The Ever-Shifting Lantern
Lore: The Ever-Shifting Lantern is a common but highly valued item among the inhabitants of Saṃsāra, particularly those who identify with the role of the Unsettled. Crafted by skilled artisans using enchanted materials, this lantern symbolizes the constant search for knowledge and understanding. It was originally created by a wandering sage who sought to bring light to the darkest corners of the world, both literally and metaphorically. The lantern has since become a staple for explorers and scholars alike.
Tier 1 Stats:
- Durability: High
- Weight: Light
- Luminescence: Adjustable from dim to bright (covers a range of 5 to 20 feet)
- Material: Enchanted iron and crystal
Slot: Hands
Skills:
- Craftsmanship: Basic (for minor repairs and modifications)
- Arcane Understanding: Basic (to comprehend the lantern’s magic)
Passives:
- Ambient Light: When the lantern is active, it automatically adjusts to the optimal brightness based on the surrounding environment, ensuring comfort and visibility.
- Magical Essence: The lantern’s magic creates a calming aura, reducing stress and fatigue for the bearer, making it easier to focus and maintain composure.
- Silent Whisper: The lantern emits a soft, soothing hum that wards off minor creatures and pests, providing a peaceful environment for rest or study.
Active Magics:
- Light of Discovery: When activated, the lantern emits a focused beam of light that reveals hidden or camouflaged objects and creatures within a 10-foot radius for up to 10 minutes. This ability can be used twice per day.
- Beacon of Guidance: The lantern can project a visible, floating marker visible only to the bearer and their companions, guiding them back to a designated spot. This marker lasts for 24 hours and can be used once per day.
- Warding Glow: The lantern creates a protective barrier of light around the bearer, providing minor resistance to dark-based magic and reducing the effects of fear or panic for 30 minutes. This ability can be used once per day.
Tags: Household Item, Personal Grooming, Domestic Item, Magic Infused, Common Rarity, Unsettled Roleplay, Exploration Tool
The Ever-Shifting Lantern is an indispensable tool for any Tier 1 avatar, particularly those embracing the Unsettled’s path, providing both practical illumination and magical support in their daily adventures and explorations in Saṃsāra.
In the world of Saṃsāra, the Ever-Shifting Lantern can be found in a variety of shops catering to adventurers, scholars, and everyday citizens. These shops are often located in bustling market districts of cities and towns, where trade and commerce thrive. Here are some typical types of shops where the lantern might be bought and sold, along with the cost and details of the purchasing experience:
Types of Shops
- General Goods Stores:
- Description: These shops offer a wide range of everyday items, from household essentials to basic adventuring gear. They are usually found in town centers and serve the general populace.
- Interior: Shelves lined with various goods, a counter with a friendly shopkeeper, and a modest display of magical items in a secured glass cabinet.
- Buying Experience: Customers can browse freely, ask for assistance from the shopkeeper, and inspect items before purchasing.
- Cost: 5 silver pieces.
- Adventurers’ Emporiums:
- Description: Catering specifically to adventurers, these emporiums stock gear, weapons, potions, and magical items. They are commonly located near guilds or in cities with a high population of adventurers.
- Interior: Large, well-organized spaces with sections dedicated to different types of gear. Magical items like the Ever-Shifting Lantern are prominently displayed.
- Buying Experience: Staffed by knowledgeable clerks who can provide detailed information about the items. Demonstrations of magical properties are available upon request.
- Cost: 4 silver pieces.
- Arcane Boutiques:
- Description: Specialized shops focusing on magical items and enchanted goods. These boutiques are found in cities known for their magical academies or high concentrations of magic users.
- Interior: Elegant and mystical, with shelves and cases displaying various magical artifacts. The ambiance is enhanced with soft lighting and enchanting decor.
- Buying Experience: Customers receive personalized service, with shopkeepers often being magic practitioners themselves. Items are carefully presented and explained.
- Cost: 6 silver pieces.
- Scholars’ Supply Stores:
- Description: Catering to scholars, researchers, and students of magic, these stores offer books, writing materials, and magical tools.
- Interior: Quiet and orderly, with shelves filled with tomes and magical apparatus. The Ever-Shifting Lantern might be found near study aids and arcane tools.
- Buying Experience: The atmosphere is scholarly, with knowledgeable staff who can offer insights into the academic uses of items.
- Cost: 5 silver pieces.
- Market Stalls:
- Description: Found in open-air markets and fairs, these stalls offer a variety of goods, including magical items, often at competitive prices.
- Interior: Simple, with items displayed on tables and hanging from hooks. The selection varies widely, depending on the market and the vendor.
- Buying Experience: Informal and bustling, with haggling being a common practice. Vendors are eager to showcase the functionality of their items.
- Cost: 3 to 5 silver pieces, depending on negotiation skills.
Cost and Currency: The cost of the Ever-Shifting Lantern in Saṃsāra typically ranges from 3 to 6 silver pieces, depending on the type of shop and the location. Silver pieces are a common currency in Saṃsāra, used for everyday transactions.
In more affluent areas or specialty shops, the lantern might be priced higher due to the perceived added value of expert service and a curated selection. Conversely, in market stalls or general goods stores, the price could be lower, especially if the buyer is skilled at haggling.
Purchasing Experience: When buying the Ever-Shifting Lantern, the experience will vary depending on the type of shop. In general goods stores and market stalls, the process is straightforward and accessible to all. In specialized shops like arcane boutiques and scholars’ supply stores, the process is more refined, often involving demonstrations and detailed explanations of the item’s magical properties.
Acquiring the Ever-Shifting Lantern is a common yet significant transaction for many inhabitants of Saṃsāra, reflecting the blend of everyday practicality and magical enhancement that characterizes life in this rich and diverse world.
Roleplay Uses of the Ever-Shifting Lantern for Defense and Offense
- Urban Environments
- Defense:
- Patrolling Dark Alleys:
- In the dimly lit streets and alleys of a bustling city, the Ever-Shifting Lantern’s Light of Discovery reveals hidden threats. An avatar patrolling the area can use the focused beam to uncover lurking thieves or assassins, giving them the upper hand in a potential ambush.
- The Warding Glow can create a protective barrier, providing a sense of safety while navigating through dangerous districts at night.
- Guarding a Safe House:
- When stationed at a safe house or hideout, the ambient light and soothing hum of the lantern can ensure a calm environment, reducing stress and maintaining alertness during long watches.
- The Silent Whisper can help keep minor pests and vermin at bay, preventing distractions and ensuring the safety of the residents.
- Patrolling Dark Alleys:
- Offense:
- Surprise Raids:
- During a coordinated attack or raid, the Light of Discovery can be used to reveal hidden enemies or traps, ensuring a clear path for the attacking party.
- The Beacon of Guidance can mark escape routes or critical points for the team, facilitating strategic movements and quick retreats if necessary.
- Interrogation:
- In a dark room, the lantern’s focused beam can be used to intimidate a captured enemy, shedding light on their face while keeping the interrogators in the shadows, creating a psychological advantage.
- Surprise Raids:
- Defense:
- Wilderness Environments
- Defense:
- Campsite Protection:
- While camping in the wilderness, the Ambient Light of the lantern can adjust to the surrounding darkness, providing enough illumination to deter wild animals and alert the party to any approaching danger.
- The Warding Glow can be activated to create a temporary safe zone around the campsite, offering resistance against nocturnal predators and dark-based magical threats.
- Navigating Dense Forests:
- The Silent Whisper feature ensures that insects and small creatures do not disrupt the party’s rest or activities, allowing for a peaceful night’s sleep.
- The Beacon of Guidance can be used to mark the path back to the campsite or significant landmarks, preventing the party from getting lost in the dense foliage.
- Campsite Protection:
- Offense:
- Tracking Prey:
- When hunting or tracking, the Light of Discovery reveals hidden trails and camouflaged animals, making it easier to locate and approach the target.
- The lantern’s ability to reveal hidden objects can also help identify edible plants or useful materials in the underbrush.
- Ambushing:
- The lantern’s adjustable luminescence can be used to create sudden flashes of light, disorienting and startling enemies during an ambush, giving the attackers a crucial advantage.
- The Beacon of Guidance can mark ambush points or rally locations for the hunting party, ensuring coordinated and efficient strikes.
- Tracking Prey:
- Defense:
- Underground Environments
- Defense:
- Exploring Caves:
- In the dark, winding tunnels of an underground cave system, the lantern’s Ambient Light ensures optimal visibility without blinding the user, making it easier to navigate treacherous terrain.
- The Warding Glow provides a protective barrier against dark magic and fear effects commonly encountered in subterranean environments.
- Defending Against Underground Creatures:
- The Silent Whisper feature can deter small, annoying cave creatures, allowing the party to focus on more significant threats.
- The Light of Discovery can reveal hidden traps or lurking monsters, preventing ambushes and ensuring the safety of the explorers.
- Exploring Caves:
- Offense:
- Delving into Ancient Ruins:
- When exploring ancient underground ruins, the lantern’s focused beam can reveal hidden passages, secret doors, and concealed artifacts, aiding in the discovery of valuable treasures.
- The Warding Glow can provide resistance against curses and magical traps often found in such places.
- Combat in Tight Spaces:
- The lantern’s adjustable light can be used to create disorienting flashes, giving the party a tactical advantage in close-quarters combat.
- The Beacon of Guidance can mark safe zones or retreat paths, ensuring that the party can quickly regroup or exit the area if overwhelmed.
- Delving into Ancient Ruins:
- Defense:
The Ever-Shifting Lantern’s versatile features make it an invaluable tool for both defense and offense in various environments. Whether navigating the urban jungle, traversing the wilderness, or delving into subterranean depths, this magical item provides avatars with the illumination, protection, and tactical advantages needed to overcome challenges and emerge victorious in their adventures.

Perception of Activation: The Ever-Shifting Lantern
- Visual Perception
- What is Perceived: When activated, the lantern emits a soft, pale blue light that gradually brightens to the desired level. The crystal within the lantern glows intensely, and a faint, swirling pattern can be seen moving inside the crystal.
- Description: The light creates an ambient glow that adjusts to the surrounding environment. In darkness, it provides a comforting luminescence, while in brighter areas, it softly enhances visibility without being overpowering.
- Positives:
- Enhanced visibility in dark or dimly lit areas.
- Aesthetic appeal with the swirling patterns inside the crystal.
- Easy to detect hidden objects or pathways.
- Negatives:
- The light might attract unwanted attention in stealth situations.
- In extremely bright environments, the light might be less noticeable.
- Auditory Perception
- What is Perceived: A gentle, almost melodic hum accompanies the activation of the lantern. This sound is soothing and continuous as long as the lantern is active.
- Description: The hum is soft enough to be non-intrusive but provides a calming background noise that helps to focus or relax.
- Positives:
- The soothing hum can reduce stress and aid concentration.
- Helps mask other minor ambient noises, creating a peaceful environment.
- Negatives:
- Might be distracting if absolute silence is required.
- Could alert creatures sensitive to sound.
- Olfactory Perception
- What is Perceived: A faint, fresh scent reminiscent of morning dew and blooming flowers is released upon activation.
- Description: The scent is subtle and pleasant, enhancing the user’s sensory experience and creating a refreshing atmosphere.
- Positives:
- The pleasant scent can invigorate and uplift spirits.
- Helps to mask unpleasant odors in the environment.
- Negatives:
- The scent might not be noticeable to everyone, especially in areas with strong odors.
- Could attract creatures drawn to floral scents.
- Tactile Perception
- What is Perceived: Upon activation, the lantern’s surface becomes slightly warm to the touch, with a smooth and cool crystal texture that remains constant.
- Description: The warmth is comforting and not hot enough to cause discomfort. The crystal’s coolness adds a contrasting, soothing sensation.
- Positives:
- The warmth is comforting in cold environments.
- The smooth, cool crystal texture provides a pleasing tactile experience.
- Negatives:
- In hot environments, the added warmth might be less desirable.
- Continuous holding could be slightly uncomfortable due to the heat.
- Gustatory Perception
- What is Perceived: Activation of the lantern does not produce any direct taste sensations.
- Description: Not applicable, as the lantern does not interact with the sense of taste.
- Positives: No potential for negative gustatory experiences.
- Negatives: Not applicable.
- Extra-Sensory Perceptions
- Magic Aura Perception: For those sensitive to magic, activation of the lantern emits a calming and protective magical aura that can be felt as a gentle pressure or warmth around the user.
- Description: The aura feels like a protective bubble, providing a sense of security and comfort.
- Positives:
- Enhances feelings of safety and protection.
- Can provide minor resistance to dark magic and fear effects.
- Negatives: The magical aura might be detected by other magic-sensitive beings.
- Emotional Perception: Activation induces a subtle emotional shift, creating a sense of calm and clarity in the user and those nearby.
- Description: This emotional perception is akin to feeling a wave of tranquility and focus washing over the individual.
- Positives:
- Helps in stressful situations by promoting calm and clear thinking.
- Can improve group morale and reduce panic.
- Negatives: The emotional shift might feel disconcerting to those not used to it or those who rely on heightened emotions.
- Spatial Awareness Perception: The lantern enhances the user’s spatial awareness, allowing them to perceive their surroundings more acutely.
- Description: This heightened awareness feels like an expanded consciousness, where one can sense movements and objects with greater precision.
- Positives:
- Improved navigation and detection of hidden objects or dangers.
- Enhanced combat and situational awareness.
- Negatives:
- Can be overwhelming in highly dynamic or chaotic environments.
- The user might become overly reliant on this perception.
- Magic Aura Perception: For those sensitive to magic, activation of the lantern emits a calming and protective magical aura that can be felt as a gentle pressure or warmth around the user.
Crafting Recipe: The Ever-Shifting Lantern
- Materials Needed:
- Enchanted Iron Ingot (2)
- Translucent Crystal (1)
- Arcane Essence (1 vial)
- Silver Filigree Wire (1 spool)
- Luminescent Dust (1 pinch)
- Binding Rune (1)
- Protective Enchantment Scroll (1)
- Tools Required:
- Smithing Hammer
- Anvil
- Arcane Inscription Tools
- Crystal Carving Tools
- Enchanting Station
- Heat Source (Forge or Magical Flame)
- Skill Requirements:
- Blacksmithing (Intermediate)
- Runecrafting (Basic)
- Enchanting (Intermediate)
- Crystal Carving (Basic)
- Arcane Knowledge (Basic)
- Crafting Steps:
- Forge the Lantern Frame:
- Heat the enchanted iron ingots in the forge until they are malleable.
- Use the smithing hammer and anvil to shape the iron into the lantern’s frame, ensuring intricate designs are incorporated into the structure for both aesthetic and arcane purposes.
- Once shaped, allow the frame to cool gradually to retain the enchantments within the iron.
- Carve the Crystal:
- Using the crystal carving tools, carefully shape the translucent crystal into a suitable form that will fit securely within the iron frame.
- Carve subtle grooves and patterns into the crystal to help channel the magical energies once the lantern is activated.
- Prepare the Luminescent Core:
- Mix the luminescent dust with the arcane essence to create a glowing solution.
- Carefully pour this solution into the carved grooves of the crystal, ensuring even distribution to facilitate a consistent glow.
- Inscribing the Rune:
- Use the arcane inscription tools to engrave the binding rune onto the crystal, focusing on precision to ensure the rune’s effectiveness in harnessing and directing the lantern’s magical properties.
- Assemble the Lantern:
- Place the carved and inscribed crystal into the iron frame, securing it with the silver filigree wire to ensure stability and enhance the conduction of magical energy.
- Use the binding rune to link the crystal to the frame, ensuring that the magical properties are evenly distributed throughout the lantern.
- Enchant the Lantern:
- Position the lantern at the enchanting station, ensuring it is centered and stable.
- Carefully read the protective enchantment scroll aloud, channeling the enchantment into the lantern. This step infuses the lantern with its defensive and calming properties.
- Ensure that the enchantment is evenly absorbed by the lantern by monitoring the glow of the crystal and the hum of the frame.
- Final Inspection and Testing:
- Once the enchantment is complete, inspect the lantern for any structural or magical imperfections. Make any necessary adjustments.
- Activate the lantern to test its luminescence, ambient light adjustment, and magical properties (Light of Discovery, Beacon of Guidance, Warding Glow).
- Ensure all features are functioning correctly and that the lantern’s magic deactivates properly when enclosed in a pocket, backpack, or storage item.
- Forge the Lantern Frame:
Upon successful completion of these steps, the Ever-Shifting Lantern will be ready for use, providing its unique blend of practical illumination and magical support to its bearer.
Tale of the Ever-Shifting Lantern
In the days of yore, when the world was yet young and the magic flowed freely like rivers through the land, there lived a wise and wandering sage named Aldaric. Aldaric, he who was said to converse with the stars and dance with the spirits of the wind, sought to bring light into the darkest corners of existence.
Aldaric, in his endless travels, didst discover a crystal of purest blue, translucent as the morning sky before the first light of dawn. The crystal, found in the heart of a mountain that breathed with the whispers of the old gods, called unto him. It was a gift from the earth, they say, a token of power and grace.
Aldaric, with hands skilled in the arts both mystical and mundane, forged an iron frame to cradle this precious crystal. The iron was no ordinary metal but enchanted by the fires of creation, wrought with patterns that told tales of forgotten realms. He bound the crystal with silver wire, spun from the threads of the moonlight, and inscribed it with runes that spoke the language of light.
To complete his work, Aldaric called upon the essence of the arcane, a liquid light that danced and shimmered, mingling with the luminescent dust gathered from the wings of twilight butterflies. He poured this essence into the crystal, filling its heart with a glow that could pierce the darkest night.
With a final incantation, Aldaric didst enchant the lantern, breathing into it the spirit of discovery, the essence of guidance, and the aura of protection. Thus, the Ever-Shifting Lantern was born, a beacon of hope and knowledge.
In those days, the lantern was said to reveal hidden paths and secrets, to guide the lost and protect the weary. Its light would uncover the unseen, and its glow would shield against the terrors that prowled the night. It was a lantern that shone with the wisdom of the ancients, a symbol of the quest for understanding and the journey toward enlightenment.
The lantern passed from hand to hand, from sage to scholar, from wanderer to wayfarer. Each bearer added their own touch to its magic, enhancing its powers and imbuing it with their own tales and wisdom. Through ages and epochs, the Ever-Shifting Lantern remained a steadfast companion, its light a constant in an ever-changing world.
Moral of the Story: In the tale of the Ever-Shifting Lantern, we learn that light, both literal and metaphorical, is born from the union of knowledge and wisdom, and that even in the darkest times, a guiding light can be forged through the alchemy of experience and enlightenment.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Ever-Shifting Lantern
- Description: A mystical lantern crafted from enchanted iron and crystal, glowing with a pale blue light. It provides illumination and has protective and revealing properties.
- Statistics:
- Light Range: 10 feet radius (dim), 20 feet radius (bright)
- Durability: Hardness 5, HP 10
- Magic Points: Uses 1 Magic Point per hour of use
- Abilities:
- Light of Discovery: Spend 3 Magic Points to reveal hidden objects or creatures within a 10-foot radius for 10 minutes.
- Beacon of Guidance: Spend 2 Magic Points to create a visible marker that lasts 24 hours, guiding the user back to a designated spot.
- Warding Glow: Spend 4 Magic Points to create a protective barrier, providing +10% bonus to Sanity checks and minor resistance to dark-based spells for 30 minutes.
- Mechanics:
- Usage: Activating any ability requires a successful Power (POW) roll.
- Recharge: Magic Points regenerate at a rate of 1 per hour of rest.
Blades in the Dark
Ever-Shifting Lantern
- Description: A finely crafted lantern from enchanted iron and crystal, casting a soft, adjustable blue light. It is used for both practical illumination and magical effects.
- Statistics:
- Light Range: 10 feet (dim), 20 feet (bright)
- Load: 1
- Quality: Fine (+1d to appropriate actions)
- Abilities:
- Light of Discovery: Spend 2 stress to reveal hidden objects or entities within a 10-foot radius for a single score.
- Beacon of Guidance: Spend 1 stress to place a marker visible to the user and allies, guiding back to a designated location.
- Warding Glow: Spend 2 stress to create a protective light, reducing Harm from supernatural sources by 1 level for a single score.
- Mechanics:
- Activation: Activating an ability requires a successful Attune roll.
- Recharge: Abilities can be used once per score and reset after downtime.
Dungeons & Dragons (5th Edition)
Ever-Shifting Lantern
- Wondrous Item (common), requires attunement
- Description: A lantern crafted from enchanted iron and crystal, glowing with a pale blue light. It provides illumination and several magical abilities.
- Statistics:
- Light Range: 20 feet radius (bright), additional 20 feet (dim)
- Durability: AC 15, 10 hit points
- Abilities:
- Light of Discovery: As an action, reveal hidden objects or creatures within 10 feet for 10 minutes. Usable twice per day.
- Beacon of Guidance: As a bonus action, create a floating, visible marker that lasts for 24 hours. Usable once per day.
- Warding Glow: As an action, create a protective barrier granting advantage on saving throws against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires an attunement slot.
- Recharge: Abilities recharge at dawn.
Knave
Ever-Shifting Lantern
- Description: A mystical lantern made of enchanted iron and crystal, glowing with a pale blue light. Used for illumination and various magical effects.
- Statistics:
- Light Range: 30 feet (bright), 60 feet (dim)
- Weight: 1 slot
- Durability: 10
- Abilities:
- Light of Discovery: Reveal hidden objects or creatures within 10 feet for 10 minutes. Usable once per exploration turn.
- Beacon of Guidance: Create a visible marker lasting 24 hours. Usable once per exploration turn.
- Warding Glow: Create a protective light reducing the effectiveness of dark magic by 1 level for an hour. Usable once per exploration turn.
- Mechanics:
- Activation: Requires rolling under Wisdom to activate abilities.
- Recharge: Abilities can be used once per exploration turn and reset after resting.
Fate Core
Ever-Shifting Lantern
- Description: A mystical lantern made of enchanted iron and crystal, emitting a soft, adjustable blue light. It provides both illumination and several magical effects.
- Aspects:
- High Concept: Mystical Lantern of Illumination and Protection
- Invoke: To reveal hidden objects, provide guidance, or create a protective barrier
- Compel: The light might attract unwanted attention, or the magic could falter at a critical moment
- Abilities:
- Light of Discovery: Spend a Fate Point to reveal hidden objects or creatures within a zone for a scene.
- Beacon of Guidance: Spend a Fate Point to create a visible marker that guides the user back to a designated location.
- Warding Glow: Spend a Fate Point to create a protective barrier, granting +2 to defend against fear or dark magic for a scene.
- Mechanics:
- Activation: Abilities require spending Fate Points.
- Recharge: Abilities are refreshed at the start of a new session.
Numenera & Cypher System
Ever-Shifting Lantern
- Level: 1d6+2
- Description: A lantern made of enchanted iron and crystal, glowing with a pale blue light. It provides practical illumination and several magical effects.
- Abilities:
- Light of Discovery: Spend 2 Intellect points to reveal hidden objects or creatures within immediate range for 10 minutes.
- Beacon of Guidance: Spend 1 Intellect point to create a visible marker that lasts for 24 hours, guiding the user back to a designated spot.
- Warding Glow: Spend 3 Intellect points to create a protective barrier granting +1 to Armor against dark-based attacks and fear effects for 30 minutes.
- Mechanics:
- Activation: Requires spending Intellect points.
- Recharge: Abilities are usable once per rest cycle.
Pathfinder (2nd Edition)
Ever-Shifting Lantern
- Wondrous Item (common), requires attunement
- Description: A lantern crafted from enchanted iron and crystal, glowing with a pale blue light. It provides illumination and several magical abilities.
- Statistics:
- Light Range: 20 feet radius (bright), additional 20 feet (dim)
- Hardness: 5
- Hit Points: 20
- Broken Threshold: 10
- Abilities:
- Light of Discovery: As an action, reveal hidden objects or creatures within 10 feet for 10 minutes. Usable twice per day.
- Beacon of Guidance: As a single action, create a floating, visible marker that lasts for 24 hours. Usable once per day.
- Warding Glow: As an action, create a protective barrier granting +2 circumstance bonus to saving throws against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires an attunement slot.
- Recharge: Abilities recharge at dawn.
Savage Worlds (Adventure Edition)
Ever-Shifting Lantern
- Description: A mystical lantern made from enchanted iron and crystal, glowing with a pale blue light. It provides practical illumination and several magical effects.
- Statistics:
- Light Range: 10″ (dim), 20″ (bright)
- Weight: 2 lbs
- Toughness: 6 (2)
- Abilities:
- Light of Discovery: Spend 1 Power Point to reveal hidden objects or creatures within a Large Burst Template for 10 minutes.
- Beacon of Guidance: Spend 1 Power Point to create a visible marker that lasts for 24 hours, guiding the user back to a designated spot.
- Warding Glow: Spend 2 Power Points to create a protective barrier providing +2 to Spirit rolls against fear and dark magic for 30 minutes.
- Mechanics:
- Activation: Requires spending Power Points.
- Recharge: Abilities can be used as long as Power Points are available and can be recharged with rest or appropriate actions.
Shadowrun (6th Edition)
Ever-Shifting Lantern
- Description: A mystical lantern crafted from enchanted iron and crystal, glowing with a pale blue light. It provides practical illumination and several magical effects.
- Statistics:
- Light Range: 10 meters (dim), 20 meters (bright)
- Weight: 1 kg
- Durability: 10
- Abilities:
- Light of Discovery: As a Complex Action, reveal hidden objects or creatures within 3 meters for 10 minutes. Usable twice per day.
- Beacon of Guidance: As a Simple Action, create a visible marker that lasts for 24 hours, guiding the user back to a designated location. Usable once per day.
- Warding Glow: As a Complex Action, create a protective barrier granting +2 to Willpower (WIL) rolls against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires a successful Magic + Willpower roll.
- Recharge: Abilities recharge after a long rest (8 hours).
Starfinder
Ever-Shifting Lantern
- Description: A lantern made of enchanted iron and crystal, emitting a soft, adjustable blue light. It provides both illumination and several magical effects.
- Statistics:
- Light Range: 20 feet (bright), additional 20 feet (dim)
- Bulk: L (Light)
- Hardness: 5
- Hit Points: 10
- Level: 2
- Abilities:
- Light of Discovery: As a Standard Action, reveal hidden objects or creatures within 10 feet for 10 minutes. Usable twice per day.
- Beacon of Guidance: As a Move Action, create a visible marker that lasts for 24 hours, guiding the user back to a designated spot. Usable once per day.
- Warding Glow: As a Standard Action, create a protective barrier granting a +2 bonus to Will saving throws against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires a successful Mysticism check.
- Recharge: Abilities recharge at dawn.
Traveller (Mongoose 2nd Edition)
Ever-Shifting Lantern
- Description: A mystical lantern made from enchanted iron and crystal, glowing with a pale blue light. It provides practical illumination and several magical effects.
- Statistics:
- Light Range: 10 meters (dim), 20 meters (bright)
- Weight: 1 kg
- Durability: 10
- Abilities:
- Light of Discovery: As an action, reveal hidden objects or creatures within 3 meters for 10 minutes. Usable twice per day.
- Beacon of Guidance: As an action, create a visible marker that lasts for 24 hours, guiding the user back to a designated spot. Usable once per day.
- Warding Glow: As an action, create a protective barrier granting a +2 DM to Willpower checks against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires a successful Electronics (Sensors) check.
- Recharge: Abilities recharge after a long rest.
Warhammer (Warhammer Fantasy Roleplay 4th Edition)
Ever-Shifting Lantern
- Description: A lantern crafted from enchanted iron and crystal, glowing with a pale blue light. It provides illumination and several magical effects.
- Statistics:
- Light Range: 10 yards (dim), 20 yards (bright)
- Encumbrance: 1
- Hardness: 10
- Wounds: 10
- Abilities:
- Light of Discovery: As a Full Action, reveal hidden objects or creatures within 3 yards for 10 minutes. Usable twice per day.
- Beacon of Guidance: As a Half Action, create a visible marker that lasts for 24 hours, guiding the user back to a designated spot. Usable once per day.
- Warding Glow: As a Full Action, create a protective barrier granting +10% to Willpower Tests against fear and dark magic for 30 minutes. Usable once per day.
- Mechanics:
- Activation: Requires a successful Language (Magick) Test.
- Recharge: Abilities recharge at dawn.
