From: Anuran (of the island nation of Abbeville)
Lore
In the misty highlands of Abbevillian, where steam rises from geothermal vents and the cliffs hum with the pulse of ley lines, Lineage 927 of the Anuran emerged as a revered bloodline among the amphibian-like avatars of Saṃsāra. Known as the Mistweavers, this lineage traces its origins to the Second Shaping, a lesser-known but pivotal event some 2,500 years ago, when a group of Anuran artisans, guided by visions from Gravok, the Shaper of Stone and Soul, discovered a rare mineral vein deep within the Chasm of Vapors. This mineral, called miststone, shimmered with a pearlescent glow and resonated with the island’s magical currents, amplifying the Anuran’s alchemical secretions. The Mistweavers harnessed this stone to craft delicate, steam-infused tools and intricate golems, earning them a place of honor in Abbevillian society.
Unlike other Anuran lineages, the Mistweavers are known for their finesse rather than brute strength, blending their alchemical secretions with miststone to create lightweight, durable constructs that defy the island’s rugged aesthetic. Their workshops, perched on precarious cliffside ledges, are shrouded in steam and mist, giving them an almost mystical reputation. The Mistweavers’ creations, from filigree armor to animated stone birds, are prized across Saṃsāra’s 73 island nations, making them key players in Abbevillian’s trade networks. Their lore is steeped in tales of balance, as their delicate craftwork requires precision to avoid the hubris of Queen Lyra or the fall of Kharzad. The Mistweavers believe their secretions are a divine gift, a liquid echo of Gravok’s will, and their rituals often involve blending miststone dust with their secretions to sanctify their work.
The Mistweavers’ influence extends to Abbevillian governance, with many of their lineage serving as advisors to the Clan Mothers or as Stoneweavers in the Forges of Gravok. Their telepathic bond, enhanced by miststone-infused gear, allows them to coordinate complex crafting projects across distances, making them invaluable in communal efforts like the Great Carving. However, their reliance on miststone, a finite resource, has sparked tensions with other Anuran lineages who prioritize traditional granite and basalt, leading to occasional disputes over quarry rights.
Appearance
Mistweavers of Lineage 927 stand slightly taller than typical Anurans, ranging from 5 to 5.8 feet, with leaner, more elongated frames weighing 140 to 180 pounds. Their pebbled skin, cool and damp, displays a unique Litho-pattern known as the Miststone Veil: a swirling blend of pale grey, iridescent white, and soft blue, resembling polished miststone with faint, glowing veins that pulse faintly in dim light. Their large, bulbous eyes are a luminous silver or pale blue, reflecting their sensitivity to magical currents. The tympanic membranes on their heads are smaller but more translucent, attuned to subtle vibrations in steam and air.
Their webbed hands and feet feature elongated adhesive pads, ideal for navigating the slick, mist-covered cliffs of their workshops. Females often have a slightly more pronounced hip structure, adorned with intricate miststone beadwork during rituals. Mistweavers favor lightweight, articulated gear, such as filigree armor etched with spiral patterns or steam-powered gauntlets that channel their secretions. Their attire often incorporates miststone fragments, giving them a shimmering, ethereal appearance that contrasts with the heavier, granite-based aesthetics of other Anuran lineages.
Positives
- Enhanced Alchemical Secretions: Mistweavers produce a refined secretion that acts as a potent solvent or adhesive when combined with miststone dust, granting a +2 bonus to crafting rolls for stone or metalwork. This secretion can also be used to create temporary alchemical coatings (e.g., +1 AC for 1 hour, 1 use per day).
- Miststone Resonance: Their attunement to miststone amplifies their Mind’s Eye, granting a +1 bonus to perception rolls when detecting ley lines or magical currents within 30 feet. This also enhances telepathic communication, extending the range by 10 feet per tier (e.g., 30 feet at Tier 2, 40 feet at Tier 3).
- Cliffside Agility: Their elongated adhesive pads provide superior climbing ability, granting advantage on rolls to scale cliffs or navigate slippery surfaces. They ignore terrain penalties in Abbevillian’s “unsafe areas” (where AC is halved).
- Delicate Craftsmanship: Mistweavers excel at creating lightweight, precise constructs, gaining a +1 bonus to rolls for crafting items or golems with intricate details (e.g., filigree armor, animated stone birds). Their creations weigh 20% less than standard equivalents, easing slot usage.
- Trade Prestige: Their miststone-based creations are highly valued, granting a +2 bonus to diplomacy or trade rolls when negotiating with merchants or Clan Mothers outside Abbevillian, reflecting their economic influence.
Negatives
- Miststone Dependency: Their reliance on miststone limits their crafting versatility. Without access to miststone (a rare resource), their secretion bonuses and crafting rolls suffer a -1 penalty, and they cannot create miststone-based items.
- Fragile Constructs: Their lightweight creations, while precise, are less durable, with golems or items having -2 HP compared to standard equivalents. This makes them vulnerable in prolonged combat or harsh conditions.
- Dehydration Vulnerability: Like all Anurans, Mistweavers require moisture, becoming sluggish (-1 to speed and dexterity rolls) in arid environments without hydration gear. Their leaner frames make them slightly more susceptible, requiring hydration every 6 hours instead of 8.
- Cold Sensitivity: Exposure to cold climates causes torpor, imposing a -1 penalty to all physical rolls after 1 hour without protective gear. Their miststone gear offers no inherent cold resistance.
- Social Tension: Their preference for miststone over traditional stone creates friction with other Anuran lineages, imposing a -1 penalty to social rolls when dealing with Granite- or Basalt-Pattern clans, who view them as elitist.
Tags: Mistweaver, Anuran, Amphibian, Stone-Skinned, Miststone Veil, Alchemical Secretion, Cliff-Climber, Vibration-Sense, Humid-Dependent, Artisan, Industrial, Quarry-Dweller, Telepathic, Precise Crafter, Trade-Savvy, Ley Line Attuned, Fragile Constructs, Resource-Scarce, Matrilineal, Ritualistic
Mistweaver Anuran Avatar: Vyris of the Miststone Veil
Name
Vyris of the Miststone Veil
Tier 1 Stats Modifiers
As a Tier 1 avatar of Lineage 927 of the Anuran (Mistweavers), Vyris benefits from the lineage’s unique traits, which modify base stats as follows:
- Strength: +1 (reflecting the Anuran’s muscular build, tempered by the Mistweavers’ leaner frame, suited for precise crafting and climbing).
- Dexterity: +2 (due to enhanced agility from elongated adhesive pads, ideal for navigating cliffs and handling delicate tools).
- Constitution: +0 (Mistweavers’ leaner frames balance their tough, pebbled skin, with no net increase to endurance).
- Intelligence: +1 (enhanced by their attunement to ley lines and the Mind’s Eye, aiding in perception and crafting).
- Wisdom: +1 (reflecting their vibrational sense and sensitivity to magical currents, boosting situational awareness).
- Charisma: +0 (their trade prestige is offset by social tensions with other Anuran lineages, resulting in no modifier).
These modifiers are applied to Vyris’s base stats, determined by the player’s chosen attributes, as per Saṃsāra’s system where avatars have no classes but rely on gear and training for advancement.
Skills
Vyris has trained in skills aligned with the Mistweaver lineage and Abbevillian culture, leveraging their alchemical secretions and miststone affinity. At Tier 1, Vyris has proficiency in the following skills:
- Crafting (Stone and Metal): +3 (base proficiency +2, plus +1 from Mistweaver’s delicate craftsmanship). Vyris excels at creating lightweight stone or metal items, such as filigree tools or small golems, using miststone-infused secretions.
- Perception (Vibration-Based): +3 (base proficiency +2, plus +1 from Miststone Resonance). Vyris uses their tympanic membranes to detect ley line vibrations or structural weaknesses in stone within 30 feet.
- Climbing: +4 (base proficiency +2, plus +2 from Cliffside Agility). Vyris navigates cliffs and quarry scaffolding with ease, ignoring terrain penalties in Abbevillian’s rugged environments.
- Diplomacy (Trade): +2 (base proficiency +2, no additional modifier from Mistweaver’s trade prestige due to Tier 1 limitations). Vyris can negotiate trade deals for miststone crafts, though their full potential is unrealized at Tier 1.
- Alchemy: +2 (base proficiency +2). Vyris uses their skin secretions to create solvents or adhesives, enhanced when combined with miststone dust.
These skills reflect Vyris’s training as a young Mistweaver artisan, focusing on precision crafting and environmental awareness, with room to grow as they advance tiers.
Age
Vyris is 22 years old, a young adult Anuran who has recently completed the First Shaping metamorphosis in a sanctified geothermal pool within a Forge of Gravok. This age marks Vyris as a full member of Abbevillian society, eligible to train skills and wear magical gear to determine their role.
Height
Vyris stands at 5.3 feet, slightly above average for a Mistweaver Anuran, reflecting their lineage’s taller, leaner frame compared to typical Anurans.
Weight
Vyris weighs 160 pounds, lighter than the Anuran average (160–220 pounds) due to the Mistweavers’ elongated, less dense build, optimized for agility and precision.
Speed
Vyris’s base speed is 30 feet per round, standard for bipedal avatars in Saṃsāra. Their powerful, muscular legs and adhesive pads grant a climbing speed of 20 feet per round, unhindered by difficult terrain like cliffs or slippery surfaces. In arid environments without hydration gear, their speed drops to 25 feet due to dehydration vulnerability.
Motivation
Vyris is driven by a deep desire to prove the worth of their Mistweaver lineage in Abbevillian society, where traditional Granite- and Basalt-Pattern Anurans often overshadow their delicate craftsmanship. Having grown up in the misty highlands near the Chasm of Vapors, Vyris witnessed their family’s small workshop struggle to secure miststone, a rare resource contested by rival clans. Inspired by tales of the Second Shaping, Vyris seeks to create a masterpiece—a lightweight golem infused with miststone that rivals the durability of traditional constructs—to earn recognition from the Clan Mothers and secure their family’s quarry rights.
Vyris’s faith in Gravok fuels their ambition, but the cautionary tales of Kharzad’s fall and Queen Lyra’s Wall of Glass-Stone temper their drive with humility. They aim to balance innovation with respect for the stone’s natural strength, using their alchemical secretions and Mind’s Eye to craft works that honor Gravok’s principles. Vyris also dreams of traveling beyond Abbevillian to trade their creations across Saṃsāra’s island nations, hoping to learn from Isekai artisans and integrate their techniques, thus strengthening their lineage’s legacy and Abbevillian’s trade prestige.

Gear for Vyris of the Miststone Veil
As a Tier 1 Mistweaver Anuran, Vyris wears gear that aligns with their lineage’s emphasis on precise craftsmanship, alchemical secretions, and miststone resonance, while fitting the Renaissance-steampunk aesthetic of Abbevillian society. The gear focuses on functionality, with lightweight designs incorporating steam vents, magical circuits, and secretion reservoirs to enhance climbing, perception, and crafting. These items cover four non-weapon armor slots: torso, arms, legs, and head, adhering to the system’s slot limits (19 total for Tier 1) and requiring attunement for magical benefits (within the tier + 9 cap). Each item is unique, with properties that support Vyris’s motivation to create enduring works without hubris.
Torso Slot: Mistveil Filigree Cuirass 5966
This lightweight torso armor is crafted from interlocking plates of polished miststone, etched with delicate granite spirals that faintly glow when ley lines are near. The cuirass features integrated dermal pouches on the sides, woven from reinforced webbing material to hold small vials of alchemical secretion without restricting movement. Tiny steam vents along the seams release controlled bursts of humid mist, keeping the wearer’s pebbled skin moist during extended quarry work. The filigree design allows for flexibility, making it ideal for a Mistweaver’s agile frame, and the miststone amplifies vibrational sense by channeling subtle tremors through the plates.
Positives: Grants +2 AC bonus from the reinforced miststone (total AC contribution: +3 when combined with base leather underlayer); provides resistance to dehydration effects for 4 hours after activation (1 use per day, requiring a secretion vial); adds +1 to crafting rolls for intricate metalwork due to the etched circuits that guide the Mind’s Eye.
Negatives: The filigree’s delicacy reduces durability against blunt force, imposing a -1 penalty to Constitution saves against crushing damage; requires periodic miststone polishing (once per week) or loses the AC bonus until maintained.
Tier: 1 (usable by Tier 1 avatars). Attunement: 1 minute ritual involving applying personal secretion to the spirals. Slots Covered: Torso (1 slot). Tags: Miststone Armor, Alchemical Reservoir, Steam-Vented, Lightweight Cuirass, Ley Line Amplifier.
Arms Slot: Resonating Webbing Gauntlets 9275
These articulated gauntlets are forged from flexible basalt leather reinforced with miststone filaments, fitted precisely to the Anuran’s partially webbed, four-fingered hands. The palms feature embedded carbide weavers—thin, retractable filaments that extend from the adhesive pads to aid in fine carving or gripping slick stone. Subtle magical circuits run along the forearms, connected to small reservoirs that store and dispense alchemical adhesive from the wearer’s skin secretions, allowing for on-the-fly tool enhancement. The gauntlets hum faintly with vibrational resonance, syncing with the wearer’s tympanic membranes to detect micro-fractures in materials.
Positives: Enhances climbing ability with +2 to Dexterity checks on vertical surfaces; the carbide weavers grant advantage on rolls to manipulate small objects or etch details during crafting; secretion reservoirs allow 2 uses per day to apply adhesive coating, granting temporary +1 grip strength (e.g., prevents slipping in combat or work).
Negatives: The reservoirs can leak in extreme humidity, causing a sticky residue that imposes disadvantage on fine manipulation rolls for 1 hour if overfilled; the miststone filaments are brittle against slashing attacks, reducing arm AC by 1 if damaged (repairable with a crafting roll).
Tier: 1. Attunement: Automatic when worn, as the webbing molds to the hands. Slots Covered: Arms (1 slot). Tags: Webbing-Enhanced, Vibration Resonator, Secretion Dispenser, Artisan Gauntlets, Cliff-Grip.
Legs Slot: Adhesive Stride Greaves 3027
Crafted from layered slate hide and miststone shin guards, these greaves encase the Anuran’s muscular legs, with reinforced knee joints for powerful leaps across quarry ledges. Elongated adhesive pads are integrated into the soles, augmented by alchemical pores that secrete a thin layer of binding agent from the wearer’s natural fluids, improving traction on damp or uneven stone. Steam-powered micro-pistons along the calves provide subtle assistance for uphill climbs, powered by a small geothermal crystal that draws ambient heat from Abbevillian’s vents. The greaves are etched with protective runes from Abbevillianism lore, invoking Gravok’s endurance.
Positives: Increases base speed by 5 feet when climbing or traversing rough terrain; the alchemical pores grant immunity to slippery surfaces (e.g., no fall risk on wet cliffs) for 2 hours after activation (1 use per day); +1 to Wisdom saves against environmental hazards like rockslides, due to enhanced vibrational feedback through the legs.
Negatives: The micro-pistons overheat in prolonged use (after 10 minutes of continuous climbing), causing 1d4 heat damage and a -1 speed penalty until cooled (10 minutes rest); heavy wear on the pads reduces adhesive effectiveness in dry conditions, halving the speed bonus without hydration.
Tier: 1. Attunement: 1 minute, involving a steam infusion ritual to calibrate the pistons. Slots Covered: Legs (1 slot). Tags: Leap-Assisted, Adhesive Soles, Steam-Powered, Terrain Master, Rune-Etched.
Head Slot: Tympanic Mist Circlet 5793
This circlet is a band of woven miststone wire and translucent tympanic membrane leather, perched atop the head like a crown of faint vapors. It frames the wearer’s bulbous eyes and enhances the circular tympani with embedded resonance crystals that amplify subtle sounds and vibrations, filtering them through the Mind’s Eye for clearer ley line detection. A small secretion dripper at the forehead releases humid mist to keep the facial skin supple, while faint blue veins of magical circuitry glow softly, aiding telepathic focus during communal rituals. The design draws from Mistweaver traditions, resembling a simplified granite spiral.
Positives: Grants +2 to Perception rolls involving sound or vibration (e.g., detecting hidden foes or quarry weaknesses within 50 feet); the mist dripper prevents cold-induced torpor for 6 hours (1 use per day); enhances Mind’s Eye passive activation by revealing basic magical auras on stone objects.
Negatives: The resonance crystals can overload in noisy environments (e.g., active forges), causing a -1 penalty to concentration rolls for 1 hour; exposure to strong winds disperses the mist prematurely, requiring reapplication of secretion to restore benefits.
Tier: 1. Attunement: 1 minute, aligning the crystals with the wearer’s tympani via a hummed chant in the Abbevillian Common Tongue. Slots Covered: Head (1 slot). Tags: Vibration Amplifier, Mist-Emitting, Telepathic Aid, Sensory Circlet, Ritual Crown.
Weapons for Vyris of the Miststone Veil
As a Tier 1 Mistweaver Anuran, Vyris wields weapons that reflect their lineage’s emphasis on precision, alchemical secretions, and miststone resonance, tailored to the Renaissance-steampunk aesthetic of Abbevillian society. These weapons are designed for functionality and adaptability, leveraging Vyris’s vibrational sense, climbing ability, and crafting skills, while aligning with Saṃsāra’s gear-driven magic system. Each weapon is auto-attuned when held (as per the rule for weapons and tools), fitting within the tier + 9 limit for attuned worn items, and complements Vyris’s motivation to create enduring works without hubris. The three weapons occupy hand slots, enhancing combat and crafting versatility.
Weapon 1: Miststone Etching Blade 4819
This slender, double-edged blade is forged from a miststone-steel alloy, its edge shimmering with a pearlescent sheen that catches the light like steam on granite. The hilt is wrapped in basalt leather, fitted with a small reservoir that dispenses alchemical adhesive from Vyris’s skin secretion, allowing the blade to temporarily bond to stone surfaces for precise carving or combat leverage. The blade’s surface is etched with faint granite spirals, channeling ley line energy to enhance cutting power. A subtle steam vent near the guard releases a fine mist, keeping the wielder’s hand moist during extended use.
Positives: Deals 1d6 slashing damage (light weapon, suitable for Vyris’s Dexterity); the adhesive reservoir grants advantage on rolls to carve or etch stone, adding +1 to crafting checks for detailed work (2 uses per day); the ley line etching provides a +1 bonus to attack rolls against stone-based constructs or armor.
Negatives: The miststone alloy is brittle against heavy impacts, reducing damage by 1 against metal or reinforced targets; the adhesive can gum up the blade in humid conditions, imposing disadvantage on attack rolls for 1 turn if overused (after 3 consecutive rounds).
Tier: 1. Attunement: Automatic when held, activating the secretion reservoir with a squeeze. Slots Covered: One hand (1 slot). Tags: Miststone Blade, Alchemical Adhesive, Steam-Vented, Etching Tool, Ley Line Enhanced.
Weapon 2: Resonating Hammer-Axe 7432
This hybrid weapon combines a broad hammer head with a curved axe blade, crafted from miststone-infused steel and balanced for Vyris’s muscular arms. The hammer face is embedded with a resonance crystal that amplifies vibrations, syncing with the Anuran’s tympanic membranes to detect structural weaknesses in stone or foes. The axe edge is coated with a secretion-activated catalyst, creating a minor explosive burst on impact (e.g., against stone walls or armored enemies). A steam-powered piston in the handle assists with powerful swings, powered by a small geothermal crystal, giving it a rhythmic hum reminiscent of a Forge of Gravok.
Positives: Deals 1d8 bludgeoning or slashing damage (versatile weapon, two-handed for 1d10); the resonance crystal grants advantage on Wisdom (Perception) checks to identify weak points in structures or armor within 20 feet; the catalyst burst adds 1d4 explosive damage on a successful hit against stone or metal (1 use per day, requiring secretion application).
Negatives: The steam piston overheats after 5 consecutive strikes, causing 1 heat damage and a -1 penalty to attack rolls until cooled (1 minute rest); the catalyst coating is volatile, risking a 25% chance of self-inflicted 1d4 damage if used without proper calibration (requires a successful Intelligence check).
Tier: 1. Attunement: Automatic when held, calibrating the piston with a steam hiss. Slots Covered: Two hands (1 slot when wielded, as per weapon rules). Tags: Vibration Hammer, Explosive Axe, Steam-Powered, Resonance Crystal, Combat Crafter.
Weapon 3: Vibratory Chisel Staff 2096
This tall staff is topped with a miststone-chiseled head, shaped like a stylized granite spiral, serving as both a melee weapon and a crafting tool. The shaft is reinforced with flexible basalt webbing, housing a secretion channel that releases a solvent mist to soften stone on contact, aiding in sculpting or combat. A small steam engine at the base drives a vibrating mechanism, enhancing the chisel’s cutting power and transmitting vibrations through the staff to the wielder’s hands, amplifying their vibrational sense. The staff is lightweight yet sturdy, designed for Vyris’s cliffside agility.
Positives: Deals 1d6 piercing or bludgeoning damage (versatile for thrusting or striking); the solvent mist softens stone targets, granting advantage on crafting rolls to shape stone or adding +2 to attack rolls against stone constructs (3 uses per day); the vibration mechanism extends vibrational sense range by 10 feet and adds +1 to Perception checks for detecting hidden flaws.
Negatives: The solvent mist can corrode the staff’s webbing if overused, reducing damage by 1 for 1 hour after 3 consecutive uses; the steam engine requires manual winding every 10 minutes of use, or it stops functioning until rewound (Dexterity check to avoid delay).
Tier: 1. Attunement: Automatic when held, activating the vibration with a twist of the base. Slots Covered: Two hands (1 slot when wielded). Tags: Chisel Staff, Solvent Mist, Vibration Amplifier, Steam-Driven, Stone-Shaper.
Tools for Vyris of the Miststone Veil
As a Tier 1 Mistweaver Anuran, Vyris carries two apparatuses that enhance their crafting and environmental adaptability, aligning with the Renaissance-steampunk aesthetic of Abbevillian society and their lineage’s focus on precision, alchemical secretions, and miststone resonance. These tools are designed for functionality and utility, leveraging Vyris’s vibrational sense, climbing ability, and alchemical expertise, while adhering to Saṃsāra’s gear-driven magic system. Each apparatus is auto-attuned when held (as per the rule for tools), fitting within the tier + 9 limit for attuned worn items, and supports Vyris’s motivation to create enduring works with humility. The tools occupy hand slots, complementing Vyris’s existing gear loadout.
Tool 1: Miststone Hydration Alembic 3481
This compact, portable apparatus resembles a Renaissance-era alchemical still, crafted from miststone and reinforced with basalt webbing. It features a coiled tube system that draws ambient steam from Abbevillian’s geothermal vents or Vyris’s own secretion reservoirs, condensing it into a purified hydration fluid. A small pump, powered by a geothermal crystal, circulates the fluid into a dorsal pouch worn on the back, with a flexible tube delivering moisture to the mouth or skin via a mist nozzle. The alembic’s surface is etched with granite spirals, channeling ley line energy to enhance the condensation process, and a vibration sensor alerts Vyris to low fluid levels with a subtle hum.
Positives: Provides hydration for 12 hours in arid environments, negating the -1 speed and dexterity penalty from dehydration vulnerability (1 use per day, refillable with steam or water); the ley line etching adds +1 to Wisdom (Survival) checks to locate water sources or geothermal vents within 40 feet; the vibration sensor grants advantage on Perception rolls to detect environmental changes affecting moisture levels.
Negatives: The geothermal crystal overheats after 6 hours of continuous use, requiring a 30-minute cooldown or 1d4 heat damage if ignored; the tube can clog with secretion residue, imposing disadvantage on hydration efficiency rolls (e.g., -1 to Survival checks) until cleaned (1-hour maintenance).
Tier: 1. Attunement: Automatic when held, activating the pump with a secretion-dampened twist. Slots Covered: One hand when operating (1 slot), with the dorsal pouch counting as 1 Dermal Pouch Slot. Tags: Hydration Device, Steam Condenser, Ley Line Sensor, Miststone Alembic, Environmental Aid.
Tool 2: Secretion Refinery Compass 6829
This intricate tool combines a navigational compass with an alchemical refinery, encased in a miststone shell with a hinged lid revealing vials and mixing chambers. The compass needle is attuned to ley line currents, guiding Vyris toward miststone deposits or quarry resources, while the refinery processes their skin secretions into specialized compounds (e.g., solvent, adhesive, catalyst). A small steam-driven agitator, powered by a micro-forge, blends the secretion with miststone dust, with a vibration gauge indicating the compound’s potency. The apparatus is lightweight, designed to hang from a webbing slot or be held, and features a retractable stylus for marking quarry maps.
Positives: Grants +2 to Intelligence (Nature) checks to locate miststone or ley line nodes within 50 feet; the refinery produces 1 dose of enhanced secretion per day (e.g., solvent softens stone for +3 to crafting rolls, 1 use), requiring a successful Alchemy check; the vibration gauge adds +1 to Perception rolls for detecting structural integrity in stonework.
Negatives: The micro-forge requires manual fueling with secretion every 4 hours, or it ceases functioning until refueled (Dexterity check to avoid spillage); exposure to cold reduces compass accuracy by 50% without protective gear, risking misdirection in non-geothermal areas.
Tier: 1. Attunement: Automatic when held, calibrating the compass with a ley line hum. Slots Covered: One hand when operating (1 slot), or 1 Webbing Slot if hung. Tags: Navigation Tool, Secretion Refiner, Ley Line Compass, Steam-Agitated, Quarry Guide.
Personal History of Vyris of the Miststone Veil
Vyris of the Miststone Veil was born into the misty highlands of Abbevillian, in the shadow of the Chasm of Vapors, a jagged rift where geothermal vents weave eternal clouds of steam through granite spires. Their egg was laid during the waning moons of the 40th cycle of the Great Carving festival, a time when the Forges of Gravok thrum with renewed ley line energy, drawing pilgrims from across the island’s quarries. As a tadpole in the sanctified geothermal pools of the Highland Anvil Grove—a modest shrine carved into a basalt outcrop—Vyris absorbed the faint hum of miststone veins buried deep in the earth. This early immersion, infused with the chants of Stoneweavers reciting tales of the First Crafters, marked Vyris as one destined for the Mistweaver path, though their lineage’s subtlety often went unnoticed amid the clamor of Granite-Pattern laborers.
The First Shaping came swiftly at six months, under the watchful eyes of their matrilineal clan, the Veilcarvers—a small guild of artisans who specialize in filigree constructs but struggle against the dominance of Basalt-Pattern miners. Emerging from the pool with a Litho-pattern of swirling pale grey and iridescent blue, Vyris’s skin shimmered like polished miststone, a rare sign that elicited murmurs of Gravok’s favor from the attending Clan Mother, Elara of the Faded Spiral. Yet, this blessing was double-edged; the Veilcarvers’ workshops, perched on precarious ledges accessible only by adhesive leaps, were under constant threat from rival clans claiming the Chasm’s resources as “traditional granite territory.” Vyris’s early years were spent scrambling across slick scaffolding, their elongated pads gripping dew-slicked vines, while learning to harvest miststone flecks from the vapor-shrouded walls.
By age 10, Vyris had apprenticed under their grandmother, Lirra the Resonator, a Tier 3 Stoneweaver whose hands bore the scars of a quarry collapse during the 35th cycle’s tremor. Lirra taught Vyris the sacred rhythms of secretion refinement, blending their alchemical fluid with miststone dust to create adhesives that bound filigree without marring the stone’s soul. These lessons were not gentle; Vyris endured the sting of failed mixtures, where volatile catalysts sparked minor explosions, singeing their pebbled skin and earning the nickname “Sparkvein” among the clan’s tadpoles. The apprenticeship coincided with Vyris’s awakening of the Mind’s Eye, a universal gift amplified by their lineage—visions of ley line pulses danced in their bulbous silver eyes, revealing fractures in raw stone before a chisel struck. This sensitivity drew Vyris to the clan’s oral histories, whispered in the Abbevillian Common Tongue’s melodious cadence, of the Second Shaping: how Mistweaver ancestors, guided by Gravok’s molten visions, unearthed the first miststone vein to forge tools that “whispered secrets of the earth.”
Adolescence brought trials that forged Vyris’s resilience. At 15, during a routine miststone harvest, a steam surge from an unstable vent triggered a rockslide, burying half the clan’s scaffold. Vyris’s vibrational sense—felt through their tympanic membranes as a discordant thrum—alerted them just in time to leap clear, their powerful legs propelling them to safety while adhesive pads snagged a falling ledge. They returned not as a victim but a savior, using their secretion to bind loose boulders into a makeshift barrier, saving three apprentices trapped below. This act earned Vyris a place in the clan’s ritual carvings, etched into the Anvil Grove’s central monolith as “Veilbinder of the Surge.” Yet, the incident deepened their resolve; whispers from Basalt-Pattern rivals labeled the Veilcarvers “fragile dreamers,” fueling Vyris’s drive to craft a golem that proved miststone’s enduring strength.
At 18, Vyris undertook the Rite of the Spiral, a Mistweaver coming-of-age where initiates must carve a granite orb using only secretion-softened tools, blindfolded to rely on the Mind’s Eye alone. Vyris succeeded on the third attempt, their orb infused with miststone flecks that made it hum faintly when struck—a rarity that drew the attention of Granthold’s Grand Forge. Invited as a junior artisan, Vyris journeyed to the cliffside metropolis via griffon-back, the wind whipping their damp skin as they overlooked Abbevillian’s sprawling quarries. There, under the tutelage of High Stoneweaver Thorne of the Marble Vein (a distant relative through matrilineal ties), Vyris contributed to a communal golem during the Great Carving, their filigree joints allowing the construct to mimic bird flight. This exposure to Isekai traders—souls from multiversal realms sharing techniques like alchemical distillation from a “clockwork world”—broadened Vyris’s horizons, planting seeds of ambition to venture beyond the island.
Now at 22, Vyris stands at the threshold of Tier 2 advancement, their gear— the Mistveil Filigree Cuirass, Resonating Webbing Gauntlets, Adhesive Stride Greaves, and Tympanic Mist Circlet—humming with attuned potential. Haunted by Queen Lyra’s tale of the Wall of Glass-Stone, Vyris tempers their innovation with humility, often pausing mid-craft to chant praises to Gravok. Their personal history is one of quiet defiance: born in mist, shaped by surges, and driven by the weight of a lineage teetering on the edge of obscurity. Vyris dreams of a masterpiece golem that will silence detractors, secure the Chasm for the Veilcarvers, and etch their name into Abbevillian’s eternal stone—not as a swift-shaper, but as a patient weaver of legacies.
Resume of Vyris of the Miststone Veil
Lineage and Identity
- Full Name: Vyris of the Miststone Veil
- Race: Anuran (Mistweaver Lineage 927)
- Tier: 1 (Advancing toward Tier 2 via attuned gear accumulation)
- Litho-Pattern: Miststone Veil (swirling pale grey, iridescent white, and soft blue)
- Clan: Veilcarvers (Matrilineal Guild of Highland Artisans)
- Affiliation: Abbevillianism (Devotee of Gravok, the Shaper of Stone and Soul)
- Primary Language: Abbevillian Common Tongue (Proficient in telepathic emotional transmission)
- Physical Profile: Age 22; Height 5.3 feet; Weight 160 pounds; Speed 30 feet (climbing 20 feet)
Core Motivation and Philosophy Vyris seeks to elevate the Mistweaver lineage through innovative yet humble craftsmanship, creating works that honor Gravok’s principles of endurance and purpose. Inspired by the Second Shaping and tempered by tales of hubris (Kharzad’s fall, Queen Lyra’s Wall), they balance ambition with communal responsibility, aiming to secure resources for their clan while fostering trade ties across Saṃsāra’s island nations.
Professional Experience (Apprenticeships and Contributions)
- Junior Artisan, Veilcarvers Guild (Ages 18–Present, Highland Anvil Grove) Assisted in miststone harvesting and filigree construct assembly, producing 47 lightweight tools (e.g., adhesive-bound chisels) for clan use. Led maintenance of cliffside scaffolds, incorporating secretion adhesives to prevent collapses. Contributed to the 41st Great Carving by etching spiral joints on a communal golem, enabling fluid motion that impressed visiting Isekai traders.
- Key Achievement: During the Surge of the 40th Cycle, bound 12 tons of loose basalt into a barrier, saving three apprentices and earning the clan etching “Veilbinder.”
- Apprentice Stoneweaver, Grand Forge of Granthold (Age 18, 3-Month Residency) Under High Stoneweaver Thorne, collaborated on ritual golem animation, infusing miststone circuits to enhance telepathic control. Experimented with secretion-miststone hybrids, creating a prototype “whispering orb” that detects ley line fluctuations 20% more accurately than standard granite models. Participated in weekly Forgings, channeling the Mind’s Eye to sanctify steam offerings.
- Key Achievement: Adapted an Isekai distillation technique to refine volatile catalysts, reducing explosion risks in alchemical mixes by 30%, praised in the Forge’s communal ledger.
- Tadpole Laborer, Clan Workshops (Ages 10–17, Chasm of Vapors Outposts) Supported secretion refinement and basic stone-knapping, processing 200 vials of alchemical compounds for guild adhesives. Maintained geothermal pools during the First Shaping ceremonies, ensuring ley line stability for 15 metamorphoses. Explored vapor-shrouded ledges to map miststone veins, contributing to a clan atlas that expanded harvestable areas by 15%.
- Key Achievement: At age 15, used vibrational sense to avert a rockslide, rescuing trapped workers and earning early Rite of the Spiral eligibility.
Skills and Proficiencies
- Crafting (Stone and Metal): +3 (Specialty in filigree and miststone infusion; creates lightweight constructs 20% lighter than standard).
- Perception (Vibration-Based): +3 (Detects structural flaws or ley lines within 30 feet; advantage on quarry hazard rolls).
- Climbing: +4 (Ignores penalties on cliffs or slippery surfaces; superior grip with elongated adhesive pads).
- Diplomacy (Trade): +2 (Leverages Mistweaver prestige for negotiations; +2 bonus with merchants valuing intricate goods).
- Alchemy: +2 (Refines skin secretions into solvents, adhesives, or catalysts; +1 with miststone dust).
- Additional Proficiencies: Ley Line Navigation (+1 to Survival in Abbevillian terrain); Ritual Chanting (Abbevillian Common Tongue, enhances communal Mind’s Eye focus).
Education and Training
- Rite of the Spiral (Age 18, Highland Anvil Grove): Blindfolded carving of a granite orb using secretion tools, succeeding on third attempt to produce a humming miststone-infused artifact; certified as full artisan by Clan Mother Elara.
- Grand Forge Residency (Age 18, Granthold): Formal training in geomantic animation and steam-circuit integration under High Stoneweaver Thorne; exposed to Isekai techniques via trade symposiums.
- Clan Apprenticeship (Ages 10–17, Veilcarvers Guild): Mentored by Lirra the Resonator in secretion alchemy and vibrational attunement; completed 200 hours of hands-on miststone processing.
- Informal Lore Study: Self-taught through oral histories and temple etchings, proficient in Abbevillianism parables (e.g., Second Shaping, Queen Lyra’s Wall).
Achievements and Artifacts Created
- Whispering Orb Prototype (Age 18): A fist-sized miststone sphere that hums to indicate ley line strength; used in Grand Forge rituals, valued at 50 silver pieces in trade estimates.
- Veilbinder Barrier (Age 15): Adhesive-bound basalt construct that stabilized a quarry ledge; commemorated in clan monolith, preventing future surges.
- Filigree Joint Golem (Age 18): Contributed spiral-etched components to a festival construct, enabling bird-like flight; awarded a miststone shard pendant by Stoneweaver Thorne.
- Clan Atlas Expansion (Age 16): Mapped three new miststone veins, increasing guild output by 15%; etched with personal Litho-pattern as signature.
Gear and Inventory (Tier 1 Loadout)
- Armor (4 Slots Filled): Mistveil Filigree Cuirass 5966 (Torso, +3 AC, dehydration resistance); Resonating Webbing Gauntlets 9275 (Arms, +2 climbing); Adhesive Stride Greaves 3027 (Legs, +5 climbing speed); Tympanic Mist Circlet 5793 (Head, +2 vibration perception).
- Weapons (3 Slots): Miststone Etching Blade 4819 (1d6 slashing, +1 stone attacks); Resonating Hammer-Axe 7432 (1d8 versatile, 1d4 explosive burst); Vibratory Chisel Staff 2096 (1d6 versatile, +2 stone shaping).
- Tools (2 Slots): Miststone Hydration Alembic 3481 (12-hour hydration, +1 water detection); Secretion Refinery Compass 6829 (+2 resource location, 1 enhanced dose/day).
- Total Slots Used: 9/19 (Tier 1 limit); Attuned Worn Items: 7/10 (approaching advancement threshold).
References
- Clan Mother Elara of the Faded Spiral (Veilcarvers Guild): “Vyris binds mist to stone with a patience that echoes Gravok’s own.”
- High Stoneweaver Thorne of the Marble Vein (Grand Forge): “Their innovations whisper of the Second Shaping—promising, if tempered by humility.”
- Lirra the Resonator (Grandmother, Retired Artisan): “Sparkvein no more; now a true weaver, their hands hum with purpose.”
Vyris’s history and resume position them as an emerging artisan in Abbevillian’s industrial tapestry, poised for quests that test their craft against Saṃsāra’s vast challenges, from defending quarry rights to trading filigree wonders in distant metropolises.
Relationships of Vyris of the Miststone Veil
Vyris of the Miststone Veil’s relationships within their community, family, and friends are deeply interwoven with the cultural fabric of Abbevillian, shaped by the Mistweaver lineage’s unique status, the matrilineal governance of the Veilcarvers clan, and the industrious ethos of Abbevillianism. These connections reflect Vyris’s personal history, their drive to elevate their lineage, and the challenges posed by their reliance on the rare miststone resource, all set against the rugged, steam-wreathed cliffs of the Chasm of Vapors.
Community Relationships
Vyris holds a complex position within the Abbevillian community, particularly among the Highland Anvil Grove and the broader quarry-dwelling populace. As a young Mistweaver artisan, Vyris is respected for their role in the Veilcarvers guild, a small but skilled clan known for filigree constructs. The “Veilbinder of the Surge” etching on the Anvil Grove monolith, commemorating their rescue of three apprentices during a rockslide at age 15, has earned them a modest reputation as a dependable figure among local laborers and Stoneweavers. Quarry workers, predominantly Granite- and Basalt-Pattern Anurans, often seek Vyris’s vibrational sense to assess structural integrity before major excavations, valuing their practical contribution despite occasional grumbling about the Mistweavers’ “delicate” focus.
However, this respect is tempered by tension. The Mistweavers’ preference for miststone, a resource contested by rival clans, has fostered a subtle rivalry with the dominant Basalt-Pattern miners, who view Vyris’s lineage as elitist or wasteful. During communal Forgings at the Anvil Grove, Vyris collaborates with Granite-Pattern crafters to animate golems, their telepathic coordination via the Abbevillian Common Tongue enhancing the rituals’ harmony—yet some elders whisper that Vyris’s lightweight constructs lack the soul of traditional stonework. This friction motivates Vyris to prove their lineage’s worth, often volunteering for trade missions to Granthold, where their miststone crafts are prized by Isekai merchants, earning them allies among the city’s cosmopolitan traders. The Clan Mothers, particularly Elara of the Faded Spiral, see potential in Vyris, offering guidance during the Rite of the Spiral, though they caution against overreaching, invoking Queen Lyra’s tale as a warning.
Vyris’s relationship with the broader Abbevillian community is one of cautious acceptance, bolstered by their practical skills but strained by resource disputes. Their participation in the Great Carving festival, where they etched spiral joints on a golem, strengthened ties with Granthold’s Stoneweavers, who now invite Vyris to assist in larger projects. Yet, the pressure to conform to the ideal of the productive crafter weighs heavily, as Vyris feels the community’s watchful eye—mirroring Gravok’s judgment—pushing them to balance innovation with the cultural reverence for enduring stone.
Family Relationships
Vyris’s family ties are rooted in the matrilineal Veilcarvers clan, a lineage tracing back to the Second Shaping, where their ancestors first harnessed miststone. The family resides in a cliffside workshop overlooking the Chasm of Vapors, a humid enclave sustained by geothermal vents. Vyris’s grandmother, Lirra the Resonator, a retired Tier 3 Stoneweaver, is the matriarchal anchor. Lirra’s hands, scarred from a quarry collapse, shaped Vyris’s early apprenticeship, teaching secretion refinement with a firm but loving hand. Their bond is one of mutual respect, with Lirra praising Vyris’s “true weaver” potential after the Surge rescue, though she worries their ambition mirrors Lyra’s hubris. Vyris often seeks Lirra’s counsel during Forgings, blending their secretions in rituals to honor Gravok, a practice that reinforces their familial duty.
Vyris’s mother, Sylra of the Dim Veil, is a Tier 2 artisan who oversees the clan’s filigree production. Sylra’s Slate-Pattern skin contrasts with Vyris’s Miststone Veil, symbolizing a generational shift toward miststone specialization. Their relationship is supportive yet strained; Sylra relies on Vyris to harvest miststone, but tensions arise over resource allocation, as Sylra fears rival clans will seize the Chasm if Vyris’s golem project fails. Vyris’s younger sibling, Taryn (age 12, pre-First Shaping), looks up to them, often mimicking Vyris’s leaps across scaffolds, though their Granite-Pattern hints at a potential drift toward traditional crafting paths. The family’s matrilineal structure places Vyris as a potential heir to Sylra’s role, adding pressure to succeed and secure the clan’s future.
The family unit is a microcosm of Abbevillianism’s communal ethos, with Vyris contributing to daily tasks—maintaining geothermal pools, refining secretions—while drawing strength from Lirra’s wisdom and Sylra’s pragmatic leadership. Their home, adorned with miststone carvings, is a sanctuary where Vyris retreats to hone their Mind’s Eye, yet the looming threat of quarry disputes keeps familial bonds taut with responsibility.
Friend Relationships
Vyris’s friendships are a mix of clan allies and external influences, forged through shared trials and trade encounters. Their closest friend is Kael of the Cracked Basalt, a Basalt-Pattern apprentice from a rival mining clan who survived the same rockslide at age 15. Kael’s burly frame and blunt humor contrast with Vyris’s finesse, but their bond solidified when Kael hauled Vyris to safety after a leap misjudged in the mist. They now collaborate on quarry assessments, with Kael’s strength complementing Vyris’s vibration sense, though Kael occasionally teases Vyris’s “shiny toys” (miststone tools). This friendship bridges clan divides, though Kael’s family pressures him to distance himself, creating occasional friction.
Another friend is Mira of the Iron Sky, an Isekai avatar from a multiversal realm of airships, who Vyris met during their Grand Forge residency. Mira’s sleek, metallic gear and tales of wind-driven machines fascinated Vyris, who adapted an Isekai distillation technique to refine volatile catalysts. Their friendship thrives on intellectual exchange—Mira teaches Vyris steam-circuit design, while Vyris shares secretion alchemy—often late into the night over steamed quarry moss. Mira’s outsider perspective encourages Vyris’s trade ambitions, though their differing origins (Mira’s flighty nature vs. Vyris’s grounded ethos) sometimes leads to light-hearted debates.
Vyris also maintains a mentorship-like bond with Jorin of the Tidal Slate, a Tier 2 Stoneweaver from a coastal Forge who aided Vyris during the Great Carving. Jorin’s tidal magic enhanced Vyris’s golem joints with moisture, strengthening their telepathic coordination. Jorin sees Vyris as a protégé, offering guidance on balancing ambition with Gravok’s principles, though their distance (Jorin resides on Abbevillian’s coast) limits regular contact to telepathic exchanges during rituals. This trio—Kael, Mira, and Jorin—forms Vyris’s core support network, each bringing unique skills that bolster Vyris’s quest for a masterpiece golem, while challenging them to navigate Abbevillian’s cultural tensions.
Summary of Dynamics
Vyris’s relationships reflect their place in Abbevillian society: a rising artisan caught between lineage pride and communal expectations. The community values their practical skills but harbors rivalry over resources, pushing Vyris to prove their worth. Family ties anchor them in duty and tradition, with Lirra and Sylra guiding their craft, while Taryn represents future potential. Friends like Kael bridge clan divides, Mira broadens their horizons, and Jorin offers wisdom, collectively shaping Vyris’s journey toward Tier 2 and beyond. These bonds, tested by Abbevillian’s rugged terrain and cultural pressures, drive Vyris to craft a legacy that honors both their lineage and Gravok’s enduring will.

Comments
9 responses to “Lineage 927 of the Anuran”
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]
[…] From: Lineage 927 of the Anuran […]