Shadowsong Mirrorpicks 719

Lore
It is told in hushed tones that these tools were born when a rogue of the Shadowblood lineage dared fuse a mirror said to capture admiration with the lockpicks that whispered to shadows. In doing so, they did not merely create a set of thieving tools, but a relic that peers into hearts as deftly as it slips past tumblers. The craftsman’s intent was not only to bypass locks of steel, but also to sway the locks of the soul—admiration, fear, trust—all could be gently opened if the user had the skill. Both the Bloodmarked Scions and the Shadowbloods claim ownership of this merging, though the story insists it was stolen from one and perfected by the other. Now the Shadowsong Mirrorpicks are revered as relics of infiltration and persuasion, wielded by spies, courtiers, and thieves alike.

Description
A compact lacquered case holds slender lockpicks of shadow-infused metal tipped with pale bone, their handles etched with glowing runes. Set into the lid is a small, silvery mirror framed in intricate filigree that seems to shimmer with faint reflections of admired figures. When activated, the lockpicks hum with shadowy resonance while the mirror deepens, revealing glimpses of the user’s inspirations. The case is lightweight, silent to open, and sized for a single hand—making it both a tool and a focus of will.

Stats (Tier 2)

  • Slot: Tool (counts as a single worn/tool item)
  • Lockpicking / Thievery: +3 bonus
  • Persuasion / Social Influence: +2 bonus
  • Defense: Advantage on saves vs. being Charmed or Frightened
  • Durability: 40/40 (tool HP); magical disable threshold: 40 HP damage

Tags
Tool, Trinket, Shadow, Persuasion, Thievery, Subtlety, Infiltration, Inspiration, Dual-Use, Clandestine, Empathy, Espionage, Illusion, Cunning, Mental Fortitude, Inspiration Aura, Duality, Shadowcraft, Charisma, Arcane Tool

Passive Magics

  • Reflected Guise: When attempting persuasion or deception, the mirror subtly projects admired traits. Once per scene, reroll a failed social check.
  • Lock’s Whisper: Advantage on lockpicking or thievery checks in dim or dark environments.
  • Inner Light, Outer Shadow: Resistance to psychic or fear effects while using the picks, but advantage on Stealth checks in shadow.
  • Flow of Confidence: On a successful Persuasion check, gain temporary +1d4 bonus to the next Thievery check within 1 hour.

Active Magics

  • Mirrored Inspiration (2/day): As an action, reveal the mirror’s surface to inspire one ally within 30 ft. They gain temporary hit points equal to your Charisma modifier + proficiency and advantage on their next roll.
  • Shadowed Duplicate (1/day): Create a flickering illusory double of yourself for 1 minute; grants advantage on Stealth checks and imposes disadvantage on one attacker per round.
  • Lock of the Soul (2/day): When confronting a locked container, door, or even a creature’s guarded secret, channel the mirror’s reflection. You gain automatic success on a mundane lock, or on a social challenge may treat one failed check as a success instead.
  • Whisper of Nyveth (1/day): Call upon the shadow-crafter’s essence. For 10 minutes, all Lockpicking/Thievery checks gain +5, and Persuasion checks against creatures in dim light or darkness are made with advantage.

Specific Slot
Counts as a Tool (single item); cannot be simultaneously treated as both weapon and trinket.


Item Hit Points & Magical Disable Threshold

  • Durability / Item HP: 40/40
  • Disable Threshold: If the item itself is directly targeted (through shatter-effects, disintegration, sunder attempts, or magical anti-tool strikes), its magic is suppressed if it takes 40 points of direct structural damage.
  • Magical Feedback: On disablement, the shadow-picks’ hum cuts abruptly, the mirror clouds over, and both passives and actives cease functioning until repaired.

Repair Methods

  1. Basic Repair (Non-magical, Physical):
    • A skilled artisan in Locksmithing or Metalworking can restore broken parts with shadow-infused alloys and bone replacements. This restores up to 20 HP, but does not reignite its magic.
  2. Magical Rebinding:
    • Requires a Shadow-adept or Enchanter to cleanse and recharge the mirror with ritual oils, incense, and focused light-and-shadow weaving. Restores full 40/40 HP and reactivates magical properties.
  3. Emergency Ritual (Field Repair):
    • If in total darkness, the user may pour a drop of their own blood onto the mirror while holding the picks to restore 1d6 HP per attempt. This carries a risk: on a natural 1, the user instead suffers a psychic backlash (1d4 psychic damage).

How Shadowsong Mirrorpicks 719 would circulate across Saṃsāra’s many markets, depending on the venue:


Shops & Venues

1. Black Market Vaults

  • Description: Hidden beneath major cities or shadow-districts, these vaults trade in tools for infiltration and arcane espionage. Here, Shadowsong Mirrorpicks are regarded as lineage relics, prized by thieves’ guilds and mercenary circles alike.
  • Cost: 800–1,000 gp, depending on demand and secrecy.

2. Rogue’s Guild Emporiums

  • Description: Operated by clandestine guilds, entry is restricted to proven rogues or those vouched for by guildmasters. The Mirrorpicks might be sold as initiation rewards or earned through favors.
  • Cost: 500–700 gp for trusted guild members; outsiders rarely gain access, and if they do, prices double.

3. Shadow Artisan Workshops

  • Description: These appear as ordinary locksmiths or silversmith shops, but their backrooms deal in hybrid shadow-artifacts. They may customize the Mirrorpicks, etching personal sigils or adapting to a user’s hand.
  • Cost: 650–900 gp, with custom enhancements pushing toward 1,200 gp.

4. Noble Curio Houses

  • Description: Highborn families and antiquities collectors often prize Shadowsong Mirrorpicks as both functional and symbolic—an artifact uniting admiration and shadowcraft. Sale might involve a private auction rather than an open transaction.
  • Cost: 1,200–1,800 gp at noble auctions, especially if the piece has recorded lineage history.

5. Underground Auction Halls

  • Description: Secretive halls where nobles, guild leaders, and shadow brokers compete for rare artifacts. The Mirrorpicks’ dual nature makes them especially valuable here, driving competitive bidding.
  • Cost: 1,500–2,000 gp or higher, depending on rarity and who else is bidding.

6. Wandering Relic Caravans

  • Description: Nomadic traders occasionally find and sell hybrid tools like these, often wrapped in layers of secrecy. Here, bargaining is intense, and deals might involve trade in secrets, not just coin.
  • Cost: 600–900 gp, though barter in rare components or information can lower the price.

how Shadowsong Mirrorpicks 719 can be roleplayed across varied environments in Saṃsāra, showing both defensive and offensive use:


Urban Environments (crowded markets, noble estates, shadow districts)

  • Defense:
    • Slip into an alley and relock doors behind you with supernatural speed, stalling pursuit.
    • Use Mirror Veil to project an illusory double in the crowd, confusing guards or bounty hunters.
    • Charm or inspire influential figures by flashing admired reflections, calming tense negotiations.
  • Offense:
    • Unlock noble vaults or guild archives with enhanced shadow-sense.
    • Use the lockpicks’ Shadowmeld to move unseen through estates, positioning yourself for ambush.
    • Sow discord by showing enemies distorted images of themselves in the mirror, unsettling their morale.

Dungeons & Ruins (ancient vaults, traps, collapsed halls)

  • Defense:
    • Disable deadly lock-triggered traps while guided by the intuitive “lock sense.”
    • Seal heavy doors behind your party, creating barriers against pursuing monsters.
    • Rally companions with glimpses of admired figures reflected in the mirror, restoring courage in despairing moments.
  • Offense:
    • Unlock sealed chambers to claim relics before rival adventurers arrive.
    • Use Shadowmeld Passage to slip through cracks or barred doors ahead of enemies.
    • Project a false image of your group’s numbers, making foes hesitate or retreat.

Wilderness & Forests (bandit camps, hidden shrines, watchposts)

  • Defense:
    • Break into locked supply crates or shelters to secure protection against beasts and weather.
    • Blur your outline with shadows, making you vanish among the treeline.
    • Inspire morale among allies on a dangerous hunt by showing reflections of heroes they admire.
  • Offense:
    • Breach locked palisades or camps silently, bypassing guard posts.
    • Use Illusory Double to lure predators or bandits into traps.
    • Release caged beasts or sabotage enemy supply chests to weaken their position.

Underground & Sewers (smuggler tunnels, ancient catacombs, thieves’ passages)

  • Defense:
    • Lock gates behind you to slow pursuit in twisting tunnels.
    • Shadows naturally thicken in these places, amplifying stealth effects and illusions.
    • Use the mirror to reflect inspiring faces, strengthening companions’ resolve against claustrophobia.
  • Offense:
    • Slip into forbidden vaults of smugglers or cultists, seizing secrets.
    • Turn enemies against one another with subtle illusions drawn from the mirror’s surface.
    • Collapse passages by sabotaging locked braces or seals.

Nautical Settings (ships, harbors, coastal forts)

  • Defense:
    • Secure ship doors and supply holds during a boarding, locking attackers out.
    • Create illusory doubles on deck to confuse enemies firing from afar.
    • Boost morale of sailors by reflecting admired naval heroes or captains.
  • Offense:
    • Unlock brig doors to release prisoners during mutinies.
    • Break into enemy storage or helm locks to disable maneuvering.
    • Use Mirror Veil to project a phantom boarding party, splitting enemy focus.

Royal or Ceremonial Courts

  • Defense:
    • Reflect admired figures to sway crowds, protecting your standing or hiding deception.
    • Use subtle illusions to shield sensitive exchanges from spies.
  • Offense:
    • Quietly unlock sealed archives or vaults mid-ceremony.
    • Spread doubt by showing distorted reflections of rivals, undermining their influence.

In Roleplay:

  • The Mirror side emphasizes inspiration, charisma, and illusions (soft power).
  • The Lockpick side emphasizes stealth, sabotage, and precision (hard power).
    Together, the item balances covert infiltration with psychological manipulation, making it as effective in social intrigue as in survival or combat.

Perception of Activation:

User’s Perspective

  • Sight: The mirror’s silver surface deepens into liquid shadow, revealing flickering silhouettes of admired figures. At the same time, the lockpicks shimmer with an oily black sheen, threads of shadow coiling around them like living tendrils.
  • Sound: A faint, resonant chime like a temple bell rings within the user’s ears, layered with a low hum that intensifies as the picks approach a lock. Whispered voices—half-familiar, half-forgotten—murmur encouragement and warnings.
  • Touch: The mirror grows warm in the user’s palm, as though pulsing with a heartbeat, while the lockpicks fit perfectly into the hand, their handles cool but tingling with energy. Each click within a lock vibrates up the user’s arm like a second pulse.
  • Smell: A mingling of scents—fresh parchment and blooming flowers from the mirror, cold stone and damp soil from the lockpicks. Together, they create an atmosphere of memory and secrecy.
  • Taste: A metallic tang rises at the back of the throat, sharp like blood or iron, softened by a faint sweetness like mint or honey.
  • Extra-Sensory:
    • Empathic Echo: The user feels surges of admiration and confidence from those they respect, as though their spirits stand at their back.
    • Shadow Sense: Darkness bends subtly to the user’s will, revealing hidden locks, compartments, or dangers.
    • Temporal Stretch: For a few seconds, time seems to slow, each movement of the lock’s tumblers echoing as if in a vast chamber.

Observer’s Perspective

  • Sight: To onlookers, the mirror’s surface glows faintly with shifting faces that cannot be clearly identified. Shadows around the lockpicks stretch unnaturally, reaching like fingers. The user’s outline blurs slightly, as though wrapped in both light and darkness.
  • Sound: Observers hear little more than muffled clicks, though some describe a distant choral hum, unsettling in its beauty.
  • Other Senses: Most bystanders feel a stillness in the air, the hairs on their neck rising, as though an unseen presence watches.

Positives

  • Heightened awareness of surroundings, both physical and emotional.
  • Boosted confidence and precision from empathic and shadow resonance.
  • Strong utility in infiltration, persuasion, and rapid adaptation to threats.
  • Awe or intimidation effect on those who witness activation.

Negatives

  • Risk of sensory overload from simultaneous emotional resonance and shadow awareness.
  • Shadows bending unnaturally may draw suspicion or fear in onlookers.
  • The empathic echoes can overwhelm the user if strong negative emotions are present.
  • Metallic taste and faint disorientation may distract in tense situations.

Recipe of Shadowed Reflection 77

Items Merged:

Additional Materials Needed:

  • Moonlit Silver Shard (a silver fragment harvested under a lunar eclipse, used to bind admiration to secrecy)
  • Obsidian Feather (a relic feather of a shadow-bird, sharp enough to pierce locks and woven with night essence)
  • Ethereal Resin (sap drawn from dreamwood trees, distilled to fuse bone, metal, and reflection into one seamless form)
  • Dust of Two Lineages (collected from Bloodmarked Scions and Shadowblood rites, symbolizing their eternal rivalry yet combined in unity)

Tools Required:

  • Shadow-Infused Forge (to meld silver, bone, and shadow essence)
  • Rune Engraver with Enchanted Ink (for inscriptions binding admiration and shadowcraft)
  • Mirror-Polishing Basin (water from a sacred spring to keep reflections pure)
  • Locksmith’s Precision Set (to test the merged lockpicks during infusion)

Skill Requirements:

  • Advanced Enchanting (to stabilize conflicting magics of light and shadow)
  • Thievery/Locksmithing Expertise (to ensure precision of the lockpick function)
  • Shadow Magic Knowledge (to bind the dim affinity of the picks without unraveling the mirror’s light)
  • Artisan Crafting (bone shaping, metal forging, mirror polishing)

Crafting Steps:

  1. Purification & Preparation:
    • Bathe the Mirror of Reflection in sacred spring water and polish until its glow softens.
    • Heat the Shadowweaver’s Lockpicks in the Shadow-Infused Forge until they glimmer with liquid blackness.
  2. Binding of Elements:
    • Place the Moonlit Silver Shard at the heart of the forge.
    • Surround it with the Obsidian Feather and dust it with the Ethereal Resin.
    • Lay the lockpicks across the silver shard so that they fuse into the frame of the mirror.
  3. Engraving of Dual Runes:
    • Using the Rune Engraver, inscribe Admiration Sigils along the reflective surface and Shadow Glyphs into the bone handles of the picks.
    • Seal the carvings with Enchanted Ink mixed with Dust of Two Lineages.
  4. Infusion Ritual:
    • Under dim light, hold the items within overlapping circles of shadow and candle glow.
    • Chant alternating verses of admiration and secrecy.
    • This phase ensures the merged item balances light’s inspiration with shadow’s subtlety.
  5. Final Shaping:
    • The mirror’s frame reforms to cradle the fused lockpicks, now extending like twin skeletal adornments upon its side.
    • Cool the entire artifact in the Mirror-Polishing Basin, locking both halves into one harmonious object.
  6. Testing:
    • Use the lockpicks to open a sealed container while gazing into the mirror.
    • If the reflection shows both the user’s face and the shadow of someone admired, the merge is successful.

Outcome: A singular Tier 2 artifact—Shadowed Reflection 77—born of admiration and secrecy, capable of inspiring allies while unlocking what is hidden.

Tale of Shadowed Reflection

Long ago, or perhaps before long ago, in times when names were still clouds and words were only stones, there was said a mirror, and there were said tools, and both belonged to none, or to all. This tale comes from cracked clay, from broken tongue, from scribes who copied what they did not see.

It is told of a lonely thief, or maybe a dreamer, whose hands were shaped like birds and whose eyes saw only shadows. She wandered cities where doors did not open and hearts did not trust. She carried with her lockpicks made from night itself, bones of winged things no more alive. She touched locks, and they obeyed, but her soul was empty, for shadows give no love.

In other telling, there was also a mirror, not for face but for spirit. Whoever gazed inside saw not themselves but the greatness they longed to be—the courage of warriors, the wisdom of elders, the beauty of those admired. This mirror brought light, but it gave no secrecy, and those who owned it were envied, hunted, and lost.

The thief one night found the mirror hidden in the ruins of a temple without priests. She held it, and it showed her not herself but the companions she never had—faces warm, voices kind. But in her other hand, the shadow picks whispered, “Locks are truth, and truth is hidden.” Torn between them, she wept, for light without shadow blinds, and shadow without light starves.

So she laid both upon the earth, and the earth cracked open. From the crack came a voice, or many voices, saying: “Fuse what is admired and what is concealed. Only balance can open the doors of both heart and vault.”

She poured resin of dreamwood upon the mirror, pressed the shadow picks into its frame, and sang words half remembered, half forgotten. The mirror glowed, the picks hummed, and together they became one—the Shadowed Reflection, half light and half dark. In it, she saw both her heroes and her shadows. With it, she opened not only locks of iron but also locks of soul.

Some scribes say she vanished into her own reflection, walking into a world where companions of admiration and shadows of secrecy lived as one. Others say she used it to unbind the greatest vault in history, but when the vault opened, only more mirrors were inside, reflecting endlessly.

Now, those who hold the Shadowed Reflection walk a thin line. With it, they may unlock gates while inspiring allies, but they may also lose themselves in the endless echo of admiration mixed with shadow. To see what you wish to be is power. To hear the shadows whisper is danger.

Moral of the Story: Light alone blinds, shadow alone consumes; but when both walk together, the path opens not only doors but destiny.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Name: Shadowed Reflection 888
Type: Artifact (Trinket/Tools)

Description: A silver-framed mirror fused with delicate, shadow-etched lockpicks. Looking into the glass shows not only one’s face but also the admired figures from memory, while the picks seem to slip naturally into any lock.

Game Mechanics:

  • Grants a +20% bonus to Locksmith rolls when used.
  • In dim light or darkness, Locksmith rolls gain Advantage (roll twice, keep higher).
  • Once per day, user may attempt an Inspiration Glimpse: make a POW roll. Success grants one bonus die to the next social interaction skill roll (Charm, Persuade, Intimidate, etc.).
  • Sanity Loss: 0/1d4 when gazing into the mirror for too long, as the shifting admired figures blur identity.
  • Failure or fumble on a lock attempt while in darkness may cause the user to glimpse a shadowy presence beyond the mirror (Keeper intrusion).

Blades in the Dark

Name: The Shadowed Reflection 888
Type: Fine Item (Tools/Weird)

Description: A lockpicking kit built into a silver mirror frame, infused with shadow-metal. When carried, admired figures shimmer faintly across the glass.

Game Mechanics:

  • Fine quality: Provides +1 quality to Finesse or Tinker rolls when used for lockpicking.
  • Special Effect (Shadows in the Glass): In low light, gain Increased Effect when using the item for stealth or infiltration.
  • Inspiration Surge: During downtime, spend 1 Stress to gain +1d on a social roll (Consort, Sway) as admired figures whisper guidance.
  • Drawback: On a Critical failure with the tool, GM may introduce a Complication: shadows whisper secrets too loudly, attracting rival rogues or supernatural attention.

Dungeons & Dragons (5e)

Name: Shadowed Reflection 888
Wondrous Item, Rare (requires attunement)

Slot: Trinket/Tools (counts as a single item for attunement)

Description: A silver mirror entwined with shadow-forged lockpicks, merging admiration’s light with secrecy’s dark.

Stats & Magic:

  • Grants +3 bonus to Dexterity (Thieves’ Tools) checks.
  • While in dim light or darkness, you have Advantage on Thieves’ Tools checks.
  • Passives:
    • Reflected Glory: Gain Advantage on one Charisma (Persuasion) check per long rest.
    • Shadow Ally: While in dim light or darkness, gain +1 to AC until you take damage.
  • Actives:
    • Inspiring Glimpse (1/day): As a bonus action, choose an ally within 30 ft. They gain temporary hit points equal to your Charisma modifier + proficiency bonus, and Advantage on their next roll.
    • Veil of Shadows (1/day): Cast Pass without Trace without requiring concentration.
  • Cursed Drawback: On a natural 1 with a Thieves’ Tools check, you hear whispers from the mirror. Make a DC 13 Wisdom save or be Frightened until the end of your next turn.

Knave

Name: Shadowed Reflection 888
Type: Tool/Trinket (Tier 2)

Description: A silver mirror rimmed with shadow-carved picks. It inspires confidence while guiding hands in secrecy.

Stats & Effects:

  • Provides a +2 bonus to Lockpicking checks.
  • In dim or dark conditions, gain Advantage on Lockpicking.
  • Passives:
    • Admired Visage: Once per day, gain Advantage on a Charisma check of your choice.
    • Shadow’s Touch: In darkness, Stealth checks gain +1.
  • Actives:
    • Mirror’s Gaze (1/day): Create a distracting illusory duplicate for 1 turn; enemies must save or lose their action pursuing the false image.
    • Whispers of the Pick (1/day): Automatically succeed at one Lockpicking test that would otherwise be possible.
  • Risk: GM may declare that on a natural 1, the item cracks slightly, and shadows whisper misleading guidance.

Fate (Core/Accelerated)

Name: Shadowed Reflection 888
Type: Gear / Aspect-Based Item

Aspects:

  • Mirror of Admired Echoes – reveals inspiring figures to bolster persuasion.
  • Lockpicks of the Shadowed Hand – tools that thrive in darkness.

Stunts:

  • Shadow Precision: Gain +2 when using Finesse or Burglary to pick locks in dim light or total darkness.
  • Reflected Inspiration: Once per scene, invoke the mirror to gain +2 on a social roll when appealing to trust, admiration, or unity.
  • Veil of Shadows: Spend a Fate Point to vanish into nearby shadows, creating an Obstacle that forces opponents to overcome it before reaching you.

Drawback / Compel:

  • The mirror sometimes shows darker versions of admired figures. Compel this Aspect to create hesitation, mistrust, or eerie distraction.

Numenera & Cypher System

Name: Shadowed Reflection 888
Type: Artifact
Level: 5 (1d6+4)
Form: Silver mirror fused with bone-and-shadow lockpicks.

Effect:

  • Grants an asset to Speed-based tasks involving lockpicking or disabling mechanisms.
  • In dim or dark environments, reduce the Difficulty of lockpicking tasks by 1 step.
  • Admired Echo (Inspiration): Once per day, the user may gain an asset on any Intellect task related to persuasion, leadership, or morale.
  • Shadow Veil (Active): Spend 2 Intellect points to blend into shadows for 10 minutes, granting +2 to Speed defense rolls and making detection one step more difficult.

Depletion: 1 in 1d20 – on depletion, the mirror’s surface cracks, losing power until repaired through shadow infusion.


Pathfinder 2e

Name: Shadowed Reflection 888
Item Level: 8
Type: Wondrous Item, Rare, Magical
Slot: Handheld Tool/Trinket (counts as a single worn item)
Bulk: L

Traits: Shadow, Illusion, Divination

Usage & Activation: Held in 1 hand; Activation (Interact, Command, or Cast, varies).

Effects:

  • Grants a +2 item bonus to Thievery checks to pick locks.
  • In dim light or darkness, you gain Advantage (roll twice, take higher) on such checks.
  • Passive Powers:
    • Reflected Glory: Once per day, gain a +2 circumstance bonus to Diplomacy (Make an Impression) checks.
    • Shadow’s Protection: While in darkness, you gain a +1 status bonus to AC.
  • Active Powers:
    • Mirror’s Gaze (1/day, Command): Project an illusory duplicate (as Mirror Image) that lasts for 1 minute.
    • Veil of Silence (1/day, Cast): Cast Pass Without Trace on yourself and allies within 20 ft.

Drawback: On a critical failure using the mirror, the GM may impose the Frightened 1 condition as shadowed figures whisper confusing lies.

Price: ~500 gp


Savage Worlds (Adventure Edition)

Name: Shadowed Reflection 888
Type: Relic (Tool/Trinket)
Rarity: Rare

Description: A silver mirror entwined with shadow-metal lockpicks, reflecting both admired heroes and unseen darkness.

Effects:

  • Grants +2 to Thievery rolls when used for lockpicking.
  • In dim light or darkness, the user also gains +1 to Stealth rolls.
  • Passives:
    • Admired Echo: Once per session, gain a +2 bonus on a Persuasion or Intimidation roll by channeling figures seen in the mirror.
    • Shadow’s Cloak: Ignore 1 point of penalties from darkness when hiding or sneaking.
  • Actives:
    • Mirror’s Ally (1/session): Summon a brief illusory double; attackers must roll Spirit at –2 or be Distracted until next turn.
    • Veil of Darkness (1/session): As an action, create a shadowy aura for 3 rounds. Gain +2 to Stealth, enemies suffer –2 to Notice rolls against you.

Drawback: On a Critical Failure while using the item, shadows surge from the mirror. Roll on the Fear Table at –2.


Shadowrun (6th Edition)

Name: Shadowed Reflection 888
Category: Gear (Magical Tool / Relic)
Availability: 12R
Cost: 18,000¥
Essence Cost: 0.5 (for magical resonance tuning)

Description: A fused artifact combining a shadow-infused set of lockpicks and a mirror that reflects admired archetypes. Its dual nature aids both infiltration and persuasion.

Game Effects:

  • Lockmastery: +2 dice to Locksmith tests. In dim light or darkness, gain Edge on Locksmith rolls once per encounter.
  • Reflected Echo: Once per day, user may gain +2 dice on a Social skill test (Negotiation, Leadership, Con) by invoking admired figures within the mirror.
  • Shadow Veil (Active): Simple Action, 2x/day – grants Concealment (–2 dice to Perception tests against the user) for 3 combat turns.
  • Mirror’s Ally (Active): Complex Action, 1x/day – creates an illusory duplicate (counts as Trid Phantasm spell, Force 3).

Drawback: Critical glitch while using invokes shadow backlash – user suffers 2S (Stun) damage and is momentarily Distracted.


Starfinder (Latest Edition)

Name: Shadowed Reflection 888
Level: 7
Item Type: Hybrid Item (Technomagical Relic)
Price: 7,500 credits
Bulk: L
Slot: Held or Worn (counts as one worn item)

Traits: Illusion, Shadow, Social, Infiltration

Game Mechanics:

  • Grants a +2 enhancement bonus to Engineering (disable device/locks) checks.
  • In dim light/darkness, gain advantage (roll twice, take higher) on Stealth checks.
  • Passive Powers:
    • Reflected Glory: Once per day, add +2 circumstance bonus to a Diplomacy check.
    • Shadow’s Edge: Gain +1 insight bonus to EAC and KAC while in dim light.
  • Active Powers:
    • Illusory Self (1/day, Standard Action): Creates a duplicate (as Mirror Image).
    • Veil of Silence (1/day, Move Action): Casts Invisibility on self for 1 minute.

Usage: Held in 1 hand or mounted into wrist-slot.


Traveller (Mongoose 2nd Edition)

Name: Shadowed Reflection 888
Tech Level (TL): 13
Cost: Cr 45,000
Type: Relic Equipment (Hybrid tool/artifact)

Description: An ancient mirror fused with shadow-infused lockpicks. Traveller scholars argue its construction is psionic in nature.

Game Mechanics:

  • Provides +1 DM to Electronics (Security) or Mechanic skill checks when bypassing locks.
  • In low-light or darkness, bonus improves to +2 DM.
  • Reflected Echo (Passive): Once per session, add +2 DM to any Social interaction (Persuade or Carouse).
  • Active Powers:
    • Shadow Veil (1/session): Grants Stealth +2 DM for 10 minutes.
    • Mirror’s Ally (1/session): Creates a psionic illusionary duplicate; opponents must succeed at an INT check (8+) to recognize it.

Drawback: On a mishap (Effect –6 or worse), the mirror overloads with psionic energy, inflicting 1D damage to user’s END.


Warhammer Fantasy Roleplay (4th Edition)

Name: Shadowed Reflection 888
Item Type: Arcane Artefact (Rare)
Encumbrance: 1
Availability: Rare
Price: 400 Gold Crowns

Description: A mirror entwined with shadow-metal tools, said to reveal admired archetypes while guiding thieves through locks in perfect silence.

Game Mechanics:

  • Provides +10 to Pick Lock (Sleight of Hand) tests.
  • In dim light or darkness, gain an additional +10 to Stealth.
  • Passives:
    • Admired Reflection: Once per session, gain +10 to Charm or Intimidate by invoking mirrored admiration.
    • Shadow Protection: While in darkness, gain +1 Armour Point to all locations.
  • Active Powers:
    • Illusory Double (1/session): Functions as Mirror Image – attackers roll twice, taking worse, for 1D10 minutes.
    • Veil of Shadows (1/session): Gain +20 to Stealth for 1D10 minutes, but attract minor corruption (1 Corruption Point).

Drawback: Each time it is used, GM may roll 1d10; on a 1, the mirror whispers from the Dark Gods, demanding a Willpower Test or suffer 1d5 Stress.