coercive

Red Deck (Failure Cards)

    Card Name: Twisting Words

        Effect: Your voice falters, and what you intended as a command comes out distorted and insidious. One ally within 30 feet is coerced into taking an action against their will, either attacking a friendly target or moving into a dangerous position. The ally must succeed on a Wisdom saving throw or follow the coercive influence for their next action.

    Card Name: Malicious Whisper

        Effect: A dark whisper invades your thoughts, coercing you into doubt. For the next two turns, you suffer a -3 penalty to all saving throws as the insidious voice undermines your confidence. Additionally, an enemy of the Game Master’s choice gains a +2 bonus to their next attack roll against you, feeding off your hesitation.

    Card Name: Forced Hand

        Effect: A malevolent force seizes control of your body, coercing you into an action you would never willingly take. You must immediately make an attack against the nearest ally or waste your turn attempting to resist. The attack automatically hits, dealing half damage, as you struggle against the coercion.

Green Deck (Crit Cards)

    Card Name: Commanding Presence

        Effect: Your voice resonates with authority, coercing an enemy into submission. Choose one enemy within 30 feet; they must make a Wisdom saving throw or be forced to drop their weapon or item, leaving them disarmed for one turn. During this time, you gain advantage on your next attack against that enemy.

    Card Name: Inspiring Force

        Effect: Your words compel your allies to greater feats of heroism. You may choose one ally within 30 feet to gain a +4 bonus to their next attack roll or saving throw. The coercive power of your encouragement boosts their morale, allowing them to perform at their best.

    Card Name: Imposing Will

        Effect: Your presence becomes so overwhelming that it coerces enemies into retreat. All enemies within 15 feet must make a Wisdom saving throw or be forced to move 10 feet away from you. During their movement, you or an ally of your choice may make an opportunity attack with a +2 bonus to the attack roll, taking advantage of their retreat.