Red Card One: Misplaced Condolence
* Name: Misplaced Condolence * Deck: Red Deck (Failure) * Roleplay Emphasis: An awkward, ill-timed impulse to console the adversary surges forth at the critical climax of the maneuver. Believing prematurely that the impending strike might inflict cruel, unbearable ruin, the avatar hesitates and pulls the blow off-center, muttering a clumsy, patronizing expression of pity or sympathy toward an opponent who never sought mercy. The adversary interprets this unsolicited consolation as a bitter, humiliating mockery, which instantly replaces any prior uncertainty with fierce indignity and ruthless focus. * World and Mechanical Effect: The targeted enemy exploits the attacker’s hesitation and patronizing pause, converting the moment into tactical poise that grants an immediate temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.
Red Card Two: Clumsy Commiseration
* Name: Clumsy Commiseration * Deck: Red Deck (Failure) * Roleplay Emphasis: Jarred by the sudden, embarrassing failure of their execution, the avatar pivots mid-skirmish to offer smothering emotional comfort to a nearby companion struggling under heavy pressure. Rather than maintaining defensive vigilance or covering open angles, the avatar issues hurried, unsolicited consolations, patting a shoulder or vocalizing panicked reassurance that everything will be well. This intrusive, ill-timed display breaks the companion’s rhythm, burdening them with awkward distress and shattering their focus in the heat of combat. * World and Mechanical Effect: A designated companion or allied presence is deeply unsettled and hindered by the intrusive comfort, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.
Red Card Three: Indulgent Self-Pity
* Name: Indulgent Self-Pity * Deck: Red Deck (Failure) * Roleplay Emphasis: Upon failing to land the blow, the avatar succumbs entirely to an internal desire for self-consolation. Lowering weapons and dropping all combat readiness, the avatar slumps in place, deeply sighing and lamenting the cruel hand of fortune, seeking a private respite of comfort while standing directly within the lethal radius of engagement. This surrender to personal sorrow creates a glaring, unshielded profile that presents a prime opportunity for any nearby observer. * World and Mechanical Effect: The nearest hostile creature takes instant advantage of the avatar’s drooping posture and vacant self-absorption, receiving an immediate 4-point bonus to its next roll to hit.
Green Card One: Merciful Quietude
* Name: Merciful Quietude * Deck: Green Deck (Crit) * Roleplay Emphasis: The strike connects with sweeping, elegant finality, bearing an unmistakable weight of comforting release. Instead of projecting frantic hostility, the assault lands like a tranquil, somber mantle, conveying to the adversary that their desperate struggle against overwhelming odds has reached an inevitable, peaceful end. The sheer authority and serene grace behind the impact bypasses aggressive counterplay, sapping the enemy’s adrenaline, blunting their ferocity, and leaving them sluggishly resigned to defeat. * World and Mechanical Effect: The targeted adversary is overwhelmed by a deep, numbing loss of combat motivation, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.
Green Card Two: Uplifting Solace
* Name: Uplifting Solace * Deck: Green Deck (Crit) * Roleplay Emphasis: A flawlessly timed strike cleaves clean through the enemy’s forward pressure, instantly carving out vital physical and mental breathing room for an embattled comrade. In the resonant wake of the impact, the avatar offers a swift, genuine sign of heartfelt solace—a steadying gaze, a quiet word of solidarity, or an anchoring presence confirming that the comrade no longer carries the burden of the line alone. This profound comfort dispels creeping exhaustion, steadies racing pulses, and restores clear tactical momentum. * World and Mechanical Effect: A designated companion or ally draws immediate emotional solace and renewed vigor from the successful strike, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.
Green Card Three: Sanctuary of Comfort
* Name: Sanctuary of Comfort * Deck: Green Deck (Crit) * Roleplay Emphasis: Driven by an innate determination to bring relief and security to those weathering the storm of battle, the avatar delivers a blow of staggering precision, driving the adversary backward with immense leverage. As the strike lands, the kinetic and ambient currents flowing through the avatar’s gear settle into a stable, harmonious perimeter. This protective bulwark emanates an aura of grounded calm, actively buffering the immediate area and reassuring those standing nearby against incoming trauma. * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar channels the stabilizing force to establish an active defense, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.
