From: Lineage 472 of Anuran
A thick, leather-and-chain harness reinforced with slabs of magically lightened granite etched in spiral patterns. The chest piece is anchored by broad straps designed to distribute heavy loads across Veyra’s muscular torso, stabilizing her during leaps. Embedded circuits glow faintly when the harness resonates with nearby ley lines.
- Effect: +1 Constitution when bracing against force or falling damage. Provides vibration feedback when underground, warning of collapses.
- Drawback: Weighty and stiff, reducing Dexterity by –1 when climbing rapidly.
Lore
Forged in the Grand Forge of Granthold during a communal ritual known as the Seventh Forging of Burden, the Granite-Heart Harness 391 is more than protective gear—it is a covenant between stone and soul. The harness was designed when a quarry collapse buried an entire work crew beneath unstable granite. Survivors swore that the ley lines hummed warnings, but no one had the sensitivity to perceive them clearly. In response, the Stoneweavers embedded geomantic circuits within harnesses carved from magically lightened granite. Each slab was ritually inscribed with the Granite Spiral, symbolizing Gravok’s steady heartbeat.
This particular harness, numbered 391 in the lineage of its design, was fitted to those who worked in the deepest shafts. It allowed the wearer not only to endure falling stone but to feel the faint vibrations of ley lines and fractures, translating the island’s pulse into physical resonance. The wearer, in essence, becomes a living seismograph—an extension of Gravok’s patient perception. Ownership of such a harness is both a mark of responsibility and a warning: to misinterpret the earth’s hum is to invite ruin.
Tier One Stats
- Strength: +1 (weight distribution aids hauling and bracing)
- Constitution: +2 (reinforced stability during impacts and heavy loads)
- Dexterity: –1 (bulk limits agility and rapid climbing)
- Wisdom: +1 (enhanced vibration sensitivity underground)
- Charisma: 0 (functional, not ornamental)
- Intelligence: 0 (no change)
Skills Gained
- Stone Sense: Advantage on checks to detect unstable stone, hidden chambers, or underground hazards.
- Load-Bearer’s Endurance: Trained skill in resisting exhaustion from carrying heavy burdens or working long quarry shifts.
- Impact Bracing: Specialized training to land safely after falls or leaps, reducing fall damage taken.
Passive Magic
- Leyline Resonance: The harness glows faintly when near strong ley lines, allowing the wearer to track the direction of magical flows.
- Burden Balance: Automatically redistributes weight across the torso, reducing fatigue when hauling or climbing.
- Silent Warning: Emits a subtle vibration along the straps when structural collapse is imminent (GM may provide advance warning of cave-ins, ambushes, or tremors).
Activatable Magic
- Pulse of the Earth (1/long rest): Concentrating for one minute, the wearer can send a controlled vibration into the ground. Reveals tunnels, hidden chambers, or voids within a 60-foot radius.
- Gravok’s Brace (2/short rest): As a reaction, the wearer may harden the granite plates with leyline energy, gaining resistance to bludgeoning and crushing damage until the start of their next turn.
- Stone’s Embrace (1/long rest): The harness locks into rigidity, fusing briefly with the ground or cliff face. Prevents forced movement (such as being shoved, swept by currents, or thrown by tremors) for up to 1 minute.
Specific Slot
- Chest Slot — cannot be stacked with other chest-slot items; straps cover shoulders and torso, extending to the mid-back.
Tags: Granite-Heart Harness 391, Chest-Slot, Stonecraft, Industrial, Geomancy, Endurance, Resilience, Quarry-Tool, Burden, Vibration-Sense, Impact-Brace, Protective, Steam-Forged, Resonance, Ritual-Carved, Heavy, Abbevillian, Gravok-Blessed
Where It Is Bought and Sold
1. Forges of Gravok (Religious Workshops)
- These temple-forges are equal parts sanctuaries and industrial foundries. Harnesses like the Granite-Heart are carved, blessed, and fitted by Stoneweavers as part of ritual crafting. They are rarely “sold” outright—ownership is often granted after service to the Forge or during rites of passage, such as surviving a quarry collapse.
- Transaction Style: Donation of labor, carved offerings, or years of service to the Forge. Purchasers may need to carve their own Spiral etching under priestly supervision.
2. Quarry Guild Smithies (Clan-Owned Shops)
- Located at the mouths of great quarries, these guild-operated shops specialize in outfitting laborers and crafters. Harnesses here are more standardized, practical, and sometimes refurbished from older models. They are priced for utility rather than spiritual heritage.
- Transaction Style: Direct purchase with precious metal coinage, or barter in the form of stone, ore, or crafted tools.
3. Steamwright Markets (Industrial Districts of Major Cities)
- In metropolises like Granthold, workshops exist that fuse mechanical steamcraft with geomantic gear. Harnesses here may feature reinforced circuits, lightweight alloys, or integrated pulley anchors. While less “holy” than Forge-made versions, they are coveted by adventurers and travelers.
- Transaction Style: Pure coin or trade contracts. Sometimes purchased through clan sponsorship for expeditions.
4. Blackstone Markets (Underground and Gray Trade)
- In darker corners of Abbeville, unblessed or salvaged Granite-Heart Harnesses may be sold by smugglers or reclaimed from collapsed quarries. These are cheaper but risky—many retain flawed or broken circuits.
- Transaction Style: Haggling, barter of rare reagents, or discreet coin. Some buyers demand secrecy to avoid accusations of grave-robbing from temple vaults.
Cost by Setting
Standard Coin Exchange in Saṃsāra (Precious Metal Values):
- 10 Copper = 1 Silver or 2 Nickel
- 10 Silver = 1 Gold or 2 Electrum
- 10 Gold = 1 Platinum
- 10 Platinum = 1 Rhodium
Estimated Costs for Granite-Heart Harness 391:
- Forge of Gravok (Ritual-Blessed)
- Cost: Not priced in coin. Equivalent exchange might be 1 year of quarry service or an offering of a carved granite idol worth ~20 Gold.
- Considered priceless as each piece is ritually etched and spiritually imbued.
- Quarry Guild Smithy (Practical Issue)
- Cost: 15–25 Gold (or equal value in ore or cut stone).
- Equivalent to the wages of a skilled quarryworker over several months.
- Steamwright Market (Industrial-Modified)
- Cost: 40–60 Gold depending on steam-circuit enhancements.
- May also accept contracts of service for major projects (e.g., 3 months working on a bridge crew).
- Blackstone Market (Salvaged/Unblessed)
- Cost: 5–10 Gold, though often flawed or unstable.
- Dangerous but tempting for outlanders or low-tier adventurers without clan ties.
Cultural Note
An Abbevillian would see this harness less as a commodity and more as a responsibility. To buy one without earning Gravok’s approval through labor or ritual is frowned upon. Outsiders who attempt to wear them without understanding their purpose may find themselves socially ostracized or even cursed with subtle malfunctions by the Stoneweavers.
This gear is not a “weapon” in the traditional sense, but its resonance with stone, weight-distribution, and geomantic circuits give it both defensive and offensive applications. How it plays out depends heavily on the environment.
In Quarries and Underground
Defense:
- The harness vibrates when stone is unstable, allowing the wearer to brace and warn others before collapses.
- When rockfalls begin, the weight-bearing straps help absorb impact, reducing injury when pinned or struck by debris.
- Activatable Gravok’s Brace can turn a collapse into survivable rubble, letting the wearer shield others behind their body.
Offense:
- With Pulse of the Earth, the wearer can deliberately trigger small tremors to collapse tunnels on foes or reveal hidden burrows.
- In a tight shaft, bracing into stone with Stone’s Embrace allows the wearer to anchor themselves, resisting being dragged away by subterranean creatures, while allies strike from safety.
On Cliffs and Mountains
Defense:
- The redistributed weight reduces the danger of toppling when scaling sheer surfaces. The wearer can withstand sudden gusts or falling rock.
- Harness circuits hum when avalanches or stress fractures threaten, giving the party early warning.
Offense:
- In cliff battles, Pulse of the Earth can dislodge enemies’ footing or collapse ledges beneath them.
- With Stone’s Embrace, the wearer can become immovable, holding ropes or anchoring allies against falls or while resisting grapples.
In Urban Environments (Quarry-Cities, Steam Metropolises)
Defense:
- The harness’s weight balance allows the wearer to withstand trampling crowds or riots, standing firm in narrow alleys.
- Leyline resonance may pick up vibrations through paved streets, warning of tunneling creatures or sabotage beneath foundations.
Offense:
- The wearer can slam into cobbled ground, amplifying vibrations to trip or stagger multiple foes nearby.
- Grappling becomes easier: once they have seized an opponent, Gravok’s Brace lets them lock in place, impossible to shove or topple.
In Wilderness or Battlefields
Defense:
- The reinforced granite plates harden against arrows, shrapnel, or brute force from monstrous beasts.
- When monsters cause tremors or stampedes, the harness reduces impact damage, letting the wearer endure blows others could not.
Offense:
- In melee, sudden bracing into the ground can allow devastating counterattacks—absorbing a charge, then redirecting the foe’s momentum.
- With Pulse of the Earth, the wearer can map shallow trenches or weaknesses beneath enemy siege weapons, destabilizing them.
Roleplay Notes
- Tactile Immersion: The harness hums, thrums, or pulses as it interacts with stone. A roleplaying avatar should describe feeling those subtle vibrations through chest and straps, almost as if Gravok Himself is whispering warnings through granite.
- Community Use: In communal defense, the wearer may stand at the forefront of collapsing tunnels or walls, acting as an anchor that others tie ropes or scaffolding to.
- Conflict Role: Offensively, this harness is not about raw damage—it is about control. By bracing, collapsing terrain, or destabilizing enemies, the wearer turns the environment itself into their weapon.

Perception of Activation: Granite-Heart Harness 391
User’s Perspective
- Sight: Faint spiral etchings across the granite plates glow with a dull amber light, pulsing like a heartbeat in rhythm with nearby ley lines. The glow intensifies when danger is near, appearing brighter in the corner of vision.
- Touch: A heavy pressure spreads evenly across the chest and shoulders, not as weight but as grounding. The wearer feels fused with the earth beneath them, their legs rooted like carved pillars.
- Hearing: A deep, resonant hum fills the sternum—low and steady, like a chisel striking far-off stone. This vibration overlays natural sounds, a constant reminder of the harness’s vigilance.
- Smell: A faint ozone scent lingers as the magical circuits warm, similar to lightning striking granite during a storm.
- Taste: A mineral tang coats the tongue, metallic and earthy, as if the stone’s essence is bleeding into the body.
- Extra-Sensory: The Mind’s Eye perceives fractures in stone and ground as faint lines of shifting light, like spiderweb cracks rippling outward in invisible glass. The harness imparts a subtle awareness of “stress” in the environment, not seen but felt in the bones.
Observer’s Perspective
- Sight: Observers see spirals along the granite slabs ignite softly, then send faint pulses outward, like ripples in water. Dust and pebbles around the wearer tremble and shift in rhythm with the harness.
- Sound: A low-frequency hum vibrates through the ground, faint but unsettling, felt in the feet more than heard in the ears.
- Atmosphere: The wearer seems unnaturally steady—unyielding, like part of the stone around them. Even when struck, they appear immovable, their stance anchored by unseen force.
Positives
- Sharpened environmental awareness: The user gains premonitory knowledge of collapses, tremors, or ambushes.
- Sense of security: Being grounded to the stone offers profound mental focus, bolstering confidence and calm under duress.
- Awe and inspiration: Observers may feel reverence, perceiving the wearer as blessed or favored by Gravok.
Negatives
- Overwhelming sensory feedback: Prolonged vibrations may cause dizziness, fatigue, or disorientation, especially if multiple ley lines resonate at once.
- Alienation: The mineral tang and aura of immovability can make others feel the wearer is “more stone than flesh,” creating unease.
- Vulnerability in mobility: The rooted, heavy sensation encourages stillness; sudden movement may feel awkward, delayed, or resisted by the harness itself.
Crafting Recipe: Forging of the Granite-Heart Harness 391
Materials Needed
- Granite Slabs (3) — quarried from leyline-rich stone, lightened through alchemical soaking in lithic solvent.
- Steam-Tanned Leather Straps (4 lengths) — boiled in forge-steam to achieve flexibility and resilience.
- Iron Chains (2 lengths) — heat-forged and geomantically reinforced to absorb shifting stresses.
- Ley-Circuits (5 filaments) — crystal-thread lines inscribed with granite spirals, harvested from broken geomantic nodes.
- Binding Resin (1 vial) — secreted adhesive from Anuran alchemists, mixed with powdered basalt for durability.
- Amber Core (1 small gem) — acts as the focus stone, carved with Gravok’s spiral and attuned to vibration magic.
Tools Required
- Steam-Forge Anvil — maintains stable heat and pressure with elemental fire and water.
- Geomantic Chisel Set — includes resonance-tuned chisels for carving spirals into stone.
- Circuit-Engraver — a crystal stylus used to etch leyline pathways into the granite.
- Hydration Crucible — keeps Anuran-derived resin workable during forging.
- Clamps and Leather Stitcher — to assemble straps with precision tension.
Skill Requirements
- Stoneweaving (Apprentice Level): Required to carve granite slabs without fracturing leyline resonance.
- Leatherworking (Journeyman Level): To prepare straps that distribute weight evenly under stress.
- Circuitry Inscription (Expert Level): Only a trained circuit-engraver can activate the ley-resonance correctly.
- Alchemy (Intermediate Level): Necessary to refine and stabilize the Anuran resin-binder.
- Endurance (Any): The crafter must withstand prolonged exposure to steam, heat, and vibration while working.
Crafting Steps
- Prepare Granite: Submerge the slabs in lithic solvent for three days to lighten them while preserving strength. Dry them in volcanic heat vents until surface pores close.
- Carve Spirals: Using geomantic chisels, inscribe Gravok’s spiral into each slab, chanting invocations to align the grooves with natural vibration flows.
- Etch Circuits: Apply the circuit-engraver to embed ley-filaments across the spirals. Test resonance by striking the slab with a mallet—the correct hum indicates success.
- Forge Leather: Steam-tan the leather straps, stretching them across heated chains until supple but unyielding. Stitch reinforced edges with wire to prevent tearing.
- Embed Amber Core: Carve a small recess into the chest slab, set the amber gem, and bind with Anuran resin mixed with basalt powder. Whisper a line of Gravok’s lore during the setting.
- Assemble Harness: Affix granite slabs with chains and leather, ensuring even weight distribution. Apply resin to each junction, clamp overnight under steady pressure.
- Leyline Attunement: Place the finished harness upon a stone altar above an active leyline. Activate resonance by channeling steam into the circuits while the wearer braces atop it. The harness glows faint amber, sealing its bond.
- Trial of Endurance: The first wearer must withstand a deliberate fall or heavy strike to “prove” the harness. If it holds and resonates, the item is sanctified.
Stone-Bound Heart, Numbered 391
Hear this broken telling, as it was sung by cracked lips of quarrymen, and writ on tablets now ground to dust, the meaning carried like echoes through the deep places. The words come crooked, as if once carved in a tongue that even the gods forgot, and again told by children of stone, and again lost.
In the beginning, when cliffs still leaned restless and the sea gnawed at Abbeville’s feet, there was one among the First Crafters whose name is half-remembered as Veyra-Who-Listens. She was of the frog-folk, the Anuran, her eyes wide to the world and her chest stout like the block that endures the hammer. It is said she could hear the murmur of the earth in her sleep, and the humming of ley lines troubled her dreams.
Veyra labored in the great quarry of Echoes, where the stone sang and cracked with every strike. Her people toiled, but rockslides came often, burying tools, breaking bones, swallowing lives. The clans prayed, carving spirals on the cliff walls, but Gravok, the Shaper, gave no answer.
So Veyra took up stone not as chisel, but as heart. She cut three slabs of granite, black as the night sea, and laid them upon her breast. She bound them with leather soaked in steam, and sealed them with chains hammered by her own hand. Upon the slabs she scratched spirals—crooked, half-made, and rough—for she had no priest to guide her. She pressed amber in the center, where a heart might lie, and she whispered not prayers, but her own fear, her own stubborn will to endure.
When she wore it, her steps grew heavy and her chest hummed with deep sound, like mountain roots grinding. She said the harness pulled her down, but also held her steady, and that the stone whispered warnings of collapse before any eye could see. With this burden, she braced herself in the quarry, leaping across trembling cliffs, pulling others free before the stone fell.
Yet the harness was not gentle. Her shoulders bent, her breath grew short, her limbs felt slow, as if the stone wished to make her its own. Many said, Cast it away, for it drags you earthward. But she did not, for without it many would have died. She became guardian of the quarry, her chest alight with faint spirals whenever danger stirred.
It is told that in the great fall of the Quarry of Deep Hums, when half the cliff broke and the sky filled with dust, she stood unmoved, her harness glowing as if alive. The vibration of the stone told her where to strike, where to push, where to brace. With her hands she saved a hundred, though her arms cracked and her legs bled. The stone fell, but not upon her people.
When her last breath came, she lay the harness upon the altar stone. The spirals glowed one final time, then dimmed. Her kin said that Gravok himself had claimed it, for the granite slabs had grown light, as though hollow, but still hummed faintly with her heartbeat. Priests later reshaped it, reforged it, renumbered it. Thus it became known in crooked tongues as Granite-Heart Harness, Three Hundred and Ninety-One, for it was said many such works were tried, but this one endured.
And so, the story is carved: of a woman who made a heart of stone so that others might keep theirs of flesh.
The Moral of the Story: Strength that is taken for pride breaks swiftly, but strength borne as burden for others endures beyond death.
Suggested conversions to other systems:
CALL OF CTHULHU (7th Ed) — “Granite-Heart Harness No. 391”
Type: Arcane heavy harness; chest-slot gear.
Rarity: Uncommon, temple-forged (Forges of Gravok).
Attunement: A short rite of focus (1 minute) aligning the wearer’s breathing with the harness’s spiral etchings.
Load/Encumbrance: Counts as heavy clothing plus metal/stone plates; treat as wearing a rugged breastplate.
Armor: Reduces falling or bludgeoning damage by 2 points per instance (minimum 0).
Skill Effects:
• +20% to Geology when assessing stone stability, seams, or voids underground.
• +10% to Mechanical Repair when working with anchors, chains, pulleys, or scaffolds.
• +10% to Listen when in contact with stone (detect distant tremors or shifting rock).
• Advantage die on Spot Hidden rolls specifically to notice cracks, false walls, or load-bearing faults.
Drawbacks:
• −10% to DEX for Climb checks made “at speed” or while hustling; normal Climb unaffected.
• Stealth in echoing stone spaces is one step harder (Keeper may impose Disadvantage die) due to resonant hum.
Passive Effects:
• Leyline Resonance: Keeper may provide forewarning of imminent cave-ins or tremors if the wearer is still and touching stone.
• Burden Balance: Ignore the first penalty die from encumbrance when hauling tools or stone.
Activations:
• Pulse of the Earth (cost 2 Magic Points; 1 minute Focus): Reveals tunnels, hollows, and recent excavations within 20 meters; grants Advantage die to Navigate underground for 1 hour.
• Gravok’s Brace (cost 1 Magic Point; reaction): Until the end of the round, treat crushing, falling, or impact harm as half damage (round down).
• Stone’s Embrace (cost 1 Magic Point; 1 round): Wearer becomes effectively immovable while braced; opposed STR checks to shove/drag automatically fail unless the foe’s STR ≥ wearer’s STR×2.
Sanity: None (item is sacred craft, not eldritch).
BLADEs IN THE DARK — “Resonant Plate 391”
Category: Arcane Gear, Heavy Armor variant; chest slot. Load: 2 (counts as Heavy).
Quality: Fine (provides increased effect when used for protection or structural reading).
Attune: Requires a brief centering ritual (flashback or on-screen).
Passive: While grounded, you have Potency on Survey/Study about stonework, tunnels, hidden voids, and load paths; also Potency to resist consequences from collapsing terrain.
Armor: May be marked once per score as ARMOR to reduce or avoid harm; because it is Fine, you may mark it a second time in the same score specifically against crushing/falling harm.
Special Actions:
• Pulse of the Earth: Push yourself (2 stress) or spend 1 use of Arcane Implements to emit a low tremor; gain Improved Position or Increased Effect to locate hidden routes/weak seams, or to create the consequence “Unstable Footing” on foes.
• Gravok’s Brace: When you resist a physical shove, fall, or cave-in with Prowess, treat your resistance as if you had +1d (max 4d) and, on 6, also create the asset “Anchored” for the scene.
Drawbacks: Conspicuous hum; risky to move fast. When you attempt a Prowl at a run or climb rapidly, Position is one step worse unless you take a moment to shed load or kill the resonance.
DUNGEONS & DRAGONS (latest core) — “Granite-Heart Harness 391”
Wondrous item, uncommon (requires attunement); chest slot.
While attuned and wearing the harness:
• Steadfast Frame. You have advantage on Strength (Athletics) checks to resist being shoved, knocked prone, or moved against your will, and on Constitution saving throws against exhaustion from forced marching, hauling, or suffocation caused by debris.
• Seismic Sense. While you and the ground are in contact, you gain tremorsense 10 feet (functions only for creatures/objects in contact with the same surface). You also have advantage on Wisdom (Perception) or Intelligence (Investigation) checks to detect hidden voids, false walls, or unstable stone.
• Balanced Burden. You reduce bludgeoning damage you take from falls, cave-ins, or crushing objects by 3.
Activatable Properties:
• Pulse of the Earth. As an action, you focus for 1 minute. For the next hour, you know the direction and approximate distance to natural cavities, tunnels, or significant fractures within 60 feet (blocked by 5 feet of solid metal or 10 feet of stone). Once used, this property can’t be used again until you finish a short or long rest.
• Gravok’s Brace. When you would take bludgeoning damage from an attack, fall, or collapsing terrain, you can use your reaction to gain resistance to that instance of damage and you cannot be knocked prone until the start of your next turn. You can use this reaction a number of times equal to your proficiency bonus per long rest.
• Stone’s Embrace. As a bonus action, you anchor yourself to the ground for up to 1 minute. Your speed becomes 0 and you gain immunity to forced movement. Ending the effect early is a bonus action. Once per long rest.
Drawbacks: Bulk and Stiffness. When you attempt a Dash or climb at speed in the same round, you have disadvantage on Dexterity (Acrobatics) checks until your next turn. Stealth checks made in echoing stone corridors are at disadvantage due to the harness’s hum.
Notes: Counts as a magical item for the purpose of overcoming resistances. Attunement time in Saṃsāra is 1 minute.
KNAVE (latest) — “Stone-Bound Harness 391”
Type: Wondrous Torso Gear; occupies Torso slot.
Attunement: 1 minute of focused breathing; bonded to the wearer.
Properties:
• +1 CON saves.
• Reduce damage from falls, cave-ins, and other crushing hazards by 2.
• Advantage on checks to detect unstable stone, hidden voids, or false walls while touching the ground.
• Tremor Sense 10 ft while grounded (cannot detect flying or hovering foes).
Activations:
• Pulse of the Earth: Action; reveal nearby voids/tunnels within Near range and gain advantage on related checks for 1 hour. Power Die d6; on a roll of 1–2 the die steps down; when it would step below d4, the harness must be re-aligned during a Haven rest.
• Gravok’s Brace: React to falling or crushing harm to halve it; also ignore being shoved or knocked prone until your next turn. Uses equal to your CON mod per Day.
• Stone’s Embrace: Bonus; you become immovable for 1 Turn (speed 0; cannot be forced to move). 1 use per Day.
Drawbacks: Bulky. When you sprint, leap rapidly, or climb in a hurry, make DEX checks with Disadvantage until your next Turn. The harness hums audibly in stone halls, imposing Disadvantage on sneaking there.
Notes: Tier-1 compatible; counts against worn attuned item limits and occupies the chest/torso slot under Saṃsāra’s item-slot rules.
FATE CORE — “Granite-Heart Harness 391”
Aspect: Bound with Spirals of Stone
Invoke: Gain bonuses when bracing against falls, resisting cave-ins, or stabilizing others in dangerous terrain.
Compel: The harness hums and slows you down, drawing attention or hindering quick movement.
Permissions: Requires the Torso Gear slot; must be carried as part of your Load.
Stunts:
• Steadfast Frame: +2 when defending with Physique against being shoved, knocked prone, or crushed by stone.
• Seismic Sense: Once per scene, you may spend a Fate Point to automatically detect hidden fractures, voids, or tunnels in your immediate area.
• Gravok’s Brace: Once per session, reduce a consequence from a crushing or falling hazard by one step (Severe → Moderate, Moderate → Mild, Mild → removed).
Drawback: Bulky and resonant. Add +1 difficulty to overcome or create advantage rolls with Athletics when climbing quickly or sneaking in echoing stone environments.
Tags: Heavy, Resonant, Geomantic, Craft of Gravok.
NUMENERA & CYPHER SYSTEM — “Granite-Heart Harness 391”
Level: 5 (artifact).
Form: Leather-and-chain harness reinforced with spiral-etched granite plates, anchored with glowing leyline circuits.
Effect:
• Grants +1 to Armor against blunt, falling, or crushing damage.
• Provides an asset on Intellect-based tasks to detect underground instability, voids, or hidden stone seams.
• When wearer braces, gain +1 to Might defense rolls for 1 minute.
Depletion: 1 in 1d20 (each activation).
Powers:
• Pulse of the Earth (Active, 2 Intellect points): Detects voids, tunnels, and leyline fractures within Short range for 10 minutes.
• Gravok’s Brace (Active, 2 Might points): Halves damage from one crushing/falling source, including landslides or cave-ins.
• Stone’s Embrace (Active, 3 Intellect points): Anchors wearer immovably to stone or ground for 1 round; cannot be moved by physical or magical forces.
Drawbacks: Bulky. Tasks involving climbing at speed or moving stealthily in stone corridors are one step more difficult.
Tags: Artifact, Armor, Geomancy, Abbevillian Craft.
PATHFINDER 2E — “Granite-Heart Harness 391”
Item 6; Unique Wondrous Item.
Usage: Worn, chest slot; Bulk 2.
Traits: Abjuration, Earth, Magical.
Activation: Command, Interact, or Reaction (varies).
AC Bonus: None (functions as supplemental gear).
Passive Effects:
• You gain a +1 item bonus to Fortitude saves against being moved or knocked prone.
• You reduce damage from falling, collapsing ceilings, or crushing hazards by 5.
• You gain tremorsense 10 feet while in contact with the ground.
Activated Effects:
• Pulse of the Earth (Command, once per hour): For 10 minutes, you gain a +2 item bonus to Perception checks to notice stonework details, hidden voids, or instability within 60 feet.
• Gravok’s Brace (Reaction, once per 10 minutes): When you take bludgeoning damage from a fall, impact, or cave-in, you gain resistance 10 to that instance of damage.
• Stone’s Embrace (Interact, once per day): You become anchored for 1 minute; you cannot be moved from your space except by teleportation or planar effects. While anchored, your Speed is 0.
Drawback: Clumsy 1 when climbing or sneaking in stone corridors due to the harness’s vibration hum.
Price: 225 gp.
Craft Requirements: Granite slabs from a leyline quarry, enchanted leather straps, and an amber core gem infused with Gravok’s spiral.
SAVAGE WORLDS ADVENTURE EDITION — “Granite-Heart Harness 391”
Gear Type: Magical Armor (Torso). Weight: 25 lbs. Availability: Rare.
Armor: +2 vs. Bludgeoning and Falling Damage (stacks with other armor).
Passive Abilities:
• Tremor Sense: While in contact with the ground, notice tremors, voids, and hidden movement within 10″. Gain +2 on Notice rolls relating to underground stability or seismic activity.
• Steadfast Frame: Gain +2 bonus to Strength checks to resist knockback, pushes, or being prone.
Activated Abilities:
• Pulse of the Earth (1 Power Point; Smarts roll, 1 round): Detect underground voids, tunnels, or weak points in stone within a Medium Burst Template. Lasts until the end of the scene.
• Gravok’s Brace (1 Power Point; Reaction): Halve all bludgeoning or falling damage from a single source.
• Stone’s Embrace (2 Power Points; 3 rounds): Wearer is considered Immovable; they cannot be pushed, shoved, or knocked down. While active, Pace is 0.
Drawbacks: Bulky. −1 penalty to Agility-based rolls when sprinting or climbing quickly. Its resonant hum can impose −2 on Stealth rolls in stone corridors.
Notes: Counts as magical gear; requires a brief attunement ritual to bond (10 minutes).
SHADOWRUN (6E) — “Granite-Heart Harness 391”
Category: Magical Armor (Body Slot). Availability: 6R. Cost: 9,000¥.
Armor: +2 Armor Rating against Blunt/Falling Damage.
Passive Effects:
• Tremor Sense: While in contact with stone or earth, the wearer gains +2 dice to Perception tests related to underground stability, tremors, or hidden voids.
• Steadfast Frame: The harness grants +1 dice on Body tests to resist Knockdown or forced movement.
Active Powers:
• Pulse of the Earth (Simple Action; 1 Magic Point or 1 Edge): Detect voids, tunnels, or weaknesses in stone within 10 meters. Grants +2 dice to Engineering or Perception tests for 1 minute.
• Gravok’s Brace (Interrupt Action; 1 Edge): Halve damage from one falling, crushing, or blunt-force source.
• Stone’s Embrace (Major Action; 2 Magic Points): Wearer becomes immovable for 1 Combat Turn. Cannot be pushed or knocked down; Speed reduced to 0.
Drawbacks: The resonant hum imposes –2 dice on Sneaking tests in enclosed stone corridors. Bulky construction increases Armor Encumbrance by 1.
Notes: Requires a bonding ritual (1 hour attunement).
STARFINDER — “Granite-Heart Harness 391”
Item Level: 6. Price: 4,500 credits. Bulk: 2.
Slot: Chest. Category: Hybrid Item (magitech).
Passive Effects:
• Armor: Grants DR 5 against bludgeoning damage from falls, impacts, or cave-ins.
• Stability: You gain a +2 circumstance bonus to saving throws and skill checks to resist being knocked prone, pushed, or moved against your will.
• Tremor Sense: While touching the ground, gain limited tremorsense 10 feet.
Active Effects:
• Pulse of the Earth (1/day): As a move action, detect voids, hidden tunnels, or unstable terrain within 30 feet. You gain a +4 insight bonus on Perception checks related to stone/earth for 10 minutes.
• Gravok’s Brace (2/day; reaction): Gain resistance 10 to bludgeoning damage from a single attack, fall, or collapse.
• Stone’s Embrace (1/day; swift action): For 1 minute, you cannot be moved against your will; your speed is reduced to 0.
Drawbacks: When climbing or running in confined spaces, you suffer a –1 penalty to Acrobatics and Stealth checks due to the harness’s weight and hum.
TRAVELLER (Mongoose 2E) — “Granite-Heart Harness 391”
Equipment Type: Advanced Protective Gear (Torso). TL: 12. Mass: 10 kg. Cost: Cr20,000.
Armor: +3 protection vs. crushing, falling, or blunt-force damage.
Traits:
• Stability: Provides DM+1 to Athletics (DEX or STR) checks to resist knockdown, forced movement, or collapse.
• Seismic Awareness: Provides DM+1 to Recon checks in stone terrain or underground environments.
Activated Functions:
• Pulse of the Earth (1/day): As an action, the wearer may detect tunnels, hollows, or unstable ground within 20 meters. Grants DM+2 to relevant Recon or Engineering checks for 10 minutes.
• Gravok’s Brace (2/day): As a reaction to falling or blunt damage, halve the damage taken (round down).
• Stone’s Embrace (1/day): Wearer becomes immovable for 1 minute; treated as STR 15 for resisting forced movement, but Speed becomes 0.
Drawbacks: The harness is cumbersome. The wearer suffers DM–1 to Stealth or Athletics checks requiring agility.
WARHAMMER (Age of Sigmar / Soulbound style) — “Granite-Heart Harness 391”
Type: Artefact of Power (Wondrous Armour).
Slot: Chest. Rarity: Rare.
Qualities: Heavy, Resonant, Geomantic.
Passive Effects:
• Stonebound: The wearer gains +1 Armour against Bludgeoning and Falling Damage.
• Tremor Sense: While in contact with earth or stone, the wearer can detect movement or voids within 5 yards, granting Advantage on Awareness tests in such conditions.
• Steadfast: The wearer gains +1 dice on opposed Athletics checks to resist being shoved, knocked prone, or moved.
Activated Powers:
• Pulse of the Earth: Once per Soulfire spent, the wearer may survey a Short range area, automatically detecting voids, tunnels, or unstable stone.
• Gravok’s Brace: Once per Scene, when the wearer would take Bludgeoning or Falling Damage, halve the damage and ignore the Prone condition.
• Stone’s Embrace: Once per Rest, the wearer may anchor themselves to the ground for 1 minute. During this time, they cannot be moved by physical or magical means, but cannot voluntarily move either.
Drawbacks: The harness is cumbersome and hums with magical resonance. Sneak tests made in stone environments are rolled with Disadvantage. In addition, while sprinting or climbing, reduce movement by 1.
