Difficulty Class

Difficulty Class (DC) is a numerical value that represents the level of difficulty or challenge associated with an action attempted by a player character (PC) or non-player character (NPC). The DC is typically determined by the guide manager (GM) or other rules.

When a player wants to perform a specific action, such as picking a lock, persuading an NPC, or avoiding a trap, the GM sets a DC for that action. The player then needs to roll dice, usually using a 20-sided die (a d20), and add modifiers based on their character’s abilities, skills, or other relevant factors. If the total result equals or exceeds the DC, the action succeeds; otherwise, it fails.

The DC serves as a benchmark to determine the probability of success for a given action. Higher DCs indicate more challenging tasks, requiring the player to roll higher numbers to succeed. Conversely, lower DCs represent easier tasks, with a higher chance of success.

Classic DCTier ModifierSaṃsāra DCDifficultyTo BreakArmorTo Hit
505Very Easyglass bottle inanimate object
10111Easywooden chairno armorbadger
15217Mediumsimple doorleather armortroll
20323Hardsmall chestplate armordragon
25429Very Hardtreasure chest tarrasque
30535Nearly Impossiblemasonry (1ft thick) deity