Lore
The Tribal 72 is carved from the hollowed wing-bone of a Giant Sky-Ray, a creature that spends its entire life floating on the thermal updrafts of Saṃsāra’s high-altitude archipelagos. Crafted by the “Cloud-Leapers” of the South Pacific floating peaks, the totem is treated with a resin made from crushed gravity-defying spores. To those with the roleplay emphasis of “Freefall,” this item is a sacred tether to the spirit of the wind. It does not prevent a fall; rather, it turns the terrifying plunge into a deliberate, spiritual dance. It is said that when a wearer enters terminal velocity, the totem begins to scream with the voice of the first ancestor who dared to jump from the world’s edge.
Detail Stats
- Tier: 1
- Rarity: Common
- Item Slot: Back (Cape Accessory) or Shoulder (Epaulet)
- Material: Sky-Ray bone, aerated pumice, and woven Frigate-bird down.
- Weight: 0.1 lbs.
- Durability: Light (Weightless and flexible; vibrates in high winds).
Skills Gained (Openly Worn)
- Terminal Equilibrium: The avatar gains an instinctive mastery over their body position while falling, allowing them to steer their descent with pinpoint accuracy.
- Atmospheric Intuition: The user can sense air pressure changes and hidden updrafts, granting the ability to predict local weather shifts minutes before they occur.
Passive Magic
- The Weightless Sigh: Gravity feels 10% weaker for the user. While this doesn’t allow flight, it doubles the user’s vertical jump height and significantly reduces the impact of short drops (up to 20 feet).
- Vortex-Stabilizer: While in a freefall exceeding 30 feet, the totem generates a localized pocket of calm air around the user’s face, preventing wind-blindness and allowing normal breathing at high speeds.
- Feather-Landing: The user always lands on their feet when falling from any height, provided they are conscious and their limbs are unrestrained.
Activable Magic
- Updraft-Howl: (Action) The user blows through the hollowed bone totem, creating a sudden, localized burst of rising air. This propels the user (and anyone they are holding) 15 feet upward or slows a fall to a hover for 3 seconds.
- Sky-Spirit Glide: (Reaction) When falling, the user can activate the totem to cause the woven bird-down to stiffen and expand into spectral, translucent wings. This allows for horizontal gliding at a 3-to-1 ratio (3 feet forward for every 1 foot fallen) for up to 1 minute.
Tags
Totem, Freefall, Tribal Rituals, Aeromancy, Tier 1, Common, Movement, Wind-Walker, Atmospheric, Agility, Ancestor-Magic, Gliding, Thermal, Kinetic, Cloud-Leaper, Equilibrium, Aviary, Descent, Buoyancy, Sky-Ray, Momentum, Velocity, Wing-Bone
In the world of Saṃsāra, the Tribal 72 of the Albatross-Aura Totem is an essential tool for those living in the High-Archipelagos or the Sky-Cities. Its acquisition is deeply tied to the “Leap-Culture” of the floating islands.
Methods of Acquisition
- The Sky-Ray Harvest: An avatar may obtain the base material by tracking a Sky-Ray until its natural passing. The wing-bone must be harvested before it hits the ground; if the bone touches soil before it is carved, it is said to have “forgotten the wind” and loses its magical potential.
- The Cloud-Leaper’s Trial: In many South Pacific cliff-villages, an elder may gift the totem to an avatar who completes the “Long Silence”—a ritual where the initiate must plummet 500 feet in total silence before activating a glide-suit or being caught by the tribe’s net-casters.
- Salvage from the Lower Deeps: Occasionally, these totems are found in the dark jungles beneath the floating peaks, having fallen with their previous owners. Recovering such a totem requires a cleansing ritual to remove the “Fear of the Fall” that may have stained the bone.
Types of Shops and Market Dynamics
- Sky-Port Outfitters:
- Description: Located on the edges of massive landing docks and airship mooring towers. These shops are open-air balconies filled with wind-socks, climbing gear, and mechanical gliders.
- Buying/Selling: Here, the Albatross-Aura is sold as “Emergency Deployment Gear.” It is highly valued by air-sailors and cargo-handlers. The shopkeepers are often retired pilots who will check the bone for “Whistle-Pitch”—blowing through it to ensure the internal hollows are clean and resonant.
- Tribal Aerie Exchanges:
- Description: Small huts built into the vertical faces of rock spires, accessible only by flight or extreme climbing. They are decorated with feathers and wind-chimes.
- Buying/Selling: These shops view the totem as a “Soul-Vessel.” They do not accept standard currency easily and prefer to trade for rare high-altitude bird feathers or refined gravity-spores. If they do sell, they will demand a demonstration of the avatar’s “Wind-Sense” before handing it over.
- Urban “Drop-Zone” Boutiques:
- Description: Flashy shops in the upper-tier skyscrapers of the megacities, catering to adrenaline junkies and “Freefall” enthusiasts.
- Buying/Selling: The totem is sold as a “Vintage-Style Stabilizer.” It is often polished to a high shine and fitted with expensive silver filigree. While functionally the same, the price is inflated by the aesthetic and the status of owning “authentic tribal tech” in a modern setting.
Cost of the Item
The price of a Tribal 72 reflects the quality of the Sky-Ray bone and the purity of the resin used in its aerated pumice inlays.
- Sky-Port Price: 15 Gold. This is the standard functional price for a reliable, no-frills totem used for work.
- Aerie Exchange Price: 10 Gold (plus a “Service of Air”). The lower monetary cost is balanced by the requirement of a task, such as delivering a message to a neighboring spire.
- Urban Boutique Price: 35 Gold. The luxury markup accounts for the polishing and the “boutique” branding of the item.
- Tribal Barter Value: “The Song of the Storm.” To a cloud-dwelling tribe, the totem might be traded for an ancient weather-pattern map or a captured “Vortex-Seed.”
Trade Considerations
- The Pitch Test: A merchant will often toss the totem into a vertical wind-tunnel or off a ledge to see if it glides back. If it falls like a stone, it is a “Dead-Wing” and carries no value.
- Weight Check: A true Albatross-Aura totem should feel lighter than it looks. If the bone feels “heavy” or “solid,” it is likely a fake made of common mammal bone rather than Sky-Ray wing-bone.
In the world of Saṃsāra, roleplaying with the Tribal 72 of the Albatross-Aura Totem is about embracing the verticality of your environment. For a “Freefall” specialist, gravity is not a hazard—it is a resource. You use the air as a solid platform and the earth as a distant destination you choose to reach on your own terms.
Defensive Roleplay
- The Impossible Dodge: In Urban Canyons or High-Altitude Spires, you use Terminal Equilibrium. Roleplay your character intentionally stepping off a ledge to avoid a melee strike or a projectile. Describe the sensation of “falling away” from danger, using the air as a slipstream to slide out of the enemy’s reach, only to activate your Updraft-Howl to return to the ledge a moment later.
- The Gust-Shield: When facing Ranged Attackers, roleplay the Updraft-Howl. Describe your avatar blowing a sharp, melodic note into the wing-bone, creating a localized high-pressure wall. Narrate how incoming arrows or light bullets are deflected upward by the sudden blast of air, passing harmlessly over your head.
- The Soft-Landing Escape: In Extreme Terrain, roleplay Feather-Landing. When an enemy thinks they have you cornered at a cliff’s edge, describe the casual shrug of your avatar as they step backward into the abyss. Roleplay the peace of the descent and the silent, perfect landing on the distant ground below, leaving your pursuers stranded and baffled at the height.
Offensive Roleplay
- The Kinetic Pounce: In Open Environments, roleplay the transition from Freefall to Strike. Describe your character dropping from a high perch, using Terminal Equilibrium to tuck into a tight, aerodynamic needle. Roleplay the build-up of kinetic energy, pulling out of the dive at the last second with Sky-Spirit Glide to channel that massive downward momentum into a devastating, high-speed horizontal blow against an unsuspecting foe.
- The Updraft Launch: In Close Quarters, you use the Updraft-Howl offensively. Roleplay slamming the totem’s base against the ground or blowing a dissonant note directly at an enemy’s feet. Describe the sudden pillar of air tossing them into the air or knocking them off balance, leaving them suspended and helpless for your follow-up attack.
- The Predator’s Glide: In Low-Light or Foggy Skies, roleplay the Sky-Spirit Glide. Describe the translucent, spectral wings unfurling with a low hum. Roleplay circling silently above your enemies like a hunting bird of prey, using the Atmospheric Intuition to stay hidden within a cloud or shadow until the exact moment you choose to descend.
Environmental Variations
- In the Floating Cities (Technological Spires): Roleplay the interaction with artificial wind. Use the Vortex-Stabilizer to navigate through dangerous industrial exhaust vents or ventilation shafts that would suffocate others. Describe how the totem filters the acrid smoke into breathable, calm air as you drop through the guts of the city.
- In the Deep-Sea Trenches (Underwater): The totem treats water like “Thick Air.” Roleplay the Sky-Spirit Glide as a way to “fall” through the water with increased speed, or use the Updraft-Howl to create a massive bubble of displacement that pushes you toward the surface like a cork.
- In the Great Stormlands: Roleplay the Atmospheric Intuition. Describe your avatar “reading” the lightning. Instead of fearing the gale, roleplay leaning into the strongest winds, using the Vortex-Stabilizer to remain perfectly steady while everyone else is being tossed aside. You are the only one who can stand still in the center of a hurricane.

Perception of Activation:
User’s Perspective
- Tactile: The hollow Sky-Ray bone begins to vibrate with an intense, high-frequency hum that numbs the user’s hand or shoulder. The woven Frigate-bird down on the item stands on end, bristling as if charged with static electricity.
- Visual: The avatar’s peripheral vision stretches and blurs, creating a “Tunnel Vision” effect that makes the distant ground appear much closer and more detailed. Air currents become visible as shimmering, translucent ribbons of silver and blue snaking through the sky.
- Auditory: The roar of the wind at terminal velocity is suddenly replaced by a haunting, melodic whistling—the “Song of the Albatross.” The user can hear the precise “snap” of air pressure changes, like a series of small, distant thunderclaps.
- Extra-Sensory (Kinetic Weightlessness): The user experiences a profound “Stomach-Drop” sensation that never levels out. They feel as though their internal organs have become buoyant, removing the fear of the fall and replacing it with a sense of being “anchored” to the sky itself.
- Extra-Sensory (Pressure-Mapping): The user’s skin becomes hyper-sensitive to barometric shifts. They can “feel” the shape of the terrain below through the way air bounces off it, allowing them to “see” landing spots through thick clouds or smoke.
Observer’s Perspective
- Visual: A faint, swirling vortex of dust and feathers forms around the user. When the Sky-Spirit Glide activates, the spectral wings don’t just appear; they seem to “unfold” out of the air itself, casting a flickering, iridescent shadow on the clouds below.
- Auditory: A sharp, piercing shriek—resembling a mix of a bird of prey and a jet engine—echoes from the totem the moment the user enters a dive.
- Atmospheric: Those standing near the user at the moment of jump feel a sudden “Grip” of air pulling toward the avatar, as if the totem is inhaling the surrounding atmosphere to fuel its descent.
Positives
- Fear-Erasure: The activation floods the user with a “High-Altitude Calm.” Panic is physically impossible, allowing for complex maneuvers and tactical decisions while falling at 120 mph.
- Absolute Precision: The Terminal Equilibrium makes the user feel like a needle being threaded through the sky; they can aim for a target as small as a bucket and feel certain of hitting it.
- Respiratory Security: The Vortex-Stabilizer provides a feeling of breathing “pure, mountain-peak oxygen,” even in the middle of a toxic smog cloud or a high-velocity plummet.
Negatives
- The “Landed” Heavy-Ache: When the activation ends upon landing, the sudden return of 100% gravity feels like being hit by a hammer. The user’s limbs feel leaden and “wrong” for several minutes.
- Eardrum Fatigue: The intense whistling and pressure-mapping can leave the user’s ears ringing, causing a temporary penalty to hearing-based Notice checks after a long fall.
- Vertigo-Rebound: If the user looks at a flat, stable horizon immediately after deactivation, the world may appear to “tilt” or “wobble,” as their brain struggles to recalibrate from 3D aerial movement to 2D ground movement.
Recipe: Hollowing the Tribal 72 Albatross-Aura
Materials Needed
- Wing-Bone of a Giant Sky-Ray: Must be harvested from a specimen that died of natural causes in the upper atmosphere. The bone must be “Unbroken by Ground,” meaning it was retrieved before the creature’s carcass impacted the earth.
- Gravity-Defying Spores: A handful of spores collected from the “Float-Fungi” that grow on the underside of Saṃsāra’s floating islands. They must be kept in a pressurized glass vial until use.
- Aerated Pumice Shards: Volcanic stones cooled in a high-altitude vacuum, making them lighter than air.
- Woven Frigate-Bird Down: Feathers from the underside of a Frigate-bird, known for their ability to remain dry and buoyant even in heavy storms.
- Sky-Amber Resin: A translucent, golden sap from “Aerie-Pines” that acts as a magical bonding agent and preserves the bone’s structural integrity.
Tools Required
- Obsidian Drill: A precision hand-drill tipped with volcanic glass for creating the internal whistle-chambers without splintering the delicate wing-bone.
- Feather-Weight Scale: A high-sensitivity scale used to ensure the totem’s weight remains at exactly “Near-Zero” during the resin application.
- Wind-Tunnel Flute: A specialized pipe used to blow pressurized air through the totem to test the resonance of the Updraft-Howl.
- Pumice File: For smoothing the bone surface until it offers zero wind resistance.
Skill Requirements
- Aeromancy Tuning (Tier 1): The ability to “hear” the wind’s intent and carve the bone’s internal channels to match the frequency of terminal velocity.
- Sky-Crafting (Tribal): Knowledge of the South Pacific “Cloud-Leaper” techniques for stabilizing biological materials at high altitudes.
- Resin-Curing: Mastery over the volatile nature of gravity-spores to ensure they don’t dissipate before the resin hardens.
- Freefall Intuition: Personal experience with high-altitude descent to calibrate the Terminal Equilibrium enchantments.
Crafting Steps
- The Sky-Retrieval: Confirm the wing-bone has never touched the “Heavy-Earth.” If it has, it must be ritually cleansed in a vertical wind-tunnel for 24 hours.
- Hollowing the Core: Use the obsidian drill to hollow out the marrow of the wing-bone. The resulting tube must be so thin that light can pass through the bone walls.
- Seeding the Gravity: Inject the gravity-defying spores into the central chamber. Seal both ends immediately with a thin layer of Sky-Amber resin to trap the “buoyancy” inside.
- Carving the Whistles: Etch three specific “Wind-Notches” into the side of the bone. Each notch must be tuned to a different altitude (High-Air, Mid-Mist, and Low-Draft) by blowing through the wind-tunnel flute until the tone is pure.
- Setting the Inlays: Press the aerated pumice shards into the exterior of the bone. These act as the “Vortex-Stabilizers” that will create the pocket of calm air for the user during a fall.
- The Down-Binding: Wrap the base of the totem in the woven Frigate-bird down, securing it with the remaining Sky-Amber. As the resin sets, the crafter must perform the “Haka of the Albatross,” a rhythmic dance that mimics a bird catching a thermal, to finalize the spirit-bond.
Great Plunge of Wingless King
In the “Before-Sun-Days,” when the islands of Saṃsāra were still “Babies-in-the-Sky” and the gravity was “Thick-as-Mud,” there lived a Sky-Chief named Kalo. The translation says Kalo was a “Heavy-Heart-Walker,” burdened by the “Earth-Pull.” He lived upon the “Cloud-Spire-That-Poked-the-Moon,” but he was afraid of the “Long-Nothing” between the stones.
Kalo found a “Spirit-Bird” (Sky-Ray) that had “Given-Up-the-Ghost” while dancing with the stars. The bird did not fall to the “Green-Hunger” (the jungle below) but stayed “Floating-on-the-Breath-of-Ancestors.” Kalo reached out and took the “Arm-Stick” (wing-bone) of the bird. He said to the bone, “Teach me how to die without hitting the bottom.”
The translation is very broken here; it speaks of the “Wind-Smiths” who used “Static-Juice” and “Floating-Rocks” to hollow the bone. They put the “Soul-of-the-Whirlwind” inside the tube. This became the first Tribal 72. The text says Kalo “Married the Air” by jumping from the “Lip-of-the-World.”
Instead of becoming a “Flat-Person” (dying on impact), Kalo became “Bird-Man.” The air “Licked-his-Face” and “Held-his-Arms.” The story says he could “Walk-on-the-Empty,” stepping from one wind-gust to the next as if they were stairs of solid wood. He could see the “Invisible-Roads” of the sky. He used the bone to “Scream-at-the-Down,” and the “Down” pushed him back up.
But the “Greed-for-the-Clouds” took his son, Taki. Taki stole the bone because he wanted to “Fall-Up” to the Moon. He did not perform the “Chant-of-Weight,” but instead tied lead-stones to his feet to “Fall-Faster-than-Light.” He jumped, and the bone whistled so loud the “Air-Bled.”
Taki fell “Too-Hard-for-the-Magic.” The bone tried to catch him, but Taki was “Angry-with-Speed.” The translation says the bone “Spat-Feathers” and “Cried-Air,” but Taki hit the “Hard-Water-of-the-Lower-World.” He did not die, but the “Earth-Spirits” grabbed him, and he became a “Stuck-Man,” unable to ever lift his feet again, destined to crawl like the “Slow-Shell-Fish” (turtle) while his father danced above. The bone flew back to the Spire, “Crying-for-the-Heavy-Son.”
The Moral of the Story: The wind is a soft bed for the one who trusts the fall, but it is a stone wall for the one who tries to outrun the pull of the world with a heavy soul.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Wing-Bone of the Mi-Go Descent
- Item Type: Artifact / Mythos Tool
- Sanity Loss: 0/1d3 (The first time the user experiences the “Vortex-Stabilizer” and realizes the physics of air are not what they seem).
- Game Mechanics:
- Terminal Equilibrium (Passive): The user gains a +20% bonus to Diving and Jump checks. When falling from any height, the user may attempt a Hard DEX roll to land on their feet and reduce damage by half.
- Atmospheric Intuition (Passive): +10% bonus to Navigate or Survival checks when predicting weather or searching for updrafts in mountainous terrain.
- Updraft-Howl (Active): Spend 4 Magic Points. The user creates a localized burst of air that acts as a Maneuver to push one human-sized target back 5 yards or to arrest their own fall for one round.
- Sky-Spirit Glide (Active): Spend 8 Magic Points. The user can glide at a speed of 10 for up to 5 rounds. If the user’s Sanity is below 30, they hear the “Song of the Albatross” as a maddening cosmic screech.
- Syntax: Artifact. Requires a successful Science (Meteorology) or Occult check to identify the bone’s non-terrestrial resonance.
Blades in the Dark
Unique Name: The Cloud-Leaper’s Spirit-Frame
- Item Type: Rare Item (1 Load)
- Tier: I
- Game Mechanics:
- Terminal Equilibrium (Passive): You gain Potency when you Prowl or Skirmish by dropping from a height. You never take harm from falls of two stories or less.
- Vortex-Stabilizer (Passive): You are immune to environmental hazards involving high-pressure wind or suffocating gases while moving at high speeds.
- Updraft-Howl (Special Ability): Spend 1 Stress to perform a supernatural leap. This allows you to reach a high vantage point or push an enemy back with a burst of pressurized air.
- Sky-Spirit Glide (Active): Spend 2 Stress to unfurl spectral wings. You can glide between the rooftops of Doskvol for a few moments, bypassing street-level obstacles and guards.
- Syntax: Fine Quality. Enhances verticality and infiltration. Uses Stress to manipulate kinetic energy and gravity.
Dungeons & Dragons (5th Edition)
Unique Name: Tribal 72: The Albatross-Aura
- Item Type: Wondrous Item, Common (Requires Attunement)
- Slot: Back or Shoulder
- Game Mechanics:
- Weightless Sigh (Passive): Your jump distance is doubled. You have resistance to falling damage.
- Feather-Landing (Passive): If you are conscious when you fall, you always land on your feet.
- Updraft-Howl (Action): Once per Short Rest, you can cast Pulse Wave (3rd level), but it only deals force damage in a 15-foot cone directed downward or away from you, and it pushes creatures without pulling them.
- Sky-Spirit Glide (Reaction): When you fall at least 10 feet, you can use your reaction to gain a flying speed of 30 feet until the end of your next turn. This speed can only be used to move horizontally or downward.
- Syntax: Wondrous Item, common. Requires Attunement. Provides enhanced mobility and a defensive reaction for falling.
Knave (2nd Edition)
Unique Name: The Hollow Sky-Whistle
- Item Type: Magical Tool (1 Slot)
- Game Mechanics:
- Terminal Equilibrium (Passive): You gain a +2 bonus to all checks involving climbing or balancing. You ignore the first 20 feet of any fall when calculating damage.
- Atmospheric Intuition (Passive): You can always tell which way the wind is blowing and if a storm is coming within the hour.
- Updraft-Howl (Active): Once per day, blow the whistle to create a pillar of air. You are launched 20 feet into the air, or one creature near you must make a Save or be knocked prone.
- Sky-Spirit Glide (Active): Once per day, when falling, you may deploy spectral wings to travel 60 feet horizontally for every 10 feet you descend.
- Syntax: Occupies 1 Item Slot. Grants fall damage reduction and daily vertical/horizontal mobility utility.
Fate Core / Fate Accelerated
Unique Name: Tribal 72 Wind-Grip Totem
- Item Type: Extra (Cost: 1 Refresh)
- Aspects: “Hollowed Wing of the Sky-Ray”, “Master of the Empty Air”
- Game Mechanics:
- Terminal Equilibrium (Passive): You gain a +2 bonus to Athletics rolls made to maneuver or steer while falling or gliding.
- The Weightless Sigh: You may ignore the first two floors (approx. 20 feet) of any fall when determining if you take stress or consequences.
- Updraft-Howl: Once per scene, you can spend a Fate Point to create a Sudden Updraft situation aspect with two free invokes. This can be used to boost a jump, save a falling ally, or knock a flying enemy off course.
- Syntax: Function: Vertical mobility and fall-damage mitigation. Fate Point expenditure for environmental air control.
Numenera & Cypher System
Unique Name: Aerated Bone Stabilizer
- Item Type: Artifact
- Level: 1d6
- Form: A porous, weightless bone whistle decorated with iridescent feathers.
- Game Mechanics:
- Atmospheric Intuition (Passive): The user is trained in weather prediction and identifying air-based hazards.
- Vortex-Stabilizer (Passive): While the artifact is worn, the user gains +1 to Armor against wind-based attacks or environmental debris while falling.
- Sky-Spirit Glide (Activation): Spend 3 Intellect points. For 10 minutes, the user can glide through the air, moving 5 feet horizontally for every 1 foot they descend. This allows for safe landings from any height.
- Depletion: 1 in 1d20.
- Syntax: Artifact Level determines the stability of the glide. Intellect spend for active aerial maneuvering.
Pathfinder (2nd Edition)
Unique Name: Albatross-Aura Totem (Tribal 72)
- Item Type: Item 1; Invested, Magical, Primal, Transmutation
- Usage: Worn; Bulk: —
- Game Mechanics:
- Terminal Equilibrium (Passive): You gain a +1 item bonus to Acrobatics checks to Balance or Squeeze while in high-altitude environments.
- Feather-Landing (Passive): You gain the effects of the Cat Fall feat. If you already have Cat Fall, you treat the fall as being 20 feet shorter than it actually is.
- Updraft-Howl (Action): (Concentrate, Primal) Frequency: Once per hour. You blow into the totem to create a burst of air. This functions as the Shove action using your Nature modifier instead of Athletics, with a range of 15 feet.
- Sky-Spirit Glide (Action): (Concentrate, Primal) Frequency: Once per day. You cast Feather Fall.
- Syntax: Item Level 1. Requires Investment. Provides Acrobatics bonuses and emergency fall protection.
Savage Worlds (Adventure Edition)
Unique Name: Sky-Ray Wing-Tether
- Item Type: Magic Item
- Rank: Novice
- Attributes:
- Terminal Equilibrium (Passive): The wearer gains a +2 bonus to Athletics rolls made to navigate while falling or using a jetpack/glider.
- Feather-Landing (Passive): The user reduces falling damage by 2 points (or one die type) and always lands on their feet with a successful Athletics roll.
- Updraft-Howl (Active): As an action, the user may roll Performance or Occult. On a success, they create a Medium Blast Template of rising air that acts as Difficult Ground for anyone entering it from above and grants +2 to Jump rolls for those inside.
- Sky-Spirit Glide (Active): Once per session, the user can activate the totem to gain the Flight Monstrous Ability (Pace 6) for 5 rounds, but they must descend at least 1 inch for every 10 inches moved.
- Syntax: Passive fall mitigation and Athletics synergy. Performance/Occult roll for area control.
Shadowrun (6th World Edition)
Unique Name: Tribal 72 Aero-Leap Fetish
- Item Type: Force 1 Health Focus (Talisman)
- Game Mechanics:
- Terminal Equilibrium (Passive): While bonded and active, the user adds +1 die to Athletics tests related to jumping, falling, or mid-air maneuvering.
- Vortex-Stabilizer (Passive): The focus provides 1 point of hardened armor specifically against environmental wind damage and reduces the penalty for performing actions while in freefall by 1.
- Updraft-Howl (Active): As a Minor Action, the user can spend 1 Edge to create a localized pressure spike. This grants the user a +2 dice pool bonus to their next Athletics (Jumping) test or allows them to treat a fall as 5 meters shorter for damage calculation.
- Sky-Spirit Glide (Active): If the user is an Adept or Magician, they may use the focus to help channel a Levitate spell, but the movement must be a glide (horizontal movement requires a vertical drop).
- Syntax: Requires Bonding (5 Karma). Availability 2. Focus Category: Health (Movement).
Starfinder (2nd Edition / Compatibility)
Unique Name: Albatross-Aura Wing-Frame
- Item Type: Level 1 Magic Item (Worn)
- Usage: Back or Shoulder; Bulk: L
- Game Mechanics:
- Terminal Equilibrium (Passive): You gain a +1 circumstance bonus to Acrobatics checks to Balance or Maneuver in Flight.
- Feather-Landing (Passive): When falling, you treat the distance fallen as 20 feet shorter for the purpose of taking damage.
- Updraft-Howl (Active): Once per day, as a Reaction when you or a creature within 15 feet falls, you can cast Grease, but it creates a vertical column of air that functions as a cushion rather than a slippery surface.
- Sky-Spirit Glide (Active): Once per day, as a Move Action, you gain a fly speed of 20 feet (Clumsy maneuverability) for 1 minute, but you must end your movement at a lower elevation than where you started.
- Syntax: Level 1. Price: 210 Credits. Provides fall damage mitigation and limited gliding capability.
Traveller (Mongoose 2nd Edition)
Unique Name: Sky-Ray Gravity-Plate
- Item Type: TL 5 (Gravitic/Biological Hybrid)
- Game Mechanics:
- Terminal Equilibrium (Passive): The user gains a +1 DM to all Athletics (Dexterity) checks while in a low-gravity environment or while freefalling.
- Vortex-Stabilizer (Passive): The user ignores the effects of “High Winds” on their movement and does not suffer the -2 DM penalty for ranged combat while falling at terminal velocity.
- The Weightless Sigh (Passive): The user’s effective weight for triggering pressure-sensitive traps or calculating encumbrance is reduced by 10%.
- Updraft-Howl (Active): With a successful Athletics (Strength) 8+ check, the user can activate the gravitic spores to jump up to 6 meters vertically in 1G conditions.
- Syntax: Weight: 0.5kg. Reduces weight-based penalties and provides significant DMs for aerial maneuvering.
Warhammer (Fantasy Roleplay 4th Edition)
Unique Name: Totem of the Great Albatross
- Item Type: Talisman (Common)
- Game Mechanics:
- Terminal Equilibrium (Passive): The user gains the Catfall Talent. If they already possess it, they gain +1 SL to all Athletics tests made to land safely.
- Atmospheric Intuition (Passive): Grants a +10 bonus to Outdoor Survival tests to predict storms or find mountain passes.
- The Weightless Sigh (Passive): The user treats their Encumbrance as 1 point lower than it actually is, provided the totem is openly displayed.
- Sky-Spirit Glide (Active): As an Action, if the user is falling, they may make a Challenging (+0) Athletics Test. On a success, they can travel 2 yards horizontally for every 1 yard they fall, up to a maximum distance of their Initiative in yards.
- Syntax: Traits: Magical. Talent-granting. Athletics-based survival and movement enhancement.
