From: Lineage 13 of the Veridian
This appears to be a simple, elegant circlet woven from the living, silver-white petals of the nocturnal Moonpetal flower. The petals are cool to the touch and emit an almost imperceptible hum. The circlet’s primary function is not protection, but focus. It helps filter the chaotic psychic and emotional noise of a dense city, allowing a Veridian to more easily access the serene, ancestral memories of their Verdant Recall. It enhances concentration for delicate alchemical processes and the intricate study of botanical lore.
Expounded Lore
The Moonpetal flower does not grow in common soil. It blooms only in those rare, sacred places on Saṃsāra where the veil between the physical world and the spirit realm is thin, feeding not on sunlight but on the ambient glow of moonlight filtered through the ether. Veridian lore states that the flower is a physical manifestation of tranquility, a natural conduit for calming the chaotic energies of the conscious mind.
The creation of a Circlet of the Quiet Bloom is a revered ritual, performed only by a Veridian elder in complete silence over a cycle of seven nights. Each living petal is gently woven into the structure, with the artisan’s own meditative energy being infused into the final creation. The number “7” on this particular circlet does not denote it as the seventh ever made, but as the seventh circlet woven from the grand bloom of a legendary Moonpetal that flowered on a night of a rare twin-moon eclipse, making it particularly potent. The imperceptible hum it emits is not a sound, but a psychic resonance tuned to the frequency of a soul, helping to quiet the “surface noise” of the present and allow the deeper, ancestral memories of the Veridian Cycle to emerge with greater clarity.
Item Values
- Tier 1 Stats: +1 Wisdom
- Skills Gained: Proficiency in Insight. When a check is required to maintain concentration (on a spell, ritual, or alchemical process), you are considered proficient in that check.
- Passive Magics:
- Mental Quietude: You have a +2 bonus on saving throws against effects that would cause confusion or emotional distress (e.g., fear, rage).
- Lunar Attunement: At night, under a visible moon, the circlet’s connection to its power source deepens. The Wisdom bonus increases from +1 to +2.
- Alchemical Clarity: The focus granted by the circlet streamlines delicate work. The time required to craft any single potion, poison, or herbal remedy is reduced by 10%.
- Activatable Magics:
- Ancestral Inquiry (1/Day): As an action, you can touch the central petal and enter a brief, one-minute meditative trance. During this time, you may ask a single, specific question pertaining to botany, a historical event involving nature, or an ancient ritual. The Game Master provides a truthful, two-sentence answer in the form of a cryptic but useful memory flash from one of your past lives.
- Bloom of Serenity (2/Day): As an action, you may touch the circlet and target a living creature you can see within 5 feet. The target must make a Wisdom saving throw. On a failure, they are overcome with a sense of profound calm and cannot take any hostile actions or feel intense emotions for one minute. This effect ends if the target is damaged.
- Specific Slot: Head Slot
- Tags: Living Item, Veridian, Psionic, Alchemical, Lunar, Focus, Sacred, Ritualistic, Divination, Tranquil, Noetic, Botanical, Spirit-Touched, Masterwork
The Circlet of the Quiet Bloom 7 is not a common piece of merchandise. As a sacred, living item tied to a specific lineage, its presence on the market is an extraordinary event, likely born from tragedy, theft, or profound need. It would never be found on a common magic item rack. A potential buyer would need to navigate one of the following, highly specialized channels.
1. The Scholarly Antiquarian
- Type of Shop: This would be a place steeped in dust and lore, like “The Alchemist’s Folio” or the secluded study of a master sage. The shop is less a place of commerce and more a library of rare and powerful artifacts. The proprietor is an academic or an ex-adventurer who understands the item’s true significance, history, and power beyond its mere stats. They would likely have acquired it through a complex exchange with a desperate Veridian or as part of a larger collection from a fallen estate.
- How It Is Bought & Sold: The item would not be openly displayed. A client would need to prove their worthiness and knowledge even to be granted a viewing. The transaction would be a negotiation of purpose, not just price. The proprietor’s primary goal is to see the item go to a deserving home where its properties will be respected, or to leverage it to acquire something even rarer. They would be more interested in a buyer’s intentions than their coin purse.
- Cost: Mere currency would likely be refused. The cost is a barter of equivalent rarity and significance.
- Examples: The delivery of a lost text, such as the Codex of Somatic Distillations. The acquisition of an equally rare alchemical ingredient, like the heart-stone of a slumbering mountain elemental. Or, the completion of a difficult service or quest on the proprietor’s behalf, ensuring the buyer is worthy of the circlet’s power.
2. The Private Auction House
- Type of Shop: This is a broker for the ultra-wealthy and powerful, operating under a discreet name like “The Sovereign Vault.” It is not a shop one can simply walk into. Transactions occur via private, invitation-only auctions or through scheduled appointments in a secure, magically-shielded vault. They cater to nobles, guildmasters, and spymasters who desire exclusivity and status.
- How It Is Bought & Sold: The circlet would be presented as a masterpiece of “naturalistic craftsmanship,” with its full lore and properties detailed in a gilded catalog. Its provenance (real or forged) would be a key selling point. The sale would be a formal, contractual affair, with magical oaths sometimes used to ensure secrecy and payment. The seller likely acquired it as part of an estate seizure or from a treasure hunter who found it on a fallen Veridian.
- Cost: The price here is purely monetary and astronomical, reflecting the item’s rarity and the status it confers upon the owner.
- Price: 6,000 – 8,000 Gold Sovereigns. This price is not for the power the item gives, but for the sheer rarity of owning a living Veridian artifact.
3. The Black Market Fence
- Type of Shop: This is not a shop but a contact, located in the criminal underbelly of a major city. The “shop” could be the back room of a grimy tavern, a hidden sewer alcove, or a shifting stall in a thieves’ market known as “Whisper & Shade.” The fence deals in stolen goods and asks no questions. They likely have no idea of the item’s sacred nature, only that it is magical, made of strange materials, and was difficult to acquire.
- How It Is Bought & Sold: The transaction is fast, tense, and dangerous. The circlet might be kept in a dirty sack and would be sold “as is.” The buyer has a limited time to inspect it before the deal is done or the opportunity is lost. There is a significant risk that the item is cursed, that the City Watch is closing in, or that the seller plans to simply rob the buyer.
- Cost: The cost is lower in coin but higher in risk and favors.
- Price: 2,500 Gold Sovereigns, plus a “service” to be rendered to the fence’s organization at a later date. Alternatively, the fence might trade it for a batch of high-grade, untraceable poisons, secret schematics for a noble’s estate, or passage out of the city, no questions asked. The buyer also risks being hunted by any Veridian seeking to reclaim their sacred heritage.
Of course. The Circlet of the Quiet Bloom 7 is a tool of the mind, not of the body. Its use in offense and defense is subtle, cerebral, and highly dependent on the environment. Here is how one might roleplay its use.
1. In a Bustling City or Noble’s Court
This environment is filled with “psychic noise”—the overlapping emotions, ambitions, and deceptions of a dense population.
Roleplaying Defense:
- Against Mental Intrusion: A rival alchemist or court mage attempts to use a subtle spell to read your surface thoughts or cause confusion during a tense negotiation.
- Roleplay: “As the Vicount speaks, I feel a strange, oily pressure trying to slide into my mind, looking for my intentions. Instead of panicking, I focus on the cool, steady hum of the circlet. In my mind’s eye, I visualize the silver petals absorbing the intrusion like a sponge. The mental static clears instantly. I meet the Vicount’s gaze, my expression serene, and calmly state my counter-offer, giving no sign that his ploy failed utterly.”
- De-escalating Conflict: A hot-headed City Guard, brimming with authority and aggression, confronts you over a misunderstanding and is about to draw his weapon.
- Roleplay: “Seeing the guard’s hand go to the hilt of his sword, I know this is about to go badly. I hold up my hands in a placating gesture and take a slow step forward. ‘There is no need for this,’ I say, my voice calm. As I speak, I activate Bloom of Serenity, touching a petal on my brow. My touch is metaphorical, but I focus its intent on him. ‘Let us speak with cool heads.’ I am not trying to control his mind, but to offer him a moment of peace, to let him see the situation without the red haze of anger.”
Roleplaying Offense:
- Social Infiltration: You need to get past a watchful bodyguard to deliver a message or eavesdrop on a conversation. A direct confrontation is out of the question.
- Roleplay: “The guard is a stone wall. I cannot fight him. So, I will approach him as if lost. As I ask for directions, I will ‘accidentally’ brush his arm, channeling the circlet’s Bloom of Serenity. The goal isn’t to knock him out, but to momentarily replace his rigid vigilance with a wave of placid contentment. His eyes will soften, his posture will relax for just a moment, and in that moment of serene distraction, I will slip past his line of sight.”
- Information Gathering: You are at a grand ball and need to identify a spymaster who is hiding amongst the nobles.
- Roleplay: “The noise and music are overwhelming. I retreat to a shadowed alcove, close my eyes, and activate Ancestral Inquiry. I clear my mind, letting the circlet filter the chaos. I don’t ask for a name. I ask, ‘Show me the one who walks with the quietest soul but the heaviest secrets.’ The resulting flash of memory from a past life might not be a face, but the image of a specific signet ring on a hand, or the sight of a person moving through the crowd with the practiced invisibility of a predator, not a guest. I open my eyes and begin to scan the room for that detail.”
2. In the Wilderness or Ancient Ruins
This environment is about survival, awareness, and understanding the dangers of the natural and supernatural world.
Roleplaying Defense:
- Resisting Primal Fear: You disturb a territorial, magical beast (like a territorial griffon or a wraith) that emits an aura of terror.
- Roleplay: “As the beast lets out its piercing shriek, my companions flinch back, their faces pale with magical fear. I feel the terror try to take root in my heart, but the circlet’s hum deepens, a steady, grounding presence. It reminds me that I am a part of the natural cycle, just as this creature is. The fear becomes a distant echo. With a clear mind, I can properly assess the creature’s posture, look for signs of injury or what it’s protecting, and find a solution other than blind panic.”
- Maintaining Concentration: You are trying to perform a lengthy ritual to purify a corrupted spring while lesser spirits or distracting woodland creatures try to break your focus.
- Roleplay: “The whispers of the corrupted spirits are like thorns against my mind. I close my eyes and let the circlet become my entire world. The physical world fades, and the only thing that matters is the flow of my own energy into the water. The circlet’s Alchemical Clarity allows me to hold the complex threads of the ritual perfectly in my mind, ignoring the distractions until the water runs clear.”
Roleplaying Offense:
- Solving a Natural Puzzle: The party is lost, and the path is obscured by powerful illusions or magical growth. You need to find the true path.
- Roleplay: “This path is a lie; the magic here twists the senses. I need a truth older than this enchantment. I sit and use Ancestral Inquiry. I ask, ‘Before this magic, how did the water flow from the mountain?’ The memory that comes is not of the path, but of the feeling of gravity, of erosion, of the way a stream would naturally carve its way through this valley. I stand up and point. ‘The path is wrong,’ I say, ‘but the land remembers. We follow the lowest ground. That is the true way.’”
- Disabling a Natural Threat: A pack of large, aggressive wolves is blocking your path, and you wish to pass without a bloody fight.
- Roleplay: “I will not harm them. They are merely defending their territory. I will unstopper a vial of a potent but harmless soporific I created. I wait for the wind to be right, then I will use the Bloom of Serenity on the alpha wolf. As he is struck by a moment of unnatural calm, his aggression will falter. In that moment of confusion among the pack, I will throw the vial upwind. The calming scent will wash over them, and combined with their leader’s strange behavior, it should encourage them to retreat rather than fight.”

Perception of Activation:
User’s Perspective (The Wearer)
By the Five Senses
- Sight: The world’s colors do not change, but focus shifts dramatically. Your peripheral vision softens and blurs into an impressionistic watercolor, while your point of focus—be it a person, an herb, or a single drop of liquid—becomes preternaturally sharp and defined. The activated petal itself emits a gentle, internal silver glow that is visible but not blinding, like looking at the moon through a thin cloud.
- Hearing: All ambient noise in the external world becomes muffled and distant, as if you are submerged in still water. The faint hum of the circlet, usually a background presence, resolves into a clear, steady, resonant tone inside your own mind, providing a focal point for your thoughts.
- Touch: The point where the circlet touches your brow grows noticeably cool, a pleasant sensation like a polished river stone. You can feel a slow, rhythmic, and very faint pulse originating from the activated petal, a gentle thrumming against your skin.
- Smell: A subtle, clean scent fills your senses, reminiscent of cool night air just after a cleansing rain, with an undertone of blooming night jasmine. It is calming and deeply familiar.
- Taste: A fleeting, phantom taste of ozone or fresh mint materializes on the back of the tongue, then vanishes as quickly as it came.
By Extra-Sensory Perception
- Psionic/Mental: This is the most profound sensation. It is a feeling of absolute mental silence. The constant chatter of your own anxieties, doubts, and stray thoughts ceases completely. The psychic pressure and emotional noise of others in the vicinity are filtered out, leaving your mind feeling like a vast, quiet, and perfectly organized library.
- Spiritual: You feel a heightened connection to the Veridian Cycle. It is not a chorus of voices, but a deep, foundational sense of presence and stability beneath your own consciousness. You feel the weight and wisdom of your past lives as a bedrock of support, granting an unshakeable sense of purpose.
Positives
- You experience unparalleled focus and clarity, allowing for incredible precision in delicate tasks.
- A profound sense of calm and emotional control descends, making you immune to panic, distraction, or intimidation.
- Confidence surges, born from the tangible connection to your lineage’s deep well of knowledge.
Negatives
- The sensory detachment from your surroundings (muffled hearing, blurred periphery) makes you highly vulnerable to physical threats from unexpected directions.
- A feeling of emotional aloofness can make it difficult to connect with or react appropriately to the emotional state of allies.
- After the activation ends, a wave of mental fatigue can set in, like the exhaustion that follows a long and difficult exam.
Observer’s Perspective
By the Five Senses
- Sight: The most obvious effect. A single silver-white petal on the wearer’s otherwise unassuming circlet begins to glow with a soft but clear internal light. The light is not harsh and does not cast sharp shadows, seeming to be partially absorbed by the air itself. The wearer’s eyes may briefly unfocus before locking onto their target with an unnerving, predatory intensity.
- Hearing: In a very quiet environment, a close observer might hear a faint, high-frequency hum, like a vibrating crystal wine glass, emanating from the wearer’s direction. To most, it is completely silent.
- Touch: If you are touching the wearer, you might feel their skin temperature drop slightly and a very subtle, high-frequency vibration through the point of contact.
- Smell: A faint, inexplicable scent of ozone or night-blooming flowers may briefly grace the air around the wearer before dissipating.
- Taste: None.
By Extra-Sensory Perception
- Magical/Aural: An observer capable of seeing magical auras would witness a brilliant but controlled flare of silver-white energy from the circlet. The aura is overwhelmingly pure and ordered, with dominant signatures of Divination (if asking a question) or Enchantment (if calming a target). It feels ancient, disciplined, and powerful.
- Empathic: To an empath, the wearer’s emotional state suddenly becomes a perfect, placid lake. All ripples of fear, anger, or anxiety are instantly smoothed away, replaced by an intense, almost inhuman calm and focus. It can feel like the wearer’s personality has been momentarily subsumed by a greater, colder intelligence.
Positives
- To an ally, the glowing circlet is a clear and reassuring signal that the wearer is focusing their unique abilities on the problem at hand.
- The light is aesthetically beautiful and serene, appearing non-threatening and even holy to the uninitiated.
Negatives
- To an enemy, the glow is an unmistakable “tell,” clearly identifying the wearer as a magic-user and marking them as a primary target.
- The wearer’s sudden shift to an unnaturally calm demeanor can be deeply unsettling, making them seem alien, robotic, or disconnected from the humanity of the situation.
Artisan’s Formula: The Circlet of Quietude
Materials Needed
- Core Floral Component: Seven freshly harvested petals from a Spirit-Bloom flower. (Note: These rare flowers grow only in places with high spiritual resonance. The petals must be gathered under the light of a full moon and must not be exposed to direct sunlight before the weaving process begins.)
- Structural Frame: One supple, blemish-free branch of Silverwood, harvested respectfully without causing lasting harm to the parent tree.
- Binding Agent: A spool of fine-spun Moon-Silk thread, known for its ability to hold enchantments.
- Focal Point: A single, flawless river stone, worn smooth by running water. It must be submerged in naturally purified spring water for one full lunar cycle before use.
- Alchemical Reagent: One vial of Concentrated Starlight. (This is a distillation of morning dew collected from psychically resonant crystals on a clear, starry night.)
Tools Required
- An Alchemical Furnace or Nomad’s Crucible: Required to carefully distill the dew into Concentrated Starlight without boiling away its latent magic.
- An Alchemical Lens or Jeweler’s Loupe: For inspecting the Spirit-Bloom petals for microscopic tears or imperfections.
- A Set of Ivory or Silver Weaving Needles: Standard metal needles will corrupt the delicate magic of the Moon-Silk and petals.
- A Consecrated Workspace: A dedicated area that has been ritually cleansed and is free from all auditory and psychic distractions. The crafting cannot be done in a bustling workshop.
Skill Requirements
- Mastery in Herbalism: To correctly identify and harvest the Spirit-Bloom petals at their peak potency without damaging them.
- Expertise in Alchemy: To successfully create the Concentrated Starlight reagent and understand how to apply it without denaturing the living materials.
- Proficiency in Arcana (Nature): To understand the underlying magical principles, perform the necessary ritual cleansing of the workspace, and guide the final infusion of will.
- A Steady Hand and Meditative Focus: The process is long and requires immense patience. A crafter prone to frustration will inevitably fail.
Crafting Steps
- Preparation of the Reagent: Over a low, consistent heat from your crucible, carefully distill the collected crystal dew. The goal is not to boil it, but to slowly evaporate the water and leave behind a shimmering, viscous liquid—the Concentrated Starlight. This process takes several hours of careful temperature management.
- Consecration of the Workspace: The designated crafting area must be cleansed. This involves burning calming incense like sandalwood, a period of silent meditation to attune yourself to the task, and symbolically marking the boundaries of the space to ward off intrusive energies.
- Shaping the Frame: Take the Silverwood branch and gently bend it into a circular shape that will fit the intended wearer’s head. Do not use force. Instead, patiently work the wood, soaking it periodically with a small amount of the Concentrated Starlight to make it pliable and receptive to the enchantment. Secure the ends using a preliminary binding of Moon-Silk thread.
- The Seven Nights of Weaving: This is the most critical phase. The process must begin on the night after the full moon. Each night, you will weave a single Spirit-Bloom petal into the frame using the ivory needles and Moon-Silk thread. This requires your complete concentration. Each petal must be woven with intent, focusing on the concept of “quiet” and “clarity.” After each petal is attached, the circlet-in-progress must be wrapped in dark silk and kept in a cool, dark place until the next night.
- Setting the Focus: On the eighth night, after the final petal has been woven, take the ritually soaked river stone and secure it to the front of the circlet, directly opposite the point where the branch ends meet. This stone will act as the anchor and battery for the circlet’s magic.
- The Final Infusion: Hold the completed circlet in your hands. You must now perform the final and most draining step. Channel your own serene, focused energy into the item. You are not casting a spell, but imbuing it with a piece of your own mental discipline. You must pour your will into the circlet until you feel it push back, its own resonant frequency now self-sustaining. If successful, the circlet will feel cool to the touch and you will perceive, for the first time, its faint, internal hum.
Sky-Scream and the Seven Silent Petals
Hear now the telling, which is a telling of a time before the age of cities, when the world of Saṃsāra was new earth but old trouble. In this time, there came upon the people a great sickness, but it was not a sickness of the blood or the organs. The sages of that day named it the Sky-Scream.
It was a noise not for the ear-holes, but for the breath-ghost inside the bone-house. It made a good man look upon his brother and see a rival for water. It made a mother look upon her child and feel only the hunger of another mouth. The Sky-Scream made all forget their purpose, their cycle, and their people. There was only the noise, the feeling of sharp edges inside the soul, and a great, unending panic. The people made war, and they made loud shouts to prove they were not afraid, but their shouts only fed the Sky-Scream and made it stronger.
In this time of loud fear lived a Veridian whose name, in the old tongue, was She-Who-Walks-Quietly. Her name was this, for her feet made no trouble for the leaves on the forest floor. She saw the sickness and knew it was a thing of wrong sound. She went away from the shouting people, to a place where the earth itself was older and remembered more. She did not eat. She did not drink. She put her hands on the great standing stones and made her inner-fire go into them, to ask a question of the world’s bones.
The world’s bones gave her a picture. It was not a picture for the eyes, but for the knowing. A picture of a flower that did not eat the sun, but instead ate the light of the moon. It showed her a place where the world you can touch and the world you cannot touch are woven together like threads in a carpet. A place of great power, and great quiet.
She-Who-Walks-Quietly went on a journey of many suns and moons to this place. It was a high mountain valley, where the wind did not howl but only sighed. There, in a grove of silver trees, she found the flowers. They were the Moonpetals, white and glowing with a soft light. She knew these were the cure, the medicine for the wrong sound.
Then, the sky-signs told her a great event was coming. Two moons would pass over the same point in the sky, and one would eat the light of the other. It was a time of powerful magic, a time when a great door could be opened, or a great door could be shut. She knew she had to make a Head-Wreath, a circlet, from the living flowers to shut the door on the Sky-Scream.
On the first night of the new moon, she began her work. She took one perfect petal and a thread spun from a moon-fed moth, and she wove it onto a frame of silver wood. The Sky-Scream found her then. It sent her visions of her own death, of the world turning to ash. But she held onto the petal, which was cool and quiet, and she endured.
On the second night, she wove the second petal. The Sky-Scream sent feelings of great sorrow, the memory of every friend she had ever lost. But the two petals together made a quiet that was stronger, and she endured.
For six nights she did this, and with each petal the circlet grew in power, and the visions and feelings sent by the Sky-Scream grew more terrible. It showed her the heat-death of stars and the lonely cold between them. It showed her worlds where nothing had ever lived. It was a great weight of despair.
On the seventh night, the night of the sky-eating, the two moons aligned. As she took up the seventh and final petal, the Sky-Scream knew it was losing. It could no longer attack her mind alone. It gave birth to a thing, a creature, right there in the valley. The old text calls it the Fear-Form, a beast made of pure noise and panic. It had the shape of no thing but the feeling of all bad things. It was a shadow that screamed and clawed at the world, and where it walked, the silver trees withered.
She-Who-Walks-Quietly was afraid. Her hands shook. But she looked at the six petals, shining with their soft light, and she knew her purpose. With the Fear-Form rushing toward her, she wove the final, seventh petal into the circlet.
She lifted the finished Head-Wreath of Quiet and placed it on her skull-top.
The Fear-Form lunged. She did not raise a spear. She did not make a war-shout. She made a silence. The circlet flared with a light that was not bright, but was immensely clear. It was a silver glow that did not push the darkness away, but instead gave it peace. A hum came from the circlet, a sound so pure and so fundamental that it was the opposite of the Sky-Scream. It was a silence so loud, it was a sound.
The Fear-Form, which was made of noise and chaos, could not exist in a place of such perfect, purposeful quiet. It did not bleed or burn. It simply… undid itself. The threads of its being came apart, and it dissolved into a harmless mist, which then faded away. The hum from the circlet spread out from the valley, across the lands. To the people who were fighting and shouting, it felt like a cool hand on a fevered brow. They stopped. They looked at their hands, their neighbors. They remembered their purpose.
The circlet, the seventh and most powerful ever to be made, became a Great Thing, a tool of remembering and a shield against the noises that try to make us forget who we are.
The Moral of the Story: To fight a Great Noise, you do not need a Great Shout. You need a Great Quiet that remembers what the Noise has made the world forget.
Suggested conversions to other systems:
Dungeons & Dragons (5th Edition)
Circlet of Tranquil Recall Wondrous item, rare (requires attunement by a character proficient in Medicine or Nature)
This elegant circlet is woven from the living, silver-white petals of a rare nocturnal flower. The petals pulse with a soft, internal light and feel cool to the touch.
While wearing this circlet, you have a +1 bonus to Wisdom saving throws. Additionally, if you are forced to make a Constitution saving throw to maintain concentration on a spell, you can use your reaction to gain advantage on the roll.
The circlet has 5 charges and regains 1d4 + 1 expended charges daily at moonrise. You can expend its charges to gain the following benefits:
- Bloom of Serenity (1 Charge): As an action, you can target one humanoid you can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 1 minute. While charmed in this way, the target has a speed of 0 and is incapacitated in a state of placid contentment. The effect ends if the target takes any damage or if someone else uses an action to shake the creature out of its stupor.
- Ancestral Recall (3 Charges): As an action, you can ask a single question concerning a specific plant, a natural phenomenon, or an ancient ruin. The circlet provides a truthful answer in the form of a cryptic, fleeting vision of a past event. This functions as the Divination spell.
Call of Cthulhu (7th Edition)
The Lunar Sedation Circlet Mythos Artifact
A strange, seemingly living artifact woven from unidentifiable, pale flora that are cool to the touch regardless of ambient temperature. It emits a subsonic frequency that soothes the primitive, fear-driven parts of the human mind, but prolonged exposure can lead to emotional detachment and an unnerving placidity.
- Mental Fortitude: When making a Sanity (SAN) roll to resist the effects of a terrifying encounter or sudden shock, the wearer may spend 2 Magic Points to gain one Bonus Die on the roll.
- Psychic Anesthetic: As an action, the wearer may make a Hard POW roll and spend 1d4 Magic Points to project an aura of unnatural calm at one individual in their presence. The target must succeed on a contested POW roll or become eerily placid, losing all motivation for violence or high emotion for 1d10 minutes. Using this ability, successful or not, costs the wearer 0/1d2 SAN points as the alien quietude of the circlet flows through them.
- Whispers of the Earth: Once per session, the wearer may meditate upon the circlet to try and access forgotten lore. This allows them to make a Cthulhu Mythos roll with one Bonus Die, representing a flash of insight from the planet’s own ancient memory. The Sanity cost for a success is waived, but a failure or fumble still carries the normal penalties as the mind is exposed to truths it was not ready for.
- Cults: Rumored to be sought after by fringe elements of the Cult of the Bloated Woman, who believe such items can soothe their goddess’s chaotic rebirths.
- Sanity Loss: 1d3/1d8 Sanity points to fully comprehend the circlet’s true purpose as a psychic filter for a non-human consciousness.
Blades in the Dark
The Whisper-Still Circlet A rare artifact from before the cataclysm. A living wreath of pale, cold petals that seems to drink the ambient dread from the air.
This strange device feels like a piece of the quiet, dead world that existed before the ghosts and the eternal night. When you wear it, the constant hum of the ghost field seems to fade, replaced by a profound silence in your mind.
- Passive: When you would suffer Stress from a supernatural source (ghostly phenomena, terrifying whispers, ritualistic backlash), suffer 1 less Stress.
- Special Ability (0 Stress): When you attempt to create a botanical poison or restorative remedy, take +1d to your Tinker roll.
- Special Ability (1 Stress): Still the Soul. You can touch the circlet to project its unnatural quietude. When you try to calm or pacify a volatile target to avoid a fight, you may take +1 Effect to your Sway or Command roll.
- Special Ability (2 Stress): Echoes Before the Fall. You may Attune to the circlet and ask a question about a forgotten location, a lost natural remedy, or a secret tied to the living earth. The answer comes as a cryptic vision. This may be used to create an advantage or opportunity for a future score.
Knave (2nd Edition)
Living Moon-Petal Circlet A circlet woven from seven silver-white petals that are cool to the touch and pulse with a faint light. It feels strangely alive.
- Slot: Head
- Passive: While wearing this, you have Advantage on saves vs. effects that would cause fear or confusion.
- Relic Power: This circlet holds a single, non-transferable ability. When you use this power, you must choose one of the two effects below. Afterwards, your turn ends.
- Calm Mind: Target one creature within sight. It must make a Spirit save. If it fails, it becomes placid and unwilling to take hostile actions for 10 minutes, or until it is damaged.
- Ask of the Earth: Ask the GM a single question about a plant, an animal, or a specific natural location. The GM will give a short, truthful, but potentially cryptic answer.
- Relic Instability: After using the circlet’s power, roll a d6. On a 1, the living petals wither and turn to grey dust. The circlet becomes mundane and powerless until it has been left in the light of a full moon for an entire night.
Fate Core System
The Circlet of Inner Stillness
This is not a simple item, but a powerful artifact that becomes central to a character’s story. It grants the wearer a new character Aspect and provides access to unique stunts.
New Aspect: Living Circlet of Quietude This Aspect represents the circlet’s dual nature as a helpful tool and a demanding, living artifact.
- Invoking this Aspect: A player can spend a Fate Point to invoke this Aspect for a +2 bonus or a reroll on any Overcome or Create an Advantage roll related to concentrating under pressure, recalling botanical or ancient lore, or resisting mental or emotional temptation.
- Compelling this Aspect: A GM can offer a Fate Point to compel this Aspect. For example: “The circlet filters your emotions so completely that you fail to grasp the urgency of your ally’s plea for help. You appear cold and detached at a critical moment.” Or, “The circlet’s living nature requires you to spend the night meditating in a garden to keep it healthy, causing you to miss out on the party’s reconnaissance mission.”
Stunts Granted:
- Bloom of Serenity: Twice per session, you can use the circlet to Create an Advantage by making another character Unnaturally Placid. You do not need to make a roll; you automatically succeed with one free invocation. This Aspect can be used to prevent a fight, calm a wild animal, or create a distraction.
- Shield of Quietude: Because you wear the Living Circlet of Quietude, once per session, when you would take a mental or emotional Consequence, you can immediately reduce its severity by one level (e.g., a Severe Consequence becomes Moderate).
Numenera & Cypher System
Biocircuitry Wreath
This artifact is a relic of the prior worlds, a piece of sophisticated bio-tech that interfaces directly with the user’s neurological and psychic functions. Its purpose seems to be calming and data retrieval, though its methods are alien.
- Level: 6
- Form: A flexible, self-repairing circlet woven from silver-white bio-luminescent filaments that feel cool to the touch.
- Effect: Passively grants the wearer +1 to their Intellect Defense Pool against any effect that attempts to control or influence their mind or emotions.
- Action: The wearer can touch the wreath to project a psionic wave of tranquility at a creature within immediate range. The target must succeed on a Level 6 Intellect defense task or enter a placid, non-hostile state for one minute. The effect ends if the target is harmed.
- Action: The wearer can meditate upon the wreath for one minute to access fragmented data from the datasphere concerning xenobotany, ancient ecology, or terrestrial sciences. This grants an asset (e-g- a +1 bonus) on one future task related to that information. This ability can only be used once every 28 hours.
- Depletion: 1 in 1d20 (Check each time an active ability is used.)
Pathfinder (2nd Edition)
Verdant Whisper Circlet Item 8 Traits: Magical, Invested, Divination, Enchantment, Rare Price: 450 gp Usage: Worn, headwear
This elegant circlet is woven from the living, silver-white petals of a rare nocturnal flower native to pristine, ancient forests. It feels cool to the touch and seems to absorb sound.
When you Invest this item, you gain a +1 item bonus to Nature checks and a +1 item bonus on Will saves against emotion effects.
Activate [Two-Actions] command, interact; Frequency twice per day; Effect You project an aura of profound calm at one creature you can see within 30 feet. The target must attempt a DC 24 Will save.
- Critical Success The creature is unaffected.
- Success The creature is stupefied 1 for 1 round.
- Failure For 1 minute, the creature is fascinated by you and will not use hostile actions. This effect ends immediately if you or your allies use a hostile action against any creature.
- Critical Failure As failure, but the effect persists for 10 minutes.
Activate [10 Minutes] concentrate, interact; Frequency once per day; Effect You quiet your mind and ask the circlet for guidance. You ask about a specific course of action, and the circlet provides a vision of weal or woe. This functions as a 4th-level Augury spell, but the result is always a cryptic vision of a potential future.
Savage Worlds (Adventure Edition)
Circlet of the Still Mind A beautiful wreath of what appear to be living, silvery flowers. It is cool to the touch and feels strangely calming to be near.
This is a magical item that contains its own reservoir of power and grants the wearer access to abilities they might not otherwise possess.
- Requirements: Novice, Spirit d6+
- Passive: The wearer gains a +1 bonus to Spirit rolls made to resist Fear and Tests that target their will.
- Power Points: The circlet has 10 Power Points. It regains 5 Power Points for every 24 hours it is worn in a natural, wild environment (a city park is not sufficient).
- Powers Granted: The wearer can use the circlet to activate the following powers, using their Spirit die as their arcane skill.
- Serenity (based on Slumber): Cost: 2 PP. Range: 12″. The user targets one being, who must make a Spirit roll opposed by the user’s. If the user succeeds, the target becomes calm and non-aggressive, unwilling to fight unless provoked. With a raise, the target is also Shaken by the wave of unnatural calm. The effect ends if the target is attacked or overtly threatened.
- Primal Recall (based on Divination): Cost: 4 PP. The user spends one full minute in meditation, asking a question about an ancient ruin, a specific plant or animal, or a historical event concerning the natural world. On a successful Spirit roll, the GM provides a helpful, though often cryptic, answer or vision.
Shadowrun, 6th Edition
Gaia-Weave Circlet Qi Focus, Rating 4
This focus appears to be a simple, elegant wreath of living, silver-white vines and flowers, clearly of magical Elven origin. The plant life is surprisingly resilient and feels cool to the touch. It is a subtle but powerful tool for those who follow a shamanic or nature-based tradition, allowing the user to channel a fraction of the planet’s immense, calming presence to quiet their own mind and the minds of others.
- Bonding: Requires 8 Karma to bond.
- Passive Effect: While the focus is active, the wearer gains a dice pool bonus equal to the focus’s Rating (4) to any test made to resist magical or mundane mental manipulation (e.g., resisting the Con skill, or a Manipulation spell like Control Thoughts).
- Active Effect: The focus can be used as a Spellcasting Focus for Manipulation spells with the [Mental] tag. When used this way, it adds its Rating (4) to the Spellcasting test, but the Drain Value of the spell is increased by 2, as the user channels the planet’s overwhelming serenity.
- Geas: The circlet’s power fades if the wearer willingly uses fire to harm a healthy, natural forest or deals wanton damage to a pristine natural environment.
Starfinder
Circlet of Xenoblossoms Magic Item, Level 8 Price: 9,200 credits Slot: Head
This circlet is woven from semi-sentient, bio-luminescent flora native to a lost world. The silvery petals gently pulse with light and adapt their chemistry to the wearer’s biology, forming a symbiotic link that enhances mental fortitude and grants access to the plant’s strange, silent perception of the universe.
- You gain a +2 item bonus to Will saving throws against mind-affecting effects.
- You gain a +2 item bonus on Life Science checks made to identify or recall information about flora.
- The circlet has 10 charges. It regains 1d6+1 charges each day if left in an environment with breathable air and natural or simulated sunlight. You can expend charges to use the following abilities:
- Serene Gaze (1 Charge): As a standard action, you can target one creature within 30 feet. The target must succeed at a DC 18 Will save or be fascinated for 1 minute or until it is attacked. This is a mind-affecting effect.
- Botanical Recall (2 Charges): As a full action, you can query the circlet’s collective consciousness about a single plant, ecosystem, or natural creature. This functions as the spell augury, providing a cryptic but useful piece of information regarding the subject.
Traveller (Mongoose 2nd Edition)
Ancients Mnemonic Lattice Artifact, Tech Level 16+
A rare and priceless artifact believed to be a Droyne or even an Ancients-era neural interface device. It appears as a flexible, metallic, silver-colored wreath that conforms to the wearer’s head. Microscopic analysis reveals it is a form of bio-crystal, a living machine that seems to passively absorb ambient radiation for power. Its original purpose is unknown, but it appears to be a tool for mental conditioning and data access.
- Synchronization: To use the device, a user must wear it for 72 consecutive hours and succeed on a Difficult (10+) Intellect check. Failure results in 1d6 radiation damage and the user cannot attempt to sync again for one month.
- Mental Shielding: A synced user gains one Boon die on any check made to resist persuasion, deception, or psionic attack.
- Pacification Wave: Once per day, the user may target an individual within 10 meters and force them into an opposed Willpower check. If the user wins, the target becomes unnaturally calm, losing all hostile intent for 1d6 minutes. They will not initiate combat but can defend themselves if attacked.
- Fragmented Archive: Once per week, the user can query the lattice for information on topics related to xenobiology, ancient history, or astrogation. The GM provides a piece of useful data (e.g., a specific stellar coordinate, the weakness of a creature, the properties of a plant) that is accurate but lacks context.
- Depletion: The device is powered by a near-inexhaustible internal source. However, its ancient systems are fragile. Each time an active ability is used, roll 2d6. On a 12, a critical component fails, and the device becomes inert.
Warhammer Fantasy Roleplay (4th Edition)
Wreath of the Still Glade Magical Item, Elven Craft
This circlet is a masterpiece of Athel Loren craft, woven from the living branches of a Willow of Weeping Purity and adorned with seven petals from a Moon-Daaisy. It radiates an aura of profound and unnerving tranquility, a pocket of the wood’s eternal stillness in a loud and violent world. Witch Hunters and the devoutly faithful find its unearthly serenity deeply suspicious.
- Properties: Magical, Elven-Craft (counts as Best Quality).
- Passive: The wearer is immune to the Psychology Trait (fear, terror, etc.) from non-Daemonic sources. Furthermore, when forced to make a Cool or Willpower Test to resist intimidation, the wearer automatically gains +1 Advantage.
- Active Ability – Gaze of Serenity: As a Main Action, the wearer may make a Challenging (+0) Willpower Test. If successful, one target within 6 yards who is in line of sight must make an Opposed Willpower Test against the wearer’s result. If the target fails, they immediately gain 3 Broken Conditions as a wave of apathy and peace washes over them. These Conditions can be removed as normal.
- Active Ability – Wisdom of the Ages: Once per session, the wearer may meditate with the wreath for 10 minutes to access the deep, slow memories of the trees. The wearer may then make a Challenging (+0) Lore (Botany) or Lore (History) Test as if they had the skill. If successful, the GM gives them a crucial piece of information relevant to their current situation.
