Red Card One: Pedantic Blunder
* Name: Pedantic Blunder * Deck: Red Deck (Failure) * Roleplay Emphasis: A strike is initiated not merely to do battle, but to stage an insufferably patronizing exhibition of technical superiority. The avatar treats the adversary as an unruly, ignorant child requiring rudimentary correction, deliberately slowing down the stroke, exaggerating the wrist angle, and sneering aloud at the opponent’s pitiful form. This preachy, lecturing display completely bleeds off the kinetic momentum of the attack, causing the blow to miss clumsily while broadcasting an arrogant lack of vigilance. Rather than feeling chastised, the adversary recognizes the insulting theatrics, shakes off the distraction, and finds fresh resolve to punish the pompous opening. * World and Mechanical Effect: The targeted enemy turns the sluggish display aside with ease, gaining a sharp surge of tactical confidence that grants an immediate temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.
Red Card Two: Scornful Rebuke
* Name: Scornful Rebuke * Deck: Red Deck (Failure) * Roleplay Emphasis: Humiliated by a poorly aimed assault, the avatar refuses to admit any personal fault and immediately redirects their irritation toward a nearby comrade. Turning away from the target with an expression of withering disdain, the avatar loudly scolds the companion for failing to properly set up the maneuver, delivering a patronizing lecture on how hard it is to excel when surrounded by amateurish company. The condescending barrage breaks the companion’s concentration in the heat of combat, saddling them with acute self-doubt and bitter exasperation. * World and Mechanical Effect: A designated companion or allied presence is deeply demoralized and flustered by the unwarranted beratement, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.
Red Card Three: Disdainful Underestimation
* Name: Disdainful Underestimation * Deck: Red Deck (Failure) * Roleplay Emphasis: Convinced that the opposing force is utterly beneath serious attention, the avatar delivers a careless, backhanded swat with all the urgency of brushing away a speck of dirt. The avatar looks away prematurely, sighing with theatrical boredom before the weapon has even reached its mark, wholly convinced that mere proximity to their grandeur should cause the adversary to collapse. This supreme underestimation leaves the avatar flat-footed and wide open, providing the foe with an unearned opportunity to exploit the unshielded flank. * World and Mechanical Effect: The nearest hostile creature takes full advantage of the haughty neglect, reading the exposed posture clearly and gaining an immediate 4-point bonus to its next roll to hit.
Green Card One: Humiliating Chastisement
* Name: Humiliating Chastisement * Deck: Green Deck (Crit) * Roleplay Emphasis: The strike lands with devastating, surgical elegance, carried out with an air of dismissive ease that reduces the enemy’s martial pride to ash. The blow treats the target’s carefully trained guard as a pathetic joke, effortlessly swatting aside parries and barriers as though correcting an infant’s clumsy reach. As the blow connects, the avatar delivers a quiet, cutting assessment of the target’s total ineptitude, leaving the opponent physically broken and too mortified to maintain a coherent defensive formation. * World and Mechanical Effect: The targeted adversary is overwhelmed by the humiliating precision of the assault, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.
Green Card Two: Instructive Mockery
* Name: Instructive Mockery * Deck: Green Deck (Crit) * Roleplay Emphasis: After driving home an impeccably timed strike that leaves the enemy reeling, the avatar turns sideways to cast a haughty, patronizing nod toward an ally. Loudly calling attention to the strike, the avatar explains the exact mechanics of how a true master handles such simple tasks, daring the companion to try matching such greatness. Despite the infuriatingly smug tone, the sheer perfection of the demonstration highlights the enemy’s critical vulnerabilities, giving the ally an unmistakable opening to exploit out of fierce determination to prove their worth. * World and Mechanical Effect: A designated ally or companion is sharpened by the condescending showcase, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.
Green Card Three: Imperious Dismissal
* Name: Imperious Dismissal * Deck: Green Deck (Crit) * Roleplay Emphasis: The attack drives through the enemy’s center with majestic, effortless authority, brushing aside protective equipment and physical resistance as though clearing cobwebs. Having executed the strike without disturbing a single hem or showing the slightest strain, the avatar smoothly settles into a lofty, impenetrable guard, looking down upon the skirmish as if presiding over creatures unworthy of breathing the same air. The breathtaking arrogance establishes undeniable dominance over the immediate line of combat. * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar’s unshakeable air of untouchable superiority creates an active ward, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.
