Awful

Red Deck: “Failure” Cards with Roleplay Emphasis on Awful

Terrible Repercussion

Effect: Your failed attack reverberates through the magical energies surrounding you, causing a random elemental discharge. Each member of your party within a 10-foot radius takes 1d4 elemental damage.

Roleplay Emphasis: The energies unleashed by your misguided blow create an awful surge of random elemental force, resulting in minor but unsettling damage to you and your nearby allies.

Awful Omen

Effect: An eerie sense of dread fills the air, affecting your party’s morale. Each party member within 20 feet has disadvantage on saving throws for the next round.

Roleplay Emphasis: Your missed attack manifests as an awful omen, casting a pall of dread over the area. Your allies feel a sinking sensation, momentarily eroding their resilience against challenges.

Unintentional Empowerment

Effect: The energy from your failed attack inadvertently strengthens an enemy within 15 feet, granting them a bonus to their next damage roll.

Roleplay Emphasis: In a twist of awful fate, the magical energy from your failed strike coalesces around an enemy, invigorating them and amplifying their destructive potential.

Green Deck: “Crit” Cards with Roleplay Emphasis on Awful

Awful Realization

Effect: Your critical strike reveals an enemy’s weakness to the entire party. For the next round, all party members gain a bonus to damage rolls against this enemy.

Roleplay Emphasis: Your precise blow opens up a chink in the enemy’s armor or defenses. The awful realization that they are vulnerable sweeps through the enemy ranks, boosting your allies’ confidence and aim.

Horrible Triumph

Effect: Your successful attack resonates with a harsh, awful sound that disorients enemies within 10 feet. They suffer a penalty to their next attack roll.

Roleplay Emphasis: The force of your critical hit produces an awful, jarring noise that throws enemies off balance, affecting their concentration and diminishing their combat efficacy.

Disturbing Victory

Effect: The damage from your attack is particularly gruesome, filling enemies with horror. Enemies within 15 feet must succeed on a Wisdom saving throw or be unable to move closer to you on their next turn.

Roleplay Emphasis: The manner of your critical hit is so awful and unsettling that it instills a paralyzing sense of horror in your enemies, keeping them at bay.

Each of these cards incorporates the theme of “awful” into the game’s mechanics and narrative. The red deck uses this theme to create complications and disadvantages for the player and their allies, while the green deck uses the concept of “awful” to turn the tables on enemies, affecting them negatively and altering the combat dynamics.