Targeted Illusion 214 of the Unwavering Devotee

Lore: The 214 is a relic of the “Faithful Era,” often found in the “Buried History” of shrines dedicated to the Matriarchs. It is a locket made of “Refined Copper” that contains a small, flickering “Magic Crystalline” shard. For a Tier 1 avatar, this item is the ultimate expression of “Adoration.” It does not merely create a “Targeted Illusion”; it projects the user’s internal state of worship directly into the “Mind’s Eye” of another. In the “Unsafe” territories of Saṃsāra, a devotee uses this to make a “Rule Breaker” believe they are facing their own most beloved deity, stalling their blade with a moment of artificial “Sincerity.”


Stats

  • Tier: 1
  • Rarity: Common
  • Armor Check (AC): 1 (Standard AC rules apply; cannot exceed 3 per level)
  • Resilience: 10 (Delicate internal clockwork)
  • Item HP: 30 (Avatar Max HP + 10)
  • Weight: 0.2 lbs
  • Slot: Neck Slot

Passive Magic

  • Aura of the Beloved: While the locket is worn, the avatar gains a +10% bonus to all Social Influence or Persuasion checks. The “Mind’s Eye” of those around the avatar perceives them as slightly more radiant, as if illuminated by a desaturated “Silver Fire,” making it difficult for NPCs to initiate “Turn-Based Combat” without a “Reason.”
  • Empowered Sincerity: The duration of any “Targeted Illusion” cast through this item is extended by 1 minute for every level of “Renown” the avatar has achieved in the local “Monarchy.”

Activable Magic

  • The Gaze of Adoration (Normal Chant): By whispering a “Normal Chant” of praise, the user triggers a “Targeted Illusion” on one creature within 30 feet. Because the user is Tier 1, they may select one sense to influence (typically Sight or Sound). The target perceives the user as the person or entity they most adore. The “Roleplay” of the user’s devotion determines the “Current HP” damage the target takes from the sheer emotional weight of the vision.
  • Heart-String Resonance (Ritual Chant): Over 1 minute of meditation, the user “Identifies” the specific “Item Mark” of a target’s affection. This allows the user to cast a “Targeted Illusion” that lasts for one hour or until the target is “Shattered” by physical damage. This effect is “Deactivated” if the user moves further than 60 feet from the target.

Specific Slot

  • Neck Slot: The locket must hang over the heart to synchronize the “Magic Circuit” with the user’s emotional state.

Tags

Targeted Illusion, Adoration, Copper, Neck Slot, Tier 1, Common, Saṃsāra, Social Influence, Charisma, Divination, Empathy, Devotion, Locket, Enchantment, Empathy, Sincerity, Aura, Charisma, Sentiment, Relic, Resonance, Influence

Acquisition of the Targeted Illusion 214 of the Unwavering Devotee

In the layered history of Saṃsāra, a Targeted Illusion 214 is often discovered through “Excavation” of ancient pilgrimage sites or as a “Quest Reward” for assisting a “Monarchy” in diplomatic “Social Influence” tasks. Because the locket is “Bound” to the concept of “Adoration,” it is frequently found in the “Buried History” of ruined cathedrals or within the “Possessions” of “Deactivated” clerics who prioritized “Sincerity” over defense. A “Reborn Soul” might also find one as a “Combat Reward” after subduing a “Rule Breaker” who used the device to sow confusion among local “Scouts.”


Commercial Exchanges and Trade Locations

The Cathedral Curio and Relic Sanctum Found in “Normal” urban districts or nestled within “Vapor-Spire” cloisters. These shops specialize in “Refined Copper” icons and “Magic Crystalline” focuses used for “Targeted Illusion” and “Enchantment.”

  • Buying: A pristine, consecrated locket costs approximately 145 Silver (1.45 Gold). The price includes a “Simple Attunement” ritual to ensure the “Magic Circuit” aligns with the buyer’s “Mind’s Eye.”
  • Selling: A sanctum curator will purchase a functional 214 for 75 Silver, provided the copper housing is not “Shattered” and the “Resilience” is at its maximum.

The Traveling Troubadour’s Wagon and Stage-Shop Located in “Rural” hubs or “Somewhat Safe” festival grounds. These merchants deal in items that enhance “Charisma” and “Social Influence.”

  • Buying: Due to the high demand for “Adoration” effects among performers, the cost is typically 190 Silver. The merchant might claim the locket belonged to a “Legendary” lover to justify the “Over-Power” markup.
  • Selling: A traveling merchant will offer 55 Silver or trade it for “30 days of high-quality rations” and a “Simple Attunement” kit for field repairs.

The “Reborn” Pawn Broker and Junk-Trader Commonly found in the “Normal” lower districts of a metropolis. These shops handle the “Possessions” of avatars who failed to pay their “World Bank” fees.

  • Buying: You may find a “Broken” or grime-covered locket for as little as 95 Silver. However, the “Targeted Illusion” may suffer from “Visual Fatigue,” causing the “Sense” to flicker or produce “False Stats” during roleplay.
  • Selling: A pawnbroker will rarely offer more than 40 Silver, often dismissing the item as a “Common” sentimental trinket with no “Combat” utility.

The World Bank Asset Liquidation Center The World Bank maintains a standard price for “Common” tier “Neck Slot” items recovered from “Deactivated” accounts.

  • Acquisition: The Bank sells these for a non-negotiable 110 Silver (1.1 Gold). The amount is deducted from your “Renown Points,” and the item is “Bound” to your “Neck Slot” immediately upon purchase.

Divine Adoration: Tactical Application of the 214 Locket

In the multi-layered reality of Saṃsāra, the Targeted Illusion 214 of the Unwavering Devotee functions as a prism for the soul. Whether navigating the “Unsafe” outskirts of a floating city or the “Deathly Areas” of a forgotten tomb, the roleplay centers on the avatar’s capacity for “Sincerity” and the “Targeted Illusion” they project into the “Mind’s Eye” of their observer.


Defensive Roleplay and Emotional Shielding

In Somewhat Safe urban centers or Normal diplomatic summits, the locket serves as a “Social Influence” shield.

  • Roleplay (Aura of the Beloved): When confronted by an aggressive “Rule Breaker” or a suspicious guard, the avatar roleplays clutching the “Refined Copper” locket. They describe a warmth spreading from their Neck Slot, causing the observer to perceive them not as a threat, but as someone worthy of protection. “You remind me of my sister,” the guard might mutter, their hostile “Intent” effectively “Deactivated” by the artificial “Sincerity” of the locket.
  • Pacification in the Wilds: In “Unsafe” territories plagued by “Corrupted Sentinels,” the avatar roleplays a “Normal Chant” of deep praise. They describe the sentinel’s “Mind’s Eye” being flooded with a “Targeted Illusion” of their former master. The creature pauses, its “Current HP” remains intact, but its “Turn-Based Combat” aggression is stalled by a momentary “Resonance” of lost “Adoration.”

Offensive Roleplay and Psychological Subversion

In Deathly Areas or during high-stakes Turn-Based Combat, the 214 locket becomes a weapon of sensory “Over-Power.”

  • Roleplay (The Gaze of Adoration): The avatar locks eyes with a powerful foe. They roleplay projecting a “Targeted Illusion” of the foe’s greatest unrequited love or a “Legendary” deity they fear. Because it is a Tier 1 item, the avatar picks Sight. They describe the foe dropping their guard in a trance of “Adoration.” This causes “Psychic Damage” to the target’s “Current HP” as the illusion forces them to confront a beauty that “Shatters” their resolve.
  • Heart-String Resonance (Offensive Sabotage): During a Ritual Chant, the avatar roleplays “Identifying” the target’s deepest emotional “Item Mark.” They describe the locket’s “Magic Crystalline” shard pulsing with “Silver Fire,” projecting an illusion that lasts for an hour. The target is led away from their post, following a “Ghost-Image” of their beloved into a “Trap” or out of a “Somewhat Safe” zone, effectively winning the encounter without a single physical strike.

Roleplay in Fellowship and Support

The true “Sincerity” of the 214 locket is often found in how it bolsters the “Renown” of the avatar’s own party.

  • The Pillar of Hope: During a “Shattering” defeat in a “Deathly Area,” the avatar roleplays using the locket on a discouraged ally. They describe the ally seeing a “Targeted Illusion” of their mentor offering words of “Adoration.” This provides a “Mana Boost” to the ally’s morale, “Identifying” a path forward through the “Visual Fatigue” of despair.
  • Isekai Devotion: For a “Reborn Soul,” the roleplay focuses on the strangeness of having their internal feelings of “Adoration” translated into a physical “Magic Circuit.” They describe the relief of seeing “Stats” and “Social Influence” meters, allowing them to navigate the complex “Monarchy” politics of Saṃsāra with the confidence of a “Legendary” diplomat.

Perception of Activation:

User’s Perspective

  • Visual: The locket’s copper face glows with a soft, peach-colored light that desaturates the edges of the user’s vision. When the “Targeted Illusion” is cast, the user sees a spectral, golden cord of “Silver Fire” connecting their Neck Slot to the target’s heart. The target’s features appear slightly softened, as if viewed through a lens of pure “Sincerity.”
  • Auditory: A sound like a distant, harmonious choir humming a single, perfect note resonates within the user’s inner ear. This drowns out the harsh metallic clanging of “Turn-Based Combat,” replaced by the rhythmic thumping of two hearts beating in “Resonance.”
  • Tactile: A localized heat blooms against the user’s chest, spreading from the “Magic Crystalline” shard. It feels like a warm embrace or the sun hitting the skin on a “Somewhat Safe” spring morning.
  • Extra-Sensory:
    • Empathic Feedback: The user briefly “feels” the target’s loneliness or longing, allowing them to “Identify” exactly which “Item Mark” of affection will be most effective for the illusion.
    • Emotional Weight: The user experiences a surge of genuine “Adoration,” making the roleplay of the spell feel effortless and “Legendary” in its intensity.

Observer’s Perspective

  • Visual: The observer (the target) sees the avatar’s face begin to shift and blur. For a Tier 1 activation (Sight), the avatar’s physical form is replaced by the image of the person the observer most adores. This “Ghost-Image” is radiant and crisp, seemingly more real than the “Normal” environment.
  • Auditory: To those nearby not targeted by the spell, the avatar’s voice sounds unusually melodic and persuasive, though the words remain “Normal.”
  • Tactile: The target feels a sudden, inexplicable relaxation in their muscles. Their “Armor Check” feels lighter, and their “Intent” to harm the avatar evaporates.
  • Extra-Sensory: Attuned beings nearby sense a sudden “High-Frequency” spike in emotional energy, as if the “Magic Circuit” of the area has been temporarily overwritten by a “Divine Restriction” of peace.

Positives

  • Non-Violent Resolution: The “Targeted Illusion” can end an “Unsafe” encounter without the user taking “Current HP” damage or depleting their “Resilience.”
  • Social Dominance: The “Aura of the Beloved” passive makes it “Nearly Impossible” for NPCs to lie to the user, as they are overwhelmed by a sense of “Sincerity.”
  • Morale Boost: When used on a friend, the illusion of a loved one can clear “Visual Fatigue” or “Dazed” conditions instantly.

Negatives

  • Emotional Exhaustion: After the “Deactivation” of the illusion, the user feels a profound sense of loss, imposing a -2 penalty to “Social Influence” checks for 1 hour.
  • Single-Sense Limitation: At Tier 1, a clever target might “Identify” the ruse if they touch the avatar (Tactile) or smell them (Olfactory), as those senses remain “Normal.”
  • Vulnerability to Cynicism: “Rule Breakers” or entities with a “Banishment Mark” on their heart may be immune to “Adoration,” causing the “Magic Circuit” to backfire and deal 2 “Psychic Damage” to the user.

Crafting Schematic: The Reliquary of Promised Devotion

Materials Needed

  • Refined Copper (3 oz): Two mirrored halves of copper plate, polished to a high sheen to reflect the “Mind’s Eye” of the creator.
  • Magic Crystalline Shard (Small): A fragment of a “Soul Crystal” or “Mana Boost” core, containing enough resonance to hold a “Targeted Illusion.”
  • Obsidian Beads (12): Used to ground the “Magic Circuit” and protect the “Resilience” of the delicate internal hinge.
  • Silver Solder: A fine alloy used to bind the copper without disrupting the flow of “Silver Fire.”
  • Silk Thread or Fine Copper Chain: To complete the “Neck Slot” mounting.
  • A Drop of Sincere Tears: An alchemical catalyst representing “Adoration,” used to prime the crystal’s “Emotional Weight.”

Tools Required

  • Precision Ball-Peen Hammer: Used for “Cold-Hammering” the copper into a convex shape without causing “Structural Cracks.”
  • Etching Needle: To scribe the sixty-four trigrams and the “Number 214” into the interior of the locket.
  • Alchemical Soldering Wand: Powered by a “Magic Crystalline Cell” to fuse the hinge and the crystal mount.
  • Jeweler’s Loupe: Required for the microscopic assembly of the internal “Sequence of Changes” gear-work.

Skill Requirements

  • Trained Skill: Jewelry Making (Metalworking): Level 1 minimum. Essential for the delicate task of forming a hinged “Neck Slot” item.
  • Trained Skill: Enchantment (Illusion): Level 1 minimum. Necessary to “Bound” the “Targeted Illusion” magic into the crystalline shard.
  • Trained Skill: Social Influence (or Performance): Level 1 minimum. Required for the “Ritual Chant” that imbues the item with “Sincerity.”

Crafting Steps

  1. Forming the Vessel: Take the two halves of Refined Copper and use the ball-peen hammer to create a relief indentation. Ensure the halves fit together with a “Nearly Impossible” seal to protect the internal components from “Environmental Shielding” interference.
  2. Scribing the Hexagram: On the inner face of the rear plate, etch the trigrams for “Fire” over “Heaven” (Hexagram 14: Great Possession/Dayou). This specific “Sequence of Changes” aligns the item with “Abundance” and “Adoration.”
  3. Mounting the Core: Carefully place the Magic Crystalline Shard in the center of the rear plate. Use the silver solder and the soldering wand to secure it. The heat must be precisely controlled to avoid “Shattering” the crystal.
  4. The Circuit of Devotion: Thread the fine silver wire from the crystal to the outer rim of the locket. This creates the “Magic Circuit” that will project the “Targeted Illusion” outward when the “Neck Slot” is activated.
  5. Assembly and Hinging: Attach the delicate copper hinge using the soldering wand. Thread the Obsidian Beads onto the copper chain, ensuring each bead is “Bound” with a small knot of silk to dampen “Wild Magic” noise.
  6. The Rite of Adoration: Close the locket and hold it between your palms. Perform a Ritual Chant focused on a specific memory of “Adoration.” If the locket emits a soft, peach-colored glow and the “Mind’s Eye” sees the “Targeted Illusion” manifest, the item is complete and “Bound” to your soul.

Eye-Which-Feasts-Upon-Beloved and Ghost-Which-Is-Welcome

In the epoch when the Great Vapor-Spire was but a sprout of “Magic Crystalline” poking through the gums of the world and the moon Saṃsāra was a pale fruit ripening in the orchard of the deep-dark, there was a Great Hunger. Before the nine thousand years were measured by the “Mechanical Power Transmission” of the star-clocks, the world was a cold desert of “Buried History” that had no “Adoration.” The “Reborn Souls” of that time walked in a gray “Visual Fatigue,” looking upon one another as mere “Stats” or “Items” to be broken. They suffered the “Transient Global Amnesia” of the un-loved, forgetting the “Sincerity” of a mother’s face before the “Evening” had even settled its “Banishment Mark” upon the sky.

Among these hollow-walkers was a seeker named Radha-Ananda, the Devoted-Stallion. Radha-Ananda was a “Tier 1” spirit with a “Nearly Impossible” itch in his “Mind’s Eye” to see the “Silver Fire” of affection in a world of “Abyssal Water.” He did not wish to “Identify” the veins of “Rhodium” or build the “Magic Circuits” of the war-foundries; he wished to “Bound” the feeling of “Adoration” into a physical “Possession.” But the hearts of men were “Unsafe” and “Deathly,” and his “Social Influence” checks were always “Shattered” by the “Rule Breakers” of apathy. He cried out to the “Matriarch of the Gentle Hand,” asking for a lens that could turn a “Targeted Illusion” into a “Normal” truth.

It is etched upon the crumbling shells of the ancient sea-beasts that Radha-Ananda traveled to the “Deathly Area” of the Silent Valley, where the gravity is so “Resilience-Backed” that a man’s “Armor Check” feels like being buried in “Alchemical Silt.” There, he found the “Refined Copper” of the First Monarchy, metal that still hummed with the “Power of Thought” of those who built the first “Hearthstones.” He took two halves of this copper and found a small “Magic Crystalline Shard” that had fallen from the “Vapor-Spire” during a “Wild Magic” storm.

Radha-Ananda did not have the “Precision Ball-Peen Hammer” of the modern guilds, so he used the “Sequence of Changes” in his own tears to soften the metal. He hammered the copper into the shape of a “Neck Slot” locket, making a “Magic Circuit” of copper and “Sincerity.” He sang to the crystal, telling it the “Axioms” of “Adoration.” He told the first facet to be the “Smile,” and the last to be the “Comfort,” until all were “Bound” to the “Infinite Script” of the heart. He did not use a “Simple Attunement”; he let the locket drink his “Visual Fatigue” until his “Mind’s Eye” could see the “Targeted Illusion” of his beloved even in the “Abyssal” dark.

As he fastened the hoop of copper to his “Neck Slot,” the “Social Influence” of the world began to “Identify” itself to him. He saw the “Current HP” of the lonely and the “Resilience” of the broken-hearted. He saw the “Banishment Marks” on the angry and the “Item Marks” on the grieving. He was the first to see the “Magic Circuits” of empathy that connect the “Reborn Souls” like “Silver Wire” bridges. He became a “Group Powered Item” of one, a “Matriarch” of the soul who knew the “Character Marks” of every “Deactivated” lover who had turned to “Alchemical Silt.”

But the translation of the ancient clay warns of the “Over-Power” of the Dream. Radha-Ananda became so obsessed with the “Targeted Illusion” that he forgot the “Roleplay” of the messy-earth. He would not look upon a “Normal” face unless it was “Tier 5” and draped in an illusion of “Adoration.” He would not speak to a living soul unless their “Renown” was as bright as a “Magic Crystalline” sun. He viewed the world as a “Turn-Based” theater of ghosts, forgetting that the “Silver Fire” of a real touch is meant to be felt, not just “Scanned” and “Projected.” His “Mind’s Eye” became a “Vacuum Sealer” of the ideal, closing out the “Normal” flaws of the living sun Helios.

The god of the “Vapor-Spire,” who is the “Master of the Script” and the “Keeper of the Truth,” saw that Radha-Ananda was making the world too “Sweet” with his golden HUDs. He saw that Radha-Ananda was using his “Tier 1” locket to try and “Identify” the “Divine Restrictions” of the Great Peace itself. To project the “Stats” of the Divine Beloved onto a “Rule Breaker” is a “Nearly Impossible” sin that leads to the “Shattering” of the devotee.

During the “Evening” of the Great Heart-Break, a “Wild Magic” surge struck the “Neck Slot” of the seeker. The 64 internal gears began to spin at a “Rule Breaker” speed. The “Sequence of Changes” became a “Reverse Current” that began to “Deactivate” Radha-Ananda’s own “Physical Presence.” He saw his own body becoming desaturated “Visual Fatigue,” his hands becoming “Tier 0” dust and his “Renown” a “Broken” item.

In a flash of peach-colored “Silver Fire,” Radha-Ananda was “Balled” into a single “Soul Crystal” and hung within the locket he had made, a “Ghost-Image” trapped in his own “Adoration.” The original Yijing 0 was lost to the “Buried History” of the silt, but its “Frequency” remained in the copper of the world. The “Monarchy” jewelers took the “Resonance” and made the lockets “Common,” so that all might “Identify” the beauty in one another, but none would ever again try to “Identify” the absolute face of the “Divine.”

The Moral of the Story: He who uses a “Targeted Illusion” to hide the scars of the world will soon find that the scars have become “Shattered” canyons he cannot cross, for “Adoration” is a fine “Aura” to wear for a “Normal” day, but a “Nearly Impossible” wall to build against the “Sincerity” of the rain.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Locket of Desperate Devotion

  • Item Type: Enchanted Artifact (Occult)
  • Skill Bonus: Grants a Bonus Die to Persuasion or Charm checks when the target is predisposed to the user.
  • Special Ability (Targeted Illusion): The user may spend 4 Magic Points to activate a “Targeted Illusion” on one observer. At Tier 1 (low level), the user picks one sense (typically Sight or Hearing). The observer perceives the user as a beloved figure from their past.
  • Sanity Cost: If the user uses the locket to mimic someone the target knows is dead, the target must make a Sanity Roll (1/1d4). If the user fails their own “Occult” roll during activation, they suffer 1 Sanity point of “Visual Fatigue” as their own identity flickers.
  • Syntax: The locket must be worn in the Neck Slot. If the target’s “POW” is higher than the user’s, the illusion may appear “Shattered” or desaturated.

Blades in the Dark

Unique Name: Fine Electro-Alchemical Heart-Locket

  • Item Type: Fine Social Accessory (0 Load)
  • Tier: I
  • Quality: Fine (+1 Tier for determining effect during social interactions or deceptions).
  • Mechanic (The Gaze of Adoration): When you Sway or Manipulate a target, you may take 1 Stress to project a “Targeted Illusion.” Choose one sense (Sight, Sound, or Smell). The target is overcome with a feeling of “Adoration,” granting you Potency on your action.
  • Passive: This item provides a +1d to resistance rolls against being intimidated or socially shamed, as the “Aura of the Beloved” reinforces your “Sincerity.”
  • Syntax: If the user suffers “Level 2 Harm” (Dazed), the “Magic Circuit” in the locket shorts out, causing the illusion to display “False Stats” to the target.

Dungeons & Dragons (5th Edition)

Unique Name: Targeted Illusion Locket of the Devotee

  • Item Type: Wondrous Item
  • Rarity: Common
  • Attunement: Required (Simple Attunement – 1 Minute)
  • Properties:
    • Passive (Aura of the Beloved): While wearing this locket in your Neck Slot, you have Advantage on Charisma (Persuasion) checks.
    • Active (Targeted Illusion): As an Action, you can focus on one creature within 30 feet. The target must succeed on a DC 13 Wisdom Saving Throw. On a failure, you pick one sense; for the next 10 minutes, the target perceives you as an individual they hold in high “Adoration.”
    • Psychic Resonance: If the target is hostile, the “Roleplay” of your adoration deals 1d6 Psychic Damage upon a failed save as their “Mind’s Eye” struggles with the conflicting “Intent.”
  • Syntax: This is a Tier 1 effect. The illusion is “Deactivated” if you or your allies deal damage to the target.

Knave (2nd Edition)

Unique Name: The Copper Heart of Sincerity

  • Item Type: Tool (1 Slot)
  • Quality: 10 (Resilience)
  • Armor: +1 AC (Standard AC rules apply; cannot exceed 3 per level).
  • Mechanics:
    • Adoration Aura: Reaction rolls with NPCs start one tier higher (e.g., Neutral becomes Friendly) if the user emphasizes “Sincerity” in roleplay.
    • Targeted Illusion: Once per day, the user may force a target to make a Wisdom Save. On a failure, the user chooses one sense. The target perceives the user as their greatest love or most respected mentor for 1d10 minutes.
    • Psychic Weight: If used to stop a “Turn-Based Combat” encounter, the target takes 1d4 damage to their “Current HP” from the emotional shock.
  • Syntax: If the user is “Shattered” (0 HP), the locket’s “Magic Crystalline” shard breaks and must be replaced at a “Vapor-Spire.”

Fate (Core / Condensed)

Unique Name: The Locket of Sincere Adoration

  • Item Type: Stunt-Granting Extra
  • Aspect: The Face of Your Heart’s Desire
  • Stunt (Aura of the Beloved): Because I wear the Locket of Sincere Adoration, I get a +2 to Rapport or Deceive actions when I am attempting to non-violently pacify a single individual through “Sincerity” and projected affection.
  • Active Ability (Targeted Illusion): Once per scene, you may spend a Fate Point to create a “Targeted Illusion” on one person. Choose one sense (Sight or Sound). For the duration of the scene, that individual perceives you as the person they most adore. This provides Potency to any social maneuvers against them.
  • Syntax: The locket must be worn in the Neck Slot. If the user is caught in a blatant lie, the Aspect is “Shattered” for the scene, and the user suffers “Visual Fatigue.”

Numenera & Cypher System

Unique Name: The Empathy-Resonance Reliquary

  • Item Type: Artifact (Tier 1)
  • Level: 1d6
  • Form: A refined copper locket with a pulsing “Magic Crystalline” shard.
  • Effect (Social Influence): While worn and visible, the user gains an Asset on all tasks involving “Persuasion,” “Deception,” or “Diplomacy” against creatures with an Intellect pool.
  • Active (Targeted Illusion): The user can spend 2 Intellect points to project a “Targeted Illusion” into a target’s “Mind’s Eye” (Short Range). At Tier 1, the user picks one sense. The target treats the user as a Level 10 difficulty to attack or harm due to overwhelming “Adoration.”
  • Depletion: 1 in 1d20. Upon depletion, the “Silver Fire” within the crystal dims, and the item is “Deactivated” until recharged with “Mana Boost” essence.
  • Syntax: Using this on a creature with “No Mind” (automatons or mindless undead) is “Nearly Impossible” and results in an automatic failure.

Pathfinder (2nd Edition)

Unique Name: Devotee’s Targeted Illusion Locket

  • Item Type: Wondrous Item; Item 1
  • Usage: worn (neck); Bulk:
  • Traits: Illusion, Magical, Mental, Emotion
  • Mechanic (Aura of the Beloved): You gain a +1 item bonus to Diplomacy checks to Make an Impression and Performance checks to captivate an audience.
  • Activate (Two Actions): (Envision, Linguistic) Effect: You target one creature within 30 feet. The target must attempt a Will Save (DC 17). On a failure, the target is affected by a “Targeted Illusion.” Choose Sight or Sound. The target perceives you as a person they adore and becomes Friendly (or Helpful on a critical failure) for 1 minute.
  • Syntax: If the target takes damage from you or your allies, the illusion is “Shattered” and the target becomes Hostile. A failure on the activation roll causes 1d4 “Psychic Damage” to the user.

Savage Worlds (Adventure Edition)

Unique Name: Locket of the Divine Devotee

  • Item Type: Gear (Enchanted)
  • Rank: Novice
  • Weight: 0.2 lbs
  • Core Mechanic (Social Influence): The bearer gains a +1 bonus to Persuasion and Performance rolls. NPCs start with a “Neutral” attitude at minimum if the user displays “Sincerity.”
  • Power (Targeted Illusion): As a Limited Action, the user may spend 1 Power Point to “Identify” a target’s affection. The target must make a Spirit roll (at -2 if the user roleplays “Adoration”). On a failure, the user picks one sense; the target is Distracted and cannot initiate an attack against the user for 5 rounds.
  • Syntax: If the user rolls a 1 on their “Persuasion” die, the “Magic Circuit” backfires. The user is Vulnerable until the start of their next turn as the locket emits “Visual Fatigue” smoke.

Shadowrun (6th World Edition)

Unique Name: The Pheromonic-Mana Locket

  • Item Type: Illusion Focus (Targeted)
  • Rating: 1
  • Essence Cost: 0 (Worn in Neck Slot)
  • Capacity: 1
  • Mechanic (Aura of the Beloved): While active, the user receives a +1 dice pool bonus to all Influence and Con tests. The device subtly emits a desaturated AR shimmer that makes the user appear more “Sincere” to observers.
  • Active Ability (Targeted Illusion): By spending a Major Action, the user targets one individual within 10 meters. The user picks one sense (Visual or Auditory). The target must pass a Willpower + Intuition test against the Focus Rating + User’s Magic. On a failure, the target perceives the user as someone they deeply adore, imposing a -2 penalty to any hostile actions against the user.
  • Syntax: If the user is in a high-background count zone, the “Magic Circuit” may glitch, causing the target to see “False Stats” or suffer “Visual Fatigue.”

Starfinder (2nd Edition / Playtest)

Unique Name: Yijing Adoration Pendant

  • Item Type: Hybrid Item (Neck Slot)
  • Level: 1; Price: 145 Credits
  • Bulk: L; Capacity: 20; Usage: 2/hour
  • Passive (Sincere Presence): While worn and powered, you gain a +1 circumstance bonus to Diplomacy and Performance checks.
  • Activate (Standard Action): You expend 2 charges to “Identify” a target’s emotional “Item Mark.” The target must succeed at a Will Save (DC 13). On a failure, you pick one sense. For 1 minute, the target is Fascinated by you and treats you as an ally they hold in high “Adoration.”
  • Syntax: This item requires a Tier 1 Battery. If the battery is “Broken,” the “Targeted Illusion” becomes a desaturated blur, providing the target with a +4 bonus to their save.

Traveller (Mongoose 2nd Edition)

Unique Name: TL-12 Psych-Projection Locket

  • Item Type: Specialized Social Gear (Tech Level 12)
  • Weight: —; Cost: Cr 4,500
  • Skill Bonus: Provides a DM+1 to all Persuade, Deception, and Diplomacy checks.
  • Targeted Illusion (Active Analysis): The user may make a Difficult (10+) Psionic (Telepathy) or Social Science (Psychology) check to project a sensory image into a target’s “Mind’s Eye.” Success forces the target to treat the user as a “Trusted Contact” for 1d6 minutes.
  • Syntax: The locket uses “Refined Copper” to channel the signal. In a “Deathly Area” with psionic suppression, the DM bonus is negated and the user suffers “Visual Fatigue.”

Warhammer (Age of Sigmar: Soulbound / 4th Edition)

Unique Name: Reliquary of the Blessed Devotee

  • Item Type: Arcane Artefact / Social Focus
  • Availability: Rare
  • Traits: Magical, Mental, Adoration, Resilience 10
  • Mechanic (Aura of Sincerity): The bearer adds +1 to their Guile (or +10 bonus in 4th Ed) when attempting to charm or persuade others. The “Silver Fire” within the locket grants Advantage on tests to resist being Intimidated.
  • Activable (Normal Chant): As a Complex Action, the user may “Identify” a single target. The target must make a Mind (Determination) test. On a failure, the user picks one sense. The target perceives the user as a figure of “Adoration.” The target is Charmed and cannot attack the user until they take damage or the “Targeted Illusion” is “Deactivated.”
  • Syntax: If the user fails a check in an “Unsafe” environment, the “Magic Circuit” backfires, dealing 2 “Psychic Damage” to the user’s “Current HP.”