Lore: Forged during the Age of Dawning, the “Light 287 of Absorbed Radiance” is a delicate amulet that shines with an inner light, reflecting the pure energies of Saṃsāra’s dawn. It was created by Alia, a renowned artisan who was famous for capturing and infusing the first light of dawn into her creations. The amulet is said to hold the essence of morning’s first light, offering protection and healing to those who wear it during their new beginnings in Saṃsāra. It is especially favored by those avatars who are newly summoned to this realm, as it aids in their acclimation and transformation.
Tier 1 Stats:
- Health Regeneration: +2% per minute
- Damage Reduction: 5% from elemental sources
Slot: Neck
Skills Required:
- Luminance Understanding: Basic knowledge of light magic properties
- Aura Sensitivity: Ability to sense and manipulate magical energies
Passive Magics:
- Dawn’s Shield: When exposed to direct sunlight, the amulet generates a protective aura that increases the wearer’s resistance to magic damage by an additional 10% for 1 hour. This effect can only occur once per day.
- Gleam of Vitality: The wearer gains a slight boost in healing effectiveness from all sources, improving regeneration rates by an additional 1%.
Active Magics:
- Radiant Burst: Once per day, the wearer can activate the amulet to emit a burst of light that heals minor wounds in a small radius (up to 3 feet) around them. This burst heals for a small amount, equivalent to restoring 5% of an individual’s health.
Tags: Light Magic, Common Rarity, Healing, Protection, Avatar Tier 1
This item is designed for avatars who are just beginning their journey in the high magic realms of Saṃsāra, providing them with protection and a means to heal both themselves and those around them, embodying the principles of light magic focused on benevolence and care.
In the world of Saṃsāra, the “Light 287 of Absorbed Radiance” would typically be found in a variety of specialized shops that cater to avatars and other sentient beings seeking magical items, particularly those associated with light magic. Here are some types of establishments where such items might be bought and sold:
- Mystic Emporiums: These are general magic shops found in almost every major town and city across the realms. They stock a wide range of magical items, from common potions to more unique artifacts like the Light 287 of Absorbed Radiance. These emporiums are frequented by a diverse clientele, including newly summoned avatars looking to equip themselves for their journeys.
- Sanctuaries of Light: Dedicated to the practice and dissemination of light magic, these sanctuaries serve as both temples and marketplaces for items imbued with light magic. They are often located in serene settings, such as atop hills or within sunlit clearings in forests, and are run by clerics or devoted practitioners of light magic. Items sold here are usually imbued with blessings or have been consecrated through sacred rituals.
- Artisan Guild Halls: In cities where craft and magic intertwine, guild halls representing various artisans who specialize in magical items may offer items like the Light 287 of Absorbed Radiance. These halls often showcase the works of master craftsmen and craftswomen, including rare and intricately designed items imbued with specific magical properties.
- Traveling Merchants: Often found at fairs, markets, or traveling through the realms, these merchants carry a diverse array of goods, including magical items. They are particularly useful for avatars in remote areas or those on the move, providing access to magical items without the need to travel to a major city.
Cost — The cost of the Light 287 of Absorbed Radiance would be moderate, given its common rarity yet significant magical properties. In Saṃsāra, the currency might vary from realm to realm, but typically such an item would be priced at:
- Gold Coins: 50-100 gold coins, depending on the region and the specific shop’s pricing strategy. In areas where light magic is highly valued or in high demand, the price might lean towards the higher end.
This pricing makes it accessible to Tier 1 avatars who have accumulated some wealth or have the backing of patrons or guilds, allowing them to invest in an item that provides both protective and healing capabilities as they navigate the magical and often perilous world of Saṃsāra.
The “Light 287 of Absorbed Radiance” amulet serves primarily as a protective and healing artifact, aligning with the principles of light magic in Saṃsāra. Its role in defense and healing can be pivotal in various environments, providing different strategic benefits depending on the situation. Here’s how it might be used in various scenarios across Saṃsāra’s diverse landscapes:
- In Forests and Wilderness
- Defensive Use:
- In dense forests or wilderness areas, the amulet’s passive magic, Dawn’s Shield, can be particularly useful during daylight. The additional resistance to magic damage is crucial when facing hostile creatures or entities that use nature-based or elemental magic.
- The Gleam of Vitality enhances the wearer’s natural healing abilities, allowing for quicker recovery from injuries sustained from environmental hazards or attacks by wildlife.
- Offensive Use:
- Although primarily defensive, the Radiant Burst can be tactically used to heal allies during skirmishes or ambushes by enemies, ensuring the group’s longevity in prolonged encounters.
- The burst of light from the amulet can also be used to disorient hostile creatures sensitive to light, providing a strategic advantage or a chance to escape.
- Defensive Use:
- In Urban Settings
- Defensive Use:
- Within the crowded and sometimes chaotic environments of cities, the amulet provides a continual protective benefit against any form of elemental or magical attacks, common in areas with high concentrations of magic users.
- The amulet’s healing capabilities can mitigate the effects of poisons or diseases, which might be more prevalent in densely populated areas.
- Offensive Use:
- In situations where conflicts may arise in narrow streets or confined spaces, the Radiant Burst can serve as an emergency healing station for allies, supporting sustained engagement in urban combat.
- Light emitted from the amulet can also be used to create diversions or blockades in strategic locations, controlling the flow of battle in urban terrains.
- Defensive Use:
- On Battlefield
- Defensive Use:
- On open battlefields, where elemental magics are frequently employed, the amulet’s enhanced resistance to magic damage becomes invaluable. It acts as a buffer, reducing the impact of area-of-effect spells common in large-scale conflicts.
- Continuous health regeneration supported by the amulet allows the wearer to withstand longer durations of combat, maintaining their effectiveness throughout the battle.
- Offensive Use:
- The healing burst can quickly restore health to multiple allies during critical moments of the battle, swinging the momentum in favor of the wearer’s side.
- Strategic use of the light burst can also serve to signal or communicate across the battlefield, coordinating attacks or retreats without the need for verbal communication.
- Defensive Use:
- In Elemental Realms
- Defensive Use:
- In realms dominated by specific elements, the amulet’s protective properties are crucial. For instance, in a fire-dominated realm, the additional resistance to elemental damage can save the avatar from severe burns or fire-based magic attacks.
- Continuous health regeneration helps the avatar adapt to harsh environmental conditions that might otherwise deplete their vitality rapidly.
- Offensive Use:
- The light burst can neutralize or counteract the overwhelming elemental magic in these realms, providing a balance and allowing the wearer and their allies to press forward or hold strategic positions.
- Defensive Use:
Across all these environments, the “Light 287 of Absorbed Radiance” enhances the role-playing aspect by offering avatars a tool that not only protects but also strategically supports their journey and combat in the magical world of Saṃsāra. The versatility of the amulet allows for creative applications in defense and healing, pivotal for survival and success in a world where magic permeates every aspect of existence.

Perception of Activation:
- Sight:
- What’s Perceived: When activated, the amulet emits a brilliant burst of soft, radiant light that envelops the area around the wearer.
- Description: The light is warm and gentle, resembling the first rays of the sunrise, spreading from the amulet in a soothing glow.
- Positives: This visual effect can be comforting and reassuring to allies, signaling healing and protection. It can also serve as a beacon in dark or obscured environments.
- Negatives: The burst of light might attract unwanted attention, making stealth or evasion difficult.
- Sound:
- What’s Perceived: A low, harmonic hum accompanies the light burst.
- Description: This sound is melodic and resonates with a frequency that aligns with peacefulness and tranquility.
- Positives: The calming sound can soothe the nerves of those nearby, potentially dampening panic or aggression in tense situations.
- Negatives: The distinctive hum could be recognized by foes familiar with such magical items, revealing the user’s capabilities and position.
- Touch:
- What’s Perceived: A gentle warmth radiates from the amulet upon activation.
- Description: This warmth feels like a mild, comforting embrace, akin to standing in a sunlit spot on a cool day.
- Positives: The warmth can be reassuring and help to ease physical discomfort, contributing to the healing effects of the amulet.
- Negatives: In already warm or hostile environments, this additional heat might become uncomfortable or overbearing.
- Smell:
- What’s Perceived: A faint scent of morning dew and fresh earth arises.
- Description: This smell is refreshing and clean, evoking a sense of renewal and early morning freshness.
- Positives: The scent can enhance the sense of rejuvenation and healing, making the environment feel purified and revitalized.
- Negatives: Those sensitive to smells might find the sudden change overpowering or distracting.
- Taste:
- What’s Perceived: A subtle taste akin to that of clear water or fresh air fills the mouth.
- Description: This taste is almost imperceptible but brings a purity and clarity that complements the other sensory experiences.
- Positives: It can enhance the feeling of cleansing and healing, aligning with the overall therapeutic intent of the amulet.
- Negatives: The unusual sensation of taste without direct ingestion might be confusing or disorienting to some.
- Extra-Sensory Perceptions:
- What’s Perceived: A sense of heightened clarity and alignment with the surrounding magical energies.
- Description: Users might feel their magical senses tingling, indicating an enhanced connection to the magical currents of Saṃsāra.
- Positives: This perception can empower users, making them feel more attuned to their environment and capable of manipulating magical forces more effectively.
- Negatives: Such heightened sensitivity might be overwhelming, leading to sensory overload if exposed to strong magical disturbances.
These combined perceptions create a multi-faceted sensory experience upon the activation of the “Light 287 of Absorbed Radiance,” embodying both the protective and healing ethos of the amulet, while also showcasing its powerful magical properties within the high magic realms of Saṃsāra.
Recipe: Crafting the Light 287 of Absorbed Radiance
- Materials Needed:
- Sunstone Crystal: 1 large piece, preferably harvested at dawn.
- Ethereal Silver: 50 grams, to form the chain and setting for the amulet.
- Dawn Essence: 5 milliliters, extracted from the morning dew found in the highest peaks.
- Luminous Powder: 10 grams, made from ground light-emitting herbs.
- Protective Runes: A set of small runes, carved from blessed wood.
- Tools Required:
- Magical Forge: Capable of handling ethereal materials without damaging their intrinsic properties.
- Engraving Tool: For detailed rune work on ethereal silver and sunstone.
- Alchemical Mixer: To blend dawn essence with luminous powder safely.
- Silver Molding Kit: For shaping the ethereal silver into the desired amulet form.
- Skill Requirements:
- Advanced Metallurgy: Knowledge of working with magical metals like ethereal silver.
- Runecraft: Ability to engrave runes that channel and maintain magical energies.
- Alchemy: Skills in blending mystical essences without diminishing their potency.
- Light Magic Proficiency: Understanding the properties of light magic to properly bind it to the sunstone.
- Crafting Steps:
- Prepare the Sunstone:
- Gently cleanse the sunstone crystal in a solution of dawn essence and luminous powder to enhance its light-absorbing properties.
- Once dried, use the engraving tool to etch protective runes around the edges of the sunstone, focusing on symbols that enhance healing and protection.
- Forge the Amulet Setting:
- Melt the ethereal silver in the magical forge, keeping the temperature consistent to retain its magical properties.
- Pour the molten silver into the silver molding kit, shaped to create a delicate, intricate housing for the sunstone. Allow it to cool and solidify.
- Assemble the Amulet:
- Carefully set the prepared sunstone into the silver setting, ensuring the runes align properly to channel light magic through the stone.
- Secure the stone with additional ethereal silver, soldering it with a low heat to prevent damage.
- Infuse the Amulet with Light Magic:
- Hold the assembled amulet in a beam of morning light while reciting incantations to bind the light permanently to the amulet.
- Sprinkle the final mixture of dawn essence over the amulet to seal the magic within, ensuring the light is perpetually absorbed and can be released when activated.
- Polish and Finalize:
- Polish the amulet with a soft cloth infused with luminous powder to give it a final magical protection and shine.
- Attach the chain, crafted from the remaining ethereal silver, ensuring it is strong yet elegant enough to hold the amulet.
- Prepare the Sunstone:
This recipe ensures that the “Light 287 of Absorbed Radiance” is not only a magical artifact of protection and healing but also a beautifully crafted piece of art that holds the essence of dawn’s first light, ready to serve its wearer in the realms of Saṃsāra.
Dawnbearer’s Embrace
In times far gone, when light and dark had names yet unspoken, there lived a humble artisan, Alia, beneath the shadow of the Evergleam Mountain. Her craft was unknown, her hands bestowed with light, weaving dawn’s breath into shapes of shimmering hope.
Alia, a soul of sorrow, watched as her village beneath the mountain suffered endless nights, shadows stretching long and cruel by creatures of the dusk. Their eyes were like voids, hearts cold as the forgotten winter. They feared not the spear nor the sword, for such was the curse of endless twilight.
One twilight, as stars wept for the sleeping sun, Alia ventured into the heart of Evergleam Mountain. She sought the first light, a myth whispered as a child’s tale, the light that birthed the day. Through caverns deep and silences profound, she found the heart of dawn, a sunstone, breathing with the light of a thousand beginnings.
With hands trembling and spirit steadfast, she wrought an amulet, the Light 287 of Absorbed Radiance. The sunstone set within silver, with dawn essence and protective runes, crafted by her tears and whispers of dawn. Returning as the creatures drew near, Alia stood alone, the amulet clasped tight.
As the beasts lunged from shadow, the amulet flared, a burst of radiant dawn. Light, pure and fierce, spilled over valley and hill, river and dell. The creatures of dusk, their shadows melted away, shrieked as light reclaimed its throne. Her village, once prisoners of night, embraced the dawn as their savior.
Alia, her task complete, faded like the stars at dawn’s approach, her form now one with the light. The amulet was lost to time, but not to legend, whispered by those who cherish light and face the dark.
Moral of the Story: Even in the deepest darkness, a single light, born of pure intent and courageous heart, can dispel shadows and guide the way to dawn.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Amulet
- Effects:
- Sanity Gain: +1D4 upon successfully warding off a mythos creature using the amulet.
- Magic Points: +5 Magic Points reserve when worn.
- Special: Once per game, the wearer can activate the amulet to emit a burst of light. This acts as a Banishing Spell against unnatural darkness or creatures vulnerable to light, requiring a successful POW roll to activate.
- Passive: Increases resistance to psychological and mythos-induced fear by 10%.
Blades in the Dark
Item Name: Light 287 of Absorbed Radiance
- Type: Arcane Implement
- Quality: +1
- Effect:
- Healing: Grants +1d to healing rolls when treating harm in bright light.
- Protection: When activated, provides an additional die to Resistance rolls against supernatural threats for the scene. Activation costs 2 stress.
- Utility: Once per score, can be used to illuminate dark areas dramatically, potentially disorienting enemies or revealing hidden details.
Dungeons & Dragons (5th Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Wondrous Item, common (requires attunement)
- Properties:
- Passive: You gain resistance to radiant and necrotic damage.
- Active (Daily): As an action, emit a burst of light in a 15-foot radius. Each creature of your choice in the radius must succeed on a DC 13 Constitution saving throw or be blinded until the end of your next turn.
- Flavor: Healing spells cast within the light’s radius have their effectiveness increased by +2 hit points.
Knave
Item Name: Light 287 of Absorbed Radiance
- Type: Amulet
- Slots: 1
- Effect:
- Passive: The wearer counts as one level higher for the purpose of resisting or casting light-based magical effects.
- Active: Can be activated to emit a protective aura that acts as a Shield spell against magic attacks, lasting for 10 minutes or until dispelled. Can be used once per day.
- Special: Increases the potency of healing spells by 10% when worn.
Fate Core
Item Name: Light 287 of Absorbed Radiance
- Type: Aspect
- Effects:
- Aspect: “Bearer of the Dawn’s First Light.”
- Invoke: Can invoke this aspect to gain a +2 bonus on any action that involves healing or protecting using light, or when trying to inspire or rally allies.
- Compel: May be compelled to draw unwanted attention in dark or evil places due to the amulet’s radiant nature.
Numenera & Cypher System
Item Name: Light 287 of Absorbed Radiance
- Type: Artifact
- Level: 3
- Effect:
- Depletion: 1 in 1d10 (10% chance each use)
- Passive: Grants +1 to Armor against damage caused by darkness or shadow-based attacks.
- Active: Can be activated to emit a blinding flash of light extending out to short range, requiring creatures to make an Intellect defense roll or be blinded for one minute.
Pathfinder (2nd Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Wondrous Item, common
- Usage: Worn necklace
- Activation: Command, Once per day
- Effects:
- Passive: Grants the wearer a +1 status bonus to saving throws against light or radiance-based effects.
- Active: As an action, activate the amulet to cast the daylight spell at a fixed caster level of 2. Once used, this feature cannot be used again until the next dawn.
Savage Worlds
Item Name: Light 287 of Absorbed Radiance
- Type: Magical Device
- Effects:
- Passive: The wearer gains +2 Toughness against damage from dark or necrotic sources.
- Active: Once per session, the wearer can activate the amulet to heal themselves or an ally within sight range for 2d4 hit points. Additionally, it can be used to create a burst of bright light that imposes a -2 penalty on attack rolls for all creatures vulnerable to light within a Large Burst Template for one turn.
Shadowrun (6th Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Magical Focus
- Rating: 2
- Effects:
- Passive: Grants a +2 dice pool bonus to all Healing spellcasting tests.
- Active: Can be activated to create a protective barrier that gives +2 to the wearer’s Defense Rating against attacks involving darkness or negative energies. The barrier lasts for 3 Combat Turns and can be used once per day.
Starfinder
Item Name: Light 287 of Absorbed Radiance
- Type: Hybrid Item
- Level: 2
- Bulk: L
- Usage: Worn
- Activation: Swift action
- Effects:
- Passive: The wearer gains a +1 bonus to Fortitude saves against disease and poison.
- Active: Emit a burst of bright light that dazzles all creatures within a 20-foot radius (Fortitude DC 12 to negate). Affected creatures are dazzled for 1 minute. Can be used once per day.
Traveller (Mongoose 2nd Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Personal Augmentation
- TL (Tech Level): 12
- Effects:
- Passive: Improves wearer’s Endurance by +1 for the purposes of resisting environmental and radiation effects.
- Active: Once per day, can activate to emit a light similar to a powerful flashlight that can signal SOS or illuminate a dark area up to 50 meters.
Warhammer Fantasy Roleplay (4th Edition)
Item Name: Light 287 of Absorbed Radiance
- Type: Talisman
- Effects:
- Passive: The wearer gains a +10% bonus to all tests against influences and powers of the Warp, particularly those of a dark or shadowy nature.
- Active: As a free action, once per session, the wearer can activate the amulet to emit a purifying light, cleansing the immediate area (around 10 feet radius) of corruption and darkness. This light heals minor wounds and cures non-magical diseases for all friendly characters within the radius.
