Astral Shard Blade

The Astral Shard Blade is a magnificent and ethereal weapon that appears to be crafted from a translucent, shimmering crystal infused with swirling cosmic energy. The blade radiates a soft, otherworldly glow, and its hilt is adorned with intricate runes that pulse with mystical power. When wielded, the blade seems to draw energy from the astral plane, granting the user a connection to the cosmic forces that shape the universe.

Lore: Legends speak of the Astral Shard Blade as a weapon forged by celestial beings in the heart of the Astral Realm, a plane of existence that exists beyond the mortal realm. Crafted by master artisans under the guidance of celestial entities, the blade is said to be a physical embodiment of the balance between light and dark, chaos and order. It is bestowed upon mortals who have proven themselves as champions of cosmic justice or have displayed an unwavering commitment to maintaining universal equilibrium.

Stats:

  • Rarity: Very Rare (Tier 4)
  • Type: Magical Longsword
  • Requires: Attunement

Cost: The Astral Shard Blade is an exceedingly rare and coveted artifact. Its acquisition may involve epic quests, celestial favor, or a momentous encounter with an astral entity. Due to its incredible power and limited availability, the blade’s value can range from 20,000 to 30,000 gold pieces, depending on the campaign setting and the economy of the game world.

Use: When attuned to the Astral Shard Blade, the character gains the following benefits:

  • Astral Resonance: The blade has a +2 bonus to attack and damage rolls. Its supernatural properties allow it to bypass resistance to nonmagical weapons and deal additional radiant or necrotic damage (chosen upon attunement) equal to the character’s proficiency bonus on a hit.
  • Cosmic Guidance: The character gains advantage on Wisdom (Perception) checks and Intelligence (Arcana) checks related to understanding or interacting with celestial or astral phenomena. The blade’s connection to the cosmic forces grants the wielder heightened perception and insight into the mysteries of the universe.
  • Astral Step: Once per day, as a bonus action, the character can briefly phase into the Astral Plane, becoming ethereal for 1 minute. While ethereal, the character can move through objects and creatures as if they were difficult terrain, and they have resistance to all damage except force damage. This ability allows the character to pass through obstacles, evade attacks, and gain a temporary advantage in combat.
  • Stellar Burst: Once per day, the character can unleash a brilliant burst of astral energy. As an action, the character can channel the power of the Astral Shard Blade to create a 30-foot radius sphere of radiant or necrotic energy (chosen upon attunement). Creatures in the area must make a Constitution saving throw against the character’s spell save DC, taking 8d8 radiant or necrotic damage (chosen upon attunement) on a failed save, or half as much damage on a successful one. This ability represents the unleashing of raw cosmic power, devastating enemies caught in their radiant or necrotic embrace.

Tags: Celestial Forged, Astral Plane Connection, Cosmic Balance, Champion’s Weapon, Mystical Runes, Ethereal Form, Radiant/Necrotic Power, Insight Enhancement, Phasing Ability, Energy Burst

The Celestial Emporium
In the bustling city of Aetheria, where magic and commerce intertwine, there exists a shop known as The Celestial Emporium. This establishment isn’t just any shop; it’s a place where the mundane meets the divine. Here, artifacts of immense power, like the Astral Shard Blade, find their way into the hands of those deemed worthy or wealthy enough.

  • Location: The Emporium is located in the heart of Aetheria, in a district known for its high-end magical goods and artifacts. The building itself is a marvel, with walls that seem to shimmer with the light of distant stars, and an entrance that requires a special incantation or a token of celestial favor to open.
  • Appearance: Inside, the shop is vast, with shelves that reach towards a ceiling painted with the constellations. Each item is displayed with reverence, often under protective wards or in stasis fields to preserve their integrity and prevent theft.
  • Ownership: The shop is run by Eldrin Starweaver, an ancient mage with connections to the astral plane. Eldrin is known for his ability to sense the worthiness of potential buyers, often engaging in lengthy conversations to gauge their intentions.
  • Buying the Astral Shard Blade:
    • Quest or Favor: Often, the Astral Shard Blade isn’t sold for gold alone. Eldrin might require the buyer to undertake a quest that aligns with the blade’s purpose of maintaining cosmic balance. This could involve retrieving a lost artifact, defeating a celestial threat, or even a journey to the Astral Plane itself.
    • Negotiation: If gold is involved, Eldrin might start negotiations at 30,000 gold pieces, but the price could be lowered with a compelling backstory or proof of cosmic alignment.
  • Selling the Astral Shard Blade:
    • Rarity: Selling such an item back to Eldrin or another buyer would be rare. If someone were to part with it, they’d likely need a compelling reason, like an even greater artifact or a dire need for funds.
    • Price: The selling price might be around 20,000 gold pieces, reflecting the item’s rarity and the market’s understanding of its value.
  • Payment Methods:
    • Gold: Traditional currency, though Eldrin might accept rare gems or magical items of equivalent value.
    • Favors: Sometimes, Eldrin might accept a promise of future service, especially if it aligns with celestial interests.
    • Knowledge: Information about celestial events or hidden astral phenomena could also be a form of currency.
  • Security: The Emporium employs magical wards, golems, and even celestial guardians to ensure the safety of its wares. Theft from here would be nearly impossible without incurring the wrath of both Eldrin and the celestial entities he’s connected to.

In Saṃsāra, where magic and commerce are deeply intertwined, acquiring an item like the Astral Shard Blade is not just a transaction but a journey, a test, and sometimes, a destiny.

Roleplay in Different Environments:

  • Urban Environment (Aetheria’s Market District):
    • Defense: When navigating through the bustling markets, the wielder of the Astral Shard Blade might use its Astral Step ability to avoid pickpockets or to escape a sudden skirmish. By phasing into the ethereal, they can move through walls or crowds, making them untouchable for a brief period. This can be roleplayed by describing how the character’s form becomes translucent, their steps leaving a faint, shimmering trail as they glide through obstacles.
    • Offense: If attacked by thieves or rogue mages, the wielder could use Stellar Burst in a less crowded area to fend off multiple attackers. The radiant or necrotic energy would be roleplayed as a sudden, blinding light or a dark, consuming shadow that engulfs the area, causing panic among the assailants.
  • Wilderness (The Verdant Expanse):
    • Defense: In the wild, where natural hazards and magical beasts abound, the Astral Shard Blade could be used for Astral Step to bypass treacherous terrain or to escape from a predator’s grasp. Imagine the character stepping into a shadow, becoming one with the forest, and emerging on the other side of a ravine or from behind a large tree, leaving their pursuers bewildered.
    • Offense: Against a large beast or a group of monsters, the Stellar Burst could be unleashed to clear a path or to deal with an overwhelming number of foes. The roleplay might involve the character standing firm, the blade’s runes glowing intensely before a wave of cosmic energy washes over the area, described with vivid details of light or darkness consuming the creatures.
  • Underwater Cities (Neptunian Depths):
    • Defense: Here, the Astral Step could be used to navigate through the city’s complex architecture or to escape from underwater predators. The character might phase through walls of coral or through the hull of a sunken ship, appearing on the other side unscathed, their form shimmering with an ethereal glow that contrasts with the deep blue.
    • Offense: In a conflict with aquatic creatures or rival factions, Stellar Burst could be used to disrupt formations or to illuminate dark corners of the city. The roleplay could involve the blade’s energy creating a bubble of light or darkness that pushes back the water, creating a temporary air pocket or blinding foes with its intensity.
  • Sky Travel (Aboard a Zeppelin):
    • Defense: On a zeppelin, where space is limited and falling is a real threat, Astral Step could be used to move quickly to safety or to avoid being knocked off by turbulence or enemy action. The character might seem to vanish, only to reappear on the other side of the deck, their body briefly phasing through the airship’s structure.
    • Offense: If the zeppelin is under attack by sky pirates or griffon riders, Stellar Burst could be unleashed to deter boarders or to clear the deck of invaders. The roleplay would depict the blade’s energy as a beacon of light or a dark void that temporarily disrupts the attackers’ coordination, perhaps even causing some to lose their grip and fall.
  • Ruins (Ancient Temples of the Lost):
    • Defense: In the labyrinthine ruins, Astral Step becomes invaluable for avoiding traps or escaping from collapsing structures. The character might step into a shadow, passing through walls or floors to bypass a trap or to reach a hidden chamber, their form briefly merging with the ancient stone.
    • Offense: Against guardians or undead that might inhabit these ruins, Stellar Burst could be used to clear a path or to destroy magical wards. The roleplay could involve the blade’s cosmic energy resonating with the ancient magic of the ruins, causing glyphs to glow or statues to crumble under the force of the blast.

In each environment, the Astral Shard Blade not only serves as a weapon but also as a tool for exploration, survival, and the embodiment of the wielder’s connection to the cosmic forces. The roleplay focuses on how the blade’s abilities interact with the setting, enhancing the narrative with its mystical properties.

Perception of Activation:

  • Sight: When the Astral Shard Blade activates, the blade begins to glow with an intense, pulsating light. The runes along the hilt flare with a brilliance that seems to pull at the very fabric of reality, casting a soft, ethereal glow around the wielder. The light can be blinding to those not accustomed to its power, but to the attuned, it’s like looking into the heart of a star, revealing hidden truths and paths.
    • Positive: Enhances visibility in dark environments, illuminates hidden or magical traps.
    • Negative: Can temporarily blind or disorient those not prepared for its intensity.
  • Sound: A low, resonant hum fills the air, almost like the distant echo of a celestial choir. This sound is not heard with the ears but felt in the bones, resonating with the very soul of the wielder.
    • Positive: Grants a sense of calm and focus, can disrupt or distract enemies.
    • Negative: Might cause discomfort or disorientation to those sensitive to vibrations.
  • Smell: There’s a faint, crisp scent reminiscent of the air after a lightning strike, clean and electric, tinged with the scent of ozone.
    • Positive: Invigorating, can clear the mind and enhance alertness.
    • Negative: Might be overwhelming or distracting in certain situations.
  • Touch: The blade’s grip becomes warmer, almost comforting, as if it’s alive and responding to the wielder’s touch. When the blade cuts through the air or makes contact, there’s a sensation of resistance, like slicing through water, yet with a cool, tingling sensation.
    • Positive: Provides a tactile feedback that can guide the wielder’s movements.
    • Negative: The tingling could be distracting or painful if not accustomed to its energy.
  • Taste: While not directly tasted, the air around the blade when activated carries a metallic tang, akin to the taste of blood or the air before a storm.
    • Positive: Heightens the sense of presence and reality of the moment.
    • Negative: Can be off-putting or nauseating if too strong.
  • Extra-Sensory Perceptions:
    • Astral Awareness: The wielder feels a connection to the Astral Plane, a sense of vastness and depth beyond the physical world. This perception allows them to sense the presence of otherworldly entities or disturbances in the cosmic balance.
      • Positive: Provides an early warning system against magical or celestial threats.
      • Negative: Can be overwhelming, leading to a sense of vertigo or disconnection from the physical world.
    • Mystic Resonance: There’s a subtle vibration, a kind of sixth sense that lets the wielder know when magic is at play, whether it’s a spell being cast or an enchantment on an object.
      • Positive: Enhances the ability to detect and counter magical effects.
      • Negative: Might cause a sensory overload in highly magical environments.
    • Cosmic Insight: The blade grants flashes of insight, brief visions or understandings of the universe’s workings, often in the form of symbolic or abstract thoughts.
      • Positive: Can provide strategic advantages or reveal hidden truths.
      • Negative: These insights can be cryptic or confusing, potentially leading to misinterpretation.
    • Ethereal Echoes: When using Astral Step, the wielder perceives the world around them as if through a veil, seeing the flow of energy, the life force of beings, and the structure of reality itself.
      • Positive: Allows for strategic movement and evasion, seeing through illusions or invisibility.
      • Negative: Can be disorienting, making the physical world seem less real.

Each activation of the Astral Shard Blade not only enhances the wielder’s physical senses but also opens up a realm of perception that transcends the ordinary, providing a rich tapestry of sensory and extra-sensory experiences that can both aid and challenge the user in their adventures.

Crafting Recipe: The Astral Shard Blade

  • Materials Needed:
    • Astral Crystal: A rare gemstone that resonates with the Astral Plane, found in the heart of celestial phenomena or deep within ancient ruins. (1 large piece)
    • Celestial Steel: A metal forged under the light of a celestial event, known for its ability to hold enchantments. (10 lbs)
    • Ethereal Silk: Thread woven from the essence of the Astral Plane, used for the hilt wrapping. (Enough to wrap the hilt)
    • Runes of the Cosmos: Inscribed with special ink made from starlight and moon dust. (Set of 12 runes)
    • Essence of the Void: A vial of concentrated darkness from the void between stars. (1 vial)
    • Luminous Dust: Ground from the scales of a celestial dragon or the wings of a star sprite. (1 ounce)
  • Tools Required:
    • Arcane Forge: A magical forge capable of channeling cosmic energies.
    • Enchanter’s Kit: For inscribing runes and applying enchantments.
    • Astral Loom: For weaving the Ethereal Silk.
    • Celestial Hammer: A hammer imbued with the power to shape celestial steel.
    • Astral Anvil: An anvil that can withstand the forging of celestial materials.
  • Skill Requirements:
    • Smithing: Master level (to work with Celestial Steel)
    • Enchantment: Expert level (to imbue the blade with cosmic energy)
    • Arcana: Master level (to understand and manipulate astral energies)
    • Jewelcrafting: Expert level (for setting the Astral Crystal)
  • Crafting Steps:
    • Preparation of the Steel:
      • Heat the Celestial Steel in the Arcane Forge under the light of a celestial event, like a full moon or a meteor shower. This process aligns the metal with cosmic energies.
      • Hammer the steel into the shape of a longsword using the Celestial Hammer on the Astral Anvil. The metal should resonate with a hum as it’s shaped.
    • Incorporating the Astral Crystal:
      • Using your Jewelcrafting skills, carefully carve out a slot in the blade where the Astral Crystal will be embedded. The crystal must be placed at the core of the blade to act as its heart.
      • Secure the Astral Crystal with a mixture of Luminous Dust and a drop of Essence of the Void, ensuring it’s perfectly aligned with the blade’s balance.
    • Hilt Crafting:
      • Weave the Ethereal Silk around the hilt using the Astral Loom. This silk will not only provide grip but also act as a conduit for the blade’s powers.
      • Carve the hilt from a piece of Celestial Steel, ensuring it’s ergonomic and designed to channel the blade’s energy.
    • Rune Inscription:
      • With your Enchanter’s Kit, inscribe the Runes of the Cosmos along the blade and hilt. Each rune must be drawn with precision, channeling your Arcana knowledge to imbue them with the right cosmic energies.
      • Use the Essence of the Void to fill the runes, allowing them to pulse with dark, cosmic power.
    • Enchantment:
      • Begin the enchantment process by focusing your Arcana skill to connect with the Astral Plane. Visualize the energies flowing through the blade.
      • Speak the ancient incantations, guiding the energies into the blade. This step requires a deep understanding of the balance between light and dark, chaos and order.
      • The blade should begin to glow, the runes pulsating with power, signaling the successful enchantment.
    • Final Tempering:
      • Place the nearly completed blade back into the Arcane Forge for a final tempering. This step locks in the enchantments and ensures the blade’s durability.
      • Quench the blade in a bath of Luminous Dust mixed with water from a celestial spring, if available, to complete the process.
    • Attunement:
      • The final step is not crafting but attuning. The blade must be presented to a celestial entity or left under the night sky during a significant celestial event for it to fully awaken its powers.

Completion: The Astral Shard Blade is now ready, a weapon of cosmic might, resonating with the energies of the universe, ready to be wielded by those who seek to maintain the balance of the cosmos.

Tale of the Blade of Stars

In times long forgotten, when the world was young and the stars still whispered secrets, there was a blade, not of steel but of the cosmos itself. This blade, known as the Astral Shard Blade, was not forged in the fires of earth but in the heart of the Astral Realm, where the light and dark dance in eternal balance.

Legends say, in an age where the gods walked among men, there was a celestial smith, whose name has been lost to the sands of time. This smith, under the guidance of the star gods, took upon the task of crafting a weapon that would embody the balance of the universe. With hands that could touch the void, he gathered materials from the edges of existence: a crystal from the heart of a dying star, steel from the core of a meteor that fell with divine purpose, and silk woven by the spiders of the Astral Plane, whose threads could bind the very essence of magic.

The smith, with tools that sang with the music of the spheres, began his work. Each strike of his hammer was a note in the symphony of creation, each breath a whisper of the cosmos. He worked for eons, for time holds no meaning in the Astral Realm. As he crafted, the blade began to glow, not with the light of fire but with the luminescence of the stars, its runes pulsing with the life of the universe.

When the blade was complete, it was presented to the mortal realm. But not just any mortal could wield it. It was said that the blade chose its wielder, one who had seen the balance between light and dark, chaos and order. This wielder, whose name too has faded into myth, was a hero of cosmic proportions, tasked with maintaining the balance of the world.

The hero wielded the blade in many battles, not of conquest but of preservation. With each swing, the blade’s power was unleashed, not to destroy but to restore, to heal, to bring equilibrium where there was discord. The hero’s deeds were many, but one stands out in the annals of time:

In a land where darkness had overtaken the light, where the very earth was consumed by shadow, the hero stood alone. With the Astral Shard Blade raised high, he called upon the power of the cosmos. A burst of radiant energy, like the dawn breaking over a thousand horizons, erupted from the blade, banishing the darkness and restoring the land to its rightful balance.

Yet, as all things must, the hero’s time came to an end. The blade, now without its chosen wielder, was said to have returned to the stars, waiting for another to prove worthy of its cosmic might.

Moral of the Story: In the balance of light and dark, in the harmony of chaos and order, lies the true power of the universe. The Astral Shard Blade teaches that even the mightiest weapon is but a tool for balance, not domination, and that the worthiest of heroes are those who seek to preserve, not to conquer.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Astral Shard Blade

  • Description: A mystical sword that resonates with cosmic energies, capable of phasing through dimensions.
  • Sanity Cost: 1/1D6 to witness its full activation.
  • Weapon Stats:
    • Damage: 1D8 + 1D6 Magic
    • Range: Close Combat
    • Attacks per Round: 1
  • Special Abilities:
    • Astral Step: Once per session, the wielder can phase through solid objects for a brief period. This can be used to escape or surprise an enemy.
    • Cosmic Insight: Grants a +20% bonus to Occult and Astronomy rolls related to cosmic phenomena.
  • Game Mechanics:
    • Activation: Requires a successful POW roll to activate its special abilities.
    • Sanity: Using the blade’s powers risks Sanity loss due to its otherworldly nature.

Blades in the Dark

Astral Shard Blade

  • Tier: 4 (Very Rare)
  • Effect:
    • Astral Step: As an action, the wielder can become ethereal for one round, passing through objects or avoiding attacks. This counts as a Tier 3 action.
    • Cosmic Guidance: +1d to all Insight and Attune rolls.
  • Special:
    • Stellar Burst: Once per score, unleash a burst of energy. This can be used as a desperate action to clear a room or as a Tier 4 action for a less desperate effect.
  • Game Mechanics:
    • Stress: Using abilities can cause stress, especially Stellar Burst.
    • Heat: Using this blade in public can increase Heat due to its conspicuous nature.

Dungeons & Dragons (5th Edition)

Astral Shard Blade

  • Weapon (Longsword), Very Rare (requires attunement by a character with a celestial or cosmic connection)
  • Properties:
    • +2 Longsword: Grants a +2 bonus to attack and damage rolls made with this weapon.
    • Astral Resonance: Deals an extra 1d8 radiant or necrotic damage (chosen upon attunement).
    • Astral Step: Once per day, as a bonus action, the wielder can become ethereal for 1 minute.
    • Stellar Burst: Once per day, unleash a 30-foot radius sphere of radiant or necrotic energy. Creatures in the area must make a DC 17 Constitution saving throw, taking 8d8 damage on a failed save, or half as much on a success.
  • Game Mechanics:
    • Attunement: Requires a character with a celestial or cosmic connection.
    • Balance: The blade’s power is balanced by its rarity and attunement requirements.

Knave

Astral Shard Blade

  • Item: Sword
  • Stats:
    • Damage: 1d8 + [Character Level]
  • Special:
    • Astral Step: Once per day, the wielder can move through objects as if they were not there for a number of rounds equal to their level.
    • Cosmic Insight: Gain advantage on any roll to understand or interact with celestial phenomena or magic.
  • Game Mechanics:
    • Usage: The blade’s abilities are limited by the character’s level, ensuring balance.
    • Inventory: This item takes up a slot in the inventory due to its size and power.

Fate Core

Astral Shard Blade

  • Aspect: “A Blade of Cosmic Power”
  • Stunts:
    • Astral Step: Once per session, you can invoke this aspect for free to phase through solid objects or avoid an attack.
    • Stellar Burst: Once per session, you can compel an enemy to face a significant consequence or take a severe hit with radiant or necrotic energy.
  • Game Mechanics:
    • Fate Points: Using the blade’s powers might require spending or receiving Fate Points, reflecting its dramatic impact on the story.

Numenera & Cypher System

Astral Shard Blade

  • Level: 7 (Artifact)
  • Abilities:
    • Astral Step: As an action, you can become insubstantial for one round, moving through objects or avoiding attacks. This is a level 7 ability.
    • Cosmic Insight: Gain an asset on Intellect tasks related to understanding or manipulating cosmic energies.
  • Game Mechanics:
    • Effort: Using the blade’s abilities might require Effort, reflecting the strain of wielding such power.
    • Depletion: The blade’s special abilities might have a depletion rate to prevent overuse.

Pathfinder (2nd Edition)

Astral Shard Blade

  • Weapon (Longsword), Artifact (requires attunement)
  • Properties:
    • +2 Striking Longsword: Grants a +2 item bonus to attack rolls and deals an extra die of damage.
    • Astral Resonance: Deals an additional 1d6 radiant or necrotic damage on a hit.
    • Astral Step: Once per day, as a two-action activity, you can become ethereal for 1 minute.
    • Stellar Burst: Once per day, unleash a 30-foot burst of energy. Creatures must succeed at a DC 30 basic Fortitude save or take 8d8 radiant or necrotic damage (half on a success).
  • Game Mechanics:
    • Attunement: Requires a character with a celestial or cosmic connection.
    • Balance: Its rarity and attunement requirements balance its power.

Savage Worlds (Adventure Edition)

Astral Shard Blade

  • Weapon: Longsword
  • Traits:
    • Damage: Str+d8 + 2 (due to magical properties)
  • Powers:
    • Astral Step: Once per session, as an action, the wielder can become insubstantial for one round, ignoring terrain and attacks.
    • Stellar Burst: Once per session, unleash a burst of energy. This is a Cone Template attack dealing 3d6 radiant or necrotic damage. A successful Vigor roll halves the damage.
  • Game Mechanics:
    • Bennies: Using the blade’s powers might require spending a Benny, reflecting its significant impact on the game.
    • Power Points: If using the optional Power Points system, these abilities could cost points to use.

Shadowrun (6th Edition)

Astral Shard Blade

  • Type: Focus (Weapon)
  • Rating: 6 (Force 6)
  • Properties:
    • Damage: STR + 6P (Physical)
    • AP: -2
    • Availability: 12F
    • Cost: 50,000¥
  • Special Abilities:
    • Astral Step: Once per session, the wielder can spend 1 Edge to become astral for one combat turn, allowing them to move through physical barriers.
    • Cosmic Insight: +2 dice pool for Arcana or Astral Perception tests.
  • Game Mechanics:
    • Edge: Using the blade’s abilities requires Edge, reflecting its mystical nature.
    • Adept: Only adepts or characters with a magical background can attune to this weapon.

Starfinder

Astral Shard Blade

  • Weapon: Longsword, Level 10
  • Type: Magic
  • Price: 25,000 credits
  • Properties:
    • Damage: 2d8 S (Slashing)
    • Critical: Bleed 1d6
  • Special:
    • Astral Step: Once per day, as a standard action, the wielder can become ethereal for 1 minute, allowing them to pass through objects or avoid attacks.
    • Stellar Burst: Once per day, unleash a 15-foot cone of radiant or necrotic energy. Targets must succeed at a DC 18 Fortitude save or take 4d8 energy damage (half on a success).
  • Game Mechanics:
    • Attunement: Requires a character with a connection to the Drift or magical abilities.

Traveller (Mongoose 2nd Edition)

Astral Shard Blade

  • Weapon: Sword
  • Tech Level: 15 (due to its magical properties)
  • Cost: 1,000,000 Cr (reflecting its rarity and power)
  • Properties:
    • Damage: 3d6+3 (due to magical enhancement)
  • Special:
    • Astral Step: Once per session, the wielder can become intangible for one round, moving through objects or avoiding attacks.
    • Cosmic Insight: +2 DM to any check involving understanding or manipulating cosmic phenomena.
  • Game Mechanics:
    • Psionics: Only characters with psionic abilities or a connection to the void can use its full potential.

Warhammer Fantasy Roleplay (4th Edition)

Astral Shard Blade

  • Weapon: Longsword
  • Rarity: Very Rare
  • Cost: 5,000 GCs
  • Properties:
    • Damage: 1d10+2 (due to magical properties)
  • Special:
    • Astral Step: Once per session, the wielder can become ethereal for one round, allowing them to move through objects or avoid attacks.
    • Stellar Burst: Once per session, unleash a burst of energy. This is a 30-foot radius effect dealing 2d10 Wounds, with a Toughness test allowing half damage.
  • Game Mechanics:
    • Magic: Requires a character with magical training or a connection to the Aethyr to unlock its full potential.
    • Chaos: Its use might attract the attention of daemonic forces or warp entities.

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  1. […] Astral Shard Blade: A magnificent ethereal longsword crafted from translucent crystal infused with cosmic energy, its hilt adorned with pulsing runes that draw from the astral plane, granting connection to universal forces. […]