Gogyos Echo of Kinship 613

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Lore: A delicate silver bell with intricate carvings depicting the interconnectedness of the Five Elements. It is said to be a fragment of a larger chime used by Gogyo to call forth spirits and foster harmony between realms.

Tier: 1

Slot: Trinket (worn as a pendant or charm)

Skills:

  • Animal Handling: +1 bonus to Animal Handling checks.
  • Persuasion: +1 bonus to Persuasion checks.

Passive Magics:

  • Empathic Resonance: The wearer can sense the emotional state of nearby creatures, gaining insight into their intentions and desires.
  • Spirit Whisperer: The wearer can faintly hear the whispers of spirits and nature elementals, offering cryptic clues or warnings.

Active Magics:

  • Call of Friendship (1/day): As an action, the wearer can ring the bell to summon a small, friendly creature to their aid. This creature could be a bird, a squirrel, or any other suitable animal native to the area. The creature will remain for 1 hour, assisting the wearer in any way it can.
  • Harmony’s Chorus (1/day): As an action, the wearer can ring the bell to create a calming aura that affects all creatures within 30 feet. Hostile creatures must make a Wisdom saving throw (DC 10) or be charmed for 1 minute.

Tags: Companion, Diplomacy, Nature

In the world of Saṃsāra, Gogyo’s Echo of Kinship (613) could be found in a variety of shops that cater to those seeking a deeper connection with nature and the spiritual realm:

  • Wandering Merchant Caravans: These nomadic traders often traverse the land, carrying rare and exotic goods from distant regions. They might offer the Echo of Kinship as a unique treasure, acquired through their travels and interactions with various cultures. The cost could be a combination of gold or silver coins, as well as a personal story or experience that demonstrates the buyer’s respect for nature and their willingness to forge connections with others.
  • Hidden Forest Shrines: Deep within secluded forests, there may be small shrines dedicated to Gogyo and the Five Elements. These shrines could be tended by solitary hermits or druidic circles, who might offer the Echo of Kinship to those who have proven their dedication to the natural world. The cost might involve a task or quest to demonstrate one’s worthiness, such as protecting a sacred grove or retrieving a rare herb.
  • Village Elders’ Huts: In small villages nestled amidst nature, the elder or shaman might possess such an artifact, passing it down through generations. To obtain the Echo of Kinship from them, one would need to earn their trust and respect, perhaps by helping the village or demonstrating a deep understanding of the interconnectedness of all living things. The cost might be a promise to use the bell for good and to continue fostering harmony between humans and nature.
  • Mystical Markets: In larger cities or trading hubs, there might be hidden markets where magical items are discreetly bought and sold. The Echo of Kinship could be found in such a market, perhaps in the possession of a wizened merchant or a mysterious collector. The price would likely be steep, requiring a significant amount of gold or a trade of equal value.

The cost of Gogyo’s Echo of Kinship (613) would not be solely monetary. It would also involve a demonstration of character, a willingness to learn and grow, and a commitment to using the bell’s power for the betterment of oneself and the world around them.

Roleplay in different environments:

  • In Combat:
    • Defense: In combat scenarios, the Echo of Kinship can be used defensively by summoning a friendly creature with Call of Friendship. A loyal animal companion can create a distraction, scout ahead, or even attack enemies, giving the avatar an advantage. The Harmony’s Chorus can charm nearby hostile creatures, temporarily turning them into allies or creating an opportunity to escape.
    • Offense: The Echo of Kinship isn’t a direct offensive weapon, but its abilities can be used strategically. The Empathic Resonance can help the avatar anticipate enemy actions or weaknesses, while the Spirit Whisperer ability might offer tactical advice or warnings. The Call of Friendship can also be used to summon creatures that can aid in combat, such as a venomous snake or a swarm of stinging insects.
  • In Social Interactions:
    • Defense: The Echo of Kinship’s true power lies in its ability to foster connections. In social interactions, the Empathic Resonance can help the avatar better understand others’ motivations and emotions, allowing them to navigate conversations and negotiations with greater skill. Harmony’s Chorus can create a sense of calm and trust, diffusing tense situations and encouraging cooperation.
    • Offense: While not overtly offensive, the Echo of Kinship can be used to subtly manipulate social situations. The avatar can use their understanding of others’ emotions to guide conversations in their favor or to expose hidden agendas. The Call of Friendship can be used to gain favor with influential individuals or to gather information from unexpected sources.
  • In Exploration:
    • Defense: The Echo of Kinship can be a valuable tool for navigating dangerous environments. The Spirit Whisperer ability can warn of hidden dangers or traps, while the Empathic Resonance can help the avatar sense the presence of hostile creatures. The Call of Friendship can summon creatures to aid in navigation or to scout ahead.
    • Offense: While exploring, the Echo of Kinship can be used to overcome obstacles and challenges. The avatar can use the Call of Friendship to summon creatures that can help them reach inaccessible areas, such as a bird to carry a message or a monkey to retrieve an object. The Harmony’s Chorus can be used to calm aggressive animals or appease territorial spirits.

Sensory Perceptions:

  • Sight:
    • Perceived: Auras, energy fields, shimmering lights, or changes in the appearance of the object or person being activated.
    • Description: Colors may vary depending on the nature of the activation. Warm colors like red, orange, and yellow often indicate power or energy, while cool colors like blue, green, and purple may signify healing or psychic abilities.
    • Positives: Visual cues can help identify the type of activation and its potential effects.
    • Negatives: Overwhelming or distracting if the visual stimuli are too intense.
  • Sound:
    • Perceived: Humming, buzzing, crackling, ringing, or other unusual noises emanating from the source.
    • Description: Sounds may be subtle or loud, harmonious or dissonant.
    • Positives: Auditory cues can provide additional information about the activation’s intensity or nature.
    • Negatives: Can be disorienting or even painful if the sounds are too loud or high-pitched.
  • Touch:
    • Perceived: Tingling, warmth, cold, pressure, or a change in texture of the object or person.
    • Description: The sensation may be localized or spread throughout the body.
    • Positives: Tactile feedback can help the individual focus and control the activation.
    • Negatives: Can be uncomfortable or even painful if the sensations are too intense.
  • Smell:
    • Perceived: Unusual scents like ozone, sulfur, sweet floral aromas, or metallic odors.
    • Description: Smells can be pleasant or unpleasant, and may be associated with specific types of activation.
    • Positives: Olfactory cues can provide additional clues about the nature of the activation.
    • Negatives: Overpowering or nauseating smells can be distracting or harmful.
  • Taste:
    • Perceived: Metallic, bitter, sweet, salty, or other unusual tastes in the mouth.
    • Description: Tastes may be fleeting or linger, and may be associated with specific types of activation.
    • Positives: Gustatory cues can provide subtle hints about the nature of the activation.
    • Negatives: Unpleasant tastes can be distracting or off-putting.
  • Extra-Sensory Perceptions:
    • Intuition: A gut feeling or sense of knowing about the activation and its implications.
    • Empathy: Sensing the emotions or intentions of others involved in or affected by the activation.
    • Precognition: Brief flashes of insight into the future, related to the activation’s potential consequences.
    • Telepathy: Hearing thoughts or receiving messages from other individuals involved in the activation.
    • Clairvoyance: Seeing visions or images related to the activation, either in the present or future.
    • Synesthesia: Experiencing a blending of senses, such as seeing sounds or tasting colors.

The perception of activation is a highly subjective and personal experience, varying from individual to individual and depending on the specific nature of the activation. While some may experience a heightened awareness and clarity, others may feel overwhelmed or disoriented.

It’s important to note that these perceptions can be subtle or dramatic, and may not always be present in every activation. In some cases, the activation may be purely internal, with no outward sensory manifestations.

Crafting: The Ritual of Echoing Resonance

  • Materials Needed:
    • Silver Shard: A fragment of pure silver, blessed under the light of the full moon, symbolizing the connection to the spirit realm.
    • Whispering Wood: A small piece of wood from a tree known for its ability to carry sounds across great distances, representing the element of wind.
    • River Stone: A smooth stone taken from a riverbed, polished by the flowing water, symbolizing the element of water and the flow of communication.
    • Ember of Friendship: A glowing ember taken from a campfire shared with a close companion, representing the warmth of friendship and the element of fire.
    • Essence of the Void: A vial containing a wisp of darkness, gathered from a place of deep silence and stillness, representing the element of void and the unknown.
  • Tools Required:
    • Hammer and Anvil: To shape the silver shard into the bell form.
    • Carving Tools: To etch the symbols of the Five Elements onto the bell.
    • Fine-tipped Brush: To apply the Essence of the Void to the carvings.
    • Small Crucible: To melt the silver shard.
    • Tongs: To handle the hot silver.
  • Skill Requirements:
    • Elemental Attunement: A deep understanding of the Five Elements and their interconnectedness.
    • Metalworking: Proficiency in shaping and manipulating metal.
    • Ritualistic Knowledge: Familiarity with the rituals and chants associated with invoking the spirits of nature.
  • Crafting Steps:
    • Preparation: Gather the materials and tools in a sacred space, preferably outdoors under the open sky. Light a small fire using the Ember of Friendship as a kindling. Meditate to clear your mind and focus your intentions on creating a conduit for communication and connection.
    • Shaping the Bell: Heat the Silver Shard in the crucible until it becomes malleable. Using the hammer and anvil, carefully shape it into the form of a bell.
    • Etching the Symbols: With the carving tools, etch the symbols representing the Five Elements (earth, water, fire, wind, and void) onto the surface of the bell. Each symbol should be imbued with the energy of its corresponding element.
    • Infusing with Essence: Dip the fine-tipped brush into the Essence of the Void and carefully trace the etched symbols. As you do so, chant a prayer to Gogyo, invoking the spirits of nature and the power of connection.
    • Awakening the Echo: Once the symbols are filled with the Essence of the Void, hold the bell in your hands and ring it gently. The sound should resonate with the energies of the Five Elements, creating a harmonious chord that echoes through the surrounding landscape.
    • Completion: The Echo of Kinship is now complete. Wear it as a pendant or charm, and let its gentle chimes guide you on your path towards deeper connections with the world around you.

Additional Notes: The creation of Gogyo’s Echo of Kinship is a sacred ritual that requires patience, skill, and a deep respect for the natural world. It is said that only those with a pure heart and a genuine desire to foster harmony can truly unlock the full potential of this powerful artifact.

Saga of Gogyo’s Chime, the Soul-Caller

In the before-time, when trees whispered secrets and rocks held memories, Gogyo, the Weaver of Worlds, crafted a chime. Not of common metal, nor earthly wood, but of starlight captured in the heart of a dying sun. Each piece, a song of a different element: earth’s rumble, water’s murmur, fire’s crackle, wind’s sigh, and the void’s silent echo.

This chime, no mere instrument, was a bridge between worlds. Its music summoned not melody, but kinship. Beasts paused their hunt, rivers altered course, even stones seemed to sway in time with its call. Yet, power such as this is not meant for idle hands.

A sorcerer, hungry for dominion, stole the chime. He sought not harmony, but control, to bend all life to his will. But the chime, it sang of freedom, of bonds not of force, but of understanding. It resisted, its notes turning sour, discordant.

The sorcerer, blind in his greed, ignored the warning. He forced the chime to play, a cacophony that tore at the fabric of reality. Beasts turned rabid, rivers flooded, the very earth cracked in protest. Yet, the chime fought back, shattering into fragments, each carrying a piece of its original song.

Scattered to the winds, these fragments found their way to those who listened with open hearts. A shard to a lonely shepherd, who found companionship in the wild. Another to a grieving widow, who heard solace in the wind’s song. Each piece, a reminder that even in the smallest things, the echo of Gogyo’s harmony remains.

Moral of the Tale: True power lies not in dominance, but in unity. Seek not to control, but to understand, for every voice, every element, has a song to sing, and together, they weave the tapestry of existence.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Gogyo’s Echo of Kinship

  • Type: Arcane Relic
  • Description: A delicate silver bell with intricate carvings.
  • Sanity Loss: None
  • Effects:
    • Empathic Insight: When spending 1 Luck, the Investigator may ask the Keeper a question about the motives or emotional state of a non-player character.
    • Call of Friendship: Once per game, the Investigator may attempt to summon a helpful animal. The Keeper determines the creature and its abilities.
    • Soothing Chime: Spending 1 Luck allows the Investigator to attempt a Charm roll against a hostile creature within earshot.

Blades in the Dark

Name: Echo of Gogyo

  • Tier: I
  • Qualities: Subtle, Charming, Ghostly
  • Effect:
    • Whisper in the Ear: Spend 1 Stress to ask the GM a leading question about the current situation or a person of interest.
    • Call the Spirits: When using the bell during a score, the crew may gain +1d to any action roll that involves social interaction or calming a dangerous situation.

Dungeons & Dragons (5th Edition)

Name: Gogyo’s Echo of Kinship

  • Rarity: Uncommon (requires attunement)
  • Type: Wondrous Item
  • Properties:
    • Animal Friendship: You can use an action to cast the animal friendship spell (save DC 13) from the bell.
    • Charm Person: You can use an action to cast the charm person spell (save DC 13) from the bell.
    • Detect Thoughts: While holding the bell, you can focus your attention on a creature you can see within 30 feet of you. If the creature can understand your language, you can read its surface thoughts (as detect thoughts).

Knave

Name: Gogyo’s Bell

  • Type: Trinket
  • Effect:
    • Animal Friend: Once per day, you can ring the bell to attract a friendly animal to your aid (DM decides on the animal’s capabilities).
    • Soothing Ring: When you ring the bell, you can attempt to calm or distract a hostile creature. Make a Charm roll with advantage.
    • Keen Senses: You gain advantage on rolls to notice subtle details or hidden clues in your environment.

Fate (Accelerated/Core)

Name: Gogyo’s Echo of Kinship

  • Aspect: Resonant Chime of Elemental Harmony
  • Invokes: Create advantages in social situations, soothe agitated creatures, summon animal allies.
  • Compels: The bell’s connection to nature may draw unwanted attention from spirits or wild creatures, or its calming effect may be used against the wielder.
  • Stunts:
    • Whispering Winds: Spend a Fate Point to gain a +2 bonus when using the bell’s powers to communicate with or influence animals.
    • Elemental Accord: Spend a Fate Point to extend the duration of the bell’s calming aura to a full scene.

Numenera & Cypher System

Name: Gogyo’s Echo of Kinship

  • Level: 1d6
  • Form: Artifact
  • Effect:
    • Summon Ally (1/day): Spend 1 Intellect point to summon a small animal ally (GM’s choice) to aid you for one hour.
    • Calming Resonance (1/day): Spend 1 Intellect point to attempt to calm a hostile creature within immediate range (Speed defense roll). On a success, the creature is considered friendly for one round.
    • Keen Senses: Gain +1 to Speed when making an Intellect roll to perceive hidden details or subtle clues.
  • Depletion: 1 in 1d20

Pathfinder (2nd Edition)

Name: Gogyo’s Echo of Kinship

  • Aura: Faint enchantment
  • CL: 5th
  • Slot: None
  • Price: 250 gp
  • Description: This silver bell is adorned with symbols of the Five Elements. When rung, it produces a soothing chime that grants a +1 circumstance bonus to Charisma-based skill checks for 1 minute. Once per day, the bell can be used to cast Animal Friendship or Charm Person (caster level 5th). Additionally, the bell allows the user to communicate with animals as if using the Speak with Animals spell.

Savage Worlds

Name: Gogyo’s Echo of Kinship

  • Category: Arcane Gadget
  • Power Points: 5
  • Powers:
    • Summon Ally (1 PP): Summon a small animal ally (GM’s choice) to aid you for one scene. The animal has a Parry of 2 and a Toughness of 4.
    • Soothing Chimes (2 PP): Target one creature within 12″ and make a Persuasion roll with a +2 bonus. On a success, the target is Shaken for the remainder of the scene. If the target is already Shaken, it becomes Pacified instead.
    • Speak with Animals (1 PP): You can communicate with animals for one scene.
  • Trappings: The Gogyo’s Echo of Kinship is a delicate silver bell with intricate carvings.

Shadowrun (Sixth World)

Name: Gogyo’s Echo of Kinship

  • Category: Focus (Spirit)
  • Rating: 2
  • Force: 2
  • Description: A delicate silver bell with intricate carvings.
  • Effects:
    • Spirit Ally: Once per Combat Turn, the user may spend 1 point of Edge to summon a spirit ally appropriate to the environment. The spirit will act on the user’s behalf for 3 Combat Turns.
    • Calming Resonance: The user may spend 1 point of Edge to attempt a Social Test with a +2 dice pool bonus. The target must be within line of sight and hearing of the bell.
  • Availability: 8R

Starfinder

Name: Gogyo’s Echo of Kinship

  • Level: 1
  • Price: 100 credits
  • Bulk: L
  • Category: Technological
  • Description: A delicate silver bell etched with elemental symbols.
  • Activation: 1 standard action (concentrate)
  • Effect: The user casts animal friendship or charm person (caster level 1st). Once per day, the user may cast speak with animals as a spell-like ability.

Traveller (Mongoose 2nd Edition)

Name: Gogyo’s Echo of Kinship

  • Skill: +2 to Persuade and Animal Handling
  • Effect: The user may reroll any failed Persuade or Animal Handling check once per day.
  • Encumbrance: 0
  • Price: Rare (1,000 credits)

Warhammer 40,000: Wrath & Glory

Name: Gogyo’s Echo of Kinship

  • Class: Relic
  • Tier: 1
  • Blessing: Once per session, the bearer may choose one of the following effects:
    • Summon Ally: Summon a minor spirit or animal to aid the bearer for a scene.
    • Soothe the Savage Beast: Attempt a Challenging (+0) Influence test to calm a hostile creature.
    • Guidance of the Ancestors: The bearer gains +1d3 on any one skill test.
  • Description: A silver chime blessed by the spirits of the elements, aiding those who seek connection with nature.