Ward 658 of Resilience

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In the diverse and magical realm of Saṃsāra, where enchantments weave through the very fabric of reality, there exists an item of profound significance designed to shield and counteract the forces of abuse, whether physical, magical, or psychological. This item, known as “Ward 658 of Resilience,” is a testament to the ingenuity and compassion of its creator, Liora the Benevolent, a renowned mage who dedicated her life to healing and protection.

The Ward 658 of Resilience is embodied in the form of a small, elegantly crafted totem made from the wood of the ancient Yggdrasil tree, known for its inherent magical properties and resilience. The totem is adorned with runes of protection and healing, each carefully inscribed by Liora herself. It can be carried by an individual, placed within a dwelling, or attached to a cherished object, emitting a protective aura that shields against all forms of abuse.

Lore: Liora the Benevolent, deeply moved by the stories of those who suffered from various forms of abuse across Saṃsāra, embarked on a quest to harness the world’s natural magics in a bid to create a series of wards. Ward 658 of Resilience was forged under the full bloom of the Nightshade Blossoms, plants that thrive in darkness yet bloom with luminous flowers, symbolizing hope and strength in adversity. The totem’s magic is said to draw upon the essence of resilience inherent in all beings, empowering them to withstand and recover from harm.

Tier One Stats:

  • Protection Rating: Offers a strong defensive barrier against magical and physical attacks, reducing damage received by 20%.
  • Emotional Fortitude: Enhances the bearer’s mental resilience, granting increased resistance to psychological and emotional manipulation.
  • Healing Amplification: Boosts the effectiveness of healing spells and potions by 10%, aiding in quicker recovery from injuries.

Skills:

  • Shield of Sanctuary: The Ward can create a temporary safe space, a sanctuary that nullifies all forms of aggressive magic and intentions within a 5-meter radius. This sanctuary lasts for up to 10 minutes but can only be invoked once per day.
  • Echo of Empathy: Activates in the presence of malicious intent, casting a reflective aura that causes would-be aggressors to feel a fraction of the emotional or physical pain they intend to inflict. This skill aims to deter hostility through understanding and empathy, rather than punishment.

Requirements:

  • Compassionate Spirit: The Ward 658 of Resilience aligns with those who show a deep empathy for others and a commitment to the welfare of all beings within Saṃsāra.
  • Magical Prowess: Although it requires no specific level of mana capacity, the effectiveness of the Ward’s skills is enhanced in the hands of those well-versed in the use and understanding of magic.

Tags: Enchanted Totem, Protective Ward, Healing Artifact, Emotional Support, Liora the Benevolent

Ward 658 of Resilience is more than a mere protective item; it is a beacon of hope and a vessel of Liora the Benevolent’s enduring legacy. Its creation not only showcases the depth of magical innovation in Saṃsāra but also reflects the realm’s inherent belief in the strength of compassion and resilience in the face of adversity.

The Ward 372 of Vigilance, a unique artifact within the realm of Saṃsāra, embodies a significant level of arcane craftsmanship and magical sophistication. This artifact, while not commonly found in everyday marketplaces, can be acquired through more specialized means.

Acquisition: The Ward 372 of Vigilance is typically available through elite enchanter guilds or secret auctions held by collectors of arcane artifacts. These guilds are often located in the capitals of the high magic realms, hidden in plain sight, or veiled by enchantments only discernible to those with a deep understanding of magic. The auctions, meanwhile, are exclusive events where invitations are extended only to the esteemed and knowledgeable in the realms of magic and antiquities.

Price: The cost of acquiring the Ward 372 of Vigilance is steep, reflecting its rarity and power. It is often traded for items of equivalent rarity and value rather than standard currency. This could include ancient tomes of forgotten knowledge, artifacts of power, or even favors from powerful entities within Saṃsāra. In terms where currency is accepted, the price would easily range in the hundreds of thousands of gold pieces, accessible only to the wealthiest of avatars or those backed by formidable organizations.

Environment for Usage: The Ward 372 of Vigilance is particularly useful in environments where magical threats are frequent and varied. Such environments include ancient ruins charged with residual magics, borders of realms where the veil between worlds is thin, and battlegrounds cursed with the malice of fallen sorcerers. It serves as a guardian not only against physical intrusions but also against the more subtle forms of magical espionage and scrying, making it invaluable to leaders, scholars, and adventurers alike.

End Results and Utilization: The end results of utilizing the Ward 372 of Vigilance are multifaceted. For scholars and researchers, it offers a shield against the sabotage of their work or theft of arcane knowledge. For leaders and strategists, it provides an early warning system against plots and threats, both seen and unseen. Adventurers find its protective and alerting capabilities essential for navigating the dangers of Saṃsāra’s uncharted territories.

In practical terms, the Ward could be placed within a room to safeguard important meetings, attached to a carriage or vessel while traveling through hostile lands, or worn during exploration of ancient sites to mitigate the risks posed by long-forgotten traps and curses. The premonitions provided by the Ward allow its bearers to avoid ambushes, traps, and other dangers, effectively saving lives and ensuring the success of their endeavors.

The Ward 372 of Vigilance, therefore, is not merely an item of defense; it is a tool that enables its bearers to navigate the complexities and perils of Saṃsāra with confidence, providing them with the foresight and protection necessary to achieve their goals and safeguard what is precious.

The Ward 372 of Vigilance, when activated, engages the senses in unique and profound ways, transcending the ordinary capacities of perception. Below is an exploration of how this artifact influences the five traditional senses, along with multiple extra-sensory perceptions.

  • Sight
    • What is Perceived: Upon activation, the bearer’s vision is augmented to perceive magical auras and energies, revealing hidden enchantments, magical traps, and even the faint traces of magical beings.
    • Description: The world gains an additional layer of vibrant colors overlaid upon reality, where magical auras pulse with light and color specific to their nature.
    • Positives: Enables the detection of magical threats and valuable magical items that would otherwise be concealed. Enhances navigational abilities in environments saturated with magic.
    • Negatives: The intense influx of visual information can be overwhelming, potentially leading to temporary disorientation or difficulty focusing on non-magical tasks.
  • Hearing
    • What is Perceived: Subtle vibrations of magical energies translate into audible tones, allowing the bearer to “hear” magic in their surroundings.
    • Description: A symphony of ethereal whispers and tones that vary in pitch and volume depending on the strength and type of magic present.
    • Positives: Provides an auditory alert to unseen magical activities or spells being cast, even from a considerable distance.
    • Negatives: Constant exposure to these sounds can be distracting or unsettling, especially in areas of high magical activity.
  • Touch
    • What is Perceived: A tangible sensation of magic in the air, akin to the feeling of static electricity or the gentle caress of wind, indicating the presence and direction of magical flows.
    • Description: The skin tingles or prickles in response to nearby magic, with the intensity and nature of the sensation varying with the type of magic encountered.
    • Positives: Allows for the physical sensation of magic, aiding in the identification of magical hotspots and the direction of magical sources.
    • Negatives: Sudden or powerful magical energies can cause discomfort or a sharp, static-like shock.
  • Smell
    • What is Perceived: Each type of magic emits a unique scent, ranging from the floral to the acrid, enabling the bearer to identify spells and enchantments by their olfactory signature.
    • Description: A nuanced palette of scents that provides insight into the elemental composition and intent behind magical workings.
    • Positives: Offers a method of magical detection that is difficult to mask or disguise, useful in tracking spellcasters or identifying potion ingredients.
    • Negatives: Overpowering or noxious magical odors can cause nausea or headaches, especially in environments polluted with dark magic.
  • Taste
    • What is Perceived: A subtle flavor on the tongue that changes in the presence of magic, providing clues to the nature and purity of magical energies.
    • Description: The taste varies from sweet to bitter, reflecting the alignment and strength of nearby magic.
    • Positives: Assists in discerning the nature of magical effects, particularly useful in identifying potions and poisons.
    • Negatives: Unpleasant tastes can linger, and potent magic can overwhelm the palate, making it difficult to eat or drink.
  • Extra-Sensory Perceptions
    • Magical Intuition
      • What is Perceived: A gut feeling or instinct about the presence, type, and intentions of nearby magic and magical beings.
      • Description: An internal compass guiding the bearer towards or away from magical phenomena, often manifesting as a pull or a sense of unease.
      • Positives: Enables decision-making in situations where traditional senses may be deceived or insufficient.
      • Negatives: Reliance on intuition can lead to second-guessing or over-cautious behavior in ambiguous situations.
    • Mana Sensitivity
      • What is Perceived: The ability to sense the flow and concentration of mana in the environment, including ley lines and mana wells.
      • Description: A perception of the energy that fuels magic, experienced as a pressure or warmth, varying with the environment’s mana density.
      • Positives: Essential for efficiently utilizing and regenerating mana, and for identifying areas of magical significance.
      • Negatives: Areas of excessive or turbulent mana can cause discomfort or a sense of being overwhelmed.

These sensory enhancements provided by the Ward 372 of Vigilance offer a comprehensive toolkit for navigating the magical landscapes of Saṃsāra, each with its advantages and challenges. The artifact ensures that its bearer is well-equipped to face the myriad magical mysteries and dangers that the realm presents.

Recipe for Crafting the Ward 372 of Vigilance

The creation of the Ward 372 of Vigilance is an endeavor that combines ancient arcane knowledge with the delicate craftsmanship of high magic realms. Below is the detailed crafting recipe for this powerful amulet.

  • Materials Needed:
    • Crystalline Orb: A pure, magical crystal capable of channeling and storing vast amounts of magical energy.
    • Silver Filigree: Finely wrought silver, imbued with protective runes, for crafting the amulet’s delicate casing.
    • Veil of Foresight Fragment: A rare material, obtainable only from the mystical barrier that separates the present from potential futures.
    • Ethereal Glow Essence: The distilled essence of bioluminescent flora from the enchanted forests of Saṃsāra, to imbue the orb with its soft, ethereal glow.
    • Mana-infused Thread: For binding the crystalline orb securely within the silver filigree, ensuring that the magical energies are harmoniously integrated.
  • Tools Required:
    • Enchanter’s Workbench: A specialized workspace designed to amplify magical energies and facilitate intricate magical work.
    • Arcane Forge: A forge that operates on magical heat, essential for working the silver filigree without diminishing its magical properties.
    • Rune Carving Set: A set of tools for inscribing protective runes onto the silver filigree.
    • Magical Calipers: Precision instruments for measuring and manipulating magical components at an elemental level.
  • Skill Requirements:
    • Advanced Enchantment Knowledge: Proficiency in the art of enchantment, with a deep understanding of how to imbue objects with magical properties.
    • Metallurgy Expertise: Skills in working with precious metals, specifically silver, in a manner that preserves and enhances their magical conductive properties.
    • Runecraft: The ability to inscribe runes of protection and perception, ensuring the amulet’s warding capabilities.
    • Mana Manipulation: Competency in channeling and shaping mana, crucial for integrating the magical components into a harmonious whole.
  • Crafting Steps:
    • Preparation of Materials:
      • Purify the crystalline orb and silver filigree using the Arcane Forge, ensuring they are free of impurities that could disrupt the magical flow.
      • Infuse the ethereal glow essence into the crystalline orb, allowing it to absorb the essence completely before proceeding.
    • Assembly:
      • Use the mana-infused thread to carefully bind the Veil of Foresight fragment to the center of the crystalline orb, ensuring it is perfectly aligned.
      • Craft the silver filigree casing around the orb, incorporating the protective runes with the Rune Carving Set. This step requires precision and a steady hand to maintain the integrity of the magical circuit.
    • Enchantment:
      • Place the assembled amulet on the Enchanter’s Workbench and begin the intricate process of enchanting. Channel mana through the amulet, using the Magical Calipers to fine-tune the flow and integration of magical energies.
      • Focus on imbuing the amulet with the specific warding properties desired, invoking the protective essence of the Veil of Foresight and the alertness boost from the ethereal glow essence.
    • Finalization:
      • Once the enchantment process is complete, allow the amulet to rest on the Enchanter’s Workbench under the light of the twin moons for a full night. This step solidifies the enchantments and aligns the amulet with the cosmic energies of Saṃsāra.
      • Perform a final inspection and mana flow check to ensure that the Ward 372 of Vigilance is fully functional and free of any flaws.

Crafting the Ward 372 of Vigilance is a task that demands not only technical skill and magical proficiency but also a deep connection to the mystical forces that govern the realm of Saṃsāra. Success in this endeavor bestows upon the crafter a powerful tool in the art of protection and foresight, a true masterpiece of arcane craftsmanship.

Tale of Luminous Guard, Ward 372

In ancient epochs, in lands shrouded by mist and time untold, there whispered legends of a talisman, the Luminous Guard, known to the ancients as Ward 372. Birthed from the union of celestial sorrow and the earth’s whispers, this beacon of protection emerged under the dance of twin moons, its creation steeped in mystery and magic unseen.

The Story: Once, in a realm forgotten by many, where the veil between worlds was thin and the air thick with magic, darkness began to spread. It crept silently, a shadow over the land, consuming light, hope, and peace in its path. The peoples of the realm, bound by fear and loss, yearned for a savior, a shield against the encroaching gloom.

Into this darkness stepped Elian, a mage of humble origins but of unparalleled skill and vision. Guided by visions from the Veil of Foresight, Elian sought the secrets to craft a bastion against the night. Through trials of fire, shadow, and spirit, Elian gathered the essence of the moon’s lament and the whispers of the earth, forging them into an amulet, the Ward 372.

Crafted with silver that mirrored the stars and a crystal that pulsed with the heart of the land, the Ward was more than a mere trinket. It was a sentinel, a guardian that shone with a light unseen, casting a protective embrace over those it guarded.

As the Ward was borne across the realms, it became a beacon of hope. Villages that once cowered under the veil of night now thrived in the light. The darkness, ever hungry, recoiled at its touch, its advance halted by the Ward’s silent vigil.

Yet, as with all tales of power and protection, the truth of the Ward’s creation became shrouded in the mists of time. The language of its making was lost, the rites forgotten, save for the whispers of the wind and the songs of the streams that carried fragments of its legacy.

Moral of the Story: In the deepest night, under the cloak of despair, a light always shines. The Tale of Luminous Guard, Ward 372, teaches us that even in the darkest times, hope, and protection are never beyond reach. Crafted from the sorrow of the heavens and the whispers of the earth, the Ward reminds us that from unity and understanding, a beacon of light can emerge to guide and protect. Thus, in seeking to illuminate the path forward, we must remember the lessons of the past, embracing the light within and around us.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Ward 372 of Vigilance

  • Type: Magical Artifact
  • Effects:
    • Grants a +20% bonus to Spot Hidden rolls when searching for magical threats or hidden magical items.
    • Provides a +10% bonus to all rolls related to understanding or identifying magical phenomena.
    • Once per game session, the user can attempt a Hard Power roll to receive a vague premonition of danger from the Keeper, related to their current investigation.
    • Drawbacks: Using the Ward’s premonition ability drains 1D6 Sanity points, reflecting the mental strain of receiving such insights.

Blades in the Dark

Item Name: Ward 372 of Vigilance

  • Type: Arcane Implement
  • Effect: When carried, the Ward grants its bearer an additional die when rolling to resist consequences from supernatural threats or to gather information about occult elements in the game.
  • Usage: The Ward has 4 uses per score. After each use, mark one of its segments. When all segments are marked, the Ward must be recharged during downtime by spending 2 Coin or performing a ritual.

Dungeons & Dragons (5th Edition)

Item Name: Ward 372 of Vigilance

  • Type: Wondrous Item, rare (requires attunement)
  • Properties:
    • While attuned to this amulet, you have advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell to detect magic or magical creatures.
    • You gain a +1 bonus to AC and saving throws against spells and other magical effects.
    • Once per long rest, you can activate the Ward to cast the Detect Magic spell without using a spell slot, and you can use an action to gain insight into one creature you can see, learning if it intends to harm you (as per the Detect Thoughts spell’s surface thoughts feature).
  • Drawbacks: If the Detect Thoughts feature is used, the user cannot use the Ward’s other properties until the end of their next long rest, representing the mental fatigue of probing into another’s mind.

Knave

Item Name: Ward 372 of Vigilance

  • Type: Charm
  • Effect: The bearer gains +2 to their Defense and saves against magical effects. Additionally, the Ward can be used to reveal hidden magic within 30 feet, acting as a Detect Magic spell, up to 3 times per day.
  • Usage: Occupies 1 slot in the bearer’s inventory. If used to detect magic more than 3 times in a day, the Ward becomes inert until the next dawn, unable to provide its bonuses or detect magic.

Fate Core System

Item Name: Ward 372 of Vigilance

  • Type: Magical Artifact Aspect
  • Effects:
    • Invoke: When facing magical threats or investigating magical mysteries, you can invoke the Ward 372 of Vigilance to add +2 to your roll or reroll a failed attempt once per session.
    • Compel: The GM can compel the Ward’s aspect when its premonitory powers bring unforeseen danger or complications to the bearer.
  • Stunts:
    • Ethereal Insight: Once per session, you can use the Ward to automatically succeed at a Lore check related to magical phenomena or history, as the Ward imparts its ancient knowledge directly to you.

Numenera & Cypher System

Item Name: Ward 372 of Vigilance

  • Type: Artifact
  • Level: 6
  • Effect:
    • Grants an asset to all tasks related to detecting or understanding the numenera and magical phenomena.
    • Can be activated to emit a protective field that provides +1 to Armor against damage from energy-based and magical attacks for one hour.
    • Once per day, the user can activate the Ward to receive vague insights into potential future dangers, granting an asset to any actions taken to avoid or mitigate these dangers.
  • Depletion: 1 in 1d20 (after each use, roll 1d20; on a 1, the artifact depletes its energy and becomes inert.)

Pathfinder (2nd Edition)

Item Name: Ward 372 of Vigilance

  • Type: Wondrous Item, Rare
  • Usage: Worn amulet
  • Activation: Free Action (command)
  • Effects:
    • Constant Effect: The wearer gains a +1 item bonus to Perception checks and saving throws against magical effects.
    • Active Effect (1/day): As a free action, the wearer can activate the Ward to use the Detect Magic spell at will for 10 minutes. Additionally, once per day, the wearer can use a single action, which has the concentrate trait, to gain a +2 circumstance bonus on one Arcana, Nature, Occultism, or Religion check to identify or understand a magical effect, item, or location.
  • Pathfinder (1st Edition) Conversion: Adjust bonuses and effects according to 1st edition’s magic item rules, keeping the item’s essence intact.

Savage Worlds

Item Name: Ward 372 of Vigilance

  • Type: Magical Gear
  • Effects:
    • Constant: The wearer gains +2 to Notice rolls to detect magical traps, creatures, or effects and +2 to resist magical effects.
    • Power (3/day): The Ward can be activated to grant the wearer the ability to see magical auras, similar to the Detect/Conceal Arcana power, for 3 rounds. This does not cost Power Points.
    • Special: Once per session, the wearer can activate the Ward to receive a cryptic warning about an imminent danger, allowing them to reroll a failed roll to avoid or resist that danger.

Shadowrun (6th Edition)

Item Name: Ward 372 of Vigilance

  • Type: Magical Focus (Detection)
  • Rating: 3
  • Effects:
    • Adds 3 dice to Detection spells cast by the wielder.
    • Increases the limit of Detection spell successes by 2.
    • Once per day, allows the user to perform a Clairvoyance spell as a Complex Action without spending reagents, with a Force equal to the Focus rating.
  • Drawbacks: The user suffers from a -2 dice pool penalty to all non-magical perception tests when actively using the focus for magical detection, reflecting the focus’s intense magical attunement drawing away from mundane senses.

Starfinder

Item Name: Ward 372 of Vigilance

  • Type: Hybrid Item (Level 5)
  • Effects:
    • Grants a +2 insight bonus to Perception checks and Sense Motive checks when detecting magic or magical creatures.
    • Provides a +1 enhancement bonus to EAC and KAC against attacks made by magical creatures or spells.
    • Can be activated once per day to cast Detect Magic and See Invisibility as spell-like abilities.
  • Usage: Requires attunement for 24 hours before the benefits apply. Using the spell-like abilities depletes the Ward for the remainder of the day.

Traveller (Mongoose 2nd Edition)

Item Name: Ward 372 of Vigilance

  • Type: Psionic Amplifier
  • Effects:
    • Improves the wearer’s Psionic strength score by 2 for the purpose of sensing danger or malicious intent.
    • Grants a +2 DM to Recon and Investigation checks when the threat is of an unknown or mystical nature.
    • Once per jump, the user can attempt a difficult (-2) Psionics (Telepathy) check to gain a precognitive insight into potential threats or events.
  • Drawbacks: The use of precognitive insight is mentally taxing, resulting in the user suffering a -1 DM to all skill checks for 24 hours due to the strain on their mental faculties.

Warhammer Fantasy Roleplay (4th Edition)

Item Name: Ward 372 of Vigilance

  • Type: Enchanted Talisman
  • Effects:
    • Provides a bonus of +10 to any Test made to detect magic, hidden artifacts, or the presence of Warpstone.
    • Increases the wearer’s Magic Resistance by 1, offering additional protection against magical attacks and effects.
    • Once per session, the bearer may use the talisman to automatically succeed on a Channeling Test or Cast Test, as they gain a moment of clarity and insight into the Winds of Magic.
  • Drawbacks: Each time the talisman’s automatic success ability is used, the wearer gains 1 Corruption Point, representing the dangerous flirtation with raw magical power.