Contracted

Red Card One: Spasmodic Contraction

* Name: Spasmodic Contraction     * Deck: Red Deck (Failure)     * Roleplay Emphasis: At the decisive instant of release, an involuntary, violent contraction suddenly seizes the avatar’s musculature and internal magical conduits. Instead of flowing cleanly through weapons or focused gear, the physical form and attuned pathways snap inward in an agonizing, rigid spasm. The strike jerks sharply off-course and stalls in mid-air, robbing the maneuver of all kinetic velocity while the avatar remains frozen in a cramped, locked posture. The opposing combatant immediately notices the sudden, rigid seizure and the completely paralyzed recovery, reading the failure as a prime opening to step aggressively forward, cement their footing, and seize absolute command of the engagement.     * World and Mechanical Effect: The targeted enemy capitalizes on the attacker’s contracted paralysis, gaining an immediate tactical surge that grants a temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.

Red Card Two: Rebounded Covenant

* Name: Rebounded Covenant     * Deck: Red Deck (Failure)     * Roleplay Emphasis: The sudden, botched execution of the strike causes a metaphysical backfire across the invisible, contracted agreements that bind the adventuring party in tactical synergy. When the avatar defaults on the physical delivery of force, the punitive backlash is shunted directly across the line, burdening a nearby companion with the defaulted terms of the failed maneuver. The ally feels their own conduits contract sharply under an unexpected psychic levy, their limbs stiffening and their gear resisting fluid motion as they struggle to breathe under the sudden, contracted burden right when their own maneuver should begin.     * World and Mechanical Effect: A designated companion or allied presence is hindered by the defaulted backlash transmitted through the shared line, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.

Red Card Three: Contractual Hesitation

* Name: Contractual Hesitation     * Deck: Red Deck (Failure)     * Roleplay Emphasis: Overthinking the formal conditions of engagement, the avatar becomes mentally entangled in the rigid parameters and contracted obligations of the assault. By attempting to strictly satisfy precise theoretical angles, conduit limitations, and collateral safeguards all at once, the avatar’s execution becomes stilted, hesitant, and hopelessly delayed. The entire body contracts into an unmoving, analytical crouch, neglecting basic defensive footwork and leaving vital conduits completely unshielded in plain sight of a watching adversary.     * World and Mechanical Effect: The nearest hostile creature takes direct advantage of the avatar’s stilted, contracted stance, receiving an immediate 4-point bonus to its next roll to hit.

Green Card One: Binding Decree

* Name: Binding Decree     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The strike lands with the cold, absolute finality of an enforceable martial contract. The blow connects along vital conduits and structural seams, wrapping around the adversary like an ironclad legal writ inscribed in raw kinetic force. Under the overwhelming terms of this assault, the enemy’s physical momentum is forcibly contracted and subordinated, locking their joints, constricting their offensive reach, and rendering their parries clumsy and late. Paralyzed by the unyielding mandate behind the impact, the foe struggles in vain to break free from the restrictive conditions imposed upon their posture.     * World and Mechanical Effect: The targeted adversary is subjected to severe physical and tactical constriction, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.

Green Card Two: Underwritten Synergy

* Name: Underwritten Synergy     * Deck: Green Deck (Crit)     * Roleplay Emphasis: Executing an attack that satisfies every tactical prerequisite with pristine accuracy, the avatar fully honors the shared combat covenant of the unit. The immense kinetic and arcane yield generated by the successful critical strike does not bleed away; instead, it is formally transferred along the party’s mutual pact of assistance directly to a companion. The ally feels an immediate influx of steady, underwritten power surging through their attuned conduits, sharpening their visual focus, bracing their footing, and revealing the exact opening required to deliver a coordinated assault.     * World and Mechanical Effect: A designated companion or ally draws upon the transferred contractual energy, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.

Green Card Three: Ironclad Indenture

* Name: Ironclad Indenture     * Deck: Green Deck (Crit)     * Roleplay Emphasis: Supreme mental conviction and pristine physical discipline converge into an attack of staggering authority, driving clean through the adversary’s guard and exacting an undeniable toll. As the impact resolves, the avatar channels the residual force into an impenetrable, contracted barrier of pressurized wards that seals tightly around the immediate ground. This active boundary dictates the terms of the frontline, creating a fortified haven that refuses to yield to hostile penetration and actively repels incoming counter-blows.     * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar establishes an active defensive covenant, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.