Category: Mechanics

  • Attack Damage

    Damage is the base of the spell or weapon plus the (tier dies times your tier level.) Level 1 = base item damage + 1d4 Level 2 = base item damage + 2d6 Level 3 = base item damage + 3d8 Level 4 = base item damage + 4d10 Level 5 = base item damage…

  • Armor Check

    AC stands for “Armor Check”. It is a numerical representation used to determine how difficult it is for attackers to land a successful blow on a character, avatar, creature, or object. The AC value serves as a threshold that an attacker must exceed with their attack roll to hit the target. The AC is often…

  • Ammunition Rules

    On the world of Saṃsāra, when using a ranged weapon with the ammunition trait, you must have the appropriate ammunition on hand to make an attack. Each attack depletes one unit of ammunition. Accessing this ammunition from a storage device like a quiver or case is considered an integral part of making the attack. After…

  • Advantages and Disadvantages

    Only one level of advantage or disadvantage is allowed for a dice roll. If a second advantage or disadvantage is obtained it is not added or doubled, instead the second advantage or disadvantage is ignored. If an advantage or disadvantage is already in play and the opposite has also been obtained this means it just…

  • Action Economy

    Movement: Movement does not count against the player characters (PCs) or the avatars actions. In the characters turn they may move any of their avatars up to the maximum allowed for each avatar’s speed. This can be broken up into different movements for each avatar. This can be before or after any action. Actions: (mainly…

  • Acquisition of Items

    The acquisition of items can either be through combat rewards, quest rewards, or bought at a vendor. If the recipient of the item does not have their credentials, skills, or capabilities to use the item, they can learn what is necessary through role play. This can also be done during downtime (when the player is…

  • AC Limit on Items

    Armor Checks (AC) are limited on items to a maximum of 3 per item level. If any item carries a higher amount of AC, then it must be reduced to this amount.