Targeted Illusion 42 of Abandonment

Lore: Crafted by Othor the Forgotten, a mage abandoned by his own order, the Targeted Illusion 42 of Abandonment embodies his sense of isolation. Othor’s life work was to manifest his emotions into a tool that could be used by others to understand the nuances of abandonment, both as a shield and a sword. The artifact is a small, translucent gem housed in a setting that resembles intertwined vines, seemingly abandoned by life and color, yet filled with powerful magic. It’s rumored to be the last creation of Othor before he vanished, as if swallowed by his own illusions.

Stats:

  • Weight: 0.5 lbs
  • Dimensions: 2-inch diameter
  • Material: Arcanium Gem surrounded by an Iron-Vine Frame
  • Requirements: Tier 1
  • Rarity: Common
  • Magics: Targeted Illusion
  • Durability: 10 uses
  • Mana Cost: 5 MP per use

Roleplay: When activating the Targeted Illusion 42 of Abandonment, the user is required to deeply tap into memories or ideas of abandonment. This emotional investment fuels the spell, creating an illusion that is tinged with the forsaken energy. It is suggested that players elaborate on a specific narrative or past experience of abandonment as they activate the artifact, whether it’s their own or from a forgotten legend.

Costs:

  • Initial Cost: 50 gold pieces
  • Maintenance: 5 gold pieces for recharging after 10 uses

Magics: The Targeted Illusion 42 of Abandonment uses a variant of the Targeted Illusion spell. At tier 1, it affects only the visual and auditory senses. The illusion created is so intensely personal that it can disorient or temporarily paralyze the target. If used on a friend, it could manifest as a soothing, albeit sad, memory to calm them down, for instance.

Tags: Illusion, Emotional Resonance, Single Target, Tier 1, Common Rarity, Emotional Manipulation, Fear Induction, Single-Target Focus, Psychological Impact, Visual Phantasm, Auditory Enchantment, Spirit-Bound Artifact, Memory Projection, Disruptive Magic, Isolationist Design

Defensive Use: In defensive scenarios, this artifact could be used to make an enemy see and hear illusions of their own fears or insecurities related to abandonment. This may distract or immobilize them for a brief moment, providing a tactical advantage. For example, in a forest environment, the illusion could be of the enemy’s allies deserting them, making them hesitate and question their actions or even their surroundings.

Offensive Use: Offensively, it can be used to exploit the emotional vulnerability of a target, making them question their alliances, and creating openings for attacks. In an urban setting, illusions could manifest as betrayals from key figures in the target’s life, making them second guess or be wary of their surroundings, thereby providing an opportunity to strike.

Through the dual nature of its power to evoke and manipulate abandonment, the Targeted Illusion 42 of Abandonment serves as a potent tool for both defense and offense across varied environments.

Perception of Senses:

  • Sight:
    • What is Perceived: The illusion conjures visions of people, places, or things of importance to the target, shown in states of abandonment or desertion.
    • Description: The visual elements are highly realistic and emotionally charged, like seeing a long-lost parent or friend walk away or a cherished place in ruins.
    • Positives: Effective in capturing the attention and emotional focus of the target.
    • Negatives: The user must remain highly focused to maintain the visual illusion, making them vulnerable to external threats.
  • Hearing:
    • What is Perceived: Echoes of voices or sounds connected to the notion of abandonment—goodbyes, footsteps walking away, doors closing.
    • Description: The sounds are crisp, clear, and often eerily directional, as if originating from a specific source in the environment.
    • Positives: Adds depth to the visual illusions, making them more convincing.
    • Negatives: Sound illusions can potentially alert other nearby entities, not just the target.
  • Smell (Tier Unavailable):
    • What is Perceived: N/A
    • Description: N/A
    • Positives: N/A
    • Negatives: N/A
  • Taste (Tier Unavailable):
    • What is Perceived: N/A
    • Description: N/A
    • Positives: N/A
    • Negatives: N/A
  • Touch (Tier Unavailable):
    • What is Perceived: N/A
    • Description: N/A
    • Positives: N/A
    • Negatives: N/A
  • Extra-sensory Perceptions:
    • Emotional Resonance:
      • What is Perceived: The illusion deeply affects the emotional state of the target, typically inducing feelings of loss, sadness, or betrayal.
      • Description: Feels like an emotional echo that magnifies existing sentiments related to abandonment.
      • Positives: Provides an additional layer of realism and immersion to the illusion.
      • Negatives: Highly taxing on the caster’s emotional energy, potentially leading to emotional exhaustion.
    • Temporal Distortion:
      • What is Perceived: Time may seem to slow down for the target during the illusion.
      • Description: Although not physically altering time, the illusion makes moments seem drawn out, intensifying emotional impact.
      • Positives: Adds to the disorientation and vulnerability of the target.
      • Negatives: User may also feel a subjective elongation of time, which could affect their judgment and reaction times.

Recipe for Creation:

  • Ingredients:
    • One Arcanium Gem (medium quality)
    • Iron-Vine Frame, crafted to resemble intertwined, lifeless vines
    • Essence of Abandonment, a potion brewed from the tear of a forsaken spirit
    • Illusion Dust, ground from mana-charged mirage crystals
  • Steps:
    • Prepare the Setting: Shape the Iron-Vine frame into a ring large enough to house the Arcanium Gem.
    • Channeling the Essence: Place the Arcanium Gem in a cauldron and pour the Essence of Abandonment over it. Let it soak for one full lunar cycle.
    • Enchanting the Frame: While the gem is soaking, sprinkle Illusion Dust over the Iron-Vine Frame, chanting an incantation of illusory might.
    • Emotional Resonance: Draw upon a personal or historical moment of abandonment, focusing your emotional energy into both the gem and the frame.
    • Assembly: Once the lunar cycle is complete, carefully place the now-charged Arcanium Gem into the enchanted Iron-Vine Frame.
    • Final Ritual: Hold the assembled artifact and recite the incantation of binding, thus sealing the targeted illusion magic into the gem.
    • Calibration: Use a minor spell to calibrate the artifact to respond to tier-1 magical energies.

Through these careful steps, combining both physical ingredients and emotional resonance, the Targeted Illusion 42 of Abandonment is brought into existence.

Legend of Forsaken Gem
Othor’s Lost Masterpiece

In yesteryears stretched far, Othor the Forgotten, wizard of many sorrows, crafted jewel like none other. This small, almost faded trinket, named Targeted Illusion 42 of Abandonment, was Othor’s cry, a whisper into the world’s ear. With hands skilled but shaken, veins filled by the icy blood of solitude, he called upon magics from the elemental weavings of reality itself.

He who held gem, illusions deep did cast. Not mere phantasms, no! Illusions steeped in sorrows, longings unfulfilled, losses unbearable. Each vision a mirror to the soul’s voids. Heard are sounds of farewells never spoken, visions manifest of faces lost, but dearly missed. Yet also, within gem’s power, the touch of comfort lies. To soothe shattered spirit and quell restless minds.

And so, one fateful eve, Othor’s path crossed with Ysella, warrior of lands foreign and mysterious. She, drawn by gem’s melancholic allure, soon found her life entwined with Othor’s creation. As she held gem in hand, whispers filled her ears, showing her visages of a childhood lost, of a father who left and never returned. Struck was she, eyes wet and heart heavy.

But behold, for magic not one-sided was! Illusion to her shown, a sight warm yet bitter. An embrace from a shadow, a phantom of the father she yearned for. For fleeting moments, sorrows eased, if not forgotten.

Yet, with usage repeated, Ysella found herself detached, distant from comrades and quest. The gem, so potent in power, started to gnaw upon her spirit, each illusion making reality ever pale, a hazy fog of what was and what could never be.

And thus, before climactic battle, Ysella made choice. Into the river of Lethe, she tossed the gem, freeing herself from its haunting embrace. For she realized, while illusions offered solace, they did nothing to mend, nothing to heal. Like Othor, she would not fade, swallowed by illusions born from the abyss of her own solitude.

Moral of the Story: Illusions, however comforting, are but echoes in the dark, and one must face the light of reality to find true solace.

Suggested conversion to other systems:

Call of Cthulhu

Name: Targeted Illusion 42 of Abandonment

  • Type: Artifact
  • Usage: Once per day
  • SAN Loss: 1D4
  • Effects: Upon usage, forces a Sanity roll on the target. Failure causes the victim to see illusions related to personal abandonment issues for 1D6 rounds. During this period, they are unable to perform any actions.

Dungeons & Dragons 5e

Name: Targeted Illusion 42 of Abandonment

  • Type: Wondrous Item, common
  • Weight: 0.5 lbs
  • Requirements: Attunement
  • Effects: As an action, you can activate the item targeting one creature within 60 feet. The target must make a Wisdom saving throw DC 13 or be subjected to the illusion for 1 minute. While under the illusion, the target is incapacitated.

Knave

Name: Targeted Illusion 42 of Abandonment

  • Type: Common Magical Item
  • Weight: 1 slot
  • Effects: When activated, target within sight must succeed on a Save or be distracted for 1d4 rounds, during which they cannot take any actions other than to defend themselves.

Numenera & Cypher System

Name: Targeted Illusion 42 of Abandonment

  • Type: Cypher
  • Level: 1
  • Form: Small gem
  • Effects: Activating this item projects an illusion on one target within short range. The target must make an Intellect defense roll or be paralyzed for one round.

Pathfinder 2e

Name: Targeted Illusion 42 of Abandonment

  • Type: Consumable Magical Item
  • Level: 1
  • Price: 50 gp
  • Activation: One Action (Interact)
  • Effects: Activate to force a targeted creature to make a Will save DC 17. On a failed save, the target becomes frightened 1 and is paralyzed for 1 round.

Savage Worlds

Name: Targeted Illusion 42 of Abandonment

  • Type: Magical Item
  • Weight: 0.5 lbs
  • Effects: When activated, target must make a Spirit roll at -2 or become Shaken and unable to act for one round.

Shadowrun

Name: Targeted Illusion 42 of Abandonment

  • Type: Magical Artifact
  • Weight: 0.5 lbs
  • Activation: Simple Action
  • Effects: Upon activation, forces a Willpower + Logic (3) Test on the target. Failure means the target is confused and can only perform Free Actions for the next Combat Turn.

Starfinder

Name: Targeted Illusion 42 of Abandonment

  • Type: Mystic Artifact
  • Level: 1
  • Price: 500 credits
  • Bulk: L
  • Effects: Once per day, target one creature within 60 feet. The target must succeed a Will save DC 13 or be confused for 1 round.

Warhammer

Name: Targeted Illusion 42 of Abandonment

  • Type: Arcane Item
  • Point Cost: 50
  • Usage: Once per battle
  • Effects: When activated, target enemy unit within 18″ must pass a Leadership test at -2 or suffer D3 mortal wounds as the illusions cause havoc.