Purifying Geode of the Still Pool 6

From: Hive 42 of the Bloom

This tool appears as a geode the size of a large melon, cracked perfectly in half. Its exterior is rough, grey stone, but its interior is lined with a dense formation of perfectly clear, sharp quartz crystals. The Bloom uses this tool to heal its environment. By dipping one half of the geode into tainted or stagnant water, or placing it upon corrupted, blighted earth, the crystals begin to glow with a soft blue light and slowly draw the impurities into themselves. Over the course of an hour, the water will become pure or the soil will be cleansed of its taint, while the geode’s crystals become cloudy and dark. The Bloom must then periodically cleanse the geode by submerging it in a place of immense natural purity, like a sunlit waterfall, where the stored corruption is harmlessly washed away.

Lore The origins of this tool lie in a place of absolute peace deep within the foundations of the Isle of Whispers. Miles beneath the Elderwood is a hidden cavern containing the Still Pool, a subterranean lake not of water, but of pure, dormant magical potential—the liquid essence of tranquility itself. Eons ago, a single drop of this potent liquid splashed onto a common stone at the pool’s edge. Over millennia, in the perfect silence and purity of the cavern, the essence seeped into the rock and slowly crystallized, forming a geode that was a perfect, miniature reflection of the great Pool’s purifying nature.

The avatar Murmur-in-the-Pollen was not given this geode; it was called to it. Sensing a profound quiet deep within the earth, it followed the ley lines downward, phasing through rock and soil until it reached the hidden cavern. As the Bloom entered, the geode detached itself from the cavern wall and floated to the avatar, recognizing a kindred spirit of absolute purity. The geode cracked open in its presence, revealing its crystal heart and offering its service. The designation “6” is said to refer to the “sixth frequency of absolute purity,” a mystical harmonic that the geode, the Still Pool, and the Bloom’s own consciousness all share.

The Use The Purifying Geode is the Bloom’s primary tool for healing the world itself. Its main function is to cleanse corruption from the environment. When one half is dipped into a polluted pond, the crystals within begin to emit a soft, pulsing blue light. This light is a visible manifestation of a magical “siphon” that draws impurities, both mundane and magical, out of the environment and into the crystal lattice. It can neutralize alchemical toxins, remove the stain of necromantic magic from the soil, or render stagnant water pure and drinkable. This is a slow, methodical process, requiring about an hour for a small area.

As a secondary function, it can be used on living creatures. By placing the geode against a poisoned wound, the Bloom can perform a slow ritual to draw the venom out of a victim’s body. It can also be used to absorb magical afflictions, such as a minor curse, from a person or object. In this case, the crystals turn a deep, bruised purple as they absorb the malevolent energy. The geode has a finite capacity for storing corruption. After several uses, its crystals become dark and cloudy, and its blue light will no longer activate. It must then be “cleansed” by being submerged in a place of immense natural power and purity, such as a sunlit waterfall or a lightning-struck spring, where the stored corruption is safely released and washed away.

Item Values

  • Tier one stats:
    • Purification Ritual: Allows the user to perform a 1-hour ritual to purify up to 10 gallons of liquid or a 10-foot square of earth. This removes common toxins, poisons, and minor magical blights or desecrations.
    • Lesser Restoration: Once per week, the avatar can perform a 4-hour ritual on a single creature or object. This ritual can remove one disease, neutralize one poison affecting a creature, or end a single curse of Tier 1 power.
    • Charge Capacity: The geode can hold 6 “units” of impurity. A standard purification ritual uses 1 unit. The Lesser Restoration ability uses all 6 units. Once full, the geode becomes inert until it is ritually cleansed.
  • Skills Gained:
    • Grants a +2 bonus on all Nature checks made to identify sources of pollution, blight, or magical corruption.
    • Grants a +1 bonus on all Medicine checks related to treating poisons.
  • Specific Slot: Tool (This item is carried, not worn. For the Bloom, it floats gently within the lower part of its swarm-torso).
  • Cost: Priceless. As a unique artifact with a sacred origin, it cannot be manufactured or purchased. It is a tool granted to a worthy guardian of the natural world.
  • Tags: Tool, Artifact, Unique, Purification, Ritual Component, Cleansing, Water, Earth, Healing, Abjuration, Geode, Crystal, Filter, Absorptive, Finite Capacity, Subterranean, Antitoxin, Tranquil
  • Appearance: The item is a geode the size of a large melon, and it can be handled as one whole or two separate halves. The exterior is a rough, unassuming, and pitted grey stone. The two halves fit together so perfectly that the seam is nearly invisible. When opened, the interior is a breathtaking cavern of perfectly-formed, needle-sharp, water-clear quartz crystals. When the geode is actively purifying something, the crystals emit a soft, pulsing blue light that starts at their base and slowly climbs to the tips. As it absorbs impurities, the clear crystals become progressively more cloudy and dark, eventually turning a smoky black when the geode is “full.”

Enchantments

The geode’s abilities are not enchantments in the traditional sense, but are inherent properties derived from its unique origin as crystallized, absolute tranquility.

  • Purity Siphon: This is the geode’s primary enchantment. The perfect, ordered crystal lattice resonates with the concept of “purity.” When placed in proximity to a chaotic or impure substance (such as toxins, pollutants, or malevolent magic), it creates a powerful sympathetic vacuum, drawing the disordered energy into itself to restore the natural balance. The soft blue glow it emits is the visible effect of this magical transference, the light of order consuming chaos.
  • Curse Absorption: A curse is a form of knotted, spiritual impurity. The geode’s siphon is particularly effective against such things. It draws the twisted, malevolent intent of a curse into its crystalline structure, where the perfect, logical order of the crystals “unravels” the curse’s magical syntax. This neutralizes the curse but floods the geode with raw negative energy, filling its capacity much faster than when used on mundane pollutants.
  • Tranquil Imbuement: This enchantment is the reverse of the siphon. When left in a container of ordinary water, the geode doesn’t just remove impurities; it slowly imparts a measure of its own innate tranquility. Over time, it infuses the water with a benign, positive magical charge, creating a substance equivalent to holy water, which can be used for blessings and minor cleansings.

Protective Aura

The Purifying Geode does not emanate an aggressive or forceful aura. Instead, it projects a passive “Aura of Absolute Stillness” in the few feet immediately surrounding it. The air in this aura feels cool, clean, and utterly calm. This profound tranquility is anathema to minor, mindless forms of corruption. Tiny blighted insects will turn away from it, slimes born of magical waste will halt their spread, and mold or mildew will not grow within its influence. The aura doesn’t destroy these things with force, but rather removes their unnatural impetus to spread and consume, causing them to become dormant and inert.

Significance

To the avatar Murmur-in-the-Pollen, the geode is its most vital tool for fulfilling its primary directive as a world-healer. While its other gear is for self-defense and interaction, the geode is the means by which it can actively mend the wounds of Saṃsāra. The state of the geode’s crystals—whether they are clear or clouded with absorbed corruption—serves as a direct and immediate measure of the health of the environment the Bloom inhabits. Its significance is that of a doctor’s most essential diagnostic and treatment tool.

To the wider world, the geode represents a power that is almost mythical: the ability to easily reverse magical pollution and cleanse ancient curses. To nations struggling with the magical-industrial waste from their steam-driven factories, or to noble families afflicted by hereditary curses, this geode would be a strategic asset of incalculable worth. It is an artifact that entire wars could be fought over, which is precisely why the Bloom keeps its existence and true power a profound secret.

Symbolism

The Purifying Geode is a powerful symbol of healing, hidden worth, and the cycle of sacrifice and renewal.

  • Healing and Restoration: It is the ultimate symbol of restorative power, representing the core belief that no corruption, whether physical or spiritual, is permanent. It stands for the idea that with patience and the application of pure, positive energy, any wound upon the world can be mended.
  • Hidden Beauty: Its exterior is that of a common, rough, unassuming rock, while its interior holds a breathtaking, perfect beauty. This symbolizes the concept that true worth, purity, and power are often hidden from view and should not be judged by outward appearances.
  • Sacrifice and Renewal: The geode takes the darkness of the world into itself, sacrificing its own purity to bring cleanliness to its surroundings. Its own need to be periodically cleansed in a place of power symbolizes the essential truth that even healers and protectors must rest and renew themselves, lest they become consumed by the very ills they seek to fight.

Other Information

  • Resonance: The geode works in harmony with the Bloom’s other artifacts. When used in tandem with the River-Stone Pauldrons, its ability to purify water is significantly faster and more efficient. When used while the Heartwood Core is near blighted plant life, its ability to cleanse corrupted soil is amplified.
  • The Cleansing Ritual: The cleansing of the geode is a dramatic release. When the “full,” blackened geode is placed in a sunlit waterfall, the combination of pure running water and direct sunlight causes the crystal lattice to vibrate intensely. It then forcibly ejects all the stored corruption in a single, visible puff of black, foul-smelling smoke, which is immediately neutralized and rendered harmless by the power of the sun and water. The crystals then return to their water-clear state instantly.
  • Vulnerability: The geode’s greatest weakness is being overwhelmed. If it is forced to absorb a curse or a volume of poison far beyond its 6-unit capacity, its internal crystalline structure will shatter. The artifact would not be destroyed, but the pieces would go dormant and would need to be returned to the Still Pool for centuries to slowly and naturally reform.

Valley That Forgot Its Colors

It is known from the tellings of the old ones, whose words are now but weather-marks on stone, that there was a valley. This valley was a happy place, a cup of green filled with flowers of a hundred colors and the songs of a thousand birds. The river that cut through it was sweet, and the people who lived by its edge had light hearts.

But a sickness came to this valley. Not a sickness of the body, but a sickness of the spirit of the land. It came slowly, like a grey dawn that never ends. The vibrant flowers bloomed again, but their colors were a pale whisper of what they had been. The birds grew quiet in the trees. The river’s taste became the taste of weeping, salty and sad. The people of the valley felt their hearts become heavy stones in their chests, and they did not know why. The land was grieving, but it had forgotten the cause of its own sorrow.

The One-Who-Is-A-Garden, the avatar Murmur-in-the-Pollen, was far away, but it felt the change in the world’s song. It did not feel a loud anger or a sharp pain. It felt a great quiet-of-sadness, a hole where a happy color used to be. So it traveled to the valley.

It saw the pale flowers and the silent birds. It touched the water that tasted of tears. It knew its other tools were not the correct tools for this trouble. A song of slumber cannot soothe a sleeper who is already lost in a sad dream. A flash of light cannot blind a shadow that has no eyes.

So the Bloom-Avatar used its seeing-stones, the gifts of the Water-That-Remembers. It touched a stone and asked to see the valley’s first sorrow. A vision came, watery and old. It saw a Queen from a time before memory, a Queen who loved her land with a great love. It saw the Queen’s heart become a broken cup when her love was lost to the sea. It saw her sorrow, so vast and deep, spill out and stain the very earth she was buried in. Her unending grief was the sickness of the land.

The Bloom found her tomb, a simple barrow of stones, now covered in grey moss that wept a constant dew. The avatar knew it must not disturb the bones of the Queen. The trouble was not in her body, but in the sorrow her spirit had left behind, a poison in the soil and water.

So it went to the bank of the sorrowful river, the place where the land’s heart was most heavy. It took out its own healing-stone, the Purifying Geode, the child of the great Still Pool where no sadness could live. It opened the two halves, showing the clear, sharp crystals within. It placed one half on the sad earth, and dipped the other half in the tear-salt water.

The geode began to make its soft blue light. It did not drink black poison or oily sludge. It began to drink the grey. Wisps of colorless mist, like visible sighs, were pulled from the water and the soil. The sadness of the land flowed into the geode. The clear crystals inside did not turn black with filth, but became a deep and cloudy grey, the color of a great and ancient grief.

For a full turning of the sun and moon, the Bloom held its rite. The geode drank and drank the sorrow, until its crystals were full, and it could hold no more. The blue light faded.

The avatar looked. The oppressive quiet was broken. A single, small bird made a hesitant sound. At the river’s edge, a flower that had been a pale grey now had a faint blush of pink at the edge of its petal. The healing was not complete, but it was begun. The land, its great grief finally lifted, could now remember its own colors.

The Bloom, its work done, took the geode, now heavy with the sorrow of a Queen, and carried it to a sunlit waterfall, to let the grief be washed away into the great cycle at last.

Moral: You cannot fight a shadow with a sword, but you can invite the light to take its place.

Suggested conversions to other systems:

Call of Cthulhu

Geode of Abyssal Stillness

A melon-sized stone that is unremarkable on the outside, but splits open to reveal a cavity lined with perfect, clear quartz. This Mythos Artifact does not appear to be alien, but rather terrestrial, resonating with a profound and unnerving purity that is anathema to corruption, both physical and spiritual.

  • Game Mechanics: The geode’s power is slow and ritualistic.
    • Ritual of Cleansing: An investigator can spend 1 hour performing a ritual to purify a tainted substance or a small area (a single room). This requires a Hard (POW x 2) roll. On a success, the area is cleansed of mundane poisons, diseases, or minor spiritual taints (such as the psychic impression left by a violent death). This fills the geode with corruption.
    • Ritual of Exorcism: To cleanse a person of a Mythos-related disease, a curse, or a spiritual affliction, the ritual takes 4 hours and requires a Pushed Hard (POW x 2) roll. Success removes the affliction but is psychically draining, costing the lead investigator 1d4 Sanity points. This also fills the geode completely.
    • Overload: The geode can only hold one “full” measure of corruption at a time. It becomes inert until it is cleansed (submerged in a pure, wild river or waterfall for 24 hours). If an investigator attempts a ritual with an already-full geode, it may crack, releasing the stored taint and forcing all present to make a Sanity roll (1/1d6).

Blades in the Dark

The Silt-Stone

An artifact from before the cataclysm, this unassuming, heavy stone splits in half to reveal a stunning crystalline interior. When placed in contact with the filth of Doskvol—be it tainted water, plague-ridden refuse, or a specter’s ethereal slime—the crystals glow blue and seem to drink in the corruption.

  • Game Mechanics: The Silt-Stone is an Artifact that can be used during Downtime.
    • Downtime Action – Purge Taint: You can spend a downtime action to use the Silt-Stone to aid a character or a cohort. The target may clear one level 2 Harm that has the “Poisoned,” “Diseased,” or “Haunted” descriptor.
    • Long-Term Project – Cleanse Turf: You can start an 8-segment long-term project clock to “Cleanse and Sanctify a Location.” Spending a downtime action to ritually use the Silt-Stone allows you to tick this clock 2 times. Once full, the location is cleared of minor spectral annoyances and its negative, spooky atmosphere, making it a safe-house or a place to lie low.
    • Limited Capacity: The stone can only absorb so much. After each use, the GM ticks a 4-segment clock labeled “Geode Corruption.” When this clock fills, the stone is inert and must be cleansed, which could be a score in itself (e.g., “Take it to the pure headwaters of a river outside the city”).

Dungeons & Dragons (5th Edition)

Geode of Tranquil Purification Wondrous item, rare (requires attunement)

This melon-sized geode seems like a common rock until it is opened, revealing an interior lined with flawless, sharp quartz crystals. It feels cool and calm to the touch.

  • Game Mechanics: The geode has 6 charges. If you expend the last charge, the geode becomes a nonmagical stone until it is left in a consecrated, natural source of pure water (like a sunlit waterfall in a temple garden) for 24 hours, at which point it regains all 6 charges.
    • Purify Sustenance (1 Charge): As an action, you can touch the geode to food or water, casting the purify food and drink spell.
    • Sanctify Ground (2 Charges): You can perform a 10-minute ritual, placing the geode on the ground. When the ritual is complete, a 30-foot radius around the geode is under the effect of the hallow spell for 1 hour. You do not need to provide the expensive material component for hallow.
    • Remove Affliction (all 6 Charges): You can perform a 1-hour ritual to touch the geode to a willing creature. When the ritual is complete, it duplicates the effect of the lesser restoration spell, ending one disease or one condition of your choice affecting the creature.

Knave (2nd Edition)

Cleansing Geode Tool, 2 Slots, Bulky

A heavy stone that splits into two halves, revealing a sparkling crystal interior. It absorbs poisons, diseases, and curses.

  • Game Mechanics:
    • Capacity: The geode has 6 “corruption” slots. When all are full, the geode is inert and stops working.
    • Purify Drink (1 corruption slot): As an action, touch the geode to a single serving of liquid. All mundane poisons and diseases are neutralized.
    • Hallow Earth (2 corruption slots): Spend 10 minutes placing the geode on the ground. For the next hour, a 30ft zone is created where undead creatures cannot enter.
    • Cleanse Body (6 corruption slots): Spend 1 hour performing a ritual with the geode on one character. This removes any single mundane disease or poison affecting them. If the affliction is a magical curse, the character may immediately make a new Willpower save to break it.
    • To Cleanse: The geode must be submerged in a pure, wild river for one full day to empty all of its corruption slots.

Fate Core System

The Still-Pool Heart

This geode is a powerful Extra, a narrative device for dealing with corrupting influences on people and places. Its power is slow and deliberate, requiring time and focus from the character.

  • Name: The Still-Pool Heart
  • Description: A rough, melon-sized stone that splits to reveal a perfectly clear crystal interior. It absorbs corruption, but has its limits.
  • Aspect: Bearer of the Cleansing Stone
  • Game Mechanics:
    • Create an Advantage: You can use your Lore or Empathy skill to perform a ritual with the geode. On a success, you can Create an Advantage by placing a relevant Aspect on a person or location, such as Poison’s Grip Weakened or Ground Sanctified by Stillness.
    • Overcome Consequences: Once per session, you may spend a Fate Point and dedicate an entire scene to performing a cleansing ritual on a willing character. This allows them to begin the recovery process for a Moderate physical or spiritual Consequence without needing to wait for the usual narrative downtime.
    • Condition: The geode has a condition with two stress boxes: Clouded [], Saturated []. Each time you use it to Overcome a Consequence, mark a box. While it has any boxes marked, any attempt to use it to Create an Advantage is done at a -1 penalty. The condition can only be cleared by finding a place of profound natural purity (like a sunlit waterfall) and spending a scene performing a cleansing rite.

Numenera & Cypher System

The Catalyst Geode

This is an artifact that functions as a sophisticated, self-contained purification system. Its crystalline interior seems to create a catalytic field that breaks down toxins and unravels harmful magical structures.

  • Level: 1d6 + 2
  • Form: A melon-sized, two-part geode lined with sharp, clear crystals.
  • Effect (Active): As an action, the user can place the geode in a body of water (up to the size of a small pond) or on a patch of earth (up to short range in diameter). Over the next hour, the geode purifies the target, neutralizing all mundane toxins and low-level magical blights.
  • Effect (Active): The user can perform a one-minute ritual to press the geode against a creature. For the next 24 hours, the difficulty of all tasks for that creature to resist a single poison or disease they are currently suffering from is eased by two steps.
  • Depletion: 1 in 1d20. (The depletion roll represents the geode becoming saturated with corruption and needing to be cleansed, a task the GM can turn into a future objective).

Pathfinder (2nd Edition)

Geode of the Resplendent Pool | Item 6 Rare, Abjuration, Healing, Primal Price 275 gp Usage held in 2 hands; Bulk 1

This large, unassuming geode can be split in half, revealing a cavity lined with flawless quartz crystals. When used, these crystals glow with a soft blue light as they draw impurities into themselves.

  • Game Mechanics:
    • Activate [one-action] to [three-actions] (concentrate, manipulate) Effect You open the geode and touch it to a creature or object. Choose one of the following effects. After you use any of these activations, the geode becomes inert and cloudy. Its magic can only be restored by submerging it in a naturally pure, flowing body of water for 1 hour.
      • [one-action] Purify Sustenance: You touch the geode to a single serving of food or up to 1 gallon of water. You instantly neutralize all non-magical poisons and diseases in the target.
      • [two-actions] Counter Toxin: You touch the geode to a creature. This duplicates the effects of a 2nd-level neutralize poison spell with a counteract DC of 22.
      • [three-actions] Abate Curse: You touch the geode to a creature or object. This duplicates the effects of a 3rd-level remove curse spell with a counteract DC of 22.

Savage Worlds Adventure Edition (SWADE)

The Purification Stone

A heavy, melon-sized geode that is surprisingly plain on the outside. When opened, it reveals a breathtaking interior of clear crystals. This magical item is a powerful tool for healers and those who fight corruption.

  • Game Mechanics:
    • Ritual of Cleansing: The user can spend 10 minutes performing a ritual with the stone on a willing target. At the end of the ritual, the user may make a Healing roll at +2 to immediately remove any single poison or disease from the target.
    • Ritual of Sanctification: The user can spend 10 minutes performing a ritual to cleanse an area the size of a Large Burst Template. For the next hour, any undead creature entering the area is automatically Distracted and cannot use the “gang up” bonus.
    • Limited Use: The stone’s purifying energy is finite. It can only be used for one ritual (either Cleansing or Sanctification). After it has been used, its crystals turn a smoky grey, and it becomes inert. To recharge it, the stone must be left in a pristine, natural location (like a mountain spring or a sunlit glade) for a full 24 hours.

Shadowrun, Sixth World

Gaia-Filter Geode

A unique and powerful ritual focus, this melon-sized stone appears mundane until cracked open, revealing a perfectly ordered crystalline interior. It is an object of immense power for shamans following a tradition of purity or healing, capable of absorbing and neutralizing both physical and magical pollution.

  • Type: Ritual Focus
  • Effects: The geode is used as the central focus for a special ritual, the Ritual of Cleansing.
    • Ritual of Cleansing: This ritual takes 1 hour to perform and requires an Alchemy + Magic [Astral] test. The threshold is set by the GM based on the severity of the contamination (e.g., Threshold 3 for industrial toxins, Threshold 5 for a lingering background count, Threshold 7 for a powerful magical curse).
      • On a success, a 10-meter radius area is cleansed of all non-magical pollutants, toxins, and diseases. If used on a person, it can remove one mundane disease, poison, or a single magical curse with a Force less than or equal to the net hits scored.
    • The Strain: Using the geode is draining. The user suffers 1 box of unresisted Stun damage for every 2 hits (rounded up) used on the test.
    • Limited Capacity: After one successful use, the geode’s crystals turn a smoky black and it becomes inert. It cannot be used again until it has been left in a pristine natural environment (an area with a background count of 0) for a full week to slowly discharge the absorbed corruption.

Starfinder

Restorative Catalyst Geode | Level 11 Price 25,000 credits Type Worn Hybrid Item; Bulk 1

This strange, melon-sized stone is a sophisticated piece of bio-technology that uses a crystalline matrix to break down and neutralize harmful substances and energies. The exterior is rough stone, but it can be split into two halves to expose the glowing blue crystal interior.

  • Game Mechanics:
    • Slot: — (held or floats near user)
    • The geode has 6 charges. It cannot regain charges on its own. To restore all 6 charges, the geode must be submerged in pure, unpolluted water on a planet with a vibrant, healthy ecosystem (GM’s discretion) for 24 hours.
    • You can expend charges to activate the following abilities:
      • Neutralize Toxin (1 Charge): As a standard action, you can press the geode against a creature or object to duplicate the effects of the neutralize poison spell.
      • Remove Affliction (2 Charges): As a standard action, you can press the geode against a creature to duplicate the effects of the remove affliction spell on one ongoing disease.
      • Break Enchantment (4 Charges): As a 1-minute ritual, you can place the geode on a creature or object to duplicate the effects of the break enchantment spell on one curse.

Traveller (Mongoose 2nd Edition)

Broad-Spectrum Contaminant Filter

An extremely advanced piece of medical and environmental technology, likely of Precursor design. The device is a heavy, melon-sized ovoid that splits into two halves, revealing an crystalline filtration matrix that glows with a soft blue light when active.

  • Tech Level: 15
  • Legality: Restricted (Legality 12).
  • Effect: The device has an internal power cell that lasts for 6 “charges” and a waste storage unit that can hold 6 “charges” of filtered material.
    • Medical Application (1 Charge): The device can be used as part of a medical procedure that takes one hour. It can cure any one non-engineered disease or neutralize any one poison with a Toxin rating of 12 or lower. This consumes one power charge and fills one waste charge slot.
    • Environmental Decontamination (1 Charge per hour): The device can be placed in a contaminated area (air, water, or soil). Each hour, it will purify a 10-meter radius area, consuming one power charge and filling one waste charge slot.
    • Maintenance: The power cell can be recharged using a TL 15 power source. The waste storage unit must be safely ejected and replaced, a Difficult (10+) Mechanics check. Improper disposal of the waste unit can be hazardous.

Warhammer Fantasy Roleplay (4th Edition)

The Earth-Tear of Shallya

A holy relic blessed by the goddess of mercy and healing. This geode, when cracked open, weeps tears of pure, blessed water and its crystalline heart glows with a gentle blue light that is anathema to all forms of corruption, disease, and mutation.

  • Type: Blessed Artefact
  • Effects:
    • Blessing of Purity: As an Action, the bearer can touch the geode to a single serving of food or drink, which immediately becomes purified of all mundane poisons and filth.
    • Rite of Cleansing: The bearer can lead a 1-hour ritual targeting a willing character. At the end of the ritual, the bearer makes a Challenging (+0) Pray Test with a bonus of +1 SL per Corruption point the target possesses. If successful, the geode absorbs one Disease or Poison afflicting the target.
    • Absolve Corruption: Once per week, the bearer can perform an 8-hour vigil over a character suffering from Mutation or Corruption. At the end, the character may make a Hard (-20) Endurance Test. If successful, they may remove one Corruption point, which is absorbed by the geode. This cannot be used to remove a physical mutation that has already manifested.
    • The Burden of Mercy: Each time the geode absorbs a Disease, Poison, or Corruption point, it gains 1 Burden Point. It can hold a maximum of 6 Burden Points. At 6, its crystals turn black and it becomes inert. To cleanse it, it must be placed in a consecrated temple of Shallya and have prayers said over it for a full day, which removes all Burden Points.