Item 4810 of Anguish

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Lore

Crafted in the sorrowful expanse of the island nation of Magdalenian during the height of the Wilderness Conquest, this band was forged by an artisan grieving the loss of an entire lineage to a marauding beast. The crafter fused the agonizing final memories of the fallen into the material, using crushed soul crystals as a catalyst to anchor the emotional resonance. It is said that the band absorbs the latent sorrow of the surrounding environment, humming with a faint, pitch-black resonance whenever tragedy is near.

Description

This item consists of a wide, ash-grey ribbon of coarse leather lined with a jagged inlay of rusted ironwire and weeping willow bark. It is designed to drape gracefully from one shoulder across the chest to the opposing hip, intersecting neatly over the abdomen. The surface is deeply etched with jagged alchemical runes that glow with a faint, pulsing purple light when it is actively attuned. It radiates a subtle, localized chill that leaves the wearer with a lingering, dull heartache.

Stats and Slot

  • Gear Slot: Shoulder Slot (Sash Assembly).
  • Armor Check (AC): +3 Armor Check (The maximum allowed baseline for a Tier 1 item).
  • Resilience: 10.
  • Item Health Points (HP): Maximum Avatar HP + 10 (Calculated as 10×Tier 1).

Skills Gained While Openly Worn

When worn openly as a faction or personal badge of mourning, the item provides the following temporary training points to the character:

  • Intimidation (Sorrowful Presence): 1 temporary skill point.
  • Insight (Empathic Distress): 1 temporary skill point.

Passive Magic

  • Echoes of Misery: The wearer can perceive the lingering psychic imprints of physical or emotional trauma left behind in an area. When examining a corpse or a broken object through the passive activation of the Mind’s Eye, basic statistics regarding the cause of its destruction manifest automatically in the examiner’s primary thoughts.
  • Burdensome Plating: The sash automatically absorbs ambient kinetic pressure from incoming blows, channeling the impact into the wearer’s mental reservoir rather than their base attributes. This structural reinforcement remains perfectly stable across normal wilderness regions, but its defensive capability alters dynamically based on localized safety environments, cutting its effectiveness in half when entering designated unsafe areas.

Active Magic

  • Wail of the Displaced: By spending 1 action, the wearer actively concentrates and unleashes a localized wave of pure, un-resistible mental distress drawn from the memories of displaced multiverse souls. This somatic flourish targets an adjacent creature within a simple range of 10 feet, forcing the target to roll a Saving Throw against a Medium Difficulty Class (DC 17). On a failed check, the target’s cognitive processing is thrown out of sync, immediately inducing the Dazed condition for one combat turn.
  • Share the Heartache: As an immediate action taken upon scoring a successful hit with an attuned weapon, the user can expend 1 point of stored Mana Boost energy to trigger this ability. The stored anguish flares into silver fire spell power, channeling flat, un-resistible damage directly into the target’s core health pool while momentarily imposing the Shaken condition on the victim.

Tags

Sash, Shoulder, Tier 1, Common, Armor, Somatic, Mentally-Linked, Cursed, Alchemical, Unaligned, Magdalenian, Cursed, Relic, Woven, Weeping, Mourning, Spectral, Intimidating, Sapped, Resonance, Defensive, Emotional

Acquisition and Commercial Circulation of the Sash of Anguish

Methods of Acquisition

  • This item can be obtained as a direct quest reward from regional town mayors or guild masters after resolving structural crises involving displaced souls or localized wild magic hauntings.
  • Exploration parties can find the sash within ancient, scarred landmasses or deep cave systems where past military conflicts have left permanent emotional and magical residues.
  • It can be retrieved by searching the physical remains of unpossessed Tier 1 humanoids who perished in a profound state of mourning or trauma.
  • If an avatar possessing this sash is successfully overcome and its spiritual link broken, the item drops physically onto the ground alongside the host’s soul crystal, allowing any observing character to claim it using an action.

Standard Family Shops and Commercial Outlets

  • Due to the specific crafting specializations across Saṃsāra, this item is primarily bought and sold in small, family-operated “mom and pop” storefronts rather than large institutional centers.
  • These independent businesses typically manifest as specialized alchemical tailors, weaving workshops, or mourning-gear boutiques located within walled towns or state capital cities.
  • When buying the item from a standard merchant, the transaction requires a base market value of 50 gold pieces, which is considered a standard cost for common Tier 1 enchanted gear.
  • If the purchasing character maintains active membership within the specific guild or faction operating the storefront, they receive a standard baseline commercial discount.
  • At character Tier 1, this discount equates to exactly 10% of the item’s value (10%×Tier 1), reducing the final acquisition cost to 45 gold pieces.
  • When a Tier 1 character attempts to sell the sash to a standard merchant, the broker will engage in strict price haggling based on the seller’s advancement level.
  • The merchant pays out exactly 10% of the item’s baseline value (10%×Tier 1), resulting in a standard transaction payout of 5 gold pieces.
  • This liquidated sum is automatically routed through the centralized network and deposited directly into the selling character’s private World Bank account.
  • The merchant preserves a logistical log of the transaction, noting the character’s identity and credentials for future inspection by regional or military officials.

The Black Market Infrastructure

  • If an adventurer seeks to acquire or liquidate the sash without official documentation or tax scrutiny, they must locate a local black-market operation.
  • These illicit transactions bypass the World Bank network entirely and are conducted exclusively using physical, weighted gold coins.
  • When buying the sash from a black-market broker, standard faction or guild discounts are completely unavailable, and the baseline cost is frequently inflated due to the hidden nature of the trade.
  • The acquisition cost ranges from the full market baseline of 50 gold pieces up to 75 gold pieces depending on the immediate availability of contraband within that specific island state.
  • When selling the sash to a black-market fence, the broker will guarantee absolute anonymity and omit the transaction from official merchant ledgers.
  • The standard payout matches the merchant baseline of 5 gold pieces, but if the fence has an immediate, high-demand contract for mourning-infused components, they may pay up to twice that value, resulting in a physical cash payout of 10 gold pieces.

Tactical Roleplay of the Sash of Anguish across Diverse Environments

The mechanical and narrative deployment of the Sash of Anguish shifts drastically based on the structural safety tiers and geographical conditions dictating the fabric of Saṃsāra.

In Designated Safe Areas (Guarded Urban Centers and Inns)

  • Defense Roleplay: Within the protective stone walls of a heavily guarded state capital or a cozy rented room at an inn, the internal magical weave of the world causes the avatar’s baseline Armor Check (AC) value to instantly triple. Roleplaying this defensive shift manifests as an intense, localized amplification of the sash’s ash-grey ribbon; the rusted ironwire inlays tighten and hum with an impenetrable resonance that pushes the physical threshold of the sash to an absolute peak. An avatar can stand with their arms relaxed during a sudden tavern brawl, letting the passive Burdensome Plating matrix effortlessly deflect stray daggers or heavy wooden chairs as if they were mere feathers, absorbing the raw kinetic momentum cleanly into their mental reservoir.
  • Offense Roleplay: Launching an offensive strike inside a highly secure zone is an act of deep narrative gravity, as city guards and local tax assessors watch with drawn weapons. Because physical violence triggers immediate municipal retaliation, an avatar utilizes the Wail of the Displaced to engage in subtle, non-lethal psychological warfare. By spending an action to grip the coarse leather ribbon, the wearer forces a heavy surge of raw multiverse sorrow into the mind of a target. The target experiences a sudden, debilitating mental overload, their thoughts throwing their physical balance out of sync and rendering them Dazed without a drop of blood ever touching the floor.

In Normal Wilderness Environments (The Open Realm)

  • Defense Roleplay: Out in the expansive, untamed territories, volcanic crags, and deep forests of the island nations, the sash operates at its standard baseline efficiency. The avatar relies on the Echoes of Misery passive trait to survive the harsh environment. When walking through dark valleys inhabited by solitary predators like the Strigosphinx Chalcosoma 742, the wearer actively glances at broken branches or old bones via the passive activation of their Mind’s Eye. Basic statistics regarding the trauma of previous victims immediately populate the examiner’s thoughts, warning the party of active ambush zones before the predator can dive silently from the canopy.
  • Offense Roleplay: In open combat against monsters or rival groups, the sash becomes a tool of intense somatic focus. When an avatar lands a definitive strike with an attuned weapon, the character can immediately tap into their character over-soul to expend a single point of stored Mana Boost energy. The active Share the Heartache magic flares down the blade in a brilliant hiss of un-resistible silver fire spell power. The narrative description involves the target buckling in sudden, agonizing spiritual empathy as the flat, un-defendable damage tears through their health pool, leaving them momentarily Shaken and completely vulnerable to follow-up strikes from the rest of the adventuring party.

In Unsafe Areas (The Deep Wilds and Contested Borders)

  • Defense Roleplay: Upon crossing into designated unsafe zones—such as chaotic wild magic scars, haunted ruins, or lawless border lines—the protective aura of Saṃsāra fractures, cutting the sash’s calculated AC value directly in half. Roleplaying this decline involves describing the sash’s pulsing purple runes growing dangerously dim and erratic. The Burdensome Plating passive magic struggles to ground incoming kinetic shocks, causing physical blows to hit with far greater impacts. The wearer must constantly roleplay the physical toll of this degradation, gritting their teeth as the dulled magical filter forces their physical frame to absorb wounds that would have been completely mitigated in civilized states.
  • Offense Roleplay: Because raw survivability drops significantly in these deadly zones, offensive actions must be swift and absolute to prevent host failure. The party can use the sash to exploit the Wail of the Displaced against coordinated groups of foes. By unleashing the agonizing, ancient memories of those who died lonely and forgotten in the multiverse, the avatar can force a critical target to choke back a sudden scream of despair. If the target fails their Medium Difficulty saving throw (DC 17), they freeze in place, enabling the party to quickly bypass their defenses, unsheath their secondary weapons, and eliminate the threat before the chaotic environment overwhelms them.

In Deathly Areas (Planar Rifts and Extreme Cataclysm Zones)

  • Defense Roleplay: Inside a designated deathly environment, the fabric of reality is so deeply compromised that all active AC properties are completely erased and every incoming attack lands an automatic hit. In this terrifying space, the sash’s physical armor check offers zero mechanical protection; the leather ribbon hangs cold and completely lifeless against the chest, its internal ironwire scratching the avatar’s skin as a constant reminder of their total vulnerability. The avatar cannot rely on gear defenses to stay alive and must actively roleplay absolute panic or calculated evasion, hiding behind heavy stone structures to break the line of sight of hostile entities.
  • Offense Roleplay: With defensive structures rendered entirely useless, offense is the only viable method of survival. The avatar must aggressively deploy their active magics to arrest threats before they can retaliate. By invoking the Share the Heartache ability immediately after a successful hit, the wearer channels their remaining Mana Boost directly into the target’s life force. Because silver fire spell power cannot be resisted by any creature in existence, this offensive action acts as a desperate, overwhelming strike. It forces the flat, un-resistible damage deep into the foe’s core systems to secure a rapid kill, vaporizing the enemy avatar into a cloud of purple sparks before they can land an automatic, fatal blow in return.

Perception of Activation:

User’s Perspective

  • Physical Touch: The moment the activation is caused, the ash-grey leather ribbon abruptly constricts against the avatar’s chest, pressing the jagged rusted ironwire inlays directly into the flesh with a cold, biting pressure.
  • Thermal Drop: A sudden, severe thermal drop radiates outward from the sash, blanketing the user’s torso in a frost-like chill that causes the breath to hitch.
  • Visceral Somatics: An intense, hollow aching blossoms directly beneath the sternum, replicating a lingering, dull heartache that heavy-handedly dominates the user’s internal focus.
  • Extra-Sensory Vision: The pulsing purple alchemical runes inscribed across the leather flare into brilliant ultraviolet clarity, projecting jagged geometric vectors of trauma directly into the user’s primary consciousness.
  • Extra-Sensory Cognition: A tidal wave of chaotic, lingering mental distress drawn from the memories of displaced multiverse souls floods the user’s mind, echoing with silent, ancient screams of those who died lonely and forgotten.
  • Extra-Sensory Empathy: The avatar experiences a sharp, intuitive spike in environmental awareness, instantly perceiving the lingering psychic imprints of physical and emotional trauma left behind in the immediate terrain.

Observer’s Perspective

  • Visual Aura: Observers witness the dull, ash-grey material of the sash suddenly ignite as the deeply etched alchemical runes flare with a pulsing, vibrant purple luminescence.
  • Atmospheric Distortion: The air immediately surrounding the user visibly shimmers and warps, clouded by a localized frost mist and a sudden, palpable drop in ambient temperature.
  • Acoustic Humming: A low, jagged, pitch-black resonance or metallic humming vibrates through the air, sounding like distant, distorted weeping echoing from a deep stone vault.
  • Somatic Presence: Nearby individuals feel an immediate, instinctual wave of sorrowful presence and crushing emotional weight press against their thoughts, causing hair on the arms to stand up.

Positives

  • Kineto-Mental Grounding: The passive activation instantly shifts incoming physical trauma away from the avatar’s base attributes, channeling the raw kinetic pressure of external blows cleanly into a stable mental reservoir.
  • Trauma Deciphering: The user’s Mind’s Eye gains an absolute diagnostic advantage, allowing them to automatically read basic statistics regarding the exact cause of death or destruction when examining corpses or broken objects.
  • Tactical Disorientation: The user can manipulate this profound sorrow to unleash a localized wail, forcing a Medium Difficulty Class check (DC 17) that throws an enemy’s cognitive processing out of sync and leaves them completely Dazed.
  • Silver Fire Augmentation: Tapping into the over-soul allows the user to convert their stored Mana Boost energy into un-resistible silver fire spell power, bypassing all creature resistances to deal flat damage and leave the foe Shaken.

Negatives

  • Persistent Heartache: The activation leaves the user saddled with a continuous, draining psychic burden, forcing the mind to experience the severe emotional toll of the multiverse’s collective grief.
  • Environmental Degradation: The item’s defensive capabilities are structurally tied to localized safety zones; its protective Burdensome Plating matrix automatically cuts its efficiency exactly in half the moment the party enters a designated unsafe area.
  • Total Prohibitive Failure: When stepping into a deathly environment, the fabric of the item’s armor check vanishes entirely, leaving the leather hanging completely lifeless, scratchy, and inert against the flesh while foes score automatic hits.
  • Guarded Hostility: Because the sash radiates a permanent, palpable aura of deep structural misery and systemic marking, municipal guards and city officials are significantly less friendly and highly suspicious during interactions.

Alchemical Recipe for the Sash of Anguish

Materials Needed

  • 1 Length of Dead-Cured Hide: A strip of coarse leather measuring exactly five feet, harvested from an unpossessed Tier 1 humanoid or animal carcass that perished in a state of profound distress.
  • 3 Yards of Rusted Ironwire: Salvaged metallic wire oxidized in a high-magic pressure zone or wild magic scar to inherit structural decay qualities.
  • 4 Ounces of Weeping Willow Bark Slurry: Dried bark harvested from localized bogs, ground down to form an alchemical adhesive base.
  • 2 Crushed Tier 1 Magic Crystals (or Equivalent Weight Shards): Broken crystalline material utilized entirely as a magical catalyst to anchor the emotional resonance into the leather webbing.
  • 1 Fluid Ounce of Concentrated Ironwood Sap: Extracted using a specialized fluid collector from ancient, magic-infused flora to chemically stabilize the item’s internal magical weave.

Tools Required

  • 1 Alchemical Fluid Collector: A specialized syringe apparatus equipped with an extraction needle to cleanly preserve raw sap matrices without energetic corruption.
  • 1 Heavy Iron Mortar and Pestle: Used to crush the crystalline catalyst and grind the organic materials into a fine alchemical powder.
  • 1 Mechanical Stitching Awl: A handheld tool designed to guide the rusted ironwire inlays smoothly through the dense leather backing.
  • An Active Alchemical Hearth or Forge Basin: An appropriate physical crafting environment equipped with a heat focus to fuse the components into a singular compound structure.

Skill Requirements

  • Alchemical Crafting: Minimum skill level of 5 is required to safely mix volatile organic fluids and ground crystal matrices without causing structural failure.
  • Magical Crafting: Minimum skill level of 1 is required to guide the thought-power of the creator into the alchemical runes, ensuring the item balances cleanly at character Tier 1.

Crafting Steps

  • Preparation of the Base: Lay the dead-cured hide flat across the forging workbench. Use the mechanical stitching awl to channel jagged patterns along the borders, establishing physical vectors where the ironwire will be integrated.
  • Catalyst Reduction: Place the Tier 1 magic crystals into the heavy iron mortar. Pulverize the material until it reaches a uniform, dust-like consistency, then slowly fold in the crushed weeping willow bark and ironwood sap to form a pulsing alchemical paste.
  • Inscribing the Runes: Using a fine etching tool dipped in the alchemical paste, trace the specific runes of distress and memory displacement directly into the face of the leather hide. The thought-power of the crafter must remain highly focused during this phase to establish the item’s passive Echoes of Misery properties.
  • Weaving the Ironwire: Thread the rusted ironwire tightly through the pre-cut edge channels. The metal must intersect cleanly over the abdomen section to balance the physical weight constraints of a standard sash assembly.
  • Thermal Binding and Setting: Expose the complete assembly to the indirect heat of an alchemical forge for exactly one hour. The heat will cause the alchemical paste to set, shifting the runes into a permanent purple luminescence that remains dormant until simple or ritual attunement is caused by a Tier 1 avatar.
  • Resolution Check: The crafter rolls a d20 to determine the terminal outcome of the merger process. A natural 1 results in catastrophic failure, shattering the crystals into shards and destroying all raw materials, while a natural 20 appends unforeseen secondary capabilities to the sash.

Heavy Ribbon of Tear-Shedding and Great Burning-Iron which Scratches Torso

In the days before the sky-mother Gaialilith had driven the chaotic elements into the dirt with her big hammer, when the unbridled chaos was bubbling like a boiling soup-pot, there was no ground to stand upon. The great winds of atmospheric power were fighting with the liquid earth, and fire was born from the hitting of things. Then the moon-goddess became aware of her own shape and bound her essence to the physical shell, making the world quiet for the multi-colored people.

When 9,000 years had walked away after the heroes fell from the purgatory-sea, a great artisan of the island continent called Magdalenian sat in a dark room. Her heart was broken into many pieces because a marauding beast with many teeth had eaten her entire family line down to the little children. The artisan wept so many tears that they formed a small swamp beneath her workbench.

She said, “I will make a focus-object for the power of thought to flow through, so that the pain of my family will never stop walking in the world”. She took a wide ribbon of leather from an animal that had died while screaming, and she lined it with a jagged wire of iron that had been rusted by the damp air of a wild magic storm. She took the bark of the weeping willow tree and ground it with a heavy stone pestle until it looked like mud, using it to glue the metal to the hide.

Then, the artisan took two magic crystalline cells which she had cut out of the meat of a dead monster. These crystals were small like the coins used to pay the city-gate toll, but they had been growing for a long time and were full of ambient mana. She crushed the crystals into a fine dust and threw them into the alchemical fire, screaming the true names of her dead children into the flame. The thought-power of her mind was so heavy that the fracture in spacetime opened a tiny bit, and the final agonizing memories of her family were sucked out of the purgatory-sea and anchored directly into the leather webbing.

When the ribbon was finished, it did not look like standard gear. It was ash-grey like the burnt wood of a cold fireplace, and it radiated a localized chill that made the skin turn blue. The artisan placed it across her own shoulder, draping it down to her opposite hip before the backpack was buckled on. The moment the simple attunement was caused by her hand touching the leather, the jagged runes inscribed upon the surface ignited with a faint, pulsing purple luminescence. She felt a severe heartache blossom beneath her chest, but her mind’s eye showed her that her armor-check value had risen by three points, which is the absolute highest boundary the gods allow for a tier-one vessel.

The artisan walked out of the capital city of Magdalenian, passing the state guards who collect the five percent tariff on goods that cross the state lines. She did not pay the fee because her wealth was inside her personal inventory, which cannot be taxed by the local warlords. She went deep into the unsafe wilderness where the trees grow tall and the monsters are always level-one and hungry.

As she walked, she looked through the passive window of her Mind’s Eye. Because of the Echoes of Misery that were woven into the sash, whenever her eyes fell upon a broken wagon or a skeleton in the bushes, the basic statistics of how those things were broken appeared instantly in her thoughts. She saw that a great hybrid monster, a Strigosphinx with four beetle-wings and a long snake-tail, was tracking her from the high branches.

The beast dropped out of the foliage without making a sound, for its wings were soft like downy wool. It achieved a style success on its dive, grounding its heavy wolverine-legs onto the artisan’s back and pinning her forelimbs to the moss. Because she was in an unsafe environment, her armor-check value was cut directly in half by the laws of the world, and the Burdensome Plating of the sash could not filter the heavy impact.

The monster parted its curved bird-beak and drove its hollow fangs deep into her shoulder, injecting a volatile alchemical neurotoxin that made her blood leak out onto the grass. Her health-points dropped quickly toward the zero-line. But the artisan did not use her reaction to dismount or run away. She had two points of mana boost stored inside her avatar, which she had received from the god of commerce at the start of the diurnal cycle.

With her final action, while the beast was clamping its teeth into her meat, she reached up and grabbed the purple-glowing ironwire of the sash. She threw her stored mana into the ribbon, triggering the Share the Heartache active magic. The stored grief of her dead family exploded out of the leather in a great flash of silver fire spell power.

The silver fire was a straight damage that could not be resisted by any creature on Saṃsāra, not even an apex monster of the high crags. The Strigosphinx let out a piercing screech as the flat damage tore through its internal organs, liquefying its tissues and forcing it to become Shaken and disoriented. The beast unclasped its fangs and stumbled backward into the thick roots.

The artisan, having only one health-point remaining because she spent her final mana to arrest the death-sequence, crawled away into the hollow trunk of an ironwood tree. She sat in the dark for three days of twenty-two hours, eating small rations that took more than twenty minutes to chew so she could recover three single health-points from her metabolic checks. She wrote this history upon the bark using the sharp point of a rusted wire.

Many years later, after her avatar had reached its biological cessation and vaporized into a cloud of sparks, a party of secondary adventurers found the ash-grey ribbon lying beside a Tier 1 soul crystal. They carried it to the world bank location to have it identified, paying the one percent fee to the clerks who ask many questions. The story was translated from the bark into the primary languages of the constitutional monarchies, so that all low-tier heroes would know the danger of the deep wild.

The Moral of the Story: He who carries the unhealed weight of old sorrows upon his shoulder may find the strength to burn his enemies with silver fire, but if he walks into the unsafe zones without a full party of eight members, the broken laws of defense will leave him with only one health-point to count his regrets in the dark.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

The Sash of Desolation

  • Item Type: Artifact / Occult Relic
  • Sanity Cost: 1/1D4 Sanity points to attune or consciously activate its deeper properties.

Game Mechanics and Properties

  • Armor: Provides 3 points of physical armor against bludgeoning, piercing, and slashing attacks when worn openly over the shoulder.
  • Skill Bonuses: Grants a +10% bonus to Intimidate checks and a +10% bonus to Insight checks due to the unsettling, melancholic aura it projects.
  • Passive Effect (Echoes of Misery): The user may make a successful Occult or History roll when examining a corpse or ruined object to immediately perceive a brief, sensory vision detailing the exact cause of death or structural destruction.
  • Active Effect (Wail of the Displaced): Once per day, the wearer can spend an action to unleash a wave of psychological trauma. All targets within a 3-yard radius must succeed on a Hard Power (POW) roll or be temporarily paralyzed with grief or disorientation for 1 combat round.

Blades in the Dark

The Sorrow-Woven Band

  • Item Quality: Fine Tier I Relic (Takes up 1 load slot when worn across the chest).

Relic Traits and Mechanics

  • Armor: Counts as a special armor box. Tick this box to completely resist physical harm from a kinetic blow, or to reduce a consequence involving physical trauma by one severity level.
  • Enhancement: When performing a Command or Study action that leverages the tragic history or unsettling presence of the band, you operate with increased effect.
  • The Psychic Echo (Passive): When you Survey a scene of a recent crime or structural collapse, you can push yourself to gather information on how the tragedy occurred, sensing the psychic scars left behind in the ghost field.
  • The Mental Backlash (Active): You can expend 1 special armor use or take 2 stress to force an NPC to freeze in place, applying a temporary Dazed or vulnerable state to them as they are overcome by a sudden wave of external despair.

Dungeons & Dragons (5th Edition)

Item 4810 of Anguish

  • Wondrous Item (Sash), Common (Requires Attunement)
  • Armor Class: While wearing this sash and wearing no heavy armor, you gain a +3 bonus to AC.
  • Weight: 1 lb.

Relic Properties

  • Sorrowful Insight: While wearing this sash, you gain proficiency in the Insight and Intimidation skills. If you are already proficient in these skills, your proficiency bonus is doubled for any check you make with them.
  • Echoes of Misery: As a ritual taking 1 minute, you can touch a corpse or a broken structure to invoke the sash’s magic. You learn the creature’s species or the object’s original name, alongside a mental vision of the final 6 seconds of its existence before destruction.
  • Wail of the Displaced (1/Day): As an action, you can target a creature you can see within 10 feet of you. The target must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn as its mind is flooded with external mental distress.
  • Share the Heartache: When you hit a creature with a melee weapon attack, you can choose to channel your internal reserves. The attack deals an extra 1d6 psychic damage that ignores resistances, and the target cannot take reactions until the start of its next turn.

Knave (2nd Edition)

Sash of Anguish

  • Armor Rating: +3 (Occupies 1 item slot, worn across the torso).
  • Durability: 10

In-Game Rules and Hazards

  • Mourning Attunement: This item grants the user a +1 modifier to all Charisma saves used for intimidation and a +1 modifier to Wisdom saves used for detecting lies or identifying intentions.
  • Visions of Trauma: Whenever the wearer spends a exploration turn examining a carcass or shattered gear, they automatically discern the underlying cause of its destruction through an innate psychic impression.
  • Grief Outburst: The wearer can spend their combat action to force an adjacent foe to make a Wisdom save. If the foe fails, they are overwhelmed by a psychic chill, preventing them from taking any actions or moving during their next turn.
  • Volatile Forging: If an artisan attempts to repair or modify this band, they must pass a Wisdom check. On a failure, the item shatters permanently into 1d4 useless iron fragments, destroying the magic within.

Fate Core

Item 4810 of Anguish

  • High Concept Artifact: Mourning-Infused Sash of Magdalenian
  • Aspect: Empathic Psychic Echoes; Heavy Weight of Multiverse Grief

Game Mechanics and Relic Exploits

  • Passive Protection (+3 Armor Check Equivalent): While this item is openly worn and attuned, you gain a +2 bonus to defend against physical attacks in standard environments using your Physique skill. This asset represents the Burdensome Plating absorbing kinetic energy.
  • Environmental Modifier: If you enter an explicitly unsafe or lawless zone, the defensive bonus provided by this item is immediately cut in half, dropping its efficacy to a +1 bonus.
  • Stunt (Echoes of Misery): You gain a +2 bonus to your Notice or Lore skills when creating an advantage or searching for clues related to dead bodies, ruins, or recently broken items. This reflects reading basic trauma statistics through your Mind’s Eye.
  • Stunt (Wail of the Displaced): Once per scene, you can spend an action to roll your Provoke skill against an opponent’s Will in your zone. If you succeed, you forcefully attach the situational aspect Psychologically Dazed to the target, causing them to lose their next movement phase or primary action.

Numenera & Cypher System

The Sorrow-Bound Sash

  • Item Classification: Artifact (Level 3)
  • Form: An ash-grey leather sash lined with jagged, rusted ironwire and weeping willow bark.
  • Depletion: 1 in 1d20

Artifact Properties and Intrusions

  • Passive Armor: When worn across the torso, the artifact provides +1 to Armor. This protective boundary functions normally in civilized regions but is completely suppressed if the user enters a catastrophic level environment or planar rift.
  • Skill Modification: While the item is actively worn and attuned, the user is considered specialized in tasks involving Intimidation and Insight.
  • Echoes of Misery (Passive): Upon spending one full minute interacting with a corpse or ruined piece of machinery, the user can passively identify its species, original title, and the exact physical asset or force that caused its absolute destruction.
  • Wail of the Displaced (Action): The user unleashes a blast of concentrated psychic sorrow at a target within short range. The user rolls an Intellect action against the target’s level. On a success, the target takes 3 points of Intellect damage (bypassing physical armor) and becomes completely stunned, losing their turn during the subsequent round cycle.

Pathfinder (2nd Edition)

Item 4810 of Anguish (Item 4)

  • Uncommon, Invested, Magical, Necromancy
  • Usage: Worn garment (Sash assembly); Bulk: L

Defenses and Skill Adjustments

  • AC Benefit: The sash grants a +1 item bonus to AC. This bonus drops to +0 if the character is operating inside a designated unsafe area or contested border territory.
  • Resilience Tracker: This item has 20 Hit Points and a Hardness of 5. If it falls below half its maximum HP, it is broken and all active and passive functions cease to work until repaired via an alchemical check.
  • Sorrowful Trait: You gain a +1 item bonus to Intimidation checks and Perception checks made to Sense Motive.

Active Powers

  • Echoes of Misery [one-action] (Concentrate, Divination) You focus your Mind’s Eye on a corpse or broken object within 5 feet. You automatically discern the species name, object title, and receive a brief mental impression of the primary damage type that broke the asset.
  • Wail of the Displaced [one-action] (Auditory, Mental, Emotion) Frequency: Once per day. You trigger the alchemical paste within the runes to release a wave of pure psychic despair. Choose one target within 10 feet. The target must attempt a DC 19 Will save.
    • Critical Success: The target is unaffected.
    • Success: The target is frightened 1.
    • Failure: The target is slowed 1 and frightened 2 (Dazed).
    • Critical Failure: The target is completely stunned for 1 round and frightened 3.

Savage Worlds (Adventure Edition)

Sash of Anguish

  • Item Quality: Unique Common Relic (Tier 1 Baseline)
  • Attributes: Requires an un-broken attunement period of 1 minute to function.
  • Weight: 1 lb.

Special Mechanics and Edge Triggers

  • Armor +2: The thick leather weave and ironwire provide +2 Armor when worn openly across the chest. This bonus is halved (rounded down to +1) when navigating unsafe frontier zones.
  • Skill Modification: Grants a +1 bonus to all Intimidation rolls and Notice rolls made to read the intentions of nearby NPCs or evaluate battlefield traps.
  • Echoes of Misery: Spending an action to actively analyze a corpse or ruined vehicle allows the wearer to automatically pass a Notice check to determine the exact weapon or hazard that caused its final destruction.
  • Wail of the Displaced (Active): The user can expend their action to make an Intimidation roll against an adjacent foe’s Spirit check. On a success, the foe is immediately Distracted and must pass a Vigor check or become completely Stunned (Dazed alternative) from a sudden surge of internal mental distress.
  • Catastrophic Failure Rule: If the item ever suffers a direct hit while unattuned, or if a crafting roll to enhance it results in a critical failure, the internal crystals shatter instantly into useless shards, reducing the sash to ruined scraps of mundane leather.

Shadowrun (6th World Edition)

Band of Anguish (Paragear)

  • Item Type: Qi Focus (Bonded, Object Resistance 4)
  • Slot Allocation: Torso / Shoulder Over-Sash
  • Armor Rating Bonus: +3 Defensive Rating
  • Astral Signature: Pulsing, melancholic purple aura radiating intense emotional trauma.

Game Mechanics and Properties

  • Skill Enhancements: Adds a +1 dice pool modifier to all Con (Intimidation) tests and Intuition (Insight) tests when worn openly.
  • Psychic Impression (Passive): When analyzing a dead body or a ruined device, the user can make an Intuition + Magic [Astral] test. Success reveals a brief astral psychic imprint detailing the exact vector or weapon that caused the physical disruption.
  • Wail of the Displaced (Active): As a Major Action, the user can channel 1 Point of Edge or take 2 boxes of Stun damage to release a wave of mental distress. All living targets within a 5-meter radius must resist a sudden psychic overload using Willpower + Intuition. Failing to resist applies the Dazed status condition, stripping the target of their next Minor Action.
  • Environmental Variance: If the runner transitions into an background count area or unstable wild magic zone, the Armor Rating Bonus provided by this gear is immediately reduced by 50%.

Starfinder (2nd Edition / Playtest Core)

Item 4810 of Anguish (Level 4 Wondrous Item)

  • Traits: Uncommon, Invested, Magical, Necromancy
  • Usage: Worn garment (Sash assembly); Bulk: L
  • Armor Class Bonus: +1 Item Bonus to EAC and KAC

Stat Block and Relic Trait Parameters

  • Resilience Tracker: Hardness 5, HP 20 (Broken threshold 10). If the item falls below 10 HP, it is broken and all passive or active traits cease to function until an alchemical check resolves the structural layout.
  • Mourning Presence: You gain a +1 item bonus to Intimidation checks and Perception checks made to Sense Motive.

Special Abilities

  • Echoes of Misery [one-action] (Concentrate, Divination): You focus your Mind’s Eye on a dead creature or a broken mechanical object within 5 feet. You automatically discern its species name or object title, and receive a mental flash of the primary damage type that broke the asset.
  • Wail of the Displaced [one-action] (Auditory, Mental, Emotion): Frequency: Once per day. You trigger the alchemical wire matrix to release a wave of pure psychic despair. Choose one target within 10 feet. The target must attempt a DC 19 Will save.
    • Critical Success: The target is unaffected.
    • Success: The target is frightened 1.
    • Failure: The target is slowed 1 and frightened 2 (Dazed alternative).
    • Critical Failure: The target is completely stunned for 1 round and frightened 3.

Traveller (Mongoose 2nd Edition)

The Sorrow-Woven Ribbon (Anachronistic Artifact)

  • Item Quality: TL 1 Relic (Tier 1 baseline)
  • Mass: 0.5 kg
  • Armor Protection: +3 Protection (Applied to the chest and shoulder area).
  • Required Attunement: Requires 1 minute of physical contact to synchronize with the user’s nervous system.

Structural Traits and Operational Rules

  • Skill Modification: Grants DM+1 to all Recon checks and Personal Development (Intimidation) checks while openly worn over armor or vacuum suits.
  • Trauma Evaluation (Passive): By spending a single operational round analyzing a carcass, ruined vehicle, or collapsed bulkhead, the wearer automatically identifies the specific weapon caliber, explosive vector, or systemic hazard that terminated the object.
  • Psychic Backlash (Active): The user can expend their primary combat action to force an adjacent sentient target to make an END check (10+). If the target fails, they are instantly overwhelmed by an acute wave of external despair, suffering a DM-2 penalty to all actions and losing their next movement phase.

Warhammer Fantasy Roleplay (4th Edition)

Item 4810 of Anguish

  • Traits: Armour 1 (Sash), Distracting (Melancholic Aura), Infuses Intimidation (+10), Infuses Intuition (+10), Magical, Unique

Attributes and Qualities

  • Encumbrance: 0
  • Location: Torso (Worn diagonally over shoulders and chest armor)
  • AP: 1
  • Qualities: Durable (10)

Special Mechanics

  • Echoes of Misery: Upon making a successful Lore (Anatomy) or Intuition test while examining a deceased body or ruined structure, the user immediately uncovers the exact physical injury or magical quality that caused its total destruction.
  • Wail of the Displaced: The user can expend their action to invoke the alchemical paste trapped within the ironwire. A chosen target within 4 yards must pass a Challenging Cool test or receive 2 Stunned Conditions from the sudden surge of internal mental distress.
  • Environmental Fracture: If the wearer enters a lawless, corrupted territory or a wild magic zone, the item’s defensive properties fracture, cutting its active AP value exactly in half.