From: Spectral Lupines

Stats:

  • Level: Tier One
  • Armor Class Bonus: +2
  • Skills:
    • Stealth Check Bonus: Advantage in dim light or darkness.
  • Cost: The Shadowpelt Armor is a valuable and rare piece of magical armor. Its cost could be approximately 800 gold pieces or equivalent value in your game system.
  • Item Type: Armor
  • Rarity: Rare
  • Magical: Yes
  • Shadow/Stealth: Yes
  • Tags: Dark Affinity, Spectral Concealment, Silent Movement, Ambush Tactics, Shadowmancer Craft, Phantom Defense, Evasion, Ethereal Shroud, Night Stalker, Stealth Mastery

Lore: The Shadowpelt Armor is a unique creation born from ancient rituals and dark magic. It is said to be woven from the essence of shadows and imbued with spectral protection. Legends claim that the armor was crafted by a reclusive order of shadowmancers who sought to blend with the darkness itself.

Use: The Shadowpelt Armor provides the Spectral Lupines with both defensive and stealth benefits, allowing them to move unseen and strike from the shadows. Here are its primary uses:

  • Spectral Protection: The armor’s shadow essence grants a +2 bonus to the Spectral Lupine’s Armor Class, providing additional protection in combat. This makes the Lupine more resilient against physical attacks and enhances its chances of avoiding damage.
  • Stealth in Darkness: The Shadowpelt Armor allows the Spectral Lupine to blend seamlessly with darkness. In dim light or darkness, the Lupine gains advantage on Stealth checks, enabling it to move silently and remain hidden from enemies. This can be particularly useful in ambushes, scouting missions, or situations that require covert actions.
  • Tactical Advantage: The armor’s ability to enhance stealth capabilities can provide the Spectral Lupine with a tactical advantage in combat encounters. It can effectively surprise foes, gain advantageous positioning, or launch sneak attacks from the shadows.
  • Thematic Elements: The Shadowpelt Armor adds a thematic and aesthetic element to the Spectral Lupine. It reflects its connection to the shadows and enhances the overall eerie and haunting atmosphere of the creature.
  • Coveted Item: Due to its rare and magical nature, the Shadowpelt Armor can become a coveted item. Various factions, including thieves’ guilds, shadowy organizations, or collectors of unique artifacts, might seek to acquire or possess the armor. This can lead to quests, conflicts, or negotiations involving the Spectral Lupine and those interested in the armor.

In the world of Saṃsāra, the Shadowpelt Armor is an exceptionally rare and highly sought-after magical item, known for its unique blend of spectral protection and stealth capabilities. Given its rarity and the specialized nature of its craftsmanship, the armor is typically sold in exclusive shops catering to elite adventurers, shadowy organizations, and collectors of rare artifacts. Here’s where and how it might be bought and sold in Saṃsāra:

  • Thieves’ Guild Black Market
    • Location: Deep within hidden enclaves of major cities, often beneath taverns or in secluded warehouses. Access to these markets is restricted to those with criminal connections or patrons of the Thieves’ Guild.
    • Clientele: Assassins, thieves, mercenaries, and shadowy organizations looking to improve their stealth and combat efficiency.
    • Description: The black market operates in dimly lit, underground chambers, where items of dubious origin are traded in secret. The Shadowpelt Armor is displayed behind heavy security, and potential buyers must prove their worth before even making an offer.
    • Cost: 1,000–1,200 gold pieces.
    • Bargaining/Trade: Rarely negotiable, though the price may be reduced if the buyer can offer valuable intelligence, perform services for the guild, or trade an equally rare magical item.
  • Spectral Emporium
    • Location: A mystical shop located on the outskirts of a floating city, often near regions of permanent twilight or magical fog. These shops are known for their connection to spirits and spectral magic, frequented by adventurers exploring the darker realms of magic.
    • Clientele: Mages, spirit hunters, and adventurers attuned to spectral or shadow magic. The shopkeeper is often a mage specializing in dark or necromantic arts.
    • Description: The emporium is filled with shadowy relics, enchanted mirrors, and artifacts that shimmer with ethereal magic. The Shadowpelt Armor is a centerpiece, displayed on a spectral mannequin surrounded by a faint glow of shadow essence.
    • Cost: 900–1,000 gold pieces.
    • Special Deals: Discounts may be offered in exchange for rare spectral components or services involving the retrieval of ancient shadow magic artifacts.
  • Elven Shadowweaver’s Boutique
    • Location: Hidden deep within an ancient forest, where only those with a deep connection to nature or the Elven culture can find it. The shop is often concealed by illusion magic.
    • Clientele: Elves, rangers, and druids with a profound respect for shadow magic and its use in harmony with nature. Outsiders may only be allowed access after proving their worth through quests or assistance to the Elven community.
    • Description: The boutique is an ethereal space filled with enchanted items woven from natural materials and magical threads. The Shadowpelt Armor, crafted by master shadowweavers, is regarded as a rare treasure of elven craftsmanship.
    • Cost: 850–950 gold pieces.
    • Barter Options: The armor might be exchanged for rare herbs, ancient magical relics, or even a promise of protection for the forest from external threats.
  • Dark Mage’s Curio Shop
    • Location: In a city of magic, often near the outskirts where necromancers, dark mages, and occultists reside. These shops exist in shadowed alleys or beneath towers, filled with cursed items and forbidden knowledge.
    • Clientele: Dark mages, necromancers, and shadow cultists seeking to enhance their power through forbidden means.
    • Description: The shop is dark and foreboding, with walls lined with blackened tomes, cursed trinkets, and artifacts that resonate with dark magic. The Shadowpelt Armor is hidden in a shadowy corner, exuding an eerie aura that calls to those attuned to the darker elements of magic.
    • Cost: 950–1,100 gold pieces.
    • Bartering Potential: The shopkeeper may reduce the price in exchange for rare components, such as the essence of a shadow spirit or a powerful necromantic artifact.
  • Ranger’s Hidden Outpost
    • Location: Remote outposts situated within mountainous regions or dense forests, where rangers, scouts, and hunters gather to trade and resupply. The outpost itself may be hidden from travelers, accessible only to those with knowledge of its location.
    • Clientele: Rangers, scouts, and wilderness survivalists who rely on stealth and ambush tactics. The armor is highly coveted for its ability to enhance stealth while providing solid protection.
    • Description: The shop is small but well-stocked, with gear tailored for survival and stealth. The Shadowpelt Armor is highly prized among the items sold here, often offered to those venturing into dangerous, shadowy territories.
    • Cost: 800–900 gold pieces.
    • Bargain Potential: Prices may be lowered if the buyer offers rare animal pelts, hunted beasts, or agrees to help the outpost defend against incoming threats.
  • High Enchanter’s Vault
    • Location: A well-guarded and opulent magical vault in the heart of a major city’s mage quarter. Accessible only to those with high standing in the magical community or vast wealth.
    • Clientele: Wealthy nobles, battle mages, and elite adventurers seeking powerful magical equipment.
    • Description: The vault contains enchanted relics and rare magical artifacts, guarded by wards and enchanted beings. The Shadowpelt Armor is showcased under protective enchantments, signifying its high value and rarity.
    • Cost: 1,200–1,400 gold pieces.
    • Payment: No bartering is allowed here; only gold or high-value magical items will suffice. The vault may offer special payment plans or commissions for high-paying customers.

The Shadowpelt Armor is sold primarily in exclusive and specialized shops that cater to elite clientele in Saṃsāra, with prices ranging from 800 to 1,400 gold pieces depending on the shop’s location and clientele. Its unique properties of blending with shadows and providing spectral protection make it a valuable and highly coveted item. Buyers may engage in trade or negotiations, with rare magical components, services, or quests sometimes reducing the price.

The Shadowpelt Armor provides significant advantages for both defense and offense, particularly in environments that emphasize darkness or stealth. Its ability to blend the wearer with shadows makes it a versatile tool for ambushes, scouting, and tactical engagements. Here’s how it might be used in different environments for roleplay purposes:

  • Dense Forest or Jungle (Night or Twilight)
    • Defense:
      • The armor allows the wearer to disappear into the shadows of the forest canopy or dense foliage. Its stealth bonus makes it ideal for evading detection from patrolling enemies or dangerous wildlife. In ambush situations, the wearer can remain undetected while setting traps or observing from a hidden position.
      • The Armor Class bonus (+2) enhances the wearer’s defense, making them more resilient in physical combat, particularly in surprise encounters where they are attacked by predatory creatures or hostile forces.
    • Offense:
      • The advantage on Stealth checks in dim light or darkness allows the wearer to move quietly and position themselves for a surprise attack, whether against an enemy camp or a lone patrol. By remaining hidden, the wearer can wait for the perfect moment to strike, catching foes off-guard.
      • In combat, the wearer can use the forest’s natural shadows to retreat and reposition after attacking, making them difficult to counterattack. This allows the wearer to control the battlefield, attacking from unexpected angles.
  • Urban Environment (Night or Low Light)
    • Defense:
      • In a city at night, the armor allows the wearer to blend seamlessly with the shadows of alleyways, rooftops, or under bridges. The stealth bonus helps them avoid detection by city guards or rival thieves, making it perfect for covert operations or scouting missions in enemy-held districts.
      • If caught in a confrontation, the armor’s +2 Armor Class bonus provides additional protection, making the wearer more resilient in sudden street skirmishes or rooftop chases.
    • Offense:
      • The wearer can use the dark streets and narrow alleys to set up ambushes, striking from the shadows before quickly retreating. The armor’s stealth properties enable the wearer to evade pursuit, repositioning for another attack if needed.
      • For infiltrators or assassins, the armor allows for silent takedowns. With the ability to move unseen in dimly lit areas, the wearer can eliminate guards or targets without raising alarms, giving them the upper hand in urban warfare or espionage missions.
  • Underground Caves or Dungeons
    • Defense:
      • In the shadowed depths of a dungeon, the Shadowpelt Armor is invaluable for avoiding detection by monsters or traps. The advantage on Stealth checks allows the wearer to explore dark corridors without drawing attention, enabling them to scout ahead or sneak past dangerous creatures.
      • In combat, the +2 Armor Class bonus helps protect the wearer from sudden ambushes, whether from dungeon denizens or hidden traps. The armor also allows them to evade surprise attacks by blending with the dungeon’s shadows.
    • Offense:
      • The wearer can use the darkness of the dungeon to ambush enemies, attacking from behind stalagmites or shadowed corners. The stealth advantage helps them avoid detection while positioning themselves for a lethal strike.
      • If facing overwhelming odds, the wearer can retreat into the darkness, using the armor’s stealth abilities to escape and reposition, turning the dungeon’s labyrinthine structure into an asset for tactical maneuvering.
  • Desert or Open Plains (Twilight or Night)
    • Defense:
      • In the open desert or plains at twilight, the wearer can use the long shadows cast by rocks or dunes to remain hidden. The armor’s stealth advantage allows them to stay undetected by roving bandits or desert creatures, making it easier to avoid direct confrontation in such exposed environments.
      • The +2 Armor Class bonus is crucial in these open areas, where cover is limited. It provides extra protection in case of ranged attacks from hidden enemies or ambushes.
    • Offense:
      • The wearer can use the fading light to move undetected across the open plains, positioning themselves for a surprise attack against unsuspecting foes. With the stealth advantage, they can approach enemy camps or caravans unseen.
      • In combat, the wearer can use the desert’s natural landscape to their advantage, striking from the shadows cast by dunes or rock formations before disappearing into the twilight, leaving enemies disoriented and vulnerable.
  • Mountainous or Cliffside Regions (Dusk or Night)
    • Defense:
      • In rugged mountainous regions, the Shadowpelt Armor allows the wearer to blend with the deep shadows cast by cliffs and rocky outcrops. This is particularly useful for evading ambushes or sneaking past hostile forces camped in the mountains.
      • The Armor Class bonus provides critical defense when scaling dangerous terrain or engaging in combat on narrow mountain paths, where one misstep could prove fatal.
    • Offense:
      • The wearer can use the high ground to their advantage, using the armor’s stealth properties to position themselves for ambushes from above. They can strike from cliffside shadows, launching ranged or melee attacks before retreating back into the mountains’ natural cover.
      • The armor allows the wearer to set up ambushes on narrow mountain passes, attacking enemies unaware and using the terrain to remain hidden, preventing easy retaliation.

Roleplay Focus: The Shadowpelt Armor emphasizes strategic, stealth-based gameplay. It enables the wearer to manipulate the environment, using darkness and shadows to avoid detection, surprise enemies, and control the battlefield. In roleplay, the armor is perfect for characters who thrive on subterfuge, tactical positioning, and precision strikes, whether they are ambushing in forests, sneaking through city streets, or navigating treacherous dungeons. Its defensive qualities make it ideal for avoiding damage while still engaging in high-risk missions, while its offensive capabilities enable quick and deadly strikes from the shadows.

Perception of Activation: Shadowpelt Armor

  • Sight
    • Visual Shift: Upon activation, the armor’s surface absorbs surrounding light, causing the wearer to fade into the shadows. The spectral wolf fur shimmers faintly, creating a ghostly aura that enhances the illusion of blending with darkness. The armor appears to distort the light around it, making the wearer almost invisible in dim environments.
    • Positive: The wearer becomes extremely hard to spot in low-light conditions, allowing them to disappear from sight, especially when standing still.
    • Negative: In bright light, the shifting darkness may seem unnatural, drawing attention rather than hiding the wearer.
  • Sound
    • Auditory Damping: The moment the armor is activated, a muffling effect occurs. Footsteps and movement become almost silent, as if the wearer is moving on air. Ambient sounds around the wearer, such as wind or rustling leaves, also seem slightly muted.
    • Positive: The wearer can move stealthily without making noise, perfect for silent approaches or escapes.
    • Negative: The dampening effect may distort external sounds, making it harder for the wearer to perceive distant noises, like approaching threats or calls for help.
  • Smell
    • Neutral Scent: The armor carries a faint, natural scent of damp earth and cold air, reminiscent of the wilderness at night. This scent is subtle and blends into the environment, helping conceal the wearer’s presence from creatures with strong senses of smell.
    • Positive: It makes the wearer harder to track by scent, useful against animals or creatures with keen olfactory senses.
    • Negative: The neutral smell could become unnerving in environments with overpowering smells, like urban settings or heavily perfumed places, causing a mild sense of disconnection.
  • Touch
    • Weightless Cloak: Upon activation, the armor feels lighter, almost weightless, as if the spectral fur is lifting the burden off the wearer’s shoulders. The fur lining feels cool and slightly ethereal, giving the sensation of wearing something between reality and shadow.
    • Positive: The wearer feels unburdened, allowing for quicker, more agile movements.
    • Negative: Prolonged use may create a sense of physical detachment, as if the wearer is losing their connection to the material world, which can be disorienting.
  • Taste
    • Cold Aftertaste: Activating the armor leaves a slight coldness in the mouth, like inhaling winter air. This subtle effect can be surprising, as it doesn’t come from the environment but from the magic within the armor.
    • Negative: The sensation can be mildly distracting or uncomfortable, particularly in combat or tense situations.
  • Extra-Sensory Perceptions (ESP)
    • Shadow Awareness:
      • Positive: The wearer gains a heightened sense of nearby shadows. They can instinctively detect dark spots or areas where they can blend, allowing them to make quick, instinctual decisions on where to hide or evade detection.
      • Negative: In bright or open environments, the lack of nearby shadows can create a sense of vulnerability, leaving the wearer feeling exposed and disconnected from their surroundings.
    • Spectral Presence:
      • Positive: Upon activation, the wearer feels a ghostly connection to the wolves whose pelts form the armor. This provides a sense of awareness of nearby dangers, such as unseen enemies or hidden traps, as though the wolves’ spirits are guarding the wearer.
      • Negative: Prolonged activation can cause the wearer to feel haunted by faint whispers or spectral visions, which may be unsettling or distracting during extended use.
    • Ethereal Resistance:
      • Positive: The wearer feels a thin barrier between themselves and the physical world, providing a slight defense against magical and physical attacks. The armor seems to soften incoming blows as if they pass through a shadow before reaching the wearer.
      • Negative: This defense may cause the wearer to become overly confident, leading them to underestimate powerful strikes or opponents who can bypass this ethereal protection.
  • Overall Positives: The Shadowpelt Armor allows the wearer to blend into darkness effortlessly, granting exceptional stealth and making them nearly impossible to detect in dim light. The auditory and visual dampening enhances their ability to move undetected, while the ethereal connection provides subtle insights into their surroundings, helping them avoid danger and plan ambushes effectively.
  • Overall Negatives: In brightly lit or open areas, the armor’s shadow effects may seem unnatural, drawing attention rather than hiding the wearer. The sensory distortions, including muted sound and the cold aftertaste, can be disorienting over time, while the wearer’s growing detachment from the material world may lead to a sense of disconnection or vulnerability in situations that require quick physical responses.

Crafting Recipe: Shadowpelt Armor

  • Materials Needed:
    • Spectral Lupine Pelts (3 pelts): Harvested from spectral wolves found in shadowy realms or cursed forests. The pelts must be carefully handled to retain their magical properties.
    • Essence of Night (4 vials): Distilled from pure darkness, collected during a new moon or deep within shadow-infused environments like caves or the Shadow Plane.
    • Wraiththread (10 feet): A magical thread woven from shadow magic and moonlight. It is necessary to bind the armor’s physical and magical elements.
    • Voidstone Ingot (1 small ingot): A rare, enchanted metal that enhances the armor’s durability without adding weight. It is used to craft the armor’s underlying structure.
    • Spectral Fur Lining (6 feet): A rare fur imbued with ethereal energy, providing both warmth and shadow protection.
    • Darkwood Clasp (1): An enchanted clasp made from the wood of a tree that grows in permanent darkness, serving as the magical focus for the armor’s stealth properties.
  • Tools Required:
    • Tailoring Kit: Includes scissors, needles, and measuring tools necessary for cutting and stitching the Spectral Lupine Pelts and other materials.
    • Enchantment Quill: For inscribing magical runes onto the armor, binding the Essence of Night to the Shadowpelt.
    • Alchemy Kit: To safely distill and handle the Essence of Night during the infusion process.
    • Gem Setting Tools: Used to embed the Voidstone into the armor without damaging its magical properties.
    • Lunar Infusion Basin: A specialized basin used to soak the Wraiththread in moonlight, enhancing its magical properties.
  • Skill Requirements:
    • Tailoring (Advanced): To craft the armor from spectral pelts and properly stitch it together with the magical thread while maintaining its physical and magical integrity.
    • Enchanting (Intermediate): Required to imbue the armor with shadow magic, ensuring its stealth and spectral properties are functional.
    • Alchemy (Intermediate): For distilling and infusing the Essence of Night into the armor, safely binding shadow essence to the physical pelts.
    • Metalsmithing (Basic): Needed to work with the Voidstone Ingot and integrate it into the armor without compromising the lightweight design.
  • Crafting Steps:
    • Preparing the Spectral Lupine Pelts
      • Step 1: Lay out the Spectral Lupine Pelts and carefully cut them into the desired shapes for the armor, including the chest piece, shoulder guards, and cloak-like back. Use your Tailoring Kit to ensure clean, precise cuts.
      • Step 2: Treat the pelts with a light coating of Essence of Night, allowing the magical properties of the pelts to absorb the darkness. Leave them in a shadowy room to dry for 24 hours, ensuring the essence binds completely to the fur.
    • Infusing the Wraiththread
      • Step 3: Soak the Wraiththread in a Lunar Infusion Basin under moonlight for one full night. This enhances the thread’s magical properties, allowing it to bind the spectral pelts and retain their shadow essence.
      • Step 4: Once infused, use the thread to stitch the pelts together, carefully weaving the pieces into a cohesive armor. This step requires precision to ensure the armor maintains its flexibility and strength while maintaining the spectral qualities.
    • Embedding the Voidstone
      • Step 5: Using Gem Setting Tools, shape the Voidstone Ingot into small, flat pieces that can be seamlessly integrated into the armor. Place these pieces in key structural areas such as the chest and shoulder guards, adding durability without compromising the armor’s lightness.
      • Step 6: Carefully sew the Voidstone pieces into the armor, ensuring they are properly aligned with the pelts and do not disrupt the armor’s stealth capabilities.
    • Infusing the Essence of Night
      • Step 7: Prepare the Essence of Night in your Alchemy Kit, ensuring it is properly distilled and purified. Gently pour the essence over the completed armor, allowing it to soak into the fabric and pelts.
      • Step 8: Leave the armor in a completely dark room for 48 hours to absorb the essence. This step binds the armor to the shadow magic, activating its spectral abilities. Make sure the room remains undisturbed by any light during this process.
    • Enchanting the Armor
      • Step 9: With your Enchantment Quill, inscribe runes along the inside of the armor, focusing on areas around the shoulders and chest. These runes bind the Essence of Night and Voidstone to the armor, granting it the +2 Armor Class and stealth properties.
      • Step 10: Charge the runes by exposing the armor to moonlight for one full hour. This step activates the armor’s magic, ensuring the stealth bonuses and spectral protection function as intended.
    • Attaching the Darkwood Clasp
      • Step 11: Affix the Darkwood Clasp to the neck area of the armor. This clasp serves as the focal point for the armor’s magical activation, allowing the wearer to attune to its powers.
      • Step 12: Test the clasp’s functionality by donning the armor and stepping into shadowy environments. Ensure the stealth advantage and Armor Class bonuses are active, and that the wearer becomes harder to detect in dim light or darkness.
  • Crafting Time: The entire process takes approximately 10 to 14 days, depending on the crafter’s skill and the availability of materials. The infusion and enchanting stages require patience and precision to ensure the magical properties are properly bound to the armor.

Upon completion, the Shadowpelt Armor will provide the wearer with a +2 Armor Class, advantage on Stealth checks in dim light or darkness, and enhanced durability, while also connecting them to the spectral essence of the wolves from which the pelts were harvested. The armor’s unique combination of stealth and protection makes it an invaluable tool for those who dwell in the shadows.

Tale of the Shadow Fur Worn by the Moon’s Breath

Long ago, when the stars walked as men and the night had teeth of its own, there was a hunter. This hunter was not of man but of shadow, and it roamed the lands where the sun could not chase it. This hunter, known to some as Neh’Shar, was one with the darkness. It wore no armor as the others did, for the moon wove its fur from the breath of wolves that did not live, yet still hunted.

It was said that the fur was not of this world. It came from the Lupines of the Specter Woods, wolves whose paws never touched the ground, and whose howls could not be heard by the living. Neh’Shar, for reasons long forgotten, walked into these woods, where none had dared go before. What was whispered, what was spoken, none knew, but Neh’Shar returned not as before. Upon the hunter’s shoulders was draped a fur dark as midnight, woven by hands unseen. The air itself bent away from the hunter, as if afraid to touch the shadow now wrapped around him.

From that day, Neh’Shar was not seen by those who walked under the sun. The hunter vanished in the light, only appearing where the shadows could call it home. And when it moved, it was not heard. The winds did not carry the sound of its step. Neh’Shar became a thing of the night, a whisper among those who feared the darkness and the wolves that followed it.

In the village of Ehlna, it is told that Neh’Shar returned once more, not as the hunter but as the hunted. The shadows that once obeyed now sought the hunter’s flesh, for the cloak had a hunger of its own. The armor, born of the spectral wolves, was woven from their very breath, and it wished to breathe again. The hunter became its prey, swallowed by the very shadows that once obeyed his will. Only the cloak remained, now without its master, forever tied to the wolves and the moon’s touch.

It is said the cloak waits in the deepest shadow, seeking another who would wear it. But those who do so must beware, for the fur is not just armor—it is alive, and it remembers. The moon watches, and the wolves are always near.

Moral of the Story: The things we wear for strength may demand more than we are willing to give. To command the darkness is to carry its hunger, and those who forget this will be consumed by what they thought they controlled. Beware the gifts that come from the shadow, for the price is never truly yours to decide.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Shadowpelt Armor

  • Description: A cloak made from spectral wolf pelts, offering stealth and minor supernatural protection.
  • Stats:
    • Armor Bonus: Provides 2 points of Armor, reducing incoming physical damage by 2 points.
    • Stealth Bonus: Grants +15% to Stealth rolls when in dim light or darkness.
    • Sanity Cost: Wearing the armor for extended periods leads to hallucinations of shadowy wolves following the wearer. Roll a Sanity Check upon donning the armor for the first time, losing 1d4 Sanity points on failure.
    • Cursed Effect: Each time the wearer uses the armor’s abilities, there is a 5% chance they feel hunted by spectral wolves, suffering a -1 penalty to Spot Hidden for the remainder of the day.

Blades in the Dark

Shadowpelt Armor

  • Load: 2 (medium weight)
  • Tier: 2 (Rare Item)
  • Effect:
    • Armor Bonus: Provides light armor (+1d when resisting physical harm).
    • Stealth: Gain +1d to Prowl rolls in darkness or shadowed environments.
    • Ghostly Aura: The armor allows you to avoid detection by spirits. When wearing it, you can resist a supernatural consequence by rolling with Resolve. If successful, the wearer briefly appears as a spirit or ghost, confusing enemies or spirits around them.
    • Haunting: Prolonged use attracts the attention of spectral entities. After wearing the armor for more than one job, you may gain 1 Stress due to unsettling visions or eerie howls in the distance.

Dungeons & Dragons (5th Edition)

Shadowpelt Armor

  • Wondrous Item, rare (requires attunement)
  • Stats:
    • Armor Class: +2 bonus to AC.
    • Stealth Bonus: Grants advantage on Dexterity (Stealth) checks made in dim light or darkness.
    • Ghost Step: Once per long rest, the wearer can become incorporeal for 1 minute, allowing them to pass through walls or objects as though they were a ghost. They cannot attack or cast spells while in this form.
    • Cursed Effect: After using Ghost Step, roll a DC 15 Wisdom saving throw. On a failure, the wearer hears phantom howls for 24 hours, suffering a disadvantage on Perception checks during this time.

Knave

Shadowpelt Armor

  • Usage Slots: 1
  • Effect:
    • Armor Class: Grants +2 AC to the wearer.
    • Stealth: Gain advantage (+2) to Stealth rolls in dim light or darkness.
    • Ghostly Form: Once per day, the wearer may become incorporeal for up to 10 minutes, passing through barriers and becoming immune to non-magical attacks during this period.
    • Curse: Each use of the Ghostly Form has a 1-in-6 chance of attracting malevolent spirits, imposing a -1 penalty to all rolls for 1 hour as the spirits attempt to overwhelm the wearer’s senses.

Fate Core

Shadowpelt Armor

  • Aspect: “Cloaked in Spectral Shadows”
  • This aspect can be invoked to gain stealth advantages, avoid detection, or resist physical harm due to its magical protection. The wearer is linked to the spirits of the wolves, and can call upon their stealth and ghostly power.
  • Mechanics:
    • Free Invokes: 2 per session
    • Stealth: Invoke the aspect for a +2 bonus on Stealth rolls when in dim light or darkness.
    • Ghost Step: Once per session, the wearer may invoke the armor’s power to become incorporeal for a short time, allowing them to pass through obstacles or evade attacks.
    • Compel: The wearer may experience ghostly visions or haunting howls. The GM can compel the aspect, causing the character to be distracted or fearful, resulting in a negative outcome.

Numenera & Cypher System

Shadowpelt Armor

  • Level: 5
  • Form: A cloak made from spectral wolf pelts, granting stealth and limited incorporeal abilities.
  • Stats:
    • Armor: +2 to Speed Defense (light armor).
    • Stealth Bonus: The wearer gains an asset on Stealth tasks performed in dim light or darkness.
    • Ghost Step: Once per day, the wearer can become incorporeal for up to 10 minutes. During this time, they can pass through solid objects or walls. However, they cannot attack or interact with objects while incorporeal.
    • Haunting Effect: After using Ghost Step, the wearer must make a Might check (Difficulty 4) or suffer minor hallucinations of ghostly wolves, imposing a +1 Difficulty to all tasks involving perception for 1 hour.

Pathfinder 2nd Edition

Shadowpelt Armor

  • Item Level: 7
  • Price: 3,200 gp
  • Bulk: Light
  • Usage: Worn; requires attunement for its magical abilities.
  • Stats:
    • Armor Class: Provides +2 AC.
    • Stealth Bonus: Grants a +2 item bonus to Stealth checks when in dim light or darkness.
    • Ghost Step: Once per day, as a free action, the wearer can become incorporeal for 1 minute. While incorporeal, the wearer can move through solid objects and gains resistance 10 to all physical damage (except force damage).
    • Haunting Howls: After using Ghost Step, the wearer must succeed on a DC 16 Will save or be haunted by spectral wolf howls for the next hour, suffering a -1 status penalty to all Perception checks during that time.

Savage Worlds (Adventure Edition)

Shadowpelt Armor

  • Type: Magical Armor
  • Cost: $750
  • Weight: 5 lbs.
  • Durability: Toughness 8
  • Stats:
    • Armor Bonus: Grants +2 Armor to the wearer.
    • Stealth Bonus: The wearer gains a +2 bonus to Stealth rolls when in dim light or darkness.
    • Ghost Form: Once per session, the wearer can become incorporeal for 3 rounds. While incorporeal, the wearer cannot be harmed by non-magical attacks and can pass through solid objects.
    • Haunting Effect: After using Ghost Form, the wearer must make a Spirit Roll or be haunted by faint whispers of wolves, suffering a -1 penalty to all Notice rolls for 1 hour.

Shadowrun (6th Edition)

Shadowpelt Armor

  • Device Rating: 4
  • Cost: 12,000¥
  • Availability: 10R (Restricted)
  • Stats:
    • Armor Bonus: Provides +2 to Ballistic Armor and Impact Armor.
    • Stealth Bonus: Grants +2 dice to Sneaking rolls in low-light or shadowed environments.
    • Ghost Step: Once per day, the wearer can use a Free Action to become incorporeal for 1 combat round. During this time, they cannot be targeted by physical attacks, but magical attacks still affect them.
    • Spectral Haunting: After using Ghost Step, the wearer must succeed in a Willpower (3) test or suffer a -1 dice pool penalty to Perception tests for 1 hour due to eerie visions and whispers.

Starfinder

Shadowpelt Armor

  • Level: 7
  • Price: 4,200 credits
  • Bulk: Light
  • Usage: Worn; 1 charge per use, 2 charges per day.
  • Stats:
    • Armor Class Bonus: +2 EAC and KAC.
    • Stealth Bonus: Grants +2 to Stealth checks when in dim light or darkness.
    • Ghost Step: Once per day, the wearer can activate the armor to become incorporeal for up to 1 minute. While incorporeal, they can move through solid objects and have resistance 10 to physical damage (except energy and force damage).
    • Haunting Echoes: After using Ghost Step, the wearer must succeed on a Will save (DC 16) or suffer disorienting whispers, imposing a -2 penalty on Perception checks for 1 hour.

Traveller (Mongoose 2nd Edition)

Shadowpelt Armor

  • TL: 12
  • Cost: 150,000 credits
  • Weight: 1 kg
  • Stats:
    • Armor Bonus: Provides +2 DM to Melee and Ranged attacks avoided through the Recon skill.
    • Stealth Bonus: Grants +1 DM to Recon and Stealth checks when in dim light or shadows.
    • Ghost Step: Once per day, the wearer can become incorporeal for up to 10 minutes, allowing them to move through solid objects and avoid non-energized physical attacks.
    • Drawback: After using Ghost Step, the wearer must make an Endurance check (DM -1) to avoid becoming disoriented for 1d6 hours, suffering a -1 DM to all tasks.

Warhammer 40k: Wrath & Glory

Shadowpelt Armor

  • Tier: 3
  • Price: 8 Wealth
  • Rarity: Rare
  • Keywords: Stealth, Light Armor, Xenos Artifact
  • Stats:
    • Armor Bonus: Grants +2 to Defence.
    • Stealth Bonus: Provides +2 bonus dice to Stealth tests when in dim light or darkness.
    • Ghostly Phase: Once per session, the wearer can become incorporeal for 3 rounds. During this time, they can pass through walls and are immune to non-magical attacks. However, they cannot attack while incorporeal.
    • Whispers of the Warp: After using Ghostly Phase, the wearer must make a Corruption test (Difficulty 4) or gain 1 Corruption point, hearing faint, disturbing voices from the Warp.

Comments

2 responses to “Shadowpelt Armor”

  1. […] Shadowpelt Armor: Woven from shadow essence, this armor provides spectral protection. It grants a +2 bonus to the Spectral Lupine’s Armor Class and allows it to blend seamlessly with darkness, granting advantage on Stealth checks in dim light or darkness. […]

  2. […] Shadowpelt Armor (Tier 1) – The base vessel, stripped of any purifying wards. […]