Red Deck: “Failure” Cards with Roleplay Emphasis on Attraction
Fatal Magnetism
Effect: For one round, enemies within 30 feet are oddly attracted to you, making you their primary target for attacks until the end of your next turn.
Roleplay Emphasis: Your failed attack inadvertently draws the focus of nearby enemies. Something in the air or perhaps the way you moved makes you unusually attractive to your foes, making you their first target for aggression.
Repelling Aura
Effect: Allies within 20 feet find themselves subtly repelled by you, imposing a -1 penalty on any team coordination checks or saving throws they must make within that range for one round.
Roleplay Emphasis: Your failure creates a temporary rift in the party’s cohesion. While not openly discussed, your allies find themselves less attracted to your leadership or cooperative capabilities, even if only for a brief moment.
Lure of Weakness
Effect: One enemy of your choice gains a +2 bonus to their next damage roll against an ally of your choosing within 30 feet.
Roleplay Emphasis: Your glaring mistake not only fails to hurt your enemy but also makes an ally look more vulnerable and thereby more attractive as a target to your foes.
Green Deck: “Crit” Cards with Roleplay Emphasis on Attraction
Mesmerizing Strike
Effect: The enemy struck by your critical hit becomes captivated, suffering a -1 penalty to attack rolls against targets other than you until the end of their next turn.
Roleplay Emphasis: Your attack is so elegantly executed that it momentarily captivates your enemy, drawing their focus squarely onto you and away from your allies.
Charming Success
Effect: One ally within 30 feet becomes inspired by your critical success, granting them a +1 bonus to their next skill check.
Roleplay Emphasis: The allure of your success is palpable, bolstering an ally’s confidence and making the idea of following your example irresistibly attractive.
Irresistible Force
Effect: For one round, your attacks become particularly compelling. Any enemy hit by you during this time must make a Wisdom saving throw or be unable to move away from you until the end of their next turn.
Roleplay Emphasis: Your critical hit imbues your presence with an irresistible quality, making enemies struck by you reluctant to distance themselves.
These cards are tailored to emphasize the role of attraction within the game mechanics. The red deck features negative effects that either make you more attractive to enemies or subtly repel your allies. The green deck includes cards that use the allure of success to grant advantages to you or your teammates while simultaneously making you a more attractive focus for enemies.
