Lore:
Forged in a sacred union of vigilance and enlightenment, the Codex 992 of the Everwatch embodies the covenant between the Watcher Eternal and Samvarta, deity of Shivarath. When Arken the Sentinel clasped the bracelet of eternal vigilance and Lirna the Weaver bore the first glowing text, their legacies intertwined. Scholars tell that in a ritual lost to most but preserved in whispers, the bronze of the Sentinel’s Vigil was bound into the spine of an illuminated tome. Each eye etched in bronze became an unblinking guardian over each parable written in gold thread. The result was a living scripture—half ward, half revelation—that both perceives and instructs. The bearer of this codex not only sees through shadows and lies, but also carries divine clarity and wisdom to guide themselves and others.
Description:
The Codex 992 is a heavy, bronze-bound tome sized to strap across the forearm like a shield. Its spine is inlaid with vigilant eyes that blink faintly, and its cover glows with soft golden radiance, engraved with shifting Shivarath parables. The pages inside ripple with light when opened, yet the runes are as sharp as freshly etched bronze. It hums quietly when held close, a sound of watchful breath. Though appearing as both bracelet and book, it counts as a single worn item.
Stats:
- Tier: 2
- Slot: Wrist/Forearm (counts as one worn item)
- Bonuses: +2 Wisdom, +2 Perception, +1 Religion, +1 Insight
- Cost (typical): ~1,200 gold
Passive Magics:
- Warden’s Scripture: Advantage on Perception checks to detect hidden threats, traps, or illusions. Religion and Insight checks gain a +2 bonus when recalling Shivarath teachings.
- Eyes of Illumination: Grants Truesight up to 45 feet. In addition, illusions or false stats perceived by the Mind’s Eye are automatically flagged as suspect, allowing the bearer a reroll to pierce deception.
- Divine Parable: While carrying the codex, allies within 20 feet gain a +1 morale bonus to Wisdom saves as long as the tome remains open and glowing.
Active Magics:
- Watchful Codex (3 charges, regains 1d3+1 at dawn): As a bonus action, place an invisible sensor within 60 feet lasting 1 hour. Unlike the Sentinel’s Vigil alone, this sensor also records faint visual runes upon the page, providing tactical notes visible to the bearer only. Alerts the bearer to movement within 15 feet of the sensor.
- Guidance of the Everwatch (1/day): Spend 1 action to meditate on a passage. Choose one skill check or saving throw within the next 10 minutes; roll with advantage. If the check fails despite advantage, the bearer regains 1d4 temporary hit points as Samvarta’s wisdom consoles them.
- Enlightened Vigil (1/day, Concentration up to 1 minute): Read a parable aloud. Up to 3 allies within 30 feet gain advantage on Perception and Insight checks and a +2 bonus to their next Persuasion or Intimidation roll, as their minds sharpen with divine vigilance.
Tags:
Divine, Sacred Text, Vigilance, Knowledge, Detection, Utility, Guidance, Perception, Alarm, Religious, Wisdom, Insight, Revelation, Illumination, Protection, Awareness, Ritual, Watcher, Scripture, Eternal, Resonance, Faith, Light
Item Hit Points & Durability:
The Codex 992 of the Everwatch is a Tier-2 hybrid of bronze-forged ward and sacred scripture. As a magical worn item, it has 45 hit points and an Armor Class equal to 15 (its bronze bindings resist ordinary damage). Magical effects that specifically target items or dispel enchantments must overcome its magical resilience. If the Codex is reduced to 0 hit points, the outer shell cracks, the pages char, and its divine glow fades—the item’s magic becomes disabled until repaired.
Repairing the Codex:
To restore the item:
- Physical Repair: Requires proficiency in Calligraphy, Leatherworking, or Smithing to mend the bindings and pages. At least 100 gold in sanctified parchment, oils, and bronze fittings must be used.
- Magical Restoration: Requires a 1-hour ritual performed by a follower of Shivarath (Religion proficiency). During the ritual, incense must be burned, and a prayer to both Samvarta and the Watcher Eternal recited. A single spell slot of Mending, Make Whole, or an equivalent restorative incantation can complete the process.
- Partial Damage: If reduced below half hit points but not destroyed, its passives weaken (bonuses drop by half) until repaired.
The Codex 992 of the Everwatch is rare, both as scripture and relic. It is not something openly displayed in a bazaar stall; its sale, transfer, or gifting is wrapped in ritual, faith, and political intrigue. In the world of Saṃsāra, one might encounter it in the following contexts:
1. Sacred Libraries & Temples of Shivarath
- Where: Great monasteries, scriptoriums, and temples where the Shivarath faith is strongest. These are guarded halls filled with illuminated tomes, incense smoke, and chanting scribes.
- How: The Codex is not bought with coin alone. One must prove devotion, complete rituals of study, or undertake a quest of service to the faith. A donation of 1,200–1,500 gold to temple coffers may also be required, symbolizing the cost of crafting sacred replicas.
- Context: Often given rather than sold, bestowed as a mark of responsibility upon priests, diplomats, or chosen defenders.
2. Watcher’s Vigil Orders & Sentinel Guilds
- Where: Military-chaplain orders and urban guilds tied to vigilance, city defense, and protective wards. These guildhalls resemble armories mixed with shrines, their shelves lined with bronze charms and illuminated manuals.
- How: The Codex is treated as a relic-weapon. A guildmaster might “lease” one to a proven sentinel for 1,000–1,200 gold, or exchange it as reward for lifelong service.
- Context: Payment is often in oaths rather than coins—military fealty, years of service, or pledges to protect a city.
3. Relic Markets & Curio Houses (High Intrigue Cities)
- Where: In sprawling metropolises with millions of souls, certain clandestine houses trade in relics. These are hidden rooms behind rare-book shops, jewel merchants, or alchemists’ dens.
- How: Here, the Codex may be whispered of and exchanged as contraband. Its price is inflated—2,000–3,000 gold—reflecting both rarity and the risk of offending temples and guilds.
- Context: Buyers risk angering both the Shivarath clergy and sentinel orders. Such transactions are accompanied by protective wards, silence contracts, and sometimes assassination attempts from rival collectors.
4. Auction Houses of Floating Cities & Airship Ports
- Where: Great floating capitals or airship markets where noble houses parade curiosities before bidders. Lavish auction halls hung with banners and lanterns, where merchants and nobles gamble fortunes.
- How: The Codex might be sold as a “heirloom relic.” The bidding would begin near 1,500 gold but could easily climb to 4,000+ gold in a competitive room.
- Context: Auctions wrap the Codex in spectacle. The glow, the hum, the eyes on its spine—they are shown briefly, then covered again. Nobles see it as both power and prestige, and its divine aura often drives prices far above practical value.
5. Black Reliquaries & Smuggler Havens
- Where: Subterranean reliquaries or coastal smuggler dens where outlaw priests, rogue scholars, or heretical sects deal in stolen divine texts. These places stink of mildew, oil lamps, and forbidden incense.
- How: The Codex is traded as contraband, never sold openly. Cost ranges wildly, 800–1,200 gold, far below value—reflecting theft, desecration, or desperate sellers.
- Context: Buyers in these settings risk receiving damaged or cursed copies, since relics stripped of their rites may not function fully until re-sanctified.
The Codex 992 of the Everwatch is unusual in roleplay: part divine scripture, part vigilant ward. Its presence changes not just how battles unfold, but how scenes of study, negotiation, or exploration play out. Below are examples of how it is used for defense and offense in different environments across Saṃsāra.
Dense Forests & Jungles
- Defense: The Watchful Codex sensor can be placed in thick undergrowth, alerting the bearer to hidden beasts, ambushes, or stalking predators. The Eyes of Illumination pierce camouflaging foliage or druidic glamours, letting the group avoid being blindsided.
- Offense: The Enlightened Vigil parables shouted through the trees can disorient lurking foes and embolden allies—giving hunters the upper hand by flushing out enemies who thought themselves unseen.
Urban Streets & Megacities
- Defense: In crowded markets or political gatherings, Warden’s Scripture constantly detects pickpockets, assassins, or spies in disguise. The Codex glows faintly when illusions or false stats are near, letting the bearer unmask trickery before it strikes.
- Offense: A parable recited in a guildhall can inspire guards or sway crowds, turning a mob into allies. In a chase, the bearer can set a Watchful Codex sensor in an alley, forcing pursuers to reveal themselves or be tracked.
Dungeons, Ruins & Hidden Complexes
- Defense: The sensor is ideal for chokepoints—corridors, stairwells, doorways—providing early warning if monsters or cultists advance. The divine aura also bolsters morale in cramped, lightless spaces.
- Offense: Against illusion-heavy foes, the Truesight allows the bearer to cut through false walls, glamoured doors, or phantom guardians, revealing real targets to strike. Reading a parable aloud can also drive fear into enemies steeped in shadow magic, weakening their resolve.
Open Plains & Battlefields
- Defense: On vast fields, the Codex acts as a command tool. Its glow rallies soldiers, providing bonuses to resolve, while the sensors act as magical “tripwires” behind lines to prevent flanking.
- Offense: Enlightened Vigil inspires cavalry charges or ranged units, sharpening their perception to spot enemy weaknesses. The Codex’s clarity also allows commanders to identify illusions like phantom armies, preventing costly mistakes.
Seas, Rivers & Airship Decks
- Defense: The Codex can be anchored to a railing or mast, its sensor watching the waves for lurking leviathans or airship raiders. Its glow steadies panicked crews in storms or magical turbulence.
- Offense: Reciting the Guidance of the Everwatch during naval or aerial combat can give pilots, helmsmen, or gunners precise bursts of insight, helping them strike weak points in enemy hulls or sails.
Sacred Temples & Ceremonial Grounds
- Defense: The divine glow wards against desecration. Sensors placed at entryways ensure no intruder enters without detection.
- Offense: In ritual duels or debates, the bearer’s words, backed by Enlightened Vigil, strike like weapons—convincing judges or shaming rivals before entire congregations. The codex itself becomes a battlefield tool of rhetoric and divine presence.
Deathly Zones & Unsafe Wilds
- Defense: In places where AC is halved or stripped entirely, the Codex’s role shifts to preventing engagements. The Truesight and sensors become lifelines, alerting bearers to danger before combat is forced.
- Offense: Offensively, the parables of Enlightened Vigil can bolster an otherwise doomed party, letting them hold their ground long enough to escape deathly conditions. Its glow may even frighten lesser monsters unused to divine radiance.

Perception of Activation:
User’s Perspective
- Sight: The vigilant eyes etched into the bronze binding blink in unison, golden light streaming from the pages as if every word glows alive. The edges of vision sharpen unnaturally, with faint silhouettes of hidden forms outlined in brilliance.
- Sound: A layered harmony of whispers and resonant hums fills the air, as if ancient choirs and sentinel heartbeats echo inside the skull. At moments of insight, the sound strikes like a distant temple bell.
- Touch: The tome vibrates with a steady pulse, like a living heartbeat, the bronze spine warm against the forearm. Turning the pages feels as if they resist and yield in rhythm with unseen awareness.
- Smell: Waves of incense—myrrh, sandalwood, and a sharp metallic tang—roll over the senses, intensifying when danger nears.
- Taste: The tongue tingles with the flavor of honey and ozone, sweetened clarity mixed with the edge of storm-born vigilance.
- Extra-Sensory (Mind’s Eye): Hidden illusions unravel as if stripped bare; the Codex shows patterns of movement, flickers of unseen dangers, and sparks of divine script that float briefly in thought.
- Extra-Sensory (Emotional Resonance): A surge of dual presence—calm wisdom of Samvarta and unyielding alertness of the Watcher Eternal—presses upon the heart, guiding action but demanding discipline.
Observer’s Perspective
- Sight: To outsiders, the book glows like a lantern of gold. The eyes on its spine blink slowly, and shadows bend away from the radiance. Nearby air shimmers like heat haze.
- Sound: A faint hum is audible, layered with distant chanting as if from deep underground. At intervals, a crystalline note pierces the silence.
- Touch: Those touching the bearer feel a static-like prickle run through their skin, as though reality itself bristles at being pierced.
- Smell: Incense drifts outward, subtler than the user perceives, mingled with the scent of wet stone after rain.
- Taste: Though no direct taste reaches them, observers sometimes describe a dryness in the mouth, like charged air before lightning.
- Extra-Sensory (Intuition): Observers sense the Codex as weighty, sacred, and unsettling—an object that sees them as much as they see it.
- Extra-Sensory (Empathy): A brush of the bearer’s reverence leaks outward, making others feel awe, unease, or the prick of judgment depending on their stance toward the divine.
Positives:
- Heightened clarity and awareness, piercing illusions and hidden threats.
- Aura inspires allies, granting steadiness and courage in uncertain times.
- Sensory immersion strengthens concentration in rituals or battle.
Negatives:
- Overstimulation may overwhelm the bearer, causing temporary disorientation.
- The glowing radiance and resonant hum compromise stealth.
- Observers hostile to Shivarath or the Watcher Eternal may find the presence oppressive or alienating, provoking distrust.
- Emotional resonance can weigh heavily on doubtful or wavering users, leading to hesitation in critical moments.
Recipe of the Everwatch Codex
Items Merged:
- Contract 2834 of the Sentinel’s Vigil (bronze bracelet of watchful eyes and runes)
- Book of Illumination (sacred scripture of Shivarath, glowing with divine parables)
Additional Materials Needed:
- 1 ingot of sanctified bronze, smelted under a waxing moon
- 10 feet of consecrated gold thread, spun in a Shivarath temple loom
- 1 vial of ink infused with both wolfsbane and saffron (to bind vigilance with enlightenment)
- 1 shard of crystal taken from a shrine at Watcher’s Peak
- 1 strip of leather tanned in incense smoke from a Shivarath monastery
- 3 drops of the crafter’s own blood, mixed with holy water at dawn
Tools Required:
- Enchanted forge (capable of merging bronze and parchment without consuming either)
- Ritual brazier (for burning protective incense)
- Engraving set tipped with celestial eagle talons
- Bookbinder’s press reinforced with bronze fittings
- Calligrapher’s kit (quill, brushes, and powders for illumination)
- Ritual dagger (for binding pact and scripture together)
Skill Requirements:
- Mastery of Metallurgy and Engraving (to etch runes and merge bronze to leather)
- Proficiency in Calligraphy (to re-inscribe scripture with divine precision)
- Advanced knowledge of Abjuration and Divination magics (to anchor vigilance wards)
- Proficiency in Religion (to align with Shivarath’s sacred teachings)
- Tier 2 or higher (to withstand the merging of divine wisdom and eternal vigilance)
Crafting Steps:
- Preparation of Relics: Place both the Sentinel’s Vigil bracelet and the Book of Illumination upon a consecrated altar. Burn wolfsbane and saffron incense in the brazier, letting the smoke envelop both relics. Sprinkle them lightly with holy water to purify their essence.
- Bronze Fusion: Heat the sanctified bronze ingot in the enchanted forge. As it glows, carve runes of the Watcher’s Pact with the eagle-talon engraver, chanting verses that honor eternal vigilance. Shape the bronze into a binding spine designed to encase the Book.
- Scripture Weaving: With the calligrapher’s kit, rewrite key parables of Shivarath using the wolfsbane-saffron ink, weaving protective runes between the illuminated text. Sew the pages anew with consecrated gold thread, binding vigilance and wisdom together.
- Crystal Setting: Carve a recess into the bronze spine and seat the shard from Watcher’s Peak within it. Seal it using drops of the crafter’s blood mixed with holy water, symbolizing the pact of mortal, guardian spirit, and divine.
- Leather Binding: Wrap the tome in leather tanned by sacred smoke. Press it within the bookbinder’s bronze press for two hours, fusing scripture and metal.
- Ritual Binding: At midnight, draw a protective circle with the ritual dagger. Place the half-merged item at the center. Recite the Oath of the Everwatch, calling upon both the Watcher Eternal and Samvarta. As the chant reaches climax, drip three drops of the blood-water mixture upon the tome, sealing the dual covenant.
- Final Awakening: At dawn, open the merged codex and read aloud a parable from the Book of Illumination while wearing the bracelet now embedded in the tome. If the glow of both bronze eyes and golden script synchronizes in rhythm, the fusion has succeeded.
Tale of the Codex Everwatch
Number Nine-Hundred-Ninety-Two
It is written, though the writing is cracked and carried through the mouths of many dead tongues, that once there was book which was not book, and bracelet which was not bracelet, and together they were made into one body of light and eye. This tale is not clean in its edges, for the scribes who wrote it bent their quills on broken stone, and their words drift like smoke from forgotten fires.
In the days when Saṃsāra was young but also already old, there walked two keepers of the ways. One was called Arken, or sometimes Arkhan, or sometimes only “the Watchful.” He was warrior with eyes that did not blink, and hands that trembled only when he prayed. The other was Lirna, or Lirnath, or perhaps “the Weaver of Tales.” She was no fighter, but her voice carried the stars in it, and her pages drank of golden light.
The darkness came upon them, though whether it was made of shadow, or lies, or beasts with teeth of trickery, no one agrees. Arken stood at the gates with the bracelet of the Vigil, a band of bronze where eyes never closed. He could see through veils, through night, through the skins of deceivers, but still he could not teach others what he saw. Lirna held the Book of Illumination, heavy with parables and hums of the divine, and when she spoke, hearts were turned, but she could not always tell where the knife was hiding.
So the enemy moved between them: unseen by the many, unbroken by the few. The watchers could not teach the hearers, and the hearers could not warn the watchers. And so the world bent under confusion.
Then, in the night when the moon burned red and the wind tasted of iron, Arken and Lirna entered the hollow hill together. They laid the bracelet upon the book, and the book upon the bracelet. They prayed, though in which tongue is not remembered. Some say they cut their palms and let their blood wash the bronze; others say they poured ink and fire together, until the pages drank flame. Still others whisper they did nothing but speak one word, and the word became flesh of bronze and parchment.
What is certain: at dawn, there was only one. Not bracelet. Not book. The Codex Everwatch, Number Nine-Hundred-Ninety-Two, though why this number none can answer. Some claim nine-hundred-ninety-one trials were broken before success. Others claim the number is curse-mark, counting back from uncounted future. The Codex blinked with many eyes, and its pages glowed with words that walked, and it hummed with the breath of two deities—Samvarta, and the Watcher Eternal.
The people feared it first. They said, “this is no scripture, for it stares at us; this is no weapon, for it speaks parables.” But those who carried it found that they could both see and tell, both know and show. They walked into ruins and found the traps before spring, and then they warned the children with stories of sparrows and serpents. They stood before kings and spoke parables, and their eyes shone with truths that no courtier could veil. Some fell to their knees; others covered mirrors, for they saw themselves too clearly.
Yet it was heavy. Those who bore the Codex too long said their dreams grew full of voices—whispers of bronze eyes that never shut, chants of parables that never ended. Some grew wise, some grew mad. One priest locked it in a tower, saying the people must not see too much truth. One warrior carried it into battle and burned with golden light, but his allies fled, unable to endure his shining.
The Codex wandered, as all relics do. It passed from sentinel to scribe, from thief to king. Some claimed it was lost beneath the river of ashes, others that it sleeps still in the hollow hill where the first fusing was done. Wherever it lies, the story is told poorly but remembered well: the Codex is both eye and word, both guard and guide, and to hold it is to be judged by both gods and self.
Moral of the Story: The one who only watches is blind, and the one who only speaks is silent; only when sight and voice are bound together does the path of truth and vigilance endure.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) — Everwatch Codex 992
Category: Minor Artifact / Occult Tome
Study Time: 1 week (40 hours) to unlock baseline effects.
Sanity Loss: 1/1D4 upon first meaningful study; +1 SAN when activating Truesight Vision for the first time in a scenario (Keeper’s discretion).
Skill Changes on Completion of Study: +10% Occult, +05% Anthropology (Shivarath rites), +02% Cthulhu Mythos (as foreign theologies refracted through Mythos understanding).
Bonding: After study, the reader spends 1 Magic Point and succeeds at a POW roll to bond; failure may be retried after 24 hours.
Powers (costs are per use unless noted):
• Warden’s Scripture: The bonded reader gains a bonus die on Spot Hidden to notice concealed threats, traps, or illusions.
• Truesight Vision: Spend 2 MP, 1 Sanity; for POW minutes the reader discerns invisibility, glamours, and simple disguises within POW×1 meters. Opposed illusions require an INT×5 roll to parse details.
• Watchful Sensor (2/day): Spend 1 MP and 1 round to inscribe a brief parable; place an invisible ward within 20 meters that lasts 1 hour. The reader receives a mental jolt when any creature comes within 3 meters.
• Guidance of the Everwatch (1/session): Ten-minute meditation grants one bonus die to a single subsequent Idea (INT) or Luck roll related to immediate investigation.
Backlash: Each additional use of Truesight Vision in the same day costs +1 cumulative Sanity.
Physical Form: Bronze-bound scripture counting as a single carried item; if destroyed, powers cease.
Blades in the Dark — Vigilant Scripture 992
Type: Artifact (Tier II), Load 2 (worn on forearm or strapped at belt—still counts as one item).
Attune: Required to access powers.
Downtime (Study): Gain +1d to a single Survey or Study roll in the next score (once per downtime).
Abilities:
• Eyes of Illumination: When you gather information by watching for danger or deception, take +1 effect (or +1d, crew’s choice) if you Attune for a moment and mark 1 stress.
• Watchful Ward (1/score): 1 action, mark 2 stress, Attune. Place an invisible ward in a nearby location (room, alley, hatch). For one score it pings you when someone crosses it; you also gain potency to resist ambushes originating from that direction.
• Parable of Clarity: Once per score, spend 1 stress to quote the text and push yourself for social leverage: gain +1d to Sway/Command against an audience that can hear you.
• Piercing Gaze: Resist rolls versus illusions or misdirection are +1d while the scripture is open.
Devil’s Bargain/Complication Examples: The light/hum draws attention; the ward offends a local spirit; the text asks a price (level-1 harm “Overwatched” unless you spend 1 coin on incense/rites).
Dungeons & Dragons (5th Edition) — Codex of the Everwatch (No. 992)
Wondrous Item (wrist/forearm), Rare (requires attunement by a creature proficient in Religion or with Wisdom 13+). Counts as a single worn item.
Properties while attuned:
• Warden’s Scripture: You have advantage on Wisdom (Perception) checks made to detect hidden creatures, traps, or illusions; you also gain a +2 bonus to Intelligence (Religion) checks concerning Shivarath lore.
• Eyes of Illumination (1/day): As an action, you can gain truesight to 30 feet for 10 minutes. Once used, this property can’t be used again until the next dawn.
• Watchful Codex (3 charges): As a bonus action, you expend 1 charge to create an invisible, immobile sensor at a point you can see within 60 feet. For 1 hour, if a creature moves within 10 feet of the sensor, you are mentally alerted (no action). The codex regains 1d3 expended charges daily at dawn.
• Guidance of the Everwatch (1/day): As an action you meditate; within the next hour, you can choose one ability check to have advantage.
Drawback — Vigil’s Burden: While Eyes of Illumination is active, you emit a faint golden glow and soft hum; you have disadvantage on Dexterity (Stealth) checks to remain unheard or unseen.
Hit Points/Repair (optional rule): AC 15, 45 hp. At 0 hp its magic is suppressed until repaired with mending plus a 10-minute rite and 100 gp of sanctified materials.
Knave (2nd Edition) — Eye-Bound Scripture 992
Type: Relic (Tier 2), Slots: 1 (worn—forearm tome).
Requirements: Religion training or demonstrated devotion to Shivarath.
Effects:
• Warden’s Scripture: When you would test WIS to notice ambushes, traps, or illusions, take advantage.
• Parable Study: Spend 1 turn studying; gain +1d6 to your next save or check within the next hour (declare before rolling). On a 1, you suffer 1 damage from sensory overwhelm. Once per rest.
• Eyes of Illumination: 1/day, concentrate up to 10 minutes to perceive invisibility and see through simple illusions out to near range; attempting to sneak while it’s active imposes disadvantage due to glow/hum.
• Watchful Ward: 2/day, plant an unseen ward at near range that lasts 1 hour; you are alerted if a creature comes within close range of it.
• Scripture Aura: While the book is open, nearby allies gain +1 to WIS tests to resist fear or confusion.
Risk — Overwhelm: If you trigger two powers in the same scene, make a WIS save or be stunned for 1 round as visions cascade.
Fate Core — Everwatch Codex 992
Type: Artifact (Stunt-Granting Extra)
Aspects:
• Everwatch Codex 992
• Vigil Bound with Word and Eye
• Burden of Unblinking Truth
Stunts:
• Warden’s Scripture: Once per scene, invoke Everwatch Codex 992 for free to gain +2 to Create an Advantage with Careful or Clever when searching for hidden threats, traps, or deceptions.
• Eyes of Illumination: Spend 1 Fate Point to declare you pierce through illusions or invisibility for a scene. Gain a situational aspect such as “Truesight” with two free invokes.
• Watchful Ward: Spend 1 Fate Point to declare you set an invisible sensor during the scene; the GM must reveal the presence of any NPC or creature entering the zone.
• Parable of Guidance: Once per session, you may create an aspect “Inspired by the Codex” with two free invokes for yourself or an ally after a quiet moment of study.
Compel Examples: The Codex hums or glows, drawing unwanted attention; visions overwhelm you, inflicting mental stress.
Numenera & Cypher System — Vigilant Codex 992
Level: 6 Artifact (counts as 1 worn slot)
Form: Bronze-bound tome with blinking eye etchings, faint golden light.
Depletion: 1 in 1d10 (roll after use of Illumination or Ward).
Powers:
• Warden’s Scripture: Asset on all Intellect defense rolls against surprise or deception; asset on Perception-type tasks.
• Eyes of Illumination: Spend 2 Intellect points to gain truesight (short range) for 10 minutes. Sees through illusions, invisibility, disguises.
• Watchful Ward: Spend 3 Intellect points to establish an invisible sensor within short range, lasting 1 hour. Alerts you to any creature entering immediate range.
• Parable of Guidance: Once per day, spend 2 Intellect points to ease a single ally’s task (any type) by one step through spoken wisdom.
Drawback: Each activation emits faint hum/light; all Stealth tasks in immediate range are hindered by one step while active.
Pathfinder 2e — Codex of Everwatch 992
Item Level: 7
Price: 300 gp
Bulk: 1
Rarity: Rare, Divine, Magical, Invested
Slot: Worn (wrist/forearm, counts as one item)
Requirements: Religion Trained, must be aligned with Shivarath faith or willing to perform attunement rite.
Activate: Interact, Command, or Cast a Spell (1–2 actions, depending on effect)
Effects:
• Warden’s Scripture (Passive): You gain a +2 item bonus to Perception checks to detect hidden creatures, traps, or illusions.
• Eyes of Illumination (1/day, 2 actions): Cast see invisibility heightened to your level (DC 20 counteract). Duration 10 minutes.
• Watchful Ward (2/day, 2 actions): Place an invisible magical ward within 60 feet. It lasts 1 hour and alerts you mentally if a creature enters within 10 feet.
• Parable of Guidance (1/day, 1 minute): After 1 minute of meditation, grant yourself or one ally a +2 status bonus to the next skill check within 10 minutes.
Drawback: While Eyes of Illumination is active, you emit golden glow and faint hum; Stealth checks suffer a –2 circumstance penalty.
Savage Worlds (Adventure Edition) — Everwatch Codex 992
Type: Relic (Minor Artifact)
Weight: 2
Value: 300 silver (Saṃsāra equivalent)
Requirements: Faith d4 or Occult d6 minimum.
Powers:
• Warden’s Scripture: +1 to Notice rolls to detect hidden creatures, traps, or illusions.
• Eyes of Illumination (1/session): Spend a Benny to activate truesight out to 6” (30 feet) for 10 minutes. Allows detection of invisibility and piercing illusions.
• Watchful Ward (2/session): Spend 1 Power Point (or a Benny if no Arcane Background) to place an invisible sensor in a location within 12” (60 feet). It lasts 1 hour and alerts you mentally to any creature entering 2” (10 feet).
• Parable of Guidance: Spend 1 action reciting a parable; roll Persuasion at TN 4. On a success, one ally gains +1 on their next Spirit or Smarts-based roll.
Trappings: A warm golden glow, hum like a low choir, shifting bronze-etched eyes.
Drawback: Any time two or more powers are used in the same scene, roll Spirit at TN 4 or suffer Fatigue (Overwhelm).
Shadowrun (6th Edition) — Everwatch Codex 992
Type: Magical Focus (Fetish)
Force: 4
Availability: 14F
Cost: 28,000¥
Karma Cost to Bond: 6
Effects:
• Warden’s Scripture: Grants +2 dice pool bonus on Perception tests and +1 die on Assensing tests.
• Eyes of Illumination: Once per run, spend 1 Edge to activate Truesight (30 meters, see through invisibility/illusions, astral signatures) for 10 minutes.
• Watchful Ward: Twice per day, spend 1 Complex Action to place an immobile sensor within 20 meters. Alerts you if any living entity enters within 5 meters. Lasts 1 hour.
• Parable of Guidance: Recite aloud; make Charisma + Influence (Threshold 2). Success grants one ally +2 dice to a single Social or Knowledge skill test within 1 hour.
Limitations: Overuse (more than 3 activations/run) causes 1D6 unresisted Stun damage.
Starfinder — Everwatch Codex 992
Item Level: 8
Price: 9,000 credits
Slot: Wrist (counts as one worn item)
Bulk: 1
Type: Hybrid Item (Divine/Magitech)
Capacity: 12 charges; Regains 1D6 charges each dawn
Effects:
• Warden’s Scripture (Passive): +2 insight bonus to Perception checks and +1 to Mysticism when identifying divine effects.
• Eyes of Illumination: Spend 2 charges, standard action. Gain Truesight 30 feet for 10 minutes.
• Watchful Ward: Spend 3 charges, full action. Create an immobile invisible ward up to 60 feet away. Lasts 1 hour and alerts you telepathically if creatures enter 10 feet.
• Parable of Guidance: Spend 1 charge, move action. An ally within 30 feet gains +2 morale bonus to their next Charisma-based skill check within 10 minutes.
Drawback: While active, emits glow and hum; –2 penalty to Stealth.
Traveller (Mongoose 2nd Edition) — Everwatch Codex 992
Type: Artifact (Relic, Religious/Mystical)
Tech Level: 0 (pre-technological, mystical)
Mass: 1 kg
Cost: Cr. 90,000 (rare, prized by Saṃsāra sects)
Effects:
• Warden’s Scripture: +2 DM to Recon and Investigate checks to detect hidden or concealed threats.
• Eyes of Illumination: Once per session, activate with INT 8+ roll. Success grants Truesight (10 meters) for 1D6×10 minutes, ignoring illusions or stealth.
• Watchful Ward: Twice per session, set an invisible ward within 20 meters. Lasts 2D6 hours; wearer receives mental alert if creatures cross a 3-meter boundary.
• Parable of Guidance: As a 10-minute action, roll SOC 8+. Success grants one ally +2 DM to next SOC or EDU-based check within 24 hours.
Drawback: Misuse or over-activation requires END 8+ roll or suffer 1D3 Fatigue.
Warhammer 40,000 Roleplay: Wrath & Glory — Everwatch Codex 992
Type: Relic (Tier 2)
Keywords: Imperium, Ecclesiarchy, Artifact, Shivarath Cult
Value: 7
Availability: Very Rare (–30)
Slot: Worn (counts as single relic item)
Effects:
• Warden’s Scripture: +2 dice to Awareness tests to detect hidden threats, ambushes, or psychic deceptions.
• Eyes of Illumination: Once per scene, spend 1 Wrath. Gain Truesight 30 meters for the scene (pierces illusion, invisibility, and Warp obfuscation).
• Watchful Ward: Spend 1 Shock, Simple Action. Place invisible ward up to 20 meters away; lasts until end of scene. Alerts bearer to any movement in 5 meters.
• Parable of Guidance: Recite scripture; roll Persuasion (DN 3). On success, grant one ally +2 dice to their next Resolve or Leadership test within the scene.
Complications: Each activation may draw the attention of hostile Warp entities. On a roll of 1 on any Wrath die during activation, bearer suffers 1 Shock as the Codex’s vigilance strains the soul.