Lore: In the subterranean jewel-markets of the “Azure Vaults,” it is said that a perfect diamond can be shattered by a single glance of a jealous rival. To combat this “mineral blight,” the master lapidaries of Anatolia created the Nazar-faceted Lens. This jeweler’s loupe is not made of simple glass, but of seven layers of cobalt and sky-blue crystal, ground into a specific geometric pattern that mimics the “unblinking eye.” It is used by gemcutters to peer into the heart of a stone, allowing them to see through the “veils of pride” and avoid the structural flaws that the Evil Eye (Nazar) would otherwise exploit during the delicate process of cleaving.
Stats
- Tier: 1
- Rarity: Common
- Item Slot: Head (Worn over one eye like a monocle or flipped down from a headband)
- Weight: 0.3 lbs
- Material: Alchemical Brass, Cobalt Crystal, Blue Silk Cord
Skills Gained (While Openly Worn)
- Gemological Appraisal: The avatar gains a +2 bonus to all checks involving the identification, valuation, and purity-testing of gems and precious metals.
- Flaw Detection: The character gains an advantage on rolls to identify hidden structural weaknesses, whether in a gemstone, a stone wall, or a mechanical device.
Passive Magic
- Gaze of the Unfaltering: The avatar is immune to visual distractions, magical glimmers, or “blinding” effects caused by light reflecting off gems or mirrors.
- The Dreamer’s Clarity: While the lens is worn, the avatar’s dream interpretation (a key Turkish folk practice) becomes focused on material truth. They gain a +1 bonus to any checks made to uncover secrets or hidden motives in social situations during the following day.
- Ward of the Jealous Eye: While inspecting a valuable object, the lens emits a faint blue aura that prevents the object from being “cursed” or damaged by the envy of those observing the transaction.
Activable Magic
- Cleaving Sight: As an action, the user can focus the lens on a lock, a weapon, or a joint. For the next minute, the user’s next physical strike against that object ignores its Hardness or Armor Rating, as they strike the “spiritual fault line.”
- Blue-Light Reveal (Ritual): By chanting a short Anatolian protective rhyme for 5 minutes, the lens projects a beam of sapphire light that reveals hidden inscriptions, invisible inks, or magical “fingerprints” left on handled objects.
- Stabilize Essence: Once per long rest, the user can touch the lens to a cracked or damaged gemstone. The lens “sews” the spiritual fracture back together, restoring the gem’s value and preventing it from shattering further.
Tags: Turkish, Gemcutter, Tier 1, Common, Detection, Head, Tool, Appraisal, Protection, Nazar, Lapidary, Eye-Wear, Cobalt, Structural-Sense, Anatolian, Folk-Magic, Talisman, Clarity, Divination, Mineral-Bond
In the world of Saṃsāra, the Turkish 721 of the Nazar-faceted Lens is a specialized tool that bridges the gap between industrial craftsmanship and protective folk magic. Because gemcutting is a high-stakes profession where a single moment of “bad luck” or envy can destroy a fortune, the distribution of these lenses is tied to centers of wealth and mineral production.
How the Item is Obtained
There are three primary ways a Tier 1 avatar typically acquires this lens:
- Guild Apprenticeship: In the subterranean workshops of the “Azure Vaults,” a student of the Lapidary Arts is presented with a lens upon graduating from glass-shaping to gemstone-cleaving. The lens is often “blessed” by a master who breathes a traditional Anatolian prayer onto the cobalt crystal before handing it over.
- Estate Liquidation: Because these lenses are highly durable and often outlive their owners, they frequently appear as lots in estate sales of deceased merchants or disgraced nobles. Many avatars find their first lens in a box of “unidentified optical gear” at a public auction.
- The Vow of the Blue Eye: Some avatars obtain the lens by performing a service for the “Order of the Unblinking Eye,” a sect of Turkish folk practitioners who guard the world’s deepest diamond pipes. The lens is given as a token of protection to those tasked with transporting high-value minerals through dangerous territory.
Buying and Selling in Saṃsāra
Trading a Nazar-faceted Lens requires a shop that understands the nuances of both optical precision and spiritual warding.
- Lapidary Supply Houses (Mining Districts): These shops are rugged, smelling of stone dust and machine oil, with walls lined with saws, grinding wheels, and magnification tools.
- The Experience: The transaction is purely functional. The shopkeeper will likely test the lens by using it to find a flaw in a piece of worthless quartz before taking your coin.
- Typical Cost: 15 to 18 Silver. Prices are lower here due to the proximity to the raw materials used to craft the cobalt crystals.
- Curio & Talisman Ateliers (Merchant Quarters): These boutiques feature velvet-lined display cases and filtered blue lighting to highlight the spiritual properties of their wares.
- The Experience: Buying here is a social ritual. You are offered mint tea while the proprietor explains the “lineage” of the Nazar-faceted Lens and how many envious glances it has successfully deflected.
- Typical Cost: 25 to 30 Silver. You are paying for the aesthetic quality of the brass housing and the guaranteed potency of the folk-magic blessing.
- The Pawn-Shops of the Azure Vaults (Underground Markets): Located in the shady tunnels beneath gem-trading hubs, these shops deal in “second-hand luck.”
- The Experience: A tense, whispered negotiation. These lenses are often “used,” and the shopkeeper might warn you that the lens still carries the visual memories of the previous owner’s best finds.
- Typical Cost: 10 to 12 Silver. While cheaper, there is a risk that the cobalt crystal is “tired” and may require a ritual cleaning to restore its full detection bonuses.
- Traveling Ocularist Wagons (Frontier Roads): Brightly painted wagons with large glass eyes painted on the sides, traveling between remote mining outposts.
- The Experience: A colorful encounter where the seller may try to upsell you on silk cords or protective cases. They often accept raw, uncut gemstones in trade rather than coin.
- Typical Cost: 20 Silver (or an equivalent value in rough stones). The price includes a “calibration” to the user’s specific eye.
In the world of Saṃsāra, using the Turkish 721 of the Nazar-faceted Lens requires the avatar to shift their perception. Roleplaying with this item means moving from “looking” at the world to “analyzing” its structural and spiritual weaknesses. The lens doesn’t just zoom in; it filters out the “noise” of jealousy and reveals the hidden truth.
Defensive Roleplay Applications
Defense with the Nazar-faceted Lens is about anticipation and structural awareness. The avatar identifies the path of an attack before it lands, or ensures the ground beneath them remains solid.
- In Designated Safe Areas (3× AC): Roleplay focuses on Vault-Security. Within a fortified bank, jeweler’s workshop, or warded home, the avatar uses the lens to observe the “lines of force” in the architecture. The tripled AC is described as the avatar standing in a “perfectly stable” pocket of geography. They aren’t dodging; they are simply standing where the enemy’s structural momentum cannot reach them.
- In Normal Areas (Standard AC): The device acts as a Gaze-Deflector. When an enemy strikes, the avatar roleplays a slight adjustment of the lens. The cobalt crystal flashes, and the avatar describes the enemy’s “Envy” being caught in the facets of the glass. The attack seems to slide off a blue barrier, or the enemy momentarily blinks as the Nazar bead reflects their own malice back at them.
- In Deathly Areas (0 AC): Roleplay shifts to Flaw-Tracking. Since every attack hits, the “defense” is described as the avatar seeing the inevitable “fracture” in their own position. The avatar uses their Mana to identify the least lethal way to take the blow, roleplaying as though they are “cleaving” their own momentum to avoid a total spiritual shatter.
Offensive Roleplay Applications
Offense with the Nazar-faceted Lens is rooted in Precision and Shatter-Points. The avatar treats every opponent and object as a gemstone waiting to be “cut.”
- In Unsafe Areas (0.5 AC): In chaotic ruins or mines, the character uses the Identify action to look for “stress fractures” in the enemy’s armor or stance. Roleplay involves the avatar pausing, the blue lens clicking as it adjusts, and then striking a single, precise blow at a joint or a buckle. The strike is described as causing the enemy’s equipment to “cleave” apart as if it were made of cheap glass.
- Tactical “Silver Fire” Usage: When the avatar strikes, the character roleplays a beam of sapphire light shooting from the lens onto the target’s chest. The Mana spent as Silver Fire is described as “The Cleaver’s Truth”—a strike that finds the target’s “soul-facet” and vibrates it until it cracks, bypassing physical resilience.
- Blue-Light Sabotage: The character roleplays using Blue-Light Reveal on an enemy’s weapon or a door. They find the “hidden fault” and use a tool or weapon to tap it lightly. The roleplay emphasizes the efficiency of the strike over its brutality.
Roleplay Summary by Action Type
- Passive Interaction: The avatar describes the world as a series of Facets. They don’t just see a person; they see a “rough-cut” being with hidden inclusions. They roleplay a constant “squinting” habit, as the lens constantly feeds them data on the quality of everything they touch—from the silver in a merchant’s hand to the stone in a bridge.
- Active Concentration: During the Cleaving Sight phase, the avatar becomes deathly still. They describe their vision narrowing until all they see is a single, glowing “fracture line” on their target. They might whisper a Turkish folk proverb about how “the eye of the jealous man can break even the hardest basalt” while the lens hums with a low, blue frequency.

Perception of Activation:
User’s Perspective
- Physical Sensation: The avatar feels a sharp, cooling pressure against their brow, as if a piece of ice has been pressed to the temple. The world in the wearer’s peripheral vision dims, while the central focus becomes hyper-defined, losing all motion blur.
- Visual Overlay: Objects are no longer viewed as solid masses but as wireframe geometries. Stress points glow with a pulsing violet light, and “Cleave Lines” appear as shimmering silver threads running through stone, metal, and bone. The air itself appears segmented into hexagonal facets.
- Extra-Sensory Perception (ESP): The user experiences Structural Audition, hearing the “tone” of nearby materials; a healthy diamond rings like a bell, while a compromised pillar groans with a low-frequency rumble. Additionally, they gain Envy-Scent, a metallic, ozone-like aroma that spikes when someone nearby looks at the user’s possessions with greed.
Observer’s Perspective
- Visual Cues: The cobalt crystal of the lens begins to whir and click, its internal facets shifting like a clockwork mechanism. A beam of incandescent sapphire light shoots forward from the lens, scanning the environment with a methodical, sweeping motion.
- Environmental Impact: Shadows near the avatar seem to retract, pushed back by the lens’s “clarity field.” Dust motes in the air freeze in place or move in perfect, geometric grids around the user.
- The “Judgement” Aura: Observers feel a sudden, jarring sense of vulnerability, as if their clothes and secrets have become transparent. It feels as though the avatar is not looking at them, but through them to the fragile machinery of their heart.
Positives
- Perfect Precision: The avatar’s hands become unnaturally steady; they can perform delicate work even during an earthquake or while under heavy physical duress.
- Illusion Dissolution: Falsehoods “stutter” in the lens’s sight. Magical disguises or illusory walls appear as flickering, low-quality veils that fail to align with the “true” geometry of the world.
- Negotiation Leverage: By seeing the microscopic flaws in a merchant’s “flawless” wares, the avatar gains undeniable leverage in trade and appraisal.
Negatives
- Sensory Overload: The sheer volume of structural data can be exhausting. If used for too long, the avatar suffers from “Geometric Migraines” where the world appears painfully jagged.
- Loss of Beauty: The lens strips away aesthetic wonder. A beautiful sunset is reduced to light-refraction data; a loved one is seen as a collection of precarious joints and aging tissues.
- The Nazar Magnet: Because the lens is actively “warding” envy, it acts as a spiritual lightning rod. Malevolent spirits of greed are drawn to the lens’s light, often following the avatar from a distance.
Recipe: Forging the Nazar-Faceted Lens
Materials Needed
- 1 Raw Cobalt Crystal: A high-clarity mineral shard from the Azure Vaults, free of bubbles or “ghost-veins.”
- 3 Ounces of Alchemical Brass: An alloy of copper, zinc, and “Liquid Logic” to ensure the frame responds to mental focus.
- 1 Drop of Crystalline Mercury: Used to coat the internal facets of the lens to create the reflective “Unblinking Eye” effect.
- 1 Length of Blue Silk Cord: Spun by moths fed on indigo-leaf, used to bind the device to the wearer’s head.
- 1 Pinch of Magnetite Dust: To ground the lens against the spiritual interference of nearby envious onlookers.
Tools Required
- Diamond-Tipped Lapidary Wheel: For grinding the seventy-two precise facets required to activate the “Nazar” geometry.
- Jeweler’s Brazing Torch: A pinpoint heat source used to fuse the brass housing without melting the delicate crystal.
- Spirit-Level Alignment Jig: To ensure the lens sits at a perfect 90-degree angle to the user’s pupil.
- Micro-Chisels: For engraving the Anatolian warding prayers into the interior rim of the brass frame.
Skill Requirements
- Tier 1 Gemcutting Proficiency: The ability to execute precise cuts without shattering the host crystal.
- Geometric Symbology: Knowledge of the specific “Nazar-Angles” that deflect psychic jealousy.
- Optical Alchemy: The skill required to bond liquid mercury to solid crystal without losing transparency.
Crafting Steps
- The Primary Grind: Take the raw Cobalt Crystal and grind it into a plano-convex shape. Then, carefully cut the “Seventy-Two Veils”—a series of microscopic facets along the outer edge that trap and dissipate the “Yellow-Gaze” of envy.
- Casting the Frame: Melt the Alchemical Brass and cast it into a circular monocle frame. While the metal is cooling, engrave the “Prayer of the Unblinking Sentinel” inside the rim using the micro-chisels.
- The Mercury Wash: Using a steady hand, apply a single drop of Crystalline Mercury to the flat side of the lens. Spread it thin until the glass takes on a slight mirror-finish that only reflects spiritual energy, not physical light.
- The Fulcrum Bonding: Fit the lens into the brass frame. Use the brazing torch to “sweat” the metal around the crystal, creating an airtight seal that prevents the “Dust of Doubt” from entering the assembly.
- Magnetite Infusion: Rub the Magnetite Dust into the silk cord until the fabric hums with a faint static charge. Thread the cord through the frame’s eyelet, tying it with a Double-Crossroads Knot.
- The First Cleave (Awakening): To activate the lens, use it to view a worthless piece of quartz. Focus your intent until you see the “fault line” within the stone. If the lens emits a sharp, sapphire-blue pulse, the Nazar-Faceted Lens is synchronized to your soul.
Eye That Does Not Sleep and Stone of Seven Sorrows
In the eons before the Sun-of-Oil was lit, when the world of Saṃsāra was but a hard tooth in the mouth of the Great Darkness, there was a King of the Deep named Kaya-Han. He ruled the “Azure Underneath,” where the rocks were more precious than the breath of children. In those cycles, the stones were not solid; they were soft like fruit and prone to the Rot of the Heart.
The yellowed parchments, bitten by the moths of history, speak of a Master-Cutter named Ocular-The-Blind. He was not truly without sight, but he had closed his fleshy lids to escape the Yellow-Foulness (the poison of the covetous gaze). It is written that whenever a gem was pulled from the earth, the neighbors would look upon it with such Sharp-Hunger that the stone would crack from the weight of their wanting. A diamond would turn to sand if a greedy man merely sighed in its direction.
Ocular-The-Blind went to the Mountain-of-Glass, where the spirits of Ana-Toli weep blue tears. He took a shard of the Firmament-Ice and ground it upon the bones of a Giant-who-never-envied. He fashioned a “Window for the Face” (the Lens). Into the rim, he poured the Liquid-Logic of the stars and set seventy-two “Faces-of-Truth” upon the glass.
The translation becomes muddy here, but it suggests he “captured a blink” from the Spirit of the North Star and trapped it within the cobalt. When he placed the Lens upon his brow, the world ceased to be a place of beauty and became a place of Skeleton-Lines. He saw the “Sleep-Lines” (faults) in the mountains. He saw the “Hollow-Spots” in the souls of his rivals.
When the King Kaya-Han brought forth the World-Heart Ruby, the envious masses gathered to look and shatter it with their spite. But Ocular-The-Blind stood before them. He looked through the Nazar-Blue, and the envy of the crowd was caught in the facets like flies in a web. The ruby remained whole, but the eyes of the greedy became Dimmed-as-Lead.
The Architects of the Cold were afraid. They cursed the Lens, saying, “He who sees the flaw shall never again see the flower.” They made it so the wearer would always see the crack in the cup before they tasted the wine. Ocular-The-Blind did not care; he walked into the deep earth, guided by the sapphire light, seeking the stone that has no end.
The Moral of the Story: To see the truth of a thing, one must first build a wall against the hunger of others; yet, he who looks only for the fracture in the stone will eventually forget the warmth of the light that makes it shine.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
System Name: The Cobalt Monocle of Ocular-The-Blind
- Item Type: Unique Artifact (Occupational/Protective)
- Sanity Loss: 1/1d4 (When using the lens to see the “true geometry” of an Outer God or its spawn, as the structural reality is incomprehensible).
- Game Mechanics:
- Analytical Appraisal: Grants a Bonus Die to all Appraise, Art/Craft (Gemcutting), and Spot Hidden checks involving physical objects or structural integrity.
- Deflect the Evil Eye: If a spell or creature ability targets the user via sight (e.g., a “Gaze” attack), the user may spend 2 Magic Points to force the attacker to roll an Extreme Difficulty check. On a failure, the effect is reflected.
- Reveal the Fault: Spending 10 minutes examining a non-magical barrier or lock grants an Extreme Success on the next attempt to dismantle or bypass it.
- Drawback: The user suffers a Penalty Die to all Charm and Persuade rolls while the lens is active, as they appear cold, analytical, and unsettlingly detached.
Blades in the Dark
System Name: The Blue-Facet Loupe
- Item Type: Rare Item (0 Load if worn on a headband, 1 Load if kept in a padded case).
- Game Mechanics:
- Shatter-Point (Special Armor): You may spend a use of Special Armor to resist a consequence involving mechanical failure, physical traps, or structural collapse.
- Analyze the Work: When you Study a blueprint, vault, or high-value gemstone, you gain +1 Effect. You may ask: “Where is the hidden inclusion or structural weakness here?”
- Envy-Ward: While you are performing a Gather Information action involving high-society or luxury goods, the first Complication involving “Social Heat” or “Jealousy” is ignored.
- The Price: If you suffer a Devil’s Bargain while using the lens, your vision remains “faceted” for the next several hours, giving you -1d to all Sway or Consort rolls.
Dungeons & Dragons (5th Edition)
System Name: Turkish 721: The Nazar-Faceted Lens
- Wondrous Item, Common (Requires Attunement)
- Goldsmith’s Intuition: You have advantage on Intelligence (Investigation) and Ability Checks made to identify the value, authenticity, or structural flaws of minerals, gems, and stonework.
- Unblinking Ward: While wearing the lens, you are immune to the Blinded condition caused by magical light or shimmering reflections.
- Cleaving Sight (Active): As a bonus action, you can designate one object or construct you can see within 30 feet. For 1 minute, your attacks against that target ignore its Damage Threshold (if any) and treat its AC as 2 lower. You can use this feature once per long rest.
- Divine Pain (Curse): If you are below 5th level, the lens creates a “Blue Shadow.” You have disadvantage on Wisdom (Perception) checks that rely on color or light-intensity (like tracking through a lush forest).
Knave (2nd Edition)
System Name: The Fault-Finder’s Glass
- Item Slots: 1 Slot (Head)
- Quality: 3
- Game Mechanics:
- Expert Appraiser: You automatically succeed on checks to identify the value of jewels or determine if a wall is structurally sound enough to climb.
- Vulnerability Pulse: Once per day, you may look through the lens at a creature or door. The Referee tells you its greatest physical weakness or the exact location of its “Cleave Line.” Your next attack against it deals Double Damage.
- Nazar Shield: You gain a +2 bonus to any Save against curses or charms cast by someone currently looking at you.
- Risk: If you roll a 1 on a Save while wearing the lens, the cobalt glass “clouds” with the envy it absorbed. The lens becomes useless until it is washed in pure wine and polished for an hour.
Fate Core / Condensed
System Name: The Lapidary’s Unblinking Eye
- Type: Extra (Requires an Aspect related to Crafting, Precision, or Investigation)
- Cost: 1 Refresh
- Game Mechanics:
- Function (Aspect): I See the Fault Lines in Everything. You can invoke this aspect to identify structural weaknesses, spot forgeries, or resist being deceived by shimmering illusions.
- Cleave the Spirit (Stunt): Once per scene, you may use your Crafts or Investigate skill in place of a combat skill for a single attack against a physical object or construct, representing your ability to strike a perfect structural fracture.
- Nazar-Shielded Focus: You gain a +2 bonus to Defend against any social or mental attack based on Envy, Greed, or Jealousy.
- Flaw: Cold Geometric Detachment. The lens makes you see people as objects and joints. You take a -2 penalty to Rapport rolls while the lens is actively being used for analysis.
Numenera & Cypher System
System Name: Geometric Fault-Analyzer
- Level: 1d6
- Form: A brass-mounted monocle with rotating blue glass facets that hum at a high frequency.
- Game Mechanics:
- Effect: The user gains an Asset on all tasks related to identifying minerals, repairing mechanical objects, and picking locks or disabling traps.
- Structural Weakpoint (Active): The user can spend 2 points from their Speed Pool to focus the lens on an enemy or barrier. The next attack against that target by the user or an ally within short range has its Difficulty decreased by one step.
- Blue-Sight Reveal (Depletion): The user activates the cobalt-mercury wash to see through solid stone or metal up to 1 foot thick for one minute. Roll for depletion: 1 on 1d20.
- Depletion: 1 in 1d20 (Check upon using Blue-Sight Reveal).
Pathfinder (2nd Edition)
System Name: Turkish 721: The Nazar-Faceted Monocle
- Item 3: Rare, Divination, Invested, Magical
- Usage: Worn (Eyepiece); Bulk: —
- Game Mechanics:
- Appraiser’s Eye: You gain a +1 item bonus to Crafting checks to Identify Magic (items only) and Society checks to determine the value of gems and precious metals.
- Nazar’s Reflection (Passive): You gain a +1 circumstance bonus to Will saves against visual illusions and gaze-based effects.
- Identify Weakness (Two-Actions): (Frequency: Once per hour) You spend two actions to observe a creature or object. Attempt a Crafting or Perception check against the target’s DC. On a success, your next strike against that target deals an additional 1d6 precision damage as you hit a structural “Cleave Line.”
- Divine Pain: If you are below 3rd level and invest this item, you suffer a -1 penalty to Perception checks to see anything beyond 30 feet, as the lens forces your focus to remain local and hyper-detailed.
Savage Worlds (Adventure Edition)
System Name: The Nazar-Faceted Glass
- Type: Weird Science Device
- Power Points: 10 (Recharge 1/hour)
- Game Mechanics:
- Master Lapidary (Passive): The user gains the McGyver Edge, but it only applies to repairing or sabotaging inorganic structures and mechanical devices.
- Faceted Shield (Active): The user can spend 2 Power Points to cast deflection (self-only). This manifests as the lens reflecting the “Envy” of the attacker back into their eyes, causing them to hesitate.
- Sunder Strike: When attacking an object or construct, the user may spend 1 Power Point to ignore 4 points of Armor or Toughness.
- Minor Malfunction: On a Critical Failure, the user’s vision becomes “fractured” into 72 different images. They are Distracted and Hindered until they spend a turn resetting the device.
Shadowrun (6th World Edition)
System Name: The Nazar-Pattern Optical Scanner (Rating 3)
- Item Type: Optical Imaging Device / Mana-Warded Focus
- Game Mechanics:
- Anti-Spiritual Interference: While active, the lens provides a +2 dice pool bonus to resist any “Illusion” or “Manipulation” spells that rely on visual contact.
- Structural Vulnerability (Active): Spend a Minor Action to “Scan the Joint.” On your next physical attack against a vehicle, drone, or barrier, you gain +2 to your Attack Rating and increase the Damage Value of your weapon by 1.
- Appraisal Array: You gain a +3 dice pool bonus to Engineering or Electronics tests to identify the value of stolen paydata or the purity of raw precious metals.
- Syntax: Wireless Bonus: The lens syncs with your Pan-Scan software. You ignore environmental visibility penalties (like glare or smoke) up to Level 2.
Starfinder (2nd Edition / Playtest)
System Name: Turkish 721: The Nazar Lapidary Lens
- Item 3: Rare, Tech, Apex (Intelligence)
- Usage: Worn (Eyepiece); Bulk: L
- Game Mechanics:
- Apex Attribute: When you invest this item, you gain a +1 circumstance bonus to Intelligence checks.
- Lapidary Analysis: You gain the Trained proficiency in Crafting and Perception. If you are already trained, you gain a +1 circumstance bonus to these checks instead.
- Identify Stress Point (Reaction): Trigger: An ally within 30 feet makes a Strike against a target with Hardness or a Damage Threshold. Effect: You flash a laser-line from the lens. The ally’s attack ignores 5 points of that Hardness or Threshold.
- Constraint: The lens consumes a standard battery (20 charges). Identifying a weak point consumes 2 charges.
Traveller (Mongoose 2nd Edition)
System Name: The Nazar-Faceted Micro-Scanner (TL 13)
- Item Type: Electronic Tool (Ocular)
- Cost: Cr 18,000
- Game Mechanics:
- Structural Integrity Analysis: The device acts as a handheld Densidometer. It provides a DM+2 to all Engineering (Any) or Electronics (Sensors) checks when diagnosing ship hull breaches or mechanical failures.
- Appraisal Precision: You gain a DM+2 to Broker checks when evaluating the quality of bulk gemstones, rare isotopes, or ancient artifacts.
- Psychic Gaze Dampener: If a character with Psionic talents attempts to read your mind or influence your emotions while you are looking at them through the lens, the psion suffers a DM-2 to their check.
- Constraint: The lens requires a specialized optic-mount or a head-strap and must be recalibrated after any significant physical impact.
Warhammer 40,000: Wrath & Glory
System Name: The Gaze-Warded Chrono-Lens
- Tier: 1 (Rare)
- Keywords: Imperium, Adeptus Mechanicus, Gem-Merchant Guild
- Game Mechanics:
- Omniscience of the Flaw: You gain +2d to all Passive Awareness and Tech (Scholar) tests. You may spend 1 Glory to find a “Shatter-Point” on any non-living structure, granting an ally +2 ED on their next attack against it.
- The Unblinking Ward: You gain +1 Resilience against any attack with the Gaze or Warp keywords. You are immune to the Blinded condition.
- Master of Appraisal: You gain +2d to all Influence tests when negotiating the price of ore, gems, or archeotech.
- Complication: If you roll a 1 on the Wrath Die, the cobalt facets “misalign.” You are Distracted and suffer a +1 DN penalty to all ranged attacks until you spend a combat action to manually reset the gears.
