Red Deck – Failure Cards:
Distracted Reverie
Type: Amazement
Description: Your attack triggers a distracted reverie in an ally. Choose a friendly ally. They become lost in amazement, causing them to be less attentive to the battle and decreasing their defensive capabilities.
Duration: 1 turn.
Stunned Awe
Type: Amazement
Description: Your attack leaves an ally in a state of stunned awe. Choose a friendly ally. They are temporarily mesmerized by the spectacle, impairing their ability to react quickly to threats.
Duration: 1 turn.
Euphoric Distraction
Type: Amazement
Description: Your attack induces a euphoric distraction in an ally. Choose a friendly ally. They are temporarily overwhelmed by the enchantment, leading to a reduction in their strategic focus.
Duration: 1 turn.
Green Deck – Crit Cards:
Astonishing Resilience
Type: Amazement
Description: Your attack invokes astonishing resilience within an ally. Choose a friendly ally. They are filled with amazement and determination, granting them temporary resistance to enemy attacks.
Duration: 1 turn.
Marvelous Clarity
Type: Amazement
Description: Your attack provides an ally with marvelous clarity. Choose a friendly ally. They are amazed by the situation, gaining heightened focus and increased accuracy in their actions.
Duration: 1 turn.
Enchanted Vigor
Type: Amazement
Description: Your attack infuses an ally with enchanted vigor. Choose a friendly ally. They are amazed by the energy coursing through them, resulting in a temporary boost to their physical prowess.
Duration: 1 turn.
These cards revolve around the theme of amazement, both its distracting and empowering aspects. The red deck cards induce amazement that leads to distraction and reduced performance, while the green deck cards channel amazement into resilience, clarity, and vigor, temporarily enhancing the affected ally’s capabilities.
