Lore: The spiritual path of Sufism 99, a lesser-known but deeply respected tradition in Saṃsāra, was founded by a mystic who was also a master watchmaker. This master taught that the act of creation, particularly engineering and artisanship, was a form of active meditation and prayer. Followers of this path see the divine not only in the majesty of nature but also in the intricate, harmonious dance of a perfectly calibrated machine. To them, the steam-driven heart of a factory, the magic circuits of a power conduit, and the celestial spheres are all reflections of the same divine, cosmic order. A machine that grinds, rattles, or runs inefficiently is not merely a mechanical problem; it is a source of spiritual dissonance, a prayer that is out of tune.
The Gloves of Attuned Calibration are not tools of power, but of understanding. They are crafted for every apprentice who enters the order’s engineering guilds. The gloves are not enchanted to grant unnatural strength or speed to the wearer’s hands. Instead, they are designed to attune the wearer’s spirit to the “soul” of the machine. They quiet the mind and amplify the senses, allowing the artisan to move beyond simple diagnostics and to truly listen to the device they are tending. With these gloves, an apprentice learns to feel the subtle vibrations of a stressed gear, the tired sigh of a leaky valve, or the joyful hum of a perfectly balanced system, treating the act of repair and maintenance as a sacred duty to restore harmony to the world.
Description: These are a pair of expertly crafted, snug-fitting work gloves made from supple yet durable dark leather, often dyed a deep brown or black. The leather is meticulously cared for, showing evidence of use but no signs of neglect. The palms and fingertips are reinforced with a second layer of hardened leather, designed for the rigors of a workshop. The gloves are unadorned except for the back of each hand, where a small, circular plate of polished copper has been securely stitched into the leather.
Etched into the surface of each copper plate is a beautiful and complex geometric pattern, a circular mandala composed of perfectly interlocking cogs, gears, and flowing power conduits. The etching is incredibly fine and precise. To the touch, the leather is soft, but the copper plates are always faintly warm, regardless of the ambient temperature. To an avatar perceiving with their Mind’s Eye, the true nature of the gloves is revealed: the tiny, etched gears on the copper plates rotate silently and slowly in perfect, intricate harmony, a visual representation of a flawless machine in motion.
Detailed Stats
- Tier: 1
- Dexterity: +1
- Intellect: +1
Passive Magic
- Mechanical Empathy: The gloves create a tactile link between the wearer and any mechanical or magi-tech system. By placing a gloved hand on a steam engine, a clockwork automaton, a series of power-transmitting shafts, or a magic circuit, the wearer gains a clear and intuitive sense of the machine’s operational state. A smooth, steady hum indicates health. A grinding gear is felt as a sharp, dissonant “buzz” in the fingertips, a blockage in a steam pipe is perceived as a dull “ache,” and a stressed component radiates a feeling of “fatigue.” This allows for diagnostics that go beyond the visual or auditory.
- Intuitive Flaw Detection: The gloves subtly guide the wearer’s perception towards points of weakness. When examining a crafted object, a structural support, or a set of engineering blueprints, the wearer’s eyes are naturally drawn to the most likely point of failure, imbalance, or inefficiency. This is not a detailed technical analysis but a persistent, intuitive “nudge” that highlights a potential problem area that might otherwise be overlooked.
Activable Magic
- The Harmonious Tap: The wearer can channel a small, focused burst of resonant harmony into a malfunctioning mechanical system. By gently but firmly tapping a single, non-functioning component (such as a jammed gear, a stuck lever, or a sticky valve) with a gloved knuckle, the wearer can often coax it back into proper alignment. The magic does not repair a truly broken part, but it can overcome issues of binding, pressure locks, or minor misalignment, causing the component to smoothly shift back into its intended operational state. This ability can be used once every ten minutes.
- Blueprint Communion: Once per day, the wearer may lay their gloved hands upon a set of technical drawings, blueprints, or engineering schematics. By maintaining contact and concentrating for one full minute, the wearer enters a state of communion with the design. They gain a deep, intuitive understanding of the machine’s intended function, even if the design is exceptionally complex or the annotations are in an unfamiliar script. They can clearly visualize the flow of power through the designed system, understand the purpose of each major component, and grasp the core principles of its operation.
Specific Slot: Hands Slot
Tags: Sufism, Hands Slot, Common, Tier 1, Magic, Wearable, Utility, Engineering, Crafting, Intellect, Artisan, Diagnosis, Industrial, Intuition, Repair, Copper, Analysis
The commerce surrounding the Sufism 99 of the Gloves of Attuned Calibration in Saṃsāra is distinct from that of more combat-oriented or purely mystical items. These gloves are tools of a trade, and their market is found where that trade is practiced—in the industrial hearts of cities, among the artisans and engineers who maintain the world’s magi-tech infrastructure.
Artisans’ Guildhalls and Sufi Workshops
The most direct and authentic source for these gloves is the workshop or guildhall of the Sufism 99 order itself. These are not retail outlets but bustling centers of creation and learning, filled with the sounds of humming machinery, the smell of hot metal and lubricating oil, and an underlying sense of focused, harmonious labor. An outsider would not find these gloves displayed for sale. They are typically earned by apprentices who have demonstrated patience, a respect for the craft, and an understanding of the order’s core philosophy that machines possess a spirit that must be tended to.
An independent engineer or artisan might acquire a pair by approaching the guild as a peer. The transaction would be one of professional courtesy, often involving a trade of knowledge or rare materials rather than simple coin. The visitor might offer a unique schematic for a new type of steam valve, a supply of rare, high-carbon steel for toolmaking, or their services in calibrating a particularly complex piece of guild machinery. A monetary exchange would be framed as a “contribution to the workshop’s material fund” and would be secondary to proving one’s worthiness as a fellow craftsperson.
- Cost: A contribution of 1 Silver and 5 Copper. More commonly, a trade of valuable technical knowledge or rare industrial materials of an equivalent or greater value.
Specialized Engineering & Tinker’s Supplies
In the industrial districts of Saṃsāra’s major cities, often nestled in the shadows of the great steam-driven factories and near the roaring sky-ports, are shops that cater specifically to mechanics, engineers, and tinkers. These stores are crammed with precision instruments, durable tools, replacement gears and pistons, and spools of wire for magic circuits. The proprietors are knowledgeable individuals who understand the demands of the trade.
These shops often have a direct and respectful supply arrangement with the Sufism 99 guild. The Gloves of Attuned Calibration would be displayed in a glass case alongside other high-quality diagnostic tools like precision calipers or aetheric resonance meters. They would be sold not as magical artifacts, but as premium, professional tools. The shopkeeper could explain their practical benefits in detail: “With these, you can feel a bearing start to wear out weeks before it fails,” or “They let you sense a pressure imbalance in a steam conduit without even looking at a gauge.” The sale is a straightforward, professional transaction based on the tool’s demonstrable utility in a demanding field.
- Cost: 3 Silver coins. The price is firm and reflects their status as a specialized tool that can save a professional engineer far more in time and repair costs.
Company Stores and Union Halls
Within the vast factory complexes or sprawling mining operations that dot Saṃsāra’s islands, life can be dominated by a single corporate or guild entity. These organizations often operate their own company stores or union supply halls to equip their workforce. Seeing the value in reducing mechanical failures and improving efficiency, a factory owner or union leader might purchase the Gloves of Attuned Calibration in bulk to issue to their most vital maintenance crews.
Here, the gloves are treated as company property or a union-provided benefit. The transaction for a worker is institutional. A mechanic might be issued a pair upon being promoted to a senior position, or they might be able to purchase a pair using company scrip or by having the cost deducted from their wages over several weeks. The sale is impersonal, a line item in a ledger, part of the cost of keeping the great machines of industry running smoothly.
- Cost: Often subsidized by the employer. A worker might acquire a pair for a direct cost of 2 Silver coins, or through a payroll deduction plan.
Pawn Shops and Scrap Yard Markets
In the working-class districts or on the outskirts of industrial zones where old machines are brought to be dismantled, one can find pawn shops and scrap merchants. These are the places where tools of the trade end up when an engineer retires, is fired, or falls on hard times. Amidst piles of salvaged copper piping, worn-out wrenches, and stripped gears, a discerning avatar might find a pair of greasy, well-worn Gloves of Attuned Calibration.
The seller in such a location would likely be unaware of the gloves’ true nature. They would see a pair of sturdy, well-made leather work gloves with odd copper decorations. Their value would be based on the quality of the leather, not the magic within. The seller might mention that the previous owner claimed they “buzzed when a machine was about to break,” but would likely dismiss it as an old mechanic’s superstition. For a knowledgeable buyer, this represents an opportunity for an incredible bargain. The transaction would be quick, with haggling expected.
- Cost: The merchant, valuing them only as durable work gloves, might ask for 1 Silver coin but could easily be talked down to 7 or 8 Copper.
The roleplaying use of the Sufism 99 of the Gloves of Attuned Calibration is a matter of intellect and intuition rather than force. In situations of offense and defense, the wearer does not engage the enemy directly, but instead engages with the systems of the world itself—the humming machinery, the stressed structures, and the intricate traps that make up the engineered environments of Saṃsāra.
In an Industrial Alleyway
This environment is a maze of pipes, vents, scaffolds, and steam-powered machinery. Threats are not just from people, but from the potentially hostile infrastructure itself.
Defense: While being pursued by corporate enforcers, an avatar wearing the gloves ducks into a narrow maintenance corridor. Their escape is blocked by a massive, steam-powered security gate that has jammed halfway open. Instead of trying to force it, the avatar places their gloved hands on the winch mechanism. Through Mechanical Empathy, they feel a sharp, dissonant “stabbing” sensation—the tell-tale sign of a single gear tooth that has skipped its track and is now binding the entire system. Ignoring the shouts of their pursuers, they locate the specific gear and give its housing a firm, deliberate Harmonious Tap. There is a solid clunk as the gear reseats itself, and with a hiss of steam, the gate smoothly slides shut just as the enforcers round the corner.
Offense: Cornered in a dead-end alley, the avatar is faced with several armed opponents. They are outmatched in a direct fight. Their eyes, guided by the Flaw Detection passive, are drawn upward, past their enemies, to a large, overhead ventilation conduit. They don’t just see the conduit; they intuitively perceive that one specific support strut is deeply corroded and under immense strain. Taking a piece of rubble from the ground, the avatar hurls it with all their might, not at their foes, but at that single, non-obvious weak point. The impact is just enough. The strut snaps, and the massive conduit tears free, crashing down and blocking the alleyway while venting a blinding cloud of pressurized steam, forcing their enemies to retreat.
On an Airship Deck During a Storm
The airship is a complex machine battling the chaos of the elements. Every gear and valve is critical.
Defense: The airship is caught in a violent magical squall, causing the engines to shudder violently. Alarms are blaring. The ship’s engineer is frantic. The avatar, wearing the gloves, rushes to the engine room. They place their hands on the primary steam conduit, closing their eyes. Mechanical Empathy gives them a clear “picture” of the problem—the storm’s turbulence is causing a harmonic imbalance in the primary pressure governor, making it open and close erratically. They can feel the “fatigue” in the mechanism. They direct the engineer not to the main engine, but to the specific governor, telling them precisely how to adjust the tension to compensate, saving the ship from losing altitude.
Offense: The airship is being boarded by sky-pirates. The avatar needs to aid the defense, but has no skill with a blade. They notice the pirates are using magnetic grapnels to tether their skiff to the airship’s hull. The avatar rushes to the ship’s degaussing coil controls, a system used to shed electrical charge before docking. It’s an old, finicky panel. A quick Harmonious Tap on a sticky main circuit breaker brings the system online. With their hands on the controls, Mechanical Empathy allows them to feel the flow of power. They overload the system, sending a massive magnetic pulse through the hull that instantly deactivates the pirates’ grapnels, sending their skiff careening off into the storm.
In an Ancient, Trap-Filled Ruin
This environment is filled with the forgotten clockwork and steam-powered traps of a lost civilization.
Defense: The party enters a large chamber with a tiled floor. The avatar’s companion is about to step on a tile that rests on a pressure plate. The avatar, however, isn’t looking at the floor. The Flaw Detection passive has drawn their gaze to a series of seemingly decorative gears visible high up on the wall. They intuitively understand that this is the true mechanism and that the pressure plate is merely the trigger. By placing their hands on the wall beneath, Mechanical Empathy lets them feel the “tension” in the system, the readiness of a spring waiting to be sprung. They can trace the mechanical linkage and advise their party on a safe path across the room, bypassing the trigger entirely.
Offense: A huge, formidable clockwork guardian animates and blocks the only exit. It is made of an unknown metal alloy, and the party’s weapons barely scratch it. Retreating from a heavy swing, the avatar manages to slap their gloved hand against the golem’s leg for just a second. It is enough. Mechanical Empathy sends a jolt of information through them—the feeling of a cold, “numb” spot deep within its primary hip actuator. The actuator isn’t broken, but its power conduit is partially blocked. The avatar shouts to their companions, “The left hip! It’s starving for power! Hit it there!” The party focuses their attacks on this non-obvious weak point, causing the joint to seize and the mighty golem to topple.
At a Magnate’s Gala in a Clockwork Mansion
The environment is one of social intrigue, but the mansion itself is a marvel of Renaissance-era engineering, full of systems to be understood and exploited.
Defense: The avatar is attending a rival’s party. They suspect their rival plans to publicly humiliate them by sabotaging the intricate clockwork orchestra that provides the evening’s music just as the avatar is giving a speech. Before their speech, the avatar excuses themself and casually leans against the orchestra’s housing, placing a gloved hand on it. Mechanical Empathy allows them to feel the workings within. They feel a foreign, dissonant “ticking” deep inside—a small, timed device that does not belong. They open a maintenance hatch, reach inside, and with a quick Harmonious Tap, they jar the foreign device just enough to disable its simple trigger mechanism, ensuring the orchestra performs flawlessly and their rival’s plan is foiled.
Offense: The avatar needs to create a significant diversion to access the host’s private safe. Earlier in the evening, they found the mansion’s original blueprints displayed in the library. They performed the Blueprint Communion ritual, and now hold a perfect intuitive map of the house’s systems in their mind. They walk to the grand fountain in the main hall, a marvel powered by a complex steam-pump system in the basement. Knowing from the blueprints that the emergency pressure-release valve is deliberately undersized, they discreetly drop a small, heavy object into the fountain’s primary water intake. The blockage causes the pressure to build. The system, as they knew it would, fails spectacularly, sending jets of water high into the air, drenching the guests and causing chaos. In the ensuing panic, they slip away to the safe.

Perception of Activation:
The Gloves of Attuned Calibration have two distinct active abilities, each with a unique profile of sensory phenomena that reflects its specific purpose.
Activation: The Harmonious Tap
This is a brief, percussive activation used to resolve a minor mechanical or magi-tech malfunction with a gentle touch.
Sight
- User’s Perspective: As your knuckle makes contact with the malfunctioning component, a warm, soft orange light flares for a split second within the etched lines of the copper plate on your glove. The tiny, interlocking gears of the mandala pattern spin with impossible speed for that single moment before settling back into their usual slow, harmonious rotation.
- Observer’s Perspective: The activation is exceptionally subtle. An observer would see the simple, physical act of you tapping a machine part. If they were looking very closely at your hand, they might catch a faint, momentary orange glow from the copper plate, like the glint of a dying ember, but it is easily missed.
- Positives: The effect appears almost entirely mundane, allowing you to be perceived as a lucky or remarkably intuitive mechanic rather than a magic-user. This subtlety is excellent for maintaining a low profile.
- Negatives: The subtlety means allies may not recognize that a magical ability has been used, potentially underestimating your utility or failing to understand how a problem was solved.
Sound
- User’s Perspective: The physical sound of the tap is accompanied by a pure, clear harmonic chime that resonates within your mind. It is not an external sound, but an internal one, like a perfectly struck tuning fork that vibrates with the frequency of order and harmony.
- Observer’s Perspective: An observer hears only the mundane, physical thump or clink of your glove striking the machine. There is no magical sound.
- Positives: The silence of the activation maintains its mundane appearance, drawing no unwanted auditory attention.
- Negatives: There is no auditory cue for allies to react to or learn from.
Touch
- User’s Perspective: This is the most profound sensation. At the moment of impact, a pulse of pleasant, penetrating warmth flows from the copper plate, through the leather, and into the object you are touching. This is immediately followed by a deeply satisfying tactile click or thrum that feeds back from the machine into your hand as the stuck component seats itself correctly.
- Observer’s Perspective: An observer perceives nothing through the sense of touch.
- Positives: Provides clear, unambiguous, and satisfying tactile confirmation to you that the ability has worked as intended.
- Negatives: The feedback is entirely personal to you.
Smell & Taste
- User’s Perspective: A faint, sharp scent of hot copper and clean, vaporized machine oil is released at the point of impact. You may also get a brief, metallic taste on your tongue, like touching it to a copper coin.
- Observer’s Perspective: An observer might catch the faintest whiff of hot metal if they are standing very close.
- Positives: Adds another minor layer of sensory confirmation for you.
- Negatives: The perception is too subtle to be of any practical use to anyone else.
Extra-Sensory Perceptions
- User’s Perspective (Mechanical Empathy): Before the tap, you feel the “dissonance” or “pain” of the machine as a grating buzz in your hands. At the moment of activation, you feel that dissonance instantly resolve into a smooth, harmonious hum. The “pain” is gone, replaced by a feeling of mechanical contentment.
- Observer’s Perspective (Magical Sense): A magically-aware observer would not see a blast of energy, but a brief, gentle pulse of ordered magic. It would look like a wave of pure resonance flowing from your glove into the machine, encouraging the misaligned parts to return to their intended state rather than forcing them.
- Positives: You gain a complete before-and-after understanding of the machine’s state of being. The subtle nature of the magic is difficult for an observer to analyze.
- Negatives: A knowledgeable magical engineer could recognize the unique signature of “harmony magic” and identify the nature of your gloves.
Activation: Blueprint Communion
This is a sustained, one-minute meditative state used to gain an intuitive and complete understanding of a set of technical drawings.
Sight
- User’s Perspective: Your physical vision of the room around you blurs and dims, becoming unimportant. In your mind, the two-dimensional lines on the blueprint extrude into a three-dimensional, ghostly apparition of the machine. You see it assemble itself, operate in perfect rhythm, and disassemble. Streams of glowing energy show the flow of steam and magic through its systems. You are seeing the machine’s idealized, platonic form.
- Observer’s Perspective: An observer sees you place your hands flat on the blueprints. Your eyes may close, or they may glaze over, becoming completely unfocused. You stand or sit perfectly still for one full minute, seemingly lost in deep concentration. If one looks closely at the gloves, they will see the tiny etched gears on the copper plates rotating at a steady, unified pace.
- Positives: The trance-like state clearly communicates to allies that you are engaged in a complex mental task.
- Negatives: You are completely oblivious to your physical surroundings for the full minute, making you exceptionally vulnerable to ambush or any other danger.
Sound
- User’s Perspective: The sounds of the physical world fade away to a distant murmur. Your mind is filled with the idealized, “perfect” sounds of the machine you are communing with: the silent whir of flawless gears, the gentle hiss of contained steam, the soft, resonant hum of power flowing through magic circuits. It is the sound of a machine with no friction, no wear, and no dissonance.
- Observer’s Perspective: You are completely silent during the communion.
- Positives: The lack of sound ensures you do not draw attention to your activity.
- Negatives: The total focus on the internal soundscape contributes to your vulnerability.
Touch, Smell, & Taste
- User’s Perspective: These senses are completely overridden. You no longer feel the paper of the blueprint or the air in the room. Instead, your tactile sense is filled with the phantom vibrations of the visualized machine in operation. You may even perceive the imagined “smell” of its environment, such as hot oil or charged ozone.
- Observer’s Perspective: Nothing is perceived.
- Positives: Allows for a total, immersive understanding of the machine.
- Negatives: Complete sensory disconnection from reality is dangerous.
Extra-Sensory Perceptions
- User’s Perspective (Design Empathy): This is the core of the activation. You do not just see the machine; you understand it on a fundamental level. The logic of its design, its purpose, its strengths, and its inherent flaws flow into your mind as a stream of pure, intuitive comprehension. You know the “why” behind every gear and piston.
- Observer’s Perspective (Magical Sense): A magically-aware observer would see a significant portion of your aura extend from your hands and flow into the blueprints. This energy would create a luminous, three-dimensional latticework of light that perfectly mirrors the schematics, connecting your mind directly to the information stored within the design. It is a clear and powerful display of active divination and communion magic.
- Positives: Grants a level of understanding that would normally take weeks of study.
- Negatives: The intense mental download can be disorienting, and it may take you a few moments to re-acclimate to the physical world afterward. The powerful and obvious magical effect is a beacon to any magical observer, clearly identifying you and the nature of your ability.
Fabrication Process for the Gloves of Attuned Calibration
This document details the precise crafting recipe for recreating a pair of Gloves of Attuned Calibration. The procedure is a demanding synthesis of fine leatherworking, alchemical etching, and a unique form of techno-mystical attunement. It requires not only a skilled hand but also a mind that can comprehend the harmony of a perfect machine.
Materials Needed:
- Glove Hide: Two matched pieces of supple but durable leather, tanned from the hide of a creature known for its resilience, such as an armored Stone-Boar or a land-based Leviathan. The leather should be pre-cut to the crafter’s hand size.
- Reinforcement Leather: Scraps of a tougher, hardened leather for the palms and fingertips.
- Resonant Copper Plates: Two circular copper blanks, three inches in diameter, forged from ore mined from a region with high magical conductivity. The copper must be polished to a mirror shine.
- Alchemical Etchant: A small vial of carefully prepared etching acid. A mixture of Alchemist’s Aqua Regia, diluted with three parts purified water and stabilized with a drop of elemental mercury, is required for the fine detail work.
- Harmonic Oil: A small flask of a specialized, clear lubricating oil. This is not common machine oil, but is rendered from the slow heating of resonating crystals, which clarifies into a thin, potent liquid that serves as the magical conduit.
- Wax Resist: A block of pure beeswax for coating the copper plates before etching.
Tools Required:
- Master’s Leatherworking Kit: A full set of professional leatherworking tools, including sharp awls, a stitching pony, high-tensile waxed thread, and assorted needles.
- Engraver’s Stylus: A hardened steel or diamond-tipped stylus capable of scribing incredibly fine lines into the beeswax resist.
- Alchemist’s Crucible and Tongs: A small, acid-resistant ceramic crucible for the etching bath, and tongs for safely handling the copper plates.
- Polishing Cloths: A set of soft, lint-free cloths for polishing the copper plates after etching and oiling.
- A Masterwork Machine: This is the most crucial tool. The crafter must have access to a flawlessly operating, complex mechanical device to serve as the focus for the final attunement. A masterwork clockwork chronometer or a small, perfectly balanced steam engine is ideal. The machine must be in a state of perfect operational harmony.
Skill Requirements:
- Leatherworking (Adept): The crafter must be able to produce flawless, reinforced gloves where the stitching is both incredibly strong and aesthetically perfect.
- Alchemy & Engraving (Adept): A steady hand and deep knowledge of handling dangerous alchemical substances are required. The etching process is delicate and allows for no errors.
- Mechanical Engineering (Master): The crafter must possess a profound, almost innate, understanding of mechanical principles. They must be able to visualize and draw the complex, interlocking gear-mandala from memory, as this pattern is the heart of the gloves’ magic.
- Intense Concentration (Journeyman): The final attunement step requires at least one hour of unbroken, deep focus while interfacing with a running machine.
Crafting Steps:
- Assembly of the Mundane Form: The first step is purely physical craftsmanship. The crafter uses their leatherworking kit to meticulously stitch the glove bodies, attaching the hardened leather reinforcement patches to the palms and fingertips. The final product must be a pair of perfectly fitted, high-quality but non-magical work gloves.
- Scribing the Sacred Geometry: The crafter must now enter a meditative state, focusing their mind on the pure, mathematical beauty of a perfectly interlocking system. They gently heat the beeswax and apply a thin, even layer to the mirror-polished copper plates. Using the fine stylus, they must then scribe the intricate gear-mandala pattern into the wax, exposing the copper underneath. This design cannot be copied; it must flow from the crafter’s own deep understanding of engineering.
- The Acid’s Bite: Taking great care, the crafter prepares the alchemical etchant bath in the crucible. Using the tongs, they submerge each waxed plate into the acid. The acid will bite only into the exposed lines, permanently etching the sacred geometry into the copper. This process must be timed perfectly to achieve the right depth without damaging the plate. Once complete, the plates are removed, neutralized in clean water, and the remaining wax is melted away. The plates are then stitched securely onto the back of each glove.
- The Anointing with Harmony: With the gloves fully assembled, the crafter performs the anointing. They take the Harmonic Oil and apply a single drop to the center of each etched mandala. The clear oil will quickly seep into the fine lines of the etching. A chemical reaction between the Resonant Copper and the Harmonic Oil will occur, “activating” the device. The copper plates will begin to emit a faint, steady warmth.
- Resonance Attunement: This is the final and most vital step. The crafter puts on the newly anointed gloves and approaches their chosen Masterwork Machine while it is in operation. They place their gloved hands gently upon its housing. The crafter must then close their eyes and extend their senses, using the gloves as a focus to feel the perfect, rhythmic hum of the flawless machine. They must synchronize their own spirit with the machine’s “soul,” allowing the gloves to learn what perfect mechanical harmony feels like. This deep, unbroken concentration must be maintained for at least one hour. During this time, the crafter will perceive, through their Mind’s Eye, the etched gears on their gloves beginning to slowly, silently rotate, locking into the same perfect rhythm as the masterwork device. When the communion is complete, the enchantment is set. The gloves are now fully attuned and ready for use.
Legend of Kavi and Bronze Heart
It is told in the old scrolls, which themselves are copies of whispers, that there was a great city ruled by a Prince whose heart was full of ambition, but empty of wisdom. This Prince commanded his engineers to build him a guardian, a thing of immense power to show the might of his city. And so they built the Clockwork Sentinel, a giant made of bronze and steel, powered by a heart of roaring steam. It was a marvel of engineering, a testament to power, but it was built with commands, not with understanding, and its soul was a discord.
For many years, the Sentinel stood guard, its every move dictated by the Prince. But a machine built in dissonance cannot know harmony forever. One day, a flaw in its making, a gear cut with arrogance, a spring wound with impatience, caused a fever to enter its steam-brain. The Sentinel went mad. It would not heed commands. It saw its own city not as a home to protect, but as a cage to be broken. Its great metal feet crushed the market stalls, and its bronze fists broke the city walls it was meant to defend.
The Prince, in his fear, sent his finest warriors against it. Their swords, which were sharp enough to split hairs, shattered against its bronze skin. Their arrows were as gnats to it. The Prince then sent his best engineers, men with great knowledge of levers and pressures. They sought to disable the giant, to bleed its steam-heart, but the machine’s inner workings were now a chaos they could not comprehend, and it threw them from its body like dolls. The city was in despair.
Then, a servant girl, whose father was a simple tinkerer, spoke to the Prince of a man named Kavi. This Kavi was of the Sufism 99 Way, a man who lived in a small workshop full of ticking things. It was said of Kavi that he did not fix machines, but that he listened to their troubles. He was summoned. He came before the Prince, a small man with quiet eyes, carrying no weapon, only a small leather satchel of tools. Upon his hands, he wore a simple pair of work gloves, notable only for the small copper plates sewn upon their backs.
Kavi went into the city square where the Sentinel raged. The giant swung its great arms, and the people screamed and fled. Kavi did not flee. He did not brace himself. He moved like a dancer. When the fist came down, he was not there. When the foot stomped, he was already beside it. He was not fighting the giant. He was listening to the rhythm of its madness.
His goal was not to strike it, but only to touch it. To feel its pain. As the Sentinel raised a great arm to smash the city’s central well, Kavi saw his moment. He did not run away, but ran toward the giant. He slid under its rising arm and placed one gloved hand flat upon the great bronze chest of the automaton, directly over its power source, which the engineers had proudly named the Bronze Heart.
And through the glove, Kavi felt the giant’s soul. It was not a soul of malice. It was a soul of pure agony. The glove translated the grinding of the gears into a feeling of immense, shrieking pain in Kavi’s own mind. The frantic hiss of the steam felt like a burning fever. He felt the dissonance, the war inside the machine. And amidst that terrible noise, his Mechanical Empathy, as it is called, found the source. It was not a great broken piston or a shattered gear. It was one single, tiny pin, no larger than a child’s tooth, in the central escapement of the Bronze Heart. It had been forged with a hidden crack, and now it was bent, causing a catastrophic error in the machine’s logic with every single tick.
Kavi now understood the giant was not a monster to be slain, but a patient to be healed. He danced away from another clumsy blow. From his satchel he took not a hammer, but a long, thin metal probe. He watched the rhythm of the pained machine. He saw a small maintenance hatch, left by the original builders, near the great chest plate. In another moment of impossible grace, he darted in. He slid open the hatch, reached inside with his probe, and guided by the feeling in his gloves, he did not try to remove the bent pin. He performed the Harmonious Tap. He touched the component next to the pin, sending a single, pure vibration, a note of harmony, into the chaos. The vibration nudged the bent pin just enough that it no longer caught on the logic wheel.
The effect was instant. The terrible, shrieking dissonance in Kavi’s mind went silent. The Clockwork Sentinel froze. Its great arms, raised to strike, fell to its sides with a deafening crash. The roaring hiss of its steam-heart softened to a gentle, rhythmic sigh. It stood, unmoving, a silent monument in the square. Kavi, the quiet artisan, had saved the city, not with a sword, but with understanding.
The Moral of the Story: A great problem is not always solved by great force. To truly conquer a thing, one must first listen to its pain.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Gloves of Mechanical Empathy
These appear to be a pair of high-quality leather work gloves, meticulously maintained but clearly used. A small, circular copper plate is stitched to the back of each. They were recovered from the workshop of a “natural philosopher” who was institutionalized after claiming he could hear the “screams of improperly calibrated machines.” To the wearer, the gloves grant an unnerving and intuitive connection to the mechanical world.
Game Mechanics:
- Sympathetic Understanding: While wearing the gloves and in physical contact with a mechanical or electrical device, the Investigator gains one Bonus Die on any Mechanical Repair, Electrical Repair, or Spot Hidden roll made to diagnose a problem with that device.
- Soothing the Savage Gear: Once per day, the wearer may touch a simple mechanical device that is jammed but not broken (e.g., a stuck hand-cranked winch, a jammed pistol slide, a locked gearbox). The item immediately becomes unjammed and functional for at least one use. Using this on complex or alien technology may require a POW roll at the Keeper’s discretion.
- Design Communion: By spending 10 minutes in physical contact with a set of blueprints or technical schematics, the Investigator can attempt to understand the device’s soul. The player makes an Idea roll. If successful, they gain a complete, intuitive understanding of the device’s intended function and may ask the Keeper a single question about a hidden weakness or design flaw. Studying the blueprints for alien or Mythos technology in this manner requires a Sanity roll (1/1d4 SAN loss).
Blades in the Dark
The Sparkwright’s Touch [Fine, Artisan, Technical]
A pair of supple leather work gloves, each with a small copper plate on the back etched with a miniature schematic of the lightning tower. They are a coveted tool among Sparkwrights and Rail Jacks, who claim the gloves let them “listen to the city’s hum” and feel a machine’s pain before it breaks down.
Game Mechanics:
- When you wear these gloves to study a mechanism or structure, you can ask the GM, “What’s the biggest flaw or weakness here?” and the GM will give you a straight answer.
- When you Tinker with a device to diagnose or repair it, you gain +1d to your roll.
- You can use the gloves to perform a feat of intuitive engineering. When you want to un-jam a mechanism, bypass a simple mechanical lock, or get a broken machine to work for just a moment, you can do so. Tell the GM what you do; you don’t need to roll, but the GM might start a clock for unwanted consequences (like “System Overload” or “Attracting Attention”).
Dungeons & Dragons (5th Edition)
Gloves of the Maker’s Touch Wondrous item, uncommon (requires attunement)
These dark leather work gloves are reinforced at the palms and fingertips. A small, polished copper plate, etched with a pattern of interlocking gears, is affixed to the back of each. A favorite of artificers and rock gnomes, these gloves grant the wearer an intuitive link to mechanical and constructed objects.
- While wearing these gloves, you have advantage on Intelligence (Investigation) checks made to determine how a machine or mechanical trap works. Additionally, you have advantage on any ability check made using artisan’s tools to repair a mechanical object.
- The gloves have 3 charges. As an action, you can expend 1 charge and touch a single Large or smaller mechanical object that is jammed, stuck, or locked. The object becomes unjammed, unstuck, or unlocked for 1 minute. For example, you could cause a rusted portcullis to lift, a series of seized gears to turn, or a complex lockbox to open. The gloves regain 1d3 expended charges daily at dawn.
Knave (2nd Edition)
Artisan’s Gloves (1 inventory slot)
A pair of tough but flexible leather gloves with small copper plates on the back. The plates are always slightly warm.
- When you touch a machine or mechanism, the GM will tell you if it is broken, stressed, or working properly.
- When you inspect a structure (a bridge, wall, support beam) or a mechanism (a trap, a clock), the GM will point out its most significant weak point.
- Once per day, you can touch a non-functional mechanical object to make it work for 1 minute. This cannot fix a part that has been completely destroyed.
- If you study a set of blueprints for a full turn (10 minutes), you gain a complete understanding of what the device is supposed to do.
Fate Core System
Gloves of the Machine’s Soul
This item is an Extra that provides a character with a core Aspect representing the gloves, as well as a few Stunts that derive from their unique capabilities.
Aspect: These Hands Listen to Grinding Gears
This Aspect can be invoked by the player for a bonus on rolls to fix, understand, or sabotage machinery. The GM can compel this Aspect by having the gloves reveal a machine’s “pain” or “fear,” causing the character to hesitate or become distracted by a problem only they can perceive, complicating a scene.
Stunts:
- Mechanical Empathy: Because These Hands Listen to Grinding Gears, I can use the Empathy skill to read the general operational state of a complex machine (stressed, content, failing) as if it were a character expressing an emotion.
- Intuitive Engineering: Because These Hands Listen to Grinding Gears, I gain a +2 bonus to Create an Advantage using the Crafts skill when I am examining a device or structure to discover its flaws or hidden weaknesses.
- The Harmonious Tap: Because These Hands Listen to Grinding Gears, once per scene, I can describe how I give a malfunctioning machine a gentle tap, automatically clearing a minor mechanical obstacle like a stuck gear, a jammed door, or a misaligned component without needing to roll.
Numenera & Cypher System
System-Harmonizing Gloves
This artifact is a pair of form-fitting, dark leather gloves. The palms and fingertips are covered in a mesh of fine, metallic filaments that create a haptic interface with any technology the user touches.
- Level: 4
- Form: A pair of supple gloves with a metallic filament mesh on the palms and fingertips.
- Effect: The gloves create an intuitive link between the user and technological devices. Any task involving identifying, understanding the function of, or repairing a machine or numenera device is eased. The user can also activate one of two specific functions:
- Harmonious Jolt: As an action, the user can touch a device that is malfunctioning due to a simple mechanical or software error (a jam, a minor loop, etc.). The device immediately begins to function correctly for one minute. Activating this function does not require a depletion roll.
- Schematic Communion: If the user spends one minute in continuous contact with a complex device or a set of technical plans, they can activate the gloves’ deep analysis function. The GM gives the player a clear and simple description of the device’s primary purpose, its power source, and its most significant vulnerability. Activating this function requires a depletion roll.
- Depletion: 1 in 1d20 (check only when the Schematic Communion function is used).
Pathfinder (2nd Edition)
Clockwork Rebuilder’s Gloves Item 3 Uncommon Divination Invested Magical Usage worn gloves; Bulk L
These well-made but durable leather gloves have small copper plates on the back, each etched with a mandala of interlocking gears. An inventor or mechanic wearing them finds they can intuitively feel the stress points and flaws in any mechanism they touch.
- You gain a +1 item bonus to Crafting checks, and whenever you successfully Repair an item, you restore an additional 5 Hit Points to it.
- Activate [one-action] (manipulate)
- Frequency once per 10 minutes
- Effect You touch a lock, door, or other object that is jammed or stuck. The object ceases to be jammed. This doesn’t repair damage, but it overcomes minor mechanical impediments.
- Activate [two-actions] (concentrate, magical)
- Frequency once per hour
- Effect You designate a single, unattended mechanical object, trap, or structure within 30 feet. You learn its intended function, its trigger (if a trap), and its Hardness.
Savage Worlds Adventure Edition (SWADE)
The Fixer’s Mitts
A pair of tough leather gloves that seem to guide the wearer’s hands, allowing them to diagnose and repair machinery with uncanny speed and insight. Requirements: Seasoned, Repair d6+ or Weird Science d6+
Benefits:
- Mechanical Empathy: The wearer gains a +2 bonus to all Repair and Mechanics rolls.
- Mr. Fix It: The wearer gains the Mr. Fix It Edge. If they already possess this Edge, they may use it twice per session instead of once.
- The Harmonious Tap: Once per encounter, as an action, the wearer can touch a malfunctioning personal weapon or device (including a vehicle they are driving). The device immediately works as intended for 1d4 rounds before failing again.
- Intuitive Insight: If the wearer spends a full minute examining a machine or structure, they may make a Common Knowledge roll. On a success, they learn its purpose. On a raise, they also discover one significant flaw or weakness.
Shadowrun, Sixth World
Evo ‘Autofixer’ Smart-Gloves
A high-end piece of technical gear from Evo Corporation, these gloves integrate a sophisticated suite of micro-sensors, kinetic feedback manipulators, and a dedicated diagnostic expert system. They are marketed to riggers, mechanics, and corporate saboteurs who require an intuitive, hands-on interface with the machines they command or dismantle.
- Type: Smart-Fabric Gloves
- Rating: 1-3
- Availability: (Rating x 4)R
- Cost: (Rating x 5,000)¥
Game Mechanics:
- Haptic Feedback: The wearer gains a dice pool bonus equal to the gloves’ Rating to all Mechanics, Engineering, or Gunnery (for repairs) skill tests.
- Structural Analysis: When inspecting a vehicle, drone, or structure for weaknesses, the wearer gains Edge equal to the gloves’ Rating on their Perception test.
- Kinetic Reset: Once per scene, as a Minor Action, the wearer may touch a weapon that has jammed or a simple mechanical device that is stuck. The weapon immediately becomes unjammed, or the device becomes functional. This cannot repair actual damage.
- Blueprint Scan: The gloves can be used to perform a detailed diagnostic scan of a device or vehicle. After one minute of physical contact, the user gains an intuitive understanding of its systems. For the rest of the scene, any attacks the wearer makes against that specific target may be considered to have a higher Armor Value for the purposes of a Called Shot, making it easier to target weak points.
Starfinder
Mechanic’s Harmonious Interface Gloves Level 3; Price 1,500; Bulk L Slot hands; Type hybrid (magic and tech)
These sturdy but flexible gloves are made of hardened leather interwoven with a silvery, conductive fiber. Small copper plates on the back of the hands emanate a faint warmth. They are a staple piece of equipment for freelance mechanics and Starfinder Society engineers.
- Diagnostic Insight. These gloves grant you a +4 insight bonus to Engineering checks made to repair an item or identify technology.
- Harmonious Tap. Once per day as a standard action, you can touch an adjacent object that has the broken condition. For the next hour, that object’s penalties from the broken condition are suppressed. This does not affect an object with 0 Hit Points.
- System Communion. If you spend 1 minute in physical contact with a weapon, suit of armor, or technological device, you can attempt an Engineering check (DC = 15 + 1.5 × the item’s level). On a success, you learn all of the item’s functions and how to activate them, as well as its current operational status (hit points, charges, etc.).
Traveller (Mongoose 2nd Edition)
‘Smart-Touch’ Diagnostic Gauntlets
A piece of high-end industrial equipment from a high-tech world, these gauntlets are an all-in-one diagnostic and repair tool for engineers working with sophisticated machinery. They incorporate a suite of sensors and ultrasonic manipulators into a durable, armored glove.
- Tech Level (TL): 11
- Cost: Cr 18,000
- Effect:
- Integrated Sensors: The gloves contain ultrasonic scanners and resonance detectors. The wearer gains DM+1 on all Mechanics and Engineer checks. When specifically diagnosing a fault, this bonus increases to DM+2.
- Ultrasonic Percussion: The fingertips of the gloves can emit a high-frequency ultrasonic pulse. Once per hour, the wearer can touch a jammed mechanical part (a stuck hatch, a seized gear, a jammed firearm) and the vibrations will automatically clear the obstruction. This cannot repair parts that are broken or destroyed.
- System Analysis: The gloves can be interfaced with a computer or used to scan a vehicle or machine for one minute. The internal computer provides a detailed report of the system’s status, power flow, and any detected structural weaknesses or damage, granting DM+2 to the next Mechanics or Engineer roll made to repair or sabotage that specific system.
Warhammer Fantasy Roleplay (4th Edition)
Master Engineer’s Calibrating Gauntlets
These are not the simple leather gloves of a common artisan. They are masterwork gauntlets of hardened leather and brass plating, likely originating from the famed Imperial Engineers School in Altdorf or a Dwarf Engineer’s Guild. Runes of stability and precision are etched into the brass knuckles.
- Qualities: Magical, Masterwork, Reinforced
- Encumbrance: 1
Game Mechanics:
- Intuitive Craftsmanship: While wearing these gauntlets, you gain a +15 bonus to all Trade (Engineer) Tests. Furthermore, when using the Repair activity, you may choose to double the number of Wounds restored to the object.
- The Percussive Fix: Once per day, you may use this ability on a single mechanical device that is jammed or has malfunctioned, such as a locked door, a complex trap, or a Blackpowder weapon that gained the Misfire quality. The object immediately becomes unjammed and functional. If used on a misfired weapon, it clears the Misfire quality and the weapon can be fired on the next available action without needing to be cleaned.
- Find the Flaw: Once per session, you may spend an Action to inspect a single man-made structure (such as a wall, gate, bridge, or war machine). You automatically identify its weakest point. All subsequent attacks made against this weak point gain the Damaging Quality.
