Malevolent Whisper Ofuda Pouch

by

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Lore: In the shadowy corners of Saṃsāra, where light struggles to penetrate and legends speak of ancient curses, the Malevolent Whisper Ofuda Pouch was born. Crafted by a vengeful spirit, it was meant to corrupt the sacred intentions of ofudas. Those unaware of its origins would be unsuspectingly drawn to it, lured by the power it promised.

Detailed Stats:

  • Material: Tenebrous black leather, cool to the touch, with crimson stitches that sometimes seem to wriggle like living veins.
  • Size: Roughly 20cm x 15cm, but its edges seem to blur and shift.
  • Capacity: 10 slots that seem deeper than they appear.
  • Durability: Unnaturally resilient, almost as if it regenerates when injured.

Roleplay: Bad: The pouch has a sinister and cunning mind of its own. It emits soft, malicious whispers, trying to convince its wearer to indulge in malevolent acts or plant seeds of doubt and jealousy. However, it’s not all-destructive. Sometimes it provides valuable information or insights, making it a dangerous temptation for the wearer.

Cost: 5 silver pieces… and possibly a fragment of one’s morality.

Magics:

  • Taint of Corruption: Any ofuda placed inside the pouch becomes a double-edged sword. Its intended effect is amplified, but it also brings about a minor negative consequence.
  • Veil of Shadows: The wearer can invoke the pouch’s power to blend into the shadows, becoming nearly invisible for a short time. However, each use drains the wearer’s vitality slightly.

Slots: 10 seemingly bottomless slots that adjust to fit Ofuda. Each slot has a soft, malevolent glow, and sometimes, faint screams can be heard from within.

Tags: Living, Sinister, Enchanted, Tempting, Common,     Cursed,     Manipulative,     Dark,     Corruptive,     Dangerous

Usage: The Malevolent Whisper Ofuda Pouch is a test of one’s willpower and morality. While it provides advantages and power, the cost might be too high for some. Those who can master the pouch without falling into its temptations are rare, but they become formidable figures in Saṃsāra. However, most end up as cautionary tales, reminders of the perils of seeking power without understanding its price.

In the world of Saṃsāra, the Malevolent Whisper Ofuda Pouch might be found in various types of shops, each with its own ambiance and methodology for trading such a dark and potent item:

  • The Cryptic Curio Shop – Located in the darker, less frequented alleys of magical cities like Qyren, these shops are shrouded in mystery. They often deal in relics of power and are known for their enigmatic owners who seem to know more about their clients than should be possible. Here, the pouch might be sold for 8 silver pieces and a promise of a future favor. The shop’s atmosphere is filled with whispers of the past, and the items are displayed in shadows, making them both alluring and intimidating.
  • The Wandering Witch’s Market – Not a fixed location, this market appears in different places under the new moon, set up by witches and warlocks who trade in items of dark magic. The pouch would be traded here not just for silver but might require something more personal, like 5 silver pieces and a vial of the buyer’s blood or a lock of hair. The market is known for its transient nature, where deals are sealed with magic, ensuring both parties keep their end of the bargain.
  • The Forbidden Lore Emporium – Situated in underground or hidden chambers beneath major cities, this emporium is exclusive, accessible only to those who know the secret knock or the right spells to reveal its entrance. Here, the pouch might cost 10 silver pieces and a minor curse to be placed upon someone else. The shop is dimly lit, with items behind glass cases or in locked boxes, each with its own story of doom or power.
  • The Shadow Auction – A clandestine event where items too dangerous or controversial for public sale are auctioned. The pouch here would start at a base price of 15 silver pieces but could escalate with bidding, often going for much more, especially if collectors or those seeking power are present. The auction is held in places like abandoned ruins or forgotten temples, where anonymity is assured by magical means.
  • The Mystic Bazaar – Found in the larger, more cosmopolitan areas where magic is part of daily life, this bazaar has sections dedicated to darker artifacts. The Malevolent Whisper Ofuda Pouch might be sold for 7 silver pieces and a small magical token or artifact of lesser value. The bazaar is vibrant but has areas where the air grows thick with the scent of danger, and traders are known for their shrewd negotiations.
  • The Hermit’s Hut – Scattered across the more remote and less explored regions, hermits who have turned away from society might possess such items. Here, the pouch might be traded for 3 silver pieces and a service, like delivering a message to someone far away or performing a task in the forest. These transactions are often more about barter than direct sale, focusing on the exchange of experiences or knowledge.

Each of these settings would have its own set of rituals or negotiations, reflecting the item’s malevolent nature. The cost isn’t just in silver but in personal cost or moral compromise, making the transaction in Saṃsāra not just a trade but a test of one’s character or desperation.

Roleplay Scenarios for the Malevolent Whisper Ofuda Pouch:

  • In Urban Settings:
    • Defense:
      • Blending into the Shadows: In a city’s alley or marketplace, when pursued by enemies, the wearer can activate the “Veil of Shadows” to become nearly invisible, allowing them to slip away from danger or set up ambushes. However, each use slightly drains their vitality, so they must choose their moments wisely.
      • Psychological Defense: The whispers can be used to create an aura of fear or unease around the wearer, deterring attackers by making them feel watched or cursed. This psychological effect might cause foes to hesitate or second-guess their actions.
    • Offense:
      • Corrupting Ofudas: Before entering a confrontation, the wearer might place protective or offensive ofudas inside the pouch to amplify their effects. However, they must deal with the negative repercussions, like unpredictably turning an ally into an enemy or causing unintended environmental damage.
      • Manipulation: The whispers could be used to manipulate bystanders or even enemies into causing chaos, providing the wearer a strategic advantage in combat or negotiations.
  • In Wilderness or Ruins:
    • Defense:
      • Escape from Predators: In dense forests or treacherous ruins, the “Veil of Shadows” allows the wearer to hide from wildlife or other dangers, but they must manage their vitality as it wanes with each use.
      • Environmental Manipulation: The wearer might use the corrupted ofudas to alter the environment, creating barriers or fog to obscure escape routes or hide from pursuers.
    • Offense:
      • Ambush and Misdirection: The pouch could be used to set traps or misdirect creatures or foes by amplifying the effects of ofudas to summon illusions or unleash sudden bursts of dark energy, which might come with unintended consequences like attracting more dangerous entities.
      • Corrupting Nature: By using the pouch on natural elements like trees or stones, one could turn the environment itself into a weapon, though this might anger local spirits or cause long-lasting corruption to the area.
  • In Social or Political Gatherings:
    • Defense:
      • Dissuading Enemies: In court or diplomatic settings, the whispers can subtly influence those around the wearer, making potential threats wary or even paranoid, thus providing a form of social armor.
      • Masking Intentions: The “Veil of Shadows” can be metaphorically applied to obscure one’s true intentions or alliances, making others underestimate or misjudge the wearer’s capabilities or plans.
    • Offense:
      • Seeding Doubt: The pouch could be employed to plant seeds of doubt among political rivals or allies, manipulating the social fabric to the wearer’s advantage. This could involve spreading rumors or subtly corrupting the intentions of protective talismans worn by others.
      • Power Plays: By enhancing ofudas during key moments like treaties or alliances, the wearer could gain an upper hand, though they must be mindful of the moral and physical toll this takes.
  • In Battle or Combat:
    • Defense:
      • Protective Magic: Using the pouch to enhance defensive ofudas might offer temporary invulnerability or resilience, but at the cost of later vulnerabilities or curses that must be managed or countered.
    • Offense:
      • Aggressive Magic: The amplified ofudas could be used to cast devastating spells with increased potency, ideal for turning the tide in battle. However, the backfire could range from minor mishaps to catastrophic events, like summoning unwanted demonic forces or causing friendly fire.

In each scenario, the roleplay involves a delicate balance where the wearer must weigh the immediate benefits of using the Malevolent Whisper Ofuda Pouch against its corruptive and draining effects. The item’s use requires cunning, foresight, and perhaps a willingness to embrace darker aspects of one’s personality or strategy, making it a profound test of character in the lore-rich world of Saṃsāra.

Perception of Activation:

  • User’s Perspective:
    • Sight: The pouch seems to pulsate with a dark, crimson glow, the stitches wriggling slightly more than usual, giving off an eerie, living quality. Shadows around you deepen, as if the light is being drawn into the pouch.
    • Sound: You hear the whispers intensify, almost forming coherent words that tempt you towards selfish or malevolent acts. The sound is seductive yet chilling.
    • Touch: The leather feels unusually cold, sending shivers up your arm, and the texture seems to shift under your fingers, almost like it’s breathing.
    • Smell: A faint but pungent odor of decay and old magic wafts from the pouch, reminiscent of ancient tombs or forgotten curses.
    • Taste: There’s a metallic tang in your mouth, like the taste of blood, perhaps from the sheer intensity of the dark energy.
    • Extra-Sensory Perceptions:
      • Intuition: You feel an overwhelming sense of power at your fingertips, mixed with a creeping dread of what you might become.
      • Empathy: There’s a sensation of connection with the malevolent entity within, as if it’s part of you, sharing its dark desires.
      • Aura/Vibe: Your aura might darken, become more jagged, reflecting your internal struggle or the pouch’s influence.
    • Positives:
      • Immediate enhancement of magical abilities or effects from ofudas.
      • A sense of control over one’s environment or enemies through fear or manipulation.
    • Negatives:
      • Loss of vitality with each use, potentially leading to physical weakness or illness.
      • Moral degradation, as the whispers could corrupt your intentions or actions over time.
  • Observer’s Perspective:
    • Sight: From an observer’s view, the pouch might appear to emit a faint, dark glow, making the user seem more menacing or mysterious.
    • Sound: They might not hear the whispers but could notice a change in the user’s behavior or speech, becoming more secretive or sinister.
    • Touch: If close enough, they might feel a chill in the air, an unnatural coldness emanating from the user.
    • Smell: There’s a subtle but disturbing scent of decay or something otherworldly that seems to follow the user.
    • Taste: While taste isn’t directly perceived from afar, observers might experience a dry mouth or a sudden, inexplicable taste of metal if they’re sensitive to magical energies.
    • Extra-Sensory Perceptions:
      • Intuition: An observer might feel a sense of foreboding or danger around the user, an instinctual warning to keep their distance.
      • Empathy: They could sense a shift in the user’s emotional state, becoming more aggressive or less empathetic.
      • Aura/Vibe: The observer might perceive the user’s aura as darker, more oppressive, or volatile, suggesting an internal conflict or corruption.
    • Positives:
      • Could be awe-inspiring or intimidating to others, giving the user a psychological edge in social or combat situations.
    • Negatives:
      • Might isolate the user socially as others sense something ‘off’ or dangerous about them.
      • Could lead to distrust or fear from allies, potentially turning them into enemies or causing them to betray the user.

Crafting Recipe: The Echo of Malevolent Whispers Pouch

  • Materials Needed:
    • Black Leather from a Shadow Beast: Must be from a creature of darkness, imbued with the essence of the void, approximately 1 square meter.
    • Crimson Thread from a Bloodvine: A rare plant that feeds on the life force of creatures, the thread must be harvested at midnight under a new moon.
    • Ofuda Paper: Blessed by a priest but defiled with dark magic, 20 sheets, each inscribed with corruptive runes.
    • Soul Essence: Captured from a vengeful spirit or a being with strong malevolent intent, contained in a small vial.
    • Corrupting Crystal: Small shards from the heart of a corrupted leyline, known to twist magic.
  • Tools Required:
    • Shadow Needle: A needle crafted from the bone of a creature that lived in perpetual darkness, enhancing the corruptive sewing process.
    • Enchanter’s Ink: Mixed with the blood of dark creatures for inscribing the ofuda.
    • Binding Sigils: Engraved metal plates to focus the dark energy during the final binding step.
    • Cauldron of Void: For mixing the essence and crystal into a dark paste.
  • Skill Requirements:
    • Advanced Leatherworking: To manipulate and imbue the leather with dark energy.
    • Runecrafting: High proficiency in corrupting runes and binding dark magic into physical objects.
    • Spirit Communication: To negotiate with or capture the essence of a malevolent spirit.
    • Magical Theory: Understanding the balance and imbalance of light and dark magic.
  • Crafting Steps:
    • Preparation of Leather: Cut the black leather into a 20cm x 15cm rectangle. Use the shadow needle to stitch the edges with the crimson thread from the Bloodvine. As you sew, chant a dark incantation to bind the leather’s natural properties with the essence of shadow, making it cool to the touch and resilient.
    • Inscription of Ofuda: Use the enchanter’s ink to write corruptive runes on each of the 20 ofuda papers. These runes should twist the original protective spells into something darker. Place these sheets aside to dry, ensuring they absorb the malevolent energy from the environment.
    • Crafting the Pouch: Fold the leather into a pouch shape, leaving slits for ofudas. Sew the sides with the crimson thread, ensuring each stitch is imbued with a whisper of malevolence. The pouch should resist attempts to tear or cut it, thanks to the magical sewing.
    • Infusion of Soul Essence: In the Cauldron of Void, mix the soul essence with the corrupting crystal shards, creating a dark, viscous paste. Apply this mixture to the interior of the pouch, whispering promises of power to the essence within. This step will give the pouch its ability to corrupt items placed within it.
    • Final Binding: Place the binding sigils around the pouch to concentrate the dark energy. Perform a ritual that involves calling upon dark forces to bind the essence, leather, and runes together. This ritual might include sacrificing a small dark creature or using a previously captured shadow to complete the binding.
    • Activation: The last step involves channeling your own dark intentions into the pouch, activating its abilities. Whisper your darkest desires into the pouch to awaken its malevolent voice and corruptive powers. This step will also determine the strength of the pouch’s influence based on the crafter’s intent and moral decay.

This recipe will not recreate the exact item but will produce an artifact with similar dark, corruptive properties, known as “The Echo of Malevolent Whispers Pouch.” Remember, handling such an item comes with moral and physical risks.

Parable of Talia and the Whispering Shadows

In the bustling trade city of Qyren, where merchants and adventurers crossed paths daily, there existed an infamous tale of ambition, power, and downfall. This was the story of Talia, a young and ambitious mage who sought unparalleled power.

One day, while rummaging through the wares of an old trader, Talia came across the Malevolent Whisper Ofuda Pouch. Initially dismissing it as a mere trinket, she was soon seduced by its soft murmurs, promising power and knowledge beyond her wildest dreams. Without a second thought, she handed over a few silver pieces and claimed the pouch as her own.

In the beginning, the changes in Talia were subtle. She began experimenting with the ofudas, amplifying their magic to save villages from drought, heal the gravely ill, and even repel dark creatures. But with every miraculous act, a shadow of bad luck followed. Crops saved from drought would later be consumed by pests, those healed would suffer from unknown maladies, and repelled creatures would return in greater numbers. Still, blinded by her increasing prowess, Talia ignored these repercussions.

As the days passed, the whispers of the pouch grew more assertive, urging Talia towards darker deeds. Tempted by its promises, she started seeking forbidden knowledge, dabbling in dark rituals, and binding spirits against their will. The once-heroic mage was now feared and shunned.

A close friend, Lorian, tried to intervene, noticing the drastic change in Talia’s demeanor. He confronted her about the pouch and its malevolent influence. The ensuing magical duel between them was fierce and tore apart a section of Qyren. In the end, weakened by the very power she had so desired, Talia fell before Lorian’s protective spells.

Regretful and desperate, Lorian sought the guidance of the ancient seers to rid Saṃsāra of the Malevolent Whisper Ofuda Pouch. They sealed it within a crystal coffin and submerged it deep into the Abyssal Lake, where they believed its whispers would never be heard again.

Talia’s tale became a somber lesson in Qyren, a parable recited to young mages about the allure of unchecked power and the dangers of not recognizing one’s own descent into darkness. And though the pouch was buried deep, the fear remained… for in Saṃsāra, nothing truly remained hidden forever.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Description: A black leather pouch with crimson stitches that seems to pulse with dark energy. It whispers temptations to the bearer.
  • Stats:
    • Sanity Loss: 1/1D4 Sanity points when first used or upon attunement due to the malevolent whispers.
    • Slots: 10 for ofudas, which are altered upon placement.
  • Mechanics:
    • Taint of Corruption: Any blessed or protective ofuda placed inside turns its effect into something malevolent or corrupted. For each use, roll a Luck check; on a failure, the user suffers a minor misfortune (e.g., temporary loss of a skill point, triggering a phobia).
    • Veil of Shadows: Once per session, spend 1 Magic Point to become nearly invisible for 1D6 rounds. However, this causes 1D3 Health point loss due to the corrupting nature of the magic.
  • Usage:
    • Must spend 10 minutes attuning to the pouch, during which time the character must pass a POW check or be influenced by the pouch’s whispers for the session, potentially leading to selfish or harmful actions.

Blades in the Dark

Item: Malevolent Whisper Ofuda Pouch

  • Type: Special Item
  • Description: A dark, living pouch that corrupts magic and whispers secrets.
  • Stats:
    • Quality: Fine
    • Load: 1
  • Mechanics:
    • Taint of Corruption: When an ofuda is placed in the pouch, its effect is boosted (add +1d to its effect roll), but it also triggers a consequence like a Devil’s Bargain, where the user might gain Stress or suffer a negative effect.
    • Veil of Shadows: Can be used once per score to get a bonus die to any action involving stealth or hiding, but at the cost of taking Level 1 harm from the dark magic’s backlash.
  • Usage:
    • Requires a downtime action to attune to the pouch, where the character must resist a Compel action from the pouch or risk adopting one of its suggested malevolent actions.

Dungeons & Dragons (5th Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Wondrous item, very rare (requires attunement)
  • Description: This pouch corrupts magical items within and whispers temptations.
  • Properties:
    • Slots: 10 for ofudas or similar magical items.
    • Taint of Corruption: When an item is placed in the pouch, its magical effects are enhanced (add +1 to DC, or +1d6 damage, etc.), but the user must make a DC 15 Wisdom saving throw or gain one level of exhaustion due to the item’s dark influence.
    • Veil of Shadows: Once per long rest, the user can cast invisibility on themselves for up to 1 minute. After use, they must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage.
  • Usage:
    • Attunement requires a short rest where the character must pass a DC 12 Wisdom save or be tempted to perform a selfish act within 24 hours.

Knave (2nd Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Description: A sinister pouch that corrupts magic and whispers dark secrets.
  • Stats:
    • Item Slots: 1
    • Ofuda Slots: 10
  • Mechanics:
    • Taint of Corruption: Any spell or magical effect from an item placed inside gains an additional +1d6 to its effect roll but requires the user to roll under their Wisdom or suffer a point of temporary damage from corruption.
    • Veil of Shadows: Use once per rest; roll under Dexterity to become concealed. If successful, you are treated as if under a stealth effect for 1d6 rounds, but lose 1 hit point each round due to the dark magic’s toll.
  • Usage:
    • Attunement is achieved by spending 10 minutes focusing on the pouch. Roll under your Intelligence or be influenced by the pouch’s whispers, possibly leading to a disadvantage on a social roll or a compulsion to act selfishly.

Fate (Accelerated Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Aspects:
    • Dark Temptation: This pouch corrupts what it contains and whispers malevolent suggestions.
    • Corrupting Influence: Using this item can lead to unintended consequences.
  • Stunts:
    • Taint of Corruption: When you use an ofuda from this pouch, you can add a +2 bonus to your roll, but you must take a Compel to act in a selfish or harmful manner.
    • Veil of Shadows: Once per session, you can invoke this aspect to create an advantage like “Hidden in Darkness” with a free boost, but you gain a situation aspect like “Drained by Darkness” that can be compelled against you.
  • Usage:
    • Attuning to the pouch involves taking on a temporary aspect like “Influenced by Malevolent Whispers” which can be compelled.

Numenera & Cypher System

Item: Malevolent Whisper Ofuda Pouch

  • Level: 5
  • Form: A small, dark leather pouch with glowing red seams.
  • Effect:
    • Taint of Corruption: Any cypher or artifact placed inside becomes more potent (increase level by 1), but the user must make an Intellect defense roll or suffer 1 point of damage from mental strain.
    • Veil of Shadows: As an action, the user can become difficult to see for one round (treated as having the asset for stealth checks), but at the cost of 2 Intellect points.
  • Depletion: 1 in d20 after each use of Veil of Shadows.
  • Usage:
    • Attunement requires spending 10 minutes and 1 Intellect point to resist the pouch’s influence.

Pathfinder (2nd Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Item Level: 11; Price: 800 gp
  • Usage: held in 1 hand; Bulk: L
  • Activate (Interact); Frequency once per day
  • Description: This pouch corrupts magic and tempts its user with dark whispers.
  • Effect:
    • Taint of Corruption: When an ofuda or similar magical item is placed inside, it gains a +1 item bonus to attack rolls or DCs for its effects. However, the user must attempt a DC 20 Will save or gain the Fatigued condition for 1 hour.
    • Veil of Shadows: The bearer can cast invisibility on themselves for up to 1 minute. After activation, they must succeed at a DC 17 Fortitude save or take 2d6 negative damage.
  • Usage:
    • Attuning involves spending 10 minutes and making a successful DC 15 Will save to avoid immediate negative effects.

Savage Worlds (Adventure Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Type: Special Item
  • Description: A dark, sinister pouch that corrupts magic and whispers temptations.
  • Stats:
  • Weight: 1
  • Effects:
    • Taint of Corruption: When using an ofuda or similar item from the pouch, add +1 to the effect die, but roll Vigor; on a failure, take a level of Fatigue from the corruptive energy.
    • Veil of Shadows: Once per session, the user can use this to become invisible (as per the invisibility power) for one round. However, this requires a Spirit roll; failure results in 1d6 damage from the dark magic.
  • Usage:
    • Attunement involves spending 10 minutes and making a successful Spirit roll at -2 to resist the pouch’s whispers. If failed, the character gains the Driven (Minor) Hindrance towards a selfish goal for the session.

Shadowrun (6th Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Type: Magical Accessory
  • Availability: 12R
  • Cost: 10,000 nuyen
  • Description: A black leather pouch that corrupts magic and whispers dark suggestions.
  • Attributes:
    • Capacity: 10 slots for ofudas or magical items
    • Essence Cost: 0.5
  • Effects:
    • Taint of Corruption: Items placed inside gain +2 to their Magic attribute for their effect, but the user must resist a drain value of 4 (Stun) or suffer from the pouch’s influence, gaining a negative quality like “Selfish” or “Paranoid” for the scene.
    • Veil of Shadows: Once per day, the user can cast an Invisibility spell (Force 4) on themselves, but this requires a successful Fading Test or suffer 2 boxes of Physical damage.
  • Usage:
    • Attunement requires a 10-minute ritual and a successful Opposed Test (Willpower + Magic vs. the pouch’s Force 4) to avoid immediate influence.

Starfinder (1st Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Type: Magic Item
  • Level: 8; Price: 7,500 credits
  • Description: A dark leather pouch that amplifies magic but at a cost.
  • Bulk: L; Slots: 10 for magical items or ofudas
  • Activation: Standard action
  • Effects:
    • Taint of Corruption: When an item is activated from within, its effect gains a +2 bonus to any relevant check, but the user must make a Will save (DC = 10 + 1/2 user’s level + the item’s level) or gain the “Disturbed” condition, giving a -1 penalty to Wisdom and Charisma-based checks for 1 hour.
    • Veil of Shadows: Once per day, grants invisibility for 1 round (as per the spell), but requires a Fortitude save (DC 15) or take 1d6 damage from dark energy feedback.
  • Usage:
    • Attuning takes 10 minutes and a successful Will save (DC 15) to resist the pouch’s whispers.

Traveller (Mongoose 2nd Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Tech Level: 10 (due to magical nature); Cost: Cr10,000
  • Description: A pouch that corrupts magical items and tempts its user with dark whispers.
  • Weight: 0.5 kg
  • Effects:
    • Taint of Corruption: Enhances any magical effect by +2 DM when activated from within, but the user must pass an INT 8+ roll or suffer -1D to all social interaction checks for the next 24 hours due to increased paranoia or selfishness.
    • Veil of Shadows: Once per day, the user can become invisible for one combat round, requiring a successful END 8+ check or lose 1D6 Endurance from the dark energy.
  • Usage:
    • Attunement involves spending 10 minutes in meditation, requiring an INT 10+ roll to avoid immediate negative effects.

Warhammer Fantasy Roleplay (4th Edition)

Item: Malevolent Whisper Ofuda Pouch

  • Type: Arcane Item
  • Rarity: Rare; Cost: 150 Gold Crowns
  • Description: A sinister, living pouch that corrupts magic and whispers temptations.
  • Encumbrance: 1
  • Effects:
    • Taint of Corruption: When an ofuda or magical item is used from within, add +1 SL (Success Level) to its effect, but the user must pass a Willpower Test (TN 4) or gain one Corruption Point, reflecting the item’s dark influence.
    • Veil of Shadows: Once per session, the user can attempt a Stealth Test with a +20 bonus for one round, but must then pass a Toughness Test (TN 3) or suffer 1d10 Wounds from the corrupting magic.
  • Usage:
    • To attune, the user must spend 10 minutes in ritual and pass a Willpower Test (TN 3) to resist the pouch’s corrupting whispers. Failure results in an immediate gain of one Corruption Point.