Tapa 319 of the Vein Seeker

Lore: The 319th pattern was codified by the deep-strata miners of the Iron Archipelago. While most tapa is used to record history, this specific bark-cloth is pounded with mineral-rich dust and treated with the sap of the Deep-Root Pine, a tree known for its ability to find water through miles of solid rock. The geometric symbols represent the “unfolding” of the earth, acting as a sympathetic anchor for those whose task is to pull resources—be they minerals, hidden artifacts, or biological components—from a surrounding mass. To the miners of Saṃsāra, wearing this cloth is a sign of a professional extractor who values the integrity of the find as much as the speed of the haul.

Detail Stats

  • Tier: 1
  • Rarity: Common
  • Slot: Waist (Worn as a sturdy utility belt or wrap)
  • Material: Mineral-Treated Bast Fiber
  • Weight: 0.6 lbs

Skills Gained While Openly Worn

  • Surgical Extraction: The wearer gains a bonus to manual dexterity when removing parts from monsters or components from machinery, ensuring the “parts” remain intact and usable.
  • Subterranean Sense: The wearer can instinctively sense the stability of a physical structure (cave wall, ruined ceiling, or mechanical chassis) while actively removing pieces from it.

Passive Magic

  • Material Resonance: The cloth vibrates subtly when the wearer’s hand is within six inches of a high-density mineral or a high-quality component, helping “evaluate” where to begin the extraction.
  • Clean Break: When the wearer uses a tool to pry, cut, or pull something apart, the mana in the cloth guides the kinetic energy to follow natural fault lines, reducing the physical effort required.
  • Contaminant Filter: The symbols on the waist-wrap create a minor static field that repels dust and fine debris, keeping the extraction site clear for the Mind’s Eye to work without visual obstruction.

Activable Magic

  • Lifting Sigil: Once per hour, the wearer can touch a specific symbol on the belt to temporarily reduce the effective weight of a single object (up to 50 lbs) they are trying to extract, making it easier to pull free from mud, stone, or debris.
  • Preservation Pulse: By concentrating for one minute, the wearer can cause the belt to emit a dim green glow. This pulse temporarily stabilizes a fragile or decaying “part” (like an organ from a beast or a rusted gear), preventing further degradation for 10 minutes during the extraction process.

Tags: Waist, Extraction, Mining, Surgery, Utility, Material-Sense, Tier-1, Precision, Recovery, Archaeological, Heavy-Duty, Subterranean, Structural, Preservation, Harvester, Tool-Link, Systematic, Load-Bearing

In the world of Saṃsāra, obtaining a Tapa 319 of the Vein-Seeker is standard for those involved in the physical “unfolding” of the world’s resources. It is valued as both a tool of labor and a badge of a skilled harvester.

  • Methods of Obtaining the Item:
    • Guild Commission: Aspiring extractors often receive this wrap upon completing their apprenticeship with a mining or archaeological guild. The guild ensures the mineral-rich dust used in the pounding is sourced from the specific island nation of the avatar.
    • Field Salvage: These items are frequently found in “dark cave systems” or ancient ruins, still wrapped around the skeletal remains of past extractors. Due to the “Deep-Root Pine” sap, the cloth often outlasts the avatar that wore it.
    • Direct Crafting: An avatar with knowledge of fiber-work can harvest the inner bark of a Deep-Root Pine and treat it with mineral dust. This requires a “Ritual” pounding process to ensure the “Lifting Sigil” and “Preservation Pulse” are properly seated.
    • Trade and Exchange: Because extraction is a high-demand skill in a world of high magic industry, these items are often used as collateral for loans or traded between gestalt avatars during deep-sea or deep-earth expeditions.
  • The Industrial Supply Depot (The Professional’s Choice):
    • Description: These massive warehouses are located near the docks of metropolises or the entrances to major mining operations. They are filled with steam-powered drills, pulleys, and gears. The shopkeeper is usually a no-nonsense tier-2 avatar who knows exactly which “vein” the mineral dust in the cloth came from.
    • Buying Price: 16 to 22 Silver. The premium reflects the purity of the Pine sap and the quality of the mineral infusion.
    • Selling Price: 9 Silver. These depots only buy back items in excellent condition and will check the “Preservation Pulse” sigil for magic depletion.
  • The Archaeological Curio (The Researcher’s Hub):
    • Description: Usually located in the cleaner districts of walled towns or near floating cities. These shops cater to those who extract history rather than ore. The shelves are lined with fragile artifacts and ancient riddles.
    • Buying Price: 18 Silver. They emphasize the “Surgical Extraction” and “Preservation Pulse” features, marketing it as an essential tool for “Archaeological” recovery.
    • Selling Price: 8 Silver. They are interested in the item’s ability to help “evaluate” hidden artifacts without damaging them.
  • The Frontier Outpost (The Wilderness Merchant):
    • Description: Small, rugged shops found at the edge of “Unsafe areas” or uncharted islands. They deal in practical survival and extraction gear. The shopkeeper is likely to accept trade in “monsters’ parts” rather than just coin.
    • Buying Price: 12 Silver or 2 Nickel (representing the value of the raw materials). Price varies based on the “sellers’ market” and local availability.
    • Selling Price: 6 Silver. The merchant needs a quick profit to keep their stocks high for the next group of adventurers.
  • The Back-Alley Scrap Dealer (The Black Market):
    • Description: Found in the under-levels of large metropolises. These shops deal in stolen or “salvaged” gear from those who died in “Deathly areas.”
    • Buying Price: 6 Silver. The cloth might be stained with “blood” or soot, but the “Material Resonance” usually still functions.
    • Selling Price: 3 Silver. They have little use for high-quality extraction tools and prefer a quick sale.

Strategic Application of the Tapa 319 of the Vein-Seeker

The Tapa 319 is more than a simple harvester’s tool; in the hands of a clever avatar, the ability to manipulate the bonds between objects and the structural integrity of the world provides unique tactical advantages in both defensive and offensive roleplay.

Defensive Roleplay and Structural Survival

  • Stabilizing Environmental Hazards: In Unsafe or Deathly areas, such as collapsing ruins or unstable sea caves, an avatar can use the “Subterranean Sense” to identify “potential weaknesses” in the ceiling. By applying the “Preservation Pulse,” they can roleplay a desperate moment of holding a crumbling structure together for an extra ten minutes, providing the party enough time to evacuate a “Deathly area” before a total cave-in.
  • Extraction Under Fire: If an ally is pinned under debris or trapped by a mechanical snare during combat, the “Lifting Sigil” and “Clean Break” magic allow the wearer to perform a rapid rescue. Roleplaying the effortless removal of a heavy stone or the snapping of a metal trap along its fault lines allows the avatar to recover a downed teammate while maintaining their defensive position, preventing the ally from becoming a permanent “crystal” on the battlefield.
  • Repelling Environmental Hazards: The “Contaminant Filter” passive is utilized defensively in environments filled with toxic spores, blinding soot, or volcanic ash. The static field keeps the wearer’s immediate workspace (and face, if leaning in) clear. This ensures that their “Mind’s Eye” remains unobstructed, allowing them to maintain their AC by seeing incoming attacks through thick smoke or debris clouds.

Offensive Roleplay and Anatomical Sabotage

  • Surgical Weakening of Foes: During combat with armored constructs or beasts with thick chitin, an avatar can use “Material Resonance” to find the “potential weaknesses” in the enemy’s protection. Roleplaying an attack that targets these natural fault lines allows the avatar to bypass heavy AC. By using the “Clean Break” logic, a single well-placed strike can “extract” a piece of armor or a limb from a monster as if it were a resource being harvested.
  • Strategic Sabotage of the Battlefield: An offensive avatar can use the “Clean Break” and “Lifting Sigil” to manipulate the terrain against enemies. They might roleplay the swift extraction of a load-bearing pillar or a bridge’s keystone, causing the environment to collapse specifically onto a group of foes. Because the mana guides the energy to follow fault lines, the avatar can trigger a massive environmental event with minimal physical exertion.
  • Resource Denied: In a “Social Interaction” where an NPC is attempting to use a high-tier magical conduit, the wearer can use their “Surgical Extraction” skills offensively. By roleplaying a precise disarming maneuver, the avatar can “extract” the conduit or a vital component (like a mana crystal) from the opponent’s gear mid-combat. The “Preservation Pulse” ensures that even if the item is ripped away violently, it remains intact for the player to use later.
  • Exploiting Beast Anatomy: When fighting biological monsters, the avatar can use their knowledge of “Extraction” to target vital organs or “parts” that the “Mind’s Eye” identifies. This transforms a standard attack into a surgical strike aimed at removing a beast’s ability to breathe fire or use a specific poison, effectively “harvesting” the monster’s offensive capabilities before the fight is even over.

Perception of Activation: Tapa 319 of the Vein-Seeker

  • User’s Perspective
    • Tactile: When the “Lifting Sigil” is touched, the wearer feels a strange, gravity-defying buoyancy in their own center of mass, followed by a localized numbness in the hands that prevents fatigue while prying. The “Material Resonance” manifests as a rhythmic thrumming against the hips, varying in frequency based on the purity of the target material.
    • Visual: The avatar’s vision shifts into “Strata-Sight.” Solid surfaces appear slightly translucent, with glowing ley-lines of “fault-glow” appearing in neon-blue where the material is most likely to break. The “Preservation Pulse” causes a pale green “ghost-layer” to envelop the target, visually indicating that its decay has been halted.
    • Extra-Sensory: The user experiences “Molecular Weight-Sensing,” allowing them to feel the internal density of an object as a psychic weight. There is also a sensation of “Deep-Root Connection,” where the user feels as though their feet are anchored into the very core of Saṃsāra, providing an unshakable sense of balance.
  • Observer’s Perspective
    • Visual: The intricate symbols on the waist-wrap ignite with a steady, earthen-brown light. When the “Preservation Pulse” is triggered, a soft green wave of mana ripples outward from the belt, momentarily clinging to objects like a thin, luminous moss. The static field of the “Contaminant Filter” is visible as a shimmering dome of air that pushes dust and falling pebbles away in a perfect radius.
    • Auditory: Activation produces a sound like a distant, deep-earth groan or the grinding of tectonic plates muffled by miles of soil. The “Clean Break” magic causes a sharp, musical ping when a stone or component is successfully freed.
    • Environmental: The ground beneath the avatar’s feet seems to settle or harden. Nearby loose gravel might begin to vibrate or “dance” in sync with the belt’s resonance pulses.
  • Positives
    • Effortless Retrieval: The “Lifting Sigil” allows a Tier 1 avatar to perform feats of strength usually reserved for much higher tiers, facilitating the recovery of heavy loot from “Unsafe Areas.”
    • Preservation of Value: The pulse prevents the “fumble” of delicate extractions, ensuring that rare monster organs or ancient artifacts don’t turn into “Worthless Dust” during the removal process.
    • Structural Safety: “Subterranean Sense” acts as an early warning system for environmental “Deathly Areas,” allowing the party to avoid being crushed by unexpected cave-ins.
  • Negatives
    • Sensory Tunnel-Vision: The “Strata-Sight” is so focused on fault lines and minerals that the user may fail to see “soft” threats, such as incoming organic predators or non-mineral traps.
    • Grounding Feedback: Because the item anchors the user to the earth, they are more susceptible to seismic shocks or electrical currents traveling through the ground, taking increased damage from “Earthquake” or “Lightning” spells while the belt is active.
    • Mineral Hunger: Prolonged use of “Material Resonance” can cause a lingering “phantom itch” in the user’s mind, making them feel restless and distracted unless they are actively seeking out new veins or components.

The Unfolding Weave: Tapa 319 Fabrication

  • Materials Needed
    • Inner Bark of the Deep-Root Pine: Three yards of long-fiber bark, harvested from a tree at least fifty years old that has tapped into a subterranean aquifer.
    • Pulverized Magnetite Dust: Two pounds of finely ground magnetic ore to provide the “Material Resonance.”
    • Condensed Sap of the Deep-Root Pine: A thick, amber resin used as the primary magical binding agent.
    • Fossilized Bone Meal: Used to treat the “fault-line” sigils, grounding the magic in the concept of ancient structures.
    • River-Silten Water: Water taken from the base of a waterfall, rich in mineral particulates, used to hydrate the fibers during the pounding.
  • Tools Required
    • Stone Pounding Mallet: Carved from granite or basalt; metal tools should be avoided as they interfere with the “Material Resonance” during creation.
    • Etching Needle of Cold-Iron: Required to scratch the intricate geometric “Vein-Seeker” symbols into the damp bark.
    • Stone-Topped Worktable: A flat, heavy surface that can withstand rhythmic pounding without vibrating or shifting.
    • Resin-Boiler: A ceramic pot used to heat the pine sap to the exact temperature where it becomes a liquid “ink.”
    • Weighted Drying Racks: Heavy stones used to press the tapa flat as it cures, ensuring the “Lifting Sigil” remains compressed and potent.
  • Skill Requirements
    • Structural Intuition: A deep understanding of how pressure is distributed through solid objects, necessary to properly align the “Clean Break” sigils.
    • Mineral Attunement: The ability to sense the magnetic pull of the magnetite dust while it is being pounded into the fibers.
    • Tier-1 Fiber-Craft: Proficiency in the “Normal Ritual” of tapa making, specifically the ability to interlace bark layers without tearing the grain.
    • Rhythmic Stamina: The physical endurance to maintain a consistent pounding tempo for several hours to fuse the resin and mineral dust.
  • Crafting Steps
    • The Mineral Soak: Submerge the Deep-Root Pine bark in River-Silten water mixed with the magnetite dust. Allow it to sit for one full sun-cycle until the fibers are saturated and heavy.
    • Initial Pounding: Lay the wet bark on the stone table. Using the granite mallet, begin pounding the fibers to flatten them. As you pound, sprinkle the fossilized bone meal over the surface, forcing the powder into the inner grain.
    • Sigil Inscription: While the bark is still moist and malleable, use the cold-iron needle to etch the 319th pattern. The lines must be deep enough to hold resin but shallow enough to keep the bark’s structural integrity.
    • Resin Infusion: Heat the Deep-Root Pine sap until it glows with a dull inner light. Carefully pour the resin into the etched sigils. The resin will act as the “Preservation Pulse” conduit once it hardens.
    • Layering and Fusing: Fold the bark over itself to create a multi-layered wrap. Perform a final, intense pounding session to “bind” the layers together, ensuring the mineral dust and resin are locked in a permanent matrix.
    • Pressure Curing: Place the belt on the drying rack under the weighted stones. This must be done in a dark, cool place for three days to allow the “Lifting Sigil” to settle and the “Contaminant Filter” static field to stabilize.
    • The Resonant Strike: To finish the item, strike the center of the belt with the mallet one final time while focusing on a specific mineral. If the belt vibrates in harmony with the stone, the “Vein-Seeker” is successfully attuned.

Hollowed Mountain and Hands That Pull

In the dawn-time, before the skyscrapers of Saṃsāra were even a “whisper in the mud,” there lived a being of profound patience named Ma-Tel. The tablets of the Sun-Bleached Delta, translated through three dying dialects and one language of “Pure Humming,” describe Ma-Tel not as a warrior, but as a “Lover of the Hidden Center.” It is written that Ma-Tel could hear the heartbeat of a diamond while it was still “shivering under a league of stone.”

In those days, the world was “Stuck and Unyielding.” When the first avatars found a treasure of the old-gods or a vein of silver-fire, they could not “Release the Bound.” They would strike the stone with iron, and the stone would shatter the treasure. They would pull at the beast’s heart, and the heart would “become as rot” in their grip. The world was full of wealth that no hand could “Extract Without Death.”

Ma-Tel did wander into the “Deathly Area” of the Silent Peaks, where the Deep-Root Pines grow so deep they “tickle the sleeping magma.” Ma-Tel did not cut the tree; they did “Persuade the Skin to Shed.” For four hundred days, Ma-Tel sat in a “Normal Ritual of Silence,” catching the mineral-tears that fell from the mountain’s weeping eyes. These tears they mixed with the dust of “Bones That Remembered the Shape of the Earth.”

The story-translation—corrupted by the humidity of the Great Swamp—claims that Ma-Tel did not have a mallet. Instead, they used a “Captured Echo.” They would strike the air above the bark, and the “Resonance” would flatten the fibers. Each strike did name a different mineral: Gold, Tin, Copper, and the “Hidden Void-Glass.” On the 318th strike, the bark did curl and scream. But on the 319th strike, the bark did “Open its Mind.”

When the Tapa 319 was first wrapped around Ma-Tel’s waist, the mountain itself did “Become Soft like Ripe Fruit.” Ma-Tel reached their hand into a wall of solid granite as if it were “a bowl of warm milk” and pulled forth the Core-Stone of the World. The “Surgical Extraction” was so perfect that the mountain did not even know it had been robbed. The “Clean Break” left a scar that looked like a “Smile of the Earth.”

The fragmented scrolls say that Oun and Kraz-Tak did seek Ma-Tel’s counsel when they built the first Vault of Saṃsāra. Ma-Tel used the “Lifting Sigil” to move the “Unmovable Weights” and the “Preservation Pulse” to keep the first laws of the world from “Crumbling into the Wind.” Ma-Tel did not leave a tomb; it is believed they “Extracted Themselves” from the physical plane, leaving only the 319 patterns so that we might “Unfold the World Without Breaking its Heart.”

The translation ends with a phrase that baffled the high-priests for centuries, suggesting that to “Take is to Give,” provided the “Vein is Found with Love.”

The Moral of the Story: The greatest strength is not the force that shatters the stone, but the wisdom that knows where the stone wishes to part; for he who pulls with greed finds only shards, but he who extracts with precision holds the soul of the world.

Suggested conversions to other systems:


Dungeons & Dragons (5th Edition)

Item Name: Belt of the Flawless Extractor Item Type: Wondrous Item, Common (Requires Attunement)

  • Game Mechanics: While wearing this belt, you gain a +2 bonus to Dexterity (Sleight of Hand) checks and Wisdom (Survival) checks made to harvest components from creatures or precious minerals from the earth.
  • Lifting Sigil (Active): Once per long rest, you can use a bonus action to touch the belt. For the next 10 minutes, your carrying capacity (including maximum lift and drag) is doubled, and you have advantage on Strength (Athletics) checks made to pull or pry objects free.
  • Preservation Pulse (Active): As an action, you touch a small object or organic harvest. It is affected by a Gentle Repose spell for 1 hour, preventing decay and preserving its alchemical value.
  • Syntax: Wondrous item, common (requires attunement). Grants +2 to harvesting checks and doubled carrying capacity for 10 min/day.

Call of Cthulhu (7th Edition)

Item Name: The Silt-Bound Utility Wrap Item Type: Field Tool / Relic

  • Game Mechanics: Any Investigator wearing this wrap receives a Bonus Die to Science (Geology), Science (Biology), or Medicine rolls when the goal is to safely remove a sample or artifact from a fragile environment.
  • Structural Sense: The wearer can make a Hard POW roll to sense the presence of hidden voids, tunnels, or large mineral masses behind up to 3 meters of solid rock.
  • Clean Break: When using a tool to force entry or pry an object, the user may spend 2 Luck points to treat a Fail as a Regular Success, provided the action is physical and involves leverage.
  • Syntax: Field Tool. Bonus Die for sample collection; spend Luck for successful prying.

Blades in the Dark

Item Name: The Deep-Root Cinch Item Type: Utility Item (1 Load)

  • Game Mechanics: This belt counts as Fine Wrecking Tools or Fine Burglary Gear when used specifically to dismantle machinery or extract valuable architectural features.
  • Special Ability (Clean Extraction): When you Tinker or Finesse to remove a valuable component during a score, you gain +1d to the roll. On a success, the item is removed perfectly, increasing its COIN value by 1 (if applicable).
  • Passive (Static Field): The belt repels dust and smoke. You never take a penalty to Survey or Study actions due to environmental particulates or debris.
  • Syntax: Fine utility item. +1d to extraction tasks; increases loot value on perfect success.

Knave (2nd Edition)

Item Name: Tapa 319 of the Earth-Smile Item Type: Wearable (1 Item Slot)

  • Game Mechanics: You have Advantage on all rolls made to identify minerals, gems, or the weak points in a structure.
  • Lifting Sigil: Once per day, you may ignore the Slot weight of a single item you are carrying for 1 hour, as long as that item was “extracted” from a larger source while you were wearing the belt.
  • Preservation: Any organic matter (meat, herbs, organs) stored in a pouch attached to this belt never rots, though it can still be destroyed by fire or acid.
  • Fault-Line Strike: If you attack a construct or stone building, you may add +2 to your damage roll as you instinctively strike a structural weakness.
  • Syntax: 1 Slot. Advantage on mineral ID. Daily: Ignore 1 item’s weight for 1 hour.

Fate Core / Condensed

Item Name: Cinch of the Vein-Seeker Item Type: Unique Extra / Stunt-Granting Item

  • Aspect: The Earth Softens for Me. This aspect can be invoked when performing Crafts or Investigate actions to locate hidden seams, structural flaws, or buried loot. It may be compelled to have the character become hyper-fixated on a “rich vein” at an inopportune moment.
  • Game Mechanics: This item provides the stunt Surgical Salvage. You gain a +2 to Crafts rolls made to extract valuable components from machinery, monsters, or ruins. On a success with style, the salvaged item gains the High Quality aspect with one free invoke.
  • Active Ability (Lifting Sigil): Once per scene, you can use the belt to treat your Physique as two steps higher for the purpose of a single Overcome action involving lifting, pulling, or prying.
  • Syntax: Extra: Tapa Waist-Wrap. Cost: 1 Refresh. Provides +2 to extraction-based Crafts and a situational Physique boost.

Numenera & Cypher System

Item Name: Subterranean Anchor-Wrap Item Type: Artifact (Level 1d6)

  • Game Mechanics: While worn, this artifact grants the wearer an Asset on all tasks related to mining, geology, or scavenging parts from mechanical automatons.
  • Active Power (Depletion: 1 in 1d20): When you attempt to move an object that is stuck, wedged, or exceptionally heavy (up to 200 lbs), you can activate the Lifting Sigil. For one minute, the task difficulty is decreased by two steps.
  • Preservation Pulse: By spending 1 Intellect point, you can stabilize a piece of scavenged numenera or a biological organ, preventing it from becoming “depleted” or “rotten” for one hour.
  • Syntax: Artifact: Level 1d6; Depletion: 1 in 1d20. Grants one Asset to scavenging/mining and Intellect-based preservation.

Pathfinder (2nd Edition)

Item Name: Tapa of the Master Prospector Item Type: Item 1, Invested, Magical, Transmutation

  • Game Mechanics: You gain a +1 item bonus to Lore (Mining) and Survival checks to identify minerals or navigate underground. Your Bulk limit for what you can carry is increased by 1.
  • Activate (Preservation Pulse): One Action (Manipulate). You touch an organic or fragile item. This functions as a 1st-level Gentle Repose spell, but it only lasts for 10 minutes and can target non-biological items to prevent rusting or shattering.
  • Activate (Clean Break): Two Actions (Attack). You strike an object, construct, or earth-elemental creature. You ignore the first 5 points of the target’s Hardness or Physical Resistance as you strike a natural fault line.
  • Syntax: Item 1. Usage: worn (belt); Bulk: L. +1 bonus to Mining Lore and Survival.

Savage Worlds (Adventure Edition)

Item Name: Harvester’s Resonance Sash Item Type: Enchanted Gear

  • Game Mechanics: The wearer gains a +1 bonus to Notice and Research rolls when searching for minerals, hidden doors, or mechanical weaknesses.
  • Active Power (Lifting Sigil): As a limited action, the wearer may make a Smarts roll. On a success, their Strength die increases by one step (e.g., d6 to d8) for 5 minutes, but only for the purposes of lifting or pulling objects.
  • Surgical Extraction: The wearer ignores up to 2 points of penalties when using Repair or Healing to extract components or projectiles from a subject.
  • Syntax: Minor Artifact. +1 Notice/Research (Minerals). Smarts roll for Strength boost (Lifting/Pulling).

Shadowrun (6th World Edition)

Item Name: Deep-Strata Resonance Focus Item Type: Qi Focus (Level 1)

  • Game Mechanics: This waist-wrap acts as a Qi Focus for Adepts possessing the Perception or Artisan skills. While active, the user gains +1 die to Engineering tests involving structural demolition and Nature tests for harvesting paracritter reagents.
  • Active Ability (Extraction): When performing a “Parts Collection” or “Salvage” task, the user may spend 1 Edge to treat a “Glitch” as a normal failure, preventing the destruction of the valuable component.
  • Material Resonance: The user gains the equivalent of the Spatial Sense adept power, but only for detecting high-density minerals or metal ores within (Magic x 5) meters.
  • Syntax: Qi Focus (Level 1). Requires Bonding. +1 Die to Salvage/Engineering.

Starfinder (2nd Edition / Playtest)

Item Name: Xeno-Extractor’s Tapa Item Type: Magic Item (Lvl 1)

  • Game Mechanics: The wrap grants a +1 item bonus to Athletics checks to Force Open doors or containers and Life Science checks to harvest organs from biological specimens.
  • Lifting Sigil (Activate): 1-Minute Activity. You concentrate on a single stuck or heavy object (Bulk 4 or less). The object’s effective Bulk is reduced by 2 for the purpose of pulling it free or carrying it for the next 10 minutes.
  • Preservation Pulse: As an Interact action, you can stabilize a piece of technological scrap or biological tissue. It does not gain the Broken or Decaying condition for 1 hour.
  • Slot: Belt.
  • Syntax: Level 1 Magic Item. Bulk L. Price: 20 credits. +1 Item bonus to Athletics (Force) and Life Science (Harvest).

Traveller (Mongoose 2nd Edition)

Item Name: Prospector’s Pattern 319 Item Type: TL 10 Survey Gear

  • Game Mechanics: When worn during planetary exploration, the user applies a +1 DM to all Science (Geology) and Science (Biology) checks.
  • Clean Break: When using a tool to extract an item from a derelict ship or mineral vein, any Effect of 0 or less on the check is treated as an Effect of 1, ensuring the item is removed without total destruction.
  • Lifting Sigil: Once per day, the user may apply a +2 DM to a single Strength check made to lift or drag heavy cargo or debris.
  • Syntax: TL 10. Weight: 0.5kg. Cr 400. +1 DM to Geology/Biology and salvage preservation.

Warhammer Fantasy Roleplay (4th Edition)

Item Name: The Vein-Seeker’s Girdle Item Type: Magical Artefact (Common)

  • Game Mechanics: The wearer gains a +10 bonus to all Trade (Miner), Trade (Prospector), and Lore (Geology) Tests.
  • Surgical Extraction: When harvesting ingredients for Alchemy or Medicine from a creature, the wearer ignores the first -10 penalty usually applied for “Difficult extractions.”
  • Active Activation: By spending 1 Advantage, the wearer can trigger the “Clean Break.” The next time they use a tool to pry or break an object, they gain a +20 bonus to the Test and do not damage the object being pried.
  • Syntax: Common Magic Item. +10 to Mining/Prospection Trade Tests. Reduces penalties for harvesting.