Xyronium Illusionists Mirror

From: Xyronium

Lore: The Illusionist’s Mirror is an enigmatic artifact shrouded in mystery and sought after by illusionists, tricksters, and those with a penchant for deception. Legends speak of a legendary illusionist who delved deep into the realms of illusion magic and crafted the mirror as a tool to amplify their illusions. The frame of the mirror is made from Xyronium, a magical metal known for its affinity to enhance magical properties. It is said that the mirror contains fragments of the illusory realms, giving it the ability to enhance and strengthen illusions cast by its user.

Use: The Illusionist’s Mirror serves as a conduit for the caster’s illusion spells, infusing them with heightened realism and complexity. When the user channels their magic through the mirror, it amplifies the illusions, making them appear more vivid, lifelike, and difficult to dispel. The mirror enhances the visual, auditory, and sensory aspects of illusion spells, ensuring that they captivate and deceive the senses of those who perceive them.

Tier One Stats:

  • Illusion Mastery: The Illusionist’s Mirror grants the wielder advantage on spell attack rolls and spell save DC for illusion spells cast through the mirror.
  • Enhanced Illusions: Illusion spells cast using the mirror gain a +2 bonus to their spell effects, making them more convincing and immersive.
  • Illusory Resilience: Once per short rest, the mirror allows the user to add a +2 bonus to the saving throw DC of an illusion spell, making it harder for others to see through the illusion.
  • Weight: Light and easily portable.

Skills gained: The effective use of the Illusionist’s Mirror requires proficiency in spellcasting, specifically in illusion magic. Characters with levels in classes such as Bard (College of Glamour), Wizard (School of Illusion), or Sorcerer (Shadow Magic) would benefit most from the mirror’s properties. Skill proficiencies in Deception, Performance, and Sleight of Hand could also be advantageous for an illusionist utilizing the mirror.

Preparation: Crafting the Illusionist’s Mirror requires a combination of illusion magic, enchantment, and the infusion of Xyronium. The process involves the following steps:

  • Xyronium Frame: The frame of the mirror is meticulously crafted from Xyronium, a rare and precious metal with innate magical properties. Expert craftsmen with knowledge of working with Xyronium fashion the frame, incorporating intricate designs and engravings that reflect the nature of illusions.
  • Illusory Enchantment: The mirror is enchanted using spells and rituals specific to illusion magic. This enchantment involves infusing the mirror with fragments of the illusory realms, allowing it to resonate with illusion spells. The mirror’s enchantment enhances the magical properties of illusion spells channeled through it.
  • Activation Ritual: To activate the mirror’s full potential, the final step requires the caster to perform a unique activation ritual. This ritual involves reciting incantations, performing specific hand gestures, and focusing their magical energy into the mirror. The ritual attunes the mirror to the user’s magic and unlocks its enhanced capabilities.

Cost: Due to its rarity and the intricate craftsmanship required, the Illusionist’s Mirror is a highly coveted and valuable artifact. The cost may range from 5,000 to 8,000 gold pieces or more, depending on the availability of Xyronium, the skill of the craftsmen, and the demand for illusion-enhancing magical items in the game world.

Tags:

  • Rare: The Illusionist’s Mirror is a rare and coveted magical artifact, sought after by illusionists and collectors of rare magical items.
  • Illusion: The mirror is intricately linked to the realm of illusions, allowing the user to enhance and strengthen their illusion spells.
  • Enchantment: The mirror is a result of intricate enchantment magic, combining the manipulation of Xyronium and the infusion of illusory energies.
  • Additional: Reflective Enchantment, Deceptive Catalyst, Illusory Projection, Arcane Amplifier, Misdirection Tool, Perceptual Resonance, Mystical Conduit, Veil Manipulation, Visual Distortion, Spellcraft Focus

The Illusionist’s Mirror, being a sought-after artifact among illusionists and those with a fascination for deception, would typically be sold or acquired in specialized magical establishments or through connections within the illusionist community. Here are some possibilities for obtaining or selling the Illusionist’s Mirror:

  • Arcane Curio Shops: Specialized shops dealing in magical artifacts and curiosities would be prime locations for selling or acquiring the Illusionist’s Mirror. These shops cater to a wide range of magical items and may have a dedicated section for illusion-enhancing artifacts. The mirror may be displayed prominently, enticing illusionists who frequent such establishments.
  • Illusionist Guilds or Cabals: Exclusive organizations dedicated to the study and practice of illusion magic would serve as meeting places for illusionists and those interested in illusions. Within these guilds or cabals, members may exchange or sell rare and powerful illusion artifacts like the Illusionist’s Mirror. The transactions could take place discreetly among trusted individuals within the organization.
  • Black Market: In less reputable corners of the game world, a thriving black market for magical items may exist. Here, unscrupulous dealers and smugglers offer rare artifacts for sale, often catering to wealthy and influential clients. The Illusionist’s Mirror, with its unique properties, would be a highly prized item in such illicit markets, and its acquisition may involve secretive meetings, underground auctions, or covert transactions.

As for the environment and use of the result:

  • Environment: The creation, sale, or acquisition of the Illusionist’s Mirror is often associated with environments that foster a strong presence of illusionists, tricksters, and individuals fascinated by deception. These environments might include cities renowned for their performing arts, magical academies with specialized illusionist faculties, or hidden enclaves of illusionists seeking to hone their skills away from prying eyes.
  • Usage: The Illusionist’s Mirror finds its greatest utility in the hands of illusionists or characters who specialize in illusion magic. When utilized, the mirror becomes a focal point for their illusion spells, enhancing their power and believability. Illusionists who possess the mirror can create illusions that are more vivid, lifelike, and challenging to dispel.

The mirror is often used in situations where deception, misdirection, or creating illusions are advantageous. Illusionists wielding the mirror may employ it during diplomatic negotiations to create convincing illusions of companions or to distract opponents during combat. Enhanced illusions can be employed to confound enemies, deceive guards, create illusions of hidden passages or objects, or entertain and dazzle audiences.

The Illusionist’s Mirror is not just a tool but a symbol of the illusionist’s mastery over deception and their connection to the world of illusions. Those who possess it are often regarded as master illusionists, sought after for their skills in manipulation and creating illusions that surpass the ordinary. The mirror may be used as a focus for illusion magic research, a prop for performances, or as a prized possession displayed in the illusionist’s private sanctum, captivating visitors with its magical allure.

Mirror That Held a Thousand Lies

In a forgotten era when truths were fleeting and shadows whispered secrets, there lived a mage named Valtaren, who was renowned for weaving illusions so perfect that even the gods were said to marvel. Yet, Valtaren was unsatisfied, for his illusions faded like morning mist and left no lasting mark upon the world.

One night, under a moon veiled by clouds, he ventured into the Shifting Glade, where reality and dreams blurred. There, he encountered a strange being—half-reflection, half-light—that offered him a shard of the Illusory Realm. “Forge this into a vessel,” the being whispered, “and your lies will endure beyond memory.”

With the shard in hand, Valtaren returned to his tower. He framed the shard with Xyronium, a metal that echoed the energy of the fragment, engraving it with runes learned from his travels across ethereal planes. When the mirror was completed, it breathed life into his illusions. No longer could eyes or hands discern truth from his crafted lies.

But Valtaren’s ambition grew. He gazed too deeply into the mirror, seeking to create an illusion so powerful it would alter reality itself. The mirror, now imbued with fragments of his own mind, turned against him. It projected illusions so vivid they entrapped him within a labyrinth of his own creation. His tower crumbled, but the mirror remained, whispering promises of power to those who dared to approach.

Moral of the Story: A lie, no matter how perfect, consumes the liar when they forget where truth ends and the illusion begins.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

    Name: Xyronium Illusionist’s Mirror

  • Description: A mystical mirror that enhances the realism and potency of illusions while concealing truths.
  • Effects:
    • Enhanced Illusions: Grants a +20% bonus to rolls involving crafting or sustaining illusion-based magic or rituals.
    • Illusory Defense: Once per day, create a convincing illusion to evade a supernatural entity’s detection (opposed POW roll).
    • Deceptive Resonance: Provides an additional die when using the Mirror to mislead or confuse others during social encounters.
  • Drawback: Prolonged use may warp the user’s perception of reality, requiring a Sanity check (1/1d6 loss on failure).

Blades in the Dark

    Name: Xyronium Illusionist’s Mirror

  • Load: 1 (Light).
  • Effect:
    • Illusion Potency: Gain potency when creating illusions or deceiving others during a score.
    • Misdirection: Once per score, create an illusion that forces an NPC to hesitate or act on false information.
    • Resonant Projection: Gain +1d when Attuning to the ghost field to create or manipulate spectral illusions.
  • Drawback: Each use increases stress by 2, representing the mental strain of distinguishing reality from illusion.

Dungeons & Dragons (5th Edition)

    Name: Xyronium Illusionist’s Mirror

  • Item Type: Wondrous Item, Rare
  • Attunement: Required (Illusionist or Arcane Spellcaster).
  • Properties:
    • Illusion Mastery: Grants a +2 bonus to spell attack rolls and increases the save DC for illusion spells by +1.
    • Enhanced Illusions: Once per short rest, add a heightened sensory effect to an illusion spell, making it more convincing (disadvantage on saving throws to disbelieve).
    • Reflective Deception: As a reaction, use the mirror to redirect a magical effect targeting you into an illusory duplicate.
  • Drawback: Prolonged use causes faint hallucinatory effects, requiring a Wisdom saving throw (DC 13) after each use to avoid temporary confusion.

Knave

    Name: Xyronium Illusionist’s Mirror

  • Encumbrance: 1 slot
  • Effects:
    • Illusory Enhancement: Grants a +1 bonus to rolls for creating or maintaining illusions.
    • False Reality: Once per day, create an illusion so convincing that enemies must pass a WIL save to disbelieve it.
    • Deflecting Glamour: Use the mirror to misdirect an enemy’s attack to an illusory target.
  • Drawback: Each use risks creating minor distortions in the user’s surroundings, making their own perception unreliable (–1 to WIL saves for 1 hour).

Fate Core

    Name: Xyronium Illusionist’s Mirror

  • Aspect: “A Portal to Convincing Deceptions”
  • Invokes: Enhance illusions, deceive others, misdirect foes.
  • Compels: Distorts user’s perception of reality, attracts attention from those seeking to uncover the truth.
  • Stunts:
    • Heightened Illusions: Once per scene, add +2 to Create an Advantage rolls using illusion magic.
    • Misdirecting Reflection: Spend a Fate Point to redirect an attack or suspicion to an illusory target.
    • Resonant Deception: Gain a free invoke on an illusion-related Aspect when the mirror is used as a focus.
  • Drawback: Prolonged use causes minor hallucinations or distortions, making the user question what is real.

Numenera & Cypher System

    Name: Xyronium Illusionist’s Mirror

  • Level: 7
  • Effects:
    • Illusory Mastery: Grants an asset to tasks involving illusions or deception.
    • Enhanced Illusions: Once per day, increase the level of an illusion ability by 2 for the purposes of disbelieving or bypassing defenses.
    • Reflective Deflection: Spend 3 Intellect points to redirect an incoming attack to an illusory target.
    • Deceptive Aura: Creates an aura of confusion; enemies within Immediate range suffer a -1 penalty to Intellect-based rolls while the mirror is active.
  • Cost (Shins): 2,500
  • Drawback: Overuse may create temporary distortions in the user’s reality, reducing Speed rolls by 1 step for 10 minutes.

Pathfinder (2nd Edition)

    Name: Xyronium Illusionist’s Mirror

  • Item Type: Wondrous Item, Rare
  • Traits: Magical, Illusion, Arcane
  • Properties:
    • Illusion Amplification: Grants a +1 item bonus to spell attack rolls and increases the save DC of illusion spells by 1.
    • Resilient Illusions: Once per day, an illusion spell gains heightened sensory details, imposing a –2 penalty on checks to disbelieve.
    • Deflection Glamour: Use a reaction to create an illusory duplicate, forcing an attacker to reroll and potentially target the duplicate instead.
    • Mirror Shield (1/day): Reflect a spell targeting the user back at its caster (DC 25 Reflex save to resist).
  • Price: 7,500 gp
  • Drawback: After using the Mirror Shield ability, the user must succeed on a Will save (DC 20) or become dazzled for 1 minute.

Savage Worlds (Adventure Edition)

    Name: Xyronium Illusionist’s Mirror

  • Type: Magical Artifact
  • Effects:
    • Illusory Potency: Gain +2 to Spellcasting rolls when casting illusion spells.
    • Enhanced Glamour: Once per session, double the range or area of effect of an illusion spell.
    • Reflective Misdirection: As a reaction, force an enemy to target an illusory duplicate (Spirit roll –2 to disbelieve).
    • Confounding Aura: Nearby enemies suffer a –1 penalty to Notice rolls while the mirror is active.
  • Weight: 2 lbs.
  • Cost: $3,500
  • Drawback: Using Reflective Misdirection requires a Vigor roll (–2). On failure, the user suffers 1 level of Fatigue due to mental strain.

Shadowrun (6th Edition)

    Name: Xyronium Illusionist’s Mirror

  • Type: Magical Artifact
  • Effects:
    • Illusion Amplification: Gain +2 dice to Illusion-based Spellcasting tests.
    • Enhanced Realism: Once per day, impose a –2 penalty on resistance rolls against an illusion spell.
    • Reflective Misdirection: As a free action, redirect an incoming attack to an illusory duplicate (opposed Spellcasting vs. Perception).
    • Aura of Confusion: Enemies within 5 meters take a –1 dice pool penalty to Perception checks while the mirror is active.
  • Availability: 16F
  • Cost: ¥25,000
  • Drawback: Prolonged use causes glitches in AR and astral perception around the user, increasing the chance of being detected.

Starfinder

    Name: Xyronium Illusionist’s Mirror

  • Item Level: 12
  • Type: Magic Item (Wondrous)
  • Effects:
    • Illusory Focus: Grants a +1 bonus to Mysticism checks and increases the save DC of illusion spells by +1.
    • Enhanced Illusions: Once per day, double the range or duration of an illusion spell.
    • Reflective Misdirection: Use the mirror to redirect an attack to an illusory duplicate within 10 feet. Requires a Will save (DC 18) to disbelieve.
    • Confounding Aura: Enemies within 15 feet suffer a –2 penalty to Perception and Insight checks.
  • Bulk: L
  • Price: 20,000 credits
  • Drawback: Using Enhanced Illusions creates faint illusory distortions that make it harder for the user to maintain stealth (–2 penalty to Stealth checks).

Traveller (Mongoose 2nd Edition)

    Name: Xyronium Illusionist’s Mirror

  • Type: Advanced Psionic Artifact
  • Effects:
    • Illusion Amplification: Grants DM+2 to Deception or Persuade rolls when using illusions to manipulate or distract.
    • Enhanced Projection: Once per day, create an illusion that imposes a DM–2 penalty on rolls to disbelieve it.
    • Reflective Illusion: Redirect one attack or action per encounter to an illusory duplicate (opposed INT roll).
    • Confounding Influence: Nearby enemies suffer DM–1 to Notice rolls while the mirror is active.
  • Tech Level: 14
  • Cost: Cr. 60,000
  • Drawback: Overuse may result in the user experiencing minor hallucinations, reducing INT-based rolls by 1 for one hour.

Warhammer (4th Edition)

    Name: Xyronium Illusionist’s Mirror

  • Type: Magical Artifact
  • Effects:
    • Illusory Mastery: Gain +10 to Language (Magick) rolls for casting illusion-based spells.
    • Enhanced Glamour: Once per day, increase the Difficulty of disbelieving an illusion by 1 level.
    • Reflective Distraction: As a reaction, force an attacker to reroll their attack against an illusory duplicate (opposed Initiative Test).
    • Confounding Aura: Enemies within 10 yards suffer a –1 SL penalty to Perception and Cool Tests.
  • Encumbrance: 0
  • Availability: Very Rare
  • Drawback: Using Reflective Distraction requires a Cool Test (–10). On failure, the user suffers 1 Fatigue point due to mental strain.