Lore: The Script-Singer’s Edge 9022 was born from the obsession of a master Echo Scribe who realized that static parchment could never truly hold the kinetic energy of a Windwalker’s song. By dissolving the Palette of Elysian Verses into a concentrated pool of Scribe’s Eternal Ink and bathing the Resonant Edge within it, the artifact’s steel became “thirsty” for narrative. The blade no longer simply hums; it writes the history of the battle into the air as it happens. Legend says the 9022 does not just kill an enemy—it strikes them from the current chapter of reality.
Description: This weapon is a masterwork longsword of liquid Aether-Tempered Steel that appears darker and more translucent than its predecessors, resembling a blade made of solidified, shimmering midnight. The silver Windwalker’s Cord hilt is now stained with iridescent blue veins. The runes of Ballad 47 along the blade are no longer etched; they float within the steel like ink in water, shifting and reforming into new verses with every strike. A trail of black, starry ink and whistling wind follows the edge, leaving fleeting, legible poetry in the wake of its arc.
Stats
- Type: Martial Longsword (Weapon)
- Tier: 2 (Consolidated)
- Damage: +4 (Magical Slashing/Sonic)
- Spell Potency: +15% effectiveness to any spell cast through the blade.
- Accuracy: +2 to Hit (due to the ink’s guidance).
- Language: Comprehension of Ancient Eldertongue while held.
Tags: Tier 2, Weapon, Martial, Inscription, Aeromancy, Sonic, Arcane, Bardic, Lightweight, Ancient, Eldertongue, Resonant, Harmonic, Liquid-Steel, Echo-Scribing, Chrono-Anchor, Midnight-Vortex, Verse-Binding, Ink-Pulse, Ethereal-Script, Narrative-Force, Astral-Pigment, Spell-Etched
Passive Magics
- Ink-Stained Winds: The “brushstrokes” left by the blade are now semi-tangible. They linger for 1 round, acting as magical concealment (Light Obscurement) for the wielder.
- Resonant Permanence: Any enchantment or “Verse” placed upon this blade lasts twice as long and is resistant to magical dispelling or environmental aging.
- Buoyant Literacy: The wielder gains the movement bonuses of Zephyr’s Buoyancy (+10 ft speed, no fall damage) and advantage on any checks to decode or read magical runes and ancient scripts.
- Vibrational Literacy: The blade hums when brought near hidden writing, invisible ink, or secret doors marked with runes, vibrating at a frequency that matches the hidden script.
Active Magics
- Calligraphic Transposition (2/Day): The user slashes a word in the air with the ink-trailing blade. They instantly teleport up to 40 feet to that location, leaving a burst of “Midnight Squid” ink that blinds enemies within 5 feet of the departure point.
- Verse of the Echoing Gale (3/Day): The user releases a sonic blast that carries the “Greater Weight” of the Eternal Ink. Targets in a 20-foot cone take sonic damage and must pass a Strength save or be pushed back 20 feet and knocked prone by the “physical weight” of the sound.
- Inscribed Aegis (1/Day): The wielder “writes” a defensive circle in the air. For 1 minute, a shimmering runic barrier surrounds them, providing +3 AC and absorbing the first 10 points of magical damage from any incoming spell.
- Eldertongue Strike: As a bonus action, the user can imbue the next strike with an ancient word of power. If the attack hits, the target is “Silenced” (cannot speak or cast spells) for 1 round as the ink-residue coats their throat/vocal meridians.
Specific Slot
- Weapon (Main Hand): Following the absolute law of Physical Item Consolidation, this weapon—despite containing the components of a sword, a magical cord, and a reservoir of eternal ink—occupies exactly one slot in the wielder’s main hand.
Item Hit Points and Disablement
The Script-Singer’s Edge 9022 is a Tier 2 artifact that relies on the fluid surface tension of the Aether-Tempered Steel to keep the “Liquid Verse” contained. It possesses 85 HP and a Hardness of 10.
- Integrity Thresholds:
- 85–61 HP (Harmonious): The blade is pristine. All passive and active magics function at full capacity.
- 60–31 HP (Leaking Verse): The steel’s liquid sheen becomes sluggish. The Ink-Stained Winds passive fails to provide obscurement, and the Spell Potency bonus is reduced to +5% as the Eldertongue Essence bleeds out.
- 30–1 HP (Dissonant): The silver needles of the hilt-cord fray. All Active Magics are disabled. The weapon loses its weightless quality (Zephyr’s Buoyancy), feeling like a heavy, leaden bar of cold iron.
- 0 HP (Silenced): The ink inside the blade turns to dry, black soot. The item becomes a non-magical, masterwork longsword. It cannot be broken physically due to the Aether-Steel’s nature, but its soul is dormant.
An attacker must succeed in a Sunder or Targeted Strike action against the weapon. Because of the Harmonic Defense (inherited from the Verse 214), ranged attacks against the item itself are made with a -2 penalty.
Repair Process
The 9022 is a “Living Document” and cannot be mended by a standard forge. It requires a blending of physical craftsmanship and literary restoration.
- Re-Inking (Minor Damage): Restoring up to 25 HP requires a new application of Scribe’s Eternal Ink (cost: 300 gp) to the blade’s surface. The wielder must spend 1 hour “re-tracing” the faded runes while humming the Ballad 47. Requires a DC 18 Art/Performance check.
- Aural Re-Tuning (Moderate Damage): Restoring up to 50 HP requires the artisan to strike the blade on a Harmonic Anvil while submerged in a bath of Etherflower Essence. This aligns the sonic vibrations with the ink’s magical weight. Requires a DC 22 Smithing or Arcane check.
- The Great Recital (Severe/Silenced): To restore a Silenced 9022, the wielder must perform a ritual in a Cavern of Echoes. They must burn Eldertongue Essence and recite the history of every battle the blade has fought. If the history is deemed “worthy” by the ambient echoes, the ink liquifies and the blade wakes. Requires a DC 26 Performance (Oratory) or Medicine (Resonance) check.
In the world of Saṃsāra, a Tier 2 item like the Script-Singer’s Edge 9022 is a prestigious acquisition. While not as historically heavy as a Tier 3 relic, it is a “modern masterpiece” sought after by elite battle-mages, high-ranking bardic duelists, and collectors of technomagic.
Establishments where this item is most likely to be found, along with their respective economic profiles:
1. The Scriptoria-Armory
Location: Found in academic hubs, near great libraries, or in the “Ink-District” of major metropolitan cities. Atmosphere: These shops look like a cross between a luxury fountain-pen boutique and a high-end weapons gym. The air is thick with the scent of ozone and drying ink. Swords are displayed on specialized easels rather than weapon racks, and the merchants are typically “Battle-Scribes” who speak in quiet, measured tones. Sales Method: Direct Purchase / Commission. One must demonstrate a basic literacy in the Eldertongue or show artistic proficiency before being allowed to handle the blade.
- Cost: 4,500 – 5,500 Gold (450 – 550 Platinum).
- Notes: This price reflects a “mint condition” item with a full reservoir of Scribe’s Eternal Ink. These shops often offer a “Maintenance Plan” (a discount on future re-inking services).
2. The Floating Bazaar (Windwalker Trade-Ships)
Location: These are temporary markets found on floating docks, airship platforms, or high-altitude mountain passes. Atmosphere: Chaotic, vibrant, and exposed to the elements. Silks and prayer flags flutter everywhere. The shops are often just open-air decks on small sky-skiffs. The merchants are nomadic Windwalker descendants who value the “spirit” of the item over its gold value. Sales Method: Barter and Prestige. They accept currency but prefer rare materials or “Life-Verses” (narrative accounts of great deeds).
- Cost: 3,800 Gold + a Rare Material (e.g., a bottled cloud-heart or a gryphon’s primary feather).
- Notes: If the buyer can successfully perform a line of the Ballad 47 with the blade during the demonstration, the price may be dropped to 3,200 Gold as a gesture of “Resonant Respect.”
3. Under-City “Ink-Alleys”
Location: The black markets found in the subterranean levels of cities or hidden within the pockets of the “Caverns of Echoes.” Atmosphere: Dimly lit by bioluminescent moss and flickering runic lamps. The shops are cramped and guarded by “Silent Sentinels.” You don’t ask about the item’s history here; the 9022s sold here are often “recovered” from fallen scholars or stolen from museum vaults. Sales Method: Anonymous Auction / Shady Dealing. No questions asked, no warranties provided.
- Cost: 2,500 – 3,500 Gold (Variable).
- Notes: Items bought here often have Item Integrity issues (starting with only 40/85 HP) or may be “Stained,” causing a -2 penalty to the Inspirational Resonance active magic until the blade is professionally cleaned.
The Script-Singer’s Edge 9022 is a weapon of narrative momentum. In roleplay, its use is less about the “clash” of steel and more about the “flow” of a story being written in real-time. Because it leaves tangible ink-trails, every movement serves to reshape the battlefield’s visibility and physics.
1. In a High-Stakes Duel (Urban Arenas or Political Salons)
- Defensive Roleplay: In a formal duel, you use the Ink-Stained Winds to confuse your opponent. Roleplay the blade tracing a complex, looping poem in the air around you. As the black, starry ink hangs in the air, describe your body seemingly “vanishing” behind the legible script. When the opponent strikes, you aren’t there—you have moved with Zephyr’s Buoyancy, leaving only a fading stanza of the Ballad 47 where your torso used to be.
- Offensive Roleplay: Use the Eldertongue Strike to dominate the social or martial pacing. Narrate your blade grazing the opponent’s weapon or armor, leaving a glowing rune of “Silence” or “Stillness.” Roleplay the opponent’s sudden shock as they find themselves unable to shout for guards or cast verbal spells, their throat momentarily coated in shimmering, iridescent ink that “mutes” their very soul.
2. In the Echoing Depths (Dungeons and Ancient Ruins)
- Defensive Roleplay: In the pitch black of a subterranean tomb, the 9022 acts as your primary sensor. Use Vibrational Literacy to “read” the air. Roleplay the silver hilt-cord humming a specific, low-frequency warning note. Describe how you feel the “dissonance” of a hidden trap or an invisible guardian long before it triggers. You don’t just dodge; you move with Ancestral Memory, your feet finding the exact stone tiles that aren’t rigged to collapse because the blade “remembers” the architectural rhythm of the ancients.
- Offensive Roleplay: Use Calligraphic Transposition to navigate the three-dimensional space of a ruin. Roleplay “painting” a vertical line of ink toward a high, unreachable ledge where an archer hides. Describe your avatar dissolving into a swirl of ink and reappearing behind the foe, the sudden burst of Midnight Squid ink blinding them while you deliver a finishing blow that “edits” them out of the encounter.
3. In the Open Tundra or Great Plains (Elemental Wilds)
- Defensive Roleplay: When faced with a horde of charging beasts, you utilize the Inscribed Aegis. Roleplay the wielder standing perfectly still as the wind howls around them. Describe the blade moving in a blur, “writing” a protective sphere of ancient Eldertongue symbols in the air. As the beasts hit the barrier, narrate the shimmering runes absorbing the impact, the kinetic energy being translated into a soft, melodic chime that keeps the party’s morale high despite the danger.
- Offensive Roleplay: You become a conductor of the Verse of the Echoing Gale. Roleplay a wide, sweeping horizontal strike. Describe the ink-trail catching the wind and expanding into a physical wall of pressurized air. Narrate the “Greater Weight” of the Eternal Ink slamming into the enemy ranks like a falling mountain, crushing their formation and pinning them to the ground with the literal weight of the ancient powers you’ve inscribed into the sky.
4. In an Industrial Factory or Mana-Refinery (Technomagic Hubs)
- Defensive Roleplay: In an environment of steam and gears, you use the Harmonic Defense to protect against mechanical hazards. Roleplay the blade’s hum interfering with the “rhythm” of a malfunctioning machine. Describe how high-speed projectiles or bursting pipes are diverted by the sonic frequency of the sword, the objects wobbling and losing their “narrative path” as they enter your aura.
- Offensive Roleplay: You use the blade to “re-write” the factory’s functions. Roleplay striking a primary mana-conduit not to break it, but to “edit” its flow. Describe the Scribe’s Eternal Ink seeping into the machinery’s ley-lines, changing the machine’s output from “Fire” to “Force,” causing a massive internal malfunction that shuts down an entire sector without a single explosion.

Perception of Activation: Script-Singer’s Edge 9022
User’s Perspective
The moment your fingers close around the silver, vein-streaked hilt, the world’s volume seems to drop, replaced by a deep, resonant cello note that vibrates in your marrow. You feel the weight of the steel “liquefy”—the blade becomes an extension of your intent rather than your arm. As you move, you feel a rhythmic “pulse” in the hilt, like a heart beating in time with your own breathing. Your vision sharpens; the air appears as a blank canvas, and you can feel the physical “drag” of the ink as it leaves the blade, providing a tactile resistance that allows for impossibly fine control. It feels less like holding a sword and more like holding a quill that can cut the world.
Observer’s Perspective
To those watching, the activation is a haunting display of “Dark Radiance.” The blade, which usually looks like polished obsidian, suddenly becomes translucent, revealing moving swirls of iridescent ink trapped within the metal. A sudden, sharp scent of ozone and old parchment fills the air. As the wielder moves, they appear to be “painting” the air; thick, black, starry ribbons of ink trail the blade, lingering long enough for witnesses to catch fleeting, glowing glimpses of ancient poetry. The sound is a beautiful, mournful chime that harmonizes with the whistling of a sudden, localized wind.
Extra-Sensory Perceptions (ESP)
- Narrative Intuition: The wielder perceives combat as a unfolding story. They can “feel” the upcoming “chapters” of a fight, allowing them to predict enemy movements based on the “rhythm” of the encounter.
- Linguistic Synesthesia: When the wielder looks at ancient runes or scripts, the sword “translates” them into musical chords. A protective ward might sound like a steady, low bass note, while a curse sounds like a sharp, discordant shriek.
- Aetheric Tether: The user can feel the “weight” of the ink-trails they leave behind. They sense these trails as physical anchors in the air, knowing exactly where they are even if blinded, allowing them to use the trails as a sensory map of the immediate area.
- Echoes of the Eldertongue: Faint, spectral whispers of the Echo Scribes provide constant, subtle advice on the most “poetic” or effective way to strike a foe or bypass a barrier.
Positives
- Fluid Grace: The weapon’s weightlessness and the “buoyancy” of the wind magic allow the user to perform acrobatic feats and high-speed maneuvers that would be impossible with a standard longsword.
- Information Dominance: The ability to read ancient scripts and sense magical vibrations makes the user a master of ruin-delving and counter-magic.
- Visual Deception: The ink-trails and light effects are highly distracting to opponents, making it difficult for them to track the actual edge of the blade amidst the shifting “poetry.”
Negatives
- Sensory Overload: In loud, chaotic, or highly magical environments, the combination of music, glowing ink, and extra-sensory whispers can lead to dizziness or temporary confusion.
- The “Weight of History”: Overusing the blade can cause the wielder to feel a crushing mental exhaustion, as if they are physically carrying the weight of all the stories the ink has ever recorded.
- Incompatibility with Stealth: The constant humming, the scent of ozone, and the glowing trails make it virtually impossible to use this weapon for a surprise attack or a quiet infiltration.
The Great Transcription: Forging the Script-Singer’s Edge 9022
Items Merged
- Resonant Edge of Verse 214: The primary physical vessel; provides the Aether-Tempered Steel, the Windwalker’s Cord, and the sonic/aeromantic core.
- Scribe’s Eternal Ink: The magical catalyst; provides the Eldertongue resonance, iridescence, and the “Greater Magical Weight.”
Additional Materials Needed
- 1x Vial of Midnight Squid Ink: Used as a supplementary reservoir to deepen the blade’s translucency.
- 3x Etherflower Blossoms: To be crushed and used as a cold-sealant for the ink-veins.
- Echo Crystal Powder (4 oz): Sprinkled over the heated steel to ensure the runes can “vibrate” within the metal.
- Aetheric Solvent: To briefly liquefy the surface tension of the Aether-Tempered Steel without losing its shape.
Tools Required
- Harmonic Anvil: Essential for maintaining the blade’s “rhythm” while the ink is being introduced to the pores of the metal.
- Raven Feather Quill (Masterwork): Used to guide the ink into the silver veins of the Windwalker’s Cord.
- Runesmith’s Tuning Fork: To test the frequency of the “Liquid Verse” as it bonds with the steel.
- Silk Filtration Cloth: To ensure the ink is free of dross before it enters the blade’s internal structure.
Skill Requirements
- Master Artificing (Tier 2/3): To handle the delicate process of liquefying the surface of a legendary blade.
- Expert Inscription/Calligraphy: The crafter must be able to “write” the ink directly into the molecular lattice of the steel.
- Alchemy (Adept): To manage the reaction between the Eldertongue Essence and the Aether-Tempered Steel.
- Performance (Music/Oratory): The crafter must maintain a steady, melodic hum to keep the spirits of the Windwalker and Echo Scribe in harmony during the merge.
Crafting Steps
- The Surface Softening: Apply the Aetheric Solvent to the Resonant Edge. The steel should begin to ripple like water under a breeze. Do not allow the blade to lose its edge.
- The Ink Tempering: Mix the Scribe’s Eternal Ink with the Midnight Squid Ink in an enchanted well. Stir with the Raven Feather Quill until the mixture emits a faint, rhythmic pulse.
- The Runic Infusion: While the blade’s surface is liquid, use the quill to “draw” the shifting verses into the steel itself. As the ink touches the Aether-Steel, it will sink below the surface, suspended in the translucent metal.
- The Vein Staining: Carefully feed the remaining ink into the Windwalker’s Cord hilt-wrap. Use a low-frequency hum to encourage the ink to travel along the silver threads, creating the iridescent blue “veins.”
- The Echo Dusting: Sprinkle the Echo Crystal Powder over the flat of the blade. Strike the Harmonic Anvil once; the vibration will “shake” the powder into the liquid steel, where it will bond with the ink to provide its shimmering starlight effect.
- The Etherflower Seal: Rub the crushed Etherflower Blossoms along the length of the weapon. This “Cold-Quench” instantly re-solidifies the Aetheric Solvent, trapping the ink and the verses forever within the “solidified midnight” of the blade.
- The Final Tuning: Strike the Runesmith’s Tuning Fork against the pommel. The blade should chime a mournful cello note while the runes begin to drift and reform. If the chime is pure, the Script-Singer’s Edge 9022 is complete and the items are irrevocably one.
Dark-Water-Knife and Singing-Paper-Blood
Hearken, O keepers of the heavy-ink and the walkers of the light-step, to the scratches upon the smoke-blackened clay, salvaged from the “City of Drowned-Parchment.” This is the drift of the Script-Singer’s Edge 9022, known in the elder-mumble as The Tongue-of-Steel that Bleeds the Secret-Song.
In the age when the mountains were soft like dough and the wind had not yet learned its name, there was a Big-Maker-of-Rhythm (the glyph suggests a Forge-Master of Verse). This Maker possessed a Sharp-Silver-Wind (the Resonant Edge), a blade that was hungry for a “Story-to-Eat.” The Maker said, “The steel is fast, but it is empty. It cuts the air, but the air does not remember the cut.”
At the same time, in the “House of Quiet-Echoes,” there was a Shadow-Thirsty-Scribe. This Scribe held the Ever-Living-Black-Fluid (the Eternal Ink), which was the “Blood-of-the-Elders.” The Scribe said, “The ink is wise, but it is trapped. It tells the truth on the paper, but the paper rots and the truth falls into the dirt.”
The Maker and the Scribe met at the Altar of the Cello-Hymn. They decided to make a “Marriage-of-Steel-and-Word.”
The translation grows jagged here, speaking of the “Drinking of the Blade.” They did not paint the sword; they made the sword “thirsty.” They washed the Aether-Steel in a bath of Squid-Dark and Ether-Petal-Cold. The Scribe took the Raven-Hand-Stick (the Quill) and wrote the Ballad-of-Forty-Seven-Agonies into the very “Skin-of-the-Metal.”
The Steel did not scream; it “Swallowed.” The ink went deep, past the shiny-part, into the “Marrow-of-the-Middle.” The silver-threads on the handle grew Blue-Veins, like the arms of a cold god.
Suddenly, the world’s “Noise” died. The blade turned into Solid-Midnight. The verses of the ancients began to swim inside the steel like “Fish-made-of-Light.” When the Maker swung the 9022nd stroke, the air did not just part; it Accepted-the-Writing.
The story tells of the Battle of the Silent-Gorge, where a “Horde-of-No-Name” came to delete the world’s history. The wielder of the 9022 did not just fight; they “Re-Wrote.” With every slash, the starry-ink stayed in the sky. They wrote the word “Wall,” and the wind became a stone-force. They wrote the word “End,” and the enemy’s life-song was “Un-Penned.”
The wielder became the Grand-Author-of-the-Slaying. But the ancient clay warns: the ink is never dry. The wielder’s own life became a “Margin-Note.” They ceased to be a person of flesh and became a Vessel-of-the-Great-Transcription, a shadow that moves between the lines of reality, forever seeking a new page to stain.
The Moral of the Story: A sword without a story is but a tool of the grave, and a story without a sword is but a ghost in the wind. He who weds the blade to the ink gains the power to write the world’s fate, but he must remember: once a name is written in the Eternal Ink, it can never be erased, only edited by a sharper edge.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: The Quillsaber of the Eldertongue 9022 Item Type: Enchanted Artifact / Hyperborean Relic
Description: A translucent blade of “solidified midnight” that leaves trails of starry, iridescent ink in the air. It hums with a deep cello-like vibration that harmonizes with the user’s pulse.
Game Mechanics:
- Skill: Fighting (Sword) or Art/Craft (Calligraphy).
- Damage: 1D8+2 + db (Magical/Sonic).
- Narrative Intuition: Spend 5 Magic Points to gain a Bonus Die on a Spot Hidden or Psychology roll by “reading” the atmospheric rhythm of a scene.
- Ink-Blind (Active): Upon a successful strike, the user may spend 1D4 Sanity to cause a burst of Midnight Squid Ink. The target must pass a Hard DEX roll or be blinded for 1D3 rounds.
- Eldertongue Comprehension: While the sword is drawn, the wielder gains a +40% bonus to Language (Ancient) checks.
- Sanity Cost: 1/1D6 SAN to witness its activation; 0/1 SAN loss per hour of use due to the “Weight of History.”
Blades in the Dark
Name: The 9022 “Inscribed Ghost-Edge” Item Type: Fine Melee Weapon (Tier III Quality)
Description: A weightless blade wrapped in silver silk. The ink-veins in the hilt pulse when near arcane runes, and the blade itself “writes” trails of light when swung.
Game Mechanics:
- Load: 1 (Archived as a single physical object).
- Quality: Tier III (Exceptional).
- Inscribed Aegis: You may spend 1 Stress to “write” a ward in the air. This provides Armor against the next magical or supernatural attack.
- Calligraphic Transposition: Spend 2 Stress to teleport to any location within “Short” range that you have marked with a blade-stroke.
- Passive – Resonant Literacy: You gain Potency when Studying or Tinkering with ancient artifacts or eldritch scripts.
- Drawback – Narrative Beacon: The blade’s humming and glowing ink-trails make it impossible to remain hidden once the weapon is drawn. All Prowl actions involving stealth are at a Desperate position.
Dungeons & Dragons (5th Edition)
Name: Script-Singer’s Edge 9022 Item Type: Weapon (Longsword), Rare (Requires Attunement)
Description: This longsword has the Finesse and Versatile properties. It is weightless and hums with a melodic chord that shifts as you fight.
Game Mechanics:
- Modifier: You have a +2 bonus to attack and damage rolls made with this weapon.
- Spell Potency: While holding this weapon, the saving throw DC for your spells increases by 1.
- Eldertongue Strike: When you hit a creature with this weapon, you can expend 1 charge (3 total, regains at dawn) to force the target to make a DC 15 Charisma saving throw. On a failure, the creature is Silenced until the start of your next turn.
- Ink-Stained Winds: When you take the Disengage action, you leave behind a cloud of starry ink. The space you occupied and the path you traveled are Heavily Obscured until the start of your next turn.
- Verse of Transposition: As a bonus action, you can teleport to an unoccupied space you can see within 40 feet. You must have attacked with the sword this turn to use this feature.
- Consolidation: This item occupies only the Main Hand slot.
Knave (2nd Edition)
Name: 9022 Verse-Etched Blade Item Type: Unique Weapon/Tool (1 Slot)
Description: A blade of midnight-steel that functions as both a lethal weapon and a master’s calligraphy set.
Game Mechanics:
- Damage: d10 (Versatile).
- Durability: 10 (Aether-Steel).
- Literary Sense: If the blade is within 30 feet of a magical scroll, book, or runic inscription, it begins to hum a pure cello note.
- Ink-Trail (Passive): Once per combat, you may describe a flourish of ink to gain Advantage on a Fleeing or Dodging check.
- Active (1/Day): The Inscribed Verse. You “write” a spell into the air. This replicates the effect of any Level 1 or 2 Spell Scroll you have previously “fed” to the blade (by letting the blade touch the scroll). Using this ability reduces the blade’s Durability by 1.
- Weightless: This weapon never counts toward Encumbrance penalties and provides Advantage on checks to balance or jump.
Fate Core / Fate Condensed
Unique Name: The 9022 Verse-Blade Item Type: Tier 2 Artifact (Extra)
Description: A translucent blade of “solidified midnight” that hums with a cello-like resonance. It allows the wielder to “write” their intent onto the battlefield.
Game Mechanics:
- Aspect: Living Poem of Wind and Ink
- Stunt: Narrative Intuition. Because I wield the 9022, I gain a +2 bonus to Notice or Investigate when attempting to read magical runes, ancient scripts, or the “rhythm” of a combat encounter.
- Stunt: Calligraphic Transposition. Once per scene, I can move up to two zones instantly and ignore any obstacles in between. When I do, I create a Cloud of Starry Ink aspect on my starting zone with one free invoke.
- Stunt: Eldertongue Strike. When I succeed with style on a Fight attack, I can trade the extra shifts to apply the Magically Silenced aspect to the target instead of taking a boost.
- Cost: 2 Refresh.
Numenera & Cypher System
Unique Name: Script-Singer’s Edge 9022 Item Type: Artifact (Level 5)
Description: A nanocarbon-steel blade infused with a liquid-data ink. It occupies one hand slot and hums when near encoded information.
Game Mechanics:
- Level: 5
- Effect (Passive): The wielder is trained in tasks involving initiative, balance, and the deciphering of ancient languages.
- Effect (Passive): The weapon deals 5 points of damage (slashing/sonic).
- Effect (Active – 2 Intellect): Inscribed Aegis. The wielder “writes” a defensive ward in the air. This provides +1 to Armor for one minute and eases Speed Defense tasks by one step.
- Effect (Active – 3 Intellect): Verse of Transposition. The wielder teleports to a location within long range that they can see.
- Depletion: 1 in 1d20.
Pathfinder (2nd Edition)
Unique Name: Script-Singer’s Edge 9022 Item Level: 10 Price: 1,000 gp Usage: held in 1 hand; Bulk: L (Light)
Traits: Rare, Magical, Sonic, Transmutation, Eloquence
Game Mechanics:
- Base Stats: This is a +2 striking thundering longsword. It has the Finesse trait.
- Passive – Resonant Literacy: You gain a +2 item bonus to Society checks to decipher writing and Occultism checks to identify magic.
- Passive – Zephyr’s Buoyancy: While wielding the sword, you gain a +10-foot status bonus to your Speed and take no damage from falling.
- Activate [One-Action] (Interact, Linguistic): Eldertongue Strike. Frequency: Once per hour. Make a melee Strike. If it hits, the target must attempt a DC 27 Will save. On a failure, it is Silenced (unable to use verbal components or speak) for 1 round.
- Activate [Two-Actions] (Envision, Teleportation): Calligraphic Transposition. Frequency: 3/Day. You teleport to a space within 40 feet that you can see. The path you would have traveled is filled with a starry ink mist, granting Concealed status to any allies within it for 1 round.
Savage Worlds (Adventure Edition)
Unique Name: Script-Singer’s Edge 9022 Item Type: Tier 2 Relic (One-Handed Sword)
Description: A weightless, vibrating blade of ink-infused steel.
Game Mechanics:
- Stats: Damage Str+d8+2, AP 2.
- Passive – Weightless: The weapon has no Minimum Strength requirement and provides a +2 bonus to Athletics checks involving jumping or climbing.
- Passive – Linguist: The wielder gains the Linguist Edge while the sword is on their person.
- Active – Ink Trail (2 PP): As a limited free action, the wielder can release a cloud of ink. This works like the obscure power, centered on the wielder, using the wielder’s Fighting or Performance skill as the arcane skill.
- Active – Transposition (3 PP): The wielder can use the teleport power with a range of 12″ (24 yards).
- Active – Inscribed Ward (2 PP): The wielder can cast deflection on themselves by tracing runes in the air.
- Power Pool: The 9022 has 10 Power Points, which recharge at a rate of 5 per hour.
Shadowrun (6th Edition)
Unique Name: The 9022 “Ink-Stream” Weapon Focus Item Type: Weapon Focus (Rating 4)
Description: An elegant, dual-natured longsword that appears as a ripple of “liquid data” on the Astral Plane. It hums with a sub-vocal frequency that stabilizes the wielder’s movement.
Game Mechanics:
- Type: Exotic Melee Weapon (Blade)
- Damage: (STR+3)P
- Attack Rating: 10/–/–/–/–
- Armor Penetration: –2 (Sonic resonance)
- Qualities: Reach 1
- Linguistic Synesthesia: When the focus is active, the wielder gains a +2 dice pool bonus to any Instruction or Language-related tests.
- Zephyr Glide: As a Minor Action, the user can ignore the “Difficult Terrain” penalty for one round and gains +2 to their Defense Rating against ranged attacks.
- Calligraphic Transposition: Once per combat, the user may spend a Major Action to teleport to a location within [Magic x 2] meters. This creates a cloud of Midnight Smoke (effectively a Smoke Grenade) at the point of origin.
Starfinder (1st Edition)
Unique Name: Verse-Pattern 9022 Resonant Edge Item Level: 10 Price: 18,500 Credits Bulk: L (Light)
Description: A Hybrid (Magic/Tech) advanced melee weapon. The blade is a “hard-light” construct infused with a carbon-based magical ink that records the trajectory of every swing.
Game Mechanics:
- Damage: 3d6 S & So (Slashing and Sonic)
- Critical: Deafen (DC 19)
- Special Properties: Analog, Operative, Powered (Capacity 40, Usage 1/round).
- Inscribed Aegis (Active): As a move action, you can expend 5 charges to grant yourself concealment against ranged attacks for 1 minute.
- Verse of Transposition (Active): As a standard action, you can expend 10 charges to replicate the effect of Dimension Door with a range of 40 feet.
- Linguistic Processor (Passive): While holding the weapon, you gain a +4 insight bonus to Culture checks to decipher writing.
Traveller (Mongoose 2nd Edition)
Unique Name: 9022 Ancient Resonance Blade TL (Tech Level): 15 (Ancient Bio-Tech) Weight: 1 kg Cost: Cr 450,000
Description: A relic of unknown origin. The hilt is wrapped in a bio-organic cord that interfaces with the wielder’s nervous system, making the blade feel weightless.
Game Mechanics:
- Skill: Melee (Blade)
- Damage: 3D+4 (Sonic/Physical)
- Traits: AP 5, Balanced.
- Buoyancy Field: The wielder is treated as having a Grav Belt for the purpose of slow descent and ignoring falling damage.
- Aura Perception: The wielder gains DM+2 on all Medic or Investigate checks while the blade is unsheathed, as the humming needles provide haptic feedback on the environment.
- Teleportation (Active): On a successful Effect of 6+ on a Melee check, the user may choose to “blink” up to 10 meters away immediately after the strike.
Warhammer Fantasy Roleplay (4th Edition)
Unique Name: The 9022 “Scribe’s Talismanic Blade” Item Type: Magical Weapon (Longsword)
Description: A blade of Elven-silver appearance, though the dark, shifting ink inside suggests a more esoteric origin. It hums with the Wind of Hysh (Light) and the Wind of Ulgu (Shadow).
Game Mechanics:
- Encumbrance: 1 (Weightless quality)
- Reach: Long
- Damage: +SB + 5
- Qualities: Precise, Fast, Magical.
- Zephyr’s Buoyancy: The wielder gains +1 Movement and ignores the Falling Condition from heights up to 20 yards.
- Resonant Literacy: The wielder gains a +20% bonus to Language (Classical) and Language (Guilder) Tests.
- Ink-Stained Winds (Active): Once per encounter, after a successful hit, the wielder may spend 1 Advantage to create a small “Mist” zone around them, providing 1 Blinded Condition to any enemy attempting to target them until the start of their next turn.
- Moral of the Blade: If the wielder flees from combat or acts with cowardice, the blade becomes “Dissonant,” inflicting a –10 penalty to all Fellowship Tests for 1d10 hours.
