The Sacred Foundation is a specialized mason’s plumb bob and compass set, commissioned by the early builder-guilds of the 73 island countries. In the lore of Saṃsāra, where skyscrapers must withstand both the mechanical vibrations of massive steam-engines and the unpredictable ebbs of magic weather, this item serves as the ultimate arbiter of structural truth. Legend says it was first calibrated by an Isekai architect who believed that every physical structure should be a prayer in stone, aligned with the “True Names” of the cardinal directions. The item consists of a heavy, teardrop-shaped piece of obsidian suspended by a silver magic circuit wire, with the casing etched in 99 patterns of divine geometry. When held over a construction site, it hums with a low frequency, aligning the “Mind’s Eye” of the builder with the spiritual center of the world, ensuring that the building is not just a shelter, but a sanctuary.
Detailed Stats
- Item Tier: 1
- Rarity: Common
- Item HP: 34 (Avatar Max HP + 10)
- Resilience: 10
- Weight: 1.5 lbs
- AC Bonus: 0
- Conduit Type: Etched Obsidian Plumb / Silver Wire
Passive Magic
- Architect’s Equilibrium: While held or worn, the avatar gains a 5% bonus to all skill checks involving structural integrity, blueprint drafting, or identifying the age of masonry.
- Divine Alignment: The avatar has advantage on saving throws against being knocked prone or moved against their will while standing on a floor they personally helped construct.
- Sense of the Center: The obsidian plumb glows a soft purple when the avatar is perfectly aligned with the “Heart” of a building or a ley line intersection.
Activable Magic
- The Whirling Level (Normal Chant):
- Action Cost: 1 Action
- Effect: The avatar spins the plumb bob in a rapid, rhythmic circle. For 1 minute, they can perceive the “Stress Points” of any structure within 30 feet as glowing ultraviolet cracks. This allows the avatar to find the exact point to strike to cause a collapse or the exact point to brace to prevent one.
- Sanctified Blueprint (Ritual Chant):
- Action Cost: 2 Actions (Requires reciting the 99 names of geometry for over 6 seconds)
- Effect: The avatar traces a pattern in the air or on a surface. This creates a temporary “Safe Area” in a 10-foot radius where AC is doubled for 1 hour. This effect is anchored to the ground and cannot be moved.
- Identify Material (Silent Activation):
- Action Cost: 1 Action
- Effect: By touching the obsidian to a material, the avatar learns its “True Name,” its origin, and its resilience. Due to the silent nature of the activation, the information is restricted to the physical properties of the material only.
Specific Slot
- Waist Slot: Typically worn on a specialized tool belt or draped from a sash, allowing the plumb bob to hang freely for quick access.
Tags
Architecture, Sufism, Tier 1, Common, Obsidian, Geometry, Construction, Masonry, Structural-Insight, Sacred-Space, Silver-Circuit, Sufi, Architect, Masonry, Geometry, Plumb-Bob, Obsidian, Structural, Blueprint, Foundation, Sacred, Tier 1
Acquisition of the Sacred Foundation
Discovery through Labor and Legacy
In the industrial and high-magic landscape of the 73 island countries, a Sufism 99 of the Sacred Foundation is most traditionally earned rather than found. It is often granted as a “Title of Power and Skill” accessory to a mason or architect who has dedicated fifty years to a Guild, or as a gift from a Monarchy upon the completion of a major public work like a bridge or city gate.
- Heirlooms and Ruins: Because land is communal and owned by the Crown, these items are often found in “Possession Storage” or abandoned “Megacities in dark cave systems.” If an architect’s avatar dies, the obsidian plumb bob is dropped as a physical relic. A Tier 1 character might find one in a “Storage Crypt” within an ancient ruin, where the item has been preserved in suspended animation.
- Quest Rewards: A Mayor or a Guild Master might offer this item to an adventuring party that successfully stabilizes a crumbling steam-factory or identifies the “Stress Points” in a leaking underwater habitat.
The Marketplace: Guild Halls and Specialized Commerce
The trade of the Sacred Foundation is restricted by the “Sellers’ Market” dynamics of Saṃsāra. Because it is a specialized tool, it is rarely found in general general stores but thrives in hubs of industry and governance.
- The Great Guild of Masons (Central City Hubs):
- These locations are centers of “Steam-driven” industry, filled with the noise of shafts and pulleys. The Guild sells these items only to those with the proper “credentials” or “skills.”
- Buying Cost: 1,800 Gold. This high price for a Tier 1 item is due to the obsidian’s quality and the 99 etched silver lineages.
- Selling Price: 900 Gold. The Guild Master will only buy back items in good “Item HP” condition, deducting fees for any required “Repairs.”
- Curio and Antiquarian Steam-Shops:
- Found in the “Renaissance” styled districts of major cities. These shops often have “Magic Circuits” lighting the displays of ancient surveying equipment.
- Buying Cost: 1,200 to 2,000 Gold. Prices vary based on the “Renown Points” of the party and the shopkeeper’s belief in the item’s “True Name.”
- Selling Price: 600 Gold. Shopkeepers here are “Buyer Beware” specialists and will often claim the silver wire is “Unattuned” or “Broken” to lower the price.
- World Bank “Asset Recovery” Auctions:
- When a business fails to pay the 1% monthly property tax, their “Possession Storage” is liquidated.
- Buying Cost: 1,400 Gold. The World Bank charges a 1% transaction fee on top of this price.
- Selling Price: Not applicable. The Bank facilitates the sale between the character and the market but does not purchase gear directly.
- Rural Village Trade Elders:
- In villages of fewer than 100 people, an obsidian plumb might be seen as a holy relic rather than a tool.
- Buying Cost: 20 Platinum (equivalent to 200 Gold). If the village leader does not understand the “Sacred Foundation” lineages, they may sell it as a simple “non-metal coin” equivalent.
- Selling Price: 100 Gold or equivalent trade in “Rations” and “Water Skins.”
Roleplay and Structural Manipulation of the Sacred Foundation
In the world of Saṃsāra, the Sacred Foundation is more than a measuring tool; it is a bridge between the architect’s intent and the spiritual geometry of the universe. Roleplaying with this obsidian plumb bob requires a shift from mere construction to a meditative understanding of “Stress Points” and “Divine Alignment.”
Offensive Roleplay: Structural Deconstruction
Offense for an Architect is not usually found in the swing of a sword, but in the calculated collapse of the environment.
- Finding the Fault Line: During a “Whirling Level” activation, the player roleplays the architect spinning the obsidian plumb with rhythmic precision. As the silver wire hums, the “Mind’s Eye” perceives the ultraviolet “True Names” of the stones. The player might describe seeing a glowing “X” on a support pillar or a steam-pipe—the exact location where a single, well-placed strike will bring down a ton of masonry onto a foe.
- Material Interference: Using the “Identify Material” activation, the architect touches the obsidian to an enemy’s “Construct” or “Bound Elemental.” Roleplaying this involves whispering the “True Name” of the material (e.g., Granite of the Third Epoch), which momentarily disrupts the magic circuits holding the entity together, lowering its Resilience for the party’s next attack.
- The Master’s Strike: When an architect uses their knowledge to dismantle a barricade, they don’t just break it; they unmake it. The roleplay emphasizes the efficiency of the “Sacred Foundation,” showing how the obsidian plumb finds the one “Stress Point” that turns a “Hard” difficulty obstacle into a pile of rubble in a single turn.
Defensive Roleplay: The Sanctuary Maker
Defense with the Sacred Foundation centers on the creation of “Safe Areas” and the reinforcement of the physical world against magic weather.
- The Sanctified Perimeter: When using the “Sanctified Blueprint” ritual, the architect roleplays a slow, deliberate walk around the party, tracing the 99 names of geometry in the air with the obsidian bob. The purple glow of the silver circuits leaves a faint, shimmering trail. Roleplaying this involves describing a “dome of stillness” settling over the area, where the mechanical vibrations of nearby steam-engines or the howling winds of an “Unsafe Area” suddenly diminish.
- Unyielding Stance: Thanks to the “Divine Alignment” passive, the architect is an immovable object. In a combat scenario on a tilting airship deck or a crumbling skyscraper ledge, the player roleplays the architect planting their feet with absolute certainty. While others are tossed by the “Magic Weather,” the architect remains upright, their soul anchored to the “Sacred Foundation” of the world.
- Structural Reinforcement: If a ceiling is collapsing in a dark cave system or an underwater habitat, the architect uses the plumb bob to find the “Heart” of the structure. They roleplay the act of “bracing the spirit” of the building, using their own magic flow to temporarily reinforce a weakened beam or seal a pressurized leak, preventing a catastrophic “Total Party Kill” from environmental hazards.
Environmental Dynamics
- Floating Islands and Airships: In environments where the “Safe Area” is literal, the architect uses the plumb bob to ensure the gravity-engines are perfectly aligned. They roleplay “listening” to the hum of the ship’s hull to detect microscopic stress fractures before they become “Tier 5” disasters.
- Subterranean Megacities: Amidst the high-pressure environments of the deep earth, the architect uses the “Identify Material” property to ensure the party isn’t walking into a “Deadly Area” where the stone is saturated with unstable magic crystalline cells.
- Industrial Districts: In the heart of skyscraper metropolises, the architect uses the “Sense of the Center” to navigate the labyrinthine maintenance tunnels and steam-pipe corridors, treating the city’s complex blueprints as a spiritual map.

Perception of Activation: Sufism 99 of the Sacred Foundation
User’s Perspective
- Tactile and Vibration: Upon grasping the obsidian plumb and beginning the activation, the avatar feels a low-frequency hum that resonates through the palm and up the radius bone. It feels less like a mechanical vibration and more like the deep, steady purr of a sleeping subterranean beast.
- Visual Shift: The avatar’s vision “levels.” The horizon line becomes a sharp, glowing violet coordinate in their field of vision. The physical world seems to become semi-transparent, replaced by a wireframe “Spiritual Blueprint” where the “True Names” of stone, wood, and steam-pipes are labeled in floating, geometric script.
- Auditory Resonance: The chaotic noises of the environment—clashing swords, escaping steam, or whistling winds—are dampened. In their place, the avatar hears the “Song of the Structure.” Stable walls produce a harmonic, choir-like tone, while “Stress Points” and failing supports emit a discordant, grinding screech that only the user can hear.
- Extra-Sensory Perception (Weight Awareness): The user gains a sudden, intuitive understanding of the center of gravity for everything within 30 feet. They can “feel” the weight of the ceiling pressing down and the resistance of the floor pushing up, as if their own body has become part of the building’s framework.
- Extra-Sensory Perception (Chronological Sight): The user perceives the “Fatigue” of the materials. They can sense how many more “Magic Weather” cycles a wall can withstand before it loses its Resilience, seen as a fading purple glow in the masonry.
Observer’s Perspective
- Visual Manifestation: The etched silver patterns on the obsidian plumb bob flare with a rhythmic, pulsing purple light. As the avatar spins the bob, it leaves behind “Light Trails”—solid-looking geometric arcs that linger in the air for several seconds.
- Atmospheric Pressure: Those standing near the architect feel a localized increase in “Gravity.” It feels as though the ground has become more solid and the air more still, providing a psychological sense of safety and “Sacred Space.”
- Geometric Shadows: The light from the activated item casts intricate, non-repeating geometric shadows onto the surrounding walls, regardless of where the primary light source is located.
Positives
- Structural Omniscience: The “Whirling Level” allows the architect to bypass the “Normal Sight” limitations of darkness or debris, identifying hidden chambers or structural weaknesses with 100% accuracy.
- Unshakeable Focus: The “Architect’s Equilibrium” ensures that the avatar is immune to the “Dizzy” or “Vertigo” status effects often caused by the high-altitude environments of floating islands.
- Material Authority: Identifying a material’s “True Name” allows the architect to ignore “Hard” difficulty modifiers when attempting to repair or dismantle complex steam-machinery.
Negatives
- Sensory Anchoring: Because the user is so deeply connected to the “Heart” of the structure, they suffer a -2 penalty to “Notice” or “Reflex” checks involving fast-moving organic threats (like a leaping beast) that do not have a “Structural Weight.”
- Mental Weight: The “Identify Material” activation requires a high amount of “Mind’s Eye” processing. Overuse can lead to a “dull headache” and a temporary decrease in the avatar’s movement speed as they struggle to disconnect from the building’s consciousness.
- Static Vulnerability: While maintaining a “Sanctified Blueprint,” the architect is effectively “Rooted.” Moving more than 5 feet from the activation point prematurely collapses the “Safe Area” and triggers an immediate “Mana Shock” (1d4 non-lethal damage).
The Mason’s Mandate: Hewing the Sacred Foundation
Materials Needed
- Volcanic Obsidian (4 oz): A single, flawless shard of volcanic glass, preferably sourced from the roots of a dormant fire-elemental peak.
- High-Conductivity Silver Wire: Fine-drawn silver used to wrap the obsidian and create the suspension line for the plumb.
- Ground Amethyst Dust: Used as a magical abrasive and pigment to fill the 99 etched lineages.
- Alchemical Bonding Resin: A clear, heat-resistant sap used to seal the silver wire into the obsidian grooves.
- Brass Fittings: Small, precision-machined caps and a compass hinge for the secondary surveying tools.
- Purified Linseed Oil: For treating the wooden handles of the associated compass and leveling tools.
Tools Required
- Diamond-Point Scribe: For hand-etching the microscopic 99 patterns of divine geometry into the brittle obsidian.
- Precision Steam-Lathe: To grind the obsidian shard into a perfectly balanced, teardrop-shaped plumb bob.
- Jeweler’s Blowtorch: A small, directed flame used to soften the silver wire for inlay without cracking the glass.
- Calibrated Leveling Table: A perfectly flat stone surface used to test the “Sense of the Center” during the final balancing.
- Fine Polishing Cloths: Made of silk or soft leather to achieve the “Mirror of Truth” finish.
Skill Requirements
- Masonry/Stonecutting (Trained): Essential for shaping the obsidian without shattering the material’s structural integrity.
- Magical Crafting (Level 1): Required to awaken the silver circuits so they can perceive “Stress Points” and “True Names.”
- Geometry/Mathematics: Necessary for the accurate inscription of the 99 divine patterns that govern the “Whirling Level.”
- Alchemical Crafting (Level 1): Needed to mix the amethyst dust and resin into a stable, glow-conductive inlay.
Crafting Steps
- 1. The Core Shaping:
- The raw obsidian is mounted onto the precision steam-lathe. The crafter slowly grinds the stone into a symmetrical teardrop. Any internal fractures found during this stage render the material useless for a “Sacred Foundation.”
- 2. Etching the Lineages:
- Using the diamond-point scribe, the crafter painstakingly etches the 99 patterns of Sufi geometry. These lines must be deep enough to hold the silver but shallow enough not to compromise the “Item HP.”
- 3. The Silver Circuitry:
- The silver wire is heated until pliable and pressed into the etched grooves. The wire is then extended upward to form the suspension loop. This creates the “Conduit” for the avatar’s magic flow to enter the stone.
- 4. Infusing the Amethyst:
- The amethyst dust is mixed with alchemical resin and rubbed into the silver-lined grooves. This mixture acts as a spectral filter, allowing the “Mind’s Eye” to see ultraviolet structural data.
- 5. The Balancing Ritual:
- The plumb is suspended over the calibrated leveling table. The crafter performs a “Normal Chant” of alignment. If the plumb hangs perfectly still despite the vibrations of nearby steam-engines, the “Divine Alignment” is successful.
- 6. Final Polishing:
- The stone is polished until the surface reflects the “True Name” of the crafter. The brass fittings are attached, and the item is tagged as a “Common” rarity Tier 1 tool, ready for the waist slot.
Heavy Stone Which Corrects Error of Sky-Hook
In the antiquity of the cooling moon, when the Goddess Gaialilith had but recently finished the “Tale of the Menagerie” and the 183 billion acres were yet wet with the first rains of the elemental fire-water steam, there existed a Great Architect of the Isekai. This traveler of the multiverse, whose name is rendered in the crumbling scrolls as “He of the Squared Heart,” had been summoned from a distant time-realm where the spinning of the dervish was the only geometry known to the soul.
Upon his arrival at the jagged coasts of the 73rd Island, he found the world of Saṃsāra to be a place of chaotic building-error and shifting earth that mocked the path of the mundane brick. He saw the “skyscrapers” and the “steam-factories” of the first monarchies leaning like drunken giants in the ebbs and flows of the arcane currents. This builder, possessing an avatar of great discipline, sought a way to bind the “rhythm of the spin” to the vertical truth of the wood and stone.
He wandered into the deep roots of a dormant fire-elemental peak, where he encountered a “volcanic obsidian” shard that had been tempered by the “Magic Crystalline Cells” of the earth’s own breath. This stone had achieved a “sentient mind” through the evolutionary feedback loop of the deep dark. When the heat finally passed into the purple light of the soul-death, it left behind a glass-heart that hummed with the frequency of the “Sacred Foundation.”
The architect took this glass-heart to a master mason who lived in a skyscraper of the early metropolises. Together, using no computers nor the forbidden “internet” of the past-future, they used a “precision steam-lathe” and “diamond-point scribes” to shape the plumb bob. They inlaid the silver magic circuits in 99 patterns, matching the “Sufism” lineages of the architect’s memory. As they worked, the floor of the workshop became so level that a “Tier 1 magic crystal” placed upon it would not roll even a single millimeter in the “Dimming week.”
The story tells that when the plumb was first “attuned” through the ten-minute ritual of the Mind’s Eye, the architect climbed to the highest ledge of a leaning palace in the Kelemus month. There, he faced a “Wild Magic” tremor that threatened to tear the very “VaporSphere” from the sky. He did not blink. He suspended the obsidian plumb from its silver wire and held it over the “Stress Point” of the foundation.
As he held his breath—a ritual chant of the soul—the “Normal Sight” of the world vanished. He saw only the “Spiritual Blueprint” of the palace’s heart, a swirling knot of architectural discord. The silver circuits of the plumb flared with a violet light that could be seen from the underwater population centers to the floating cities. He performed the “Whirling Level,” and the obsidian bob began to spin with the divine math of the “99 lineages,” carving a column of absolute structural truth through the screaming tremor.
The palace, which had been falling, suddenly stood upright, and for a period of six seconds—the length of a single turn—all of Saṃsāra became perfectly level. The earthquakes ceased. The steam-engines of the industrial factories hummed in perfect unison. The Goddess Gaialilith herself is said to have paused in her scrying of the multiverse to witness the “Sacred Foundation” precision.
But the “Royal Court” and the “Guild Masters” of the time were fearful of such “Group Power.” They decreed that no builder should hold the power to stabilize the earth, for they feared it would disrupt the “1% property tax” on the reconstruction-fees and the “3% sales tax” on the new-masonry trade. They sent a legion of “avatars” to seize the plumb. The Great Architect, unwilling to use the “Sacred Foundation” to bury his fellow souls, placed the bob inside an “Extradimensional Pouch” and hid it within a ruin of the “Elemental Age.”
The translation of the scrolls, though fractured and thick with the dust of 9000 years, claims that the stone can only be found by a builder who has mastered the “Mind’s Eye” and can stand perfectly still until the “Normal Sight” of pride fades into the “True Name” of the earth. It remains a “Bound Item” of the world’s history, waiting for the next architect of the soul-center to appear.
The Moral of the Story: A building that stands on gold will eventually sink into the mud, but a building that stands on the truth of the level heart will touch the stars; for in the world of Saṃsāra, the tallest skyscraper is only as strong as the silence in its foundation.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Obsidian Plumb of Al-Banna
- Item Type: Arcane Tool / Surveying Instrument
- Sanity Loss: 0/1 (First time the user perceives a “True Name” of a structural horror)
Specific Game Mechanics:
- Structural Intuition: Grants a Bonus Die to Archaeology, Art/Craft (Architecture), and Science (Engineering) rolls when examining ancient ruins or assessing the stability of a building.
- The Whirling Level (Active): Spend 4 Magic Points to activate. For 1 hour, the user can identify any secret compartments, hidden tunnels, or structural weak points within a 10-yard radius.
- Sacred Reinforcement: By spending 8 Magic Points and performing a Hard POW roll, the user can temporarily stabilize a collapsing structure for 1d10 rounds, potentially preventing a cave-in or structural failure.
Correct Syntax/Stats:
- Skill: Art/Craft (Architecture) / Science (Engineering)
- Magic Points: 4 or 8
- Activation Time: 1 Action
Blades in the Dark
Unique Name: The Mason-Ghost’s Level
- Item Type: Arcane Implement (1 Load)
- Tier: I
Specific Game Mechanics:
- Fine Survey Tool: When you Survey a location to find entry points, structural weaknesses, or hidden vaults, you may take +1d to the roll. The plumb bob vibrates when over a “hollow” or “stress point.”
- Sanctified Space (Special Ability): Spend 1 Stress to set the level. For the duration of the scene, your immediate area (within reach) is protected from environmental hazards like falling debris or minor magical tremors.
- Demolitions Insight: You may spend 1 Stress to gain Potency when using a Wreck action against stone or brick fortifications.
Dungeons & Dragons (5th Edition)
Unique Name: Plumb Bob of the Sacred Foundation
- Wondrous Item, Common (Requires Attunement)
- Item Slot: Worn (Waist)
Specific Game Mechanics:
- Passive: Architect’s Eye. You have advantage on Intelligence (Investigation) and Intelligence (History) checks made to determine the layout, age, or structural stability of a building or underground complex.
- Action: The Whirling Level. You can use an action to spin the plumb bob. For 1 minute, you gain darkvision out to a range of 30 feet, but only for the purpose of seeing architectural features through obstructions (such as seeing a door behind a curtain or a hollow behind a wall).
- Ritual: Sanctified Blueprint. You can cast the Sanctuary spell (Save DC 13) once per long rest. When cast in this way, the spell only affects creatures standing within a 10-foot radius of where you performed the ritual.
Correct Syntax:
- Rarity: Common
- Tier: 1 (Level 1-4)
- AC Modifier: +0
Knave (2nd Edition)
Unique Name: The Obsidian Stone-Seeker
- Item Slots: 1 (Worn on belt)
- Quality: 10 (Item HP 34)
Specific Game Mechanics:
- Builder’s Knack: While carrying the tool, add +2 to any INT checks or saves made to navigate ruins, identify traps involving stonework, or assess the safety of a cave system.
- The Whirling Scan: Once per Dungeon Turn (10 minutes), the user may spin the obsidian bob to reveal the most direct path to the “Center” or “Heart” of the current dungeon level.
- Structural Anchor: If the user is subjected to a forced movement effect (like a push or a magical gust), they may roll a WIS save to remain perfectly rooted in place, anchored by the stone’s “Divine Alignment.”
Fate Core / Fate Condensed
Unique Name: The Architect’s Obsidian Anchor
- Item Type: Extra (Surveying Tool)
- Cost: 1 Refresh (or 1 Stunt slot)
Specific Game Mechanics:
- Item Aspect: Alignment of the Sacred 99. This aspect can be invoked when analyzing blueprints, navigating ruins, or identifying structural weak points in any inorganic building or construct.
- Stunt: The Whirling Level. Once per scene, you may spend a Fate Point to gain a +2 bonus to a Create an Advantage action using Lore or Investigate. This represents spinning the plumb to reveal hidden “Stress Points” or secret chambers within a 30-foot radius.
- Stunt: Structural Sanctuary. You may use your Lore skill to defend against physical attacks caused by environmental hazards (like falling debris or collapsing floors), as your “Divine Alignment” allows you to stand exactly where the structure is strongest.
Correct Syntax/Stats:
- Permissions: Possession of the obsidian plumb and the Architect or Mason concept.
- Stress/Armor: Provides Armor:1 specifically against damage originating from structural collapses or gravity-based traps.
Numenera & Cypher System
Unique Name: Structural Resonance Plumb
- Level: 1d6 (Tier 1)
- Form: An obsidian teardrop etched with silver, suspended by a wire.
Specific Game Mechanics:
- Effect: This item acts as an Asset for any task involving building, repairing, or dismantling structures, as well as identifying the function of ancient “Prior World” masonry.
- Depletion: 1 in 1d20 (Check only when using the Sanctified Blueprint effect).
- Active Power (Action): The user spins the plumb in a rhythmic circle. For the next hour, the user can see through 1 foot of non-metallic stone or dirt within short range to identify hollows, pipes, or cables.
- Special: If the user is trained in a stone-working or architectural skill, they can spend 2 points from their Intellect Pool to “harden” a 10-foot section of a structure, increasing its level by 1 for one hour.
Pathfinder (2nd Edition)
Unique Name: Plumb of the Sacred Foundation
- Item 1+
- Usage: held or worn (belt); Bulk: L
- Traits: Divination, Investigation, Magical, Tier 1
Specific Game Mechanics:
- Passive: Builder’s Intuition. You gain a +1 item bonus to Perception checks to find hidden doors and to Crafting checks to repair or identify the stability of stone structures.
- Activate (1 Action): Whirling Level. (Concentrate, Visual) You spin the plumb. Until the end of your next turn, you gain low-light vision and can see the “Stress Points” of structures. If you strike a stress point, your attack ignores the first 5 points of the object’s Hardness.
- Activate (10 Minutes): Sanctified Blueprint. (Abjuration, Ritual) You trace a pattern on the ground. For 1 hour, you and allies within a 10-foot emanation gain a +1 status bonus to AC and Reflex saves against environmental hazards.
Correct Syntax:
- Price: 18 gp (Approx. 1,800 Silver/180 Gold in Saṃsāra).
- AC Limit: +0 (Common Tier 1).
Savage Worlds (Adventure Edition)
Unique Name: Obsidian Mason-Bob
- Item Type: Weird Science Device / Arcane Artifact
- Power Points: 5 (Recharges 1 per hour)
Specific Game Mechanics:
- Passive: Structural Sense. The wearer gains a +1 bonus to Notice and Repair rolls when dealing with buildings, bridges, or fortifications.
- Power: Whirling Sight (1 PP). As a limited action, the user activates the spin. This functions as the detect arcana power, but specifically for finding hidden architectural features or structural flaws within 5″ (10 yards).
- Power: Sanctified Area (2 PP). The user performs a ritual chant to anchor the party. This functions as the deflection power for everyone within a Medium Template centered on the user, representing the “Safe Area” created by divine geometry.
- Min Trade Value: 1,200 Gold (Saṃsāra Market).
Shadowrun (6th World Edition)
Unique Name: The Earth-Anchor Qi Focus
- Item Type: Qi Focus (Architectural/Structural)
- Bonding Cost: 2 Karma (Tier 1)
Specific Game Mechanics:
- Structural Harmonization: While the focus is active, the user receives a +1 dice pool bonus to any Engineering or Architecture tests, specifically for identifying the structural limits of materials or finding hidden chambers.
- The Whirling Level (Minor Action): The user spins the obsidian plumb. For the next (Magic) minutes, the user ignores any environmental penalties to Perception caused by smoke, dust, or debris within a building.
- Sanctified Zone (Major Action): The user anchors their astral presence to the floor. For the next combat round, any allies within 3 meters gain a +1 bonus to their Defense Rating as the floor itself seems to shift slightly to provide better footing.
- Negative: If the structure the user is standing on is destroyed while the focus is active, the user takes 2 boxes of Stun damage from the “Sympathetic Resonance” of the collapsing materials.
Correct Syntax/Stats:
- Force: 2
- Availability: 3R
- Cost: 7,500¥ (Approx. 1,400 Gold in Saṃsāra)
Starfinder (2nd Edition / Playtest)
Unique Name: Obsidian Tectonic Surveyor
- Item Level: 1 (Common)
- Usage: Worn (Belt); Bulk: L
Specific Game Mechanics:
- Passive: Master Builder. You gain a +1 item bonus to Perception and Computers checks made to interface with or map out ancient, non-digital habitats or subterranean complexes.
- Activate (1 Action): Structural Scan. (Divination, Magitech) The internal crystal spins, emitting a low-frequency pulse. You gain Senses (Tremorsense 15 ft.) and can identify the “Hardness” and “HP” of any inorganic object within 30 feet.
- Activate (2 Actions): Force-Reinforced Blueprint. (Abjuration) You trace a geometric pattern in the air. You and all allies within a 10-foot emanation gain a +1 status bonus to AC against attacks that involve falling objects or area-of-effect environmental hazards.
Traveller (Mongoose 2nd Edition)
Unique Name: Precursor Structural Analyzer
- TL (Tech Level): 4 (Steam/Early Electric equivalent)
- Category: Specialized Engineering Gear
Specific Game Mechanics:
- Architect’s Insight: The Traveler gains a +1 DM to all Science (Architecture) and Engineer (Civil) checks when exploring ruins or planetary structures.
- Stress Point Analysis: By taking a “Significant Action” to engage the obsidian plumb, the user can determine the exact “Weak Point” of a wall. Any subsequent Explosives or Heavy Weapons attacks against that point gain a +2 DM to damage.
- Gravity Anchor: If the Traveler is in a zero-G or low-gravity environment, they gain a +1 DM to any Athletics (Dexterity) checks to stay oriented, provided they are in physical contact with a structure.
Warhammer (Fantasy Roleplay 4th Edition)
Unique Name: The Obsidian Plumb of the 99 Sigils
- Item Type: Arcane Engineering Tool
- Encumbrance: 1
Specific Game Mechanics:
- Masonry Focus: The wearer gains a +10 bonus to Art (Masonry) or Trade (Engineer) tests when assessing the stability of fortifications or ancient Dwarfen-style ruins.
- Active: The Whirling Level. By spending 1 Advantage point, the architect can perceive the “True Names” of the materials. This grants the Magical and Penetrating qualities to any siege or demolition attack directed by the architect during that turn.
- Negative: Structural Feedback. If the user fails a Willpower test while activated, they suffer a -10 penalty to all Mental tests for 1 hour as the “Weight” of the building’s history overwhelms their Mind’s Eye.
Correct Syntax/Stats:
- Price: 14GC (Gold Crowns)
- Availability: Rare (Tier 1)
