Red Card One: Paralyzing Apprehension
* Name: Paralyzing Apprehension * Deck: Red Deck (Failure) * Roleplay Emphasis: A sudden wave of intrusive dread about impending harm floods the consciousness. Anticipating that any aggressive motion will result in disastrous retaliation or devastating bodily ruin, the avatar flinches mid-action, pulling the blow prematurely and allowing frantic self-doubt to corrupt the flow of physical and magical focus. * World and Mechanical Effect: The targeted enemy immediately perceives the hesitation and fear, taking full advantage of the stalled momentum. The adversary gains an immediate 4-point bonus to its Armor Check and adds 3 points of damage to its very next attack.
Red Card Two: Frantic Distress
* Name: Frantic Distress * Deck: Red Deck (Failure) * Roleplay Emphasis: Unchecked panic over a companion’s compromised safety triggers an alarming, distressed outcry. Rather than coordinating the line, the desperate display broadcasts raw vulnerability across the skirmish, shattering an ally’s focus and burdening them with the acute stress of the situation. * World and Mechanical Effect: A designated ally or companion is thrown off balance by the chaotic interruption, suffering a 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.
Red Card Three: Distracted Vigilance
* Name: Distracted Vigilance * Deck: Red Deck (Failure) * Roleplay Emphasis: Excessive, anxious preoccupation with the health and position of another presence causes the avatar to pull their eyes away from the direct line of combat at the critical moment of execution. Total focus is diverted toward monitoring external dangers, completely abandoning the immediate defense. * World and Mechanical Effect: The nearest foe exploits the glaring blind spot created by the wandering guard, receiving an immediate 4-point bonus to its next roll to hit.
Green Card One: Fierce Solicitude
* Name: Fierce Solicitude * Deck: Green Deck (Crit) * Roleplay Emphasis: Profound concern for the survival of comrades transforms instantly into an authoritative, protective assault. Channeling protective intent through gear and weapon conduits, the strike lands with overwhelming necessity, targeted precisely to suppress the enemy’s aggressive capability. * World and Mechanical Effect: The targeted adversary is physically battered and tactically rattled by the sudden protective ferocity, suffering an immediate 4-point penalty to its Armor Check and enduring a 3-point penalty to its next attack roll.
Green Card Two: Heartening Solace
* Name: Heartening Solace * Deck: Green Deck (Crit) * Roleplay Emphasis: A masterfully placed strike cleaves open space on the battlefield, immediately accompanied by a steadying gesture of genuine care toward a hard-pressed companion. The visible assurance that their flank is actively guarded lifts exhaustion and restores tactical poise. * World and Mechanical Effect: A designated companion receives an immediate surge of reassurance and heightened clarity, gaining a 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.
Green Card Three: Guardian’s Respite
* Name: Guardian’s Respite * Deck: Green Deck (Crit) * Roleplay Emphasis: The intense desire to prevent harm solidifies into total environmental awareness. The blow is driven home with maximum leverage, allowing the avatar to simultaneously pivot into an impenetrable shielding posture that absorbs pressure and anchors the surrounding defensive line. * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar establishes an active defensive boundary, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.
