What the Item Looks Like: The item is a pendant that appears as a swirling vortex of obsidian and amethyst. When held up to the light, the core of the pendant seems to absorb light rather than reflect it, creating an intriguing spectacle of visual confusion.
Lore: Crafted by the renowned Illusionist Nolara, who was intrigued by the concept of illusions that could entirely envelop one’s attention, this pendant is an enigma. Nolara was a recluse and a scholar, more absorbed in her studies of illusionary magics than any worldly matters. Legend has it that the pendant embodies the very essence of her magical focus and absorption.
Stats
- Tier: 1
- Rarity: Common
- Magical Charges: 3 (recharges daily at dusk)
Roleplay: When activated, the user must meditate for a brief moment, focusing on a vivid memory or a captivating story. This focus allows them to cast the Targeted Illusion on the chosen creature. The illusion wraps around the victim’s senses, filling them with overpowering sensations that are impossible to ignore.
Costs
- Material Cost: 10 Gold Pieces for the amethyst, 2 Gold Pieces for the obsidian, and 5 Gold Pieces for enchantment materials.
- Magical Cost: Consumes one charge per use.
Magics
- Activation: Requires a standard action and a roleplay element of intense focus.
- Effect: Engulfs one chosen sense of a target creature, forcing them to make a will save. Failure results in that sense being overwhelmed for 1 minute.
Tags: Illusion, Absorption, Pendant, Tier1
Defense: In defensive scenarios, this item can be extremely useful for distractions. For instance, overwhelming the sense of sight or hearing could allow the party to escape a dangerous situation unharmed. It can also serve to disable guards or watchdogs without causing them harm.
Offense: Offensively, overwhelming a sense like balance or sight could render an opponent almost entirely incapacitated, making them easy targets. In other environments, like a forest or cavern, limiting the sense of sight or hearing could be especially detrimental to creatures that rely heavily on those senses.
This item embodies the essence of being absorbed, either in thought or in sensation, making it an intriguing magical object for those who wish to explore the boundaries of focus and distraction.

Perception of Senses Caused by Targeted Illusion 613 of Engulfing Eclipses
- Sight
- What is Perceived: An overwhelming swirl of colors and lights.
- Description: The target sees nothing but rapidly changing colors and forms, essentially blinding them.
- Positives: Can effectively blind an enemy, making them incapable of attacking accurately.
- Negatives: Allies can also be accidentally blinded if targeted incorrectly.
- Hearing
- What is Perceived: A constant, loud, and disorienting cacophony.
- Description: The targeted creature hears a mix of high-pitched and low-pitched sounds, making it hard to focus.
- Positives: Can deafen and disorient enemies, making spellcasting and coordination difficult for them.
- Negatives: If used improperly, it can also affect allies and neutral beings.
- Taste
- What is Perceived: An overpowering and confusing blend of flavors.
- Description: The target experiences conflicting tastes—sweet, sour, bitter, and umami all at once.
- Positives: Can be used to spoil the focus of enemies who rely on taste for special abilities.
- Negatives: Limited application in most combat or social situations.
- Smell
- What is Perceived: A bombardment of powerful and conflicting odors.
- Description: The scent varies between pleasant and repugnant almost instantaneously.
- Positives: Can be used to disorient creatures that rely heavily on their sense of smell.
- Negatives: Could inadvertently affect creatures not initially targeted if they have an acute sense of smell.
- Touch
- What is Perceived: Sudden shifts in perceived temperature and texture.
- Description: The target feels alternating sensations of hot and cold, soft and rough.
- Positives: Could make handling weapons or objects difficult for enemies.
- Negatives: Limited effectiveness against creatures without a strong sense of touch.
- Extra-sensory Perceptions
- Sense of Balance: The target feels as if they are constantly tipping or spinning.
- Sense of Time: The target feels as if time is speeding up and slowing down erratically.
Recipe: How it is Made
- Ingredients
- One amethyst gemstone, properly cut, about 2 inches in diameter
- One obsidian disc, 2 inches in diameter
- Two ounces of Mercury
- One vial of Moonshade Extract
- Enchanting chalk
- Steps
- Place the obsidian disc on a clean, flat surface within a magical circle drawn using the enchanting chalk.
- Carefully seat the amethyst gemstone in the center of the obsidian disc.
- Mix the Mercury and Moonshade Extract in a crystal bowl, stirring counterclockwise under the light of a crescent moon.
- Gently pour the Mercury-Moonshade mixture over the amethyst and obsidian, chanting the incantation of Illusive Binding.
- Allow the pendant to dry for one full lunar cycle, keeping it within the bounds of the magical circle.
- Once dried, use a silk cloth to polish the pendant, completing the final step of the enchantment.
By following these steps, one can craft the Targeted Illusion 613 of Engulfing Eclipses, a powerful tool for those who wish to manipulate the perceptions of others.
Tale of Nolara and The Engulfment of Senses
Long, long eras ago, Nolara, wise-user-of-illusions, made creation of strange amulet. She, heart full of the magic-that-is-hidden, shaped from stones-dark and stones-purple a spiral of pulling-in. Words of world-beyond-world she chanted, liquid-of-moon-mist with quicksilver mingled, and created the Targeted Illusion 613 of Engulfing Eclipses.
In distant past, battles many did rage. Forces dark and light clashed for rule-over-all. Amongst warriors, rumor spread, tales of amulet-that-absorbs. Generals of virtue and vice coveted, but no hands grasped it. For Nolara, being-of-lonely-study, not partook in world’s turmoils. She, deeply absorbed in illusion-magic, only wish for true mastery, so amulet stayed in quiet dwelling.
But time flows like river untamed, and reach Nolara did one man. Far-traveled and worn-of-soul, sought he release from sufferings-of-life. To him, she gifted Engulfing Eclipses. Touched by his tale, Nolara broke silence and seclusion. Man wore amulet, mind engulfed in sensations-overwhelming. Freed from pain, he joined fight-for-justice, amulet’s power harnessed for good. Victorious they were, but man knew not true source of might. Engulfed in senses, lost was essence-of-self.
Finally, the era-of-wars did end. Nolara, returned to quiet sanctuary, wondered on her creation’s fate. For she knew well, illusion’s power, a mirror double-edged it remains.
Moral of the Story: The power to engulf and absorb can be used for noble cause, but in overwhelming of senses, lost may be essence of what truly matters.
Suggested conversion to other systems:
Call of Cthulhu
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Amulet
- Uses: 3 per day
- Effect: On use, the target must pass a POW check or be overwhelmed by sensory distortions.
- Cost: N/A (sanity cost can vary)
Dungeons & Dragons 5e
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Wondrous Item (Amulet)
- Rarity: Common
- Requirements: Attunement
- Charges: 3, regains all expended charges daily at dusk
- Effect: As an action, you can target one creature within 60 feet. They must make a Wisdom saving throw or have one sense of your choice impaired for 1 minute.
- Cost: N/A
Knave
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Magic Item
- Uses: 3/day
- Effect: On use, target must succeed on a Luck save or become debilitated in one sense for 1 minute.
- Cost: N/A
Numenera & Cypher System
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Cypher
- Level: 1
- Effect: When activated, the user picks one target within short range. That target must make an Intellect defense roll or suffer an inability in one sense for one minute.
- Cost: N/A
Pathfinder 2e
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Wondrous Item
- Level: 1
- Price: 20 gp
- Activate: [One Action]
- Effect: Target one creature, which must succeed on a Will save or become stupefied 1 for 1 minute.
- Usage: 3/day
Savage Worlds
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Magical Item
- Duration: 3 rounds
- Range: Smarts x 2
- Effect: On use, target must make a Smarts roll or be Shaken.
- Cost: N/A
Shadowrun
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Magical Amulet
- Force: 3
- Effect: As an action, force a Logic + Willpower Test on a target. Failure results in -2 dice pool penalty to actions requiring the affected sense for 1 minute.
- Cost: N/A
Starfinder
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Mystical Item
- Item Level: 1
- Effect: As a standard action, you can make a Mysticism check against a target’s Will DC. If you succeed, you can suppress one sense of the target for 1 minute.
- Usage: 3/day
Warhammer Fantasy Roleplay
Name: Targeted Illusion 613 of Engulfing Eclipses
- Type: Talisman
- Effect: Use on your turn to force a target to pass a Will Power test or suffer -10 to all tests requiring the affected sense for 1 minute.
- Cost: N/A
