Author: Dale

  • Hive 578 of Luminaura Celestyx Evolved Form

    From: Insect 247 of Luminaura Celestyx Appearance: Hive 578 of Luminaura Celestyx appears as a swirling, radiant mass of individual Luminaura Celestyx insects. Each insect in the swarm carries the brilliance of the original species but seems to glow with a more intense, oscillating light that communicates their collective intent. They constantly rearrange themselves in…

  • Celestrialis Harmonics:

    Appearance: The Celestrialis Harmonics is a remarkable and ethereal being that has evolved from the Ethereal Wisp. As a playable character, the PC embodies the essence of the swarm intelligence and collective consciousness of its species. It takes the form of a humanoid figure composed of countless shimmering, luminescent orbs, each one pulsating with a…

  • When Killing Foes or Monsters

    This could become gory and should be discussed in session zero to see what the Guide Manager (GM) and players want. This is a highly populated world with a high level of magic. Most creatures live in groups that may become towns, cities, or metropolises. There is a high amount of intermingling between the creatures…

  • What everyone is taught on Saṃsāra

    On the world of Saṃsāra, Saṃsāra is neither a religion nor a philosophy. It is just the name the people (avatars), call the world they are on. In the vast expanse of the multiverse, every deity bows to the will of Gaialilith, the goddess of Saṃsāra, whenever they find themselves within or near the world…

  • First Avatar

    Avatar specifications can be handed out by the Guide Manager (GM) or created by a player. Just know that there is a lot of work to create an Avatar. When the GM hands out Avatars to the players the GM should have at least 3 avatars available for each player to choose from. This ensures…

  • Character Setup and Questions

    Use manual entry to set points. You may have a total of 10 points spread across your abilities. This will affect your Saving Throws and Hit Points. Explained further on the character sheet… Remember to fill in your back story and current information. Add information to your back story in your character sheet along with…

  • Character Memories (background)

    This is the background of the reincarnated character. This can be as vague or as detailed as the player wants. The more detailed the information the more fun the player will have with roleplay. This may also be defined over the course of the game. The character fully remembers their former life from anywhere and…

  • Beginning Reincarnation

    As you fall from the sky, you begin to see mountains, then hills. Then forest. Then… Buildings and individual trees. You do not see these with your eyes, but you seem to sense the perception of life itself. Most of this had been yellow and then pink and as you got closer, you began to…

  • Backstory (Player Character)

    Having a backstory gives you an idea of who your character is and where they come from, and it helps the Guide Manager (GM) think of plot hooks to engage you. Information wanted is who, what, where, and when. This is the in-world life of the character up to the point they began to play.…

  • Wild Magic

    Out of control magic manifests in strange ways. This is caused by large concentrations of magic in small areas. Magic can take a life of its own when concentration gets high enough. This can be caused in two ways; the use of magic causing magic to build up in a small area or the flow…

  • West Marches Play Style

    The West Marches play style is a specific approach to running a tabletop role-playing game. It was developed by Ben Robbins to address certain issues he encountered in traditional campaign structures. This style emphasizes exploration, player agency, and a dynamic, player-driven narrative. For the world of Saṃsāra here are the key characteristics and principles of…

  • Web of Foes

    Foes talk to each other. They plan with each other, and they lie to each other about their plans. This causes a web of connections and deceit. This happens at many levels within organizations. Connections are not always between bad characters. Sometimes the best of relationships can cause strife between others. Manipulating events from behind…

  • What the weather is like.

    It is believed this world is a moon of a gas giant planet. The planet it orbits can be seen in the sky. Other moons can sometimes be seen and many marks the holidays for this world. This moon rotates as it goes around the plant which means that it is not tidally locked. The…

  • Areas with a Weakened Veil Between Planes

    This allows doorways to form into other realms of reality. It also allows magical power to flow through the Weave from one plane to another.

  • Volcanoes and Earthquakes

    There are no major faults on the world because there are no plate tectonics. Very rich in volcanic activity all around the world. This is because there is a very active flow of magma under the crust. This is caused by the pulling of the curst as the moon they live on turns on its…

  • Underwater Influence Areas

    There are 20 areas of Underwater influence. This corresponds to the mapped regions of Island Nations. The center of the region is where the underwater major city is located. Each has its own royalty and rules that make up their government.

  • Types of Sight Abilities in Saṃsāra

    Normal sight:This is in color. It is the only one of the sight types that most people would normally understand. Darkvision:This is in shades of gray. This is s shift in the spectrum of light as people that have Darkvision can see the inferred portion of the spectrum. True sight:This is in shades of color.…

  • Time of Begginings

    Creation of materials Dust and clouds of gas appeared in the void. Coalesced locally into a star, planet, and moon. Time passed… Age of elementals Fire, earth, wind, and water. Molten bubbling oceans of elements cooled to form a crust of earth covering the outer shell of the moon. Great winds of power flowing in…

  • Time flow

    The current time is about the same as the worlds of Wild-mount or Eberron. That does not mean that is where the original or current people all came from. “Second-Timers” seem to show up from any time period in the multiverse. Many of the reincarnated are surprised to learn what happened in the future of…

  • Tides on Saṃsāra

    About twice what they are on earth. 4 feet above for high tide High tide depends on the time of year. Pulls the water around the world from east to west.

  • Teleport Ring Locations

    Many major temples, guilds, and other important places have permanent Teleportation Circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence – a string of magical runes arranged in a particular pattern. Teleport rings (or permanent teleportation circles) are normally located in the following institutions: Guildhall;                Covered pavilion on the outside…

  • Tattoos and Etchings

    These are drawings of ink or engraved inlays on the surface of an avatar. They may contain spells, runes, or pictures of enhancement. They may be beautiful or crude. Their abilities are rolled on at the time of application. An artist is required to apply. They have to be seen to activate.

  • Reincarnated Souls

    Souls of the reincarnated are from any time starting before the ancient through after the most futuristic within the multiverse. They know and remember what they knew in the life they came from. Whatever world they came from they must live within the laws of spacetime that exist in the multiverse they have been brought…

  • Society Population by Memory

    Some cities and areas are populated by people that want to live in a culture like a past life that they remember. Not only do people tend to go to the countries that are of the race that they remember, but they are paid to do so if they are currently of that race. A…

  • Sea Currents and Sea Travel

    Sea currents flow from East to West around the world. That means it is easier to travel west over the water. This equates to twice the cost to go East. Water that is heated at the equator of the world flow toward the poles of the world. This equates to an additional 25% cost to…

  • School Age Children

    Schools are set up all over the world. Children that have not made it to adulthood have compulsory education. Each local area teaches the things that are important to the culture in that area. This includes the languages for the culture. There are normally libraries near schools.

  • Royal Family, Royal Court, and Palace

    The Royal Family are racist. They want their family to have more power and do not want others to do so. Every Royal Family across Saṃsāra is always about more power for their family and race. Heredity in the world is passed through the female line. Family Tree: Kings Mothers Grandfather:Kings Mothers Grandmother: Kings Fathers…

  • Repeated Invention

    Throughout time people have thought of the same ideas when creating new inventions. Without the knowledge of the items, they are duplicating they have the same brainstorms. Because of this there are many similarities between different items from different cultures scattered around the world.

  • Rarity

    It should be noted that a common item in one part of the world may be very rare in a different part of the world.

  • Powers of the Mind

    The powers of the mind can refer to various abilities and capacities that the character mind possesses, including: Overall, the powers of the mind are vast and complex, and our understanding of them is constantly evolving as we continue to study and explore the workings of thought.