Dreamweaver 367 of the Eldritch Path

Lore: In the world of Saṃsāra, the Dreamweaver 367 of the Eldritch Path is a relic that originated from the enigmatic regions where the magic of Aboriginal Dreamtime is most potent. Crafted by the shamans of the Nyirri clan, it is an item that channels the unyielding aggression of the ancestral spirits. Infused with fragments of Dreamstones and bound with spells woven in the Dreamtime, this item allows its wielder to shape and manipulate dreams for aggressive pursuits. It has been passed down from one warrior to another, ever increasing in number, as a tool for both spiritual and physical warfare.

Stats:

  • Type: Amulet
  • Weight: 0.5 lbs
  • Material: Stone, Bone, and Dreamstones
  • Durability: 50/50
  • Rarity: Common
  • Tier: 1

Roleplay:

  • Aggressive: This item exudes a palpable aura of aggression that influences the bearer’s actions and thoughts.
  • Ancestral Call: When worn, whispers of ancestral spirits are faintly heard, urging the wielder to aggressive action.

Costs:

  • Gold: 100 gold.
  • Maintenance: 1 gold per week for dream herbs and incense.
  • Charges: 3 per day.
  • Activation Cost: expends one charge.

Magics:

  • Dream Invade: Once per day, you can invade the dream of a sleeping creature within 30 feet for 1 minute. While in their dream, you may plant a suggestion that encourages aggressive action.
  • Dream Shield: As a reaction, you can channel the aggressive energy of the ancestral spirits to bolster your defenses. For 1 minute, you gain +1 AC.
  • Nightmare Shroud: Upon slaying an enemy, you may spend a charge to cause their spirit to emanate a terrifying visage for 1 minute, providing you advantage on Intimidate checks.

Tags: Aggressive, Spiritual, Dream Magic, Ancestral, Common Rarity, Eldritch Resonance, Dreamstone Relic, Aggression Channeler, Spiritbound Totem, Bonecarved Artifact, Ancestral Echoes, Nightmare Infusion, Conflict Catalyst, Ritual Attunement, Ethereal Aggression

Usage for Defense and Offense in Different Environments:

  • Defensive in Urban Environments: In populated areas, the Dreamweaver 367 can be used defensively to induce nightmarish visions in a person of interest. This could temporarily incapacitate or severely distract them, making them less of a threat.
  • Offensive in Urban Environments: The item can be used to implant aggressive thoughts into influential individuals, causing discord and chaos, which can then be exploited.
  • Defensive in Wilderness: The Dream Shield magic can be activated to improve your armor class, useful when facing wildlife or environmental hazards.
  • Offensive in Wilderness: Invading the dreams of local wildlife can turn them into allies or send them into a frenzy against your enemies.
  • Defensive in Dungeon/Cave: Activating the Dream Shield can provide that extra layer of protection against traps or hidden enemies.
  • Offensive in Dungeon/Cave: The Nightmare Shroud ability can be used after defeating a foe to intimidate other lurking threats, thus making them more hesitant to attack.

In each of these contexts, the Dreamweaver 367 serves as a versatile tool that can adapt to various circumstances, while always emphasizing an aggressive approach in line with its ancestral magic.

Perception of the Five Senses and Extra-Sensory Perceptions:

  • Sight:
    • What is Perceived: The amulet appears to be a mixture of raw stone and bone, with fragments of luminescent Dreamstones embedded within.
    • Positives: The glowing Dreamstones make it easier to locate the amulet in the dark.
    • Negatives: The glow could potentially give away the user’s position in stealth situations.
  • Touch:
    • What is Perceived: The amulet feels rough yet strangely warm to the touch, pulsating slightly as if imbued with life.
    • Positives: The warmth can be comforting in cold conditions.
    • Negatives: Excessive warmth may be uncomfortable in already hot climates.
  • Smell:
    • What is Perceived: The amulet emits a subtle aroma reminiscent of dream herbs and ancient soil.
    • Positives: The scent is soothing and helps in concentration.
    • Negatives: The smell could be overwhelming in closed spaces and may attract unwanted attention from creatures sensitive to scents.
  • Taste:
    • What is Perceived: Not meant for consumption, but if licked, it tastes like salt and minerals with a hint of something otherworldly.
    • Positives: The taste is so unique it can serve as an unmistakable identifier for the item.
    • Negatives: The odd taste may linger uncomfortably if accidentally tasted.
  • Sound:
    • What is Perceived: When activated, the amulet produces a soft, ethereal whisper.
    • Positives: The whispers can guide the user during magical invocations.
    • Negatives: The sound could distract or alert nearby creatures or enemies.
  • Extra-Sensory Perception 1 – Magical Aura:
    • What is Perceived: A strong magical aura emanating from the amulet, visible to those who can perceive magical energies.
    • Positives: Easily identifiable as a magical item for those capable of detecting magical auras.
    • Negatives: The strong aura could attract magical predators or those seeking to steal magical artifacts.
  • Extra-Sensory Perception 2 – Emotional Resonance:
    • What is Perceived: An aura of aggression that might be picked up by sensitive individuals.
    • Positives: Reinforces the aggressive behavior and choices of the user.
    • Negatives: May inadvertently cause the user to act rashly or provoke confrontations.

Recipe for Crafting the Dreamweaver 367 of the Eldritch Path:

  • Ingredients:
    • One medium-sized Dreamstone, properly cleansed
    • Bone fragments from a creature of the Dreamtime
    • A handful of dream herbs (e.g., Mugwort, Yarrow)
    • Elemental Water and Elemental Fire essences
    • One spool of soul-thread
    • A strip of leather for the strap
    • Natural binding resin
  • Steps:
    • Preparation: Create a sacred circle using the bone fragments and arrange the dream herbs at cardinal points. Light incense made from the dream herbs.
    • Elemental Infusion: Use a ritualistic chant to combine the Elemental Water and Elemental Fire essences in a cauldron. This will create magical steam.
    • Dreamstone Activation: Place the Dreamstone into the cauldron with the magical steam. Recite incantations from the lore of Aboriginal Dreamtime to activate its properties.
    • Soul-thread Weaving: While the Dreamstone is still in the cauldron, weave the soul-thread around it, binding it tightly. This links the magical essence of the stone to the item.
    • Resin Coating: Remove the Dreamstone from the cauldron and coat it in natural binding resin, then attach it to the strip of leather to form an amulet.
    • Bone Attachment: Attach bone fragments around the Dreamstone using more soul-thread, locking the magical energies within.
    • Final Blessing: Perform a final ritual to call upon the ancestral spirits, seeking their aggression and guidance. Offer dream herbs as a sacrifice and close the sacred circle.
    • Dreamweaver Completion: Your Dreamweaver 367 of the Eldritch Path is now complete. Store it in a pouch filled with dream herbs until its first use to keep its magical properties strong.

Through these steps, one can craft the Dreamweaver 367, an item that not only imbues the wielder with potent abilities but also connects them to the age-old traditions of Aboriginal Dreamtime.

Battle for the Eldritch Path: The Tale of Dreamweaver 367

Long before the world of Saṃsāra bore the marks of civilization, the Nyirri clan thrived in the shadow of the Dreamtime Trees. These trees, imbued with the energy of ancestral spirits, bridged the realms of the waking world and the Dreamtime. It was said that the spirits of warriors past wandered these ethereal groves, guiding the clan with wisdom, but their whispers also carried the weight of unresolved conflicts.

In those days, the Nyirri faced an encroaching darkness—an ancient warlord known as Kaothran, whose army swept across the land like a tide of despair. Kaothran was no ordinary conqueror. His magic consumed the dreams of his enemies, leaving them as hollow husks who bowed to his will. The clan, desperate for salvation, turned to their shamans, who sought the wisdom of the ancestors.

Through long and arduous rituals beneath the largest Dreamtime Tree, the shamans crafted a relic of extraordinary power—the Dreamweaver 367 of the Eldritch Path. Formed from the tree’s bark, fragments of Dreamstones, and the bones of their honored dead, the artifact was imbued with the unrelenting aggression of the ancestral spirits. Its purpose was clear: to protect the Nyirri by channeling the dreams of rage and vengeance buried within their bloodline.

The Dreamweaver was entrusted to a young warrior named Vaylith, chosen by the spirits for her strength and resolve. As she donned the amulet, faint whispers filled her mind—urging her to stand against Kaothran with a fury that would shake the heavens. Empowered by the artifact, Vaylith’s dreams became her weapon. She invaded the minds of Kaothran’s lieutenants, planting seeds of discord and rebellion. Through her actions, the once-united army fractured into warring factions.

In the final confrontation, Kaothran himself entered the battlefield. Vaylith, with the Dreamweaver’s power, stood before him. When their weapons clashed, the ancestral spirits surged through the amulet, manifesting as a spectral army of warriors long passed. Though Kaothran was a master of dream magic, he could not withstand the combined might of the spirits and Vaylith’s determination. His power shattered, and his forces scattered to the winds.

With their enemy defeated, Vaylith returned the Dreamweaver to the shamans, who decreed that its power was too great for any one person to wield for long. The artifact was buried beneath the roots of the Dreamtime Tree, its energies bound to the clan’s legacy. Yet, the whispers of the ancestors say the Dreamweaver emerges in times of great need, passed from one warrior to another, ever continuing the cycle of protection and vengeance.

Moral of the Story: Rage and aggression, though powerful tools, must be tempered by wisdom and purpose. Only through unity with one’s past and clarity of intent can such power be wielded without succumbing to its destructive nature.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Artifact: Dreamweaver 367 of the Eldritch Path

  • Description: An amulet of bone, stone, and Dreamstones, emitting an aura of aggression and faint whispers.
  • Weight: 0.5 lbs
  • Durability: 50 uses before requiring maintenance with dream herbs and incense.
  • Abilities:
    • Dream Invade: Costs 5 Magic Points. Target a sleeping individual within 10 yards. Roll POW vs. POW. On success, plant a suggestion that subtly alters the target’s behavior.
    • Dream Shield: Costs 3 Magic Points. Reaction to an attack. Gain +1 to Dodge or +1 to Armor Points for one attack. Usable once per hour.
    • Nightmare Shroud: Costs 5 Magic Points. Upon slaying a foe, invoke a spectral shroud that grants advantage on Intimidate rolls for 10 minutes.

Blades in the Dark

Item: Dreamweaver 367 of the Eldritch Path

  • Category: Arcane Item
  • Load: 1
  • Durability: 50 charges. Recharged during downtime by burning dream herbs and incense.
  • Abilities:
    • Dream Invade: Spend 2 Stress to influence a sleeping target during downtime or an action scene. Plant a suggestion for aggressive action.
    • Dream Shield: When resisting harm, spend 1 charge to add +1d to your resistance roll.
    • Nightmare Shroud: After incapacitating a foe, spend 1 charge to frighten nearby enemies or NPCs, giving you effect advantage in intimidation attempts.

Dungeons & Dragons (5e)

Wondrous Item: Dreamweaver 367 of the Eldritch Path

  • Type: Rare (Requires Attunement)
  • Weight: 0.5 lbs
  • Durability: 50 charges, recharged during downtime with dream herbs and incense.
  • Properties:
    • Dream Invade: (1 charge) As an action, target a sleeping creature within 30 ft. The target must succeed on a DC 15 Wisdom saving throw or be affected by a suggestion spell that encourages aggression.
    • Dream Shield: (1 charge) As a reaction, gain +1 AC for 1 minute. Usable once per short rest.
    • Nightmare Shroud: (2 charges) Upon slaying a creature, you can cause its spirit to create a terrifying visage for 1 minute. Enemies within 10 ft. must succeed on a DC 14 Wisdom saving throw or become frightened.

Knave

Item: Dreamweaver 367 of the Eldritch Path

  • Type: Magic Amulet (1 slot)
  • Weight: 0.5 lbs
  • Durability: 50 uses, recharged during downtime with dream herbs and incense.
  • Abilities:
    • Dream Invade: Once per day, spend 1 use to invade the dream of a sleeping creature within 30 ft. The target must make a WIS save or follow a suggestion for aggressive action.
    • Dream Shield: Spend 1 use to gain +1 AC for 10 minutes.
    • Nightmare Shroud: After defeating an enemy, spend 1 use to gain a +1 bonus to CHA rolls when intimidating foes for 1 hour.

Fate Core

Artifact: Dreamweaver 367 of the Eldritch Path

  • Aspect: Bound to Ancestral Aggression
  • Weight: Light (0.5 lbs)
  • Durability: 50 charges, recharged during downtime with dream herbs and incense.
  • Abilities:
    • Dream Invade: Spend 1 Fate Point to plant an aspect (Aggressive Suggestion) on a sleeping target. Make an Overcome roll using Will vs. the target’s Will. Success creates the aspect with a free invoke.
    • Dream Shield: Spend 1 Fate Point to add +2 to a defense roll against an attack.
    • Nightmare Shroud: Spend 2 charges to create an advantage (Terrifying Presence) after defeating a foe, granting a free invoke on intimidation-based rolls.

Numenera / Cypher System

Artifact: Dreamweaver 367 of the Eldritch Path

  • Level: 6
  • Form: An amulet of bone, stone, and Dreamstones, emitting whispers of aggression.
  • Effect: 50 uses, recharged by rituals using dream herbs.
  • Abilities:
    • Dream Invade: Spend 1 Intellect point. Target a sleeping creature within Immediate range. They must succeed on a Level 6 Intellect defense roll or be affected by a suggestion encouraging aggressive action.
    • Dream Shield: Spend 1 Intellect point as a reaction to gain +1 to Speed defense for one round.
    • Nightmare Shroud: Spend 2 Intellect points. After defeating a foe, intimidate nearby creatures, forcing them to make a Level 5 Intellect defense roll or flee.

Pathfinder 2e

Dreamweaver 367 of the Eldritch Path

  • Item Level: 10
  • Type: Rare Magic Amulet (Requires Attunement)
  • Bulk: L
  • Durability: 50 charges, recharged with dream herbs and incense.
  • Properties:
    • Dream Invade: (1 charge) Focused Enchantment; Two Actions. Range: 30 ft. Targets a sleeping creature. DC 23 Will save or the creature follows an aggressive suggestion for 1 minute.
    • Dream Shield: (1 charge) Abjuration; Reaction. Grants +1 AC for 1 round. Usable once per short rest.
    • Nightmare Shroud: (2 charges) Necromancy; One Action. Upon defeating a foe, create a terrifying aura within 10 ft. Creatures must succeed on a DC 22 Will save or become frightened 1.

Savage Worlds (Adventure Edition)

Dreamweaver 367 of the Eldritch Path

  • Type: Magic Relic
  • Weight: 0.5 lbs
  • Durability: 50 charges, recharged with dream herbs and incense.
  • Abilities:
    • Dream Invade: Spend 2 Power Points. Target a sleeping individual within 10″. Roll Spirit vs. Spirit. On success, plant an aggressive suggestion that alters behavior for one scene.
    • Dream Shield: Spend 1 Power Point as a reaction to negate one wound or add +2 to Parry for one attack.
    • Nightmare Shroud: Spend 3 Power Points. Upon defeating a foe, create an Intimidation roll against all creatures in a Medium Burst Template.

Shadowrun (6th Edition)

Item: Dreamweaver 367 of the Eldritch Path

  • Category: Magical Focus (Grade 5)
  • Weight: 0.5 lbs
  • Durability: 50 uses, recharged using dream herbs and incense.
  • Abilities:
    • Dream Invade: Costs 2 Drain. Target a sleeping individual within 10 meters. Roll Magic + Charisma vs. the target’s Willpower + Logic. On success, plant an aggressive suggestion that influences the target’s behavior for one scene.
    • Dream Shield: Costs 1 Drain. As a reaction, gain +1 to Defense Tests or Armor for one attack.
    • Nightmare Shroud: Costs 3 Drain. After incapacitating a foe, activate a spectral aura that imposes a -2 penalty to the Composure of all nearby enemies for 3 turns.

Starfinder

Item: Dreamweaver 367 of the Eldritch Path

  • Type: Rare Magic Amulet
  • Level: 9
  • Weight: Light
  • Charges: 50, recharged with dream herbs and incense.
  • Abilities:
    • Dream Invade: (1 charge) Standard Action. Range: 30 ft. Target a sleeping creature. The target must succeed on a DC 20 Will save or be affected by a suggestion spell encouraging aggressive behavior for 1 minute.
    • Dream Shield: (1 charge) Reaction. Gain +1 AC against one attack for 1 round. Usable once per short rest.
    • Nightmare Shroud: (2 charges) After defeating a creature, create a terrifying aura within 10 ft. Enemies must succeed on a DC 18 Will save or become frightened for 1 round.

Traveller (Mongoose 2nd Edition)

Item: Dreamweaver 367 of the Eldritch Path

  • Tech Level: 14
  • Mass: 0.5 kg
  • Durability: 50 uses, recharged with dream herbs and incense during downtime.
  • Abilities:
    • Dream Invade: Costs 1 charge. Target a sleeping individual within 6 meters. Roll 2d6 + Intelligence vs. the target’s Intelligence + 8. On success, the target gains a temporary aggressive trait for 1d6 hours.
    • Dream Shield: Costs 1 charge. As a reaction, gain +1 DM to resist one attack.
    • Nightmare Shroud: Costs 2 charges. After defeating an enemy, create an aura that forces all nearby creatures to roll 2d6 + Endurance vs. 8 or flee for 1d3 rounds.

Warhammer (Age of Sigmar: Soulbound)

Item: Dreamweaver 367 of the Eldritch Path

  • Type: Rare Magical Relic
  • Weight: 0.5 lbs
  • Charges: 50, restored through dream herb rituals during downtime.
  • Abilities:
    • Dream Invade: (1 Mettle) Action. Range: 10 yards. Target a sleeping creature to force a DN 5:1 Mind Test. On failure, they gain an Aggression Condition for 1 scene.
    • Dream Shield: (1 Mettle) Reaction. Add +1 to your Defence against one attack.
    • Nightmare Shroud: (2 Mettle) Upon defeating an enemy, create a 10-yard aura. All enemies within range must succeed on a DN 5:2 Soul Test or gain the Frightened condition for 1d3 rounds.