Baba Yaga 12 of Accompaniment

Lore: The Baba Yaga 12 of Accompaniment is a magical token shaped like a miniature hut on chicken legs. The item is said to have been originally crafted by Baba Yaga herself to lend a helping hand to those wandering souls who manage to catch her elusive favor. The token has the power to summon a small, ethereal construct that mimics the iconic hut of Baba Yaga, though much less menacing.

Stats:

  • Slot: Trinket
  • Tier: 1
  • Rarity: Common
  • Weight: 1 lb.

Roleplay: The token becomes a point of curiosity and intrigue for other characters. Possessing an item crafted by the enigmatic Baba Yaga could open doors for the character, both literal and metaphorical. On the flip side, the token may draw unwanted attention from those who fear or despise the witch’s influence.

Costs:

  • Purchase Cost: Not purchasable, must be won or received as a gift.
  • Maintenance: One pinch of dried herbs burned as an offering once a week.

Magics:

  • Summon Ethereal Guardian: Once per day, the token can be activated to summon a small, ethereal construct in the shape of a hut on chicken legs. The guardian acts as a mobile shield and can intercept a single physical or magical attack directed at the user before dissipating.
  • Guidance in the Wilderness: While in natural surroundings, the user may consult the token for directional guidance, which the ethereal hut provides by pointing its chicken legs in the desired direction.

Tags: Ethereal, Protective, Guidance, Summoning

Defense and Offense in Different Environments:

  • Forest: Useful in both defense and guidance, helps navigate through thickets and provides a layer of protection against wild beasts.
  • Urban: Draws attention in urban settings, potentially good for distracting enemies but could be problematic if the construct is mistaken for a dark omen.
  • Desert: The ethereal construct can shield against harsh winds or provide momentary shade, but dissipates quickly under extreme heat.
  • Underground/Cave: Limited in its ability to navigate, but can still serve as a mobile shield against lurking dangers.
  • Water/Swamp: The construct struggles to form properly in wet conditions and provides less effective defense.

Perception of Senses

  • Sight:
    • What is perceived: A small token, intricately detailed to resemble a hut on chicken legs.
    • Description: Looks like aged wood and metal but is imbued with a subtle ethereal glow.
    • Positives: Visually fascinating, likely to draw attention and intrigue.
    • Negatives: The attention may not always be desired; it stands out in settings where blending in would be more beneficial.
  • Sound:
    • What is perceived: Soft, almost indistinct murmur of ethereal energies.
    • Description: The token emits a faint whispering sound, like distant voices murmuring incantations.
    • Positives: Adds to the mystical aura of the item, enhancing its enigmatic nature.
    • Negatives: Constant whispering could make some users uneasy, may be disturbing in quiet settings.
  • Touch:
    • What is perceived: A cool, smooth surface, despite the rugged appearance.
    • Description: The token feels surprisingly cool to the touch and has an almost velvety texture.
    • Positives: Pleasing to hold, lends a sense of immediate otherworldliness.
    • Negatives: Coldness can be unsettling over extended periods.
  • Taste:
    • What is perceived: N/A (Not recommended for tasting)
    • Description: No data available.
    • Positives: N/A
    • Negatives: Ingesting or tasting magical objects is generally ill-advised.
  • Smell:
    • What is perceived: A mild scent of burnt herbs.
    • Description: Reminiscent of sage or incense, likely from the ritual that created it.
    • Positives: Adds an element of sacredness and ritual to the object.
    • Negatives: May not be pleasing to all, could attract attention in scent-sensitive environments.
  • Extra-Sensory Perception:
    • Aura Sight: A faint but complex aura, colored with shades of both light and dark energies.
    • Divining Energies: A pull toward destiny or fate; dowsing may show an affinity for pivotal moments.
    • Mana Sensitivity: A constant but subdued flow of magical energies, like a reservoir waiting to be tapped.

Recipe for Crafting the Baba Yaga 12 of Accompaniment:

  • Ingredients:
    • One piece of aged wood from an elder tree, about the size of a palm.
    • Feathers from a rooster, ethically obtained.
    • Essence of ethereal plane, captured in a soul gem.
    • Dried sage and lavender.
    • A vial of enchanted ink.
  • Steps:
    • Begin by carving the piece of aged wood into the shape of a hut with chicken legs. Fine details are crucial; the better the work, the more potent the magic.
    • Crush the rooster feathers into a fine powder and mix with the dried sage and lavender.
    • Using a ritual dagger, carve ancient runes into the wooden token, dipping the dagger into the vial of enchanted ink between each rune.
    • Set up a pentagram on a flat surface and place the soul gem at its center.
    • Place the wooden token inside the pentagram, aligned with the soul gem.
    • Sprinkle the crushed feather and herb mixture over the token while chanting incantations to summon the ethereal energies.
    • Focus your magical energy through your “Mind’s Eye” and channel it into the soul gem, allowing the gem to release the captured ethereal essence into the token.
    • Once the air is thick with magical energy and the token begins to glow, conclude the ritual by sealing the pentagram with a circle of salt.
    • Finally, burn the remaining sage as an offering to Baba Yaga, asking for her favor to imbue the token with its unique abilities.

Note: Steps should be followed with great caution and reverence for the magical entities involved.

The Tale of Kolya and Baba Yaga’s 12 of Accompaniment

Long time before, in wood dark and deep, lived Kolya. Kolya, not strong. Kolya, not magic. But Kolya, much heart. Want do good. Kolya hear of magic thing. Baba Yaga’s magic thing. Chicken hut token. Call it Baba Yaga’s 12 of Accompaniment. Say it help those of heart.

Kolya want. Kolya go to Baba Yaga hut. Hut on leg of chicken. Scary. Baba Yaga, even more. Old but sharp. Eye look through Kolya. Kolya shake. Still, ask Baba Yaga for help. For token.

Baba Yaga laugh. High voice like crack branch. But say, “Prove self.” Give Kolya riddle. Hard riddle. But Kolya answer. Answer right. Baba Yaga not smile, but give token. Say, “Use well. Do not fail.”

Kolya take token. Feel power. Feel purpose. Go back to village. Token make Kolya strong. Not muscle. But heart. Kolya save village many time. From beast. From dark magic. Villager praise. Forget old Kolya. See new Kolya.

But one time, Kolya forget. Forget to use heart. Use only power. Bad happen. Village hurt. Kolya hurt more. Token lose glow. Kolya cry. Return to Baba Yaga. Ask for forgiveness. Baba Yaga look long. Then, nod. Take token. Dip in magic brew. Return to Kolya. Say, “Remember. Power not from token. From you.”

Kolya understand. Return. Make right. Token glow again. Kolya glow more.

Moral of Story: The power inside you, greater than any magic token. Even from Baba Yaga. Remember, use well. Do not fail.

Suggested conversion to other systems:

Dungeons & Dragons 5e

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Wondrous item (Token)
  • Rarity: Common
  • Requires Attunement: No
  • Grants the user a +1 bonus to Charisma-based checks.
  • Once per long rest, the token can be activated to cast the “Guidance” cantrip as a bonus action.

Call of Cthulhu

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Skill Bonus: Adds +5% to the user’s Persuade skill.
  • Special: One use per day to reroll a failed SAN check.

Knave

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Effect: +1 to Charisma rolls
  • Special: One-time use to gain advantage on a social interaction roll.

Numenera & Cypher System

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Cypher
  • Level: 1
  • Effect: Provides an asset for any social interaction task for 28 hours.

Pathfinder 2e

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Level: 1
  • Effect: +1 item bonus to Diplomacy checks
  • Special: Once per day, gain an extra action to use the “Charm” spell.

Savage Worlds

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Bonus: +1 to Persuasion rolls
  • Special: One-time use to gain a benny.

Shadowrun

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Bonus: +1 to Charisma-linked tests
  • Special: Once per day, gain an extra point of Edge for social tests.

Starfinder

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Magical Token
  • Level: 1
  • Bonus: +1 to Charisma-based skill checks
  • Special: Once per long rest, reroll a failed Diplomacy check.

Warhammer

Item: Baba Yaga’s 12 of Accompaniment

  • Type: Talisman
  • Bonus: +5% to Fellowship Tests
  • Special: Once per game session, automatically succeed on a single Fellowship test.