From: Lineage 1083 of the Iron-Sheath Gestalt
Slot: Leg
Description: These reinforced leg guards are exceptionally thick, featuring flared bases that can lock into a rigid stance. The armor is etched with Abjuration runes that provide additional structural stability when the creature is swinging its heavy hammer, ensuring that the recoil of industrial-scale smithing does not damage the delicate magic circuits within its feet.
Lore: Greaves of the Unyielding Anvil 337
The “337” designation refers to the three hundred and thirty-seventh iteration of the Seismic-Anchor project, a series of defensive experiments conducted by the High Artificers of the Iron-Sheath Gestalts. During the early cycles of the Great Industrial Expansion, many master smiths suffered catastrophic “Circuit-Shifts”—a condition where the immense recoil from high-velocity impact hammers caused the magic-conductive tendrils in the avatar’s legs to fray or snap.
The 337s were forged using a specialized “layered-damping” technique, where volcanic iron is folded over sheets of leaded silk. The flared bases are not merely aesthetic; they contain retractable micro-piston stabilizers that communicate directly with the local ley lines. When the avatar enters a smithing stance, the Abjuration runes pulse with a deep, earthy resonance, effectively “grounding” the avatar’s weight into the island’s tectonic foundation. It is whispered among the guild that the 337s were so effective that a smith once continued to strike his anvil even as a minor earthquake leveled the surrounding workshop; the smith remained perfectly stationary, his rhythm undisturbed by the shifting earth beneath him.
Item Specifications
- Tier 1 Stats
- AC: 3
- Resilience: 16
- Health Points: (Avatar Max HP + 16)
- Weight: 14 lbs
- Skills Gained (While Openly Worn)
- Seismic Stabilization (Temporary): 3
- Industrial Hammer-Work (Temporary): 2
- Passive Magic
- Recoil Absorption: Automatically negates the first 5 points of internal damage or “Chassis Strain” caused by using heavy-impact or explosive tools.
- Tectonic Rooting: The wearer gains a +4 bonus to all checks made to resist being moved, tripped, or knocked prone by physical force or magical winds.
- Activatable Magics
- Anvil Lock: (Action) The flared bases lock into the ground. Until the user moves or chooses to end the effect, they cannot be displaced by any means, and they ignore the “Heavy” penalty on all melee attacks.
- Abjurant Shielding: (Reaction) When struck by an attack, the runes can be flared to grant +2 AC for that specific hit as the greaves vibrate to disperse the incoming kinetic energy.
- Specific Slot: Leg
- Tags: Reinforced, Abjuration, Heavy-Duty, Grounding, Recoil-Resistant, Tier-1, Stabilized, Volcanic-Iron, Piston-Assist, Industrial, Defensive-Anchor, Seismic-Anchor, Kinetic-Dampening, Earth-Bonded, Anti-Recoil, Reinforced-Plating, Stability-Augment, Forge-Reliant, Heavy-Impact, Rune-Etched, Grounded-Circuitry, Stationary-Guard
Procurement and Commerce of the Greaves of the Unyielding Anvil 337
Methods of Acquisition
The Greaves of the Unyielding Anvil 337 are industrial-grade safety and performance equipment, typically issued to those performing the heaviest labors in Saṃsāra.
- Guild Commissions: Aspiring Master Smiths of the Hammer-and-Crank Guild are often granted these greaves upon completion of their “Great Forge” trial. They are considered essential PPE (Personal Protective Equipment) for anyone operating high-yield pneumatic hammers.
- Industrial Reclamation: In the abandoned “foundry districts” of the subterranean levels, these greaves can occasionally be found partially fused to the stone floors where their previous owners were overwhelmed by environmental hazards. Because of their “Anvil Lock” feature, the greaves often remain perfectly preserved even if the rest of the workspace has decayed.
- Military Requisition: Heavy Siege Engineer units often utilize the 337 series for bracing against the recoil of volcanic cannons. Retired veterans or black-market scavengers sometimes smuggle these out of military depots.
Commercial Environments and Market Dynamics
Because of their weight and specialized nature, these greaves are rarely found in general clothing boutiques, appearing instead in shops that smell of oil, ozone, and hot iron.
- The Heavy-Works Outfitter (Industrial Zones): These massive, warehouse-like shops feature overhead cranes and reinforced shelving. They cater exclusively to the Iron-Sheath Gestalts and heavy laborers.
- Buying: A brand-new pair of 337s, complete with factory-calibrated Abjuration runes, costs approximately 1,200 Gold. The price includes a professional “Fit-and-Anchor” session to sync the micro-pistons to the avatar’s internal circuitry.
- Selling: Outfitters are always in need of sturdy stock. They will buy used greaves for 500 to 600 Gold, provided the pneumatic seals in the flared bases are not leaking hydraulic mana.
- The Siege-Works Surplus (Frontier Garrisons): These shops are often semi-permanent tents or reinforced bunkers near conflict zones. They deal in “pre-loved” and battle-tested hardware.
- Buying: You can find “scarred” greaves here for a bargain, often around 800 Gold. While the aesthetic etching may be faded, the structural integrity is usually guaranteed by military-grade stamps.
- Selling: These vendors offer low liquidity, usually only 300 Gold, but they are much more likely to offer “Scrap Trades,” allowing the avatar to exchange damaged armor for the 337s at a significantly reduced cost.
- The Black-Market “Anchor-Point” (Under-Cities): These illicit dealers specialize in gear that makes a person “unmovable,” a trait highly valued by those guarding illegal vaults or guarding secret passages.
- Buying: Expect to pay a “stability premium.” In the shadows, these greaves go for 1,800 Gold, as the “Anvil Lock” is a favorite for bouncers and enforcers who need to hold a line against overwhelming force.
- Selling: Fencers will pay roughly 450 Gold in clean, untraceable credits. They value the 337s for their raw material weight and the rare leaded-silk damping sheets inside the plating.
Transactional Costs
Within the regulated zones of Saṃsāra, the purchase of the Greaves 337 is subject to a Standard Heavy-Armor Sales Tax of 2%, which goes toward the maintenance of the local tectonic stabilizers. For a 1,200 Gold purchase, the tax is 24 Gold. Additionally, if the “Anvil Lock” feature is used within city limits in a way that damages public pavement, the owner’s “Registry ID” (linked to the greaves at the point of sale) will be automatically fined for the repair costs.
Strategic Utility and Roleplay of the Greaves of the Unyielding Anvil 337
The Greaves 337 transform the avatar’s lower chassis into a living foundation. Roleplaying with this item emphasizes the transition from a mobile, fluid combatant to a fixed, immutable monument of industrial power.
Combat Roleplay: Offensive Maneuvers
Offensively, the 337s are not weapons in themselves, but they provide the stable platform required to wield “Over-Sized” or “Extreme-Mass” weaponry that would otherwise throw an avatar off-balance.
- Recoil Absorption Mastery: When swinging a massive smithing hammer or firing a heavy shoulder-cannon, the player can roleplay the internal mechanics of the greaves. Describe the hiss of pneumatic valves and the flare of Abjuration runes as they suck the backward momentum out of the air, funneling it safely into the ground. Instead of being pushed back 5 feet by a heavy strike, the avatar remains as still as a statue, allowing for a faster follow-up attack.
- Anvil Lock Execution: During a siege or a frontal assault, the player can roleplay the “Lockdown.” Describe the avatar slamming their heels into the earth, the flared bases expanding like the roots of an iron tree. Roleplay the confidence of a warrior who knows they cannot be parried or shoved, allowing them to deliver “Full-Torque” blows that would normally be too risky to attempt.
Combat Roleplay: Defensive Maneuvers
Defensively, the 337s turn the avatar into the “Immovable Object” of classic paradoxes.
- Tectonic Rooting: When faced with a gust of magical wind, a rushing beast, or a gravity-shifting spell, the player roleplays the “Weight of the World.” Describe the avatar’s legs becoming impossibly heavy, the leaded-silk layers within the armor absorbing the vibrations of the environment. The avatar doesn’t just resist the push; they seem to become part of the floor itself.
- Abjurant Shielding: When an enemy aims for the avatar’s legs to “Trip” or “Hobble” them, the player roleplays the reactive flare of the runes. Describe a shimmering barrier of geometric light appearing just inches from the metal surface, turning a bone-shattering blow into a harmless clank that echoes throughout the room.
Roleplay in Extreme Environments
- High-Velocity Wind Zones: In the screaming gales of the Cloud-Peaks, while others are being blown off cliffs, the avatar roleplays a slow, methodical march. Each step is punctuated by the metallic clunk of the “Anvil Lock” engaging and disengaging, securing them to the mountain as if they were bolted to the rock.
- Metropolitan Metropolises: In the urban centers, roleplay the “Presence” of the heavy greaves. Describe the deep indentations left in the expensive carpet of a high-rise office, or the rhythmic thud-thud-thud that rattles the windows of nearby shops as the avatar walks. The 337s roleplay as a symbol of undeniable authority and permanence.
- Unstable Tectonic Zones: During an earthquake or on a crumbling bridge, the player roleplays “Structural Stabilization.” By locking their greaves, the avatar doesn’t just save themselves—they act as a literal anchor for their allies. Describe the avatar bracing their legs and grabbing the hands of their teammates, their 337s providing the only steady point in a collapsing world.

Perception of Activation:
User’s Perspective
When the Greaves of the Unyielding Anvil 337 are engaged, the avatar experiences a sensation of “Deep-Earth Tethering.” Through the Mind’s Eye, the user perceives a sudden, crystalline map of the ground beneath them, sensing every fissure and tectonic stress point as a tangible vibration. During the Anvil Lock, the avatar feels their center of gravity plummet toward the core of the world; their legs become heavy and cold, like cast iron, while the internal micro-pistons emit a rhythmic, hydraulic “thrum” that resonates in the avatar’s core circuitry. Extra-sensory “Kinetic-Mapping” allows the user to feel incoming shockwaves as visual ripples in the air before the physical impact occurs.
Observer’s Perspective
A witness sees the flared bases of the greaves slam into the ground with a definitive metallic thud, often cracking stone or compacting dirt. The etched Abjuration runes ignite with a low-frequency, amber glow that seems to “bleed” into the floor, creating a temporary geometric circle of light around the avatar’s feet. If the Abjurant Shielding is triggered, a brief, translucent dome of kinetic energy shimmers into existence, accompanied by a sound like a hammer striking a massive temple bell. The avatar appears to grow in stature, losing all traces of sway or organic movement, becoming an immovable pillar of industry.
Positives
- Total Stability: The avatar becomes immune to the “recoil-drift” of heavy machinery, allowing for 100% force transmission in every strike.
- Seismic Awareness: Through the “Tectonic Rooting,” the user can feel the footsteps of approaching invisible or burrowing enemies through the ground.
- Kinetic Dispersion: Large-scale physical attacks (like a giant’s club or a falling boulder) are partially neutralized as the force is funneled directly into the earth.
Negatives
- Rooted Vulnerability: While the Anvil Lock is active, the avatar’s Dodge and Evasion stats drop to zero; they must tank the blow rather than avoid it.
- Surface Dependency: The anchoring effect is significantly reduced on soft, shifting, or non-solid surfaces like deep sand, mud, or thin ice.
- Acoustic Signature: The hydraulic hiss and runic humming are loud enough to alert nearby enemies, making stealth impossible while the greaves are under high-torque load.
Schematic for the Seismic-Anchor Greaves: Series 337
Materials Needed
- 12 Ingots of Volcanic Iron: High-density ore harvested from active magma vents, required for the thick, heat-resistant plating.
- 4 Sheets of Leaded Silk: Layered between the iron plates to dampen the high-frequency vibrations of industrial hammers.
- 2 Micro-Piston Stabilizer Assemblies: Hydraulic units that link the leg-mounts to the flared bases for grounding.
- 1 Vial of Mercury-Gold Ink: Used to etch the Abjuration runes, ensuring high conductivity for the anchoring spells.
- 6 Pressure-Lock Rivets: Heavy-duty fasteners designed to expand under the stress of the Anvil Lock.
- 1 Spool of Copper-Mana Wire: To bridge the magic circuits between the greaves and the avatar’s internal power core.
Tools Required
- Pneumatic Riveter: For securing the heavy iron plates to the leaded silk core.
- Runesmith’s Chisel: To engrave the Abjuration geometry into the volcanic iron surface.
- Induction Forge: Capable of reaching the extreme temperatures needed to soften volcanic iron without making it brittle.
- Hydro-Static Pressure Rig: For testing the integrity of the micro-pistons and the Anvil Lock mechanism.
- Fine-Tipped Soldering Wand: To connect the copper-mana wiring to the rune-etchings.
Skill Requirements
- Metallurgy (Trained): Level 3 to work with volcanic iron, which tends to shatter if cooled too quickly.
- Artificing (Trained): Level 2 to calibrate the micro-piston stabilizers and synchronize them with the wearer’s stance.
- Runecrafting (Abjuration): Level 2 to properly imbue the mercury-gold ink with the intent of “Unyielding Stability.”
- Hydraulics (Basic): Level 1 to install and maintain the mana-fluid seals within the piston assemblies.
Crafting Steps
- Step 1: The Base Forging: Heat the volcanic iron ingots in the Induction Forge until they reach a dull cherry red. Shape the inner and outer shells of the greaves, ensuring the “Flared Base” has enough hollow space for the micro-pistons.
- Step 2: Layering the Core: Lay the leaded silk sheets inside the inner iron shell. Use the Pneumatic Riveter to sandwich the silk between the inner and outer iron layers, creating a vibration-dampening composite.
- Step 3: Piston Integration: Install the Micro-Piston Stabilizer Assemblies into the flared bases. These must be mounted on gimbaled brackets to allow the greaves to adjust to uneven terrain before locking.
- Step 4: Runic Etching: Using the Chisel, engrave the specific Abjuration patterns across the shins and ankles. Fill the grooves with the Mercury-Gold Ink, ensuring the lines are continuous and free of air bubbles.
- Step 5: Circuitry Bridge: Run the Copper-Mana Wire from the base pistons up through the silk layers, connecting them to the rune-patterns and terminating at the knee-joint for avatar integration.
- Step 6: Anvil Lock Calibration: Place the greaves in the Hydro-Static Pressure Rig. Activate the “Anvil Lock” and apply 10,000 lbs of lateral force. The greaves must not shift more than 0.5mm from their starting position.
- Step 7: Runic Awakening: The crafter must stand between the greaves and channel a grounding pulse. If the runes pulse with an amber light and the floor beneath the greaves vibrates in sympathy, the Series 337 is combat-ready.
337 Leg-Hats of Stubborn Hitting-Rock
This is the writing found upon the smashed stones of the deep-down places, carried from the mouth of the dirt-scratchers who forgot the true words. In the long-ago Time of the Big Smoke and the Loud Hitting, the Brothers of the Iron-Skin were doing a great work for the King of the Hot Places. They were hitting the big irons with the very big hammers. But there was a great crying and a great falling-down.
When the Brother of the Iron-Skin lifted the very big hammer and did a heavy hit upon the hot metal, the backwards-pushing ghost of the hammer would enter his arms. It would travel down his body-cage and into his walking-sticks. The walking-sticks of the Brothers were filled with the delicate magic-strings. The backwards-pushing ghost would tear the delicate magic-strings. The Brother would do a great falling onto his back-meat. The hot iron would become cold and ruined. The King of the Hot Places was doing a great angry shouting.
The High Thinkers of the Smoke-City heard the angry shouting. They said, “We must build the Leg-Hats that do not listen to the backwards-pushing ghost. We must make the feet heavy like the bottom of the world.”
The High Thinkers went to the Fire Mountain that spits the angry rocks. They harvested the cold blood of the Fire Mountain, which is the heavy black iron. They took the heavy black iron and folded it over the spit of the lead-spiders. They did this many times, making the thick skin for the Leg-Hats. But heavy skin is not enough for the not-moving.
The High Thinkers built the Tiny Pushing-Sticks of Water-Magic inside the wide bottoms of the Leg-Hats. They said, “When the Brother wants to be the mountain, the Tiny Pushing-Sticks will bite the dirt.” Then, the painters of the invisible magic took the water of the shiny-gold and scratched the Words of No-Moving upon the Leg-Hats. They scratched them deep so the magic would not leak out into the rain.
They built three-hundreds and three-tens and six Leg-Hats, but the backwards-pushing ghost broke them all. Then they built the three-hundreds and three-tens and seven. The Leg-Hats of the 337.
These Leg-Hats were given to the Brother named Kael the Wide. Kael the Wide put his walking-sticks inside the heavy Leg-Hats of the 337. He walked to the Great Hitting-Rock. He told the Leg-Hats to do the biting. The Leg-Hats made a loud sound like the angry snake of iron. Hiss-clunk. The Tiny Pushing-Sticks stabbed the floor. The Words of No-Moving turned the color of the setting sun. Kael the Wide became the tree of heavy metal.
Kael the Wide began to do the hitting. He hit with the biggest hammer. The backwards-pushing ghost tried to throw him to his back-meat, but the lead-spider-spit ate the ghost. Kael the Wide did not move. He smiled the smile of the strong teeth.
But then, the Earth-Mother became sick with the Great Shaking Sickness. The dirt began to do the angry dancing. The walls of the Smoke-City fell down into dust. The ceilings became the floors. The other Brothers of the Iron-Skin ran away like the frightened birds, falling over their own walking-sticks as the ground rolled like the salt-water ocean.
The Shaking Sickness pushed the Great Hitting-Rock. It pushed Kael the Wide. But Kael the Wide was wearing the 337. The Words of No-Moving screamed with the bright yellow fire. The Leg-Hats told the Earth-Mother, “No, we do not dance today.”
While the city died and the stones fell like heavy rain, Kael the Wide did not stop the hitting. Clang. Clang. The ground went up and down, but the Leg-Hats pushed the magic into the dirt and made a flat place that refused to obey the Shaking Sickness. Kael the Wide hit the hot iron until it was the perfect shape of the killing-sword.
When the Earth-Mother went back to sleep and the dust went away, the seekers came to look at the broken city. They found Kael the Wide. He was standing in the middle of the flat nothingness. The Leg-Hats of the 337 were still biting the floor. He held up the perfect killing-sword. He said, “The work is done.”
The moral of the story: The world may do an angry dance and the sky may fall upon your head, but a man with the correct metal trousers will finish his job before he allows the ground to tell him what to do.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: The Anchoring Irons of the 337th Cycle
- Classification: Weird Science / Heavy Armor
- Armor Value: 3 points (Legs/Lower Body).
- Skill Penalty: -10% to Dodge, Climb, and Swim due to extreme weight and rigidity.
- Game Mechanics:
- The Anvil Lock: By spending 1 Magic Point, the wearer can activate the hydraulic micro-pistons. For the next 10 minutes, the wearer cannot be moved by any force less than a “Build 4” creature or a localized explosion. Any attempt to Trip or Shove the wearer automatically fails.
- Recoil Dampening: When firing heavy weaponry (e.g., shotguns or high-caliber rifles), the user ignores the penalty for firing multiple shots in a round or using a weapon beyond their STR requirement, provided they are in the locked stance.
- Syntax: “The heavy casings hiss as they vent mana-steam, the flared bases biting into the floor with a finality that defies the laws of momentum.”
Blades in the Dark
Item Name: The Spark-Wright’s Hydraulic Sabatons
- Type: Heavy Armor (2 Load)
- Tier: I (Fine Quality)
- Mechanics:
- Immovable: You may expend a Special Armor use to resist any consequence involving being moved, knocked down, or lose your footing. This includes resisting the “recoil” of heavy Spark-craft machinery or explosive demolition.
- The Long Brace: When you Study a mechanical problem or perform a Tinker action while anchored, you gain Potency due to the absolute lack of physical interference or vibration.
- Tags: Heavy, Powered, Grounded, Industrial.
Dungeons & Dragons (5th Edition)
Item Name: Greaves of the Unyielding Anvil
- Wondrous Item (Legs), Uncommon (Requires Attunement)
- Mechanics:
- Structural Stability: You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone or move you against your will.
- Anvil Lock: As a bonus action, you can lock the greaves into the ground. While locked, your speed is 0, and you cannot be moved by any means unless the ground beneath you is destroyed. While in this stance, you gain a +2 bonus to AC and ignore the “Heavy” property of weapons. You can end this stance as a bonus action.
- Kinetic Grounding: You have resistance to force damage.
- Syntax: “Etched with glowing amber Abjuration runes, these greaves resonate with a deep hum that grounds the wearer’s weight into the very bedrock.”
Knave (2nd Edition)
Item Name: Anchor-Greaves 337
- Item Slots: 2 (Heavy)
- Armor Quality: +2 AC
- Mechanics:
- Fixed Stance: If you do not move during your turn, enemies cannot gain Advantage on attacks against you by “Shoving” or “Tripping.”
- Heavy Strike: While standing still, you may add +2 to damage rolls with two-handed hammers or mauls, as the greaves absorb the weapon’s recoil.
- Unmovable: You cannot be pushed back or moved by wind or force unless you choose to be. If a force is strong enough to move a mountain, you must make a STR save to remain standing; on a failure, you take 1d6 damage as the greaves strain against your legs.
- Tags: Metal, Reinforced, Heavy, Stability.
Fate (Core/Condensed)
Item Name: The Seismic-Anchor Greaves
- Type: Extra / Defensive Gear
- Aspect: “Immovable Foundation of the Iron-Sheath”
- Mechanics:
- Braced for Impact: You gain a +2 bonus to Physique rolls made to resist being moved, knocked down, or physically displaced.
- Absorb Recoil: Once per scene, you can ignore a “Chassis Strain” or “Overheat” consequence caused by using high-powered industrial tools or weapons.
- Anvil Lock: You may spend a Fate Point to perfectly anchor yourself to the ground. For the duration of the scene, you cannot be moved against your will unless the surface you are standing on is destroyed.
- Cost: 1 Stunt or 1 Refresh.
Numenera & Cypher System
Item Name: Grav-Anchor Sabatons
- Level: 1d6 + 1 (Tier 1)
- Form: Heavy, flared metal leg guards etched with glowing circuitry.
- Effect: The wearer gains an asset to all Might-based tasks to remain standing or resist forced movement.
- Depletion: 1 in 1d20 (Check only when using the “Seismic Grounding” ability).
- Specific Mechanics:
- Seismic Grounding: When the wearer is struck by a physical force that would deal damage or move them, they can spend 3 points from their Might Pool to funnel the kinetic energy into the ground. This reduces the damage by an amount equal to the item’s level and prevents any forced movement.
- Recoil Buffer: Using heavy or “clumsy” weapons does not increase the difficulty of the attack roll while these greaves are worn.
- Syntax: “The micro-pistons in the base cycle with a hydraulic hiss, locking the wearer to the local gravity-well.”
Pathfinder (2nd Edition)
Item Name: Greaves of the Unyielding Anvil
- Item 3 | Rare | Abjuration | Invested | Magical
- Price: 500 gp
- Usage: worn, legs; Bulk: 2
- Mechanics:
- Unyielding Stance: You gain a +2 item bonus to your Fortitude DC and Reflex DC against Shove and Trip attempts.
- Anvil Lock [Action]: (Stance) You flare the bases of your greaves and lock into the earth. Your Speed is reduced to 0, and you gain a +1 circumstance bonus to AC and a +2 circumstance bonus to damage rolls with melee weapons that have the Forceful or Shove trait. You can end this stance as a free action.
- Recoil Absorption: You ignore the Shove trait’s penalty to your own position when using weapons or tools that normally push the user back.
- Syntax: “Amber runes glow along the shins, humming in a low frequency that resonates with the stone beneath your feet.”
Savage Worlds (Adventure Edition)
Item Name: 337-Series Stabilizer Greaves
- Type: Armor Accessory (Legs)
- Armor: +3 (Legs)
- Min Str: d8; Weight: 14 lbs
- Mechanics:
- Solid Foundation: The wearer is immune to the “Knockback” effect of explosions and gains a +2 bonus to Athletics rolls to resist being Pushed or Grappled.
- Anvil Lock: As a Limited Action, the wearer can anchor themselves. They cannot move, but they ignore all Recoil penalties and gain +2 to Toughness against any attack that relies on physical impact (bullets, bludgeoning, etc.).
- Weighty Step: Due to the extreme weight and grounding, the wearer’s Pace is reduced by 1.
- Syntax: “The pistons engage with a heavy thud, securing the wearer to the battlefield as firmly as an anvil to a forge floor.”
Shadowrun (6th World Edition)
Item Name: Ares “Tectonic-Lock” Industrial Greaves
- Type: Armor Accessory (Legs)
- Rating: +2
- Capacity: 3
- Mechanics:
- Seismic Anchor: As a Minor Action, the user can engage hydraulic spikes. This grants a +4 dice pool bonus to resist any Forced Movement or Knockdown attempts. While anchored, the user’s Movement is reduced to 0.
- Recoil Compensation: The 337s provide 2 points of Recoil Compensation. This stacks with other compensators but only while the user remains stationary.
- Internal Dampening: The greaves reduce the “Chassis Strain” or “Stun” damage taken from using oversized industrial tools (such as thermal drills or heavy hammers) by 1 point per hit.
- Syntax: “The micro-pistons vent mana-conductive coolant with a sharp hiss, grounding the runner against the recoil of even the heaviest auto-cannons.”
Starfinder (2nd Edition / Playtest)
Item Name: Unyielding Anvil Sabatons
- Item 3 | Rare | Abjuration | Tech | Magical
- Price: 1,350 credits
- Usage: worn, legs; Bulk: 2
- Mechanics:
- Stabilized Stance: You gain a +2 item bonus to your Fortitude DC against Shove and Trip combat maneuvers.
- Anvil Lock (Action): You lock the flared bases into the terrain. Your Speed becomes 0, and you gain Resistance 5 against Kinetic damage from physical impacts (bludgeoning, piercing, slashing). Additionally, you ignore the “Unwieldy” property of weapons for the purpose of making iterative attacks, provided you do not move.
- Recoil Sink: When using a weapon with the Kickback or Automatic traits, you reduce the associated penalties by 1.
- Syntax: “Etched with amber-glowing circuits, these leg guards vibrate with a deep resonance that anchors the wearer into the planet’s crust.”
Traveller (Mongoose 2nd Edition)
Item Name: TL13 Grav-Anchor Greaves
- Tech Level: 13
- Armor: +3 (Legs)
- Weight: 6 kg
- Cost: Cr 2,500
- Mechanics:
- Magnetic/Pneumatic Locking: On a metallic surface (like a ship’s deck) or solid ground, the traveler can anchor themselves as a Significant Action. While anchored, they cannot be moved by high-G maneuvers, explosive decompression, or physical force.
- Heavy Tool Support: When using a weapon or tool that normally requires a higher STR than the traveler possesses, the greaves negate the -2 DM penalty to hit, provided the traveler is anchored.
- Inertial Sink: The wearer receives a +2 DM to all Checks made to remain standing during ship-wide tremors or atmospheric turbulence.
- Syntax: “High-density volcanic alloys folded with leaded-silk sheets; these greaves are the standard for deep-space hull-smiths.”
Warhammer (Age of Sigmar: Soulbound)
Item Name: Ancestor-Rune Leg-Guards
- Rarity: Rare
- Armor: +1 (Legs)
- Mechanics:
- Unyielding Anvil: You cannot be moved by the Knockback or Prone conditions unless the attacker is at least two Sizes larger than you.
- The Smith’s Foundation: When you take the Stance action to brace yourself, you gain an additional 1d6 to your Defense and your Melee attacks deal +1 Damage as you put the full force of your anchored weight into the swing.
- Recoil Absorption: You are immune to any negative effects or environmental hazards caused by “Seismic Shakes” or “Ground Tremors” while standing on solid stone or metal.
- Syntax: “Etched with the Grungni-blessed Runes of Embedding, these greaves make the wearer as immovable as the mountain itself.”
