From: Lineage 8421 of the Luminescent Weaver
Slot: Arm Slot (Left and Right).
Description: These defensive forearm casings are constructed from thin sheets of laminated porcelain composite bonded directly to an underlying flexible mesh. The exterior layers feature intricate runic inlay drawings applied by master artisans, which serve to buffer physical strikes and redirect kinetic impact into localized mechanical rotation. The interior borders remain perfectly contoured to accommodate the smooth subdermal channels of the avatar, ensuring that the gear stays in perfect sync with the host’s physical realities.
Armor Check (AC): 3.
Lore of the Augmented Carapace Bracers (Item 5519)
The origins of the Augmented Carapace Bracers trace back to the high-tier artisan enclaves operating within the central municipal perimeters of Saṃsāra. During the early conflicts among competing guilds, martial practitioners and spell-blades faced a distinct disadvantage: traditional heavy steel armguards offered robust kinetic defense but severely dampened somatic casting gestures and restricted fine wrist agility. Conversely, light leather bracers offered zero protection against high-velocity projectile strikes or heavy impact weapons.
To bridge this divide, master technomancers and ceramic artisans developed a pioneering method of laminating paper-thin sheets of porcelain composite onto a high-tensile, flexible mesh lining. Rather than relying purely on dense physical mass to block an incoming blow, the exterior surfaces were etched with intricate runic inlay drawings. These runic matrices act as kinetic conduits; upon impact, they absorb the raw force of a strike and instantly convert it into localized mechanical rotation, causing deflected blades to slide harmlessly off the forearm.
The internal borders of the bracers were crafted with equal care, featuring contoured channels that align directly with the avatar vessel’s subdermal energy conduits. This perfect alignment ensures that the bracers sync seamlessly with the wearer’s physical realities, preventing the gear from shifting during high-speed combat cycles or interfering with delicate somatic maneuvers. Today, these pristine porcelain bracers are highly coveted by martial artists, battle-mages, and frontline scouts across the 73 island nations, standing as a testament to the seamless fusion of defensive ceramic engineering and technomantic inscription.
Configuration and Statistics
- Designation: Augmented Carapace Bracers (Item 5519)
- Specific Slot: Arm Slot (Left and Right)
- Armor Check (AC): 3
- Tier Level: Tier 1 (Common)
- Item Durability: 30 Hit Points (Calculated using the standard metric combining the baseline resilience of 10 per tier level with the avatar vessel’s maximum health pool parameters)
Tier One Stats
- Strength: +2 (Enhances forearm kinetic deflection, block stability, and melee parrying force)
- Dexterity: +1 (Improves wrist agility, somatic gesture fluidness, and reactive parrying speed)
Skills Gained While Openly Worn
- Unarmed Combat: +1 Temporary Skill Point (Active strictly while worn, refining kinetic deflection and forelimb strike efficiency)
- Acrobatics: +1 Temporary Skill Point (Enhances rotational balance and physical impact dampening during defensive maneuvers)
Passive Magic Attributes
- Kinetic Deflection Matrix: Runic inlays convert incoming direct kinetic force into localized rotational torque, granting enhanced deflection against physical blade and blunt strikes.
- Subdermal Synchronicity: Contoured internal channels interface directly with the wearer’s avatar vessel, completely eliminating somatic casting penalties and equipment slippage.
- Porcelain Laminate Resilience: The multi-layered ceramic construction protects the forearms against high-velocity shrapnel and minor elemental burns without increasing encumbrance.
Activatable Magic Attributes
- Rotational Counter: As a reactive action upon successfully parrying a melee strike, the wearer can trigger a rapid kinetic spin through the runic matrix to throw the attacker off-balance for 1 round.
- Impact Redistribution: The user can channel cognitive energy through the porcelain weave to temporarily absorb a heavy kinetic blow, reducing incoming impact damage by half for a single combat action loop.
Tags
Arm, Bracers, Porcelain, Composite, Mesh, Runes, Defense, Kinetic, Deflection, Somatic, Dexterity, Strength, Porcelain, Ceramic, Bracer, Forearm, Guard, Parry, Torque, Deflection, Inlay, Laminate, Protection
Acquisition Parameters of the Augmented Carapace Bracers
Acquisition Pathways
- The bracers can be obtained as direct loot from vanquishing high-tier martial artists, porcelain technomancers, or elite avatar guardians; upon defeat, the target’s physical vessel dissolves into a burst of energy, leaving the pristine ceramic forearm guards intact at the site of death.
- They can be awarded as a formal prize or quest reward by municipal arena masters, military commanders, or artisan guilds across the island capital cities upon completing specialized defensive training or elite security assignments.
- The item can be secured by successfully executing a possession routine on a target avatar wearing the bracers, claiming ownership of the arm guards and their runic matrices as the victim’s consciousness is subverted.
- The bracers may be custom-fabricated by an urban ceramic master or technomancer who possesses the specific blueprints, laminated porcelain sheets, flexible mesh, and runic inlay tools necessary to assemble the kinetic deflection channels.
Mercantile Environments and Transaction Dynamics
- The item is primarily bought and sold in specialized ceramic ateliers, high-end armorers, and martial technomancy workshops rather than standard mass-market outfitters.
- These workshops feature specialized mechanical environments driven by magical steam power transmission systems, utilizing rotating kilns, precision presses, and runic engraving lathes to fuse composite porcelain directly to flexible mesh under high pressure.
- Liquidations and purchases can also be negotiated within illicit black-market networks operating near city gates, docks, and hidden arena pits, catering to itinerant pit-fighters and clandestine armaments dealers seeking total privacy.
- Standard transactions at legitimate merchants involve an active haggling process, typically adjusting the asking or buying price by approximately 10% multiplied by the character level tier of the seller.
- Members of an established guild or trade faction receive a standard 10% discount multiplied by their tier level when purchasing equipment directly from affiliated vendors.
- Standard commercial trades deposit all monetary balances directly into the World Bank registry operated by the god of commerce, which applies a 1% transaction fee rounded up to the nearest copper and displays the balances within the character’s Mind’s Eye.
- Black-market operators completely bypass the World Bank infrastructure, strictly demanding and paying with physical, weighted gold coins to ensure total privacy.
Valuation and Exchange Costs
- Due to the complete absence of a standardized global economic baseline, the transaction cost of the bracers varies significantly across different regions based on localized access to porcelain composite materials, environmental dangers, and regional trade routes.
- The market operates as a strict “sellers’ market” under the principle of “buyer beware,” meaning the final cost depends entirely on how much an individual or merchant is willing to spend to secure the item.
- A standard municipal merchant purchasing this item from a Tier 1 character will haggle the price down by approximately 10% of its base value, transferring the final sum directly into the character’s private World Bank account.
- A black-market operator seeking this property may pay up to twice what a standard merchant offers, provided their faction highly values discreet, lightweight arm defense and unhindered somatic casting capabilities.
- Non-player merchants retain absolute authority to decline a transaction entirely by stating they do not possess enough gold or do not deal in specialized porcelain armor craft.
Tactical Roleplay of the Augmented Carapace Bracers in Diverse Environments
Defensive Applications Across Regional Zones
- In designated safe areas, such as guarded municipal inns or secure guild common rooms, the avatar’s baseline armor check threshold is systematically tripled by divine decree, turning the porcelain composite forearms into virtually impenetrable kinetic deflectors against sudden tavern brawls or concealed blade thrusts.
- Within somewhat safe areas, including the walled municipal perimeters of major cities, the bracers’ defensive contribution is doubled, allowing the wearer to smoothly parry incoming street projectiles and physical attacks while keeping their hands entirely free for non-combat interactions.
- When traversing normal wilderness environments across the 73 island nations, the bracers operate at their baseline protection value of 3 AC, effortlessly absorbing minor physical abrasions, razor-thin foliage swipes, and beast claw strikes during exploratory travel.
- In highly volatile unsafe areas, such as dark cavern networks or magic-scarred ruins, the armor check value is cut in half due to heavy environmental interference, forcing the user to rely heavily on the bracers’ runic rotational torque to deflect incoming blows at sharp angles rather than blocking them head-on.
- Upon entering designated deathly areas, the armor check value is entirely eliminated, causing every direct kinetic hit to automatically bypass baseline mitigation; defensive roleplay shifts completely to executing active counter-parries to throw enemies off-balance before they can land a fatal strike.
Offense and Active Engagement in High-Magic Environments
- During fast-paced combat cycles, the wearer can utilize the smooth, unencumbered wrist mobility granted by the internal subdermal channels to execute swift unarmed forearm strikes, using the dense porcelain shell as a crushing impact weapon.
- In areas of high ambient magic pressure or elemental ley lines, the runic inlay drawings absorb ambient energy, allowing the martial practitioner to channel somatic casting gestures effortlessly without suffering gear interference or delayed spell triggers.
- When executing multi-action offensive strings in the same turn cycle, the user leverages the bracers’ strength and dexterity boosts to rapidly transition from a defensive forearm parry into a devastating rotational counter-attack in a single fluid motion.
- If an enemy entity attempts to lock or disarm the user’s arm joints, the contoured porcelain composite shell provides a rigid, low-friction barrier that prevents grapples from securing a firm grip on the forearms.
- The absolute true name integration allows the user to trigger the Rotational Counter upon a successful parry, instantly transferring kinetic torque back into the attacker’s weapon, throwing them off-balance and exposing vulnerabilities for subsequent offensive strikes.

Perception of Activation:
- User’s Perspective: Upon triggering the active kinetic matrix, the user feels a sudden, cool surge of energy spreading across both forearms as the inner contoured mesh snuggly compresses against their subdermal energy channels. A light, high-frequency hum resonates through their wrists and elbows, accompanied by a subtle physical sensation of rotational weightlessness in their arms. Through this activation, the user experiences multiple extra-sensory perceptions: they perceive incoming kinetic strikes as distinct vectors of light and direction before physical contact is made, allowing them to gauge the exact angle of an enemy’s swing; they feel a spatial “snap” when a blow strikes the porcelain, sensing the raw impact force instantly transforming into spinning mechanical torque; and they experience a phantom tactile awareness extending an inch beyond the ceramic surface, allowing them to feel the air pressure displacement of nearby incoming blades.
- Observer’s Perspective: To an outside watcher, the activation manifests as a sudden, crisp flare of light along the intricate runic inlay drawings etched into the smooth white porcelain composite. The runic lines glow with a steady, brilliant cyan aura that traces the curves of the forearm guards. As an enemy blade or fist strikes the bracer, a brief, bright pulse of light bursts at the point of impact, accompanied by a sharp, mechanical spinning sound as the kinetic energy is violently redirected away from the user’s body, causing striking weapons to skid off harmlessly in a flurry of cyan sparks.
- Positives: The immediate benefit is the ability to absorb and redirect heavy kinetic blows without suffering bruising, broken bones, or somatic casting penalties. It allows a practitioner to execute seamless reactive counter-attacks, throwing opponents off-balance while keeping their wrists agile and hands completely free for spellcasting, weapon handling, or fine manual tasks.
- Negatives: The active runic glow makes concealment nearly impossible, casting bright cyan reflections in dim or dark surroundings. If subjected to a massive, non-kinetic elemental assault—such as extreme high-voltage electrical shock or intense thermal flux—the porcelain laminate can overheat rapidly, transferring thermal feedback directly into the user’s forearms and causing localized burn damage. Additionally, in designated unsafe or deathly zones where armor check protections collapse, failing to execute an active parry leaves the user entirely vulnerable to direct physical trauma.
Crafting Recipe for the Augmented Carapace Bracers Replica
Materials Needed
- Laminated Porcelain Composite Sheets: 2 pre-fired ceramic plates formulated for impact dispersion and high structural density.
- High-Tensile Flexible Mesh: 1 square foot of breathable, cut-resistant metallic mesh lining for the under-sleeve.
- Runic Inlay Liquid Metal: 1 vial of enchanted mercury-silver alloy used to fill the etched kinetic vector channels.
- Conductive Subdermal Thread: 1 spool of attuned copper-silk thread to bind the inner lining to the ceramic exterior.
- Impact-Dampening Gel: 1 small tube of alchemical sealant to cushion the inner contour against heavy shockwaves.
Tools Required
- Precision Diamond Chisel: A fine-tipped carving tool required to etch intricate runic channels into the hard porcelain surface.
- Ceramic Curing Kiln: A temperature-controlled furnace used to bond the composite layers and set the runic inlay metal.
- Contoured Forearm Form: A mold shaped to standard avatar arm proportions to ensure accurate ergonomic curvature.
- Needle & Awl Set: Fine leatherworking and weaving tools to stitch the flexible mesh lining directly onto the inner borders.
Skill Requirements
- Armor Smithing / Ceramics: Level 2 proficiency minimum, required to shape and heat-treat the porcelain composite without causing stress fractures.
- Technomantic Engraving: Level 2 proficiency minimum, necessary to etch precise kinetic vector runes and fill them with conductive alloy.
Crafting Steps
- Step 1: Shaping and Contouring: Heat the composite porcelain sheets inside the curing kiln until pliable. Mold them over the contoured forearm form to achieve a snug, ergonomic left and right arm shell.
- Step 2: Runic Channel Engraving: Using the precision diamond chisel, etch the intricate rotational kinetic runes into the exterior face of both porcelain shells according to the primary blueprint.
- Step 3: Inlay and Vitrification: Pour the runic inlay liquid metal into the freshly carved channels. Return the shells to the curing kiln to vitrify the porcelain and fuse the conductive alloy permanently into the surface.
- Step 4: Mesh Mounting and Interior Sealing: Line the interior of the porcelain shells with impact-dampening gel. Stencil and stitch the flexible mesh lining to the inner borders using the conductive subdermal thread, ensuring the channels align smoothly with the wearer’s wrist and forearm.
White Clay Arm-Covers and Angry Flying Stones
- In the long time ago, before the sun was put in the middle of the sky by the big golden bird, there lived a fight-man who had arms soft like warm butter.
- Every day, the bad boys of the mountain did throw sharp rocks at his elbows, making him cry big salty tears into his porridge.
- He did go to the lady of the fire-pots, who did bake soup bowls from white dirt, and he did say to her: “Make for my two arms some soup bowls that are long and hollow, so the flying rocks will not make my elbows turn purple!”
- The lady of the fire-pots did mix white dirt with the spit of a magic worm and did bake two long arm-covers in her hot oven until they were smooth like the teeth of a fish.
- On the outside, she did scratch many wiggly worms with a little iron pin and filled the scratches with melted silver money.
- She did tie the white hard-dirt onto his two arms with the hair of a blue goat, making it stick close to his skin like a second skin that has no feeling.
- When the fight-man did walk into the forest, a very big ape with three eyes did throw a giant coconut at his head with great anger.
- The fight-man did hold up his left arm-cover, and when the coconut did touch the white dirt, the wiggly silver worms did spin around with a noise like a falling wheel!
- The giant coconut did not break his arm-bones; instead, it did fly sideways into a tree, knocking down six angry bees who did sting the three-eyed ape in his nose.
- The fight-man did laugh with much noise and did hit his two arm-covers together, making a sound like two teacups bumping in a bag.
- For seven hundred rainy seasons, he did go through the lands of water, slapping away the spears of bad men and the teeth of river-lizards with his white clay arms.
- Because the arm-covers did not make his hands heavy, he could still pick tiny berries from the thorny bushes and draw pictures of pigs on the cave walls without his fingers shaking.
- But the old animal-skin scroll becomes eaten by cave-bugs at this place, so forty lines of words have turned into brown dust.
- It is recorded that he did go into the deep hole where the fire-god sleeps, where the ground is so hot that water turns into angry air.
- He did try to block a big river of red liquid fire with his white arm-covers, thinking the wiggly silver worms would spin the heat away.
- But the white dirt did become hot like a baking stone, and his arm-flesh underneath was cooked like a fat pig at a party feast.
- He did drop his weapons into the red fire and did run into the river while shouting loud words that are not written in polite books.
- The white arm-covers did fall off into the mud, remaining bright and unburned while the fight-man did spend three months sitting in a bucket of cold goat milk.
The Moral of the Story: White clay guards may spin away the hardest flying stones, but he who uses a teacup to block a river of fire will end up with cooked arms.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Artifact Designation: Porcelain Carapace Guards
- Item Classification: Relic / Protective Armguards
- Sanity Loss: 0 Sanity points.
- Armor Value: 3 points of physical armor protecting the arms and upper body during defensive positioning.
- Game Mechanics:
- Kinetic Deflection (Passive): When taking a Dodge or Brawl (Parry) maneuver against physical melee attacks or low-velocity projectiles, the wearer gains a Bonus Die to the roll as the runic inlays convert impact force into rotational deflection.
- Unencumbered Casting / Action: The ergonomic interior lining ensures that hand agility is completely unimpeded, imposing no penalty on Dodge, Sleight of Hand, or delicate physical interactions.
- Rotational Counter (Active): Upon achieving an Extreme Success on a Brawl (Parry) check, the wearer can immediately spend 1 Magic Point to trigger a kinetic counter-spin, forcing the attacker to make a Hard DEX Check or be knocked Off-Balance (losing their next movement or action).
- Thermal Vulnerability (Drawback): The ceramic structure absorbs thermal radiation rapidly. If targeted by intense fire or extreme heat attacks, the armor value drops to 0, and the wearer takes +1 additional point of damage from ambient heat transfer.
Blades in the Dark
Tier 1 Craft: Augmented Carapace Bracers
- Item Quality: Tier 1 Fine Armor (Load: 1, worn on arm/forearm slots).
- Functional Essence: Lightweight laminated porcelain plates bonded to flexible mesh, engineered to parry blows and redirect kinetic energy without restricting hand dexterity.
- Game Mechanics:
- Defensive Parrying (Passive): Counts as Fine Armor specifically when parrying or defending against close-combat strikes or kinetic hazards. You may tick your Armor box to completely absorb or negate a consequence resulting from a physical melee attack.
- Somatic Precision (Passive): The bracers do not add to your total Load burden for stealth or agility considerations and cause 0 penalty to delicate hand actions (like picking locks or handling volatile alchemical compounds).
- Kinetic Counter (Active): You may mark 1 Stress to push your roll when taking a Skirmish or Wreck action immediately following a successful defensive block, utilizing the bracers’ rotational kinetic energy to knock an opponent off-balance.
- Thermal Conduction (Negative Compulsion): In situations involving intense flame, superheated plasma, or extreme cold, the GM may compel the bracers’ ceramic composition to inflict increased harm or complications due to thermal transfer.
Dungeons & Dragons (5th Edition)
Magic Item Registry: Augmented Carapace Bracers
- Wondrous item (hands/arms), rare (requires attunement)
- Armor Class (AC): +3 bonus to AC against physical melee weapon attacks and ranged kinetic projectiles.
- Item Durability: 30 Hit Points (Resilience 10, modified by standard avatar health parameters; breaks at 15 HP or less, deactivating active runic traits).
- Passive Properties:
- Physical Augmentation: While attuned and worn, your Strength score increases by 2 and your Dexterity score increases by 1, up to a maximum of 20. Additionally, you gain proficiency in the Athletics skill if you do not already have it.
- Somatic Unhindered: Wearing these bracers does not interfere with somatic spell components, and you gain a +1 bonus to unarmed strike attack and damage rolls using your forearms or fists.
- Active Properties:
- Rotational Counter: When a creature misses you with a melee attack, you can use your reaction to trigger the runic matrix. The attacking creature must succeed on a DC 13 Strength saving throw or be thrown off-balance, giving the next attack against that creature advantage until the end of your next turn.
- Impact Redistribution: When you take bludgeoning, piercing, or slashing damage from a physical attack, you can use your reaction to halve the incoming damage. Once used, this property cannot be used again until you finish a short or long rest.
- Systemic Constraints:
- Environmental Vulnerability: In an active Wild Magic Zone or Unsafe Area, the kinetic deflection matrix loses stability. Its bonus to AC drops to +1, and the Rotational Counter feature cannot be used until exiting the zone.
Knave (2nd Edition)
Relic Inventory: Item 5519 – Augmented Carapace Bracers
- Item Slots: Occupies 1 Item Slot (Worn on the arm/forearm slot).
- Armor Check Bonus: +3 to the character’s Armor Defense rating against kinetic strikes, melee attacks, and physical projectiles.
- Game Mechanics:
- Kinetic Parrying: When making a Defense Roll against a physical melee strike, a natural roll of 16-20 triggers a kinetic rotational deflection, instantly causing the attacker to lose their remaining balance for the round.
- Unencumbered Agility: Does not count toward heavy armor movement restrictions or spellcasting penalties. You retain full manual dexterity for picking locks, climbing, or casting spells.
- Rotational Counter Attack: Once per hazard turn, when you successfully block or dodge an enemy attack, you may immediately make an unarmed counter-attack with your forearms as a free reaction.
- Brittle Thermal Quality: If the wearer takes direct damage from a fire hazard or thermal explosion, the bracers must make a Quality check (d20 roll under remaining durability). On a failure, the ceramic composite cracks, reducing its Armor Check Bonus to +1 until repaired at a workshop.
Fate Core / Fate Condensed
Aspect Designation: Augmented Carapace Bracers (Item 5519)
- High Concept Extra: Runic Porcelain Kinetic Deflection Bracers.
- Functional Description: Laminated porcelain composite plates bonded to a flexible mesh lining, etched with runic inlays that convert incoming impact force into localized rotational torque without restricting wrist movement.
- Game Mechanics:
- Kinetic Deflection Matrix (Passive Stunt): You gain a +2 bonus to Athletics or Fight rolls when creating an advantage or defending against physical melee strikes and ranged projectiles using your forearms.
- Somatic Synchronicity (Passive Stunt): The bracers cause zero interference with delicate hand actions or somatic casting. You ignore environmental or gear-based difficulty increases to Notice or Craft rolls involving fine physical dexterity.
- Rotational Counter (Active Stunt): Once per scene, when you succeed with style on a Fight defense roll against a close-combat attack, you can trigger the runic kinetic matrix to inflict a 2-shift physical hit or force the attacker to gain the temporary aspect Off-Balance with one free invoke.
- Thermal Conduction (Troublesome Aspect): The composite porcelain absorbs thermal energy rapidly. The GM can compel this aspect to inflict stress or complications when you are exposed to intense flame or superheated magic.
Numenera & Cypher System
Numenera Artifact: Composite Porcelain Forearm Guards
- Level: 4
- Form: Sleek, white ceramic forearm casings etched with silver runic channels and lined with breathable metal mesh.
- Armor Value: Provides +1 Armor (Applies against physical kinetic strikes and physical projectiles).
- Game Mechanics:
- Physical Augmentation (Passive): While worn, the bracers ease all Might and Speed defense rolls against physical melee attacks by one step.
- Somatic Precision (Passive): The inner contoured channels align with subdermal pathways, ensuring that tasks involving Sleight of Hand, Inscribing, or Manipulating Cyphers suffer no penalties or encumbrance.
- Rotational Counter (Active): By spending 2 points from your Speed Pool when you successfully dodge or parry a physical melee attack, you can release a burst of stored kinetic torque. The attacking creature’s next physical action is hindered by one step.
- Depletion Roll: 1 in 1d20 (Checked only when taking a direct heavy physical blow to the forearms; on depletion, the runic inlay cracks and must be repaired at an artisan workshop).
Pathfinder (2nd Edition)
Magic Item Registry: Augmented Carapace Bracers (Item 5519)
- Item Level: 4; Price: Subject to regional availability and merchant haggling.
- Traits: Magical, Transmutation, Invested, Common.
- Usage: Worn clothing; Slots: Bracers / Arm Slot; Bulk: L.
- Resilience Parameter: 30 Hit Points (Hardness 5, Broken Threshold 15).
- Passive Properties:
- Attribute Synchronization: While invested and worn, the bracers adjust to your physical alignment, granting a +1 status bonus to Athletics checks and a +1 status bonus to Acrobatics checks.
- Unencumbered Agility: The bracers do not count as heavy armor, do not apply a check penalty to Dexterity-based skill checks, and leave your hands completely free for somatic spellcasting and object interaction.
- Active Properties:
- Rotational Counter [Reaction] Trigger: A creature misses you with a melee strike while you are aware of the attack. Effect: You channel the kinetic energy through the runic matrix. The attacking creature must make a DC 18 Reflex save or become Flat-Footed until the start of its next turn.
- Impact Redistribution [Reaction] Trigger: You take bludgeoning, piercing, or slashing damage from a physical attack. Frequency: Once per hour. Effect: The porcelain laminate dissipates the kinetic force, granting you Resistance 5 against the triggering attack’s physical damage type.
- Systemic Constraints:
- Thermal Vulnerability: If you take Fire damage, the porcelain shell retains extreme heat, causing you to take an additional 1d4 persistent fire damage as thermal energy transfers into the lining.
Savage Worlds (Adventure Edition)
Relic Framework: Augmented Carapace Bracers (Item 5519)
- Item Type: Technomantic Arm Guards (Arm/Forearm Slot).
- Armor Metric: +3 Armor to the arms against physical kinetic attacks, blades, and projectiles.
- Weight: 2 lbs.
- Game Mechanics:
- Attribute Augmentation (Passive): The wearer increases their Strength attribute by one die type (up to a maximum of d12) when making parrying checks, grappling breaks, or forearm strikes.
- Unencumbered Agility (Passive): The bracers impose no Minimum Strength requirement and cause zero penalties to Thievery, Athletics, or spellcasting actions.
- Rotational Counter (Active): When an opponent fails a Fighting roll against the wearer with a Result of 1 or less, the user may spend 1 Benny to trigger a kinetic rotational burst, causing the attacker to become Distracted or Vulnerable (wearer’s choice) until the end of their next turn.
- Systemic Complications:
- Thermal Retraction: When exposed to heavy fire hazards or thermal attacks, the porcelain composite absorbs heat, reducing its Armor bonus to +1 until the end of the scene.
Shadowrun (6th World Edition)
Item Designation: Augmented Carapace Bracers (Item 5519)
- Item Type: Technomantic Armor / Forearm Accessories
- Armor Rating: +3 (Applies specifically as a partial armor bonus for targeted strikes directed at the arms or torso during defensive parries)
- Capacity: 2 (Integrated runic micro-channels)
- Availability: 3 (R)
- Game Mechanics:
- Kinetic Deflection Matrix (Passive): The runic porcelain composite converts direct kinetic strikes into localized rotational torque. When taking a Defend action against close-combat melee attacks, the user receives a +2 dice pool bonus to their defense test.
- Subdermal Synchronicity (Passive): The contoured internal channels align directly with the user’s nervous system and energy pathways. The bracers cause zero somatic or casting penalties and impose no physical encumbrance on Close Combat or Sleight of Hand actions.
- Rotational Counter (Active): When the user successfully parries a melee attack without taking damage, they can spend a Minor Action to trigger a rapid kinetic counter-spin, reducing the attacker’s Initiative Score by 3 and giving them the Off-Balance status.
- Thermal Vulnerability (Negative Modifier): The porcelain composite rapidly absorbs thermal energy. When targeted by flame, lasers, or superheated plasma attacks, the bracers’ Armor Rating drops to +0 for the remainder of the combat scene.
Starfinder (2nd Edition)
Advanced Tech-Magic Registry: Composite Carapace Bracers (Item 5519)
- Item Level: 4; Price: Varies by regional access and marketplace haggling
- Armor Category: Wondrous Item / Arm Armor (Arm Slot)
- EAC Bonus: +3; KAC Bonus: +1 (Applies strictly to targeted saves or partial cover calculations involving forearm parries and frontal kinetic strikes)
- Slots / Capacity: Arm Slot (Left and Right forearms)
- Resilience Parameter: 30 Structural Hit Points (Hardness 5, Broken Threshold 15)
- Game Mechanics:
- Physical Augmentation (Passive): While worn openly, the bracers grant the wearer a +1 status bonus to Athletics checks and a +1 status bonus to Acrobatics checks.
- Unhindered Dexterity (Passive): The inner flexible mesh and subdermal alignment ensure that tasks requiring fine manual control, such as Computers, Thievery, or spellcasting somatic components, suffer no penalties or Bulk burden.
- Rotational Counter (Reaction): Frequency: Once per round. Trigger: An enemy misses you with a physical melee attack. Effect: You channel kinetic torque through the runic inlays, forcing the attacker to succeed on a DC 18 Reflex save or become Off-Guard until the end of their current turn.
- Systemic Constraints:
- Thermal Conductance: If the wearer takes Fire damage, the porcelain shell retains intense heat, imposing a -1 status bonus penalty on physical attack rolls for 1 round due to thermal feedback.
Traveller (Core Rulebook Update 2022)
Relic Framework: Composite Carapace Bracers (Item 5519)
- Item Classification: Advanced Archaic Tech-Magic Forearm Guards
- Protection (Arm Slot): +3 against kinetic projectiles, bludgeoning weapons, and physical melee blades
- Required Characteristic: STR 7+ or DEX 8+ to effectively channel kinetic deflection torque
- Weight: 0.5 kg
- Game Mechanics:
- Kinetic Deflection Matrix (Passive): When defending against melee strikes or low-velocity shrapnel, the wearer receives a DM+2 bonus to Melee (Parry) or Athletics (Dodge) checks as the runic porcelain redirects impact force.
- Somatic Precision (Passive): The interior mesh and contoured channels ensure that delicate hand operations, lock picking, or operating fine electronics incur DM+0 penalty.
- Rotational Counter Routine (Active): Upon achieving an Exceptional Success when parrying a physical melee attack, the traveler may immediately spend a reaction to force the attacker to make an immediate DEX Check (Difficulty 8+) or be knocked prone by the sudden rotational kinetic energy.
- Thermal Vulnerability: When exposed to extreme environmental heat or energy weapons (e.g., Plasma or Laser fire), the protection rating drops to +0 due to rapid heat absorption by the porcelain sheets.
Warhammer Fantasy Roleplay (4th Edition)
Rare Trappings: Augmented Carapace Bracers (Item 5519)
- Item Type: Fine Armguards / Composite Ceramic Bracers (Arm Slot)
- Armor Points (AP): 3 (Applies strictly to the Arm locations against frontal kinetic, slashing, or bludgeoning strikes)
- Qualities: Fine, Durable, Practical
- Flaws: Brittle Thermal (Retains heat when exposed to fire)
- Game Mechanics:
- Attribute Synchronization: The bracers self-calibrate to the user’s physical vessel. While worn openly, the character gains a temporary bonus of +10 to their Strength characteristic and +5 to their Dexterity characteristic for rolls involving forearm parries, climbing, and fine wrist gestures.
- Unhindered Somatic Gestures: Unlike standard plate or metal armguards, these bracers apply 0 penalty to Channelling or Language (Magick) tests, allowing wizards and battle-mages to cast spells unhindered.
- Rotational Counter (Active): When the character wins an Opposed Melee (Parry) test against a physical strike by 2 or more Success Levels (SL), they can immediately force the opponent to pass an Athletics Test or gain 1 Off-Balance Condition.
- Heat Transfer (Drawback): If the character takes damage from a Fire or Lore of Pyromancy attack, the porcelain laminate heats up rapidly, inflicting 1 extra point of damage that ignores armor at the end of the round.
