Belonging

Red Deck: “Failure” Cards

1. Unraveled Unity

Effect: An aura of discord emanates from you, causing an ally within 30 feet to question their sense of belonging to the group.

    The chosen ally suffers a -2 penalty on their next skill check related to team actions (such as a coordinated attack or group stealth).

    Roleplay Element: The ally starts to doubt their fit within the group or their role in the current mission, affecting their concentration and effectiveness in collaborative efforts.

2. Foe’s Rally

Effect: An enemy within 40 feet suddenly feels a sense of belonging among its allies, strengthening its resolve.

    The enemy gains +2 to its Armor Class for one round.

    Roleplay Element: The enemy’s newfound sense of unity with its comrades emboldens it, making it a more challenging target to hit.

3. Alienation

Effect: A member of your party within 20 feet becomes consumed by an ephemeral feeling of not belonging, weakening their willpower.

    The affected party member suffers a -1 penalty on their next saving throw against effects that influence emotion or thought.

    Roleplay Element: For a brief moment, an unexplainable sensation of alienation afflicts the targeted ally, making it harder for them to resist emotional or mental manipulation.

Green Deck: “Crit” Cards

1. Harmonic Strike

Effect: Your successful attack reinforces the sense of belonging among your allies.

    One ally of your choice within 30 feet gains a +1 bonus to their next damage roll.

    Roleplay Element: Witnessing your successful strike, the ally feels increasingly integrated and important within the group, adding extra motivation to their next attack.

2. Disjointed Enemy

Effect: An enemy within 40 feet suddenly questions its own sense of belonging in its group, causing it to waver.

    The enemy suffers a -1 penalty to its next attack roll.

    Roleplay Element: Your critical hit sends a shockwave of doubt through the enemy, making it question its alliance or purpose, thereby affecting its combat effectiveness.

3. Inclusive Shield

Effect: A protective aura extends from you to an ally within 20 feet, amplifying their sense of belonging and safety.

    The chosen ally gains a +1 bonus to their Armor Class for one round.

    Roleplay Element: As the magical aura surrounds them, the ally feels a profound sense of inclusion and unity with the group, heightening their defensive capabilities.

Each of these cards incorporates the theme of belonging, adding elements of emotional and psychological cohesion or disruption to the encounters. After each card’s effect has been accounted for, it should be returned to the bottom of its respective deck.