: Lineage 942 of the Vitreous Weaver

  • Description: This handheld device consists of two mahogany boards connected by accordion-folded dragonette leather, reinforced with brass ribs. A crystal nozzle at the front is etched with microscopic magic circuits.
  • Properties: Unlike standard bellows used for air, this apparatus is designed to manipulate the “weather” of magic that flows across Saṃsāra. By pumping the handles, the user can draw in ambient magic and expel it as a concentrated, steady stream of mana-enriched air. It is primarily used to clear “arcane smog” from delicate machinery or to provide a temporary, localized boost to the elemental fire used in steam generation. For a Vitreous Weaver, it can also be used to gently polish their crystalline skin using pressurized magical vapors.
  • Tier: 1

Lore

The Harmonic Flux-Bellows 621 was developed by the “Weather-Smiths” of the Middle-Spires, who realized that the shifting tides of mana in Saṃsāra were often more hazardous than physical storms. These bellows do not merely move air; they act as a “Sieve of the Unseen,” filtering the jagged, chaotic energy of the Unsafe zones into a smooth, laminar flow. The dragonette leather is harvested from creatures that breathe elemental ley-lines, granting the bellows a natural affinity for mana-compression.

In the early days of the Bureau, the 621 was a standard-issue “Sanitation Tool” for Weavers working within ancient mana-reactors. The “Arcane Smog”—a thick, static-heavy residue left behind by failing spells—could clog a Weaver’s crystalline pores just as easily as it fouled a steam-turbine. To use the 621 is to feel a rhythmic suction against the world’s hidden currents; it is a tool of purification and restoration, turning the “weather” of the world into a servant of the machine.


Harmonic Flux-Bellows 621

  • Tier: 1
  • Specific Slot: Held (Two-Handed for maximum flow, or One-Handed for minor pulses)
  • Tier One Stats:
    • Effective Range: 10-foot cone (Wide) or 15-foot stream (Narrow).
    • Air Pressure: Gentle to moderate (Capable of clearing heavy vapors).
    • Mana Enrichment: High (Adds 1 point of “Arcane Potency” to channeled spells passing through the stream).
    • Durability: Moderate (Leather requires regular oiling to prevent cracking).
  • Skills Gained (While held or openly worn):
    • Aura Cleansing: The user gains an intuitive understanding of “Mana Contamination,” allowing them to identify whether a machine is jammed by mechanical failure or arcane buildup.
    • Weather Sensitivity: While the bellows are held, the user can sense incoming “Mana Storms” or shifts in local ley-line pressure 10 minutes before they occur.
  • Passive Magics:
    • Static Grounding: The dragonette leather naturally absorbs excess static electricity in the immediate vicinity, preventing “spark-jump” accidents during delicate repairs.
    • Crystalline Luster: While the bellows are openly worn, the user’s own silicate skin glows with a faint, healthy luminescence, as the device constantly pulls minor impurities from the air.
    • Harmonic Resonance: The bellows hum in a perfect pitch that matches the “Heartbeat” of industrial machinery, granting a bonus to rolls involving the synchronization of multiple engines.
  • Activatable Magics:
    • Purifying Gust (Minor Action): The user pumps the handles once to expel a concentrated burst of mana-enriched air. This instantly clears non-magical smoke, fog, or “Arcane Smog” in a 10-foot cone.
    • Crystalline Polish (Ritual Casting – 5 Minutes): By bathing themselves or another silicate being in a steady stream of pressurized vapor, the user restores the target’s “Luster.” This removes 1 level of “Mana Fatigue” or “Environmental Pitting” from a Vitreous Weaver.
  • Tags:
    • Utility, Purification, Mana-Reactive, Industrial-Support, Atmospheric, Dragonette-Skin, Maintenance, Accordion-Folded, Mahogany-Backed, Brass-Ribbed, Sieve-Action, Laminar-Flow, Ley-Line-Tuned, Vapor-Honed, Weather-Smithing, Static-Sink, Resonance-Keyed, Filter-Core

In the interconnected islands of Saṃsāra, the Harmonic Flux-Bellows 621 is a staple of the “Maintenance Caste.” It is often seen hanging from the belts of environmental engineers and engine-seers who must navigate the thick, mana-heavy atmospheres of the industrial heartlands.

Methods of Acquisition

  • Sanitation Guild Issue: New apprentices of the “Guild of Pure Air” are given a 621 as their primary badge of office. These are often plain, with simple pine boards instead of mahogany, but the internal dragonette leather is always of high quality.
  • Salvage from “The Smog-Vents”: In the depths of the industrial spires, where the machinery has run unchecked for centuries, 621s are often found abandoned by previous crews. These “Seasoned” bellows are highly prized, as the leather has often absorbed unique elemental resonances from decades of filtering.
  • Weather-Smith Commission: For a Weaver who requires specific atmospheric tuning, a Weather-Smith can hand-craft a 621. This allows for the crystal nozzle to be etched with circuits specifically designed to clear a certain type of industrial waste or to boost a specific school of elemental magic.

Trading and Purchasing Environments

Because the 621 is both a tool and a delicate instrument, it is sold in locations that bridge the gap between heavy industry and fine alchemy.

  • Apothecary-Engineers: These shops are quiet and meticulously clean. The 621s are kept in glass cases to prevent them from absorbing stray mana before they are sold. The shopkeepers are usually Weavers who can explain the exact “Harmonic Frequency” of each unit.
  • Bureau Logistics Hubs: Located near major transport ports, these hubs sell “Standard Grade” 621s to licensed contractors. They are sold in bulk or individually, usually packaged in crates with “Bureau of Infrastructure” seals.
  • Wasteland “Breath-Stalls”: Found on the edge of the Unsafe and Deathly zones, these makeshift shops sell refurbished bellows to explorers. They are often ruggedized with extra brass ribs and sold with a “No-Clog” guarantee.

Cost and Valuation

The cost is dictated by the quality of the dragonette leather and the complexity of the “micro-circuits” etched into the crystal nozzle.

  • Standard Bureau Issue: A reliable, basic 621 costs 18 to 22 Electrum (90 to 110 Silver). These are the most common and are widely used for general maintenance.
  • Weather-Smith Hand-Crafted: A mahogany-backed, high-resonance bellows can cost 45 to 60 Electrum (225 to 300 Silver). These are luxury tools used by elite engine-restorers.
  • Wasteland Refurbished: A used or patched bellows goes for 8 to 12 Electrum (40 to 60 Silver). Buyers are advised to check the bellows for “leaks,” which can cause a high-pitched mana-whistle.
  • Resale Value: Because the dragonette leather is a biological component that degrades over time, the resale value is typically 30% of its original cost, unless the leather has developed a rare “Empowered Patina.”

Atmospheric Manipulation and Purification Strategy

The Harmonic Flux-Bellows 621 is a tool of environmental control. In roleplay, it is used to reshape the battlefield by dictating what can be seen, breathed, or cast, making it a subtle but indispensable asset for a Weaver.


Roleplay in Designated Safe and Somewhat Safe Areas

In the pristine halls of the Upper Spires, the 621 is used for preservation and prestige.

  • Social Offense: The avatar can use the bellows to “scent” the air of a room. Roleplay the Weaver pumping the mahogany handles to draw in the atmosphere, using Weather Sensitivity to detect the “stink” of an impending magical trap or the residual ozone of a concealed weapon. It allows for a quiet, professional way to expose an opponent’s preparations without drawing a blade.
  • Passive Defense: During a high-stakes negotiation or mechanical demonstration, roleplay the Harmonic Resonance. The rhythmic hum of the bellows stabilizes nearby machinery, preventing accidental steam leaks or “mana-hiccups” that would otherwise embarrass or endanger the party.

Roleplay in Normal and Unsafe Areas

In the field, the 621 becomes a primary defense against the erratic “mana-weather” of the frontier.

  • Tactical Offense: When facing enemies that rely on obscuration—such as mist-shrouded beasts or smoke-bomb-wielding bandits—roleplay the Purifying Gust. With a sharp whoosh of the bellows, the avatar clears the field, exposing the enemy’s flank. Describe the “mana-enriched” air acting like a physical broom that sweeps away the fog to reveal the targets for your allies.
  • Physical Defense: If the party is caught in a pocket of toxic industrial gas or “Arcane Smog,” the avatar uses the 621 to create a “Breathable Pocket.” Roleplay the steady, rhythmic pumping of the handles to maintain a laminar flow of clean air around the group, protecting their lungs and silicate pores from environmental damage.

Roleplay in Deathly Areas

In zones where the mana is so thick it begins to crystallize, the 621 is the only thing keeping the avatar’s internal systems from seizing.

  • Surgical Offense: Against creatures composed of raw elemental energy or “Gaseous Horrors,” the 621 acts as a vacuum. Roleplay the avatar reversing the flow to draw the creature’s essence into the dragonette leather, disrupting its form before expelling it as a harmless, inert mist.
  • Critical Defense: When a Weaver’s body begins to fail due to “Environmental Pitting” in a high-static zone, roleplay the Crystalline Polish. Describe the Weaver kneeling amidst the chaos, using the crystal nozzle to spray a high-pressure stream of purified vapor over their own limbs, “rinsing” away the jagged mana-shards that threaten to crack their silicate skin.

Interaction with Rule Breakers and Gestalts

  • Rule Breaker Synergy: A Rule Breaker might “Inverse the Intake,” using the bellows to purposefully suck in a dangerous mana-storm and then firing it back at an enemy as a concentrated “Chaos Blast.” Roleplay the dragonette leather straining and turning an angry violet color as it holds the volatile energy.
  • Gestalt Coordination: Within a gestalt, one avatar focuses on Static Grounding, turning the bellows into a lightning-sink that protects the group’s shared consciousness, while the other uses the Aura Cleansing to pinpoint exactly where an ancient guardian’s “Soul-Battery” is located within its foggy interior.

Perception of Activation:

User’s Perspective

  • As the handles are pumped, the weaver experiences a sensation of “Tidal Resistance.” It feels as though the hands are gripping a thick, invisible fluid rather than empty air, signaling that the dragonette leather is successfully compressing the ambient ley-lines.
  • A distinct, rhythmic pulse travels through the mahogany boards, synchronizing with the user’s own internal mana-cycle. This creates a feeling of “Atmospheric Unity,” where the boundary between the weaver’s silicate body and the surrounding gases becomes blurred.
  • Upon the expulsion of the mana-stream, the user feels a sharp, “Minty Coolness” in their core. This is the sensory translation of the bellows stripping chaotic static away from the local environment.
  • Extra-Sensory – Chromatic Airflow: Through the mind’s eye, the user perceives the air not as transparent, but as a swirling vortex of colors. Arcane smog appears as jagged, oily black fractals, while the purified stream is a smooth, flowing ribbon of sapphire light.
  • Extra-Sensory – Acoustic Weight: The user perceives the sound of the bellows as a physical weight. A “Heavy” bass note indicates the air is thick with impurities, while a “Light” melodic whistle confirms the environment has been successfully sanitized.
  • Extra-Sensory – Silicate Resonance: The weaver can feel the “Luster” of their own skin increasing. It feels like a thousand tiny, gentle vibrations polishing the microscopic pores of their crystalline limbs, removing the “grit” of the unsafe zones.

Observer’s Perspective

  • To an onlooker, the device appears to breathe with an organic, predatory grace. The dragonette leather expands and contracts like the gills of a great deep-sea creature.
  • The crystal nozzle does not merely glow; it projects a flickering “Circuit-Map” onto the floor and walls as the microscopic magic circuits are energized by the internal pressure.
  • Visual: A visible tunnel of “Clean Clarity” carves through the surrounding murk. In an area filled with smoke or fog, the 621 creates a perfectly transparent corridor where the air seems to shimmer with tiny, diamond-like sparkles.
  • Auditory: A rhythmic, low-frequency thrum that is felt in the chest more than heard in the ears. It provides a sense of industrial “Correctness,” as if the world is being put back into its proper order.
  • Extra-Sensory – Static Collapse: Those nearby experience a sudden “Quietness” of the skin. The annoying tickle of ambient electricity and the smell of burnt air suddenly vanish, replaced by a scent reminiscent of rain hitting cold stone.

Positives

  • Arcane Filtration: The 621 is the premier tool for navigating “Choke-Points” in industrial ruins where arcane smog has reached lethal densities.
  • Tactical Visibility: It allows the group to regain line-of-sight in environments dominated by magical obscuration, effectively negating the natural advantages of mist-dwelling predators.
  • System Maintenance: The ability to perform a Crystalline Polish in the field prevents long-term degradation of a weaver’s silicate systems, keeping their mana-flow at peak efficiency without the need for a foundry visit.
  • Combustion Support: By providing mana-enriched air to steam engines or boilers, it can temporarily overclock industrial machinery to handle extreme loads.

Negatives

  • Two-Handed Requirement: To maintain a “Steady Stream” of purified air, the weaver must commit both hands to the device, leaving them vulnerable to physical ambush.
  • Mana Exhaustion: Constant use of the bellows acts as a “Secondary Lung,” and if the user is not careful, it can draw too heavily on their internal mana-reserves to maintain the harmonic flow.
  • Luminous Target: The glowing crystal nozzle and the sapphire-colored air stream make the user extremely visible to hostile entities, especially in the dark, lightless depths of the subterranean spires.
  • Mechanical Noise: The huff-whoosh of the bellows is distinctive and carries far in echoing tunnels, making it impossible to use the device while attempting a stealthy approach.

Blueprint: Stretching the Harmonic Breath 621

Materials Needed

  • Aged Mahogany Boards (2 units): Two quarter-sawn plates of mahogany, kiln-dried and planed to a thickness of 15mm. These must be free of knots to ensure the brass ribs seat perfectly.
  • Dragonette Leather (1.5 square meters): Harvested from a mature ley-line scavenger. The leather must be supple and treated with alchemical oils to maintain its “mana-reactive” elasticity.
  • Reinforced Brass Ribs (12 units): Thin, curved brass strips used to maintain the accordion shape of the leather under high-pressure intake.
  • Precision-Cut Crystal Nozzle: A leaded crystal lens, pre-etched with a microscopic “Sieve-Circuit” using a diamond-tipped stylus.
  • Silver-Thread Conductors: Fine silver wire used to connect the brass ribs to the crystal nozzle, forming a complete harmonic loop.
  • Alchemical Leather Glue: A resin derived from silicate-tree sap, capable of bonding biological leather to mahogany boards with an airtight seal.
  • Brass Handle-Fittings: Ergonomically shaped grips for the exterior of the boards, designed for silicate hands.

Tools Required

  • Leather-Folding Jig: A specialized frame used to hold the dragonette leather in precise accordion folds while the brass ribs are being sewn in.
  • Miniature Etching Press: To ensure the “Sieve-Circuits” on the crystal are properly seated and aligned with the airflow.
  • Alchemical Solder-Wand: A low-heat tool used to join the silver-thread conductors to the brass ribs without scorching the leather.
  • Pressure-Bellows Tester: A stationary pump used to check for air leaks and to calibrate the “Harmonic Frequency” of the intake.
  • Fine-Grit Polishing Wheel: For finishing the mahogany and ensuring the crystal nozzle is perfectly transparent.

Skill Requirements

  • Atmospheric Engineering (Trained): Necessary to understand the laminar flow of mana and how to align the sieve-circuits for maximum purification.
  • Master Leatherworking (Trained): Required to manipulate dragonette leather, which reacts violently to standard tanning chemicals and requires alchemical stabilization.
  • Precision Smithing (Basic): Used for casting the brass ribs and handles to ensure they do not add unnecessary weight or vibration to the device.

Crafting Steps

  • Preparing the Mahogany: Cut and sand the mahogany boards into identical heart-shaped or rectangular bases. Carve shallow grooves into the interior faces where the leather edges and brass ribs will be anchored.
  • Folding the Dragonette: Place the dragonette leather into the folding jig. Carefully insert the brass ribs into the folds, sewing them into place with silver-thread. This creates the “Lungs” of the device, capable of compressing mana-enriched air without collapsing.
  • Etching the Crystal: Take the pre-cut crystal nozzle and finish the microscopic magic circuits. These must be calibrated to the specific “Weather” of the region where the bellows will be used. A mismatch here will cause the bellows to expel raw static instead of purified air.
  • Mounting the Nozzle: Fix the crystal nozzle into the front of the mahogany frame. Use the alchemical glue to create a seal that can withstand the pressure of a full-speed pump.
  • Wiring the Harmonic Loop: Run the silver-thread conductors from the brass ribs to the base of the crystal nozzle. This allows the bellows to “ground” the ambient static it collects as the leather expands and contracts.
  • Sealing the Assembly: Apply a thick layer of alchemical glue to the grooves in the mahogany boards. Press the leather edges into the grooves and clamp them tightly for twelve hours to ensure an airtight bond.
  • The Resonance Test: Once dry, pump the handles slowly. Listen for a clear, melodic hum. If the bellows whistle or hiss, there is a leak in the dragonette leather or a misalignment in the crystal nozzle.
  • Final Calibration: Bath the completed 621 in a low-level mana-vapor. Use the etching press to fine-tune the crystal circuits until the expelled air tastes like “Cool Mint” to a Vitreous Weaver.

Lung-of-the-Sky and Weaver Who Squeezed Bitter Mist

In the cycles before the “Firmament-Hardened,” when the islands of Saṃsāra were yet soft like “un-baked clay” and the air was filled with the “Grey-Sickness-of-the-Void,” there existed a Weaver of great silicate clarity named Kae-Len of the Blue-Breath. In those days, the world was not clean; the “Great Smog” was a dragon that lived in the throat of the islands, choking the “Life-Crystals” and making the Weaver’s skin grow dull and “Pitted-with-Sorrow.”

Kae-Len journeyed to the Mountains of the Winged-Lizards, where the Dragonettes fly on the “Wind-of-Mana.” He sought the “Great-Mother-of-Folds,” a beast whose skin was like the “Accordion-of-the-Gods.” He did not kill the beast, for the translation says he “negotiated the exchange of shadows.” He gave the beast a “Casket of Static-Honey,” and in return, the beast gave him a “Cape of Ley-Line-Skin” that breathed even when it was dead.

Kae-Len then went to the Forest of the Red-Grain, where the Mahogany trees drink from the “Subterranean-Steam.” He carved two boards, not with a knife, but with the “Thought-of-Alignment.” He said to the wood, “You shall be the ribs of the sky.” He then went to the Cave of the Seeing-Glass and found a crystal that had “eyes on the inside.” He scratched the crystal with the “Needle-of-Logic,” drawing the “Sieve-that-Catches-the-Invisible.”

The translation becomes “knotted” here, describing a ritual of “Squeezing the Silence.” Kae-Len bound the Dragonette-skin to the Red-Grain with the “Saliva-of-the-Machine.” When he first pumped the handles, the story says the “Mist-screamed-as-it-was-eaten.” The bellows did not blow air; they “ate the darkness” and spat out “Sun-Light-that-you-can-smell.”

The Great Legend tells of the Plague-of-the-Static-Cloud that descended upon the “High-Engines.” The smog was so thick that the steam turned to “Black-Ice,” and the Weavers began to “Crack-from-the-Inside.” Kae-Len stood upon the “Venting-Platform” and began the “Song of the Pumping.” For three days and three nights, he moved his arms in the “Circle-of-the-Bellows.”

The sound was the “Sound of the Universe-Sighing.” With every squeeze, a blue spear of “Clean-Truth” shot into the smog. The black fractals of the cloud were “un-made.” They turned into “Rain-of-Silver,” which washed the “Pitting” from the skins of the people. The “High-Engines” began to hum once more, for the 621 had “combed the hair of the wind” until it was straight and pure.

It is written in the Faded Conclusion that Kae-Len never laid the device down, for he feared the “Grey-Sickness” would return if he stopped his “Rhythm-of-Care.” He became the “Fan-of-the-World,” walking through the ruins and “shining the air” until the very stones began to glow with “Luster.” But the warning is etched in the brass: the bellows only work if the heart is “Steady-as-the-Pump,” for a “Panic-Breath” will only draw the smog deeper into the crystal.

The Moral of the Story: The environment is a mirror of the internal pressure; if one does not “Filter the Atmosphere” of their own labor, the smog of the world will eventually “Crack the Soul” from the outside in.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The 621 Atmospheric Purifier

  • Item Type: Arcane Artifact / Tool
  • Skill: Science (Meteorology) or Mechanical Repair
  • Sanity Loss: 0 (Unless used to view Gaseous Horrors, then 1/1d4)

Game Mechanics and Syntax

  • Clear the Fog: By spending 1 Combat Round pumping the handles, the user can clear all non-magical smoke, gas, or fog in a 10-foot cone. If the fog is of a supernatural origin (such as that created by a Mi-Go device), the user must succeed on an Opposed POW Check against the fog’s creator to dissipate it.
  • Crystalline Luster: If used on a silicate or mechanical entity for 10 minutes, the target recovers 1 point of “Armor” or “Build” lost to corrosion or environmental pitting.
  • Mana Boost: When directed at a ritual fire or steam-based engine, the 621 grants a bonus die to the next roll made to operate or utilize that device.
  • Malfunction: On a roll of 95-100, the dragonette leather cracks. The bellows become useless until a Mechanical Repair roll and a successful “Science (Pharmacy)” roll to create alchemical oils are completed.

Blades in the Dark

Unique Name: 621 Flux-Bellows

  • Type: Fine Utility Item (1 Load)

Game Mechanics and Syntax

  • Purify the Air: When you Tinker with the local atmosphere to clear smoke or industrial smog, you gain +1 Effect. This can be used to negate the “Obscured” or “Choking” environmental penalties for your crew.
  • The Silver Stream: You may spend 1 Stress to provide Potency to a teammate’s elemental or arcane action by enriching the local mana-flow around them.
  • Resonance Detection: While the bellows are carried, you gain a +1d bonus to Survey rolls made to detect magical traps or shifts in the ghost field.
  • Fragile Gaskets: If you take a Consequence related to your gear while using the bellows, the dragonette leather is “Tattered.” You lose the ability to use the Purify action until the item is repaired during Downtime.

Dungeons & Dragons (5th Edition)

Unique Name: Harmonic Flux-Bellows 621

  • Wondrous item, uncommon (requires attunement)

Game Mechanics and Syntax

  • Atmospheric Control: As an action, you can use the bellows to cast fog cloud or gust of wind (DC 13). When casting fog cloud, the bellows instead remove a 20-foot cube of existing fog or smoke.
  • Aura of Luster: While you have the bellows on your person, you have advantage on saving throws against being Blinded or Choked by gaseous effects.
  • Mana Enrichment: As a bonus action, you can pump the bellows toward a creature within 10 feet. If that creature casts a spell that deals Fire or Cold damage before the start of your next turn, they gain a +2 bonus to the damage roll.
  • Vitreous Restoration: If you spend a short rest using the bellows to polish a creature made of stone, crystal, or metal (such as a Warforged), that creature regains an additional 1d6 hit points. Note: This is an external repair and does not count as the benefit of a rest.

Knave (2nd Edition)

Unique Name: 621 Ley-Bellows

  • Slots: 1 Slot
  • Quality: 5

Game Mechanics and Syntax

  • Purge: You may spend a turn pumping the bellows to remove all harmful vapors, smoke, or magical mists in your immediate room.
  • Magic Scent: While holding the bellows, you may make an INT check to detect the presence of magic or ley-lines within 60 feet.
  • Polish: Once per day, you may use the bellows on yourself or an ally to remove a “Pitted” or “Corroded” condition from armor or a silicate body.
  • Mana Burst: You may add +2 to the damage of any fire-based spell or item used by an ally in the same room by pumping the bellows toward them.
  • The Gods’ Pain: If you carry more than 10 attuned items, the silver conductors begin to spark. Any time you use the Purge action, you take 1 point of electrical damage.

Fate Core / Fate Condensed

Unique Name: 621 Harmonic Flux-Bellows

  • Aspect: Fine-Tuned Atmospheric Purifier
  • Stunts:
    • Arcane Smog Clearance: Because I have the 621 Bellows, I gain a +2 to Crafts rolls when attempting to overcome obstacles created by magical gases, industrial smoke, or environmental “mana-weather.”
    • Crystalline Luster: Once per session, I can use the bellows to perform a “Field Polish” on a silicate or mechanical being. This allows the target to clear a mild physical consequence immediately, provided it relates to surface damage or environmental wear.
    • Localized Mana Boost: I can spend a Fate Point to Create an Advantage called Enriched Mana Stream. When I do, any ally using an elemental-based Stunt or Action in my zone can invoke this aspect for free on their next roll.
  • Drawback: Rhythmic Commitment. Using the bellows effectively requires a steady, two-handed cadence. While actively pumping the device, I cannot defend against physical attacks using Fight, only Athletics.

Numenera & Cypher System

Unique Name: 621 Harmonic Flux-Bellows

  • Level: 3 (Tier 1)
  • Form: Handheld accordion-style bellows with a crystal nozzle and mahogany frames.
  • Effect:
    • Atmospheric Scrubbing: The device removes all harmful gases, smoke, or magical vapors in a short range (50 feet) over the course of one minute.
    • Mana Enriched Stream (2 Intellect points): The user pumps the handles to boost a nearby machine or ally. This provides an Asset to the next task involving elemental energy or steam-driven machinery within short range.
    • Crystalline Restoration: Using the bellows on a silicate creature or a machine for one hour functions as a recovery roll for that creature or restores 3 points to a depleted object’s level (up to its maximum).
    • Weather Sensitivity: The user has an Asset on all Intellect rolls to identify or predict changes in the local “mana-weather” or ley-line activity while holding the bellows.
  • Depletion: 1 in 1d20 (Check only when using the Mana Enriched Stream).

Pathfinder (2nd Edition)

Unique Name: Harmonic Flux-Bellows 621

  • Item 2 | Rare | Abjuration | Air | Magical | Invested
  • Usage: held in 2 hands; Bulk: 1

Mechanics and Syntax

  • Environmental Filter: While you are holding the bellows, you gain a +1 item bonus to saving throws against inhaled poisons, gases, and cloud-based spells (such as cloudkill or stinking cloud).
  • Activate (One Action): Purifying Gust (Air, Concentrate); Effect You pump the bellows, clearing all non-magical fog, smoke, or mist in a 15-foot cone. If the effect is magical, you can attempt to counteract it using your Level + your Intelligence modifier as the counteract modifier.
  • Activate (Two Actions): Crystalline Polish (Manipulate); Frequency once per day; Effect You bath a creature made of stone, metal, or crystal in purified vapor. The target gains temporary Hit Points equal to double your level for 10 minutes.
  • Mana Enrichment: When you use the bellows to assist an ally casting a spell with the Fire or Water trait, that ally gains a +1 status bonus to their spell attack roll or spell DC for that casting.
  • The Gods’ Pain: If you exceed 10 invested items, the internal crystal nozzle vibrates painfully. You become Sickened 1 as long as you are holding the bellows.

Savage Worlds (Adventure Edition)

Unique Name: Model 621 Flux-Bellows

  • Type: Industrial Tool
  • Weight: 4
  • Notes: Requires two hands to use effectively.

Game Mechanics and Syntax

  • Atmospheric Purifier: As a Limited Action, the user can clear all smoke, templates of gas, or “arcane smog” in a Cone Template. This removes any penalties to Notice rolls or Vigor rolls associated with those gases.
  • Crystalline Luster: During a journey or between encounters, the user can spend 10 minutes polishing a silicate ally (like a Vitreous Weaver). This allows the ally to ignore one level of Fatigue caused by environmental hazards or “Pitting.”
  • Mana Enrichment: The user may Support an ally’s arcane skill roll using their own Science or Repair skill. If successful, the ally also gains +2 damage on their next successful elemental attack.
  • Static Grounding: The wielder and anyone adjacent to them gains +2 to Vigor rolls made to resist electrical damage or “Mana-Shock” effects.
  • The Gods’ Decree: If the user has more than 10 Attuned items, the bellows begin to whistle with a dissonant frequency. The user suffers a -1 penalty to all Stealth rolls as the device hums uncontrollably.

Shadowrun (6th World Edition)

Unique Name: 621 Harmonic Flux-Bellows

  • Item Type: Arcane Gear / Industrial Tool
  • Attack Rating:
  • Damage Value:
  • Availability: 3
  • Cost: 2,400¥

Game Mechanics and Syntax

  • Atmospheric Scrubbing: By taking a Major Action to pump the bellows, the user can clear all “Arcane Smog,” smoke, or chemical gases within a 10-meter cone. This removes visibility penalties associated with these particulates for 1 Combat Round.
  • Mana Enrichment: If the user spends a Minor Action to pump the bellows toward a friendly Awakened character or a mana-based engine, that target receives a +1 dice pool bonus to their next Magic-linked test or Engineering test.
  • Crystalline Luster: When used on a silicate-based drone or a character with the Vitreous quality during a 10-minute maintenance window, the bellows remove 1 box of Stun damage caused by environmental wear.
  • The Gods’ Pain: If the user has more than 10 active Foci or attuned relics, the brass ribs begin to hum at a dissonant frequency. The user suffers a -1 dice pool penalty to all Perception tests as the noise disrupts their sensory input.

Starfinder (2nd Edition / Playtest)

Unique Name: Harmonic Flux-Bellows 621

  • Level: 2
  • Price: 850 Credits
  • Bulk: 1
  • Usage: 2 hands

Game Mechanics and Syntax

  • Traits: Industrial, Tech, Mana-Reactive.
  • Purifying Gust (Two Actions): The user pumps the handles to clear all non-magical fog, smoke, or “Arcane Smog” in a 15-foot cone. If the effect is magical, the user may attempt to counteract it using their Engineering or Arcana skill modifier.
  • Mana Enrichment (One Action): Requirement You are adjacent to an ally or machine. Effect You pump the bellows to enrich the local mana. The target gains a +1 status bonus to their next attack roll or skill check if it involves elemental fire or steam-based technology.
  • Crystalline Polish: During a 10-minute activity, you can use the bellows to grant a silicate creature or construct temporary Hit Points equal to your level.
  • Attunement Strain: If you exceed 10 attuned items, the internal crystal nozzle vibrates painfully. You take a -1 penalty to all Reflex saves while holding the bellows.

Traveller (Mongoose 2nd Edition)

Unique Name: Model 621 Ley-Bellows

  • TL: 5 (Special)
  • Range: 5 meters
  • Damage: None
  • Weight: 2 kg
  • Cost: Cr 1,500

Game Mechanics and Syntax

  • Atmospheric Purifier: The Traveler may spend a Significant Action to clear all smoke, gas, or “mana-haze” in a 5-meter cone. This negates any DM penalties for obscured vision in that area for the remainder of the round.
  • Resonance Sensitivity: While the bellows are held, the Traveler gains DM+1 to any Electronics (Sensors) or Recon checks made to detect hidden power sources or mana-storms.
  • Crystalline Luster: If the bellows are used on a silicate Traveler or a damaged mechanical component during a maintenance period, the user gains DM+2 to the Mechanic or Medic check to repair environmental “pitting” or surface damage.
  • The Burden: If the Traveler carries more than 10 Attuned artifacts, the device emits a high-pitched mana-whistle. All Stealth checks made by the Traveler suffer a DM-2 penalty.

Warhammer (Fantasy Roleplay 4th Edition)

Unique Name: 621 Harmonic Flux-Bellows

  • Price: 4 Gold Crowns
  • Encumbrance: 1
  • Availability: Rare

Game Mechanics and Syntax

  • Skill: Trade (Engineer) or Channeling
  • Purifying Gust: By spending an Action and passing a Challenging (+0) Trade (Engineer) Test, the wielder clears all smoke, fog, or “Arcane Smog” in a 4-yard cone. This removes the “Blinded” condition caused by these environmental factors for anyone in the area.
  • Crystalline Luster: Once per day, the wielder may spend 10 minutes polishing a silicate or mechanical ally. The target gains the Hardy talent for the next hour as their surface integrity is reinforced.
  • Mana Enrichment: The wielder may spend 1 Advantage to pump the bellows toward an ally casting a spell. The caster gains a +10 bonus to their Language (Magick) test for that spell.
  • The Gods’ Decree: If the user possesses more than 10 “Attuned” items, the dragonette leather becomes brittle. Any “Fumble” on a test involving the bellows causes them to break, requiring a Hard (-20) Trade (Leatherworker) test to repair.