Contempt

Red Card One: Scornful Disregard

* Name: Scornful Disregard     * Deck: Red Deck (Failure)     * Roleplay Emphasis: An overwhelming feeling of pure contempt takes hold of the avatar, convincing them that the adversary is a wretched, insignificant nuisance entirely undeserving of serious effort. Rather than committing their weight, conduits, and focus to a disciplined strike, the avatar executes a careless, half-hearted swat while visibly curling their lip in disgust and turning their head away as if repulsed by the foe’s mere proximity. This lack of respect completely bleeds off the kinetic energy of the attack, causing it to fall hopelessly short. Stung by the blatant display of contempt, the adversary’s pride erupts into sharp, focused malice, banishing any lingering fear and driving them to punish the attacker’s dismissive posture.     * World and Mechanical Effect: The targeted enemy exploits the attacker’s careless execution, converting the insult into sharp tactical focus that grants an immediate temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.

Red Card Two: Withering Derision

* Name: Withering Derision     * Deck: Red Deck (Failure)     * Roleplay Emphasis: Bitterly frustrated by the failure of their own maneuver, the avatar refuses to acknowledge any personal error and immediately redirects their seething contempt toward a nearby comrade. Looking across the front line with an expression of icy disgust, the avatar mutters a cutting, poisonous remark that derides the companion’s positioning, effort, and general presence as utterly pathetic and burdensome. The comrade, already under the acute physical and mental strain of combat, is deeply stung by the venomous disparagement, suffering an immediate collapse of confidence and second-guessing their tactical footing right as their own action arrives.     * World and Mechanical Effect: A designated companion or allied presence is rattled and disheartened by the toxic outburst of contempt, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.

Red Card Three: Vindictive Sneer

* Name: Vindictive Sneer     * Deck: Red Deck (Failure)     * Roleplay Emphasis: The avatar becomes entirely consumed by a desire to show disdain rather than maintain martial defense. Following the botched attack, the avatar drops their guard and lingers in place with a mocking, incredulous smirk, scoffing openly at the notion that any hostile entity present could possess the ability to inflict meaningful harm. By prioritizing scornful body language over defensive recovery, the avatar remains completely flat-footed, leaving vital conduits, limbs, and joints entirely exposed to anyone willing to step forward.     * World and Mechanical Effect: The nearest hostile creature takes full advantage of the avatar’s unprotected sneer and unshielded stance, receiving an immediate 4-point bonus to its next roll to hit.

Green Card One: Crushing Indignity

* Name: Crushing Indignity     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The attack drives through the enemy’s defenses with surgical, devastating precision, executed with an air of cold, absolute contempt that treats the target as completely beneath notice. The blow effortlessly bats aside weapons, armor plates, and magical barriers as if sweeping aside dirty cobwebs, landing with flawless impact without disturbing the avatar’s balance or drawing a single labored breath. The cold, utterly dismissive gaze accompanying the blow strips the enemy of all martial dignity, leaving the target reeling from the demoralizing realization that their utmost resistance is viewed as pathetic and inconsequential.     * World and Mechanical Effect: The targeted adversary is overwhelmed by physical devastation and profound psychological humiliation, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.

Green Card Two: Galvanizing Scorn

* Name: Galvanizing Scorn     * Deck: Green Deck (Crit)     * Roleplay Emphasis: After executing a merciless and devastating strike that leaves the opposing line shattered, the avatar glances sideways across the engagement, radiating uncompromising scorn toward any form of mediocrity. The unspoken disdain for failure acts as a harsh, electrifying standard that cuts straight through an ally’s rising fatigue. Refusing to be looked down upon or judged inadequate by such a display, the companion finds a sudden surge of pride and defiant energy, hardening their resolve to match the lethal efficiency unfolding before them.     * World and Mechanical Effect: A designated companion or ally is spurred by the uncompromising display, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.

Green Card Three: Aegis of Disdain

* Name: Aegis of Disdain     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The strike penetrates the adversary’s vital center with terrifying force, carrying a profound sense of disdain that refuses to grant the opponent any ground. As the impact echoes outward, the avatar settles effortlessly into an impenetrable, aloof defensive posture, looking down upon the surrounding skirmish as if presiding over insects. The unshakeable conviction that nothing on the field possesses the right or capability to taint the avatar’s physical form causes ambient kinetic and arcane currents to condense into an active, deflecting ward.     * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar channels their unyielding disdain into an active defense, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.