Contained

Red Card One: Ruptured Containment

* Name: Ruptured Containment     * Deck: Red Deck (Failure)     * Roleplay Emphasis: In an excessive effort to tightly regulate and contain the surge of kinetic force and magical flow within gear conduits, the avatar over-dampens their own release. The bottled energy has nowhere to vent, creating severe internal pressure that forces the strike to shudder, stall, and collapse completely before making contact. The adversary immediately recognizes the rigid, self-constraining posture and the trapped momentum, stepping into the stalled recovery with full force to dominate the contested space.     * World and Mechanical Effect: The targeted enemy capitalizes on the self-contained strike, gaining an immediate tactical surge that grants a temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.

Red Card Two: Isolating Quarantine

* Name: Isolating Quarantine     * Deck: Red Deck (Failure)     * Roleplay Emphasis: The avatar’s attempt to contain the chaotic fallout of a missed maneuver causes a defensive containment boundary to snap shut in the wrong direction. Instead of sealing off hostile interference, an invisible barrier of metaphysical suppression encloses a nearby companion, cutting them off from the natural rhythm of the skirmish. The ally suddenly feels completely isolated within a stifling, soundless pocket of space, struggling against dampened senses and heavy limbs right as they attempt to execute their own coordinated action.     * World and Mechanical Effect: A designated companion or allied presence is hindered by the accidental containment barrier, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.

Red Card Three: Confined Footwork

* Name: Confined Footwork     * Deck: Red Deck (Failure)     * Roleplay Emphasis: Fearing collateral damage or overextension, the avatar obsessively contains their stance within an unnaturally tight, narrow perimeter. By refusing to step outward, pivot along the flanks, or extend their reach beyond a tiny perimeter of ground, the avatar becomes completely predictable and bound to a single tile of movement. An observant adversary immediately notices that the defender has voluntarily boxed themselves into a corner, finding an effortless, unobstructed angle toward an unmoving target.     * World and Mechanical Effect: The nearest hostile creature takes direct advantage of the avatar’s tightly contained position, receiving an immediate 4-point bonus to its next roll to hit.

Green Card One: Sealed Enclosure

* Name: Sealed Enclosure     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The strike lands with surgical authority, erecting an invisible, airtight boundary of kinetic force and pressurized air around the adversary. The foe’s momentum, posture, and arcane conduits are instantly contained within this localized envelope, suffocating their offensive leverage and trapping their movements. Any effort by the target to swing back or tap into ambient magic is stifled against the dense walls of this pocket, leaving them sluggish and unable to project force beyond their own frame.     * World and Mechanical Effect: The targeted adversary is overwhelmed by localized suppression, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.

Green Card Two: Channeled Reservoir

* Name: Channeled Reservoir     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The massive shockwave generated by the successful critical strike is cleanly captured and contained within the avatar’s attuned conduits rather than scattering uselessly across the ground. Directing this perfectly stabilized pool of energy across the shared field of battle, the avatar transfers the contained power straight into the awareness of an ally. The companion feels an immediate influx of steady, regulated strength, allowing them to channel calibrated force without any risk of overextension.     * World and Mechanical Effect: A designated companion or ally draws upon the contained reservoir of force, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.

Green Card Three: Bastion of Containment

* Name: Bastion of Containment     * Deck: Green Deck (Crit)     * Roleplay Emphasis: Supreme mental discipline enables the avatar to contain the entire explosive yield of their attack squarely inside the target’s physical structure, unleashing maximum devastation without leaking a fraction of kinetic power. In the resonant aftermath of the blow, the avatar pulls the surrounding ambient forces into a secure, hermetic perimeter that shields the immediate vicinity. This fortified, self-contained pocket deflects incoming momentum and provides a safe haven amidst the chaos of battle.     * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar establishes an active containment field, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.