Lore: In the earliest centuries after the first multiversal souls arrived upon Saṃsāra’s uncharted shores, fleets of commandeered vessels drifted in splintered confusion. From this age of drifting banners arose a single figure known only as Admiral Kesho, whose voice carried farther than a storm wind. Through a blend of celestial reading and ironbound discipline, the Admiral bound wayward flotillas into a unified navy. At the heart of their command was a peculiar relic: a polished driftwood sphere suspended in braided cords of crimson and slate. This buoy, imbued with navigational magic and the aura of absolute authority, became known as the Navigational 172 of Admiral’s Mandate. It has since been passed from one captain to the next, its presence bringing order to chaos and resolve to hesitant crews.
Description: A perfectly round sphere of pale driftwood, etched with angular constellations resembling stylized naval insignias. It is wrapped in thick, interlaced cords dyed in red and gray, with small bronze medallions stamped with the image of a compass rose. When activated, the sphere glows with a steady, commanding white light and emits a resonant tone like a ship’s bell.
Detailed Stats
Tier: 1
Rarity: Common
Weight: 1 lb
Slot: Held or Hung (counts as a hand-held or worn item)
Durability: Resistant to water damage and impact
Attunement: Automatic upon deliberate activation
Passive Magic
- Commanding Presence – While held or worn visibly, all allies within 20 feet gain a +1 morale bonus to any action requiring discipline or collective effort, such as coordinating maneuvers, forming ranks, or maintaining formation.
- Star-Map of Authority – When the bearer studies the sky or open horizon, the buoy projects faint constellations onto nearby surfaces, providing accurate headings and an intuitive sense of group cohesion.
- Resolve of the Admiral – The bearer has advantage on checks to resist intimidation or fear, so long as they remain decisive and vocal in giving orders.
Activable Magics
- Fleetward Beacon – Once per day, the bearer may raise the buoy overhead as an action, causing a 30-foot-radius aura of luminous compass sigils. All allies within the area gain advantage on navigation, tracking, or coordination checks for 10 minutes. The effect also prevents disarray: allies cannot be involuntarily moved by environmental hazards (such as high winds or waves) during this time.
- Mandate of Direction – Twice per day, as a bonus action, the bearer may issue a short command phrase (“Advance,” “Hold,” “Fall Back”) while pointing the buoy. All willing allies who hear the command gain +1 to attack rolls and saving throws for 1 minute if following the declared directive.
Specific Slot
Held in one hand or suspended visibly from belt or sash as a worn item.
Tags: Navigation, Command, Leadership, Oceanic, Wayfinding, Morale, Strategic Aid, Compass Magic, Low-Tier, Roleplay Empowerment, Discipline, Naval Relic, Cohesion, Captain’s Tool, Tactical Focus, Resolute Aura, Maritime Authority, Symbolic Insignia, Fleet Guidance, Steadfast Command
The Navigational 172 of Admiral’s Mandate is circulated mainly in coastal cities, fortified ports, and floating marketplaces where captains, admirals, and disciplined explorers procure their equipment. While common in availability, it is regarded with respect as a symbol of leadership. Here is a description of the types of establishments where it can be bought and sold in the world of Saṃsāra, along with typical pricing:
1. Command Quartermaster Halls
Large naval supply depots attached to state-sponsored fleets or mercenary companies. Kept under glass in secured armories, each buoy is logged and tracked like any military asset. Purchase requires proof of rank or a letter of marque.
Cost: 85–100 gp
2. Navigator’s Guild Offices
Formal guild houses specializing in oceanic charts, ship’s instruments, and magical wayfinding relics. Sold alongside high-quality sextants and enchanted maps, often with a registry of previous bearers engraved in a ledger.
Cost: 90–110 gp
3. Floating Command Barges
Mobile ship-shops that anchor outside major ports, catering to traveling captains. The buoys are displayed on polished stands beneath canvas canopies, presented with ceremonial fanfare to lend gravitas to the sale.
Cost: 80–95 gp
4. Strategist’s Alcoves
Private boutiques tucked in the upper floors of coastal fortresses or city walls. Proprietors are retired admirals who collect rare instruments of command. Buyers are expected to demonstrate knowledge of naval tactics to earn the shopkeeper’s approval.
Cost: 100–125 gp
5. Republic Trading Houses
Consortium-run emporiums in large port cities. Items are catalogued and appraised with bureaucratic precision. Negotiation is conducted by clerks who read aloud the item’s virtues from lengthy scrolls.
Cost: 75–90 gp
6. Airship Quarterdeck Outfitters
Vendors specializing in airship navigation tools, offering wares for captains seeking to blend seafaring techniques with aerial travel. The buoys are displayed in lacquered cases with brass plates declaring their provenance.
Cost: 90–105 gp
7. Archival Relic Dealers
Antiquarians who maintain inventories of command-focused artifacts retrieved from sunken ships and old naval bastions. Buyers may be quizzed about historical naval campaigns before being permitted to handle the item.
Cost: 85–100 gp
In all these settings, the Navigational 172 of Admiral’s Mandate is treated as a respectable instrument that reinforces authority and group discipline, making it most popular among fleet commanders, expedition leaders, and professional navigators.
In Saṃsāra, the Navigational 172 of Admiral’s Mandate serves as a potent roleplay centerpiece for avatars who embody leadership and coordinated discipline. Though not a weapon, its commanding magic, resonant presence, and illusions of authority allow it to be applied in both defense and offense in diverse environments. Here is a detailed explanation of how it functions in roleplay across different settings:
Seafaring Environments
Defense:
When navigating treacherous reefs or evading pirate attacks, the buoy projects a visible constellation grid and compass sigils that keep crews aligned. Raising it overhead activates Fleetward Beacon, preventing allies from being knocked overboard by waves or swept aside by sudden gusts. During boarding actions, its radiant light bolsters morale and keeps formations tight, making it harder for enemies to break ranks.
Offense:
When launching a boarding assault, Mandate of Direction can be invoked to issue a unified charge or coordinated push onto the enemy vessel. The morale surge grants the entire boarding party greater precision and resolve in the first clash. In ship-to-ship combat, pointing the buoy dramatically at an enemy crew can unsettle their cohesion and mark them as the focus of collective aggression.
Urban Streets and Fortresses
Defense:
During city defense, the buoy’s constellation projections can be used to rally militia or coordinate barricades. The commanding bell tone when activated cuts through chaos, restoring discipline. If an evacuation is necessary, it provides an unmistakable rallying point in the smoke and confusion.
Offense:
When storming fortified gates or rallying a push through an enemy-held plaza, Mandate of Direction reinforces a single command—such as “Advance!”—letting the group surge forward with unified purpose. The illusions of compass roses and insignias can also be deployed to feint larger numbers or create a false impression of reinforcements.
Jungle or Wilderness Expeditions
Defense:
In dense terrain, the buoy helps prevent ambushes by keeping parties from scattering. Fleetward Beacon locks everyone into a defined radius, allowing leaders to hold lines and repel attackers without losing track of allies in the foliage.
Offense:
When preparing an organized advance through tangled jungle paths or narrow canyons, activating the buoy ensures that each squad moves in lockstep. Issuing commands with the buoy creates an impression of overwhelming confidence, intimidating opportunistic predators or bandits.
Mountain Passes and Caverns
Defense:
In narrow switchbacks and caves prone to rockslides or sudden hazards, the buoy’s projected compass sigils outline safe routes and hold formations firm. When the group risks panic in darkness, the resonant bell tone steadies resolve and focuses attention on the bearer’s orders.
Offense:
In close-quarters combat among ledges or tunnel chokepoints, the buoy can coordinate tactical maneuvers—such as simultaneous pushes or defensive holds—to outmaneuver enemies. Its illusions can create the impression of reinforced positions behind the group, discouraging flanking.
Airships and Floating Cities
Defense:
In aerial battles, the buoy projects guiding constellations across decks to preserve order. When lightning strikes or boarding hooks latch onto rigging, the bearer can activate Fleetward Beacon to keep crew steady. The radiant light serves as an anchor point in high winds and swirling fog.
Offense:
During an airship boarding raid or a swift descent into a floating city’s spire, Mandate of Direction enables a cohesive breach. Issuing a loud directive with the buoy raised aloft galvanizes allies to execute decisive actions—seizing hatches, disabling engines, or capturing key platforms.
Roleplay Emphasis of Command
The item demands a demeanor of decisive authority and visible leadership. The bearer is expected to:
– Speak with clarity and volume.
– Use the buoy as a physical symbol of control, pointing and gesturing to guide movement.
– Maintain composure and resolve to sustain morale bonuses.
– Assertively project their intent to allies and foes alike.
Its illusions, resonant bell tone, and visible constellations become theatrical manifestations of command—transforming every scene into an opportunity to demonstrate discipline, inspire confidence, and exert presence over chaos.

Perception of Activation:
User’s Perspective
Sight: The etched constellations ignite with unwavering white brilliance, forming angular patterns that shift into clear naval insignias. Constellation lines project outward in pale beams, sketching a three-dimensional star map over the surroundings.
Hearing: A deep, resonant tone like a distant ship’s bell tolls once, then fades into a harmonic hum that resonates in the chest and temples.
Smell: The crisp scent of brine-laden winds and sun-warmed deck planks washes over the senses.
Touch: A steady, grounding pressure radiates through the palm, like a warm weight anchoring the body against unseen currents.
Taste: A faint mineral tang, reminiscent of sea spray, tinges the mouth.
Extra-sensory:
– A powerful surge of conviction and mental clarity aligns thoughts into clear priorities, as though a hidden admiral’s voice were whispering counsel.
– A phantom sensation of linked presence, suggesting every ally nearby is momentarily connected by an invisible cord of shared purpose.
– A subtle overlay of guidance lines in the mind’s eye, marking the most efficient paths and formations.
Positives:
– Heightened confidence and composure in chaotic conditions.
– Clear mental focus, reducing hesitation.
– Emotional resonance strengthens collective resolve.
Negatives:
– A compulsion to maintain control and issue commands, potentially overriding gentler instincts.
– If the user doubts themselves, the anchoring sensation becomes oppressive, as though the buoy judges them unworthy.
– Prolonged use may dull spontaneous creativity, replacing it with rigid discipline.
Observer’s Perspective
Sight: The buoy flares with a commanding white radiance. Naval insignias unfold across surfaces in crisp lines, briefly illuminating faces in stark relief.
Hearing: The bell’s resonant tone carries across the area, quieting other sounds for an instant before fading into a background hum.
Smell: A clean, briny breeze drifts outward.
Touch: No tactile effect unless in direct contact with the bearer, at which point the buoy emits a reassuring warmth.
Taste: No discernible taste.
Extra-sensory:
– A sensation of collective alignment, as if individual wills are momentarily harmonized.
– A subtle compulsion to heed the bearer’s commands without question.
Positives:
– Calms panic and reinforces unity among observers.
– Clarifies shared objectives in tense situations.
Negatives:
– Those inclined to resist authority may feel an involuntary tightening in the chest, interpreted as pressure to submit.
– Onlookers sensitive to magic may experience brief vertigo when the star map projections sweep over them.
Crafting the Navigational 172 of Admiral’s Mandate
Materials Needed:
– 1 Sphere of Pale Driftwood (harvested from wreckage of a vessel consecrated to a maritime deity)
– 4 Yards of Thick Braided Cord (dyed crimson and slate with alchemical pigments)
– 3 Bronze Medallions (embossed with compass rose insignias, purified in saltwater)
– 1 Vial of Starbright Resin (collected during the equinox)
– 2 Drops of Leviathan Ink (extracted from deep-sea squid)
– 1 Shard of Sea-Crystal (infused with navigational aether)
– 1 Strip of Weathered Naval Chart (showing an unknown archipelago)
– Pinch of Salted Iron Dust (for binding discipline)
Tools Required:
– Carver’s Chisel (for precise insignia etching)
– Polishing Cloths (fine-grade)
– Binding Frame (to keep the cords evenly taut)
– Inscribing Stylus (for inlay work)
– Ritual Brazier (to liquefy and apply resin)
– Spirit Bell (to anchor command magic)
– Compass Locus (a calibrated device to align directional enchantment)
Skill Requirements:
– Intermediate Woodcraft
– Novice Illusion Weaving
– Basic Maritime Lore
– Familiarity with Command Infusion Rites
Crafting Steps:
- Prepare the Driftwood Core:
Clean and sand the driftwood sphere until the surface is smooth and pale. Use the carver’s chisel to inscribe angular constellations that resemble naval emblems. - Inlay Starbright Resin:
Warm the resin over the ritual brazier. Pour it gently into each engraved line, allowing it to seep fully before hardening. When cured, the lines should glow faintly in darkness. - Affix Bronze Medallions:
Mark three equidistant points on the sphere’s surface. Carefully attach the bronze compass medallions, securing them with Leviathan Ink as a bonding agent. - Wrap with Braided Cord:
Using the binding frame, stretch the dyed cords tightly around the sphere in a pattern that leaves insignias visible. Knot firmly, ensuring no slippage occurs. - Anchor the Sea-Crystal:
Insert the sea-crystal into the heart of the sphere through a small aperture, sealing the opening with salted iron dust to stabilize the navigational enchantment. - Apply Leviathan Ink Detailing:
Use the inscribing stylus to trace delicate directional runes along the intersections of the cords and the bronze medallions. - Bind the Chart Strip:
Wrap the weathered naval chart around the sphere and burn it slowly while intoning the Rite of Unified Resolve. This bonds the item’s identity to the ideals of maritime command. - Polish and Align:
Wipe the entire surface with fine cloths until the wood gleams. Place the buoy in the compass locus to attune its inner guidance. Ring the spirit bell three times to seal the infusion.
If performed correctly, the buoy will glow when held with purpose, emitting the signature bell tone that signals the bearer’s authority to any who witness its activation.
Chronicle of Admiral’s Bright Ball
And so in the elder-tides of Saṃsāra, when the sky itself wore cloaks stitched from shipwrecks, there roamed a war-flotilla commanded by the voice called Kesho-of-Commands, whose breath was reckoned weightier than anchors, and whose eyebrows alone were rumored to direct a thousand vessels.
In those seasons when no charts were truthful and all compasses dreamed false, the Admiral did walk the foam paths, holding a sphere most peculiar in palm. This drift-wood ball, round as the sun but paler than dead coral, was wrapped in cords dyed from the spooling guts of Leviathans. Upon its curved face, bright scars of star-marks burned, each one drawn by a ship’s spirit who could neither forgive nor forget.
It is told by the salt-throated oracles that on the Eve of the Waning Squall, Kesho stood atop the shattered prow of the flagship Seeker-of-Debts. A tempest clambered up from the abyss, shouting in thirty voices of ruin. The flotilla, all rigging tangled and hulls leaking lamentations, began to flee. Sailors screamed for any sign of safe passage, but their cries fell into the sea’s bottomless throat.
Then Kesho-of-Commands did lift the Bright Ball high, and it shone a flat white brilliance that cast shadows sharper than any blade. In its glow, the constellations broke their old quarrels, forming a pattern never yet drawn—an insignia of command so pure no spirit dared defy it. From the sphere erupted a tolling, like a bell hammered by all the winds at once.
Those who heard it found their limbs steadied, and those who trembled ceased. Even the sea, cunning in her mockeries, paused to witness this claiming of purpose. A thousand helms turned in unison, and the fleet set course by the single will of Kesho.
For seven nights the Bright Ball glowed, guiding the vessels along the very edge of the world’s understanding, across waters charted only by unburied ghosts. Where they landed, no scribe agrees: some say the Shattered Anchorage, others the Port of Black Mirrors. But all tales consent that the fleet arrived intact, bound by a unity none could later unravel.
And when at last the Admiral fell into sleep that knew no waking, the buoy was taken up by the lesser captains. Each bore it in turn, but never did it glow so fiercely again—save once, when a lone captain, facing the same abyssal tempest, dared to issue a command that rang clear above the din.
Moral of the Story: Only in the moment when purpose is stronger than fear will the stars themselves kneel to a single voice.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Admiral’s Mandate Sphere
Description:
A pale driftwood sphere wrapped in thick red and gray cords with bronze compass medallions. Emits a resonant bell tone and bright light when activated.
Mechanics:
– Navigation Bonus: Grants +20% to Navigate skill when used at sea or in uncharted regions. The user must issue clear, vocal commands while employing the sphere.
– Inspiring Presence: Allies within 10 yards gain +10% to any group coordination or morale-based rolls (such as resisting panic or organizing retreat).
– Command Aura: Once per session, the user may activate the sphere to project an aura of authority. All allies in sight automatically pass the next Sanity check caused by fear or chaos.
– Drawback: Each activation requires a POW roll. Failure induces an overwhelming sense of duty, forcing the user to attempt any command task with no regard for personal safety.
Value: 60 gp equivalent in naval relics.
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Blades in the Dark
Item Name: The Admiral’s Guiding Buoy
Description:
A polished buoy wrapped in naval cordage with bronze insignias, glowing with command magic.
Mechanics:
– Load: 1
– Effect: While you carry it visibly, you gain Potency when commanding groups, coordinating crews, or rallying morale.
– Flashback Use: Spend 1 Stress to declare you preemptively used the buoy to chart a route or establish a chain of command, creating a Controlled Position in an engagement.
– Inspiring Signal: Once per score, you may raise the buoy and issue a command to all allies in earshot. All allies gain +1d to their next action following your order.
– Drawback: Prolonged use can attract attention from authorities who recognize the buoy as a military relic.
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Dungeons & Dragons (5e)
Item Name: Navigational 172 of Admiral’s Mandate
Wondrous Item (Common), requires attunement
Description:
A driftwood sphere etched with naval constellations, wrapped in dyed cords and bronze medallions.
Mechanics:
– Commanding Presence: While attuned, you gain advantage on Charisma (Intimidation) and Charisma (Persuasion) checks when issuing orders to willing allies.
– Fleetward Beacon (1/day): As an action, create a 30-foot radius aura that grants allies advantage on saving throws against being frightened and advantage on Wisdom (Survival) checks to navigate for 10 minutes.
– Mandate of Direction (2/day): As a bonus action, issue a single-word command (“Advance,” “Hold,” “Retreat”). All allies who hear and choose to follow the command gain +1 bonus to attack rolls and saving throws for 1 minute.
Slot: Held or worn at belt.
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Knave
Item Name: Admiral’s Mandate Drift Buoy
Description:
A pale driftwood buoy wrapped in dyed cordage, etched with stylized naval symbols. Emits authority-infused magic.
Mechanics:
– Guidance: While held, grants advantage on checks to navigate, organize groups, or coordinate strategy, provided you issue commands in a commanding voice.
– Fleet Beacon: Once per day, as an action, project an aura granting all allies within 30 feet advantage on saving throws against fear or confusion for 1 hour.
– Tactical Command: Once per day, designate a target or direction and issue a command. All allies following this command gain +1 to attack rolls and morale checks for the next encounter.
– Burden: If the bearer fails in leadership, they suffer Disadvantage on the next social interaction until they re-establish confidence.
Encumbrance: 1 slot
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Fate
Item Name: Admiral’s Mandate Buoy
Aspect: Sphere of Commanding Authority
Description:
A pale driftwood buoy wrapped in crimson and slate cords with bronze medallions. Emits a steady white glow and a resonant bell tone.
Mechanics:
– Invoke: Spend a Fate Point to gain +2 on any Overcome or Create an Advantage action related to issuing commands, organizing large groups, or bolstering morale.
– Create an Advantage: Once per session, project an inspiring aura that establishes the situational Aspect “Fleet Cohesion” with two free invokes. This Aspect can be invoked to assist any group action or defense against fear and confusion.
– Compel: If the user fails to act decisively or maintain authority, the buoy’s presence imposes a Compel to sow doubt or undermine confidence.
Refresh Cost: 1 Refresh to own as a permanent magical item.
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Numenera & Cypher System
Item Name: Admiral’s Mandate Sphere
Level: 3
Form: A driftwood buoy wrapped in dyed cords, etched with naval constellations and adorned with medallions.
Effect:
– Inspiring Command: Grants an Asset on all social interactions involving leadership, persuasion, or intimidation if the user issues clear, confident orders.
– Fleet Beacon: Once per day, as an action, project a 30-foot radius aura that grants all allies an Asset on Speed defense and Intellect defense rolls for 10 minutes.
– Mandate Pulse: Twice per day, as an action, issue a single-word command to all allies in short range. Allies who obey gain an immediate free action and +1 to all rolls for 1 minute.
– Drawback: Each time Mandate Pulse is used, the user must succeed on an Intellect defense roll (Difficulty 3) or suffer 2 points of Intellect damage from mental strain.
Depletion: 1 in 1d20 (only rolls when Fleet Beacon or Mandate Pulse is used).
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Pathfinder (2e)
Item Name: Navigational 172 of Admiral’s Mandate
Item 3, Uncommon
Usage: Held in 1 hand
Bulk: L
Description:
A driftwood sphere wrapped in interlaced red and gray cords, etched with angular constellations.
Activate: Single Action (Interact) Frequency: Once per day
Effect: You project a 30-foot aura of commanding presence. All allies in the aura gain a +2 item bonus to Will saves against fear and gain a +2 item bonus to Survival checks to Navigate. The effect lasts 10 minutes.
Activate: Single Action (Interact) Frequency: Twice per day
Effect: You issue a clear command word to all allies within 30 feet. Allies who choose to obey gain a +1 status bonus to attack rolls and saving throws for 1 minute.
Passive Effect: While held, you gain a +1 item bonus to Diplomacy and Intimidation checks when giving orders or coordinating actions.
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Savage Worlds (Adventure Edition)
Item Name: Admiral’s Mandate Buoy
Description:
A polished driftwood buoy with etched insignias and dyed cordage that glows with steady light when activated.
Mechanics:
– Guidance: Grants +2 to Boating, Battle, and Persuasion rolls when coordinating allies or issuing commands.
– Fleet Beacon: Once per session, as an action, the buoy projects an aura in a Medium Burst Template. All allies inside gain +2 to Spirit rolls and ignore Shaken results for 5 rounds.
– Mandate Command: Once per session, as a free action, issue a single directive. Allies within sight gain +1 to all Trait rolls for 3 rounds if they act in accordance with the command.
– Drawback: On a Critical Failure of any roll assisted by the buoy, the bearer must make a Spirit roll or suffer Distracted due to overwhelming responsibility.
Encumbrance: Negligible
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Shadowrun (6th Edition)
Item Name: Command Sphere of the Admiral
Description:
A driftwood sphere wrapped in crimson and slate cords, etched with angular constellations and adorned with bronze medallions. When activated, emits a resonant bell tone and a steady white glow.
Mechanics:
– Leadership Bonus: Grants +2 dice to Leadership Tests used to coordinate groups or direct team tactics. The user must issue clear verbal commands.
– Command Pulse: Once per session, as a Major Action, the sphere creates an aura within 10 meters. All allies gain +2 dice on Composure and Initiative Tests for 1 Combat Turn.
– Aura of Authority: Anyone attempting to resist the user’s commands within 5 meters suffers a –1 dice pool penalty on Willpower-based resistance tests.
– Drawback: Each activation requires a Composure Test (Threshold 2). Failure results in the user becoming compelled to continue issuing orders, suffering a –1 dice pool penalty on non-command actions for 1 hour.
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Starfinder
Item Name: Navigational Buoy of the Admiral’s Edict
Level: 3
Price: 1,350 Credits
Bulk: L
Slot: Held
Description:
A polished driftwood buoy engraved with naval insignias and bound in dyed cords. Emits a bright glow and a clear bell note when invoked.
Usage: 2 charges per day
Activation: Standard Action
Mechanics:
– Inspiring Command (1 charge): All allies within 30 feet who can hear you gain a +2 morale bonus to saving throws against fear and confusion for 10 rounds.
– Directive Pulse (1 charge): Issue a single-word command to all allies in a 30-foot radius. Allies who choose to comply gain a +1 morale bonus to attack rolls and skill checks for 1 minute.
– Navigational Aid: While held, grants a +2 circumstance bonus to Piloting and Survival checks used for navigation.
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Traveller (Mongoose 2nd Edition)
Item Name: Admiral’s Mandate Sphere
Description:
A hand-sized buoy carved with stylized constellations and bound in dyed cordage, resonating with command magic.
Mechanics:
– Navigation Aid: Provides DM+1 to Astrogation and Leadership checks while held.
– Inspiring Aura: Once per week, as an action, create an aura in a 10-meter radius. Allies gain DM+2 to all Morale and Leadership checks for 1 hour.
– Directive Command: Once per week, issue a directive to allies within 10 meters. Those who obey gain DM+1 on all checks related to the task for 10 minutes.
– Drawback: If the user fails a Leadership or Astrogation check while using the sphere, they must attempt an Average (8+) INT check or be compelled to continue issuing commands for 1D6 minutes.
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Warhammer Fantasy Roleplay (4th Edition)
Item Name: Admiral’s Mandate Buoy
Encumbrance: 0
Availability: Rare
Price: 20 Gold Crowns
Description:
A driftwood buoy etched with naval symbols and wrapped in dyed cordage. Emits a resonant tone of authority when activated.
Mechanics:
– Commanding Presence: While held, the user gains +20 to Leadership Tests to coordinate allies or enforce discipline.
– Inspiring Aura: Once per session, as a Full Action, create a 20-yard aura that grants all allies +10 to Willpower Tests against fear and Intimidation Tests for 10 minutes.
– Mandate of Action: Once per session, issue a command to allies within 20 yards. All who comply gain +10 to any single Test performed in direct response.
– Drawback: Each activation requires a Cool Test or the user gains 1 point of Fatigue due to mental strain.
